Delve into Dread2UUB
Sorcery R
Each player puts the top seven cards of his or her library into his or her graveyard.
Draw a card for each non-creature, non-land card put into a graveyard this way.
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IIW:
Multicolored millcards in something other than dimir.
Thanks Cypher. The flavor text is actually an ancient Greek poem describing Cerberus as a dog of 50 heads
Whelp that fills my daily quota of awesome for the day.
Also I'm in a silly mood... so unhinged card for my submission this week.
Stacked Hand2UU
Enchantment
As an additional cost to play Stacked Hand, target opponent gains control of X dollars from your wallet.
Your max hand size is now 7 plus X.
If Stacked Hand leaves play, return all dollars back to wallets under owners control.
IIW: Design rules text for a keyword called Break. Then design a card around it (obvs).
1. Design a new Ravnica mechanic for one of the old guilds and make a card around it.
2.Design a mono-colored card using two Ravnica mechanics that both come from the color you're using.
3. Blow up a land.
Winner is Judge Wins: 12345
Pop QuizWWWW
If target player had 7 or less hours of sleep last night, they lose the game. "Tomorrow's Monday, it's not like we have a test or anything."
Delve into Dread2UUB
Sorcery R
Each player puts the top seven cards of his or her library into his or her graveyard.
Draw a card for each non-creature, non-land card put into a graveyard this way.
Ohoh, this is huge in multiplayer. In 1v1 it looks quite balanced. Very original
Burn the unwise1RR
Instant (R)
Burn the unwise deals X damage to target player or target creature that player controls where X is 7 minus the number of cards in their hand.
IIW: a lord for a creature type that hasn't had one before.
Hehehe, I designed a card like this some time ago. I opted to go with only creature, though, since it looks quite OP if it can target a player
Stacked Hand2UU
Enchantment
As an additional cost to play Stacked Hand, target opponent gains control of X dollars from your wallet.
Your max hand size is now 7 plus X.
If Stacked Hand leaves play, return all dollars back to wallets under owners control.
Ugh, unplayable in Europe Spellbook is OP compared to this
Pop QuizWWWW
If target player had 7 or less hours of sleep last night, they lose the game. "Tomorrow's Monday, it's not like we have a test or anything."
Entrancer's Gaze3UU
Sorcery (R)
Spell siphon (You may play this card as though it had flash by exiling a card from your hand and paying the difference in mana costs between this card and the exiled card.. Mana cost includes color.)
Gain control of target creature. (This effect lasts indefinately.)
Manaflux Baloth3UG
Creature - Beast R
Trample
:symtap:: Counter target spell you cast. If that spell is countered this way, put X +1/+1 counters on Manaflux Baloth, where X equals that spells converted mana cost.
3/3
Natural Selection G
Instant
Random creature you control gets +5/+5 until end of turn if that creatures converted mana cost is an even number. If not, sacrifice Natural Selection. Some were born for greatness, the rest just...sort themselves out.
IIW: Design rules text for a keyword called Break. Then design a card around it (obvs).
1. Design a new Ravnica mechanic for one of the old guilds and make a card around it.
2.Design a mono-colored card using two Ravnica mechanics that both come from the color you're using.
3. Blow up a land.
Winner is Judge Wins: 12345
Just because something doesn't work by mtg rules doesn't mean it can't be speculated on for fun. It could be the challenge was misinterpreted but either way its not like there's a rule on the forum saying don't think outside the mtg box.
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^ Done by ME! (My first banner)
IIW:
1. Design a new Ravnica mechanic for one of the old guilds and make a card around it.
2.Design a mono-colored card using two Ravnica mechanics that both come from the color you're using.
3. Blow up a land.
Winner is Judge Wins: 12345
Spell Converter1UG
Enchantment (R)
Exile target spell you control: Add X mana of any color to your mana pool, where X is the converted mana cost of that spell.
Potentiatog UBR
Creature - Atog (R)
Discard an instant or sorcery: Potentiatog gets +2/+2 until end of turn.
Exile an instant or sorcery from your graveyard: Potentiatog gets +1/+1 until end of turn, if that card had flashback, Potentiatog gets +2/+2 until end of turn instead.
2/3 It only feeds on what could be.
Mystic Revisionary 1GU
Creature - Human Cleric (R)
Exile a spell you control with converted mana cost X, t: Reveal the top X cards of your library. You may put a land card revealed this way onto the battlefield tapped. Shuffle the rest into your library.
Changing one's mind doesn't have to mean being wrong in the first place.
1/4
a card that costs nAB, where n is an odd integer and A and B are enemy-colored mana symbols (no hybrids)
Seeing as how this thread has been down for... 3 days? (And I'm impatient) I'm gonna roll an 8-sided die to determine the winner if that's okay with everyone as I'd like to keep this thread alive xD.
Rolled a: 6 Believe me or dont but the next challenge is Indigni's: Fortifications!
Private Mod Note
():
Rollback Post to RevisionRollBack
^ Done by ME! (My first banner)
IIW:
1. Design a new Ravnica mechanic for one of the old guilds and make a card around it.
2.Design a mono-colored card using two Ravnica mechanics that both come from the color you're using.
3. Blow up a land.
Winner is Judge Wins: 12345
genetically modified crops
artifact - fortification
fortified land is green and blue
whenever fortified land becomes tapped, it's controller may add one mana of any color to their mana pool.
fortify
Combustion Engine2
Artifact - Fortification (R)
Whenever fortified Land becomes tapped, it deals 1 damage to you.
Fortified Land has: "R,T,Sacrifice this Land: This Land deals 3 damage to target creature or player."
Fortify 3
Mirrored Landscape2
Artifact - Fortification
Fortified land has "t: Each other land you control becomes a copy of this land until end of turn."
Fortify 2
IIW: Choose a card at random, then make its mirrored pair
Auriok Barracks3
Artifact - Fortification
Fortify 1W
Whenever enchanted land becomes tapped, put a 1/1 white human soldier creature token onto the battlefield.
Private Mod Note
():
Rollback Post to RevisionRollBack
IIW:
Multicolored millcards in something other than dimir.
Blinkmoth Serum Vat2(U/R)
Artifact - Fortification
Fortify (U/R)(U/R)
Whenever you tap fortified land to pay for an ability, discard a card.
Fortified land has "t: Draw two cards."
Locus Guardian Essence3
Artifact - {C}
Fortify 1
Fortified land is an X/X colorless Locus creature, where X is the number of each Locus in the battlefield. It's still a land 'This place is now awakened, the eyes and arms of the one who watches'
<- Greek
If you don't mind, in order to not coincide with another game, I'd like to choose another challenge: Number 7 in a card with casting cost up to 4
Club Flamingo win: 1, 2, 3, 4, 5, 6, 7,
8, 9
The Winner is Judge win: 1, 2
Winner is also Judge win: 1, 2
Sorcery R
Each player puts the top seven cards of his or her library into his or her graveyard.
Draw a card for each non-creature, non-land card put into a graveyard this way.
Multicolored millcards in something other than dimir.
Whelp that fills my daily quota of awesome for the day.
Also I'm in a silly mood... so unhinged card for my submission this week.
Stacked Hand 2UU
Enchantment
As an additional cost to play Stacked Hand, target opponent gains control of X dollars from your wallet.
Your max hand size is now 7 plus X.
If Stacked Hand leaves play, return all dollars back to wallets under owners control.
IIW: Design rules text for a keyword called Break. Then design a card around it (obvs).
^ Done by ME! (My first banner)
1. Design a new Ravnica mechanic for one of the old guilds and make a card around it.
2.Design a mono-colored card using two Ravnica mechanics that both come from the color you're using.
3. Blow up a land.
Winner is Judge Wins:
1 2 3 4 5
Artifact
Spells with converted mana cost 7 or more cost you cast cost 3 less to cast.
iiw: spell sacrifice
Club Flamingo win: 1, 2, 3, 4, 5, 6, 7,
8, 9
The Winner is Judge win: 1, 2
Winner is also Judge win: 1, 2
Pop Quiz WWWW
If target player had 7 or less hours of sleep last night, they lose the game.
"Tomorrow's Monday, it's not like we have a test or anything."
IIW: I'm not going to lol, but Uncards
Go ahead and run, you'll only die tired.
Those who might never meet are pooled together
Ohoh, this is huge in multiplayer. In 1v1 it looks quite balanced. Very original
Hehehe, I designed a card like this some time ago. I opted to go with only creature, though, since it looks quite OP if it can target a player
Ugh, unplayable in Europe Spellbook is OP compared to this
YES PLEASE! As a Timmy I find this delightful. Packing a deck with 7-mana-cost spells is a cost for playing this spell by itself
Cool idea, too difficult to judge
Club Flamingo win: 1, 2, 3, 4, 5, 6, 7,
8, 9
The Winner is Judge win: 1, 2
Winner is also Judge win: 1, 2
Sorcery (R)
Spell siphon (You may play this card as though it had flash by exiling a card from your hand and paying the difference in mana costs between this card and the exiled card.. Mana cost includes color.)
Gain control of target creature. (This effect lasts indefinately.)
Atrius' Posts 1W
Instant
You win target thread. If you aren't Atrius, Atrius wins that thread instead.
"Wait, can you actually win a thread?" - Atrius.
Creature - Beast R
Trample
:symtap:: Counter target spell you cast. If that spell is countered this way, put X +1/+1 counters on Manaflux Baloth, where X equals that spells converted mana cost.
3/3
Multicolored millcards in something other than dimir.
Instant (R)
As an additional cost to cast Warped Aether, sacrifice two spells you control.
Take an extra turn after this one.
IIW: Pick a random card, then make its mirrored pair
Instant
Random creature you control gets +5/+5 until end of turn if that creatures converted mana cost is an even number. If not, sacrifice Natural Selection.
Some were born for greatness, the rest just...sort themselves out.
IIW: Design rules text for a keyword called Break. Then design a card around it (obvs).
^ Done by ME! (My first banner)
1. Design a new Ravnica mechanic for one of the old guilds and make a card around it.
2.Design a mono-colored card using two Ravnica mechanics that both come from the color you're using.
3. Blow up a land.
Winner is Judge Wins:
1 2 3 4 5
http://wiki.mtgsalvation.com/article/Sacrifice
or perhaps clarify the challenge?
^ Done by ME! (My first banner)
1. Design a new Ravnica mechanic for one of the old guilds and make a card around it.
2.Design a mono-colored card using two Ravnica mechanics that both come from the color you're using.
3. Blow up a land.
Winner is Judge Wins:
1 2 3 4 5
Enchantment (R)
Exile target spell you control: Add X mana of any color to your mana pool, where X is the converted mana cost of that spell.
Creature - Atog (R)
Discard an instant or sorcery: Potentiatog gets +2/+2 until end of turn.
Exile an instant or sorcery from your graveyard: Potentiatog gets +1/+1 until end of turn, if that card had flashback, Potentiatog gets +2/+2 until end of turn instead.
2/3
It only feeds on what could be.
IIW: Fortifications
Creature - Human Cleric (R)
Exile a spell you control with converted mana cost X, t: Reveal the top X cards of your library. You may put a land card revealed this way onto the battlefield tapped. Shuffle the rest into your library.
Changing one's mind doesn't have to mean being wrong in the first place.
1/4
a card that costs nAB, where n is an odd integer and A and B are enemy-colored mana symbols (no hybrids)
Rolled a: 6 Believe me or dont but the next challenge is Indigni's: Fortifications!
^ Done by ME! (My first banner)
1. Design a new Ravnica mechanic for one of the old guilds and make a card around it.
2.Design a mono-colored card using two Ravnica mechanics that both come from the color you're using.
3. Blow up a land.
Winner is Judge Wins:
1 2 3 4 5
Artifact - Fortificaltion (R)
Sarcrifice fortified land: Minefield Implant deals 3 damage to each attacking creature.
Fortify (2/R)
IIW: nonbasic land
artifact - fortification
fortified land is green and blue
whenever fortified land becomes tapped, it's controller may add one mana of any color to their mana pool.
fortify
IIW: phyrexian mana
Artifact - Fortification (U)
Fortified Land is a 3/3 black artifact creature that's still a land.
Fortify swamp 2
IIW: A rare/mythic with 6 or fewer words of text (Time Stop, Progenitus first line etc.)
Artifact - Fortification (R)
Whenever fortified Land becomes tapped, it deals 1 damage to you.
Fortified Land has: "R,T,Sacrifice this Land: This Land deals 3 damage to target creature or player."
Fortify 3
IIW: A red, black, or red/black Angel
Cockatrice is still going strong over at http://www.woogerworks.com[/B]
Ghostly Battlefield
The Winner is Judge [2]
Chasay, Caller of Fire
Skaab Corpse Looter
[B]This Winner is also Judge [0]
Artifact - Fortification
Fortified land has "t: Each other land you control becomes a copy of this land until end of turn."
Fortify 2
IIW: Choose a card at random, then make its mirrored pair
Artifact - Fortification
Fortify 1W
Whenever enchanted land becomes tapped, put a 1/1 white human soldier creature token onto the battlefield.
Multicolored millcards in something other than dimir.
Artifact - Fortification
Fortify (U/R)(U/R)
Whenever you tap fortified land to pay for an ability, discard a card.
Fortified land has "t: Draw two cards."
IIW: "Equipment" for enchantments.
Draft my cube! (630 cards)
Artifact - {C}
Fortify 1
Fortified land is an X/X colorless Locus creature, where X is the number of each Locus in the battlefield. It's still a land
'This place is now awakened, the eyes and arms of the one who watches'
IIW: Sig
Club Flamingo win: 1, 2, 3, 4, 5, 6, 7,
8, 9
The Winner is Judge win: 1, 2
Winner is also Judge win: 1, 2