Mistwrack Engine3
Artifact Creature - Construct
Each other artifact creature you control is unblockable as long as Mistwrack Engine is attacking. "Now let's see what this thing was supposed to hide... uh-oh." —Blandine, Majessan soldier
1/1
Next: Take a random instant or sorcery, and create a permanent card that uses an ability of that instant or sorcery as a non-activated ability. (If you get Counterspell, for example, you can make Draining Whelk but not Daring Apprentice.)
Paragon of Honor1W
Creature - Human Samurai
Each other Samurai creature you control enters the battlefield with an additional +1/+1 counter on it.
Each creature you control with a +1/+1 counter on it has vigilance. Those who seek to break their line succeed only in dying on their blades.
2/2
Forced Expulsion3UU
Sorcery
Name a creature type. For each creature of that type, return it to its owner's hand unless that player pays 3. "I will not stay you from your journey, but the delay should give you time to think of what you have done." —Minnarin, merrow reejerey
Next: Take two random noncolorless cards that don't share a color. Color-shift each to the other's colors.
Frantic Troops :2mana::symr:
Creature—Goblin (C)
Vigilance
Frantic Troops attack and block each turn if able.
1/4
Chandra, Holy Flame 3WW
Planeswalker—Chandra (MR)
+1: Chandra deals 1 damage to target player who attacked you or a planeswalker you control since your last turn.
-X: Chandra deals X damage to target creature who attacked you or a planeswalker you control since your last turn.
-8: Chandra deals 10 damage to each creature and player who attacked you or a planeswalker you control since your last turn.
Next: Random up two different cards with triggered abilities. Make a card that uses the trigger of one ability for the effect of the other.
Interesting... I don't know if you wanted it to relate to the card by name, but what this made me consider was.
Asharei's Secret Garden
Legendary Land (R)
T: Add to your mana pool.
T: Add two mana of any one color to your mana pool. Activate this ability only if ~ is enchanted.
Next: (ack! I love this game but am running out of challenge ideas!) Random up three instants, sorceries and/or permanents with activated abilities. Make a planewalker where each loyalty ability comes from one of those cards (with judicious design license)
Next: (ack! I love this game but am running out of challenge ideas!) Random up three instants, sorceries and/or permanents with activated abilities. Make a planewalker where each loyalty ability comes from one of those cards (with judicious design license)
You could always fall back on good standards. I find setshifting or colorshifting two random cards to be a fine default choice.
Agnatha of Varhost1GG
Planeswalker - Agnatha
(+1): You gain 3 life.
(-1): Two target creatures each get +2/+2 until end of turn.
(-2): Add two colorless mana to your mana pool.
Loyalty: 2
Next: Take three random creatures and "combine" them into a single creature card. You don't have to use all aspects of each creature, but the finished product must have an ability (or a reasonable portion of one) from each of the three.
NullMana Angel4WW
Creature - Angel Wizard
Flying, Vigilance, Absorb 4
Whenever a spell or ability targets a permanent you control, counter it unless its controller pays 1.
4/4
Next: Random up a Non-Artifact Creature and make an equipment card based on it, preferable to skip any vanilla creatures.
Hmm... Dryad Arboris a non-artifact creature!
Roothold Cannon
Artifact Land—Forest Equipment (:symtap:: Add to your mana pool.)
Equipped creature has defender and "T, Sacrifice Treespear: Treespear deals 4 damage to target creature with flying."
Treespear can't be tapped while it's equipped.
Equip
Next: Random up two creatures which share no creature types. Make a "Lord" creature that supports one type from each.
Stronghold Straggler2B
Creature - Thrull
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever a Thrull creature is put into your graveyard from the battlefield, put a 1/1 black Rat creature token onto the battlefield. B,T, Sacrifice a Rat: Return target Thrull from your graveyard to your hand.
2/1
Next: Take a random non-equipment artifact, non-aura enchantment or nonbasic land. Create a "Magus" creature that reflects the abilities of that card.
Card to Make a Magus based on: Mindmoil
... Hmm... not difficult... the name isn't as easy... got it
Magus of the Wheel3RR
Creature - Human Wizard
Whenever any player plays a spell, they put the cards in their hand on the bottom of their library in any order, then draw that many cards.
4/4
Next: Random up a legendary and make an equip, artifact, or enchantment based off them
Riftel, Rainbow WarriorURG
Legendary Creature—Human Druid (MR)
Multicolor spells cost you less to cast for each of their colors.
Multicolor creatures you control get +1/+1 for each of their colors.
3/3
Next: Random up a mono-colored non-creature with CMC > 4 and make a CMC 1 version of it.
Tsabo's VerdictB
Sorcery
Target opponent reveals his or her hand. That player discards a creature card that shares a creature type with a creature he or she controls.
Next: Random up a tri-colored creature and turn it into a card that fits into the two remaining colors.
Sabotaged Wiring3RR
Enchantment Aura
Enchant Artifact
When enchanted artifact becomes target of a spell or ability, exile it and return ~ to your hand.
Next: Random up 2 Legendaries from different blocks and remake them in as if they were from eachothers blocks.
Oni of the Soul-Betrayer2BB
Enchantment Creature - Demon Spirit
Flying X: Each other creature gets -X/-X until end of turn. Spend only black mana on X.
3/2
Next: Random up four instants or sorceries and turn it into a planeswalker
Next: Random up 2 Legendaries from different blocks and remake them in as if they were from eachothers blocks.
Refreshing the "Random" link would have taken forever, so I filtered a list of all 550 Legendary cards and rolled a d550 twice. Numbers 329 and 182 are:
Zivex the Lesser2WUR
Legendary Creature - Dragon
Flying
Whenever Zivex the Lesser deals combat damage to a player, tap up to two target lands. Those land don't untap during their controllers' next untap step. Ravnican denizens constantly whisper of his status as an Azorius pawn... but never within earshot.
3/4
Tuknir MistholdWWUU
Legendary Creature - Human Wizard
Flying
Whenever Tuknir Misthold deals combat damage to a player, reveal the top card of your library. If that card is a creature card with flying, put it into your hand. "You find such unusual realms when you travel the AEther."
3/3
Next: Random up four instants or sorceries and turn it into a planeswalker
Anaxim Ior3RW
Planeswalker - Anaxim
(+2): Prevent the next 1 damage that would be dealt to you this turn.
(-2): Destroy target land.
(-2): Destroy target tapped creature.
(-2): Target opponent may return a creature he or she controls to its owner's hand. You may then destroy target creature that opponent controls.
Loyalty: 4
Next: Take two random cards and combine them into a single card.
Amesha's Favor4WU
Enchantment-Aura
When Amesha's Favor enters the battlefield, enchanted creatures controller gains 7 life.
Whenever enchanted creature deals combat damage to a player, it's controller draws 2 cards.
Next: Take a random creature and a random piece of equipment. Create a creature card that simulates a creature of that type wielding equipment of that type. (A Hill Giant wielding a Loxodon Warhammer, for example, might be conceptualized as a 6/3 Giant with Trample and Lifelink.)
Rapture5WW
Sorcery
Each player gains 6 life, put 6 Salvation counters on each creature (For each damage that would be dealt to a creature, remove a salvation counter from it, if you do, prevent that damage)
Turntide5UU
Sorcery
For each player, that player puts his hand and each creature on top of their library unless they pay 6, then each player shuffles his or her library
Corruption5BB
Sorcery
Each player gets 6 poison counters. Put 6 -1/-1 counters on each creature
Revitalization5GG
Sorcery
Each player puts 6 cards from his or her graveyard to the top of his or her library in any order. Put 6 +1/+1 counters on each creature
NEXT: Create a Mirror card to the first nonland, nonplaneswalker card you random
Meldof, Juniper Usurper4GB
Legendary Creature - Human Rogue
Whenever a creature enters the battlefield, put a -1/-1 counter on that creature and a +1/+1 counter on Meldof, Juniper Usurper
3/5 "To defeat both the Russian and English secret services, I`ve trained in the ways of both"
NEXT: Transform the first Instant or Sorcery you find into an Evoke Elemental from Lorwyn
Collector of Memories :3mana::symu::symu:
Creature- Elemental
Evoke :2mana::symu:
When ~ enters the battlefield, target player shuffles their graveyard back into their library.
3/4
SELVAXRI! King of Misfortune & Master of Rocket Launchers "Do ya feel lucky? Because you'd better start runnin' while you still can." 375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev) Edgar Rice Burroughs, forgotten legend of the word.
Bia, Planar Vigilante3RW
{+1} Prevent all combat damage that would be dealt to or dealt by up to one target creature
{-2} Return target creature from your graveyard to the battlefield
{-8} After this turn's first and second postcombat main phase, untap all creatures that attacked this turn, there is an additional combat phase followed by another main phase after each of those phases
(4)
NEXT: Random a Legendary Creature or Planeswalker, then search for another card of the same color(s). Theme that card around your Legend/'Walker
Mistwrack Engine 3
Artifact Creature - Construct
Each other artifact creature you control is unblockable as long as Mistwrack Engine is attacking.
"Now let's see what this thing was supposed to hide... uh-oh." —Blandine, Majessan soldier
1/1
Next: Take a random instant or sorcery, and create a permanent card that uses an ability of that instant or sorcery as a non-activated ability. (If you get Counterspell, for example, you can make Draining Whelk but not Daring Apprentice.)
Guan Yu, The Dragon Blade 5WB
Legendary Creature—Human Warrior (R)
Vigilance
Whenever ~ attacks, destroy all tapped creatures.
4/4
Next: Get two random cards from different Modern blocks, and set-shift each to the other's set.
Words of WorshipBramblewood Paragon - Lorwyn block.
Rod of RuinTainted WoodCorrupt Court OfficialAngelic PagePradesh GypsiesSkyshroud ElfCut the Tethers - Kamigawa block.
Paragon of Honor 1W
Creature - Human Samurai
Each other Samurai creature you control enters the battlefield with an additional +1/+1 counter on it.
Each creature you control with a +1/+1 counter on it has vigilance.
Those who seek to break their line succeed only in dying on their blades.
2/2
Forced Expulsion 3UU
Sorcery
Name a creature type. For each creature of that type, return it to its owner's hand unless that player pays 3.
"I will not stay you from your journey, but the delay should give you time to think of what you have done." —Minnarin, merrow reejerey
Next: Take two random noncolorless cards that don't share a color. Color-shift each to the other's colors.
Frantic Troops :2mana::symr:
Creature—Goblin (C)
Vigilance
Frantic Troops attack and block each turn if able.
1/4
Chandra, Holy Flame 3WW
Planeswalker—Chandra (MR)
+1: Chandra deals 1 damage to target player who attacked you or a planeswalker you control since your last turn.
-X: Chandra deals X damage to target creature who attacked you or a planeswalker you control since your last turn.
-8: Chandra deals 10 damage to each creature and player who attacked you or a planeswalker you control since your last turn.
Next: Random up two different cards with triggered abilities. Make a card that uses the trigger of one ability for the effect of the other.
Interesting... I don't know if you wanted it to relate to the card by name, but what this made me consider was.
Asharei's Secret Garden
Legendary Land (R)
T: Add to your mana pool.
T: Add two mana of any one color to your mana pool. Activate this ability only if ~ is enchanted.
Next: (ack! I love this game but am running out of challenge ideas!) Random up three instants, sorceries and/or permanents with activated abilities. Make a planewalker where each loyalty ability comes from one of those cards (with judicious design license)
Healing Leaves
Familiar Ground- No activated abilities.Marsh Crocodile- No activated abilities.Twigwalker
Crystal Vein
Agnatha of Varhost 1GG
Planeswalker - Agnatha
(+1): You gain 3 life.
(-1): Two target creatures each get +2/+2 until end of turn.
(-2): Add two colorless mana to your mana pool.
Loyalty: 2
Next: Take three random creatures and "combine" them into a single creature card. You don't have to use all aspects of each creature, but the finished product must have an ability (or a reasonable portion of one) from each of the three.
Border Patrol
Belbe's Percher
Pyrtix Helot 1RW
Creature - Orc Knight
First strike, vigilance
Pyrtix Helot can only block creatures with first strike.
3/1
Next: Same again.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Serra Angel
Vodalian Mage
Master Healer
... so the cards going to be white
NullMana Angel 4WW
Creature - Angel Wizard
Flying, Vigilance, Absorb 4
Whenever a spell or ability targets a permanent you control, counter it unless its controller pays 1.
4/4
Next: Random up a Non-Artifact Creature and make an equipment card based on it, preferable to skip any vanilla creatures.
Artist: //gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&artist=[%22Daniel%20Ljunggren%22">"]Daniel Ljunggren
Roothold Cannon
Artifact Land—Forest Equipment
(:symtap:: Add to your mana pool.)
Equipped creature has defender and "T, Sacrifice Treespear: Treespear deals 4 damage to target creature with flying."
Treespear can't be tapped while it's equipped.
Equip
Next: Random up two creatures which share no creature types. Make a "Lord" creature that supports one type from each.
Sewer Rats
Stronghold Straggler 2B
Creature - Thrull
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever a Thrull creature is put into your graveyard from the battlefield, put a 1/1 black Rat creature token onto the battlefield.
B,T, Sacrifice a Rat: Return target Thrull from your graveyard to your hand.
2/1
Next: Take a random non-equipment artifact, non-aura enchantment or nonbasic land. Create a "Magus" creature that reflects the abilities of that card.
... Hmm... not difficult... the name isn't as easy... got it
Magus of the Wheel 3RR
Creature - Human Wizard
Whenever any player plays a spell, they put the cards in their hand on the bottom of their library in any order, then draw that many cards.
4/4
Next: Random up a legendary and make an equip, artifact, or enchantment based off them
Artist: //gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&artist=[%22Daniel%20Ljunggren%22">"]Daniel Ljunggren
Riftel, Rainbow Warrior URG
Legendary Creature—Human Druid (MR)
Multicolor spells cost you less to cast for each of their colors.
Multicolor creatures you control get +1/+1 for each of their colors.
3/3
Next: Random up a mono-colored non-creature with CMC > 4 and make a CMC 1 version of it.
Tsabo's VerdictB
Sorcery
Target opponent reveals his or her hand. That player discards a creature card that shares a creature type with a creature he or she controls.
Next: Random up a tri-colored creature and turn it into a card that fits into the two remaining colors.
Sabotaged Wiring 3RR
Enchantment Aura
Enchant Artifact
When enchanted artifact becomes target of a spell or ability, exile it and return ~ to your hand.
Next: Random up 2 Legendaries from different blocks and remake them in as if they were from eachothers blocks.
Artist: //gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&artist=[%22Daniel%20Ljunggren%22">"]Daniel Ljunggren
Oni of the Soul-Betrayer2BB
Enchantment Creature - Demon Spirit
Flying
X: Each other creature gets -X/-X until end of turn. Spend only black mana on X.
3/2
Next: Random up four instants or sorceries and turn it into a planeswalker
Refreshing the "Random" link would have taken forever, so I filtered a list of all 550 Legendary cards and rolled a d550 twice. Numbers 329 and 182 are:
Numot, the Devastator - Planar Chaos
Isperia the Inscrutable - Dissension
Zivex the Lesser 2WUR
Legendary Creature - Dragon
Flying
Whenever Zivex the Lesser deals combat damage to a player, tap up to two target lands. Those land don't untap during their controllers' next untap step.
Ravnican denizens constantly whisper of his status as an Azorius pawn... but never within earshot.
3/4
Tuknir Misthold WWUU
Legendary Creature - Human Wizard
Flying
Whenever Tuknir Misthold deals combat damage to a player, reveal the top card of your library. If that card is a creature card with flying, put it into your hand.
"You find such unusual realms when you travel the AEther."
3/3
Vengeance
Bandage
Cryoclasm
Barrin's Spite
Anaxim Ior 3RW
Planeswalker - Anaxim
(+2): Prevent the next 1 damage that would be dealt to you this turn.
(-2): Destroy target land.
(-2): Destroy target tapped creature.
(-2): Target opponent may return a creature he or she controls to its owner's hand. You may then destroy target creature that opponent controls.
Loyalty: 4
Next: Take two random cards and combine them into a single card.
Festering Crow 3B
Creature—Zombie Bird (U)
Flying
When Festering Crow dies, target creature gets -1/-1 until end of turn.
2/2
Next: Take a random instant or sorcery and make an aura with its effect as an EtB
Amesha's Favor 4WU
Enchantment-Aura
When Amesha's Favor enters the battlefield, enchanted creatures controller gains 7 life.
Whenever enchanted creature deals combat damage to a player, it's controller draws 2 cards.
Next: Take a random creature and a random piece of equipment. Create a creature card that simulates a creature of that type wielding equipment of that type. (A Hill Giant wielding a Loxodon Warhammer, for example, might be conceptualized as a 6/3 Giant with Trample and Lifelink.)
The Anabyn
Stay Hungry My Friends....
Speedwing Drake 3UR
Creature-Drake
Flying, haste
3/5
Make a card in a cycle with the first nonland card you find (unless it's already in a cycle).
This sig is by the amazing Rivenor
Rapture 5WW
Sorcery
Each player gains 6 life, put 6 Salvation counters on each creature (For each damage that would be dealt to a creature, remove a salvation counter from it, if you do, prevent that damage)
Turntide 5UU
Sorcery
For each player, that player puts his hand and each creature on top of their library unless they pay 6, then each player shuffles his or her library
Corruption 5BB
Sorcery
Each player gets 6 poison counters. Put 6 -1/-1 counters on each creature
Revitalization 5GG
Sorcery
Each player puts 6 cards from his or her graveyard to the top of his or her library in any order. Put 6 +1/+1 counters on each creature
NEXT: Create a Mirror card to the first nonland, nonplaneswalker card you random
Meldof, Juniper Usurper 4GB
Legendary Creature - Human Rogue
Whenever a creature enters the battlefield, put a -1/-1 counter on that creature and a +1/+1 counter on Meldof, Juniper Usurper
3/5
"To defeat both the Russian and English secret services, I`ve trained in the ways of both"
NEXT: Transform the first Instant or Sorcery you find into an Evoke Elemental from Lorwyn
Collector of Memories :3mana::symu::symu:
Creature- Elemental
Evoke :2mana::symu:
When ~ enters the battlefield, target player shuffles their graveyard back into their library.
3/4
next-
Legendary creature into a perpetual aura.
King of Misfortune & Master of Rocket Launchers
"Do ya feel lucky? Because you'd better start runnin' while you still can."
375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev)
Edgar Rice Burroughs, forgotten legend of the word.
Holy Day
World at War
Oh jeez
Bia, Planar Vigilante 3RW
{+1} Prevent all combat damage that would be dealt to or dealt by up to one target creature
{-2} Return target creature from your graveyard to the battlefield
{-8} After this turn's first and second postcombat main phase, untap all creatures that attacked this turn, there is an additional combat phase followed by another main phase after each of those phases
(4)
NEXT: Random a Legendary Creature or Planeswalker, then search for another card of the same color(s). Theme that card around your Legend/'Walker