Big Papa :sym2g::sym2g::sym2g: Creature - Beast Mutant [R]
Graft 4
Whenever a creature with a +1/+1 counter leaves the battlefield, put X +1/+1 counters on ~ where X is the number of counters on that creature.
0/0
Life ElementalGGGGGG
Creature - Elemental
Shroud
Whenever another creature you control dies, return it to play at the end of the turn.
4/4 "Life is a fickle thing. So present, yet untouchable."
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IIW for any CCC (pick the highest one in the list):
A high-costed equipment (I want it big, but make sure it isn't nutso-broken with Stoneforge. So a high equip cost or a benefit for casting or something)
A Squirrel Wizard
A G?? (1-3 colors, including green) legendary creature with its main strat based on not attacking
IIW for any CCC (pick the highest one in the list):
A high-costed equipment (I want it big, but make sure it isn't nutso-broken with Stoneforge. So a high equip cost or a benefit for casting or something)
A Squirrel Wizard
A G?? (1-3 colors, including green) legendary creature with its main strat based on not attacking
Redeemed Bloodkin4WB
Creature - Vampire
Flying, vigilance
Whenever a creature dealt damage by ~ this turn dies, put a +1/+1 counter on a creature you control. "I may not shed my curse, but at least I'll give it a purpose" 4/4
Yesman GhaisX1WUBRG
Legendary Creature - Human Advisor [M]
~ enters the battlefield with X +1/+1 counters on it.
1W: Each player gains X life, where X is equal to the amount of +1/+1 counters on ~. 1U: Each player draws X cards, where X is equal to the amount of +1/+1 counters on ~. 1B: Each player returns X creatures from their graveyard to the battlefield, where X is equal to the amount of +1/+1 counters on ~. 1R: Each player deals X damage to target creature, where X is equal to the amount of +1/+1 counters on ~. 1G: Each players searches their library for X basic lands and places them on the battlefield, where X is equal to the amount of +1/+1 counters on ~.
4/4
No matter what you request, he will always oblige it, even if it costs him.
Uuntara the Mysterious One :3mana::symu::symb::symb:
Legendary Creature - Shade Wizard [M]
Flash, Hexproof
When ~ enters the battlefield, choose up to 2 - Return all other creatures to their owner's hands; or counter target noncreature spell; or each opponent discards a card; or destroy target nonblack creature.
:2mana::symu::symb:, pay 2 life: Return ~ to its owner's hand.
:symb:: ~ gets +1/+1 and loses Hexproof until end of turn.
4/4
IIW: The signature spell of the most cunning mage.
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DCI Level 1 Judge
Standard: B/x Devotion Modern: Death & Taxes
Top 8 - TCGPlayer Qualifier 7/23/11
Top 4 - Free $500 FNM 10/2/12
Top 8 - Star City Games OT 4/20/13
Top 8 - Star City Games Super IQ 5/25/13
Top 8 - TCGPlayer 1k 10/5/13
Top 16 - TCGPlayer Diamond 5k 4/5/14
Sivara, of Many Worlds - 3GWU
Legendary Creature - Human Wizard
Whenever a permanent you control becomes exiled, you gain 2 life. GWU: Exile target non-land permanent, then return that permanent to the battlefield under its owner's control.
4/4
Gnarled Grovetender4GG
Creature - Treefolk Shaman (U)
Gnarled Grovetender enters the battlefield with two -1/-1 counters on it.
Remove a -1/-1 counter from Gnarled Grovetender: Regenerate another target Treefolk.
6/6
Big Papa :sym2g::sym2g::sym2g: Creature - Beast Mutant [R]
Graft 4
Whenever a creature with a +1/+1 counter leaves the battlefield, put X +1/+1 counters on ~ where X is the number of counters on that creature.
0/0
IIW: Utility creature ≤ 3cmc
So in most cases he's really a 3 coster for a 4/4 who sucks up counters in a reverse-modular kind of way (referencing darksteel's gift-upon-death ability). And he grafts, which in theory interacts with the latter ability quite nicely until some jerk who is still in love with the onslaught-mirrodin standard format crawls out of his cave and decides to make standard miserable for everyone again. If you couldn't cheat his cost, I would like this more.
Soritami Cloudskipper4UU
Creature - Moonfolk Wizard (R)
Flying 4: Return all lands you control to their owner's hand: take an extra turn after this one. This ability can only be played as a sorcery and can only be paid by mana produced by lands.
4/4
IIW: a card that kills planeswalkers pre-emptively
Reading this card, you can tap all your land for mana, then activate the ability several times. The land-returning bit is non-specific, so if you have no lands you're still fulfilling the cost since it doesn't require a number of lands to be returned. Also, the play-as-sorcery drawback doesn't prevent you from abusing it since you can float mana. So Green with its uber-land-fetch-power loves you right now and wants to schedule lunch with you.
Life ElementalGGGGGG
Creature - Elemental
Shroud
Whenever another creature you control dies, return it to play at the end of the turn.
4/4 "Life is a fickle thing. So present, yet untouchable."
Black doesn't care that he costs six green, because Black can just na-nana it back from the dead for cheap then go to abuseville, population: Recursion players. If there was even the slightest or flavorful restriction on the ability, the card would be much more interesting. For example, limiting it to Elementals, or Green creatures, or just something more circumstantial.
Redeemed Bloodkin4WB
Creature - Vampire
Flying, vigilance
Whenever a creature dealt damage by ~ this turn dies, put a +1/+1 counter on a creature you control. "I may not shed my curse, but at least I'll give it a purpose" 4/4
Erhmagerd this is the coolest twist on the vampire ability. I think it would be even cooler if the ability couldn't target itself and he had to bestow the counter onto something else. Having said that, I think if this card wasn't forced to 4/4-6cmc he'd either cost one less or be a tad bigger.
Yesman GhaisX1WUBRG
Legendary Creature - Human Advisor [M]
~ enters the battlefield with X +1/+1 counters on it.
1W: Each player gains X life, where X is equal to the amount of +1/+1 counters on ~. 1U: Each player draws X cards, where X is equal to the amount of +1/+1 counters on ~. 1B: Each player returns X creatures from their graveyard to the battlefield, where X is equal to the amount of +1/+1 counters on ~. 1R: Each player deals X damage to target creature, where X is equal to the amount of +1/+1 counters on ~. 1G: Each players searches their library for X basic lands and places them on the battlefield, where X is equal to the amount of +1/+1 counters on ~.
4/4
No matter what you request, he will always oblige it, even if it costs him.
IIW: Lord of the Rings Flavor
This card is just too much. Abilities and casting cost aside (incidentally although technically cmc6 the X I'm trying to judge value at paying 6 mana to get a 4/4, hence the challenge), his activation costs are too cheap for card advantage too steep. There are also too many effects to add counters on him much faster than paying extra at the casting time. Too many ways to abuse this card, sadly.
Uuntara the Mysterious One :3mana::symu::symb::symb:
Legendary Creature - Shade Wizard [M]
Flash, Hexproof
When ~ enters the battlefield, choose up to 2 - Return all other creatures to their owner's hands; or counter target noncreature spell; or each opponent discards a card; or destroy target nonblack creature.
:2mana::symu::symb:, pay 2 life: Return ~ to its owner's hand.
:symb:: ~ gets +1/+1 and loses Hexproof until end of turn.
4/4
IIW: The signature spell of the most cunning mage.
I understand he's mythic, but seriously just what? Also, two of the choices conflict and would never be used together until they make a creature that says "can't be returned to the hand."
Sivara, of Many Worlds - 3GWU
Legendary Creature - Human Wizard
Whenever a permanent you control becomes exiled, you gain 2 life. GWU: Exile target non-land permanent, then return that permanent to the battlefield under its owner's control.
4/4
This card lacks subtlety and doesn't feel like it deserves the 4/4 body. Also, I'm sure there are more rewarding and flavorful things this guy could have as an exile trigger than gaining life, though I admit finding balance would be tougher.
Gnarled Grovetender4GG
Creature - Treefolk Shaman (U)
Gnarled Grovetender enters the battlefield with two -1/-1 counters on it.
Remove a -1/-1 counter from Gnarled Grovetender: Regenerate another target Treefolk.
6/6
IIW: Shamans!
Getting around the 4/4 with a disappearing drawback reminiscent of that Eventide creature. Definitely an uncommon creature, and one that treefolk fans would definitely approve of (or they'd be off their rocker or drunk on metagame otherwise).
Personally I think people were trying too hard and going too crazy, especially with the wizards with uber abilities. My favorite card was Redeemed Bloodkin by IGMHORUS, hands down. Honorable mention goes to Cythare, definitely. I like that his card is doing something that I would throw in a casual constructed deck or heavily appreciate in a draft, assuming there were enough treefolk in the set.
Here's an example of an interesting 6cmc for 4/4 that doesn't have to reinvent the wheel, just showing since I saw too much craziness:
Interesting Hippo 4GG
Creature — Hippo (U)
Islandwalk
Whenever an Island enters the battlefield, scry 1.
4/4
So the IIW is.... "One Mana Legendary Permanent!"
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Seven Knights gathered under a single banner, but soon came to learn one more would join their cause.
I really like your suggestion Crusader. Being able to only give counters to other creatures would make it much cooler. About the bigger body, I think it's fine the way it is, but maybe a 5/5 with the above restriction would make it much more agressive, and more usable.
Guys, now I have to agree with Crusader in his comment. Don't get too caught up in the design, trying to do too much. Sometimes a clean design is much better
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Winner is Judge and Club Flaming IIW (get the one on top)
Guild ability being used by another guild
Graveyard effects
Clementine, Upstart AngelW
Legendary Creature - Angel (M)
Flying
Whenever a source would deal damage to you, reduce that damage to X where X is Clementine, Upstart Angel's power.
-1/0
IIW: Colorshift a keyword or mechanic (eg. Exalted in black, Looting in red)
The Rod of Masks1
Legendary Artifact R
Whenever The Rod of Questions enters or leaves the battlefield, turn target
creature face up or face down.
A cursed relic; it confounds the new owner by obscuring the familiar faces
around him, but those mad enough will choose to see the world as a blur
long after it seeks a new owner.
If a creature would enter the battlefield, choose one: Sacrifice it unless it's controller pays 3 life; That creature's controller loses 3 life unless they sacrifice another, nontoken creature.
The blood of the fallen demands the penance of the living.
Krenmaw, the Cruel - R
Legendary Creature - Human Barbarian
Whenever ~ attack or blocks, sacrifice a land.
4/4
Eh, maybe I'm pushing the power envelope here, but it's a pretty severe handicap. It's unlikely he'll attack every turn, and you kind of want to be sure he gets in when he does.
IIW: A 3 Color Commander card that represents an aspect under-represented by current legendary creatures.
Llanowar TreehouseG Legendary Enchantment - Aura [M]
Enchant land
Tap enchanted land: Put a 1/1 green elf token onto the battlefield.
Tap three untapped creatures you control: Untap enchanted land.
Sacred Lifestone1
Legendary Artifact (M)
As Sacred Lifestone enters the battlefield, each player chooses a color.
Each player may spend mana of the color he or she chose as though it was mana of any color.
IIW: Take a card from here, and make it something fun, playable, and balanced.
Clementine, Upstart Angel
Legendary Creature - Angel (M)
Flying
Whenever a source would deal damage to you, reduce that damage to X where X is Clementine, Upstart Angel's power.
-1/0
So, for and any mass pumper (such as Favorable Winds) you can't be damaged at all? This is really broken.
The Rod of Masks
Legendary Artifact R
Whenever The Rod of Questions enters or leaves the battlefield, turn target
creature face up or face down.
A cursed relic; it confounds the new owner by obscuring the familiar faces
around him, but those mad enough will choose to see the world as a blur
long after it seeks a new owner.
Three problems here. First, this does not seem like a legendary card, just a plain artifact. Second, its ability is too limited, as it only happens twice. And third, what happens if you turn face down a creature without morph?
Bloodmyst
Legendary Enchantment (M)
If a creature would enter the battlefield, choose one: Sacrifice it unless it's controller pays 3 life; That creature's controller loses 3 life unless they sacrifice another, nontoken creature.
The blood of the fallen demands the penance of the living.
The wording is a bit off. You can't sacrifice other people's creatures, so the first choice should be "It's controller sacrifices it unless he or she pays 3 life". The idea of chosing the penalty is interesting. I think it may be a little too harsh for just 1 mana, but it's ok. Also, this does not feel red at all, it could easily be just black. But cool card.
Krenmaw, the Cruel -
Legendary Creature - Human Barbarian
Whenever ~ attack or blocks, sacrifice a land.
4/4
Assuming this is a Mythic, I think this just might be pushing enough. I can see a deck built with this guy, using the mana just enough to keep the board clean for this guy to attack. I really like this.
Llanowar Treehouse Legendary Enchantment - Aura [M]
Enchant land
Tap enchanted land: Put a 1/1 green elf token onto the battlefield.
Tap three untapped creatures you control: Untap enchanted land.
This card is very cool. The ideas are simple and clean, the interaction is cool and feels very Llanowar. My only gripe is that the name is pretty lame.
Seal of Renewal
legendary enchantment [m]
When seal of renewal enters the battlefield choose a card type.
sacrifice seal of renewal: Regenerate all cards of the chosen type. 'The seal contains pure blistering life energy, may we never need to use it, for that would be a dark day indeed.' Arorian Meditator
This does not feel legendary (or mythic) at all. This could be a regular Rare or maybe even uncommon, even with the weirdness of regenerating non-creatures. Also, the wording is off, it should be regenerate all perments of that type, not cards. And it has memory issues. If you cast this in turn 1, by turn 4 or 5 will be hard to remember which type you chose. I could see this as an instant.
Circle of Uray'k
Legendary Enchantment (R)
At the beginning of each combat step, you put target creature the active player controls under control of a different opponent.
First of all, the wording is a little wonky. Active player is a weird wording to do so. But the biggest problem is that this card only ever works on multiplayer, and so it is very very very limited. Also, it's mandatory if you have a valid target, so you can't skip it if you want to.
Last Horror
Legendary Creature - Horror
Deathtouch.
When Last Horror enters to the battlefield from your hand, exile it.
When you have 2 or less life, return it from the exile onto the battlefield. It gains haste until end of turn.
10/10
This is way too easy to get in play by other means than casting. Unearth only costs for example, and you could easily have this on play by turn 2 or 3. Also, deathtouch on a 10/10 is pretty much unnecessary.
Aether Gate
Whenever a player plays a spell on an opponent's turn, return target creature to it's owner's hand unless he or she pays 1 life.
Interesting card. The effect is cool, and the drawback is appropriate enough. But casting stuff on the opponents turn is a pretty blue thing, so I would rather see this in another color, probably white (with some other cost) or black.
Sacred Lifestone
Legendary Artifact (M)
As Sacred Lifestone enters the battlefield, each player chooses a color.
Each player may spend mana of the color he or she chose as though it was mana of any color.
Very cool card. It can be very useful for a multicolored deck, even with some splash, but it also benefits the opponent. My only problem is the memory issue. As you have two remember at least 2 choices, it can be a little hard on a longer game.
Mundu Fesk, Hero of Heroes
Legendary Creature - Kithkin (R)
Mundu Fesk gets +1/+1 for each other legendary permanent you control.
1/1
Great job Rudyard. This is simple, clean, nicely costed. Nothing bad to say except it deserved a nice flavor text.
Tough choice. I like a lot of cards, but for me it's between KageHamasuta's Krenmaw and Rudyard's Mundu Fesk. I think at 1 mana, clean design is the way to go. I wish I could declare a draw, but in this case Kage takes it by a hair just because it kept a simple design while also pushing for something a little more exciting.
So, next up:
A 3 Color Commander card that represents an aspect under-represented by current legendary creatures
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Winner is Judge and Club Flaming IIW (get the one on top)
Guild ability being used by another guild
Graveyard effects
Creature - Beast Mutant [R]
Graft 4
Whenever a creature with a +1/+1 counter leaves the battlefield, put X +1/+1 counters on ~ where X is the number of counters on that creature.
0/0
IIW: Utility creature ≤ 3cmc
Yeah this one is slower
Creature - Elemental
Shroud
Whenever another creature you control dies, return it to play at the end of the turn.
4/4
"Life is a fickle thing. So present, yet untouchable."
A Squirrel Wizard
A G?? (1-3 colors, including green) legendary creature with its main strat based on not attacking
A Squirrel Wizard
A G?? (1-3 colors, including green) legendary creature with its main strat based on not attacking
Creature - Vampire
Flying, vigilance
Whenever a creature dealt damage by ~ this turn dies, put a +1/+1 counter on a creature you control.
"I may not shed my curse, but at least I'll give it a purpose"
4/4
Guild ability being used by another guild
Graveyard effects
Done:
1 Mana Legendary Permanent
Kamigawa re-done
Anyone before this post can leave their entries as is. Any further entries should stick to cmc 6 for a 4/4 creature.
If you did a 6/6 for cmc 4 prior to this post, is it at your option to fix it to 4/4 for cmc 6.
Legendary Creature - Human Advisor [M]
~ enters the battlefield with X +1/+1 counters on it.
1W: Each player gains X life, where X is equal to the amount of +1/+1 counters on ~.
1U: Each player draws X cards, where X is equal to the amount of +1/+1 counters on ~.
1B: Each player returns X creatures from their graveyard to the battlefield, where X is equal to the amount of +1/+1 counters on ~.
1R: Each player deals X damage to target creature, where X is equal to the amount of +1/+1 counters on ~.
1G: Each players searches their library for X basic lands and places them on the battlefield, where X is equal to the amount of +1/+1 counters on ~.
4/4
No matter what you request, he will always oblige it, even if it costs him.
IIW: Lord of the Rings Flavor
Legendary Creature - Shade Wizard [M]
Flash, Hexproof
When ~ enters the battlefield, choose up to 2 - Return all other creatures to their owner's hands; or counter target noncreature spell; or each opponent discards a card; or destroy target nonblack creature.
:2mana::symu::symb:, pay 2 life: Return ~ to its owner's hand.
:symb:: ~ gets +1/+1 and loses Hexproof until end of turn.
4/4
IIW: The signature spell of the most cunning mage.
Standard: B/x Devotion
Modern: Death & Taxes
Top 8 - TCGPlayer Qualifier 7/23/11
Top 4 - Free $500 FNM 10/2/12
Top 8 - Star City Games OT 4/20/13
Top 8 - Star City Games Super IQ 5/25/13
Top 8 - TCGPlayer 1k 10/5/13
Top 16 - TCGPlayer Diamond 5k 4/5/14
Legendary Creature - Human Wizard
Whenever a permanent you control becomes exiled, you gain 2 life.
GWU: Exile target non-land permanent, then return that permanent to the battlefield under its owner's control.
4/4
Creature - Treefolk Shaman (U)
Gnarled Grovetender enters the battlefield with two -1/-1 counters on it.
Remove a -1/-1 counter from Gnarled Grovetender: Regenerate another target Treefolk.
6/6
IIW: Shamans!
Draft my cube! (630 cards)
So in most cases he's really a 3 coster for a 4/4 who sucks up counters in a reverse-modular kind of way (referencing darksteel's gift-upon-death ability). And he grafts, which in theory interacts with the latter ability quite nicely until some jerk who is still in love with the onslaught-mirrodin standard format crawls out of his cave and decides to make standard miserable for everyone again. If you couldn't cheat his cost, I would like this more.
Erhmagerd this is the coolest twist on the vampire ability. I think it would be even cooler if the ability couldn't target itself and he had to bestow the counter onto something else. Having said that, I think if this card wasn't forced to 4/4-6cmc he'd either cost one less or be a tad bigger.
This card is just too much. Abilities and casting cost aside (incidentally although technically cmc6 the X I'm trying to judge value at paying 6 mana to get a 4/4, hence the challenge), his activation costs are too cheap for card advantage too steep. There are also too many effects to add counters on him much faster than paying extra at the casting time. Too many ways to abuse this card, sadly.
I understand he's mythic, but seriously just what? Also, two of the choices conflict and would never be used together until they make a creature that says "can't be returned to the hand."
This card lacks subtlety and doesn't feel like it deserves the 4/4 body. Also, I'm sure there are more rewarding and flavorful things this guy could have as an exile trigger than gaining life, though I admit finding balance would be tougher.
Getting around the 4/4 with a disappearing drawback reminiscent of that Eventide creature. Definitely an uncommon creature, and one that treefolk fans would definitely approve of (or they'd be off their rocker or drunk on metagame otherwise).
Here's an example of an interesting 6cmc for 4/4 that doesn't have to reinvent the wheel, just showing since I saw too much craziness:
Interesting Hippo 4GG
Creature — Hippo (U)
Islandwalk
Whenever an Island enters the battlefield, scry 1.
4/4
So the IIW is.... "One Mana Legendary Permanent!"
Guys, now I have to agree with Crusader in his comment. Don't get too caught up in the design, trying to do too much. Sometimes a clean design is much better
Guild ability being used by another guild
Graveyard effects
Done:
1 Mana Legendary Permanent
Kamigawa re-done
Legendary Creature - Angel (M)
Flying
Whenever a source would deal damage to you, reduce that damage to X where X is Clementine, Upstart Angel's power.
-1/0
IIW: Colorshift a keyword or mechanic (eg. Exalted in black, Looting in red)
Legendary Artifact R
Whenever The Rod of Questions enters or leaves the battlefield, turn target
creature face up or face down.
A cursed relic; it confounds the new owner by obscuring the familiar faces
around him, but those mad enough will choose to see the world as a blur
long after it seeks a new owner.
IIW: Ice Age
Legendary Enchantment (M)
If a creature would enter the battlefield, choose one: Sacrifice it unless it's controller pays 3 life; That creature's controller loses 3 life unless they sacrifice another, nontoken creature.
The blood of the fallen demands the penance of the living.
IIW: 0 cmc nonpermanents
Legendary Creature - Human Barbarian
Whenever ~ attack or blocks, sacrifice a land.
4/4
Eh, maybe I'm pushing the power envelope here, but it's a pretty severe handicap. It's unlikely he'll attack every turn, and you kind of want to be sure he gets in when he does.
IIW: A 3 Color Commander card that represents an aspect under-represented by current legendary creatures.
Guild ability being used by another guild
Graveyard effects
Done:
1 Mana Legendary Permanent
Kamigawa re-done
Legendary Enchantment - Aura [M]
Enchant land
Tap enchanted land: Put a 1/1 green elf token onto the battlefield.
Tap three untapped creatures you control: Untap enchanted land.
IIW: Mono-U Auras
Whenever a player plays a spell on an opponent's turn, return target creature to it's owner's hand unless he or she pays 1 life.
IIW:
Mythic Werewolf.
Legendary Artifact (M)
As Sacred Lifestone enters the battlefield, each player chooses a color.
Each player may spend mana of the color he or she chose as though it was mana of any color.
IIW: Take a card from here, and make it something fun, playable, and balanced.
Draft my cube! (630 cards)
Legendary Creature - Kithkin (R)
Mundu Fesk gets +1/+1 for each other legendary permanent you control.
1/1
iiw: past, present, future
Guild ability being used by another guild
Graveyard effects
Done:
1 Mana Legendary Permanent
Kamigawa re-done
Clementine, Upstart Angel
Legendary Creature - Angel (M)
Flying
Whenever a source would deal damage to you, reduce that damage to X where X is Clementine, Upstart Angel's power.
-1/0
So, for and any mass pumper (such as Favorable Winds) you can't be damaged at all? This is really broken.
The Rod of Masks
Legendary Artifact R
Whenever The Rod of Questions enters or leaves the battlefield, turn target
creature face up or face down.
A cursed relic; it confounds the new owner by obscuring the familiar faces
around him, but those mad enough will choose to see the world as a blur
long after it seeks a new owner.
Three problems here. First, this does not seem like a legendary card, just a plain artifact. Second, its ability is too limited, as it only happens twice. And third, what happens if you turn face down a creature without morph?
Bloodmyst
Legendary Enchantment (M)
If a creature would enter the battlefield, choose one: Sacrifice it unless it's controller pays 3 life; That creature's controller loses 3 life unless they sacrifice another, nontoken creature.
The blood of the fallen demands the penance of the living.
The wording is a bit off. You can't sacrifice other people's creatures, so the first choice should be "It's controller sacrifices it unless he or she pays 3 life". The idea of chosing the penalty is interesting. I think it may be a little too harsh for just 1 mana, but it's ok. Also, this does not feel red at all, it could easily be just black. But cool card.
Krenmaw, the Cruel -
Legendary Creature - Human Barbarian
Whenever ~ attack or blocks, sacrifice a land.
4/4
Assuming this is a Mythic, I think this just might be pushing enough. I can see a deck built with this guy, using the mana just enough to keep the board clean for this guy to attack. I really like this.
Llanowar Treehouse
Legendary Enchantment - Aura [M]
Enchant land
Tap enchanted land: Put a 1/1 green elf token onto the battlefield.
Tap three untapped creatures you control: Untap enchanted land.
This card is very cool. The ideas are simple and clean, the interaction is cool and feels very Llanowar. My only gripe is that the name is pretty lame.
Seal of Renewal
legendary enchantment [m]
When seal of renewal enters the battlefield choose a card type.
sacrifice seal of renewal: Regenerate all cards of the chosen type.
'The seal contains pure blistering life energy, may we never need to use it, for that would be a dark day indeed.' Arorian Meditator
This does not feel legendary (or mythic) at all. This could be a regular Rare or maybe even uncommon, even with the weirdness of regenerating non-creatures. Also, the wording is off, it should be regenerate all perments of that type, not cards. And it has memory issues. If you cast this in turn 1, by turn 4 or 5 will be hard to remember which type you chose. I could see this as an instant.
Circle of Uray'k
Legendary Enchantment (R)
At the beginning of each combat step, you put target creature the active player controls under control of a different opponent.
First of all, the wording is a little wonky. Active player is a weird wording to do so. But the biggest problem is that this card only ever works on multiplayer, and so it is very very very limited. Also, it's mandatory if you have a valid target, so you can't skip it if you want to.
Last Horror
Legendary Creature - Horror
Deathtouch.
When Last Horror enters to the battlefield from your hand, exile it.
When you have 2 or less life, return it from the exile onto the battlefield. It gains haste until end of turn.
10/10
This is way too easy to get in play by other means than casting. Unearth only costs for example, and you could easily have this on play by turn 2 or 3. Also, deathtouch on a 10/10 is pretty much unnecessary.
Aether Gate
Whenever a player plays a spell on an opponent's turn, return target creature to it's owner's hand unless he or she pays 1 life.
Interesting card. The effect is cool, and the drawback is appropriate enough. But casting stuff on the opponents turn is a pretty blue thing, so I would rather see this in another color, probably white (with some other cost) or black.
Sacred Lifestone
Legendary Artifact (M)
As Sacred Lifestone enters the battlefield, each player chooses a color.
Each player may spend mana of the color he or she chose as though it was mana of any color.
Very cool card. It can be very useful for a multicolored deck, even with some splash, but it also benefits the opponent. My only problem is the memory issue. As you have two remember at least 2 choices, it can be a little hard on a longer game.
Mundu Fesk, Hero of Heroes
Legendary Creature - Kithkin (R)
Mundu Fesk gets +1/+1 for each other legendary permanent you control.
1/1
Great job Rudyard. This is simple, clean, nicely costed. Nothing bad to say except it deserved a nice flavor text.
Tough choice. I like a lot of cards, but for me it's between KageHamasuta's Krenmaw and Rudyard's Mundu Fesk. I think at 1 mana, clean design is the way to go. I wish I could declare a draw, but in this case Kage takes it by a hair just because it kept a simple design while also pushing for something a little more exciting.
So, next up:
A 3 Color Commander card that represents an aspect under-represented by current legendary creatures
Guild ability being used by another guild
Graveyard effects
Done:
1 Mana Legendary Permanent
Kamigawa re-done