Create a card which gives the battlefield the flavour of being in a particular, distinctive place.
Flavour /5
Creativity /5
Balance /10
Design /5
Frosted Solace - UB
Enchantment
All permanents enter the battlefield tapped.
Whenever a permanent would untap, instead it doesn't unless its controller pays 1 life.
Discard your hand: Destroy ~. Any player may activate this ability.
To sleep, and drown in dreams, or to burn the dreams, and fry awake.
Flavour 2/5: I don't feel like this card has transported me to a particular place, however, it does modify the battlefield.
Creativity 4/5: Nice effect. Nice flavour (though not strictly what I asked for). Love the flavour text.
Balance 7/10: This is a build around me card that could be very powerful in a fish style deck. It gives players a way out, but at a potentially heavy price. Would be pretty devastating vs control. On the powerful side, but not broken. Should probably cost a couple of mana more.
Design 5/5: Well templated, in the right colours for this effect, synergistic with those colours.
18/25
Aija, Giant's Crater
Land - Battlefield
Whenever ~ enters the battlefield, each player sacrifices a land.
Players may play an additional land at the begging of their upkeep. T: Add 2 to your mana pool. Any player may activate this ability.
"This crater is simply a planned destruction. Now, we can build upon this empty slate with no hinderment" - Aija, Master Architect
Flavour 2/5: Sure, it's a place, but I don't understand the flavour behind it.
Creativity 4/5: You created a whole new card type! I love the card type, however, this particular card doesn't seem particularly evocative. A pretty dull ability.
Balance 8/10: Ramps the available mana pretty fast. Doesn't seem too broken though, since it is symmetrical.
Design 2/5: A typo in there. Not sure that this works within the rules unless you only let players tap it during their own turn.
16/25
Sparkfield 1R
Enchantment {R}
Whenever a creature enters the battlefield, activates an ability, attacks, or blocks, ~ deals 1 damage to that creature.
"One wrong move and you are burnt to a crisp."
Flavour 4/5: Great. I can see where we are. Good flavour.
Creativity 4/5: Nothing radical, but a new spin on a fairly unused effect.
Balance 9/10: Pitched at about the right level. Most likely to see play as a sideboard card where it can completely hose some strategies. Ridiculous in multiples.
Design 5/5: Elegant design, fits in red, no problems with templating.
22/25
Hall of Valhalla 1RG
World Enchantment (M)
At the end of each turn, return onto the battlefield all creatures that were killed during the combat phase this turn.
Those who die in glory shall live forever.
Flavour 5/5: Perfect
Creativity 4/5: Excellent. Effect fits the flavour perfectly. The flavour text is good too.
Balance 6/10: Potential for abuse, particularly with sac effects to time when your creatures die. Could it be reworded somehow so that they have to be killed through combat damage?
Design 5/5: Elegant, and in the correct colours for effect (with warriors). However, it is in the wrong colours in terms of mechanics. Needs to be white IMO.
20/25
Forestarian 4GG
Legendary Land Creature - Forest Elemental
Forestarian can't be played as a land.
Defender. If Forestarian doesn't have defender, exile it. T: Exile target creature, put a +1/+1 counter on Forestarian.
All creatures are green.
When Forestarian is put into the graveyard from play, destroy all green creatures.
"We suddenly realized the very land beneath our feet was alive, and didn't like us." -Dwarven Industrialist
0/10
Flavour 3/5: I can see what you are trying to do, but this just doesn't feel like a place to me.
Creativity 3/5: A forest that eats people. Pretty cool. Seems to have too many unnecessary effects and clauses though. Overcomplicated.
Balance 4/10: Not overly ridiculous, but in completely the wrong colours for these effects.
Design 2/5: A land that isn't a land? Exiling and destroying creatures in green? This just feels messy to me, sorry.
12/25
Kano, The Sandsea 3
Legendary Enchantment
Vanishing 3
All lands on the battlefield gain "T: Add 1 to your mana pool" and have no other abilities as long as Kano is on the battlefield.
Each player may pay X to cast a spell from his or her hand, where X is the converted mana cost of that spell.
At end of turn, If a player paid four or more colorless mana this turn, Kano deals 2 damage to that player.
Flavour 3/5: A place where mana turns colourless? Why does this happen? Needs some flavour text.
Creativity 5/5: Pretty radical.
Balance 8/10: Enables some pretty nutty 5c decks. Vanishing and legendary help balance it.
Design 4/5: Not sure why you felt the last clause was necessary, otherwise, good.
20/25
Marshy Waters 1UB
Enchantment
Creatures get -2/-0.
Whenever a creature attacks, it doesn't untap during it's controllers next untap step.
Damn mud.
Flavour 4/5: It all makes sense. I don't see why this would affect creatures with flying though.
Creativity 5/5: Nothing out of the ordinary, but the abilities pair well and fot the flavour.
Balance 4/10: This seems overpowered at the cost. One of these pretty much shuts down aggro. Two of them is a shutout.
Design 5/5: Elegant design.
18/25
Magamet, Who Devoured the World 4UUU
Creature — Leviathan {M}
At the beginning of your end step, exile all other creatures.
Whenever Magamet, Who Devoured the World would be dealt damage, put exactly that many creature cards exiled with Magamet into their owner's graveyards instead. If you can't, sacrifice Magamet.
6/6
Flavour 1/5: I don't get where we are at all? Did he eat us?
Creativity 5/5: Big creature eats everything. Pretty cool.
Balance 8/10: Fairly balanced.
Design 3/5: Should blue be able to exile all other creatures? Templating slightly off.
17/25
Niflheim
Legendary Land
~ comes into play tapped. T: Add W to your mana pool
At the beginning of your upkeep, sacrifice ~ unless you sacrifice a legendary creature.
As long as ~ is untapped, Prevent all damage that would be dealt to you.
"Shrouded in the mist of former life, Niflheim is truly home to the dead."
Flavour 3/5: I don't quite get it. I assume this is some kind of heaven for legends? If so, why does it sacrifice them?
Creativity 5/5: I like it.
Balance 7/10: Recursion makes me uneasy... Very powerful effect, not impossible to disrupt though.
Design 5/5: No problems here.
22/25
Festival of Roasting 1RR
Legendary Enchantment (R)
At the beginning of each player's upkeep, ~ deals 3 damage to that player.
, Discard a card: Prevent all damage that would be dealt by ~ this turn. Any player may play this ability.
Gronk despised the festival; it was far too easy for one to lose his head.
Flavour 4/5: So we are at a roasting festival where the player is in danger of being roasted? Cool, but why doesn't this also affect critters?
Creativity 5/5: A nice twist on sulfuric vortex.
Balance 9/10: Quite high on power, but not over the top.
Design 5/5: No problems here.
23/25
Fissure Zone 2RR
Enchantment - (R)
Whenever a creature attacks, its controller flips a coin. If he or she loses the flip, ~ deals damage to that creature equal to its toughness.
Here, the ground might just fall out from under you.
Flavour 5/5: Excellent, an unstable, unpredictable landscape.
Creativity 5/5: I really like this. Very evocatic card that fits the theme.
Balance 8/10: A powerful tool for control, 50/50 chance of destroying a creature as it attacks. Unpredictability keeps it in check.
Design 5/5: No problems here. Not seen enough coin flips lately!
23/25
Onrecoan, the Everliving Bog
Legendary Land
: Add B or G to your mana pool. You lose 2 life.
Whenever a nontoken creature is put into a graveyard from the battlefield, return it to the bottom owner's library instead. Its controller puts a 1/1 black and green plant zombie creature token onto the battlefield.
Flavour 5/5: So plant zombies grow from fallen creatures here? Pretty cool.
Creativity 5/5: I like this idea a lot. Not seen a land that does this before.
Balance 10/10: I think this is spot on. Non-token creatures and symmetry prevent too much abuse of a powerful effect.
Design 5/5: Fits its 'colours' perfectly. Well designed and templated.
ija, Giant's Crater
Land - Battlefield
Whenever ~ enters the battlefield, each player sacrifices a land.
Players may play an additional land at the begging of their upkeep.
: Add to your mana pool. Any player may activate this ability.
"This crater is simply a planned destruction. Now, we can build upon this empty slate with no hinderment" - Aija, Master Architect
How in gods name do you not get the flavor?
Just read the flavor text:
"This crater is simply a planned destruction. Now, we can build upon this empty slate with no hinderment"
When you play this card, everyone sacrifices a land - PLANNED DESTRUCTION OF LAND. However, it lets you build anew to FILL THE CRATER that has been created (allows you to play an additional land). And you can add colorless mana to represent the building of artifacts, machinery and such.
Private Mod Note
():
Rollback Post to RevisionRollBack
IIW:
Multicolored millcards in something other than dimir.
How in gods name do you not get the flavor?
Just read the flavor text:
"This crater is simply a planned destruction. Now, we can build upon this empty slate with no hinderment"
When you play this card, everyone sacrifices a land - PLANNED DESTRUCTION OF LAND. However, it lets you build anew to FILL THE CRATER that has been created (allows you to play an additional land). And you can add colorless mana to represent the building of artifacts, machinery and such.
Can I also state that this land is, in my opinion, stronger than Wasteland?
Imagine the scenario. You're on the play. You drop a land and a one drop. Your opponent drops a land and passes. Then you play this. You retain priority and tap it for mana, then sacrifice it to its own ability. So does your opponent. Suddenly, you get your three drop. Your opponent gets the turn, lays a land, and probably still can't do anything. I mean, on your turn you could just play another one of these...
I understand this is the horror scenario, but it's still a big mana jump that sets your opponent back on resources.
It's abusive!
Private Mod Note
():
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Can we have Megiddo removed from the forum forever please?
i'm pretty sure i can find your ***** online within 3 minutes
Imagine the scenario. You're on the play. You drop a land and a one drop. Your opponent drops a land and passes. Then you play this. You retain priority and tap it for mana, then sacrifice it to its own ability. So does your opponent. Suddenly, you get your three drop. Your opponent gets the turn, lays a land, and probably still can't do anything. I mean, on your turn you could just play another one of these...
Hmm didn't know priority worked like that... the intention was that you couldn't play it by itself and you had to lose a land to play it and use it.
Well, you can't sacrifice something you don't control, so that checks out.
Wouldn't it work like this?:
Say you have 1 land down and you play this card-
You must FIRST sacrifice a land, so you sacrifice the other land then keep this. OR you sacrifice this land, thus just wasting a land. I don't know why you'd do this, except to activate landfall abilities.
Say you have NO other lands down and you play this-
You must sacrifice a land before tapping, so you sacrifice this. Again, playing this would then have been useless except for activating landfall abilities.
Private Mod Note
():
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IIW:
Multicolored millcards in something other than dimir.
Say you have 1 land down and you play this card-
You must FIRST sacrifice a land, so you sacrifice the other land then keep this. OR you sacrifice this land, thus just wasting a land. I don't know why you'd do this, except to activate landfall abilities.
Say you have NO other lands down and you play this-
You must sacrifice a land before tapping, so you sacrifice this. Again, playing this would then have been useless except for activating landfall abilities.
If your card were worded to say "as ~ enters the battlefield," it would work the way you say. As it's worded, it's a triggered ability that goes on the stack. You have time to activate mana abilities before that ability resolves.
Private Mod Note
():
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Can we have Megiddo removed from the forum forever please?
i'm pretty sure i can find your ***** online within 3 minutes
Wow, I'm shocked I won. It was the last entrant! Didn't put more than 15 minutes worth of thought into it. Anyway...next challenge:
Make a card that affects loyalty or has a "loyalty matters" effect (ex. adds or removes loyalty counters from planeswalkers, does an effect based on loyalty counters of planeswalkers, etc.). Can ONLY work on loyalty, not just counters like Vampire Hexmage.
Reality Ooze1GG
Creature - Ooze
Reality Ooze's power and toughness are each equal to the number of loyalty counters on permanents you control. Brought to life through belief
*/*
Make a card that affects loyalty or has a "loyalty matters" effect (ex. adds or removes loyalty counters from planeswalkers, does an effect based on loyalty counters of planeswalkers, etc.). Can ONLY work on loyalty, not just counters like Vampire Hexmage.
Ellon, Master of Politics1U
Planeswalker - Ellon (M)
0: Put two loyalty counters on target permanent
+1: Remove 3 loyalty counters from target permanent
-X: Gain control of target planeswalker with X loyalty counters Anyone can be bought. It's just a matter of finding the right price.
2
Ambiguous Hounds3WW
Instant
If the total number of loyalty counters on planeswalkers you control is greater than or equal to five, put six white 1/1 hound creature tokens onto the battlefield.
Otherwise, put six white 1/1 hound creature tokens onto that battlefield under target opponent's control.
Private Mod Note
():
Rollback Post to RevisionRollBack
IIW:
Multicolored millcards in something other than dimir.
Tetsuo Umezawa, Mercenary Assassin1BB
Planeswalker - Tetsuo
Other Planeswalkers have "-2: gain control of Tetsuo Umezawa"
+2: remove up to two loyalty counters from target Planeswalker
+2: tap target permanent
-1: Destroy target planeswalker or tapped creature
-6: Destroy any number of planeswalkers or tapped creatures
1
Misotheistic Elf G
Creature--Elf Warrior (rare)
1/1
Flash
Whenever Misotheistic Elf attacks a planeswalker, put X +1/+1 counters on it, where X is the number of loyalty counters on that planeswalker. "I can hear the song of every living creature of this world but from you, there is a sickening silence. You don't belong here, and while you remain I cannot rest."
Protector of the LoyalUWW
Creature - Human Knight {U}
First strike
If you control a permanent with 5 or more loyalty counters on it, ~ gets +0/+2, gains shroud, and is indestructible.
2/2
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():
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Take a mechanic from the pre-mirrodin era, and a mechanic after the mirrodin era, and create a card that flavorfully melds both mechanics.
Target opponent puts X cards from the top of their library into his/her graveyard, where X is equal to the number of loyalty counters on planeswalkers you control.
"I'll show you the error of your ways. Even if I have to tear it out of your mind and let you see for yourself." -Dralnu
Treacherous VerminBB
Creature - Rat Rogue (U) 2, Remove a loyalty counter from target permanent: Put a +1/+1 counter on ~. "My life is forever yours, master..."
2/2
Reality Ooze: This is probably the most literal example out of the lot. It works and could definitely see print. Unfortunately it’s a tad dull. B-
Ellon, Master of Politics: This is TOO good for what it does. It kills most ‘walkers the turn after they hit or cripples them. Considering it’s a 2CC its way too good. C-
Living Snack: This works but does too much for the challenge, IMO. It also doesn’t seem very black to me. Adding counters and straight life gain isn’t very black…B
Ambiguous Hounds: At first I thought this was very balanced but instant speed makes this really REALLY powerful. Be a sick combo with Batwing Brume or Blood Seeker. 6 tokens at instant speed for 5 is unheard of. Too strong but still spiffy. B-
Tetsuo Umezawa: WAAAAY too strong. -1: Destroy target ‘walker OR tapped creature? JEBUS. Too powerful. And repetitive. D
Misotheistic Elf: THIS is cool. Such a unique ability. Crap in limited, great in constructed. I drooled over the flavor text. Flash seems really out of place, though. I see why its there, though. Your opponent wouldn’t dare drop a ‘walker with this out. A-
Protector of the Loyal: Cool card but the toughness bonus seems unnecessary considering its indestructible, too. Shrink effects would be the only thing that could kill it, otherwise. B
Superiority Complex: Really good. Shouldn’t be rare. This is what I was looking for with this contest. Unfortunately, Glimpse the Unthinkable would be played every time over this. B+
Treacherous Vermin: Works alright. Might replace Vampire Hexmage…or at least be sided with it. B+
GetItWrong with Misotheistic Elf!!! Had the cool flavortext and the card actually had to attack a planeswalker to do the effect, and that made it the most unique.
Entries closed now for judgment!
Flavour /5
Creativity /5
Balance /10
Design /5
Enchantment
All permanents enter the battlefield tapped.
Whenever a permanent would untap, instead it doesn't unless its controller pays 1 life.
Discard your hand: Destroy ~. Any player may activate this ability.
To sleep, and drown in dreams, or to burn the dreams, and fry awake.
Flavour 2/5: I don't feel like this card has transported me to a particular place, however, it does modify the battlefield.
Creativity 4/5: Nice effect. Nice flavour (though not strictly what I asked for). Love the flavour text.
Balance 7/10: This is a build around me card that could be very powerful in a fish style deck. It gives players a way out, but at a potentially heavy price. Would be pretty devastating vs control. On the powerful side, but not broken. Should probably cost a couple of mana more.
Design 5/5: Well templated, in the right colours for this effect, synergistic with those colours.
18/25
Aija, Giant's Crater
Land - Battlefield
Whenever ~ enters the battlefield, each player sacrifices a land.
Players may play an additional land at the begging of their upkeep.
T: Add 2 to your mana pool. Any player may activate this ability.
"This crater is simply a planned destruction. Now, we can build upon this empty slate with no hinderment" - Aija, Master Architect
Flavour 2/5: Sure, it's a place, but I don't understand the flavour behind it.
Creativity 4/5: You created a whole new card type! I love the card type, however, this particular card doesn't seem particularly evocative. A pretty dull ability.
Balance 8/10: Ramps the available mana pretty fast. Doesn't seem too broken though, since it is symmetrical.
Design 2/5: A typo in there. Not sure that this works within the rules unless you only let players tap it during their own turn.
16/25
Sparkfield 1R
Enchantment {R}
Whenever a creature enters the battlefield, activates an ability, attacks, or blocks, ~ deals 1 damage to that creature.
"One wrong move and you are burnt to a crisp."
Flavour 4/5: Great. I can see where we are. Good flavour.
Creativity 4/5: Nothing radical, but a new spin on a fairly unused effect.
Balance 9/10: Pitched at about the right level. Most likely to see play as a sideboard card where it can completely hose some strategies. Ridiculous in multiples.
Design 5/5: Elegant design, fits in red, no problems with templating.
22/25
Hall of Valhalla 1RG
World Enchantment (M)
At the end of each turn, return onto the battlefield all creatures that were killed during the combat phase this turn.
Those who die in glory shall live forever.
Flavour 5/5: Perfect
Creativity 4/5: Excellent. Effect fits the flavour perfectly. The flavour text is good too.
Balance 6/10: Potential for abuse, particularly with sac effects to time when your creatures die. Could it be reworded somehow so that they have to be killed through combat damage?
Design 5/5: Elegant, and in the correct colours for effect (with warriors). However, it is in the wrong colours in terms of mechanics. Needs to be white IMO.
20/25
Forestarian 4GG
Legendary Land Creature - Forest Elemental
Forestarian can't be played as a land.
Defender. If Forestarian doesn't have defender, exile it.
T: Exile target creature, put a +1/+1 counter on Forestarian.
All creatures are green.
When Forestarian is put into the graveyard from play, destroy all green creatures.
"We suddenly realized the very land beneath our feet was alive, and didn't like us." -Dwarven Industrialist
0/10
Flavour 3/5: I can see what you are trying to do, but this just doesn't feel like a place to me.
Creativity 3/5: A forest that eats people. Pretty cool. Seems to have too many unnecessary effects and clauses though. Overcomplicated.
Balance 4/10: Not overly ridiculous, but in completely the wrong colours for these effects.
Design 2/5: A land that isn't a land? Exiling and destroying creatures in green? This just feels messy to me, sorry.
12/25
Legendary Enchantment
Vanishing 3
All lands on the battlefield gain "T: Add 1 to your mana pool" and have no other abilities as long as Kano is on the battlefield.
Each player may pay X to cast a spell from his or her hand, where X is the converted mana cost of that spell.
At end of turn, If a player paid four or more colorless mana this turn, Kano deals 2 damage to that player.
Flavour 3/5: A place where mana turns colourless? Why does this happen? Needs some flavour text.
Creativity 5/5: Pretty radical.
Balance 8/10: Enables some pretty nutty 5c decks. Vanishing and legendary help balance it.
Design 4/5: Not sure why you felt the last clause was necessary, otherwise, good.
20/25
Enchantment
Creatures get -2/-0.
Whenever a creature attacks, it doesn't untap during it's controllers next untap step.
Damn mud.
Flavour 4/5: It all makes sense. I don't see why this would affect creatures with flying though.
Creativity 5/5: Nothing out of the ordinary, but the abilities pair well and fot the flavour.
Balance 4/10: This seems overpowered at the cost. One of these pretty much shuts down aggro. Two of them is a shutout.
Design 5/5: Elegant design.
18/25
Creature — Leviathan {M}
At the beginning of your end step, exile all other creatures.
Whenever Magamet, Who Devoured the World would be dealt damage, put exactly that many creature cards exiled with Magamet into their owner's graveyards instead. If you can't, sacrifice Magamet.
6/6
Flavour 1/5: I don't get where we are at all? Did he eat us?
Creativity 5/5: Big creature eats everything. Pretty cool.
Balance 8/10: Fairly balanced.
Design 3/5: Should blue be able to exile all other creatures? Templating slightly off.
17/25
Legendary Land
~ comes into play tapped.
T: Add W to your mana pool
At the beginning of your upkeep, sacrifice ~ unless you sacrifice a legendary creature.
As long as ~ is untapped, Prevent all damage that would be dealt to you.
"Shrouded in the mist of former life, Niflheim is truly home to the dead."
Flavour 3/5: I don't quite get it. I assume this is some kind of heaven for legends? If so, why does it sacrifice them?
Creativity 5/5: I like it.
Balance 7/10: Recursion makes me uneasy... Very powerful effect, not impossible to disrupt though.
Design 5/5: No problems here.
22/25
Legendary Enchantment (R)
At the beginning of each player's upkeep, ~ deals 3 damage to that player.
, Discard a card: Prevent all damage that would be dealt by ~ this turn. Any player may play this ability.
Gronk despised the festival; it was far too easy for one to lose his head.
Flavour 4/5: So we are at a roasting festival where the player is in danger of being roasted? Cool, but why doesn't this also affect critters?
Creativity 5/5: A nice twist on sulfuric vortex.
Balance 9/10: Quite high on power, but not over the top.
Design 5/5: No problems here.
23/25
Enchantment - (R)
Whenever a creature attacks, its controller flips a coin. If he or she loses the flip, ~ deals damage to that creature equal to its toughness.
Here, the ground might just fall out from under you.
Flavour 5/5: Excellent, an unstable, unpredictable landscape.
Creativity 5/5: I really like this. Very evocatic card that fits the theme.
Balance 8/10: A powerful tool for control, 50/50 chance of destroying a creature as it attacks. Unpredictability keeps it in check.
Design 5/5: No problems here. Not seen enough coin flips lately!
23/25
Legendary Land
: Add B or G to your mana pool. You lose 2 life.
Whenever a nontoken creature is put into a graveyard from the battlefield, return it to the bottom owner's library instead. Its controller puts a 1/1 black and green plant zombie creature token onto the battlefield.
Flavour 5/5: So plant zombies grow from fallen creatures here? Pretty cool.
Creativity 5/5: I like this idea a lot. Not seen a land that does this before.
Balance 10/10: I think this is spot on. Non-token creatures and symmetry prevent too much abuse of a powerful effect.
Design 5/5: Fits its 'colours' perfectly. Well designed and templated.
25/25
Kensei! Congratulations!
How in gods name do you not get the flavor?
Just read the flavor text:
"This crater is simply a planned destruction. Now, we can build upon this empty slate with no hinderment"
When you play this card, everyone sacrifices a land - PLANNED DESTRUCTION OF LAND. However, it lets you build anew to FILL THE CRATER that has been created (allows you to play an additional land). And you can add colorless mana to represent the building of artifacts, machinery and such.
Multicolored millcards in something other than dimir.
Can I also state that this land is, in my opinion, stronger than Wasteland?
Imagine the scenario. You're on the play. You drop a land and a one drop. Your opponent drops a land and passes. Then you play this. You retain priority and tap it for mana, then sacrifice it to its own ability. So does your opponent. Suddenly, you get your three drop. Your opponent gets the turn, lays a land, and probably still can't do anything. I mean, on your turn you could just play another one of these...
I understand this is the horror scenario, but it's still a big mana jump that sets your opponent back on resources.
It's abusive!
Also there are some rules concerning the battlefield subtype, which I'd stated in my post and here:
http://forums.mtgsalvation.com/showthread.php?t=246506
Multicolored millcards in something other than dimir.
Well, you can't sacrifice something you don't control, so that checks out.
Wouldn't it work like this?:
Say you have 1 land down and you play this card-
You must FIRST sacrifice a land, so you sacrifice the other land then keep this. OR you sacrifice this land, thus just wasting a land. I don't know why you'd do this, except to activate landfall abilities.
Say you have NO other lands down and you play this-
You must sacrifice a land before tapping, so you sacrifice this. Again, playing this would then have been useless except for activating landfall abilities.
Multicolored millcards in something other than dimir.
If your card were worded to say "as ~ enters the battlefield," it would work the way you say. As it's worded, it's a triggered ability that goes on the stack. You have time to activate mana abilities before that ability resolves.
Make a card that affects loyalty or has a "loyalty matters" effect (ex. adds or removes loyalty counters from planeswalkers, does an effect based on loyalty counters of planeswalkers, etc.). Can ONLY work on loyalty, not just counters like Vampire Hexmage.
Check out his stuff at >>> Kracked Graphics <<< Seriously, its rule #3
^^^
CUSTOM CARD CREATING PALEOVENEFICOLOGIST
sig by me
I don't do sigs.
If you can read this, you don't need glasses.
Check out his stuff at >>> Kracked Graphics <<< Seriously, its rule #3
^^^
CUSTOM CARD CREATING PALEOVENEFICOLOGIST
sig by me
I don't do sigs.
If you can read this, you don't need glasses.
Creature - Ooze
Reality Ooze's power and toughness are each equal to the number of loyalty counters on permanents you control.
Brought to life through belief
*/*
Ellon, Master of Politics 1U
Planeswalker - Ellon (M)
0: Put two loyalty counters on target permanent
+1: Remove 3 loyalty counters from target permanent
-X: Gain control of target planeswalker with X loyalty counters
Anyone can be bought. It's just a matter of finding the right price.
2
Instant
If the total number of loyalty counters on planeswalkers you control is greater than or equal to five, put six white 1/1 hound creature tokens onto the battlefield.
Otherwise, put six white 1/1 hound creature tokens onto that battlefield under target opponent's control.
Multicolored millcards in something other than dimir.
Check out his stuff at >>> Kracked Graphics <<< Seriously, its rule #3
^^^
CUSTOM CARD CREATING PALEOVENEFICOLOGIST
sig by me
I don't do sigs.
If you can read this, you don't need glasses.
Planeswalker - Tetsuo
Other Planeswalkers have "-2: gain control of Tetsuo Umezawa"
+2: remove up to two loyalty counters from target Planeswalker
+2: tap target permanent
-1: Destroy target planeswalker or tapped creature
-6: Destroy any number of planeswalkers or tapped creatures
1
G
Creature--Elf Warrior (rare)
1/1
Flash
Whenever Misotheistic Elf attacks a planeswalker, put X +1/+1 counters on it, where X is the number of loyalty counters on that planeswalker.
"I can hear the song of every living creature of this world but from you, there is a sickening silence. You don't belong here, and while you remain I cannot rest."
Make a card called Long For This World.
Creature - Human Knight {U}
First strike
If you control a permanent with 5 or more loyalty counters on it, ~ gets +0/+2, gains shroud, and is indestructible.
2/2
Take a mechanic from the pre-mirrodin era, and a mechanic after the mirrodin era, and create a card that flavorfully melds both mechanics.
Instant {R}
Target opponent puts X cards from the top of their library into his/her graveyard, where X is equal to the number of loyalty counters on planeswalkers you control.
"I'll show you the error of your ways. Even if I have to tear it out of your mind and let you see for yourself." -Dralnu
Sig & Avvy by Disappointing Signets Inc.
CCC&G BRAGGING RIGHTS
Mafia Statistics
I collect pacifism: 228
Creature - Rat Rogue (U)
2, Remove a loyalty counter from target permanent: Put a +1/+1 counter on ~.
"My life is forever yours, master..."
2/2
My Sales Post!
Check out his stuff at >>> Kracked Graphics <<< Seriously, its rule #3
^^^
CUSTOM CARD CREATING PALEOVENEFICOLOGIST
sig by me
I don't do sigs.
If you can read this, you don't need glasses.
Ellon, Master of Politics: This is TOO good for what it does. It kills most ‘walkers the turn after they hit or cripples them. Considering it’s a 2CC its way too good. C-
Living Snack: This works but does too much for the challenge, IMO. It also doesn’t seem very black to me. Adding counters and straight life gain isn’t very black…B
Ambiguous Hounds: At first I thought this was very balanced but instant speed makes this really REALLY powerful. Be a sick combo with Batwing Brume or Blood Seeker. 6 tokens at instant speed for 5 is unheard of. Too strong but still spiffy. B-
Tetsuo Umezawa: WAAAAY too strong. -1: Destroy target ‘walker OR tapped creature? JEBUS. Too powerful. And repetitive. D
Misotheistic Elf: THIS is cool. Such a unique ability. Crap in limited, great in constructed. I drooled over the flavor text. Flash seems really out of place, though. I see why its there, though. Your opponent wouldn’t dare drop a ‘walker with this out. A-
Protector of the Loyal: Cool card but the toughness bonus seems unnecessary considering its indestructible, too. Shrink effects would be the only thing that could kill it, otherwise. B
Superiority Complex: Really good. Shouldn’t be rare. This is what I was looking for with this contest. Unfortunately, Glimpse the Unthinkable would be played every time over this. B+
Treacherous Vermin: Works alright. Might replace Vampire Hexmage…or at least be sided with it. B+
Check out his stuff at >>> Kracked Graphics <<< Seriously, its rule #3
^^^
CUSTOM CARD CREATING PALEOVENEFICOLOGIST
sig by me
I don't do sigs.
If you can read this, you don't need glasses.
T2
GRMistcutter GrullGR
Modern
UGRSelkie GoodstuffUGR
BRLavaclaw ComboBR
Thanks to Venser, Shaper Savant for the signature!
Take a mechanic from the pre-mirrodin era, and a mechanic after the mirrodin era, and create a card that flavorfully melds both mechanics.
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