Depths Feeder - BB4
Creature - Mutant Zombie
When ~ etb, each opponent sacrifices a creature and discards a card.
4/6
Depths Dweller - BB
Creature - Zombie Mutant
When ~ etb, you sac a creature and discard a card
6/4
IIW: A high-costed equipment (I want it big, but make sure it isn't nutso-broken with Stoneforge. So a high equip cost or a benefit for casting or something)
IIW for any CCC (pick the highest one in the list):
A high-costed equipment (I want it big, but make sure it isn't nutso-broken with Stoneforge. So a high equip cost or a benefit for casting or something)
A Squirrel Wizard
A G?? (1-3 colors, including green) legendary creature with its main strat based on not attacking
Failed Opression Stories:
Legend of Korra
Return to Ravnica
(Not that the stories or character are inhernetly bad, but that they failed to further delve into the topic. Like Gateless/Non-Benders feeling opressed by the Guilds/Benders that sought a revolution but it became less of importance according to the story.)
Cunning Anarchist3RR
Creature - Human Rogue (R)
Creatures can't block.[I]
"With all of the hubbub going on, no one will be bothered by anyone to stop them!"[/I]
3/2
Sorcerous Strategist3UU
Creature - Human Wizard (R)
Creatures are unblockable.
[I]With all of these portal-ways riddling the battlefield, no one will see anyone to stop them![/I]
2/3
of course they do the same thing different ways. a classic pair
the costs seem ok, would prefer they were both 2/3, though that obviously adds to the mirrorism
on the one side, this will sometimes be somewhat interesting, however on the other side creature combat is the deepest aspect of the game and most of the time it's better for the game to emphasize that aspect rather than avoid it
Forbidden WisdomUUU
Enchantment [R]
As an additional cost to cast Forbidden Wisdom, exile your hand.
At the beginning of each draw step, all players draw seven cards. During their End Step, they exile their hand.
[i]"What do you mean it's forbidden? What's the worse that can happen?" - The last writings of a pupil of Teferi.[/i]
Uncontrollable PowerRRR
Enchantment [R]
As an additional cost to cast Uncontrollable Power, all players draw seven cards.
At the Beginning of each draw step, exile your hand.
During each player's End Step, they draw seven cards.
[i]"We can't control it! At first it was helping us but now it's helping the enemy!" - Goblin Battlemage[/i]
in some ways each enchantment seems to be in the opposite color to what it should be, but in a lot of way they make sense where they're at
Memory Jar can be quite good sometimes, continuous Jar for UUU seems pretty good, especially in like a mill deck or something. exile was prob a good choice to not enable reanimation too much, although a deck builder could always put in some discard outlets to drop stuff before the end step
both cards have three ability that all together might strain focus a bit. if they could be reduced to two abilities each that'd be good
Doran's Sapling 1GG
creature- treefolk [u]
trample G(B/W): doran's sapling assigns combat damage equal to its toughness rather than its power until end of turn.
0/5
barbarian defender 1RW
creature- warrior berserker [u]
haste
Whenever barbarian defender blocks it gets -3+3 until end of turn.
4/1
[I]"Able to curb their berserker training with sheer willpower they are considered with respect bordering on awe."
i like doran's sapling, wish the ability said "target creature assigns." hybrid mana next to normal mana looks odd, but whateva
barbarian defender's somewhat like a reverse Brushwagg. k. switching power and toughness would require less thinking on the player's part than having to do the addition and subtraction, as simple a task as that might be
Depths Feeder - BB4
Creature - Mutant Zombie
When ~ etb, each opponent sacrifices a creature and discards a card.
4/6
Depths Dweller - BB
Creature - Zombie Mutant
When ~ etb, you sac a creature and discard a card
6/4
k, i like this mirror. the power levels are interesting, they seem either like total bomb uncommons or somewhat crap rares (maybe dweller could cost one mana more)
heheh, and you switched the creature type order, i love that
these feel good, they're nice and simple and they’re relation to each other is enjoyably subtle
Poison the DaggerBR [C]
Instant
Target attacking or blocking creature gains first strike and deathtouch until end of turn.
Will to LiveGW [C]
Instant
Regenerate target creature. When it regenerates this way during combat, destroy each creature blocking or blocked by it.
this is a pretty awesome pair.
regeneration is often misunderstood, especially in an implementation like the one. lotsa folks will probably not realize the creature only counts as having regenerated if the destruction replacement actually had to take place
also, it’d sound cooler to say “target creature is indestructible this turn” than “regenerate target creature,” and would add to the overall mirrortude by having both the word “indestructible” and “destroy” on the same card. such a change might require altering costs and rarity (they're not really commons to begin with)
Rising Sun :symgr::symwg:
Instant
Creatures you control are indestructible until end of turn. Cast this spell only during your upkeep.
Descending Moon :symgb::symgu:
Instant
Creatures you don't control lose indestructible until end of turn. Cast this spell only during your upkeep.
tying the other fours color together through green is lovely.
why are these instants that're only castable during upkeep? just make them sorceries. i guess you don't want them to be cast the same turn they're drawn as a little drawback? might irk players a bit
would change "creatures you don't control lose indestructible until end of turn" since indestructible isn't an ability and can't be lost by that wording.
instead would say something like "indestructible creatures your opponents control can be destroyed this turn as though they weren't indestructible" or maybe "indestructible your opponents control are destructible this turn" would be cool.
ok, let’s go with arbitraryarmor for the win, followed closely by lemonator
current challenge: planeswalker with converted mana cost 2 or less
Florence, the BrawlerWR
Planeswalker - Florence
+1: Deal 1 damage up to one target creature and tap it.
0: Florence gets Absorb 3 until the beginning of your next untap step.
-3: You get an emblem with: "Whenever a permanent you control deals damage, double that damage." 1
+1: Target Opponent gains control of Frodo, Hobbit of the Shire.
-2: Place a 0/1 colorless Gollum token with "Gollum attacks each turn if able. Whenever Gollum attacks but isn't blocked, it's controller loses 3 life."
-8: You gain an Emblem that says "If an opponent controls Frodo, Hobbit of the Shire but does not own him, you gain control of their turn during their upkeep step."
Markhov, Death's Apprentice BB
Planeswalker — Markhov (M)
+1: Up to two target creatures get -1/-1 until end of turn.
+1: Target creature gains deathtouch until end of turn.
-6: For each creature in target player's graveyard, put a 1/1
colorless Spirit token with flying into the battlefield.
Loyalty: 3
IIW: a 6/6 for cmc 4
Private Mod Note
():
Rollback Post to RevisionRollBack
Seven Knights gathered under a single banner, but soon came to learn one more would join their cause.
Lisothi, Father of all Oozes UG (M)
Planeswalker - Lisothi
The “planeswalker uniqueness rule” doesn’t apply to Lisothi.
+1 Lisothi becomes a copy of target noncreature permanent until end of turn.
-1 Lisothi becomes a copy of target creature until end of turn.
-5 Destroy target creature, then put a copy of Lisothi on the battlefield.
2
Ib HalfsparkRR
Planeswalker - Ib (M)
+1 Put a 1/1 goblin creature token into the battlefield.
-1 Sacrifice a goblin, then put 2 1/1 goblin creature tokens into the battlefield
-8 Sacrifice all goblins you control. ~ deals X damage to target player, where X is 2 times the number of goblins sacrificed this way
2
Private Mod Note
():
Rollback Post to RevisionRollBack
Winner is Judge and Club Flaming IIW (get the one on top)
Guild ability being used by another guild
Graveyard effects
Tira, the Weary UU
Planeswalker - Tira (M)
0 Each player draws a card
0 Tap target non-land permanent an opponent controls. Then that player may tap a target non-land permanent you control. These permanents don't untap during their next respective untap steps.
-1 Each player may only untap up to one land during their next untap step 3
IIW: A high-costed equipment (I want it big, but make sure it isn't nutso-broken with Stoneforge. So a high equip cost or a benefit for casting or something)
Private Mod Note
():
Rollback Post to RevisionRollBack
IIW for any CCC (pick the highest one in the list):
A high-costed equipment (I want it big, but make sure it isn't nutso-broken with Stoneforge. So a high equip cost or a benefit for casting or something)
A Squirrel Wizard
A G?? (1-3 colors, including green) legendary creature with its main strat based on not attacking
Scattershot McClain the Insane RB
planewalker- McClain [r]
+2 scattershot Mcclain deals 2 damage at random to target player or a creature they control.
-1 Target player sacrifices a permanent at random.
-5 Target player discards a card at random, sacrifices a land at random and sacrifices a creature at random.
[2] 'Yeehaw! Time for some random murder!'
Holy power level..
You: Land, go.
Opp: Land, go.
You: This guy, -1 sac your land.
Opp: Land, go.
You: -1 sac your land.
You are down one card, they are down 2. You are at 3 lands, they are at none.
They scoop.
2 damage is a lot too early game, especially at a +2..
Private Mod Note
():
Rollback Post to RevisionRollBack
IIW for any CCC (pick the highest one in the list):
A high-costed equipment (I want it big, but make sure it isn't nutso-broken with Stoneforge. So a high equip cost or a benefit for casting or something)
A Squirrel Wizard
A G?? (1-3 colors, including green) legendary creature with its main strat based on not attacking
Varash, the RestlessBB
Planeswalker, Varash {M}
+1: All players lose 1 life
+3: You lose 3 life
-7: Sacrifice Varash, the Restless. Put a 6/6 black Lich token in play with indestructible and lifelink
[3]
Nur VarisXUU
Planeswalker - Nur (MR)
Nur Varis enters the battlefield with X loyalty counters on her.
Nur Varis has all activated abilities of other planeswalkers you control.
<-1>: Scry 1, then draw a card.
[0]
Varash, the RestlessBB
Planeswalker, Varash {M}
+1: All players lose 1 life
+3: You lose 3 life
-7: Sacrifice Varash, the Restless. Put a 6/6 black Lich token in play with indestructible and lifelink
[3]
IIW: Sig
Interesting design. Well, first of all, the +3 should come before the +1. Second, if you don't get the ultimate off, it's a pretty lame card. The +3 penalty thing is kinda cool, but it's a one two trick pony in the end. Also, the token formatting is incorrect; it should be "Put a 6/6 black Lich creature token with lifelink that's indestructible onto the battlefield."
Prio the CloudkingWU
Planeswalker - Prio (M)
+1: Target creature gets Flying and Vigilance until end of turn.
-2: Whenever a creature you control deals combat damage to a player this turn, return target nonland permanent that player controls to its owners hand.
-7: you get an emblem with "Creatures you control with flying have +2/+2 and double strike"
<3>
IIW: a card that kills planeswalkers pre-emptively
Too good. Were this perhaps three mana it would be balanced (and it would remind me of Ajani a little bit). The plus ability can't always be activated. The +1 isn't good at protecting itself persay, which is good, but the -2 is really good, especially on a 3-loyalty PW. I would play this just for the -2. I'd say you need to tone the card down a bit.
Scattershot McClain the Insane RB
planewalker- McClain [r]
+2 scattershot Mcclain deals 2 damage at random to target player or a creature they control.
-1 Target player sacrifices a permanent at random.
-5 Target player discards a card at random, sacrifices a land at random and sacrifices a creature at random.
[2] 'Yeehaw! Time for some random murder!'
Turn 1 Simian Spirit Guide, this, -1. Nice land opponent.
You can't have random and target on the same card. It doens't work that way. The -5 is rather underwhelming. Also, it really shouldn't be a +2; that's reserved for the more expensive planeswalkers. Next.
Tira, the Weary UU
Planeswalker - Tira (M)
0 Each player draws a card
0 Tap target non-land permanent an opponent controls. Then that player may tap a target non-land permanent you control. These permanents don't untap during their next respective untap steps.
-1 Each player may only untap up to one land during their next untap step 3
IIW: A high-costed equipment (I want it big, but make sure it isn't nutso-broken with Stoneforge. So a high equip cost or a benefit for casting or something)
Tira, the Mirrored. Interesting design and a cool way to balance the card. I wouldn't say that it's really good, but I can't say that I'm not a little nervous about it. Regardless, a cool card and well done.
Gyatzo, Exalted Nomad WG
Planeswalker - Gyatzo (MT)
+1 All damage dealt to creatures until your next turn is reduced by one.
-1 Destroy target artifact.
-5 Return 2 creatures from any graveyard until the battlefield under your control.
2
IIW: Hybrid mana fattie
The plus ability is fine, the minus ability seems way too narrow. The cost should be :symg::symw:, not WG. The third ability should say "Return two target creature cards among graveyards onto the battlefield under your control." Not a bad design overall.
Ib HalfsparkRR
Planeswalker - Ib (M)
+1 Put a 1/1 goblin creature token into the battlefield.
-1 Sacrifice a goblin, then put 2 1/1 goblin creature tokens into the battlefield
-8 Sacrifice all goblins you control. ~ deals X damage to target player, where X is 2 times the number of goblins sacrificed this way
2
goblin tribal go
No really, this seems too powerful. Mr. T has a + ability that can end up hurting you. Plussing to make a token is too good. Plussing to make a goblin token is too powerful. Also, how is the -1 ability different from the +1? You get a morbid trigger and that's all, unless you don't have any out yet, in which case it's Krenko's Command. The ultimate is pretty bad; let's launch my field to do 2 damage per token. I can see how it could be useful in a locked board, but it seems win-more most of the time.
Lisothi, Father of all Oozes UG (M)
Planeswalker - Lisothi
The “planeswalker uniqueness rule” doesn’t apply to Lisothi.
+1 Lisothi becomes a copy of target noncreature permanent until end of turn.
-1 Lisothi becomes a copy of target creature until end of turn.
-5 Destroy target creature, then put a copy of Lisothi on the battlefield.
2
IIW: spirit mikaeus,
FOUR ABILITIES? THIS IS MADNESS! THIS... IS...
well, you get it.
Fairly linear. It's actually quite powerful, however. +1 can be anything from turning him into a reflecting pool or something similar to any other noncreature permanent. Do note that using his +1 targeting another planeswalker will kill them both. As will the -2. It just seems like a forced design at the end of the day.
Markhov, Death's Apprentice BB
Planeswalker — Markhov (M)
+1: Up to two target creatures get -1/-1 until end of turn.
+1: Target creature gains deathtouch until end of turn.
-6: For each creature in target player's graveyard, put a 1/1
colorless Spirit token with flying into the battlefield.
Loyalty: 3
IIW: a 6/6 for cmc 4
+1 is a little on the too good side.. Other +1 is fine. -6 seems fine. If only you didn't have that first ability... fairly linear card, however. Definite death theme, well designed.
+1: Target Opponent gains control of Frodo, Hobbit of the Shire.
-2: Place a 0/1 colorless Gollum token with "Gollum attacks each turn if able. Whenever Gollum attacks but isn't blocked, it's controller loses 3 life."
-8: You gain an Emblem that says "If an opponent controls Frodo, Hobbit of the Shire but does not own him, you gain control of their turn during their upkeep step."
3
IIW: Permanents that create Planeswalker tokens
+1 Frodo takes a trip to Mordor and is never seen again.
Florence, the BrawlerWR
Planeswalker - Florence
+1: Deal 1 damage up to one target creature and tap it.
0: Florence gets Absorb 3 until the beginning of your next untap step.
-3: You get an emblem with: "Whenever a permanent you control deals damage, double that damage." 1
(Based off of fighting games)
+1 is pretty good, almost too good. I really like the 0 ability. The -3 is really powerful. Like, you get one of these off and you win. Especially as soon as turn 3. And given how he protects himself, well... it's far too good.
Crusader_8
Next challenge: A 6/6 creature with a CMC of four.
People are daunted by the challenge.
Creature - Mutant Zombie
When ~ etb, each opponent sacrifices a creature and discards a card.
4/6
Depths Dweller - BB
Creature - Zombie Mutant
When ~ etb, you sac a creature and discard a card
6/4
IIW: A high-costed equipment (I want it big, but make sure it isn't nutso-broken with Stoneforge. So a high equip cost or a benefit for casting or something)
A Squirrel Wizard
A G?? (1-3 colors, including green) legendary creature with its main strat based on not attacking
Creature - Zombie Knight
Protection from white and green.
Deathtouch
Flesh and bone and sword of stone.
2/2
Ethereal Knight WWW R
Creature - Spirit Knight
Protection from black and red.
Lifelink
Mist and smoke and shield of hope.
2/2
IIW: Mikaeus as a spirit
Instant
Target attacking or blocking creature gains first strike and deathtouch until end of turn.
Will to Live GW [C]
Instant
Regenerate target creature. When it regenerates this way during combat, destroy each creature blocking or blocked by it.
IIW: A planeswalker with a CMC no greater than two
Creature - Human Berserker
Each creature has "T: This creature fights Drunken Pugilist."
3/3
Sober Berserker 3G
Creature - Human Berserker
T: Sober Berserker fights target creature.
3/3
IIW: Show off your custom mechanic
Instant
Creatures you control are indestructible until end of turn. Cast this spell only during your upkeep.
Descending Moon :symgb::symgu:
Instant
Creatures you don't control lose indestructible until end of turn. Cast this spell only during your upkeep.
IIW: Kobolds
Legend of Korra
Return to Ravnica
(Not that the stories or character are inhernetly bad, but that they failed to further delve into the topic. Like Gateless/Non-Benders feeling opressed by the Guilds/Benders that sought a revolution but it became less of importance according to the story.)
Also, isn't it about time for some judging?
I just want to say that this is one of my favorite things of all time. I imagine him with a handlebar mustache.
of course they do the same thing different ways. a classic pair
the costs seem ok, would prefer they were both 2/3, though that obviously adds to the mirrorism
on the one side, this will sometimes be somewhat interesting, however on the other side creature combat is the deepest aspect of the game and most of the time it's better for the game to emphasize that aspect rather than avoid it
in some ways each enchantment seems to be in the opposite color to what it should be, but in a lot of way they make sense where they're at
Memory Jar can be quite good sometimes, continuous Jar for UUU seems pretty good, especially in like a mill deck or something. exile was prob a good choice to not enable reanimation too much, although a deck builder could always put in some discard outlets to drop stuff before the end step
both cards have three ability that all together might strain focus a bit. if they could be reduced to two abilities each that'd be good
i like doran's sapling, wish the ability said "target creature assigns." hybrid mana next to normal mana looks odd, but whateva
barbarian defender's somewhat like a reverse Brushwagg. k. switching power and toughness would require less thinking on the player's part than having to do the addition and subtraction, as simple a task as that might be
k, i like this mirror. the power levels are interesting, they seem either like total bomb uncommons or somewhat crap rares (maybe dweller could cost one mana more)
heheh, and you switched the creature type order, i love that
these feel good, they're nice and simple and they’re relation to each other is enjoyably subtle
these could be BB and WW, but the intensive costs are cool
flavor texts rule hard
a white knight black knight mirror was a good way to go for the challenge, i wish you’d’ve tried something more daring or innovative
this is a pretty awesome pair.
regeneration is often misunderstood, especially in an implementation like the one. lotsa folks will probably not realize the creature only counts as having regenerated if the destruction replacement actually had to take place
also, it’d sound cooler to say “target creature is indestructible this turn” than “regenerate target creature,” and would add to the overall mirrortude by having both the word “indestructible” and “destroy” on the same card. such a change might require altering costs and rarity (they're not really commons to begin with)
great flavor. would say "each other" instead of just "each," but i guess it makes sense that a drunk could fight theyself
the choice WotC made to have a creature that fights itself deal the damage twice annoys me is all, but anyway
Sober Berserker seems a little strong, even if it's a rare
actually, now that i think about it, drunken pugilist seems quite strong even for a rare. the drawback isn't too bad really.
would probably add 1 to the cost of each card
tying the other fours color together through green is lovely.
why are these instants that're only castable during upkeep? just make them sorceries. i guess you don't want them to be cast the same turn they're drawn as a little drawback? might irk players a bit
would change "creatures you don't control lose indestructible until end of turn" since indestructible isn't an ability and can't be lost by that wording.
instead would say something like "indestructible creatures your opponents control can be destroyed this turn as though they weren't indestructible" or maybe "indestructible your opponents control are destructible this turn" would be cool.
ok, let’s go with arbitraryarmor for the win, followed closely by lemonator
current challenge: planeswalker with converted mana cost 2 or less
Florence, the Brawler WR
Planeswalker - Florence
+1: Deal 1 damage up to one target creature and tap it.
0: Florence gets Absorb 3 until the beginning of your next untap step.
-3: You get an emblem with: "Whenever a permanent you control deals damage, double that damage."
1
(Based off of fighting games)
Planeswalker - Frodo
+1: Target Opponent gains control of Frodo, Hobbit of the Shire.
-2: Place a 0/1 colorless Gollum token with "Gollum attacks each turn if able. Whenever Gollum attacks but isn't blocked, it's controller loses 3 life."
-8: You gain an Emblem that says "If an opponent controls Frodo, Hobbit of the Shire but does not own him, you gain control of their turn during their upkeep step."
3
IIW: Permanents that create Planeswalker tokens
Planeswalker — Markhov (M)
+1: Up to two target creatures get -1/-1 until end of turn.
+1: Target creature gains deathtouch until end of turn.
-6: For each creature in target player's graveyard, put a 1/1
colorless Spirit token with flying into the battlefield.
Loyalty: 3
IIW: a 6/6 for cmc 4
Planeswalker - Lisothi
The “planeswalker uniqueness rule” doesn’t apply to Lisothi.
+1 Lisothi becomes a copy of target noncreature permanent until end of turn.
-1 Lisothi becomes a copy of target creature until end of turn.
-5 Destroy target creature, then put a copy of Lisothi on the battlefield.
2
IIW: spirit mikaeus,
Planeswalker - Ib (M)
+1 Put a 1/1 goblin creature token into the battlefield.
-1 Sacrifice a goblin, then put 2 1/1 goblin creature tokens into the battlefield
-8 Sacrifice all goblins you control. ~ deals X damage to target player, where X is 2 times the number of goblins sacrificed this way
2
Guild ability being used by another guild
Graveyard effects
Done:
1 Mana Legendary Permanent
Kamigawa re-done
Planeswalker - Tira (M)
0 Each player draws a card
0 Tap target non-land permanent an opponent controls. Then that player may tap a target non-land permanent you control. These permanents don't untap during their next respective untap steps.
-1 Each player may only untap up to one land during their next untap step
3
IIW: A high-costed equipment (I want it big, but make sure it isn't nutso-broken with Stoneforge. So a high equip cost or a benefit for casting or something)
A Squirrel Wizard
A G?? (1-3 colors, including green) legendary creature with its main strat based on not attacking
Holy power level..
You: Land, go.
Opp: Land, go.
You: This guy, -1 sac your land.
Opp: Land, go.
You: -1 sac your land.
You are down one card, they are down 2. You are at 3 lands, they are at none.
They scoop.
2 damage is a lot too early game, especially at a +2..
A Squirrel Wizard
A G?? (1-3 colors, including green) legendary creature with its main strat based on not attacking
Planeswalker, Varash {M}
+1: All players lose 1 life
+3: You lose 3 life
-7: Sacrifice Varash, the Restless. Put a 6/6 black Lich token in play with indestructible and lifelink
[3]
IIW: Sig
Club Flamingo win: 1, 2, 3, 4, 5, 6, 7,
8, 9
The Winner is Judge win: 1, 2
Winner is also Judge win: 1, 2
Planeswalker - Nur (MR)
Nur Varis enters the battlefield with X loyalty counters on her.
Nur Varis has all activated abilities of other planeswalkers you control.
<-1>: Scry 1, then draw a card.
[0]
iiw: new twists on old mechanics
Interesting design. Well, first of all, the +3 should come before the +1. Second, if you don't get the ultimate off, it's a pretty lame card. The +3 penalty thing is kinda cool, but it's a
onetwo trick pony in the end. Also, the token formatting is incorrect; it should be "Put a 6/6 black Lich creature token with lifelink that's indestructible onto the battlefield."Too good. Were this perhaps three mana it would be balanced (and it would remind me of Ajani a little bit). The plus ability can't always be activated. The +1 isn't good at protecting itself persay, which is good, but the -2 is really good, especially on a 3-loyalty PW. I would play this just for the -2. I'd say you need to tone the card down a bit.
Turn 1 Simian Spirit Guide, this, -1. Nice land opponent.
You can't have random and target on the same card. It doens't work that way. The -5 is rather underwhelming. Also, it really shouldn't be a +2; that's reserved for the more expensive planeswalkers. Next.
Tira, the Mirrored. Interesting design and a cool way to balance the card. I wouldn't say that it's really good, but I can't say that I'm not a little nervous about it. Regardless, a cool card and well done.
The plus ability is fine, the minus ability seems way too narrow. The cost should be :symg::symw:, not WG. The third ability should say "Return two target creature cards among graveyards onto the battlefield under your control." Not a bad design overall.
goblin tribal go
No really, this seems too powerful. Mr. T has a + ability that can end up hurting you. Plussing to make a token is too good. Plussing to make a goblin token is too powerful. Also, how is the -1 ability different from the +1? You get a morbid trigger and that's all, unless you don't have any out yet, in which case it's Krenko's Command. The ultimate is pretty bad; let's launch my field to do 2 damage per token. I can see how it could be useful in a locked board, but it seems win-more most of the time.
FOUR ABILITIES? THIS IS MADNESS! THIS... IS...
well, you get it.
Fairly linear. It's actually quite powerful, however. +1 can be anything from turning him into a reflecting pool or something similar to any other noncreature permanent. Do note that using his +1 targeting another planeswalker will kill them both. As will the -2. It just seems like a forced design at the end of the day.
+1 is a little on the too good side.. Other +1 is fine. -6 seems fine. If only you didn't have that first ability... fairly linear card, however. Definite death theme, well designed.
+1 Frodo takes a trip to Mordor and is never seen again.
+1 is pretty good, almost too good. I really like the 0 ability. The -3 is really powerful. Like, you get one of these off and you win. Especially as soon as turn 3. And given how he protects himself, well... it's far too good.
Next challenge: A 6/6 creature with a CMC of four.