Value All Life1WW
Enchantment (U)
Whenever a non-artifact creature or basic land enters the battlefield, you gain 3 life.
Whenever a non-artifact creature or basic land is put into a graveyard from the battlefield, you lose 3 life.
IIW: Build something with bricks.
Private Mod Note
():
Rollback Post to RevisionRollBack
"Here only miracles. Here, only the rising of spirit. And yes, love if it was pertinent (which it was so often); and sometimes bloodletting. But never the prosaic, never the trivial. Here the man who brought the strangest tale was the most welcome. Here every excess was celebrated if it brought visions, and every vision analyzed for the hints it held to the nature of the Everlasting." - Clive Barker's Imajica
Reflection of Mirrors4WW
Enchantment (M)
Whenever a nontoken creature token you control dies, put a creature token that's a copy of that creature onto the battlefield.
Coggeshale Tinkerer2U
Creature- Human Rigger (C)
When Coggeshale Tinkerer enters the battlefield, assemble. (You may sacrifice an artifact. If you do, return target artifact card from your graveyard to your hand.) "Those Hookcastle dewberries wouldn't know innovation if it built itself a mandible from spare parts and bit them with it!"
2/2
Samwise, Mutant Monkey-Bunny3UUU
Legendary Creature - Mutant Ape Rabbit Horror Artificer Wizard
Samwise, Mutant Monkey-Bunny gets +1/+1 for each other creature you control who shares a creature type with it. 1U: Samwise, Mutant Monkey - Bunny becomes a creature type of your choice until the end of the turn (In addition to its other creature types.). XUUU: Put X +1/+1 counters on Samwise, Mutant Monkey-Bunny.
At the beginning of each player's upkeeps, put a -1/-1 counter on Samwise, Mutant Monkey-Bunny.
4/4
Selou Peacekeeper3WG
Legendary Creature - Centaur Advisor
Shroud 1WG Look at the top five cards of target players library. Choose a permanent from among them and put it onto the battlefield with a Peace counter on it.
Players cannot attack unless they pay 2 for each Peace counter on permanents they control. When ~ dies, exile all permanents with Peace counters on them.
2/2
Value All Life1WW
Enchantment (U)
Whenever a non-artifact creature or basic land enters the battlefield, you gain 3 life.
Whenever a non-artifact creature or basic land is put into a graveyard from the battlefield, you lose 3 life.
IIW: Build something with bricks.
Artifact creatures are living too! Well, kind of not really. At any rate, technically this doesn't create much, just make you want to create and not destroy. Still, I'm not going to be tight on the challenge; this is fine. A pretty simple thing, although it feels like it should be both white and green rather than mono the first.
Reflection of Mirrors4WW
Enchantment (M)
Whenever a nontoken creature token you control dies, put a creature token that's a copy of that creature onto the battlefield.
IIW siggy
Aha, I like this card. Simple, effective, doubles all your dudes' survivability and is fairly costed. Wicked with stuff like Doubling Season, which I like, and is pretty cool overall. Nice.
Coggeshale Tinkerer2U
Creature- Human Rigger (C)
When Coggeshale Tinkerer enters the battlefield, assemble. (You may sacrifice an artifact. If you do, return target artifact card from your graveyard to your hand.) "Those Hookcastle dewberries wouldn't know innovation if it built itself a mandible from spare parts and bit them with it!"
2/2
Ugh, Riggers. Of course, the flavour isn't quite there without the type or the very blunt word "assemble", but still. I swear there's a better way of doing this than this. The card itself is fair (but seems like it could be used for bad) and I like the flavour text though.
Twisted GenesisBG
Instant (r)
Regenerate target creature. When it regenerates this way, put a token onto the battlefield that's a copy of that creature. "The Golgari claim to be developing new ways to create life. Their abominations are unnatural, but more resilient than anything we have been able to cultivate. Further investigation is required." —Simic research notes
Rules-confusingy because of how regenerate actually works, which is a shame, but it's a good card, and a very interesting way of creating stuff. Twisted, yeah. That's some pretty long flavour text, but it gets across the flavour of the... thing pretty well. Not bad.
Spiteful Creation4UG
Instant (R)
Until end of turn if a source an opponent controls would destroy a permanent you control, put a copy of that permanent into play instead. "Let's try to use their anger against them."
Oh, very interesting. The name feels a bit disconnected from the card, and the ability feels a bit more white than blue, but it's a very interesting ability indeed. I like how this is kind of almost exactly the same as Prophy's, too.
Samwise, Mutant Monkey-Bunny3UUU
Legendary Creature - Mutant Ape Rabbit Horror Artificer Wizard
Samwise, Mutant Monkey-Bunny gets +1/+1 for each other creature you control who shares a creature type with it. 1U: Samwise, Mutant Monkey - Bunny becomes a creature type of your choice until the end of the turn (In addition to its other creature types.). XUUU: Put X +1/+1 counters on Samwise, Mutant Monkey-Bunny.
At the beginning of each player's upkeeps, put a -1/-1 counter on Samwise, Mutant Monkey-Bunny.
4/4
IIW: Rapper Monks
You are trolling. You cannot possibly make a creature with six ridiculous creature types and be serious. Now, this would be a very interesting card... if it didn't have the last two abilities. Being able to play Mistform Ultimus tribal with this guy would be pretty interesting, and his first and second ability's synergy link together well. It would have been a good card there (ignoring the six creature type thing). As it is, you've made it a bit (read: a lot) too complicated, as well as out of colour. Not to mention there's no real 'creation' there.
Quote from Sir Aureus" signature - wherever that"s from »
A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.
Burst of Creativity2U
[U]Instant[/U] [U]
If you would draw a card this turn, you may put the top two cards of your library into your hand.
Ah, create-ivity. Yeah, I guess that works. Interesting ability - temporary Thought Reflection - and fairly costed. Requires a fair amount of work to make it worth it, and a fair bit more to make it 'good' (considering one draw spell mostly won't cut it in terms of card advantage for mana). Nice job.
Selou Peacekeeper3WG
Legendary Creature - Centaur Advisor
Shroud 1WG Look at the top five cards of target players library. Choose a permanent from among them and put it onto the battlefield with a Peace counter on it.
Players cannot attack unless they pay 2 for each Peace counter on permanents they control. When ~ dies, exile all permanents with Peace counters on them.
2/2
IIW: Cartoon villains in legend form.
Ah, this is nice and it makes for some very interesting gameplay - do you give yourself free stuff but make it harder to attack or do you give your opponents stuff but make it harder for them to attack? Very nice, but with one problem - I reckon you should give the choice to the player - otherwise you could continually give them lands (relatively likely), which then turn into their own Ghostly Prisons. If they could pick out some bomby thing to drop down, that'd be fairer, I reckon.
The winner is Prophylaxis!
That means your next challenge is: Elementals!
Private Mod Note
():
Rollback Post to RevisionRollBack
If you're having creature problems I feel bad for you son
You got 99 attackers but I'm blocking with 1.
The Winner is Judge | 7
This Winner is Also Judge | 6
Club Flamingo | Lots
Glare Reflector3W
Creature -Elemental Wall
Defender
If ~ would be dealt combat damage, you may prevent any amount. For each damage prevented in this way put a 0/1 elemental wall with defender onto the battlefield.
0/5
Mud Elemental3UG
Creature - Elemental (U)
Whenever a creature blocks or becomes blocked by ~, tap it. it doesn't untap during its controller's next untap step.
Regenerate UG
5/5
IIW: Restoration
Private Mod Note
():
Rollback Post to RevisionRollBack
"Here only miracles. Here, only the rising of spirit. And yes, love if it was pertinent (which it was so often); and sometimes bloodletting. But never the prosaic, never the trivial. Here the man who brought the strangest tale was the most welcome. Here every excess was celebrated if it brought visions, and every vision analyzed for the hints it held to the nature of the Everlasting." - Clive Barker's Imajica
Hours come and hours go and yet we still await judgement.
Private Mod Note
():
Rollback Post to RevisionRollBack
"Here only miracles. Here, only the rising of spirit. And yes, love if it was pertinent (which it was so often); and sometimes bloodletting. But never the prosaic, never the trivial. Here the man who brought the strangest tale was the most welcome. Here every excess was celebrated if it brought visions, and every vision analyzed for the hints it held to the nature of the Everlasting." - Clive Barker's Imajica
Spidersilk Trappings3
[U]Tribal Equipment - Spider Elemental[/U] [u]
Equipped creature can't attack and has reach. GG: Attach Spidersilk Trappings to target creature. Activate this ability only during combat.
Equip 0
Private Mod Note
():
Rollback Post to RevisionRollBack
Quote from ClockworkSwordfish »
Had semenulative upkeep before it was fashionable. Look what you forced me to do, Wizards! IT DIDN'T HAVE TO GO DOWN LIKE THIS!
Quote from LandBoySteve »
Like I said, I can only go by my own experience, which is now 18 years. Kind of disheartening when you think you know something and you find out that you're a notch below a low grade moron.
QUOTE=Winterspring;7749731]Bloodborn Slicer1BB
[U]Creature - Elemental Rogue[/U] [R]
Double Strike
When ~ comes into deals damage to a player, that player puts and emblem into play with "At the beginning of your upkeep, lose 1 life." "How ironic. Blood begets more blood." ~ Brad, Apprentice Planeswalker
2/1[/QUOTE]
This is quite an interesting design. I feel like it should be on a vampire card more than a elemental card, but cool. I would lower the power down to one, though - on a bad day you lose 6 life for 1BB.
I never read the other cards entered, don't want to be influenced by any of them for other card creation contests. in this case, I ended up with a very similar train of thought as another entry
Flamekin Ringleader1RR
Creature - Elemental Shaman (R) Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with ~, you may reveal it. If you do, put a +1/+1 counter on each other creature that shares a creature type with ~.
2/3
Ew. Kinship. Other than that, this is a fine card. It can be a Morningtide card - I get "did Wizards print that already" vibe from this card, which is always good. Good job with this one.
Glare Reflector3W
Creature -Elemental Wall
Defender
If ~ would be dealt combat damage, you may prevent any amount. For each damage prevented in this way put a 0/1 elemental wall with defender onto the battlefield.
0/5
IIW: Flags
This is virtually impervious to damage and gums up the board with cute little elemental walls. I like gumming the board, but the "prevent any amount" seems redundant - you always want a 0/1 cutie. To be quite blunt, this is not a good design. This design would be frustrating to your opponents and virtually indestructable - just slap on hexproof.
Mud Elemental3UG
Creature - Elemental (U)
Whenever a creature blocks or becomes blocked by ~, tap it. it doesn't untap during its controller's next untap step.
Regenerate UG
5/5
IIW: Restoration
I like this design - it feels like mud and it has that "sludgy" feeling. I especially like the regeneration. Good job with this one. I feel like it could be better templated as an "ice elemental", though.
Spidersilk Trappings3
[U]Tribal Equipment - Spider Elemental[/U] [u]
Equipped creature can't attack and has reach. GG: Attach Spidersilk Trappings to target creature. Activate this ability only during combat.
Equip 0
This puts a guy on guard duty. Simple and clean. I have nothing to say about this card except that it feels way more spidery than elementaly - you can just slap "elemental" onto here, and it doesn't feel integrated on the card.
Sadly anything that's not Club Flamingo is too "mainstream" for some of the designers. I'm really sad that people have forgotten all about the original.
I prefer the original threads over Flamingo, they just seem so much more casual and don't usually turn to random spam when the judge is lazy.
I find that they both have their upsides and downsides. The downside of this one is "no iiw" and sometimes we go for a while with no challenge, which Flamingo is better organized and requires iiw, so CF moves faster. The downside of CF is that sometimes your IIWs get judged if there was lots of good entries, so if you have an IIW that no one likes, then CF is not the best way to do it.
Another downside is "no iww, no win" and that can be a big pain if you forget an iiw.
Lots of good entries this time around. I would give the win to bloodyspasm with a card that could virtually be in Morningtide, but isn't. I had to check Gatherer if there was a card like that, and it wasn't.
Plague Harrier1GB
Creature - Zombie Elf T: Put a plague counter on a creature you control. They are considered plagued.
Plagued creatures have "T: Put a plague counter on a creature you control. They are considered plagued."
1/3
Plague Spasming3B
Enchantment
Sacrifice a plagued creature you control: Target player loses life equal to the number of plagued creatures you control.
Plaguemeadow
Land T: Add 1 to your mana pool. T: Put a plague counter on a creature you control. They are considered plagued.
Plague RunnerG
Creature - Zombie Elf
Plagued
When ~ dies, all of your creatures are plagued until end of turn.
0/1
Plague Lord2BG
Creature - Zombie Elf T: Put a plague counter on a creature you control. They are considered plagued.
Plagued creatures you control have first strike.
3/3
Scarrd of the Plague6GGBB
Legendary Creature - Zombie Elf
Plagued, Trample
~ costs 1 less to cast for each plagued creature you control T: Put a plague counter on a creature you control. They are considered plagued.
~ gets +1/+1 for each plagued creature you control.
6/6
Swooping Vultures1WB
[U]Creature - Bird[/U] [u]
Flying T: Destroy target permanent with damage marked on it. If you do, put a +1/+1 counter on Swooping Vultures.
2/2
Private Mod Note
():
Rollback Post to RevisionRollBack
Quote from ClockworkSwordfish »
Had semenulative upkeep before it was fashionable. Look what you forced me to do, Wizards! IT DIDN'T HAVE TO GO DOWN LIKE THIS!
Quote from LandBoySteve »
Like I said, I can only go by my own experience, which is now 18 years. Kind of disheartening when you think you know something and you find out that you're a notch below a low grade moron.
Sickness Spreader2BB
Creature - Zombie Horror
Deathtouch
Defender
Whenever a creature destroyed by ~ is put in the Graveyard, return it to play under its owners control at the beginning of the next upkeep. It becomes a Black Zombie in addition to its other colors and creature types. Chained to the cemetery gates they can't go far, but if you get close enough to one I can't be held responsible for what happens. - Kred, Grave Digger
0/4
Plague-Bearer3BB
Creature - Zombie (R)
When Plague-Bearer enters the battlefield, blight target creature. (Destroy all permanents with blight counters on them, then put a blight counter on target creature.)
At the beginning of your upkeep, blight target creature.
4/2
@bloodyspasm - I was looking at the challenge purely from a casual perspective. Slowly turning your opponents creatures black for protection from black or zombies for tribal shenanigans.
Bolonan Guerrillas3GG
Creature - Ape Warrior (U)
When Bolonan Guerrillas enters the battlefield, put two +1/+1 counters on target creature.
Ambush 2GG
2/2
IIW: The body parts of a huge, humanoid cosmic being.
Hidden Hoodlums3BB
Creature - Human Rogue (U)
Whenever ~ blocks, destroy the blocked creature unless it's controller pays X, where X is ~'s power.
Ambush 2BB
3/4
I like. It's both a surprise and can easily destroy a big creature. I wish that you have just used deathtouch though - much less wordy, basically for the same effect. Good job. Into the set it goes. I also kinda wish that this had less toughness - I have a feeling that this could get really annoying.
Orodan's Backlash 1RR
sorcery [u]
Orodan's Backlash deals damage damage to target player or creature they control equal to the number of Gold counters that player has. "Let them be buried in their greed!" Orodan
If Orodan wasn't green then this would be in my set. I like where you are going, but you're only supposed to accumulate at most three gold. However, there is no way that you could have known that, so it's fine. I like that you can hit creatures.
Bolonan Guerrillas3GG
Creature - Ape Warrior (U)
When Bolonan Guerrillas enters the battlefield, put two +1/+1 counters on target creature.
Ambush 2GG
2/2
IIW: The body parts of a huge, humanoid cosmic being.
Now you're just using flash mechanics! This is pretty good. It's both Melviny (it can block as a 4/4), or transport it's +1/+1 counters onto another creature. Good job. This is similar to bloodyspasm's card. Into the set it goes. I also kinda wish that you lowered the toughness by one, or else it becomes too frustrating.
Next challenge is: create, not destroy!
You got 99 attackers but I'm blocking with 1.
The Winner is Judge | 7
This Winner is Also Judge | 6
Club Flamingo | Lots
Enchantment (U)
Whenever a non-artifact creature or basic land enters the battlefield, you gain 3 life.
Whenever a non-artifact creature or basic land is put into a graveyard from the battlefield, you lose 3 life.
IIW: Build something with bricks.
Enchantment (M)
Whenever a nontoken creature token you control dies, put a creature token that's a copy of that creature onto the battlefield.
IIW siggy
Creature- Human Rigger (C)
When Coggeshale Tinkerer enters the battlefield, assemble. (You may sacrifice an artifact. If you do, return target artifact card from your graveyard to your hand.)
"Those Hookcastle dewberries wouldn't know innovation if it built itself a mandible from spare parts and bit them with it!"
2/2
Mechanic Creator's Contest III- Winner
[Clan Flamingo]
Legendary Creature - Mutant Ape Rabbit Horror Artificer Wizard
Samwise, Mutant Monkey-Bunny gets +1/+1 for each other creature you control who shares a creature type with it.
1U: Samwise, Mutant Monkey - Bunny becomes a creature type of your choice until the end of the turn (In addition to its other creature types.).
XUUU: Put X +1/+1 counters on Samwise, Mutant Monkey-Bunny.
At the beginning of each player's upkeeps, put a -1/-1 counter on Samwise, Mutant Monkey-Bunny.
4/4
IIW: Rapper Monks
Legendary Creature - Centaur Advisor
Shroud
1WG Look at the top five cards of target players library. Choose a permanent from among them and put it onto the battlefield with a Peace counter on it.
Players cannot attack unless they pay 2 for each Peace counter on permanents they control. When ~ dies, exile all permanents with Peace counters on them.
2/2
IIW: Cartoon villains in legend form.
Artifact creatures are living too! Well, kind of not really. At any rate, technically this doesn't create much, just make you want to create and not destroy. Still, I'm not going to be tight on the challenge; this is fine. A pretty simple thing, although it feels like it should be both white and green rather than mono the first.
Also, what is that IIW.
Aha, I like this card. Simple, effective, doubles all your dudes' survivability and is fairly costed. Wicked with stuff like Doubling Season, which I like, and is pretty cool overall. Nice.
Ugh, Riggers. Of course, the flavour isn't quite there without the type or the very blunt word "assemble", but still. I swear there's a better way of doing this than this. The card itself is fair (but seems like it could be used for bad) and I like the flavour text though.
Rules-confusingy because of how regenerate actually works, which is a shame, but it's a good card, and a very interesting way of creating stuff. Twisted, yeah. That's some pretty long flavour text, but it gets across the flavour of the... thing pretty well. Not bad.
Oh, very interesting. The name feels a bit disconnected from the card, and the ability feels a bit more white than blue, but it's a very interesting ability indeed. I like how this is kind of almost exactly the same as Prophy's, too.
You are trolling. You cannot possibly make a creature with six ridiculous creature types and be serious. Now, this would be a very interesting card... if it didn't have the last two abilities. Being able to play Mistform Ultimus tribal with this guy would be pretty interesting, and his first and second ability's synergy link together well. It would have been a good card there (ignoring the six creature type thing). As it is, you've made it a bit (read: a lot) too complicated, as well as out of colour. Not to mention there's no real 'creation' there.
Ah, create-ivity. Yeah, I guess that works. Interesting ability - temporary Thought Reflection - and fairly costed. Requires a fair amount of work to make it worth it, and a fair bit more to make it 'good' (considering one draw spell mostly won't cut it in terms of card advantage for mana). Nice job.
Ah, this is nice and it makes for some very interesting gameplay - do you give yourself free stuff but make it harder to attack or do you give your opponents stuff but make it harder for them to attack? Very nice, but with one problem - I reckon you should give the choice to the player - otherwise you could continually give them lands (relatively likely), which then turn into their own Ghostly Prisons. If they could pick out some bomby thing to drop down, that'd be fairer, I reckon.
The winner is Prophylaxis!
That means your next challenge is: Elementals!
You got 99 attackers but I'm blocking with 1.
The Winner is Judge | 7
This Winner is Also Judge | 6
Club Flamingo | Lots
Creature -Elemental Wall
Defender
If ~ would be dealt combat damage, you may prevent any amount. For each damage prevented in this way put a 0/1 elemental wall with defender onto the battlefield.
0/5
IIW: Flags
Creature - Elemental (U)
Whenever a creature blocks or becomes blocked by ~, tap it. it doesn't untap during its controller's next untap step.
Regenerate UG
5/5
IIW: Restoration
[U]Tribal Equipment - Spider Elemental[/U] [u]
Equipped creature can't attack and has reach.
GG: Attach Spidersilk Trappings to target creature. Activate this ability only during combat.
Equip 0
Creature - Elemental
Flying
During your upkeep, you gain life equal to Soul Elemental's power
2/2
[
[U]Creature - Elemental Rogue[/U] [R]
Double Strike
When ~ comes into deals damage to a player, that player puts and emblem into play with "At the beginning of your upkeep, lose 1 life."
"How ironic. Blood begets more blood." ~ Brad, Apprentice Planeswalker
2/1[/QUOTE]
This is quite an interesting design. I feel like it should be on a vampire card more than a elemental card, but cool. I would lower the power down to one, though - on a bad day you lose 6 life for 1BB.
Ew. Kinship. Other than that, this is a fine card. It can be a Morningtide card - I get "did Wizards print that already" vibe from this card, which is always good. Good job with this one.
This is virtually impervious to damage and gums up the board with cute little elemental walls. I like gumming the board, but the "prevent any amount" seems redundant - you always want a 0/1 cutie. To be quite blunt, this is not a good design. This design would be frustrating to your opponents and virtually indestructable - just slap on hexproof.
I like this design - it feels like mud and it has that "sludgy" feeling. I especially like the regeneration. Good job with this one. I feel like it could be better templated as an "ice elemental", though.
I apologize for my not judging. Last night got pretty hectic.
This puts a guy on guard duty. Simple and clean. I have nothing to say about this card except that it feels way more spidery than elementaly - you can just slap "elemental" onto here, and it doesn't feel integrated on the card.
This is an awesome Johnny creature. Equipment, auras, yay! This is a nice solid design that makes me smile.
mon ami
No I didn't.
I find that they both have their upsides and downsides. The downside of this one is "no iiw" and sometimes we go for a while with no challenge, which Flamingo is better organized and requires iiw, so CF moves faster. The downside of CF is that sometimes your IIWs get judged if there was lots of good entries, so if you have an IIW that no one likes, then CF is not the best way to do it.
Another downside is "no iww, no win" and that can be a big pain if you forget an iiw.
Lots of good entries this time around. I would give the win to bloodyspasm with a card that could virtually be in Morningtide, but isn't. I had to check Gatherer if there was a card like that, and it wasn't.
Creature - Zombie Elf
T: Put a plague counter on a creature you control. They are considered plagued.
Plagued creatures have "T: Put a plague counter on a creature you control. They are considered plagued."
1/3
Plague Spasming3B
Enchantment
Sacrifice a plagued creature you control: Target player loses life equal to the number of plagued creatures you control.
Plaguemeadow
Land
T: Add 1 to your mana pool.
T: Put a plague counter on a creature you control. They are considered plagued.
Plague Runner G
Creature - Zombie Elf
Plagued
When ~ dies, all of your creatures are plagued until end of turn.
0/1
Plague Lord 2BG
Creature - Zombie Elf
T: Put a plague counter on a creature you control. They are considered plagued.
Plagued creatures you control have first strike.
3/3
Scarrd of the Plague6GGBB
Legendary Creature - Zombie Elf
Plagued, Trample
~ costs 1 less to cast for each plagued creature you control
T: Put a plague counter on a creature you control. They are considered plagued.
~ gets +1/+1 for each plagued creature you control.
6/6
[U]Creature - Bird[/U] [u]
Flying
T: Destroy target permanent with damage marked on it. If you do, put a +1/+1 counter on Swooping Vultures.
2/2
Creature - Zombie Horror
Deathtouch
Defender
Whenever a creature destroyed by ~ is put in the Graveyard, return it to play under its owners control at the beginning of the next upkeep. It becomes a Black Zombie in addition to its other colors and creature types.
Chained to the cemetery gates they can't go far, but if you get close enough to one I can't be held responsible for what happens. - Kred, Grave Digger
0/4
IIW: Angry Birds
Creature - Zombie (R)
When Plague-Bearer enters the battlefield, blight target creature. (Destroy all permanents with blight counters on them, then put a blight counter on target creature.)
At the beginning of your upkeep, blight target creature.
4/2
IIW: siggy
I love blight from Shawn Main's essay.
I guess it didnt really come across that way.
:s.
Creature - Ape Warrior (U)
When Bolonan Guerrillas enters the battlefield, put two +1/+1 counters on target creature.
Ambush 2GG
2/2
IIW: The body parts of a huge, humanoid cosmic being.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
I like. It's both a surprise and can easily destroy a big creature. I wish that you have just used deathtouch though - much less wordy, basically for the same effect. Good job. Into the set it goes. I also kinda wish that this had less toughness - I have a feeling that this could get really annoying.
If Orodan wasn't green then this would be in my set. I like where you are going, but you're only supposed to accumulate at most three gold. However, there is no way that you could have known that, so it's fine. I like that you can hit creatures.
Now you're just using flash mechanics! This is pretty good. It's both Melviny (it can block as a 4/4), or transport it's +1/+1 counters onto another creature. Good job. This is similar to bloodyspasm's card. Into the set it goes. I also kinda wish that you lowered the toughness by one, or else it becomes too frustrating.
This is fine. However, it violates the "hard counter" rule of counters, but it requires gold, which is good. This is pretty neat.
Winner:
1. void_nothing
2. Winterspring
3. bloodyspasm
4. Eskimo_Rage
Next challenge: The body parts of a huge, humanoid cosmic being.
Mmm, kittens. Yum.
[Clan Flamingo] Tier Archivist
[15:21] <@CC> Remember, if you argue, you are an idiot.
Untrophied Wins:
Perfect MCC Scores: 2
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