Prophet's Wrath 3WW
Instant
Destroy all creatures with converted mana cost less than the number of cards in your hand. They can't be regenerated. "The Wrath of God is mighty, but gods cannot exist without minds to worship them."
Goblin Mentallist2R
Creature - Goblin Wizard
If you have no cards in hand sacrifice this creature
If you have 3 or 4 cards in hand goblins you control gains first strike
If you have 5 or 6 cards in hand goblins you control gain +2/+0
If you have 7 or more cards in hand goblins you control gain first strike and +2/+0
2/2 "The mentallists among the goblin are only a few in each generation, They are trully inteligent and smart, sadly their every tought is for battle"
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"Those who endure in the face of suffering, those whose faith shines long in evil days, they shall see salvation." -Song of All, canto 904
You really just need to embrace the rage. I keep a small colony of hamsters next to my computer and every time I lose a match to mana screw I throw one against the wall.
i was sort of asking whether i was allowed to edit the card to add flavour text, because i couldnt remember if that would be a problem. (i kinda knew flavour text was ok)
also... can we add pictures?
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You will visit my website... Gleemax commands you! Stickboarder
R&Ds sets: Jupiter(codname... not finished)
Saturn(codname... not started)
Uranus(codname... not started)
Quote from Poukis »
DAMN YOU ZOOMBINIMATT!!! We thought the exact SAME card. EXACTLY! SAME MANA COST!!!
"Hello! I've come to serenade you. I can't play guitar. I can't play this accordion either, but I thought it'd be less obvious."
Dylan Moran, Black Books
Overflow 4UUU
Enchantment
You skip your draw step.
At the beginning of your upkeep, draw a card for each card in your hand. Drowning in your own thoughts can be very unpleasant
Originality - Fairly original. Don't think it's been done before. 8/10
Balance - I think it's a little overcosted. 6/10
Flavour - I didn't really get the flavour before you added the flavour text, but now I see. Not bad flavour. 7/10 Average score:7.0
Quote from Lord_Kaos »
Mental Overload - :3mana::symu::symb:
Enchantment
At the beggining of your upkeep, if you have 7 or more cards in your hand, sacrifice ~.
At the begining of each opponants upkeep, he or she draws a card for each card in your hand.
Discard a card: Target opponant draws a card.. (Only your opponant may use this ability, and only as a sorcery.)
Originality - Very original. 9/10
Balance - I don't really understand this card. So only your opponent can use that last ability, and that makes you draw a card, and when you have seven cards this card dies, and your opponents draw lots of cards? I don't get it. 3/10
Flavour - Don't get the flavour either. 1/10 Average score:4.3
Quote from Rath »
Philosopher's Arches Land
:symtap:: Add to your mana pool.
:4mana:, :symtap:: Add to your mana pool for each card in your hand.
Originality - Very original. 9/10
Balance - I think its fairly balanced. 8/10
Flavour - Flavour text would help, but I kind of get the name. 6/10 Average score:7.7
Quote from ZeDorkSlipeur »
Necrowisdom :symb::symb::symb:
Enchantment
Skip your draw step.
: Lose one life for each card into your hand, then for each life lost this way, chose one — draw a card ; or discard a card. Play this ability only at any time you could play a Sorcery.
Originality - A fairly original take on Necropotence. 7/10
Balance - Fairly balanced. 8/10
Flavour - No flavour text, and the name clearly comes from Necropotence and 'wisdom'. 2/10 Average score:5.7
Quote from Eledin »
Wisdom of the Necromancers :1mana::symb:
Sorcery
Return target creature card with converted mana cost less than or equal to the number of cards in your hand from your graveyard to play. Necromancers generally do better when their minds aren't empty.
Originality - Fairly original version of the 'wisdom' mechanic. 7/10
Balance - I believe it's very balanced. 9/10
Flavour - Like the flavour text, but don't like the name that much. 7/10 Average score:7.7
Quote from erikcu »
Brain Child :7mana::symu:
Creature - Human Wizard
Affinity for cards in hand. (This spell costs less to play for each card in you hand.)
All creatures get -X/-0, where X is the number of cards in your hand. "A clever person solves a problem. A wise person avoids it." - Albert Einstein
6/2
Originality - The second ability comes from Meishin, and 'affinity for cards in hand' has been thought of. 6/10
Balance - Quite balanced I believe. 8/10
Flavour - Nice flavour text. I get the flavour. 8/10 Average score:7.3
Quote from Poukis »
From Dreams to Reality :2mana::symu::symg:
Sorcery
Choose a creature card from your hand. If that creature's converted mana cost is less than or equal to the number of cards in your hand, you may put that creature into play tapped. "We may study everything under logic and physic laws, but sometimes, it's just magic..." -Derish, Simic Researcher
Originality - Hasn't been done in this way before. Very original. 9/10
Balance - Think it's a little underpowered. 6/10
Flavour - Love the name and the flavour text isn't bad. 8/10 Average score:7.7
Quote from Sharda »
Prophet's Wrath :3mana::symw::symw: Instant
Destroy all creatures with converted mana cost less than the number of cards in your hand. They can't be regenerated. "The Wrath of God is mighty, but gods cannot exist without minds to worship them."
Originality - Interesting take on the 'wisdom' mechanic. 7/10
Balance - Very balanced IMO 9/10
Flavour - Love the flavour. The flavour text is great! 9/10 Average score:8.3
Quote from Krey »
Goblin Mentallist :2mana::symr:
Creature - Goblin Wizard
If you have no cards in hand sacrifice this creature
If you have 3 or 4 cards in hand goblins you control gains first strike
If you have 5 or 6 cards in hand goblins you control gain +2/+0
If you have 7 or more cards in hand goblins you control gain first strike and +2/+0
2/2 "The mentallists among the goblin are only a few in each generation, They are trully inteligent and smart, sadly their every tought is for battle"
Originality - Extremely original. Never been done before. 10/10
Balance - Fairly balanced, but has some problems. 7/10
Flavour - Flavour isn't bad. However, I think the card is needlessly complicated. 7/10 Average score:8.0
Quote from Tahn »
Strength of Wisdom :2mana::symg::symg:
Enchantment
As long as a player has exactly seven cards in hand, creatures that player controls are 7/7.
Originality - Nice idea. Quite original. 8/10
Balance - I think it is quite balanced. 8/10
Flavour - No flavour text, and the name is mediocre. 3/10 Average score:6.3
And the final scores are:
8.3 - Sharda with Prophet's Wrath
8.0 - Krey with Goblin Mentallist
7.7 - Rath with Philosopher's Arches, Eledin with Wisdom of the Necromancers, and Poukis with From Dreams to Reality
7.3 - erikcu with Brain Child
7.0 - zoombinimatt with Overflow
6.3 - Tahn with Strength of Wisdom
5.7 - ZeDorkSlipeur with Necrowisdom
4.3 - Lord_Kaos with Mental Overload
Sharda wins the round! Congratulations!
Note: Feel free to argue the scores if you want, but I'm not going to change them.
"Hello! I've come to serenade you. I can't play guitar. I can't play this accordion either, but I thought it'd be less obvious."
Dylan Moran, Black Books
Way to go Sharda! Very nice Wrath varient. OK next round anytime in the next day please thanks. And nice judging Elvish Champion.
I was curious, does Goblin Mentalist become a 6/2 first striker, giving all other goblins +4/+0 and two instances of first strike when you have 7 cards?
I like flavor text, even if your card is so complex that there wouldn't be room for flavor text on a real card, put some in, it makes me smile.
My judgeing criteria is as follows:
Creativity: #/10
Balance: #/10
Flavor: #/10
Overall: #/30
On to the theme: Make a card that utilises the graveyard as a resource.
P.S.This round will end when we have 10 entries or after a week, whichever comes first.
Remember the Alamo BR
Instant
Remove any number of creature cards in your graveyard from the game. Deal that much damage to target creature or player. "You killed them many years ago when they stood and fought against impossible odds. You may have forgotten. Consider this a reminder."
Ethereal Pull 1UB
Sorcery
As an additional cost to play this spell, remove X cards in your graveyard from the game.
Put the top X cards of target players library into their graveyard, then remove up to X cards in that players graveyard from the game. The gravity of the spirit world pulls not matter but mind.
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You will visit my website... Gleemax commands you! Stickboarder
R&Ds sets: Jupiter(codname... not finished)
Saturn(codname... not started)
Uranus(codname... not started)
Quote from Poukis »
DAMN YOU ZOOMBINIMATT!!! We thought the exact SAME card. EXACTLY! SAME MANA COST!!!
Lawn of the Dead :3mana::symb::symb:
Enchantment
Creatures in your graveyard may block as if they were in play. They deal and receive combat damage as if they were in play. If a creature in your graveyard is dealt lethal damage remove it from the game. "Keep off!"
Hmm Elf Boy's is strangely close to what I was going to propose... so letsee.
Scavenged Machinery
Artifact Creature — Golem
Scavenged Machinery's power and toughness are each equal to 5 minus the number of cards in your graveyard.
Sacrifice an artifact: Regenerate Scavenged Machinery. If Scavenged Machinery regenerates in this way, put a +1/+1 counter on it. All of the other machines used to laugh and call him names. He ate them.
6-*/6-*
I don' think I really need flavour text.. unless... *goes back* hehehe.
Enduring Souls - 2BB
Enchantment
Whenever a creature is put into the graveyard from play, that creatures controler chooses a creature in his or her graveyard, with converted mana cost less than that creatures, and returns it to play under his or her control. "And around we go again..."
Gravespawn Lich BB
Enchantment
If you would sacrifice a permanent, if there is a card in your graveyard, you may instead remove a card in your graveyard from the game. Why sacrifice the living when you can utilise the dead?
"Hello! I've come to serenade you. I can't play guitar. I can't play this accordion either, but I thought it'd be less obvious."
Dylan Moran, Black Books
Grave-Feeding Baloth 3BG
Creature--Beast
Trample
Remove three cards in your graveyard from the game: Put a +1/+1 counter on ~.
Remove a +1/+1 counter from ~: You gain 1 life. This baloth eats Psychatogs for breakfast.
1/1
Fallen Avatar3BB
Creature - Avatar
Fear
This creature's power and toughness is equal to the number of cards in your graveyard.
You may play instants and sorcery cards from your graveyard by paying their casting cost. Once played remove them from the game
X/X "He brings the sins of the past to haunt your present"
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"Those who endure in the face of suffering, those whose faith shines long in evil days, they shall see salvation." -Song of All, canto 904
Fallen Avatar3BB
Creature - Avatar
Fear
This creature's power and toughness is equal to the number of cards in your graveyard.
You may play instants and sorcery cards from your graveyard by paying their casting cost. Once played remove them from the game
X/X "He brings the sins of the past to haunt your present"
Creativity: Kind of like the lhurgoyf's mashed together with flashback chucked in, interesting 8/10
Balance: Seems a tad undercosted, especially in a format with dredge 7/10
Flavor: Nice reference to Sins of the Past, flavor is fine 8/10
Overall: 23/30
Eledin
Grave-Feeding Baloth 3BG
Creature--Beast
Trample
Remove three cards in your graveyard from the game: Put a +1/+1 counter on ~.
Remove a +1/+1 counter from ~: You gain 1 life. This baloth eats Psychatogs for breakfast.
1/1
Creativity: Interesting, but not groundbreaking 8/10
Balance: Seems a bit overcosted, even with dredge filling your graveyard 7/10
Flavor: Solid but not amazing 8/10
Overall: 23/30
Poukis
Night of the Haunting :2mana::symb::symb::symb::symb:
Legendary Enchantment
All creatures get -1/-1 for each black creature in your graveyard.
Lose 2 life, Remove a black creature from your graveyard: Target creature gets -2/-2 until the end of turn. "Its that night again. Bar the doors and seal the windows. Pray that the night will pass and you won't be chosen"
Creativity: pretty cool 8/10
Balance: Way too much coloured mana 4BB would have fine 7/10
Flavor: Flavor is good, everything fits 8/10
Overall: 23/30
Elvish Champion
Gravespawn Lich BB
Enchantment
If you would sacrifice a permanent, if there is a card in your graveyard, you may instead remove a card in your graveyard from the game. Why sacrifice the living when you can utilise the dead?
Creativity: Cool replacement effect 8/10
Balance: balance is fine 8/10
Flavor: Nice flavor, all good 8/10
Overall: 24/30
MikeIs1337357 Gravepact Urn - 3
Artifact
~ comes into play with X grave counters, where X is the number of cards in your graveyard.
Remove a grave counter from ~, T: You may play a card in your graveyard without paying its mana cost. Then remove that card from the game.
At the end of your turn, you lose 1 life for each grave counter on ~ unless you pay 3 .
Creativity: Pretty cool 8/10
Balance: Cool, a thinking card 8/10
Flavor: No flavor text, and the name doesn't work because Gravepact is already a card, and this card doesn't have any links with it to justify the use of the name 5/10
Overall: 21/30
Lord_Kaos
Enduring Souls - 2BB
Enchantment
Whenever a creature is put into the graveyard from play, that creatures controler chooses a creature in his or her graveyard, with converted mana cost less than that creatures, and returns it to play under his or her control. "And around we go again..."
Creativity: A bit like soulshift except better 8/10
Balance: A golgari deck would love this, especially with a Gleancrawler 8/10
Flavor: Simple, and to the point 8/10
Overall: 24/30
Rath Scavenged Machinery
Artifact Creature — Golem
Scavenged Machinery's power and toughness are each equal to 5 minus the number of cards in your graveyard.
Sacrifice an artifact: Regenerate Scavenged Machinery. If Scavenged Machinery regenerates in this way, put a +1/+1 counter on it. All of the other machines used to laugh and call him names. He ate them.
6-*/6-*
Creativity: Never been done before, especially the way you approached power/toughness 9/10
Balance: Well balanced 8/10
Flavor: The flavor text makes me smile 8/10
Overall: 25/30
erikcu
Lawn of the Dead :3mana::symb::symb:
Enchantment
Creatures in your graveyard may block as if they were in play. They deal and receive combat damage as if they were in play. If a creature in your graveyard is dealt lethal damage remove it from the game. "Keep off!"
Creativity: Awesome 10/10
Balance: Seems balanced, but who can tell, dredge ahoy! 8/10
Flavor: I like the flavor, a cool play on words 8/10
Overall: 26/30
zoombinimatt
Ethereal Pull 1UB
Sorcery
As an additional cost to play this spell, remove X cards in your graveyard from the game.
Put the top X cards of target players library into their graveyard, then remove up to X cards in that players graveyard from the game. The gravity of the spirit world pulls not matter but mind.
Creativity: Nice 9/10
Balance: Seems balanced 8/10
Flavor: Flavor is fine 8/10
Overall: 25/30
Elf Boy
Remember the Alamo BR
Instant
Remove any number of creature cards in your graveyard from the game. Deal that much damage to target creature or player. "You killed them many years ago when they stood and fought against impossible odds. You may have forgotten. Consider this a reminder."
Creativity: Solid 8/10
Balance: Well balanced 8/10
Flavor: I don't know anything about the Alamo (being a New Zealander and all) So I'm going to take your word for it that this makes sense and give you 8/10
Overall: 24/30
Standings:
1st: Erikcu 26/30
2nd: Rath and Zombinimatt 25/30
3rd: Elvish Chamion, Elf Boy and Lord_Kaos 24/30
4th: Krey, Eledin and Poukis 23/30
5th: MikeIs1337357 21/30
is this the 4th time ericku is judging?
anyway doesnt matter you get better at designing cards by doing it.
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You will visit my website... Gleemax commands you! Stickboarder
R&Ds sets: Jupiter(codname... not finished)
Saturn(codname... not started)
Uranus(codname... not started)
Quote from Poukis »
DAMN YOU ZOOMBINIMATT!!! We thought the exact SAME card. EXACTLY! SAME MANA COST!!!
Impeckable Valor :1mana::symw:
Echantment- Aura
Enchant Creature
Enchanted creature gets +1/+0 and has Vigilance and First Strike.
Whenever enchanted creature deals damage to a creature, put a copy of Impeckable Valor into play enchanting that creature. The knight's valor inspired even the darkest of foes.
Impeckable Skill :2mana::symu:
Enchantment- Aura
Enchant Creature
Enchanted creature can't be the target of spells or abilities.
At end of turn if a creature was the target of a spell or an ability that turn, put a copy of Impeckable Skill into play enchanting that creature. The mage's skill was spread far and wide to those in need.
Impeckable Greed :1mana::symb:
Enchantment- Aura
Enchant Creature
Enchanted creature has "Whenever this creature deals damage to a player, that player discards a card."
Whenever an opponent discards a card, put a copy of Impeckable Greed into play enchanting a creature that player controls. The merchant's greed spread like a disease to those he cheated.
Impeckable Fervor :symg::symg:
Enchantment- Aura
Enchant Creature
Enchanted Creature gets +2/+1 and gains Trample.
Whenever enchanted creature deals damage to a player, put a copy of Impeckable Fevror into play enchanting a creature that player controls. The animal's fury inspire battle wherever he tread.
Impeckable Ruthlessness
Enchantment- Aura
Enchant Creature
Enchanted creature has Haste and gains ":2mana:: This creature gets +1/+0 until end of turn."
Whenever enchanted creature deals damage to a player, put a copy of Impeckable Ruthlessness into play enchanting a creature that player controls. The barbarian's ruthlessness caused unrelenting death.
Instant
Destroy all creatures with converted mana cost less than the number of cards in your hand. They can't be regenerated.
"The Wrath of God is mighty, but gods cannot exist without minds to worship them."
Creature - Goblin Wizard
If you have no cards in hand sacrifice this creature
If you have 3 or 4 cards in hand goblins you control gains first strike
If you have 5 or 6 cards in hand goblins you control gain +2/+0
If you have 7 or more cards in hand goblins you control gain first strike and +2/+0
2/2
"The mentallists among the goblin are only a few in each generation, They are trully inteligent and smart, sadly their every tought is for battle"
Enchantment
As long as a player has exactly seven cards in hand, creatures that player controls are 7/7.
also... can we add pictures?
You will visit my website... Gleemax commands you!
Stickboarder
R&Ds sets: Jupiter(codname... not finished)
Saturn(codname... not started)
Uranus(codname... not started)
spanglegluppet dot com
"Hello! I've come to serenade you. I can't play guitar. I can't play this accordion either, but I thought it'd be less obvious."
Dylan Moran, Black Books
Task: Create a 'wisdom' card.
Originality - Fairly original. Don't think it's been done before. 8/10
Balance - I think it's a little overcosted. 6/10
Flavour - I didn't really get the flavour before you added the flavour text, but now I see. Not bad flavour. 7/10
Average score: 7.0
Originality - Very original. 9/10
Balance - I don't really understand this card. So only your opponent can use that last ability, and that makes you draw a card, and when you have seven cards this card dies, and your opponents draw lots of cards? I don't get it. 3/10
Flavour - Don't get the flavour either. 1/10
Average score: 4.3
Originality - Very original. 9/10
Balance - I think its fairly balanced. 8/10
Flavour - Flavour text would help, but I kind of get the name. 6/10
Average score: 7.7
Originality - A fairly original take on Necropotence. 7/10
Balance - Fairly balanced. 8/10
Flavour - No flavour text, and the name clearly comes from Necropotence and 'wisdom'. 2/10
Average score: 5.7
Originality - Fairly original version of the 'wisdom' mechanic. 7/10
Balance - I believe it's very balanced. 9/10
Flavour - Like the flavour text, but don't like the name that much. 7/10
Average score: 7.7
Originality - The second ability comes from Meishin, and 'affinity for cards in hand' has been thought of. 6/10
Balance - Quite balanced I believe. 8/10
Flavour - Nice flavour text. I get the flavour. 8/10
Average score: 7.3
Originality - Hasn't been done in this way before. Very original. 9/10
Balance - Think it's a little underpowered. 6/10
Flavour - Love the name and the flavour text isn't bad. 8/10
Average score: 7.7
Originality - Interesting take on the 'wisdom' mechanic. 7/10
Balance - Very balanced IMO 9/10
Flavour - Love the flavour. The flavour text is great! 9/10
Average score: 8.3
Originality - Extremely original. Never been done before. 10/10
Balance - Fairly balanced, but has some problems. 7/10
Flavour - Flavour isn't bad. However, I think the card is needlessly complicated. 7/10
Average score: 8.0
Originality - Nice idea. Quite original. 8/10
Balance - I think it is quite balanced. 8/10
Flavour - No flavour text, and the name is mediocre. 3/10
Average score: 6.3
And the final scores are:
8.3 - Sharda with Prophet's Wrath
8.0 - Krey with Goblin Mentallist
7.7 - Rath with Philosopher's Arches, Eledin with Wisdom of the Necromancers, and Poukis with From Dreams to Reality
7.3 - erikcu with Brain Child
7.0 - zoombinimatt with Overflow
6.3 - Tahn with Strength of Wisdom
5.7 - ZeDorkSlipeur with Necrowisdom
4.3 - Lord_Kaos with Mental Overload
Sharda wins the round! Congratulations!
Note: Feel free to argue the scores if you want, but I'm not going to change them.
spanglegluppet dot com
"Hello! I've come to serenade you. I can't play guitar. I can't play this accordion either, but I thought it'd be less obvious."
Dylan Moran, Black Books
I was curious, does Goblin Mentalist become a 6/2 first striker, giving all other goblins +4/+0 and two instances of first strike when you have 7 cards?
Here's my card... Oh.. I'm going to teh bed then.
Can judges from now on post what their own judging criteria is, and if they prefer flavour text or not?
My judgeing criteria is as follows:
Creativity: #/10
Balance: #/10
Flavor: #/10
Overall: #/30
On to the theme: Make a card that utilises the graveyard as a resource.
P.S.This round will end when we have 10 entries or after a week, whichever comes first.
Instant
Remove any number of creature cards in your graveyard from the game. Deal that much damage to target creature or player.
"You killed them many years ago when they stood and fought against impossible odds. You may have forgotten. Consider this a reminder."
Sorcery
As an additional cost to play this spell, remove X cards in your graveyard from the game.
Put the top X cards of target players library into their graveyard, then remove up to X cards in that players graveyard from the game.
The gravity of the spirit world pulls not matter but mind.
You will visit my website... Gleemax commands you!
Stickboarder
R&Ds sets: Jupiter(codname... not finished)
Saturn(codname... not started)
Uranus(codname... not started)
Enchantment
Creatures in your graveyard may block as if they were in play. They deal and receive combat damage as if they were in play. If a creature in your graveyard is dealt lethal damage remove it from the game.
"Keep off!"
Scavenged Machinery
Artifact Creature — Golem
Scavenged Machinery's power and toughness are each equal to 5 minus the number of cards in your graveyard.
Sacrifice an artifact: Regenerate Scavenged Machinery. If Scavenged Machinery regenerates in this way, put a +1/+1 counter on it.
All of the other machines used to laugh and call him names. He ate them.
6-*/6-*
I don' think I really need flavour text.. unless... *goes back* hehehe.
Enchantment
Whenever a creature is put into the graveyard from play, that creatures controler chooses a creature in his or her graveyard, with converted mana cost less than that creatures, and returns it to play under his or her control.
"And around we go again..."
Behind the eyes of truth, is a world of illustions.
Dragon Riderof a Mist Dragonn anyway with the Dragon Riders Clan.
Artifact
~ comes into play with X grave counters, where X is the number of cards in your graveyard.
Remove a grave counter from ~, T: You may play a card in your graveyard without paying its mana cost. Then remove that card from the game.
At the end of your turn, you lose 1 life for each grave counter on ~ unless you pay 3.
Enchantment
If you would sacrifice a permanent, if there is a card in your graveyard, you may instead remove a card in your graveyard from the game.
Why sacrifice the living when you can utilise the dead?
spanglegluppet dot com
"Hello! I've come to serenade you. I can't play guitar. I can't play this accordion either, but I thought it'd be less obvious."
Dylan Moran, Black Books
Creature--Beast
Trample
Remove three cards in your graveyard from the game: Put a +1/+1 counter on ~.
Remove a +1/+1 counter from ~: You gain 1 life.
This baloth eats Psychatogs for breakfast.
1/1
Creature - Avatar
Fear
This creature's power and toughness is equal to the number of cards in your graveyard.
You may play instants and sorcery cards from your graveyard by paying their casting cost. Once played remove them from the game
X/X
"He brings the sins of the past to haunt your present"
Creativity: Kind of like the lhurgoyf's mashed together with flashback chucked in, interesting 8/10
Balance: Seems a tad undercosted, especially in a format with dredge 7/10
Flavor: Nice reference to Sins of the Past, flavor is fine 8/10
Overall: 23/30
Creativity: Interesting, but not groundbreaking 8/10
Balance: Seems a bit overcosted, even with dredge filling your graveyard 7/10
Flavor: Solid but not amazing 8/10
Overall: 23/30
Creativity: pretty cool 8/10
Balance: Way too much coloured mana 4BB would have fine 7/10
Flavor: Flavor is good, everything fits 8/10
Overall: 23/30
Creativity: Cool replacement effect 8/10
Balance: balance is fine 8/10
Flavor: Nice flavor, all good 8/10
Overall: 24/30
Creativity: Pretty cool 8/10
Balance: Cool, a thinking card 8/10
Flavor: No flavor text, and the name doesn't work because Gravepact is already a card, and this card doesn't have any links with it to justify the use of the name 5/10
Overall: 21/30
Creativity: A bit like soulshift except better 8/10
Balance: A golgari deck would love this, especially with a Gleancrawler 8/10
Flavor: Simple, and to the point 8/10
Overall: 24/30
Creativity: Never been done before, especially the way you approached power/toughness 9/10
Balance: Well balanced 8/10
Flavor: The flavor text makes me smile 8/10
Overall: 25/30
Creativity: Awesome 10/10
Balance: Seems balanced, but who can tell, dredge ahoy! 8/10
Flavor: I like the flavor, a cool play on words 8/10
Overall: 26/30
Creativity: Nice 9/10
Balance: Seems balanced 8/10
Flavor: Flavor is fine 8/10
Overall: 25/30
Creativity: Solid 8/10
Balance: Well balanced 8/10
Flavor: I don't know anything about the Alamo (being a New Zealander and all) So I'm going to take your word for it that this makes sense and give you 8/10
Overall: 24/30
Standings:
1st: Erikcu 26/30
2nd: Rath and Zombinimatt 25/30
3rd: Elvish Chamion, Elf Boy and Lord_Kaos 24/30
4th: Krey, Eledin and Poukis 23/30
5th: MikeIs1337357 21/30
Erikcu is the winner!
is this the 4th time ericku is judging?
anyway doesnt matter you get better at designing cards by doing it.
You will visit my website... Gleemax commands you!
Stickboarder
R&Ds sets: Jupiter(codname... not finished)
Saturn(codname... not started)
Uranus(codname... not started)
OK the next round is going to require some typing: make a cycle. One example of a cycle are the seals from
Urza's Legacy (I used too many drugs in the 60's)Nemesis. Seal of fire seal of doom seal of strength seal of cleansing seal of removalTypically each color has one card representative of the cycle, but that is not always the case. A lot of room for flexibilty.
Regular points for judging.
Plus 5 points for the cycle as a whole.
10 entrys or a serious lull in the entries and I will judge.
Echantment- Aura
Enchant Creature
Enchanted creature gets +1/+0 and has Vigilance and First Strike.
Whenever enchanted creature deals damage to a creature, put a copy of Impeckable Valor into play enchanting that creature.
The knight's valor inspired even the darkest of foes.
Impeckable Skill :2mana::symu:
Enchantment- Aura
Enchant Creature
Enchanted creature can't be the target of spells or abilities.
At end of turn if a creature was the target of a spell or an ability that turn, put a copy of Impeckable Skill into play enchanting that creature.
The mage's skill was spread far and wide to those in need.
Impeckable Greed :1mana::symb:
Enchantment- Aura
Enchant Creature
Enchanted creature has "Whenever this creature deals damage to a player, that player discards a card."
Whenever an opponent discards a card, put a copy of Impeckable Greed into play enchanting a creature that player controls.
The merchant's greed spread like a disease to those he cheated.
Impeckable Fervor :symg::symg:
Enchantment- Aura
Enchant Creature
Enchanted Creature gets +2/+1 and gains Trample.
Whenever enchanted creature deals damage to a player, put a copy of Impeckable Fevror into play enchanting a creature that player controls.
The animal's fury inspire battle wherever he tread.
Impeckable Ruthlessness
Enchantment- Aura
Enchant Creature
Enchanted creature has Haste and gains ":2mana:: This creature gets +1/+0 until end of turn."
Whenever enchanted creature deals damage to a player, put a copy of Impeckable Ruthlessness into play enchanting a creature that player controls.
The barbarian's ruthlessness caused unrelenting death.