I made a two turn card a while ago, and ended up deciding to use a counter to mark which turn it was. Something like:
At the end of each player's turn, if there is a time counter on ~this~, remove it and that player takes an extra turn. Otherwise put a time counter on ~this~.
Not as elegant as a smooth templating, but I was worried about memory issues. I've been in enough games where we've had trouble even remembering whose turn it was, much less wether it was their first or second turn. The counter provides a way of keeping track.
Daily Grind - 3WW
Enchantment
If you would do something, you may do that instead. (Example: If you would draw a card, you may draw a card instead.)
-Just another day, another dollar, less taxes.
~Anon.
Enough Already! 2U
Instant
Enough Already! can't be countered by spells or abilities
If target opponent has played ten or more spells this turn, and you have played no other spells, the game ends in a draw. "If I wanted to play solitare, I wouldn't have left the house!" -Timmy, Power Gamer after yet another 15-card combo deck piloted by Johnny, Combo Player
Doldrums 1W
Sorcery
Gain forty life.
All activated abilities of permanents you control cost 3 more to play. (this effect does not end at end of turn)
All spells you play cost 3 more to play. (this effect does not end at end of turn) "Ehhh, can't be bothered."
Flavor : Isn’t doldrums a geographic zone ? it doesn’t fit with a sorcery. 6.
doldrums
n 1: a state of inactivity
Yes can be to do with geographic stuff, but that is obviously not what I meant.
Quote from ZeDorkSlipeur »
Design : It should be an enchantment, giving you 40 life when it comes into play. It should also say « Spells and activaties abilities you control cost 3 more to play », in one line. 4.
As an enchantment you can simply naturalise it and you net forty life, as a sorcery it requires some thought, that's why it's not an enchantment.
Quote from ZeDorkSlipeur »
Balance : This is terribly underpowered. Forty life is impressive, but it is totally useless if you can’t play anything while your opponents beats you down and improves his/her board position. 3.
Would you rather lose next turn or have to pay more for your spells? In a tourney this could force draws where you otherwise couldn't win, it's a useful card. If you are playing combo and you need an extra pile of life to survive long enough to get your infinite mana, again a useful card. Would also be useful with Epic spells. What if you played Test of Endurance and then this = you win the game turn seven w/out mana accel. This card cannot be written off as useless, it's not a game winner but it stops you losing the game, "winning is the process of not losing, longer than your opponents"-Anon (found it on some random website).
In conclusion, I demand that you re-asses this card, I have been unfairly judged!
Just to clarify, although it matters not for the scores
It is MORALE not moral.... a play on words
Moral: implies conformity to established sanctioned codes or accepted notions of right and wrong <the basic moral values of a community>.
Morale: the mental and emotional condition (as of enthusiasm, confidence, or loyalty) of an individual or group with regard to the function or tasks at hand.
As in: The Morale of the troops was low.
Funny on the Twilight, I even played magic in those days, but never once remember seeing that card.. I guess no one played it. But yeah if I knew about that card.. I'd give low points on originallity too.
yay first post! Anyway here it is... i know some people will really hate this...
Boing! 2U (you can change this to pink if you like)
Instant
Bounce target card. (Randomly change the zone of target card) When you fall into the trampoline pit, no one knows where you'll end up.
okay heres how it works: roll a dice
look at the number and find it here:
1- gets shuffled into its owners library
2- goes into its owners hand
3- goes onto the stack
4- goes into play
5- goes into its owners graveyard
6- gets removed from the game
you may also play that if it lands on its side it gets put into the removed from the freaking game forever zone. I chose this order for where it goes as you can remember it by which zone is used first: eg. you put your library there first, then your hand, then play a spell (stack) then a permanent goes into play, then dies, the something gets removed from the game.
instants and sorceries that would go into play are put into their owners graveyard
this can target any card in any zone.
(this ability was kinda made for an un- set but could work in a normal set. here are some other cards i was thinking of making with this ability [im only submitting the first one but these help give an idea of the ability]
Ultrabounce 6UU
Sorcery
Bounce all cards in all zones "I have no idea what the heck is going on. Lets just roll dice"
Rubber Goblin 2P
Creature - Goblin Statue
Defender
R: Rubber Goblin loses defender until end of turn.
Whenever Rubber goblin changes zone for a reason other than being played or Bouncing when all players can see it, Bounce it. )
anyway, bit of a long post, enjoy
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R&Ds sets: Jupiter(codname... not finished)
Saturn(codname... not started)
Uranus(codname... not started)
Quote from Poukis »
DAMN YOU ZOOMBINIMATT!!! We thought the exact SAME card. EXACTLY! SAME MANA COST!!!
Goblin Skirmisher
Creature - Goblin
Precedent: You play first. (At the beginning of the game, if Goblin Skirmisher is in your hand, you may reveal it. If you do, you play first in this game.)
1/1
Konstantinos's Command - :2mana::symw:
Instant
Creatures you control get +1/+2 until end of turn.
Saturate 5 (If you have five or more white mana in your mana pool, you may play this card without paying its mana cost.)
Sleeping Sentry 1WW
Creature- Human Guardian
Defender.
Spellflow 3- Sleeping Sentry gets +1/+2, gains vigilance, and loses defender. (Whenever Sleeping Sentry becomes the target of a spell or ability, put a flow counter on it. Sleeping Sentry has spellflow as long as there are 3 or more flow counters on it.)
2/3
Poison-Arrow Archer 3GG
Creature--Elf Archer (R) T: ~ deals 1 damage to target creature.
Venom 3 (Whenever this creature deals damage to a creature, destroy that creature unless its controller pays 3.)
3/4
To make it easier for the judge I'll put my post here with the others:
Mind Torturer :3mana::symb:
Creature - Minion Wizard (Uncommon) Vanillafy Nonland(As this card comes into play, you may choose a nonland permanent in play. That permanent loses all abilities, while this card is in play.) I scream, you scream, we all scream.
3/2
As for the Vanillafy mechanic, red might have Vanillafy Land , Green could have Vanillafy Enchantment and Vanillafy Artifact, White with Vanillafy Creature and various cards would be powerful, like this one, with Vanillafy Permanent , or Vanillafy Non(something) .
Bauble Study
Instant
Draw a card.
Impulse (As you draw this card, you may reveal it and play it for :0mana:.) "Just what I need, more Trinkets.." — Apprentice Wizard looking for study notes.
Mindeater Zombie1BB
Creature - Zombie
Fear
Islandlead: Whenever this creature deals damage to a player draw a card (If you control more Islands than your opponent whenever this creature damages a player you draw a card)
2/1 "It has no mind of it's own so it comes to eat yours"
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"Those who endure in the face of suffering, those whose faith shines long in evil days, they shall see salvation." -Song of All, canto 904
zoombinimatt
Boing
Oh god, please help me now. This is such a rules nightmare, but, you gave me exactly what I asked for, and that is something original. I don’t like the Exterme randomness of it, but than again, that’s part of the fun.
Flavor -7
Creativity - 9
Template - 5
Total 21/30
ZeDorkSlipeur
Enslave
Nice idea, it’s a keyword your thinking outside of the box. The template works well, and I do like the Idea. Flavorwise, it doesn’t work exactly the way you describe. It feels too much like a control creature ability.
Flavor 6
Creativity 8
Template 8
22/30
Puchik
Precident
Rules nightmare in the making. What happens if two or more players have this in there oppening hand? Does it come down to whoever has more precidence? Flavor wise, its nice and simple, and originality gets big points as something that effects the game before the game starts has only ever occured on one other card.
Flavor 7
Creativity 8
Template 7
22/30
RickCorgan
Saturate
This is one of my favorite abilities, but, it is lacking something in the templating, it feels more like a Without the reminder text, how does one know what type of mana is required for the spell. Or is it whatever color/colours the spell is?
Flavor -9
Creativity - 8
Template 6
23/30
Void Nothing
Spellflow
What can I say, wow, the templating of ~ is great. It feels flavorful. (It gets stronger as magical energies around it gather.) Creativity, is the onlyplace this feels lacking, it reminds me a little of threshold. What about, removing counters? I think that could make for an intresting feel to the card, as it ebbs and flows with the mystical energies around it.
Flavor - 8
Creativity - 9
Template - 8
25/30
Eledin
Venom
I like it, however, it reminds me of the Kagigwama (SP) Snakes, and that isn’t a good thing. I can’t rate you too much on it, as it is a theme that shows up quite offten with Basilisks, the snakes, etc. Flavorwise, it’s great, templating is very good as well.
Flavor 7
Creativity - 4
Template - 8
19/30
Karmic Noose
Ethereal
This is a remake of the original “Interrupts” that already had it’s day. Ethereal to me has a different feel than this. This is a good attempt at a very powerful ability.
Flavor - 6
Creativity - 7
Template -6
20/30
ErikCu
Vanillify
Bad name, and that hurts a lot. The templating is good, and the idea is nice and original. Playwise, it scares me, ... build a deck around this, and pure memory mehem consumes the last strands of madness my mind has...
Flavor - 5 (You would have had more, if you had a more original name :()
Creativity - 8
Template - 7
20/30
Rath
Impulse
I like this a lot, HOWEVER, all it really is an alternate casting cost. You gain points for having a good template, and for the flavor. In of itself, its all around a nice card, and Idea.
Flavor - 7
Creativity -7
Template - 8
22/30
Krey
Islandlead
I don’t particulary like this ability, it feels like a mechanic designed as a hose mechanic. But, it is unique, probably one of the more unique abilities I have seen, its templated well, but it lacks flavor.
Flavor - 4
Creativity - 9
Template - 7
20/30
well, yeah... i like extreme randomness... although mthis time i just pulled the only one of my cards i designed out that had a keyword and it was a bit... well... wierd. i think ill go a bit more conventional next time. oh well gratz void
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You will visit my website... Gleemax commands you! Stickboarder
R&Ds sets: Jupiter(codname... not finished)
Saturn(codname... not started)
Uranus(codname... not started)
Quote from Poukis »
DAMN YOU ZOOMBINIMATT!!! We thought the exact SAME card. EXACTLY! SAME MANA COST!!!
uh.... so... is something meant to happen here....? what happens when the judge doesnt post...?
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You will visit my website... Gleemax commands you! Stickboarder
R&Ds sets: Jupiter(codname... not finished)
Saturn(codname... not started)
Uranus(codname... not started)
Quote from Poukis »
DAMN YOU ZOOMBINIMATT!!! We thought the exact SAME card. EXACTLY! SAME MANA COST!!!
Jellyfish Wish :1mana::symu:
Instant (Uncommon)
Put a 1/1 blue Jellyfish creature token into play. That creature has "Whenever a Jellyfish deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step."
Splice onto Instant :1mana::symu: (As you play an Instant, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
To see a 100kg jellyfish appear out of thin air is enough to stun anyone.
Cerulean Illusionist 2UU
Creature--Illusion Wizard
Flying T: Put a 1/1 blue Illusion creature token into play. Change the target of target spell or ability with exactly one target to that token if the token is a legal target.
2/3
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...And she's buying a stairway to heaven.
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At the end of each player's turn, if there is a time counter on ~this~, remove it and that player takes an extra turn. Otherwise put a time counter on ~this~.
Not as elegant as a smooth templating, but I was worried about memory issues. I've been in enough games where we've had trouble even remembering whose turn it was, much less wether it was their first or second turn. The counter provides a way of keeping track.
in the next 24 hours, please close the round and judge. Thank you ZeDorkSlipeur.
Enchantment
If you would do something, you may do that instead.
(Example: If you would draw a card, you may draw a card instead.)
-Just another day, another dollar, less taxes.
~Anon.
Behind the eyes of truth, is a world of illustions.
Dragon Riderof a Mist Dragonn anyway with the Dragon Riders Clan.
Instant
Enough Already! can't be countered by spells or abilities
If target opponent has played ten or more spells this turn, and you have played no other spells, the game ends in a draw.
"If I wanted to play solitare, I wouldn't have left the house!" -Timmy, Power Gamer after yet another 15-card combo deck piloted by Johnny, Combo Player
Sorcery
Gain forty life.
All activated abilities of permanents you control cost 3 more to play. (this effect does not end at end of turn)
All spells you play cost 3 more to play. (this effect does not end at end of turn)
"Ehhh, can't be bothered."
doldrums
n 1: a state of inactivity
Yes can be to do with geographic stuff, but that is obviously not what I meant.
As an enchantment you can simply naturalise it and you net forty life, as a sorcery it requires some thought, that's why it's not an enchantment.
Would you rather lose next turn or have to pay more for your spells? In a tourney this could force draws where you otherwise couldn't win, it's a useful card. If you are playing combo and you need an extra pile of life to survive long enough to get your infinite mana, again a useful card. Would also be useful with Epic spells. What if you played Test of Endurance and then this = you win the game turn seven w/out mana accel. This card cannot be written off as useless, it's not a game winner but it stops you losing the game, "winning is the process of not losing, longer than your opponents"-Anon (found it on some random website).
In conclusion, I demand that you re-asses this card, I have been unfairly judged!
What I want - New mechanics, new Ideas
What I don't want - Cards for arc-types, power cards.
Lets have some fun, and let the creative juices flow for a bit. I will be back to judge in a little bit
Behind the eyes of truth, is a world of illustions.
Dragon Riderof a Mist Dragonn anyway with the Dragon Riders Clan.
It is MORALE not moral.... a play on words
Moral: implies conformity to established sanctioned codes or accepted notions of right and wrong <the basic moral values of a community>.
Morale: the mental and emotional condition (as of enthusiasm, confidence, or loyalty) of an individual or group with regard to the function or tasks at hand.
As in: The Morale of the troops was low.
Funny on the Twilight, I even played magic in those days, but never once remember seeing that card.. I guess no one played it. But yeah if I knew about that card.. I'd give low points on originallity too.
Also thanks for judging promptly! Nice job.
Boing! 2U (you can change this to pink if you like)
Instant
Bounce target card. (Randomly change the zone of target card)
When you fall into the trampoline pit, no one knows where you'll end up.
okay heres how it works: roll a dice
look at the number and find it here:
1- gets shuffled into its owners library
2- goes into its owners hand
3- goes onto the stack
4- goes into play
5- goes into its owners graveyard
6- gets removed from the game
you may also play that if it lands on its side it gets put into the removed from the freaking game forever zone. I chose this order for where it goes as you can remember it by which zone is used first: eg. you put your library there first, then your hand, then play a spell (stack) then a permanent goes into play, then dies, the something gets removed from the game.
instants and sorceries that would go into play are put into their owners graveyard
this can target any card in any zone.
(this ability was kinda made for an un- set but could work in a normal set. here are some other cards i was thinking of making with this ability [im only submitting the first one but these help give an idea of the ability]
Ultrabounce 6UU
Sorcery
Bounce all cards in all zones
"I have no idea what the heck is going on. Lets just roll dice"
Rubber Goblin 2P
Creature - Goblin Statue
Defender
R: Rubber Goblin loses defender until end of turn.
Whenever Rubber goblin changes zone for a reason other than being played or Bouncing when all players can see it, Bounce it. )
anyway, bit of a long post, enjoy
You will visit my website... Gleemax commands you!
Stickboarder
R&Ds sets: Jupiter(codname... not finished)
Saturn(codname... not started)
Uranus(codname... not started)
Creature - Goblin
Precedent: You play first.
(At the beginning of the game, if Goblin Skirmisher is in your hand, you may reveal it. If you do, you play first in this game.)
1/1
Instant
Creatures you control get +1/+2 until end of turn.
Saturate 5 (If you have five or more white mana in your mana pool, you
may play this card without paying its mana cost.)
*****
ricklongo and RicardoLongo on MTGO
*****
Visit my gaming blog: http://www.gamingsweetgaming.blogspot.com
****************
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****************
Creature- Human Guardian
Defender.
Spellflow 3- Sleeping Sentry gets +1/+2, gains vigilance, and loses defender. (Whenever Sleeping Sentry becomes the target of a spell or ability, put a flow counter on it. Sleeping Sentry has spellflow as long as there are 3 or more flow counters on it.)
2/3
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Creature--Elf Archer (R)
T: ~ deals 1 damage to target creature.
Venom 3 (Whenever this creature deals damage to a creature, destroy that creature unless its controller pays 3.)
3/4
Creature - Beast
Etheral (This spell doesn't use the stack.)
First Strike, Vigilance.
4/2
Mind Torturer :3mana::symb:
Creature - Minion Wizard (Uncommon)
Vanillafy Nonland (As this card comes into play, you may choose a nonland permanent in play. That permanent loses all abilities, while this card is in play.)
I scream, you scream, we all scream.
3/2
As for the Vanillafy mechanic, red might have Vanillafy Land , Green could have Vanillafy Enchantment and Vanillafy Artifact, White with Vanillafy Creature and various cards would be powerful, like this one, with Vanillafy Permanent , or Vanillafy Non(something) .
Instant
Draw a card.
Impulse (As you draw this card, you may reveal it and play it for :0mana:.)
"Just what I need, more Trinkets.."
— Apprentice Wizard looking for study notes.
Mindeater Zombie 1BB
Creature - Zombie
Fear
Islandlead: Whenever this creature deals damage to a player draw a card (If you control more Islands than your opponent whenever this creature damages a player you draw a card)
2/1
"It has no mind of it's own so it comes to eat yours"
Boing
Oh god, please help me now. This is such a rules nightmare, but, you gave me exactly what I asked for, and that is something original. I don’t like the Exterme randomness of it, but than again, that’s part of the fun.
Flavor -7
Creativity - 9
Template - 5
Total 21/30
ZeDorkSlipeur
Enslave
Nice idea, it’s a keyword your thinking outside of the box. The template works well, and I do like the Idea. Flavorwise, it doesn’t work exactly the way you describe. It feels too much like a control creature ability.
Flavor 6
Creativity 8
Template 8
22/30
Puchik
Precident
Rules nightmare in the making. What happens if two or more players have this in there oppening hand? Does it come down to whoever has more precidence? Flavor wise, its nice and simple, and originality gets big points as something that effects the game before the game starts has only ever occured on one other card.
Flavor 7
Creativity 8
Template 7
22/30
RickCorgan
Saturate
This is one of my favorite abilities, but, it is lacking something in the templating, it feels more like a Without the reminder text, how does one know what type of mana is required for the spell. Or is it whatever color/colours the spell is?
Flavor -9
Creativity - 8
Template 6
23/30
Void Nothing
Spellflow
What can I say, wow, the templating of ~ is great. It feels flavorful. (It gets stronger as magical energies around it gather.) Creativity, is the onlyplace this feels lacking, it reminds me a little of threshold. What about, removing counters? I think that could make for an intresting feel to the card, as it ebbs and flows with the mystical energies around it.
Flavor - 8
Creativity - 9
Template - 8
25/30
Eledin
Venom
I like it, however, it reminds me of the Kagigwama (SP) Snakes, and that isn’t a good thing. I can’t rate you too much on it, as it is a theme that shows up quite offten with Basilisks, the snakes, etc. Flavorwise, it’s great, templating is very good as well.
Flavor 7
Creativity - 4
Template - 8
19/30
Karmic Noose
Ethereal
This is a remake of the original “Interrupts” that already had it’s day. Ethereal to me has a different feel than this. This is a good attempt at a very powerful ability.
Flavor - 6
Creativity - 7
Template -6
20/30
ErikCu
Vanillify
Bad name, and that hurts a lot. The templating is good, and the idea is nice and original. Playwise, it scares me, ... build a deck around this, and pure memory mehem consumes the last strands of madness my mind has...
Flavor - 5 (You would have had more, if you had a more original name :()
Creativity - 8
Template - 7
20/30
Rath
Impulse
I like this a lot, HOWEVER, all it really is an alternate casting cost. You gain points for having a good template, and for the flavor. In of itself, its all around a nice card, and Idea.
Flavor - 7
Creativity -7
Template - 8
22/30
Krey
Islandlead
I don’t particulary like this ability, it feels like a mechanic designed as a hose mechanic. But, it is unique, probably one of the more unique abilities I have seen, its templated well, but it lacks flavor.
Flavor - 4
Creativity - 9
Template - 7
20/30
Winner - Void Nothing with Spellflow
Behind the eyes of truth, is a world of illustions.
Dragon Riderof a Mist Dragonn anyway with the Dragon Riders Clan.
Please post a new challenge in the next 24 hours Void Nothing. As you are the judge.
You will visit my website... Gleemax commands you!
Stickboarder
R&Ds sets: Jupiter(codname... not finished)
Saturn(codname... not started)
Uranus(codname... not started)
You will visit my website... Gleemax commands you!
Stickboarder
R&Ds sets: Jupiter(codname... not finished)
Saturn(codname... not started)
Uranus(codname... not started)
The new challenge is to make a creature token generator. An interesting one.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Instant (Uncommon)
Put a 1/1 blue Jellyfish creature token into play. That creature has "Whenever a Jellyfish deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step."
Splice onto Instant :1mana::symu: (As you play an Instant, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
To see a 100kg jellyfish appear out of thin air is enough to stun anyone.
Creature--Illusion Wizard
Flying
T: Put a 1/1 blue Illusion creature token into play. Change the target of target spell or ability with exactly one target to that token if the token is a legal target.
2/3