SoronTheBeast's entry could have looked like this:
Mishra's Illusion 7
Sorcery - Arcane
Replicate: 3
Put a 1/1 artifact creature token into play with Sunburst, modular 3, and RRR: ~ becomes an artifact equipment until end of turn and becomes attached to target creature and gains
Equipped creature gets +1/+1 for each +1/+1 counter on ~. and Equip 3
Kinda rough though...:-/
Existance EbbUUB
Sorcery
Remove target non-creature permenant from the game.
Transmute: BBB, Madness: UU
MMMmm vintagy
Next: Modular, Graft, Sunburst, and Bloodthirst
Private Mod Note
():
Rollback Post to RevisionRollBack
Current Decks:
:symb::symr: -- Standard Goblin/Rogue Sleigh
:symw::symw: -- Standard Kithkin
:symb::symr::symg::symwg: -- Standard "Bomb" Creatures Midrange Aggro
:symu::symg: -- Vintage E-Witness Oath
:symu::symb: -- Vintage Gush/Storm Building:
Goblins! -- trading for cards for Extended and Legacy Gobbos because multiformat decks are fun.
Vintage Stax -- Now with Transreliquat + Timevault combo!
Did you just Deathgrip my Cockatrice
Simic Sun Swallower 5GRU
Artifact Creature - Leviathan Construct
Modular, Graft - Sunburst
Bloodthirst 2
Flying, Cannot be the target of spells or effects.
0/0
Flickering Hydropon2UG
Creature - Hydropon [u]
Graft 5, Phasing, Defender
When Flickering Hydropon blocks it phases out.
When Flickering Hydropon Phases in you may move a +1/+1 counter from it onto another creature you control. If you do, that creature gains Graft as long as Flickering Hydropon is in play.
0/0 Hey look, I'm playable!
Hey, Stone-ThrowingDevils, you forgot the numbers for the modular and graft abilities. If they were each 2 it would look like:
Simic Sun Swallower 8
Artifact Creature - Leviathan Construct [R]
Modular 2, Graft 2, Sunburst, Bloodthirst 2,
Flying, ~ can't be the target of spells or abilities.
0/0
Mmm... up to 11/11 worth of swallows. Probably an average of 6/6 or 7/7
Next: Morph, First Strike, Cumulative Upkeep
Private Mod Note
():
Rollback Post to RevisionRollBack
Current Decks:
:symb::symr: -- Standard Goblin/Rogue Sleigh
:symw::symw: -- Standard Kithkin
:symb::symr::symg::symwg: -- Standard "Bomb" Creatures Midrange Aggro
:symu::symg: -- Vintage E-Witness Oath
:symu::symb: -- Vintage Gush/Storm Building:
Goblins! -- trading for cards for Extended and Legacy Gobbos because multiformat decks are fun.
Vintage Stax -- Now with Transreliquat + Timevault combo!
Did you just Deathgrip my Cockatrice
Figment of Nightmare BB
Creature - Illusion Horror
Fear
Cumulative Upkeep
Madness 1U
If you played Figment of Nightmare for its madness cost, it gets -1/-1, is blue, and loses fear and cumulative upkeep.
3/3
Undead Enchantress 2WB
Creature - Zombie Cleric
Affinity for enchantments.
Fear, Vigilance.
Undead Enchantress gets +1/+1 for each enchantment in your graveyard.
2/2
Next: Shadow, Fading, Cumulative upkeep tied to fading
Champion of NothingBBB
Creature-Shadow
Shadow
Fading 0
Cumulative upkeep- put a fade counter on a permanent you control.
3/1
NExt: Haste,Banding Protection
Flame-Kin Trailblazer 2RRW
Creature - Elemental Berserker
Banding, Haste
Protection from creatures you don't control.
At the end of combat, Flame-Kin Trailblazer deals X damage to each creature that banded with it this turn, where X is equal to the number of creatures banded with Flame-Kin Trailblazer.
3/2 "It provides a clear path to our objective, but damn the heat is unbearable!" - Hargon Luker, Boros Legionnaire
Next: Rampage, Super-Trample (see Rhox), non-mana Cumulative upkeep
Private Mod Note
():
Rollback Post to RevisionRollBack
Quote from jonnyjonski (on Legends" names in Ravnica) »
I'm jazzed!! No more "Wankushookam, the Fist that Opens Only This Much"!
Quote from Shindig_Ascension (on Religion in Magic) »
Wrath of God couldn't be more religious if the picture was Jesus smacking demons with a jug of Holy Water.
He Who Gets Very Angry and Smashes 20
Legendary Creature- Spirit
You must spend only green mana to play ~.
~ is green.
Rampage X, where X is the number of age counters on ~.
Cumulative upkeep- Target creature blocks ~ this turn if able.
You may have ~ deal its combat damage to defending player as though it werent blocked.
0/10
Ghost-Step Burgular 2BB
Creature - Human Ninja
Ninjutsu BB; Haunt
Whenever the creature Ghost-Step Burgular haunts attacks and is unblocked, you may remove it from the game. If you do, put Ghost-Step Burgular into play tapped and attacking.
2/1
Archdevil 8BBB
Legendary Creature - Devil Lord
Trample, Haste, Double Strike, Protection from White and Red
Affinity for Angels Opponent Controlls
Amplify 1 (For each Devil or Lord you reveal from your hand when you play Archdevil, it comes into play with a +1/+1 counter)
Imprint - You may discard a red instant or sorcery that can target players when you play Archdevil, that card is imprinted on Archdevil.)
If Archdevil has no card imprinted on it, you loose the game.
During your upkeep copy the imprinted card targeting you and play it without paying its mana cost. Any X's in its mana cost equal zero. If it deals you no damage you loose the game.
7/7
---Next----
Fear, Dredge, Madness, Protection from white, Free mechanic (see palinchron)
Gveroxi, Phyrexian Tyrant :5mana::symb::symb:
Legendary Creature- Praetor 5/4
Fear, Protection from white
Madness- Discard three black creature cards.
Dredge 5
When ~ comes into play, untap upto seven basic lands.
SELVAXRI! King of Misfortune & Master of Rocket Launchers "Do ya feel lucky? Because you'd better start runnin' while you still can." 375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev) Edgar Rice Burroughs, forgotten legend of the word.
Wilderness Estrategist 2WG
creature - Human Samurai
Flanking.
Wilderness Estrategist has Bushido 1 for each basic land type amongst the lands you control
2/2
Madness, Cycling for something different (Ninjacycle for example ^^)
Private Mod Note
():
Rollback Post to RevisionRollBack
Winner is Judge and Club Flaming IIW (get the one on top)
Guild ability being used by another guild
Graveyard effects
Mantasm 1UU Creature — Illusion Fish
[ 3/3 ]
Mantasm can't attack unless defending player controls an Island. Radiance — Whenever Mantasm attacks, tap or untap target creature and each other creature that shares a color with it.
When you control no Islands, sacrifice Mantasm.
Shifting Duplicant
Artifact Creature - Shapeshifter
Morph
Imprint - When Shifting Duplicant is turned face-up, you may remove a creature card in your hand from the game.
If a card is imprinted on Shifting Duplicant, Shifting Duplicant's power and toughness are equal to the imprinted card's power and toughness, and it has all of of that card's abilities.
2/4
Molimo's Elite :4mana::symg::symg:
Creature- Treefolk 4/6
Doublestrike
All Treefolk have "Forestcycling :symg:"
next-
Phasing & Scry
Private Mod Note
():
Rollback Post to RevisionRollBack
SELVAXRI! King of Misfortune & Master of Rocket Launchers "Do ya feel lucky? Because you'd better start runnin' while you still can." 375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev) Edgar Rice Burroughs, forgotten legend of the word.
Alright, since my last combination was not spicy enough, here is one I've been thnking of for a while.
Every color has to be mentioned in this card. First color: protection from it Second and third colors: landwalk of those colors' basic lands. Fourth and fifth colors: cannot be the target of spells or abilities of those two colors.
Bane of Planes
Legendary Creature - Construct
As an additional cost to play Bane of Planes, pay 10 life, discard 5 cards and sacrifice a land of each basic land type.
Bane of Planes is all colours (even when it's not in play.) Plainswalk, Forestwalk, Protection from Blue
Bane of Planes cannot be the target of Black or Red spells or abilities.
Bane of Planes has power equal to the number of nonland permanents in play, and has toughness equal to the number of lands in play.
*/*
It circumvents all obstructions and evades all threats in its path, and It has only one target: You.
Next: Bushido X, Rampage X, where X is a variable.
Private Mod Note
():
Rollback Post to RevisionRollBack
Quote from jonnyjonski (on Legends" names in Ravnica) »
I'm jazzed!! No more "Wankushookam, the Fist that Opens Only This Much"!
Quote from Shindig_Ascension (on Religion in Magic) »
Wrath of God couldn't be more religious if the picture was Jesus smacking demons with a jug of Holy Water.
Cheat DeathBB
Sorcery
Until the end of your next turn, players can't win or lose the game. You lose 5 life.
Transmute - 1BB
Madness - BB, Sacrifice a land
Recover - Sacrifice a land
Dredge 3
Call to Blood 1B
Sorcery
Each player sacrifices a creature.
Transmute 1BB
Madness
Dredge 4
Recover - Sacrifice a creature
Eternal Repose 3BB
Sorcery
You can't play Eternal Repose from your hand.
Return target creature card in a graveyard to play under your control. That creature gains haste.
Epic
Flashback 3BB
Next - Transmute, Replicate, Forecast, something with +1/+1 counters
Mishra's Illusion 7
Sorcery - Arcane
Replicate: 3
Put a 1/1 artifact creature token into play with Sunburst, modular 3, and
RRR: ~ becomes an artifact equipment until end of turn and becomes attached to target creature and gains
Equipped creature gets +1/+1 for each +1/+1 counter on ~. and Equip 3
Kinda rough though...:-/
Existance EbbUUB
Sorcery
Remove target non-creature permenant from the game.
Transmute: BBB, Madness: UU
MMMmm vintagy
Next: Modular, Graft, Sunburst, and Bloodthirst
:symb::symr: -- Standard Goblin/Rogue Sleigh
:symw::symw: -- Standard Kithkin
:symb::symr::symg::symwg: -- Standard "Bomb" Creatures Midrange Aggro
:symu::symg: -- Vintage E-Witness Oath
:symu::symb: -- Vintage Gush/Storm
Building:
Goblins! -- trading for cards for Extended and Legacy Gobbos because multiformat decks are fun.
Vintage Stax -- Now with Transreliquat + Timevault combo!
Did you just Deathgrip my Cockatrice
Artifact Creature - Leviathan Construct
Modular, Graft - Sunburst
Bloodthirst 2
Flying, Cannot be the target of spells or effects.
0/0
-----Rampage, banding, landwalk----
Creature - Human Barbarian
Rampage 2, Banding, Non-basic landwalk
3/2
Next: Phasing, Graft (interacting)
Guild ability being used by another guild
Graveyard effects
Done:
1 Mana Legendary Permanent
Kamigawa re-done
Creature - Hydropon [u]
Graft 5, Phasing, Defender
When Flickering Hydropon blocks it phases out.
When Flickering Hydropon Phases in you may move a +1/+1 counter from it onto another creature you control. If you do, that creature gains Graft as long as Flickering Hydropon is in play.
0/0
Hey look, I'm playable!
Hey, Stone-ThrowingDevils, you forgot the numbers for the modular and graft abilities. If they were each 2 it would look like:
Simic Sun Swallower 8
Artifact Creature - Leviathan Construct [R]
Modular 2, Graft 2, Sunburst, Bloodthirst 2,
Flying, ~ can't be the target of spells or abilities.
0/0
Mmm... up to 11/11 worth of swallows. Probably an average of 6/6 or 7/7
Next: Morph, First Strike, Cumulative Upkeep
:symb::symr: -- Standard Goblin/Rogue Sleigh
:symw::symw: -- Standard Kithkin
:symb::symr::symg::symwg: -- Standard "Bomb" Creatures Midrange Aggro
:symu::symg: -- Vintage E-Witness Oath
:symu::symb: -- Vintage Gush/Storm
Building:
Goblins! -- trading for cards for Extended and Legacy Gobbos because multiformat decks are fun.
Vintage Stax -- Now with Transreliquat + Timevault combo!
Did you just Deathgrip my Cockatrice
Creature - Soldier Mutant
First Strike
Cumulative Upkeep 3
Morph 5WW
10/1
next
---------
Cumulative upkeep, Fear, madness
Creature - Illusion Horror
Fear
Cumulative Upkeep
Madness 1U
If you played Figment of Nightmare for its madness cost, it gets -1/-1, is blue, and loses fear and cumulative upkeep.
3/3
Next: Flashback, Ripple, AND Gating
Creature - Zombie Cleric
Affinity for enchantments.
Fear, Vigilance.
Undead Enchantress gets +1/+1 for each enchantment in your graveyard.
2/2
Next: Shadow, Fading, Cumulative upkeep tied to fading
Creature-Shadow
Shadow
Fading 0
Cumulative upkeep- put a fade counter on a permanent you control.
3/1
NExt:
Haste,Banding Protection
Creature - Elemental Berserker
Banding, Haste
Protection from creatures you don't control.
At the end of combat, Flame-Kin Trailblazer deals X damage to each creature that banded with it this turn, where X is equal to the number of creatures banded with Flame-Kin Trailblazer.
3/2
"It provides a clear path to our objective, but damn the heat is unbearable!" - Hargon Luker, Boros Legionnaire
Next: Rampage, Super-Trample (see Rhox), non-mana Cumulative upkeep
Legendary Creature- Spirit
You must spend only green mana to play ~.
~ is green.
Rampage X, where X is the number of age counters on ~.
Cumulative upkeep- Target creature blocks ~ this turn if able.
You may have ~ deal its combat damage to defending player as though it werent blocked.
0/10
Next:
Transmute, Madness, Cycling, Dredge
Umm... attack during opponents turn?
Ultimate Knowledge WBRUG
Sorcery
Transmute 2
Madness 2
Cycling 2
Dredge 4
Draw a card
That's right it’s casting cost is irrelevant.
Next:
Double Strike, Amplify, Trample, Haste, Protection, Affinity, Imprint
Legendary Creature - Devil Lord
Trample, Haste, Double Strike, Protection from White and Red
Affinity for Angels Opponent Controlls
Amplify 1 (For each Devil or Lord you reveal from your hand when you play Archdevil, it comes into play with a +1/+1 counter)
Imprint - You may discard a red instant or sorcery that can target players when you play Archdevil, that card is imprinted on Archdevil.)
If Archdevil has no card imprinted on it, you loose the game.
During your upkeep copy the imprinted card targeting you and play it without paying its mana cost. Any X's in its mana cost equal zero. If it deals you no damage you loose the game.
7/7
---Next----
Fear, Dredge, Madness, Protection from white, Free mechanic (see palinchron)
Legendary Creature- Praetor 5/4
Fear, Protection from white
Madness- Discard three black creature cards.
Dredge 5
When ~ comes into play, untap upto seven basic lands.
next-
Flanking, Bushido, & domain
King of Misfortune & Master of Rocket Launchers
"Do ya feel lucky? Because you'd better start runnin' while you still can."
375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev)
Edgar Rice Burroughs, forgotten legend of the word.
creature - Human Samurai
Flanking.
Wilderness Estrategist has Bushido 1 for each basic land type amongst the lands you control
2/2
Madness, Cycling for something different (Ninjacycle for example ^^)
Guild ability being used by another guild
Graveyard effects
Done:
1 Mana Legendary Permanent
Kamigawa re-done
Mantasm
1UU
Creature — Illusion Fish
[ 3/3 ]
Mantasm can't attack unless defending player controls an Island.
Radiance — Whenever Mantasm attacks, tap or untap target creature and each other creature that shares a color with it.
When you control no Islands, sacrifice Mantasm.
Next: Imprint, Morph
Artifact Creature - Shapeshifter
Morph
Imprint - When Shifting Duplicant is turned face-up, you may remove a creature card in your hand from the game.
If a card is imprinted on Shifting Duplicant, Shifting Duplicant's power and toughness are equal to the imprinted card's power and toughness, and it has all of of that card's abilities.
2/4
Next: Transmute, Dredge, Haunt, Hellbent
Creature- Treefolk 4/6
Doublestrike
All Treefolk have "Forestcycling :symg:"
next-
Phasing & Scry
King of Misfortune & Master of Rocket Launchers
"Do ya feel lucky? Because you'd better start runnin' while you still can."
375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev)
Edgar Rice Burroughs, forgotten legend of the word.
3U
Creature-Wizard
1/2
Phasing
T: Draw a card
Scry 2
Alright, since my last combination was not spicy enough, here is one I've been thnking of for a while.
Every color has to be mentioned in this card.
First color: protection from it
Second and third colors: landwalk of those colors' basic lands.
Fourth and fifth colors: cannot be the target of spells or abilities of those two colors.
The graft and modular number are the same. It's similar to the way one creature in Mirrodin block had sunburst modular.
Legendary Creature - Construct
As an additional cost to play Bane of Planes, pay 10 life, discard 5 cards and sacrifice a land of each basic land type.
Bane of Planes is all colours (even when it's not in play.)
Plainswalk, Forestwalk, Protection from Blue
Bane of Planes cannot be the target of Black or Red spells or abilities.
Bane of Planes has power equal to the number of nonland permanents in play, and has toughness equal to the number of lands in play.
*/*
It circumvents all obstructions and evades all threats in its path, and It has only one target: You.
Next: Bushido X, Rampage X, where X is a variable.
Sorcery
Target Player discards a card.
Madness 0
Threshold - Target player discards 2 cards at random instead
----Next up----
madness, recover, dredge, transmute
Sorcery
Until the end of your next turn, players can't win or lose the game. You lose 5 life.
Transmute - 1BB
Madness - BB, Sacrifice a land
Recover - Sacrifice a land
Dredge 3
Next: Flashback, Epic
Sorcery
Each player sacrifices a creature.
Transmute 1BB
Madness
Dredge 4
Recover - Sacrifice a creature
Eternal Repose 3BB
Sorcery
You can't play Eternal Repose from your hand.
Return target creature card in a graveyard to play under your control. That creature gains haste.
Epic
Flashback 3BB
Next - Transmute, Replicate, Forecast, something with +1/+1 counters