Two-step Viper1B
Creature—Snake (C)
:symb:: Deathsnake gains infect until end of turn.
:symg:: Deathsnake gains deathtouch until end of turn.
Next: Hellbent and Prowl
Slit-throat Silencer3BB
Creature - Human Rogue
Prowl 2B(You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Faerie or Rogue.)
Hellbent - As long as you have no cards in your hand, ~ has shadow and whenever it deals combat damage to a player, that player must discard a card.
2/2
Bloodcrazed Nihilist1BR
Creature - Goblin Berserker
Bloodthirst 2 Helllbent - 1BR, Sacrifice Bloodcrazed Nihilist: Bloodcrazed Nihilist deals X damage to each creature where X is the number of +1/+1 counters on it. Activate this ability only if you have no cards in your hand.
1/1
Fierce Winds :3mana::symw:
Instant
Creatures you control gain protection from a color of your controller's choice until end of turn.
Replicate :3mana::symw:
Flashback :1mana::symw:
Precognitive Nightmare3B
Sorcery (R)
Creatures you control gain shadow until end of turn
Suspend X—:Xmana::Xmana::symb: (X can't be zero)
Whenever a time counter is removed from Precognitive Nightmare while it's exile, you may copy it and play the copy without paying its mana cost.
Shred of Undeath 2B
Creature - Splinter
Vanishing 3
When the last time counter is removed from Shred of Undeath, creature cards in your graveyard gain unearth 1B until end of turn.
2/2
-minrar: uncommon
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Hydrongenus :sym2g::sym2g::sym2g:
Creature—Elemental Hydra (MR) Kinship, Chroma—At the beginning of your upkeep, look at the top card of your library. If it shares a creature type with ~ you may reveal it. If you do, put a +1/+1 counter on ~ for each green symbol in its mana cost.
3/3
Flanker2W
Creature - Knight U
-----
Level up - 1, Soulbond. [2/2]
-----
[2-5> As long as Flanker is paired with another creature, each of those creatures gets first strike. [3/3]
-----
[6+> As long as Flanker is paired with another creature, each of those creatures gets double strike. [4/4]
Next: exalted and battle cry
Private Mod Note
():
Rollback Post to RevisionRollBack
:sympu::nod::sym2g::p:symgu:;):symu::cthulhu::symg::cool2::symug::grin3::sym2u::rolleyes::sympg: The Simic: we have glow-in-the-dark milk and self replicating cookies.
Veremos, mad scientist2BUG
Legendary Creature - Human Wizard
Each creature has undying. (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Graft 4 (This creature enters the battlefield with four +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
0/0
Bewildering Baloth4GG
Creature - Beast
Trample, Rampage 3 (Whenever this creature becomes blocked, it gets +3/+3 until end of turn for each creature blocking it beyond the first.)
Frenzy 2 (Whenever this creature attacks and isn't blocked, it gets +2/+0 until end of turn.)
Bewildering Baloth can't be blocked except by two or more creatures.
4/4
Next: Cascade and Rebound; or Rebound and Conspire; or Rebound and Storm
Graven Umbra4WW
Enchantment - Aura
Enchant creature
Haunt, Totem Armor
Enchanted creature gets +4/+4 and flying.
When Graven Umbra enters the battlefield or the haunted creature dies, each other creature becomes 1/1 until end of turn.
(I actually like this combo! The totem armor guarantees you'll always have a target for the haunt, since it dies instead of the creature.)
EDIT: Beaten to the punch
Hrm
DevilstormXRRR
Sorcery
Multikicker 1
Choose target creature or player, then choose another target creature or player for each time Devilstorm was kicked. Devilstorm deals X damage to each of them.
Triannon DreadknightWBR
Creature- Devil Knight
Exalted Hellbent-- Triannon Dreadknight has intimidate as long as you have no cards in hand. "His zeal is commendable, though that helm scares me."
-- Paartus, Knight of the Crusade
3/3
Insatiable Thanadon3GG
Creature - Beast
Devour 2 (As this creature enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that number of +1/+1 counters on it.)
When Insatiable Thanadon comes into play, proliferate for each creature it devoured.
3/3
Blade MasterRW
Creature - Human Knight
Whenever a creature you control attacks, clash with the defending player. If you win the clash that creature has double strike until end of turn. "It's time to roll the dice."
—Mat Cauthon
2/1
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
~ can't be cast.
~ is indestructible
Cascade
Suspend 10 - 1
1/1
Next is something with
infect and witherinfect and deathtouch.Creature—Snake (C)
:symb:: Deathsnake gains infect until end of turn.
:symg:: Deathsnake gains deathtouch until end of turn.
Next: Hellbent and Prowl
Creature - Human Rogue
Prowl 2B (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Faerie or Rogue.)
Hellbent - As long as you have no cards in your hand, ~ has shadow and whenever it deals combat damage to a player, that player must discard a card.
2/2
Next - Hellbent and Bloodthirst
Artist: //gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&artist=[%22Daniel%20Ljunggren%22">"]Daniel Ljunggren
Creature - Goblin Berserker
Bloodthirst 2
Helllbent - 1BR, Sacrifice Bloodcrazed Nihilist: Bloodcrazed Nihilist deals X damage to each creature where X is the number of +1/+1 counters on it. Activate this ability only if you have no cards in your hand.
1/1
Next: Transmute and Flashback
transmute - 1UU
flashback - 3UB
next: Replicate, Flashback.
Retired EDH - Tibor and Lumia | [PR]Nemata |Ramirez dePietro | [C]Edric | Riku | Jenara | Lazav | Heliod | Daxos | Roon | Kozilek
Instant
Creatures you control gain protection from a color of your controller's choice until end of turn.
Replicate :3mana::symw:
Flashback :1mana::symw:
Next: Echo & Shadow
Creature - Dauthi Horror
Shadow
Echo - Sacrifice 3 creatures
~ enters the battlefield tapped.
6/6
Next - Shadow & Suspend, not much synergy, but I think decent flavor.
Artist: //gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&artist=[%22Daniel%20Ljunggren%22">"]Daniel Ljunggren
Sorcery (R)
Creatures you control gain shadow until end of turn
Suspend X—:Xmana::Xmana::symb: (X can't be zero)
Whenever a time counter is removed from Precognitive Nightmare while it's exile, you may copy it and play the copy without paying its mana cost.
Next: Fight +
Creature - Human Berserker
1, t: Barroom Hero fights target creature.
2, q: Barroom Hero gets +1/+1 until end of turn.
2/2
Next: Vanishing and Unearth
2B
Creature - Splinter
Vanishing 3
When the last time counter is removed from Shred of Undeath, creature cards in your graveyard gain unearth 1B until end of turn.
2/2
-minrar: uncommon
Next: undying & persist and/or buyback & flashback and/or kinship & chroma
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Creature—Elemental Hydra (MR)
Kinship, Chroma—At the beginning of your upkeep, look at the top card of your library. If it shares a creature type with ~ you may reveal it. If you do, put a +1/+1 counter on ~ for each green symbol in its mana cost.
3/3
Next: Double-face card and vanishing
Creature - Illusion Horror
At the beginning of your upkeep, put a time counter on ~.
:1mana::symu:: Transform ~.
1/1
Creature - Illusion Horror
Vanishing
Hexproof
5/5
Next: Soulbond & level up
Finally a good white villain quote: "So, do I ever re-evaluate my life choices? Never, because I know what I'm doing is a righteous cause."
Factions: Sleeping
Remnants: Valheim
Legendary Journey: Heroes & Planeswalkers
Saga: Shards of Rabiah
Legends: The Elder Dragons
Read up on Red Flags & NWO
Flanker 2W
Creature - Knight U
-----
Level up - 1, Soulbond. [2/2]
-----
[2-5> As long as Flanker is paired with another creature, each of those creatures gets first strike. [3/3]
-----
[6+> As long as Flanker is paired with another creature, each of those creatures gets double strike. [4/4]
Next: exalted and battle cry
The Simic: we have glow-in-the-dark milk and self replicating cookies.
Legendary Creature - Human Wizard
Each creature has undying. (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Graft 4 (This creature enters the battlefield with four +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
0/0
Rampage & Frenzy
Cockatrice is still going strong over at http://www.woogerworks.com[/B]
Ghostly Battlefield
The Winner is Judge [2]
Chasay, Caller of Fire
Skaab Corpse Looter
[B]This Winner is also Judge [0]
Creature - Beast
Trample, Rampage 3 (Whenever this creature becomes blocked, it gets +3/+3 until end of turn for each creature blocking it beyond the first.)
Frenzy 2 (Whenever this creature attacks and isn't blocked, it gets +2/+0 until end of turn.)
Bewildering Baloth can't be blocked except by two or more creatures.
4/4
Next: Cascade and Rebound; or Rebound and Conspire; or Rebound and Storm
Draft my cube! (630 cards)
Sorcery
Cascade, Rebound
When you cast Whismical Whims, if you cast it from your hand, draw a card
NEXT: Totem Armor and Haunt ._.
Enchantment - Aura
Enchant creature
Haunt, Totem Armor
Enchanted creature gets +4/+4 and flying.
When Graven Umbra enters the battlefield or the haunted creature dies, each other creature becomes 1/1 until end of turn.
(I actually like this combo! The totem armor guarantees you'll always have a target for the haunt, since it dies instead of the creature.)
EDIT: Beaten to the punch
Hrm
Devilstorm XRRR
Sorcery
Multikicker 1
Choose target creature or player, then choose another target creature or player for each time Devilstorm was kicked. Devilstorm deals X damage to each of them.
Flashback xxR
Vanishing and Dredge; or splice and split second
Draft my cube! (630 cards)
Instant - Arcane
Nevermind is red.
Split second
Splice onto Instant 1R
Next: Exalted and Hellbent
Creature- Devil Knight
Exalted
Hellbent-- Triannon Dreadknight has intimidate as long as you have no cards in hand.
"His zeal is commendable, though that helm scares me."
-- Paartus, Knight of the Crusade
3/3
NEXT: Devour and Proliferate
----------------------------
Club Flamingo Wins: 10
----------------------------
EDH Decks
BG Vicious Varolz | RW Jor Kadeen, the Mean Machine | RG Atarka: Muh_Dragons.dec (WIP) | WU Brago, Blink Eternal (WIP)
----------------------------
Creature - Beast
Devour 2 (As this creature enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that number of +1/+1 counters on it.)
When Insatiable Thanadon comes into play, proliferate for each creature it devoured.
3/3
Next: Clash and double strike
Draft my cube! (630 cards)
Creature - Human Knight
Whenever a creature you control attacks, clash with the defending player. If you win the clash that creature has double strike until end of turn.
"It's time to roll the dice."
—Mat Cauthon
2/1
Next:
Hexproof and Intimidate
3U
Creature - Wraith
Hexproof, intimidate
3/2
-minrar: common
Next: any number of foreshadowed keywords that have yet to see fruition
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Artifact – Fortification
Each instant or sorcery spell cast by spending mana produced by fortified land has gravestorm.
Fortify 6
Next: flying & reach
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Enchantment
Creatures with flying can't block creatures without flying.
Creatures without flying have reach.
Next: Overload and Madness.
Sorcery
Destroy target creature.
Overload - 2BB
Madness - 1BB
I really just don't get Madness.
Next: Devour and Unearth
Hardmode: Can only activate Devour after Unearth.