Turbulent Slumber :1mana::symr:
Enchantment
Whenever a creature goes to your graveyard from play, you may return Turbulent Slumber to your hand. If you do, remove your graveyard from the game and choose a card at random from among those cards. If it's a creature card, put it into play. Otherwise, Turbulent Slumber deals 1 damage to you. Then return those cards to your graveyard and shuffle them.
(I hate the wording, but it's largely taken directly from Search for Survivors' current Oracle wording).
On a similar theme to my last one: next do a black creature with Convoke.
Lady of the Pit 8B
Creature--Demon
Convoke, Flying, Trample, protection from black
When ~ comes into play, sacrifice all tapped creatures you control.
9/9
Emotional Lich RRRR
Enchantment-Lich
When Emotional Lich comes into play, it deals X damage to you, where X is your life total. This damage can't be prevented, dealt to another creature or player, or replaced by an ability.
You don't lose the game for having zero or less life.
If you would lose life, instead discard that many cards.
If you would gain life, instead draw that many cards.
When Emotional Lich leaves play, you lose the game.
Next: A green burn spell.
Private Mod Note
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Amazing banner by Rivenor and classic avvy by PurpleD
Mana Compression2G
Instant
Add three mana of a color of target player's choice to his or her mana pool. Until end of turn, that player can't play noncreature spells.
Draw a card.
Prevent the next 3 damage that would be dealt to target attacking or blocking creature this turn. At end of turn, Indomitable Rage deals 3 damage to that creature. This damage can't be prevented.
Tribal Wars 3GG
Enchantment
As ~ comes into play, choose two creature types.
Creatures of the first chosen type have protection from creatures of the second chosen type.
Searing Vortex2RG
Sorcery
Choose one - destroy target artifact, enchantment, or land; or Searing Vortex deals 4 damage to target creature.
Next: a white creature with haste.
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():
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All that I yearn for, for richer or poorer, is to be the light that you see. All that I yearn for, for richer or poorer, is to be the peace that you feel. All that I yearn for, for richer or poorer, is to fill your heart on my own.
But the rainbow is an image of hope for many reasons, as it is a brilliant sight coming out of oftimes dismal weather.
Swift Messenger3WW
Creature - Angel
Flying
When Swift Messenger comes into play, if a creature card was put into your graveyard from play this turn, Swift Messenger gains haste.
When Swift Messenger deals combat damage to a player, destroy all creatures.
3/3
Specter of Doubt1BB
Creature - Angel Horror Illusion
Imprint--As Specter of Doubt comes into play, you may remove target Angel or Illusion from the game.
Specter of Doubt gets +X/+0, where X is the imprinted card's power.
Flying, fear
2/1 Some illusions exist distinctly apart from reality.
Ambassadorial Exchange -- 3WW
Enchantment
When <THIS> enters play, target opponent chooses a creature you own and gains control of it. Then, gain control of target creature owned by that opponent.
As long as you each control a creature owned by the other, your creatures can't attack that player and creatures controlled by that player can't attack you.
Whew! Not as easy to word as Le Chat first thought.
.
Next: A red lifegain spell.
Private Mod Note
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Playlace --
Instant
Target spell or permanent's tone becomes playful.
White card draw is actually in flavor ever since Pursuit of Knowledge, Land Tax...
Patient TaxmasterW
Creature - Human Advisor
If you would draw a card, you may put a +1/+1 counter on Patient Taxmaster instead.
When Patient Taxmaster is put into a graveyard from play, draw cards equal to its toughness.
0/1
Phyrexian Plainsweeper3WW
Creature - Phyrexian Doohickey
Flying
At the beginning of your upkeep, put a ki counter on ~
When ~ is put into a graveyard from play, each player sacrifices permanents equal to the number of ki counters on ~. In death, it is the great equaliser.
3/2
Doppelganger Licid2UU
Creature - Licid Shapeshifter
Whenever a creature comes into play, if ~ is a creature, ~ becomes an Aura enchantment with enchant creature, then attach it to that creature. You may pay to end this effect.
When enchanted creature is put into a graveyard, ~ becomes a copy of that creature.
1/1
Next: A blue permanent that can regenerate permanents.
Private Mod Note
():
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Quote from jonnyjonski (on Legends" names in Ravnica) »
I'm jazzed!! No more "Wankushookam, the Fist that Opens Only This Much"!
Quote from Shindig_Ascension (on Religion in Magic) »
Wrath of God couldn't be more religious if the picture was Jesus smacking demons with a jug of Holy Water.
Repunge1RG
Sorcery
Return target multicoloured permanent to its owner's hand. Repunge deals damage to its owner equal to the returned permanent's converted mana cost. "Its presence has violated the law of our land. It will be sent back to the Aether where it came from." El'Grrak, Burning-Tree Shaman
Next: A Black creature-generation enchantment.
Private Mod Note
():
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Quote from jonnyjonski (on Legends" names in Ravnica) »
I'm jazzed!! No more "Wankushookam, the Fist that Opens Only This Much"!
Quote from Shindig_Ascension (on Religion in Magic) »
Wrath of God couldn't be more religious if the picture was Jesus smacking demons with a jug of Holy Water.
Tribute to the Deathgods 2BB
Enchantment
At the beginning of your upkeep, sacrifice a nontoken creature. If you do, put two 1/1 black Skeleton creature tokens into play.
Instant
Return target land to its owner's hand.
Next: Blue or green spot removal
As in Recurring Nightmare, I assume?
Turbulent Slumber :1mana::symr:
Enchantment
Whenever a creature goes to your graveyard from play, you may return Turbulent Slumber to your hand. If you do, remove your graveyard from the game and choose a card at random from among those cards. If it's a creature card, put it into play. Otherwise, Turbulent Slumber deals 1 damage to you. Then return those cards to your graveyard and shuffle them.
(I hate the wording, but it's largely taken directly from Search for Survivors' current Oracle wording).
On a similar theme to my last one: next do a black creature with Convoke.
Creature--Demon
Convoke, Flying, Trample, protection from black
When ~ comes into play, sacrifice all tapped creatures you control.
9/9
Next: A red "you can't lose the game" effect.
Make a card called Long For This World.
Enchantment-Lich
When Emotional Lich comes into play, it deals X damage to you, where X is your life total. This damage can't be prevented, dealt to another creature or player, or replaced by an ability.
You don't lose the game for having zero or less life.
If you would lose life, instead discard that many cards.
If you would gain life, instead draw that many cards.
When Emotional Lich leaves play, you lose the game.
Next: A green burn spell.
Instant
Add three mana of a color of target player's choice to his or her mana pool. Until end of turn, that player can't play noncreature spells.
Draw a card.
Next: A red damage prevention effect.
Instant
Prevent the next 3 damage that would be dealt to target attacking or blocking creature this turn. At end of turn, Indomitable Rage deals 3 damage to that creature. This damage can't be prevented.
Next: A green creature type hoser.
Enchantment
As ~ comes into play, choose two creature types.
Creatures of the first chosen type have protection from creatures of the second chosen type.
Next: A non-black/white Vindicate effect.
Sorcery
Choose one - destroy target artifact, enchantment, or land; or Searing Vortex deals 4 damage to target creature.
Next: a white creature with haste.
All that I yearn for, for richer or poorer, is to be the peace that you feel.
All that I yearn for, for richer or poorer, is to fill your heart on my own.
Gaymers | Magic Coffeehouse | Little Jar of Mamelon | Natural 20
Creature - Angel
Flying
When Swift Messenger comes into play, if a creature card was put into your graveyard from play this turn, Swift Messenger gains haste.
When Swift Messenger deals combat damage to a player, destroy all creatures.
3/3
Next: A red card drawing spell.
Instant
At the end of turn, if no opponent drew a card this turn, draw two cards.
Next: A green spell that causes an opponent to discard.
Instant
Target spell or permanent's tone becomes playful.
Sorcery
Hellbent-If you have no cards in hand, draw 3 cards, then discard a card.
Next: A nonwhite angel.
I'll go with Le Chat's one since he was first...
Primal Pressure 2GG
Sorcery
Each opponent reveals his or her hand and discards a creature card for each creature you control.
Next: A nonblue illusion.
Specter of Doubt 1BB
Creature - Angel Horror Illusion
Imprint--As Specter of Doubt comes into play, you may remove target Angel or Illusion from the game.
Specter of Doubt gets +X/+0, where X is the imprinted card's power.
Flying, fear
2/1
Some illusions exist distinctly apart from reality.
Next: A green Control Magic effect.
I really like that
Nature's Pull 2GGG
Gain Control of Target creature with converted mana cost equal to or less then the numbe of forest you control.
You may fight the forest but sooner or later it will pull you into its ranks.
A non Green Non White card that gets better the more enchantments you have.
Enchantress's Fury deals to target creature damage equal to twice the number of non-aura enchantments you control.
Next: a white creature that exchange control of creatures
Thanks to zaphod for great sign!!!
Enchantment
When <THIS> enters play, target opponent chooses a creature you own and gains control of it. Then, gain control of target creature owned by that opponent.
As long as you each control a creature owned by the other, your creatures can't attack that player and creatures controlled by that player can't attack you.
Whew! Not as easy to word as Le Chat first thought.
.
Next: A red lifegain spell.
Instant
Target spell or permanent's tone becomes playful.
Flip X coins.
Gain life equal to twice the amount of heads
Each opponent gains life equal to twice the number of tails.
Next: White card draw
Patient Taxmaster W
Creature - Human Advisor
If you would draw a card, you may put a +1/+1 counter on Patient Taxmaster instead.
When Patient Taxmaster is put into a graveyard from play, draw cards equal to its toughness.
0/1
Next: Fear in White.
Next: A Circle of Protection effect in black.
Enchantment
1: Target monocolored permanent gains protection from its enemy colors until end of turn.
Next: A nonblack, nonartifact Phyrexian thingy.
Creature - Phyrexian Doohickey
Flying
At the beginning of your upkeep, put a ki counter on ~
When ~ is put into a graveyard from play, each player sacrifices permanents equal to the number of ki counters on ~.
In death, it is the great equaliser.
3/2
Next: A blue creature that can reanimate itself.
My Cube
My Articles
Check out my game, Awien Ambush.
Creature - Licid Shapeshifter
Whenever a creature comes into play, if ~ is a creature, ~ becomes an Aura enchantment with enchant creature, then attach it to that creature. You may pay to end this effect.
When enchanted creature is put into a graveyard, ~ becomes a copy of that creature.
1/1
Next: A blue permanent that can regenerate permanents.
Sorcery
Return target multicoloured permanent to its owner's hand. Repunge deals damage to its owner equal to the returned permanent's converted mana cost.
"Its presence has violated the law of our land. It will be sent back to the Aether where it came from." El'Grrak, Burning-Tree Shaman
Next: A Black creature-generation enchantment.
Enchantment
At the beginning of your upkeep, sacrifice a nontoken creature. If you do, put two 1/1 black Skeleton creature tokens into play.
Next: An efficient blue aggro weenie.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝