Axiom, the Clockwork God12
Legendary Artifact Creature-Golem Incarnation
Axiom is indestructible. xx, :symtap:: Put X time counters on target creature, it gains Vanishing. X cannot be less than 1.
Whenever a time counter is removed from a card you own, you may draw a card.
6/6
Axiom, the Clockwork God12
Legendary Artifact Creature-Golem Incarnation
Axiom is indestructible. xx, :symtap:: Put X time counters on target creature, it gains Vanishing. X cannot be less than 1.
Whenever a time counter is removed from a card you own, you may draw a card.
6/6
Wow, that's quite cool.
Vanishing is kinda an aggro ability though, by the time a vanishing-based deck has 12 mana, it's probably run out of steam. Draw cards is certainly good for a vanishing deck though, no doubt it needs to make up for the card disadvantage of the mechanic.
I could see the activated ability alone on a cheaper noncreature artifact, maybe with mana cost 5. I like how that ability can harm opponents or help and your teammates equally.
Corrupted Magistrate1W
Creature — Human Advisor {U} 1, Tap an untapped artifact you control: Tap target creature. "The city you've built here, your greatest strength, shall be your greatest foe."
1/2
Yeah, um... I suppose. Hope it plays nice and fun. At this mana cost and activation cost I worry. Suspect it'll be picked quite highly in draft.
Emissary of the Grid1WW
Creature — Human Artificer {R}
First strike
You may attach Equipment you control to creatures you don't control. (You still control the equipment.)
2/2
Funny combo with Steamcaller's Rig. An interesting dud rare.
Airship Captain2U
Creature — Human Artificer {U}
Flying
Whenever Airship Captain attacks, if it's equipped, target creature you control gains flying until end of turn. "All aboard to Durnswick! All aboard!"
2/2
Sewer Scrapper1B
Creature — Human Rogue {U}
Sewer Scrapper can't block.
When Sewer Scrapper dies, you may return target artifact card from your graveyard to your hand. "It's not pretty, but we make do with what we can."
2/1
Yeah, alright, that's interesting. I'd have to playtest it to see if it would work the way we hope it'd work. Seems like it might.
Blacksmoke Demon4BB
Creature — Demon {R}
Flying B: Sacrifice Blacksmoke Demon. If you do, return a creature card named Blacksmoke Demon from your graveyard to the battlefield at the beginning of the next end step.
5/5
Huh. That's a very interesting form of regeneration/blinking. I'd like to see a smaller version of this at common or uncommon, because it's makes me sad to think of pulling this thing in draft and being unable to proper use its very cool ability.
Vicious Yaphound1R
Creature — Hound {C}
Vicious Yaphound can't be blocked by creatures with power 2 or less.
2/1
A nice red counterpart to blue's Sneaky Homunculus and such. A bit strong though. This is very effective evasion for a two cost two power creature. Might be better as an uncommon.
Hand of the Resistance3R
Creature — Human Warrior Rebel {U}
Haste 2R: Hand of the Resistance gets +X/+X until end of turn, where X is the number of artifacts your opponents control.
2/2
Hmm. [X] matters mechanics bore me a bit, especially when they're so blatant. I feel a hoser could have been implemented more naturally.
I dunno, that's a lot about this that just isn't my kinda card.
Nexus of the Resistance2R
Creature — Human Warrior Rebel {R}
Activated abilities of Rebels you control cost 2 less to activate.
You may activate abilities of Rebel creatures you control as if those creatures had haste.
3/2
I like rebel-searching, except for the goddamn shuffling. Jesus with the shuffling! Nice design though. Very nice.
Persecuted Druid1G
Creature — Human Druid Rebel {C} G,T: Target creature gets +1/+1 until end of turn. His teachings go unwanted, but his lessons are still learned.
2/2
Creeping IvyGG
Creature — Plant {R}
Trample
Creeping Ivy gets +1/+1 for each Ivy counter on a permanent.
At the beginning of your upkeep, put an Ivy counter on target artifact without an Ivy counter on it.
0/1
Of course, I'm sure you know perfectly well all those arguments against this kinda book-keeping.
Commuter Zeppelin4U
Artifact — Equipment {U}
Creatures you control have flying.
Equipped creature gets +3/+3.
Equip 3
Yeah... I dunno, the flavor sure seems weird here, and it's odd mechanically as well. There had to be a zeppelin though, so here it is. A bit of a lead zeppelin though, in the way it doesn't fly with me.
Grafted Tank Hammer 4
Artifact - Equipment
Equipped creature gets +6/+1 and has trample.
When Grafted Tank Hammer becomes attached to a creature, put a -1/-1 counter on that creature.
Equip 4
Hey, that's pretty interesting. I don't know that the -1/-1 counter is going to matter much of the time, since once this is equipped you want to keep it equipped anyway. Of course, you'll want to equip elsewhere is the creature dies, but still the counter doesn't matter in that case either.
Something could be done with the general idea though, I'm sure.
Ah, this mechanic might have some merit. They say, though, that drawback mechanics don't tend to be popular or inspiring. This is understandable, no? Putting a word on a lot of cards that only functions as a limitation doesn't really get the juices flowing.
Goblin Slugger-Wrench2
Artifact- Equipment (R)
Equipped creature gets +2/+0
Equipped creature has "T, Sacrifice two artifacts: Return target artifact card from your graveyard to your hand."
Equip 3 "Ah, just smash a couple of these whatchits together, and you got a brand new whosamajiggy!"
I approve of your username.
Nice first entry, quite good, actually. Not much of a rare, would be sad to pull this as a rare. Uncommon would make sense, maybe. I like that the wrench gives you the option to toss itself as part of the cost if really need be to grab something vital.
Nortoric Magnet2
[U]Artifact[/U] [u] 3, T: Gain control of target artifact. Nortoric Magnet can't untap while it's on the battlefield. When it leaves the battlefield, untap Nortoric Magnet.
Solid, playable, printable. Not too original, but likable.
Purity-C133BW
Legendary Artifact Creature - Angel
Flying, Exalted, Lifelink
At the beginning of your upkeep, target player loses 2 life and you gain 2 life. "Humans in sector A7. Cleansing will commence."
4/4
Gotta love metal angels. An evocative staple of MTG.
This card is cool and all that. Might drop the exalted, it's just a little busy.
Vicious, Rebel Leader2RU
Legendary Creature - Human Rebel
When ~ comes into play draw a card and discard a card.
All other Rebels you control have protection from Artifacts.
3/3
The world suggested intrigues me. The card feels too much like it's trying to fill up space in a set.
Hydrogen Dirigible3
Artifact Creature - Construct (u)
Flying.
When Hydrogen Dirigible becomes the target of a spell or ability, sacrifice it. If you do, Hydrogen Dirigible does 2 damage to each creature and player. "Sure it's dangerous but this cutting edge technology will revolutionize travel, you mark my words."
2/3
Gotta have dem dirigibles in da steampunkland.
A clever card, useful in its popability, though also risky.
Hasten Clock6UR
Enchantment (R)
When Hasten Clock enters the battlefield choose a phase:untap, draw, upkeep, precombat main phase, combat phase, postcombat main phase, or end step.
Players skip those phases.
It doesn't need to cost quite that much. Although, the control-strength of being able to stop draws or untaps certainly warrants a high price.
Chooses one main phase or the other won't have much effect will it? But, at least, it's not as mean as shutting both off would be.
This card doesn't seem very fun, and its uses are limited.
Rogue of Dungeons (U/B)(U/B)x
creature- rogue [r]
Shroud
When Rogue of dungeons enters the battlefield you may search your library for x trap cards and put them into your graveyard.
You may cast trap cards from your graveyard as if they were in your hand.
1/x+2
Um, being able to cast the same instants and sorceries from your graveyard repeatedly brings with it the real chance of breaking the game.
If you exiled the traps and were able to cast those exiled traps as long as the rogue was on the table, that would be a bit less scary.
Cybernetic Heart2
Artifact {MR}
Hexproof
Cybernetic Heart enters the battlefield with charge counters equal to your life total.
Whenever you would lose life, remove that many charge counters from Cybernetic Heart instead.
When there are no charge counters on Cybernetic heart, if it is on the battlefield, you lose the game.
OMG, so breakable. Geez with the hexproof, that's just icing on the broken-ass cake, my good sir. Two mana? So, drop this when you still have 17 or more life, absorb damage for awhile, bounce it to your hand then replay while you still have 17 life...
Megiddo Vs Rudyard, in which Megiddo is Ravnica and Rudyard is Alara2
Tribal Artifact Sorcery - Worm Wurm Forest Aura
Target Megiddo fights target Rudyard. Megiddo wins.
In the mean time I'm holding.
Private Mod Note
():
Rollback Post to RevisionRollBack
If you're having creature problems I feel bad for you son
You got 99 attackers but I'm blocking with 1.
The Winner is Judge | 7
This Winner is Also Judge | 6
Club Flamingo | Lots
So the next challenge is Alara + Ravnica. What I was thinking of when I designed the challenge was combining Guild and Shard mechanics but feel free to do whatever you want as long as it still fits the challenge.
Private Mod Note
():
Rollback Post to RevisionRollBack
A silent evil where there shouldn't be another.
This awesome signature is tbe work of DNC at Heroes of the Plane Studio!
Unwavering Assassin1BR
Creature - Assassin (R) 1U Tap target creature. T Destroy target tapped creature.
Unearth 2BR (2RB: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.) Failure to the guild is inexcusable, even in death.
1/1
Sarcophagean Scribe1B
[U]Creature - Human Advisor[/U] [u]
When Sarcophagean Scribe enters the battlefield, discard a card. If you do, draw a card.
Dredge 0
Swampcycling 3
1/1
Private Mod Note
():
Rollback Post to RevisionRollBack
Quote from ClockworkSwordfish »
Had semenulative upkeep before it was fashionable. Look what you forced me to do, Wizards! IT DIDN'T HAVE TO GO DOWN LIKE THIS!
Quote from LandBoySteve »
Like I said, I can only go by my own experience, which is now 18 years. Kind of disheartening when you think you know something and you find out that you're a notch below a low grade moron.
Lets say that Izzet begins to fiddle around with zombies..
Steamboiled Zombie1(U/R)B
Creature - Zombie UC Haste
Whenever you play an instant or sorcery or unearth Steamboiled Zombie, Steamboiled Zombie gets +3/-1 until end of turn.
Unearth UBR
2/2 "These new zombies are quite apt at doing the menial labor tasks in the tunnels. Of course, there are a few accidents..." - Simic Overseer.
Vitu-Ghazi Behemoth6GW
Creature- Beast (R)
Convoke (Each creature you tap while casting this spell reduces its cost by 1 or by one mana of that creature's color.)
When ~ enters the battlefield, put X 1/1 green Saproling creature tokens onto the battlefield, where X is equal to the total power of tapped creatures you control. "This beast will serve our purpose well. Rally, my children!" - Chorus of the Conclave
5/5
Nacatl Shaman, Boros Ensign :4mana::symr::symw: Creature- Human Elder {R}
First strike
~ gets +1/+1 if you control a Forest. Radiance––– Whenever Shaman of the Boros attacks, choose a color. Target creature and each other creature that shares a color with it gain haste and trample until end of turn.
3/3
Shielding Sphinx4WU Artifact Creature - Sphinx (R)
Flying 1WU: Counter target spell or ability that targets another artifact you control.
Forecast — WU, Reveal Shielding Sphinx from your hand: Target artifact you control gains hexproof until end of turn. (Activate this ability only during your upkeep and only once each turn.) "Law of Esper, statue of the Azorius."
5/5
Undying Mistake2UBR
Creature - Zombie Weird (M)
Fear
When ~ is put into exile, return it to its owners hand.
Transmute 1UB
Unearth 1UBR
3/4 The Simic asked the Izzit to make them an even greater unlife to show to the Golgari. Sadly the Izzit forfilled their wish.
Rampaging Collodon3RG
Creature - Beast
Bloodthirst 2, trample
At the beginning of your upkeep, if you control a creature with power 5 or greater, you may put a 3/3 green Beast creature token onto the battlefield.
3/3
Private Mod Note
():
Rollback Post to RevisionRollBack
If you're having creature problems I feel bad for you son
You got 99 attackers but I'm blocking with 1.
The Winner is Judge | 7
This Winner is Also Judge | 6
Club Flamingo | Lots
Rakdos Engine2BR
Artifact (R) T, Discard a card: ~ deals 2 damage to target creature. Hellbent — As long as you have no cards in hand, each creature card in your graveyard has unearth, where the unearth cost is equal to its mana cost.
Legendary Artifact Creature-Golem Incarnation
Axiom is indestructible.
xx, :symtap:: Put X time counters on target creature, it gains Vanishing. X cannot be less than 1.
Whenever a time counter is removed from a card you own, you may draw a card.
6/6
IIW: Alara + Ravnica
This awesome signature is tbe work of DNC at Heroes of the Plane Studio!
Magic Wars: DaesseclusMagic Wars Reboot Race:Emesmaa
Orammis Bhasir
Asirri Rokhane
Ursinus Koliel
If I win a Winner is Judge-type game and forget an IIW:
2. Stockholm Syndrome
If I win a Winner is Judge-type game and forget an IIW:
2. Stockholm Syndrome
Wow, that's quite cool.
Vanishing is kinda an aggro ability though, by the time a vanishing-based deck has 12 mana, it's probably run out of steam. Draw cards is certainly good for a vanishing deck though, no doubt it needs to make up for the card disadvantage of the mechanic.
I could see the activated ability alone on a cheaper noncreature artifact, maybe with mana cost 5. I like how that ability can harm opponents or help and your teammates equally.
That's an awkward power/toughness imbalance at common. Might make things slightly difficult to keep track of. It's otherwise OK.
Yeah, um... I suppose. Hope it plays nice and fun. At this mana cost and activation cost I worry. Suspect it'll be picked quite highly in draft.
Funny combo with Steamcaller's Rig. An interesting dud rare.
A sensible colorshift. Sadly, this one can't block and then regenerate itself. But, it's common where Metallurgeon is uncommon. So, yeah, OK.
Hmm.
Makes sense, I guess.
Cool, I like it. I could see these kinda thing being implemented a lot of different ways as well.
Intimidate is an icky mechanic, IMHO.
Yeah, alright, that's interesting. I'd have to playtest it to see if it would work the way we hope it'd work. Seems like it might.
Huh. That's a very interesting form of regeneration/blinking. I'd like to see a smaller version of this at common or uncommon, because it's makes me sad to think of pulling this thing in draft and being unable to proper use its very cool ability.
A nice red counterpart to blue's Sneaky Homunculus and such. A bit strong though. This is very effective evasion for a two cost two power creature. Might be better as an uncommon.
Hmm. [X] matters mechanics bore me a bit, especially when they're so blatant. I feel a hoser could have been implemented more naturally.
I dunno, that's a lot about this that just isn't my kinda card.
I like rebel-searching, except for the goddamn shuffling. Jesus with the shuffling! Nice design though. Very nice.
Fair enough. Some day this will likely see print.
Yep yep. Put that singleton in the toolbox for searching.
Of course, I'm sure you know perfectly well all those arguments against this kinda book-keeping.
This one's my favorite of this batch! Flowstone equipment, hell yes.
Demonspine Whip is one of my favorite equipment.
Yeah... I dunno, the flavor sure seems weird here, and it's odd mechanically as well. There had to be a zeppelin though, so here it is. A bit of a lead zeppelin though, in the way it doesn't fly with me.
This doesn't enter the 'field tapped? I dunno. I dunno. Nuts/bolts need tightening. Weirdnesses here, not pulled off so well.
Hey, that's pretty interesting. I don't know that the -1/-1 counter is going to matter much of the time, since once this is equipped you want to keep it equipped anyway. Of course, you'll want to equip elsewhere is the creature dies, but still the counter doesn't matter in that case either.
Something could be done with the general idea though, I'm sure.
Ah, this mechanic might have some merit. They say, though, that drawback mechanics don't tend to be popular or inspiring. This is understandable, no? Putting a word on a lot of cards that only functions as a limitation doesn't really get the juices flowing.
I approve of your username.
Nice first entry, quite good, actually. Not much of a rare, would be sad to pull this as a rare. Uncommon would make sense, maybe. I like that the wrench gives you the option to toss itself as part of the cost if really need be to grab something vital.
Solid, playable, printable. Not too original, but likable.
Gotta love metal angels. An evocative staple of MTG.
This card is cool and all that. Might drop the exalted, it's just a little busy.
The world suggested intrigues me. The card feels too much like it's trying to fill up space in a set.
Gotta have dem dirigibles in da steampunkland.
A clever card, useful in its popability, though also risky.
Oh, the humanity!
It doesn't need to cost quite that much. Although, the control-strength of being able to stop draws or untaps certainly warrants a high price.
Chooses one main phase or the other won't have much effect will it? But, at least, it's not as mean as shutting both off would be.
This card doesn't seem very fun, and its uses are limited.
Fatespinner is more interesting.
Um, being able to cast the same instants and sorceries from your graveyard repeatedly brings with it the real chance of breaking the game.
If you exiled the traps and were able to cast those exiled traps as long as the rogue was on the table, that would be a bit less scary.
I like the idea here.
OMG, so breakable. Geez with the hexproof, that's just icing on the broken-ass cake, my good sir. Two mana? So, drop this when you still have 17 or more life, absorb damage for awhile, bounce it to your hand then replay while you still have 17 life...
Good golly, Miss Molly!
...
...
...
TransmutionOrchestra... You are the winner!
new challenge: Alara + Ravnica
>rate all 18 of my cards individually
o.0
Tribal Artifact Sorcery - Worm Wurm Forest Aura
Target Megiddo fights target Rudyard. Megiddo wins.
In the mean time I'm holding.
You got 99 attackers but I'm blocking with 1.
The Winner is Judge | 7
This Winner is Also Judge | 6
Club Flamingo | Lots
So the next challenge is Alara + Ravnica. What I was thinking of when I designed the challenge was combining Guild and Shard mechanics but feel free to do whatever you want as long as it still fits the challenge.
This awesome signature is tbe work of DNC at Heroes of the Plane Studio!
Magic Wars: DaesseclusMagic Wars Reboot Race:Emesmaa
Orammis Bhasir
Asirri Rokhane
Ursinus Koliel
Creature - Assassin (R)
1U Tap target creature.
T Destroy target tapped creature.
Unearth 2BR (2RB: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)
Failure to the guild is inexcusable, even in death.
1/1
Standard
GGRWolf Run RampRGG
BGGKessig Cage-PodGGB
WRMyrRW
In Construction:
RWUAmerican LiberationUWR
Modern
UGGrafty KrajGU
Creature - Plant Zombie C
Devour 1
Dredge 1
It feeds itself and its detritus feeds us.
1/1
[Clan Flamingo]
[U]Creature - Human Advisor[/U] [u]
When Sarcophagean Scribe enters the battlefield, discard a card. If you do, draw a card.
Dredge 0
Swampcycling 3
1/1
Steamboiled Zombie 1(U/R)B
Creature - Zombie UC
Haste
Whenever you play an instant or sorcery or unearth Steamboiled Zombie, Steamboiled Zombie gets +3/-1 until end of turn.
Unearth UBR
2/2
"These new zombies are quite apt at doing the menial labor tasks in the tunnels. Of course, there are a few accidents..." - Simic Overseer.
Multicolored millcards in something other than dimir.
Creature- Beast (R)
Convoke (Each creature you tap while casting this spell reduces its cost by 1 or by one mana of that creature's color.)
When ~ enters the battlefield, put X 1/1 green Saproling creature tokens onto the battlefield, where X is equal to the total power of tapped creatures you control.
"This beast will serve our purpose well. Rally, my children!" - Chorus of the Conclave
5/5
Creature- Human Elder {R}
First strike
~ gets +1/+1 if you control a Forest.
Radiance––– Whenever Shaman of the Boros attacks, choose a color. Target creature and each other creature that shares a color with it gain haste and trample until end of turn.
3/3
My name is Luke. I'm a casual MTG player.
Artifact Creature - Sphinx (R)
Flying
1WU: Counter target spell or ability that targets another artifact you control.
Forecast — WU, Reveal Shielding Sphinx from your hand: Target artifact you control gains hexproof until end of turn. (Activate this ability only during your upkeep and only once each turn.)
"Law of Esper, statue of the Azorius."
5/5
iiwsig
Creature - Zombie Weird (M)
Fear
When ~ is put into exile, return it to its owners hand.
Transmute 1UB
Unearth 1UBR
3/4
The Simic asked the Izzit to make them an even greater unlife to show to the Golgari. Sadly the Izzit forfilled their wish.
IIW - Make a card that works without a mana cost
Long live CLAN FLAMINGO
Make wall support cards or a legendary wall
Winner is also Judge = 2
Club Flamingo/Megiddo's Magic Pimp Shack = 4
Sorcery (M)
Replicate 1, cascade
IIW: Take any two plane's mechanics and make a card with them.
Artifact {R}
Convoke
Creatures you control get +1/+1 and have Exalted.
Take a mechanic from the pre-mirrodin era, and a mechanic after the mirrodin era, and create a card that flavorfully melds both mechanics.
Creature - Beast
Bloodthirst 2, trample
At the beginning of your upkeep, if you control a creature with power 5 or greater, you may put a 3/3 green Beast creature token onto the battlefield.
3/3
You got 99 attackers but I'm blocking with 1.
The Winner is Judge | 7
This Winner is Also Judge | 6
Club Flamingo | Lots
Artifact (R)
T, Discard a card: ~ deals 2 damage to target creature.
Hellbent — As long as you have no cards in hand, each creature card in your graveyard has unearth, where the unearth cost is equal to its mana cost.
Creature - Horror (U)
Transmute 1UB
Unearth 2R
5/2
IIW: Mana-hungry commons
Edit, if you want to post Oculus go ahead.
This awesome signature is tbe work of DNC at Heroes of the Plane Studio!
Magic Wars: DaesseclusMagic Wars Reboot Race:Emesmaa
Orammis Bhasir
Asirri Rokhane
Ursinus Koliel
[Clan Flamingo] Tier Archivist
[15:21] <@CC> Remember, if you argue, you are an idiot.
Untrophied Wins:
Perfect MCC Scores: 2
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