Whenever an opponent casts an noncreature spell, Beastking's Revenge deals 4 damage to that player and 2 damage to each creature they control.
When Beastking's Revenge is put into a graveyard with a spell or ability an opponent controls, you may put a creature card from your graveyard onto the 'field.
That spell's controller puts X cards from the top of his library into his graveyard, where X is the converted mana cost of the countered spell.
Until end of turn, you may play any instant or sorcery in that player's graveyard without paying their costs. Exile all spells played this way after they resolve.
Wording this thing was a nightmare (no pun intended for those of you who played Soul Caliber IV).
Transient Terrain4URR
Sorcery {R}
Exile all land cards target player controls with 3 time counters on them. If those cards didn't have suspend, they gain suspend. "You better make sure that the ground you walk on won't suddenly vanish beneath your feet."
Brofaux: Shroud AND making their spells cost 1 more? Dropping 2 of these back to back would kill your opponent. TOO strong, IMO. C+
Megiddo: Backbreaker is certainly backbreaking. The only thing I don't like about it is the single R in the mana cost. B+
GetItWrong: This card is very cool. Giving your opponent the option to wait around to be able to play anything or practically get them in range of any burn spell or creature combat damage is a tough decision. B+
nope: Your card definitely hates creatures. The incremental lifeloss makes me sad. If it added mana that'd be a plus...B-
Rudyard: WOW. This card is pretty broken. An uber Volcanic Fallout for any noncreature spell is insane. AND you get a creature. Should have a B in the cost, too, considering the zombify effect. C-
Kev the Walker: Its alright but kinda dull. Its true it cripples any nonblack nonartifact player but Blood Moon does almost the same thing. B-
bloodyspasm: WAY too expensive to ever be played. You gotta pay TEN to get rid of 3 lands. NOT a good investment. D
hoyerhan: Pretty cool but if you're running blue your opponent shouldn't have THAT much you should want. Still, pretty epic. B
Emocakes: I love "play cards for free" effects. Hard to pull off with the cost but maybe a tad strong even with the restrictive cost. B
The Motley Fool: WOW. So cool. Name is a little odd (I think of shadows I think Black). I'd like to see a little bigger body at 6 but eh. A-
Artificer Andy: If you've done zero to 5 damage by the time you cast this, you're in bad shape already. That's 4-5 life loss and an unskipped untap step. If you upped the cost and it was half the life, this probably would have won, but 1/4 is a little weak. C+
DeusofCalamity: Probably says "I win" but still, something irks me about them getting their lands back. B
The Motley Fool
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Avatar bySGT_Chubbz.
Check out his stuff at >>> Kracked Graphics <<< Seriously, its rule #3
^^^ CUSTOM CARD CREATING PALEOVENEFICOLOGIST sig by me
I don't do sigs.
If you can read this, you don't need glasses.
Next challenge: design a legendary card. If you've cracked the riddle of legendary instants and sorceries, go for it, but legendary permanents are probably the best option here. Make sure it has a lot of flavor!
The Best Bowl of Ice Cream you have ever had! WUU
Legendary Artifact - Ice cream {MR}
At the beginning of your upkeep, gain 10 life and put a card from your hand onto the top of your library. If this is the third time this has activated this game, sacrifice ~. "Mmmm.... Flavor. Wait..... why is it all gone. Crap.... Brainfreeze."
Un-cards aside:
Judekai, Wandering Hero1WB
Legendary Creature - Human Knight Rouge {MR}
First Strike, Vigilance
Level Up 6WB
[3/3]
[1+]> Double Strike Deathtouch, Lifelink [10/10]
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Take a mechanic from the pre-mirrodin era, and a mechanic after the mirrodin era, and create a card that flavorfully melds both mechanics.
Bureynd'r, Bound by Anger 2RRR
Legendary Artifact - Equipment [M]
Equipped creature gets +4/+4 and has "For each point of damage dealt to this creature, put a rage counter on ~."
When ~ has 6 or more rage counters, sacrifice ~ and put a 7/7 red dwarf avatar creature token named Bureynd'r with "You may assign this creature's combat damage divided as you choose among defending player and/or any number of creatures he or she controls." onto the battlefield.
Equip:3
Eternia, the Everlasting Land
Legendary Land (M)
If Eternia, the Everlasting Land is on the battlefield when the game ends, you may choose to start the next game of this match with Eternia, the Everlasting Land on the battlefield. T, pay 2 life: Add 1 to your mana pool. Some say it is the promised land. But know this: it may be that the land is for ever, but it is certain death to its inhabitants.
Tsenda, the Invisible HandUU Legendary Creature - Human Wizard {M}
Shroud
2/2
Level up U
[4-7] Shroud
:symtap:: Change the targets of target spell or ability.
2/5
[8+] Permanents you control have shroud.
:symtap:: Gain control of target spell or ability.
3/6
BRG Xira Arien BRG UR Melek, Izzet Paragon UR WUG Jenara, Asura of War WUG WRG Mayael the Anima WRG WB Triad of Fates WB BG Mazirek, Kraul Death Priest BG BR Rakdos, Lord of Riots BR WR Aurelia the Warleader WR WBG Ghave, Guru of Spores WBG WUBRG Horde of Notions WUBRG
The following card is not my entry, it was merely an attempt at a legendary sorcery, unfortunately, it was tougher than I thought to make one. So, i'll make a legendary creature instead, which is below.
Reaper's Hymn :symwb::symwb::symwb::symwb::symwb: Mythic Rare Legendary Sorcery
Reaper's Hymn is a permanent.
Return all creature cards from your graveyard to play.
You may play this card from your graveyard by paying half of your life rounded up in addition to its casting cost.
The purest of intentions are so often steeped within the darkest of ambitions.
Monster: Putrestein :3mana::symb::symb: Rare Legendary Creature - Thrull
Persist
When ~ enters the battlefield, exile any number of creatures in your graveyard, each haunting a creature on the battlefield. Creatures haunted in this way gain, "When this permanent is put into the graveyard, put a +1/+1 counter on Monster Putrestein."
3/3
Fear is only the beginning where death is no end.
Hmm, I believe this is worded correctly, but for clarification; this removes creatures from your graveyard from the game as if they had haunt, their haunt targets would then be assigned, and then hopefully those haunted targets would eventually enter the graveyard to trigger the given effect.
If I win:
I am attempting to design a werewolf mechanic, and would really appreciate community interaction. So, as part of this challenge, design a werewolf creature with a signature mechanic or keyword fitting of a werewolf. It may be of any rarity.
This is not my entry, as my entry was posted above, but this is my idea of how the Legendary Rule would apply to instants and sorceries:
Just like with Permanents, only one legendary of the same name can be "in play". However, as an additional thing so that it suits instants/sorceries better, each Instant or Sorcery has a name (subtype) attached to it, just as with planeswalkers. With legendary sorcieries and instants, it simply means that there can only be one of them on the stack with the same name (subtype).
Another player (or you) could play the same spell again to counter both of them; They both cancel themselves and are placed in the graveyard, just as with Legendary Permanents, and the subtypes are used as with planeswalkers.
Example:
Godsire's Roar4G
Legendary Instant - Godsire
Creatures you control get +3/+3 until end of turn. "The roar of our lord is more enthralling than any war drum" - Ayina, Nacatl Herald
Will of the Beasts3GGG
Legendary Sorcery - Godsire
Put two 4/4 green beast tokens onto the battlefield, then put two +1/+1 counters on each beast creature you control.
So say I play Godsire's Roar, another player could simply counter the spell by casting the same one OR BY CASTING WILL OF THE BEASTS. The abilities of both cards DO NOT RESOLVE and both are placed into the graveyard.
Visin, Kalchan's Sandstorm3RW Legendary Creature - Viashino WarriorR
Latent - This creature has no abilities unless one or more creatures you control are attacking.
First Strike 3:symrw::symrw:: Each attacking or blocking creature deals 1 damage to target creature an opponent controls.
Whenever a creature dealt damage by Visin is put into the graveyard from the battlefield, Visin loses latent. (This effect doesn't end at end of turn.)
4/5
Noa Onrec, the Lifeblood1BBG
Legendary Creature-Human Wizard 1BG: Exile target creature card in a graveyard. Put a 1/1 black and green zombie plant creature token onto the battlefield.
Whenever a zombie you control blocks, target player loses 1 life and you gain 1 life.
2/3 All Rhyvarians revere life. The dead revere one.
Derek Wilars, Wielder of CharybdisWB
Legendary Creature — Human Knight {R}
First strike
Whenever Derek Wilars, Wielder of Charybdis deals combat damage to a creature, exile that creature and put a -1/-1 counter on Derek. "People often say they're stuck between Scylla and Charybdis. I like being able to make that decision for them."
3/3
Each legendary spell has a subtype. Only one spell with a given subtype can be cast each game. Multiple spells may have the same subtype, but in general it is fairly diverse. For example, I have Cataclysm, Inspiration, Metamorphosis, and Genesis among my examples. There is one repeat of "Cataclysm."
To solve the "dead cards" problem, each has a powerful cycling ability that keeps the cards playable. Some (End of the World) might get played mainly for their cycling ability even.
End of the World4WW
Legendary Sorcery — Cataclysm {R}
Destroy all nonland permanents. Players can't cast creature spells until the beginning of your next turn. Exile End of the World.
Cycling 4W
When you cycle End of the World, exile target attacking creature.
The First Revelation2UUUU
Legendary Sorcery — Inspiration {R}
Choose a number. Draw that many cards. Exile The First Revelation.
Double cycling 3U(3U, discard The First Revelation: Draw 2 cards.)
The Darkest Night5B
Legendary Sorcery — Metamorphosis {R}
All lands on the battlefield become Swamps. Then, each opponent loses life equal to the number of Swamps he or she controls. Exile The Darkest Night.
Cycling 4B
When you cycle The Darkest Night, destroy target nonblack creature.
Megavolcanic Eruption1RRRRR
Legendary Sorcery — Cataclysm {R}
Destroy all lands. Creatures you control get +5/+0 and gain trample and haste until end of turn. Exile Megavolcanic Eruption.
Cycling 3R
When you cycle Megavolcanic Eruption, it deals 3 damage to target creature or player.
Birth of a Plane3GGG
Legendary Sorcery — Genesis {R}
Search your library for up to 5 land cards and put them onto the battlefield. Put that many 1/1 green Saproling creature tokens onto the battlefield. Exile Birth of a Plane.
Cycling 2G
When you cycle Birth of a Plane, target creature gets +3/+3 until end of turn.
Lystalla, Dream Weaver :1mana::symu::symu::symu:
Legendary Creature - Human Wizard {R}
Shroud
:symu:, :symtap:: Untap target creature you control.
Repose (When ~ is tapped, creatures you control get +1/+1 and creatures your opponent controls get -1/-1)
"People live and die trying to achieve enlightenment. Some even spend eternities buying time. Truthfully, only in our dreams can we achieve true enlightenment." -Lystalla
2/3
Another ability I'm thinking of including in my set.
The One Ring1
Legendary Artifact - Equipment
Indestructible
Equip, discard your hand.
Equiped creature gets +3/+2, has shroud, and is unblockable.
At the beginning of you upkeep, if ~ is equipped to a creature you control, pay 3 life or sacrifice equipped creature. One ring to rule them all
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The Problem with the human gene pool is there are no lifeguards
Windmill of Vin1
Legendary Artifact - (R)
At the beginning of your upkeep, put a charge counter on ~. XX,T: Put X charge counters on ~.
Remove X charge counters from ~, T: Add X to your mana pool. All it ever does is turn faster and faster, no matter how hard the wind blows.
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Now playing
T2 GRMistcutter GrullGR
Modern UGRSelkie GoodstuffUGR BRLavaclaw ComboBR
Thanks to Venser, Shaper Savant for the signature!
Enchantment
Whenever an opponent casts an noncreature spell, Beastking's Revenge deals 4 damage to that player and 2 damage to each creature they control.
When Beastking's Revenge is put into a graveyard with a spell or ability an opponent controls, you may put a creature card from your graveyard onto the 'field.
Tribal Sorcery - Nightmare (M)
All lands become swamps.
Dreams battered, despair beckons.
My Sales Post!
Sorcery (M)
Gain control of all nonland permanents target player controls.
I am your master now
Instant {R}
Counter target spell.
That spell's controller puts X cards from the top of his library into his graveyard, where X is the converted mana cost of the countered spell.
Until end of turn, you may play any instant or sorcery in that player's graveyard without paying their costs. Exile all spells played this way after they resolve.
Sig & Avvy by Disappointing Signets Inc.
CCC&G BRAGGING RIGHTS
Mafia Statistics
I collect pacifism: 228
Creature- Avatar
Flash, flying.
Creatures enter the battlefield under your control.
2/4
Check out his stuff at >>> Kracked Graphics <<< Seriously, its rule #3
^^^
CUSTOM CARD CREATING PALEOVENEFICOLOGIST
sig by me
I don't do sigs.
If you can read this, you don't need glasses.
Sorcery
Target opponent loses a fourth of their life, rounded down. That opponent skips the untap step of their next turn.
Sorcery {R}
Exile all land cards target player controls with 3 time counters on them. If those cards didn't have suspend, they gain suspend.
"You better make sure that the ground you walk on won't suddenly vanish beneath your feet."
Take a mechanic from the pre-mirrodin era, and a mechanic after the mirrodin era, and create a card that flavorfully melds both mechanics.
Megiddo: Backbreaker is certainly backbreaking. The only thing I don't like about it is the single R in the mana cost. B+
GetItWrong: This card is very cool. Giving your opponent the option to wait around to be able to play anything or practically get them in range of any burn spell or creature combat damage is a tough decision. B+
nope: Your card definitely hates creatures. The incremental lifeloss makes me sad. If it added mana that'd be a plus...B-
Rudyard: WOW. This card is pretty broken. An uber Volcanic Fallout for any noncreature spell is insane. AND you get a creature. Should have a B in the cost, too, considering the zombify effect. C-
Kev the Walker: Its alright but kinda dull. Its true it cripples any nonblack nonartifact player but Blood Moon does almost the same thing. B-
bloodyspasm: WAY too expensive to ever be played. You gotta pay TEN to get rid of 3 lands. NOT a good investment. D
hoyerhan: Pretty cool but if you're running blue your opponent shouldn't have THAT much you should want. Still, pretty epic. B
Emocakes: I love "play cards for free" effects. Hard to pull off with the cost but maybe a tad strong even with the restrictive cost. B
The Motley Fool: WOW. So cool. Name is a little odd (I think of shadows I think Black). I'd like to see a little bigger body at 6 but eh. A-
Artificer Andy: If you've done zero to 5 damage by the time you cast this, you're in bad shape already. That's 4-5 life loss and an unskipped untap step. If you upped the cost and it was half the life, this probably would have won, but 1/4 is a little weak. C+
DeusofCalamity: Probably says "I win" but still, something irks me about them getting their lands back. B
Check out his stuff at >>> Kracked Graphics <<< Seriously, its rule #3
^^^
CUSTOM CARD CREATING PALEOVENEFICOLOGIST
sig by me
I don't do sigs.
If you can read this, you don't need glasses.
Next challenge: design a legendary card. If you've cracked the riddle of legendary instants and sorceries, go for it, but legendary permanents are probably the best option here. Make sure it has a lot of flavor!
Legendary Artifact - Ice cream {MR}
At the beginning of your upkeep, gain 10 life and put a card from your hand onto the top of your library. If this is the third time this has activated this game, sacrifice ~.
"Mmmm.... Flavor. Wait..... why is it all gone. Crap.... Brainfreeze."
Un-cards aside:
Judekai, Wandering Hero 1WB
Legendary Creature - Human Knight Rouge {MR}
First Strike, Vigilance
Level Up 6WB
[3/3]
[1+]> Double Strike Deathtouch, Lifelink [10/10]
Take a mechanic from the pre-mirrodin era, and a mechanic after the mirrodin era, and create a card that flavorfully melds both mechanics.
Legendary Artifact - Equipment [M]
Equipped creature gets +4/+4 and has "For each point of damage dealt to this creature, put a rage counter on ~."
When ~ has 6 or more rage counters, sacrifice ~ and put a 7/7 red dwarf avatar creature token named Bureynd'r with "You may assign this creature's combat damage divided as you choose among defending player and/or any number of creatures he or she controls." onto the battlefield.
Equip:3
My Sales Post!
Legendary Land (M)
If Eternia, the Everlasting Land is on the battlefield when the game ends, you may choose to start the next game of this match with Eternia, the Everlasting Land on the battlefield.
T, pay 2 life: Add 1 to your mana pool.
Some say it is the promised land. But know this: it may be that the land is for ever, but it is certain death to its inhabitants.
Behold, Lord Ulgrim
Multicolored millcards in something other than dimir.
Legendary Creature - Human Wizard {M}
Shroud
2/2
Level up U
[4-7] Shroud
:symtap:: Change the targets of target spell or ability.
2/5
[8+] Permanents you control have shroud.
:symtap:: Gain control of target spell or ability.
3/6
Currently running:
BRG Xira Arien BRG
UR Melek, Izzet Paragon UR
WUG Jenara, Asura of War WUG
WRG Mayael the Anima WRG
WB Triad of Fates WB
BG Mazirek, Kraul Death Priest BG
BR Rakdos, Lord of Riots BR
WR Aurelia the Warleader WR
WBG Ghave, Guru of Spores WBG
WUBRG Horde of Notions WUBRG
Mythic Rare
Legendary Sorcery
Reaper's Hymn is a permanent.
Return all creature cards from your graveyard to play.
You may play this card from your graveyard by paying half of your life rounded up in addition to its casting cost.
The purest of intentions are so often steeped within the darkest of ambitions.
Monster: Putrestein :3mana::symb::symb:
Rare
Legendary Creature - Thrull
Persist
When ~ enters the battlefield, exile any number of creatures in your graveyard, each haunting a creature on the battlefield. Creatures haunted in this way gain, "When this permanent is put into the graveyard, put a +1/+1 counter on Monster Putrestein."
3/3
Fear is only the beginning where death is no end.
Hmm, I believe this is worded correctly, but for clarification; this removes creatures from your graveyard from the game as if they had haunt, their haunt targets would then be assigned, and then hopefully those haunted targets would eventually enter the graveyard to trigger the given effect.
If I win:
Just like with Permanents, only one legendary of the same name can be "in play". However, as an additional thing so that it suits instants/sorceries better, each Instant or Sorcery has a name (subtype) attached to it, just as with planeswalkers. With legendary sorcieries and instants, it simply means that there can only be one of them on the stack with the same name (subtype).
Another player (or you) could play the same spell again to counter both of them; They both cancel themselves and are placed in the graveyard, just as with Legendary Permanents, and the subtypes are used as with planeswalkers.
Example:
Godsire's Roar 4G
Legendary Instant - Godsire
Creatures you control get +3/+3 until end of turn.
"The roar of our lord is more enthralling than any war drum" - Ayina, Nacatl Herald
Will of the Beasts 3GGG
Legendary Sorcery - Godsire
Put two 4/4 green beast tokens onto the battlefield, then put two +1/+1 counters on each beast creature you control.
So say I play Godsire's Roar, another player could simply counter the spell by casting the same one OR BY CASTING WILL OF THE BEASTS. The abilities of both cards DO NOT RESOLVE and both are placed into the graveyard.
Multicolored millcards in something other than dimir.
Legendary Creature - Viashino Warrior R
Latent - This creature has no abilities unless one or more creatures you control are attacking.
First Strike
3:symrw::symrw:: Each attacking or blocking creature deals 1 damage to target creature an opponent controls.
Whenever a creature dealt damage by Visin is put into the graveyard from the battlefield, Visin loses latent. (This effect doesn't end at end of turn.)
4/5
Legendary Creature-Human Wizard
1BG: Exile target creature card in a graveyard. Put a 1/1 black and green zombie plant creature token onto the battlefield.
Whenever a zombie you control blocks, target player loses 1 life and you gain 1 life.
2/3
All Rhyvarians revere life. The dead revere one.
More on Rhyvaria, my custom set.
Check out his stuff at >>> Kracked Graphics <<< Seriously, its rule #3
^^^
CUSTOM CARD CREATING PALEOVENEFICOLOGIST
sig by me
I don't do sigs.
If you can read this, you don't need glasses.
Legendary Creature — Human Knight {R}
First strike
Whenever Derek Wilars, Wielder of Charybdis deals combat damage to a creature, exile that creature and put a -1/-1 counter on Derek.
"People often say they're stuck between Scylla and Charybdis. I like being able to make that decision for them."
3/3
Each legendary spell has a subtype. Only one spell with a given subtype can be cast each game. Multiple spells may have the same subtype, but in general it is fairly diverse. For example, I have Cataclysm, Inspiration, Metamorphosis, and Genesis among my examples. There is one repeat of "Cataclysm."
To solve the "dead cards" problem, each has a powerful cycling ability that keeps the cards playable. Some (End of the World) might get played mainly for their cycling ability even.
End of the World 4WW
Legendary Sorcery — Cataclysm {R}
Destroy all nonland permanents. Players can't cast creature spells until the beginning of your next turn. Exile End of the World.
Cycling 4W
When you cycle End of the World, exile target attacking creature.
The First Revelation 2UUUU
Legendary Sorcery — Inspiration {R}
Choose a number. Draw that many cards. Exile The First Revelation.
Double cycling 3U (3U, discard The First Revelation: Draw 2 cards.)
The Darkest Night 5B
Legendary Sorcery — Metamorphosis {R}
All lands on the battlefield become Swamps. Then, each opponent loses life equal to the number of Swamps he or she controls. Exile The Darkest Night.
Cycling 4B
When you cycle The Darkest Night, destroy target nonblack creature.
Megavolcanic Eruption 1RRRRR
Legendary Sorcery — Cataclysm {R}
Destroy all lands. Creatures you control get +5/+0 and gain trample and haste until end of turn. Exile Megavolcanic Eruption.
Cycling 3R
When you cycle Megavolcanic Eruption, it deals 3 damage to target creature or player.
Birth of a Plane 3GGG
Legendary Sorcery — Genesis {R}
Search your library for up to 5 land cards and put them onto the battlefield. Put that many 1/1 green Saproling creature tokens onto the battlefield. Exile Birth of a Plane.
Cycling 2G
When you cycle Birth of a Plane, target creature gets +3/+3 until end of turn.
Legendary Creature - Human Wizard {R}
Shroud
:symu:, :symtap:: Untap target creature you control.
Repose (When ~ is tapped, creatures you control get +1/+1 and creatures your opponent controls get -1/-1)
"People live and die trying to achieve enlightenment. Some even spend eternities buying time. Truthfully, only in our dreams can we achieve true enlightenment." -Lystalla
2/3
Sig & Avvy by Disappointing Signets Inc.
CCC&G BRAGGING RIGHTS
Mafia Statistics
I collect pacifism: 228
Legendary Artifact - Equipment
Indestructible
Equip, discard your hand.
Equiped creature gets +3/+2, has shroud, and is unblockable.
At the beginning of you upkeep, if ~ is equipped to a creature you control, pay 3 life or sacrifice equipped creature.
One ring to rule them all
Standard: In Transition
Modern: RG Urzatron
Legacy: W Mighty Quinn
UW Stoneblade
Vintage: GWU "Classic" Angel Oath
GW Enchantress
Legendary Artifact - (R)
At the beginning of your upkeep, put a charge counter on ~.
XX,T: Put X charge counters on ~.
Remove X charge counters from ~, T: Add X to your mana pool.
All it ever does is turn faster and faster, no matter how hard the wind blows.
T2
GRMistcutter GrullGR
Modern
UGRSelkie GoodstuffUGR
BRLavaclaw ComboBR
Thanks to Venser, Shaper Savant for the signature!
Check out his stuff at >>> Kracked Graphics <<< Seriously, its rule #3
^^^
CUSTOM CARD CREATING PALEOVENEFICOLOGIST
sig by me
I don't do sigs.
If you can read this, you don't need glasses.