Imagine this scenario: You're fighting an amoeba. You don't know what it is. Suddenly, when you're just about to kill it, it comes back. The problem with undying is that your opponents know that the creature is coming back. This card preserves the mystery.
Thanks VinceVega. I would have liked a little more people to compete against.
I plan on judging 48 hours after this post's time label (right above my name, for the noobs out there [and I just found that]). I will adjust this time frame based on interest.
I am hoping for at least 5 entries; so tell your friends!
I wanted to see cards that had the flavor of Innistrad, but outside mechanics.
Vince Vega: Geist-Powered Engine
So it's one of the geists you thought you killed, stuck in this contraption. Do want.
:laugh:Prophylaxis: Undying Unknown
"What's that? Guess I'll just kill it." "Bad idea."
And I still have no idea what the hell it is.
:banghead:Tilde: Hovel Geist Completely useless ability in the early game, but play out your hand and he's kind of dangerous. "Should have blocked when I had the chance."
:shrug:bloodyspasm: Skaab Gravefiller I really don't see zombies doing any sort of teamwork like this. Well, maybe, I could pass this. After all, they were people once. Yeah, were . . .
:chillpill:Zoomba: Patron of the Skirsdag
It's a very similar flavor to Ravenous Demon, yet it's its own thing. Way to play up the theme of human sacrifice in a different way.:rate4.5:
Get me away from the Patron before I become it's offering! Why, Zoomba, Why?
Yes, Zoomba won. New challenge is: A green way to deal with creatures.
Moose Rammer3G
Creature - Moose (U) 1G,T: Moose Rammer deals damage equal to it's power to another target creature. Put a -1/-1 counter on Moose Rammer.
3/2
Anurid Instigator3GG
Creature - Frog Beast (R)
Whenever a creature fights, put a +1/+1 counter on it at end of turn.
When Anurid Instigator enters the battlefield, you may have it fight target creature.
4/4
IIW: A card based on an unpopular mechanic from Magic's past.
Cavern Basilisk3GG Creature - Basilisk [uncommon]
Deathtouch
Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.)
~ can't attack if defending player controls no creatures.
3/5
Private Mod Note
():
Rollback Post to RevisionRollBack
"The rumors of my death have been greatly exaggerated." --Mark Twain
If I win a Winner is Judge-type game and forget an IIW:
1. A creature that will be destroyed by spot removal, but not mass removal.
2. Stockholm Syndrome
Law of the Jungle 1GG
Enchantment U
During each player's upkeep, target creature with the highest converted mana cost fights target creature with the lowest converted mana cost. If there is a tie for converted mana cost, the player whose turn it is chooses the creature.
Caged Baloth5GG
Creature - Beast
When Caged Baloth enters the battlefield it fights with target creature. If that creature dies, remove all damage from Caged Baloth and choose another target creature. You may play this ability as many times as you would like. You want to see destruction? Open that cage door.
7/7
Dense Undergrowth
Enchantment—Aura (U)
Enchant Land
You may choose not to untap enchanted land during your untap step.
Enchanted land has "T: Remove target creature attacking you from combat and tap it. It does not untap for as long as this land remains tapped."
Not green's usual area of the color pie, but I think the flavor excuses that.
Design a card in the spirit of (my all time favorite card) Scornful Egotist
(For anyone who wasn't playing then, Scourge had "casting cost matters" theme, so it was very nice to play U to flip over a morphed Egotist an suddenly have a 8cc creature powering up your Ancient Ooze or Torrent of Fire)
I have sent a PM to the judge. If we don't hear from him soon, someone else can judge. I really don't want to have to go there, but will do so if necessary.
Private Mod Note
():
Rollback Post to RevisionRollBack
"The rumors of my death have been greatly exaggerated." --Mark Twain
If I win a Winner is Judge-type game and forget an IIW:
1. A creature that will be destroyed by spot removal, but not mass removal.
2. Stockholm Syndrome
Law of the Jungle 1GG
Enchantment U
During each player's upkeep, target creature with the highest converted mana cost fights target creature with the lowest converted mana cost. If there is a tie for converted mana cost, the player whose turn it is chooses the creature.
IIW: Sagacious
To be honest, this feels more like a "get rid of all weenies" card. I like it, but it might be overpowered. This will virtually get rid of any little bug your opponent has. I suggest 2GG or 3GG.
Cavern Basilisk3GG Creature - Basilisk [uncommon]
Deathtouch
Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.)
~ can't attack if defending player controls no creatures.
3/5
This is pretty neat. It has a fat bottom, combines two abilities that work well with each other, etc. I don't really like the third clause there though. Just a annoying drawback on a elegant card.
Anurid Instigator3GG
Creature - Frog Beast (R)
Whenever a creature fights, put a +1/+1 counter on it at end of turn.
When Anurid Instigator enters the battlefield, you may have it fight target creature.
4/4
IIW: A card based on an unpopular mechanic from Magic's past.
Ooh. This is cool. It's a "fight lord" and and decent card in general. I would make this red, though (Barbarian lord + fight is a good chance at flavor), but great card.
Mark of the Fighter1GG
Enchantment - Aura (R)
Enchant Creature
Enchanted creature gets "T: This creature deals damage equal to its power to target creature, player or planeswalker. Then that target deals damage to the enchanted creature equal to its power, life total or loyalty counters respectively."
I know I took some liberties with the wording, but I wanted it to be as clean as possible and since each target has a different way of dealing damage back...
IIW: an aura that keeps coming back (rancor, angelic blessing, moldervine cloak...)
This is a very cool card. I don't like the KO with stuffy doll, but I like what the card is trying to communicate. Good job on this one.
Glow Wurm4G
Creature - Wurm (U) 2G: Target creature blocks Glow Wurm this turn if able.
4/3
IIW: Fancy cards.
I love Dumb Dude. Oh wait, that's wasn't the card?
Glow Wurm is reminds me of Trench Wurm. I like the limited applications of this card, but I feel like green should be getting better stuff for five mana.
Caged Baloth5GG
Creature - Beast
When Caged Baloth enters the battlefield it fights with target creature. If that creature dies, remove all damage from Caged Baloth and choose another target creature. You may play this ability as many times as you would like. You want to see destruction? Open that cage door.
7/7
IIW: A cartoon villain in legend form
This is a cool card. Great flavor and great use of fight. I believe that this might be overpowered though. It's like a Plague Wind for seven mana, and you get a 7/7 out of the deal. I would try this without the remove all damage clause though.
Dense Undergrowth
Enchantment—Aura (U)
Enchant Land
You may choose not to untap enchanted land during your untap step.
Enchanted land has "T: Remove target creature attacking you from combat and tap it. It does not untap for as long as this land remains tapped."
Not green's usual area of the color pie, but I think the flavor excuses that.
Design a card in the spirit of (my all time favorite card) Scornful Egotist
(For anyone who wasn't playing then, Scourge had "casting cost matters" theme, so it was very nice to play U to flip over a morphed Egotist an suddenly have a 8cc creature powering up your Ancient Ooze or Torrent of Fire)
This might be a fine card, but it reminds me of Sorrow's Path. I like the flavor though, but not the color pie violation. I would have made it similar to Lost in the Woods.
Creeping Fenbeast1GG
Creature — Beast {U}
Flash
Whenever Creeping Fenbeast enters the battlefield, prevent all combat damage that would be dealt this turn by all but Creeping Fenbeast. 2G: Return Creeping Fenbeast to its owner's hand.
2/3
Really only made that so i could say...... Could we get a judging in here
IIW: Assendance, an inverted mechanic to fateful hour for lifegain decks, make a card with it
Please remember to include art credit with all renders. Render removed, replaced with text card. You may reupload the render if you properly add art credit but do not remove this modtext.
—Megiddo
Eats a creature then comes back. Cool. This is a pretty interesting card. It swallows X/2s, and it has a nifty returns to hand trigger. Neat.
1. Tilde
2. bloodyspasm
3. VinceVega
4. Trapped Hawk
5. EronTheRelentless (would have given win if it wasn't so OP)
Overall, I loved the cards. Great designs.
Next Challenge: A card based on an unpopular mechanic from Magic's past.
Get yer soulshift, banding, and flanking cards ready!
Kiyari, the Shining Sidar 5GW
Legendary Creature - Human Knight (M)
Lifelink; flanking
All creatures able to block Kiyari, the Shining Sidar do so. Her beauty and her might are the stuff of campfire stories, believed in by none until they finally face her in battle.
7/9
IIW: Return to Jamuraa. Make me feel like I'm in Mirage block again.
Careless Pyromancer1RR
Creature - Viashino Shaman (U) T: Careless Pyromancer deals 1 damage to target creature or player. Clash with an opponent. If it is not a tie, Careless Pyromancer deals 1 damage to a creature or player of the winning player’s choice.
1/1
Possessive Spirit1UU
Creature—Spirit (U)
Haunt (When this creature dies, exile it haunting target creature). You control any creature haunted by Possessive Spirit.
1/1
Forest MassacreXGG
Enchantment
When Forest Massacre enters the battlefield, destroy up to X target creatures. For each creature destroyed in this way, put a poison counter on this card's owner.
At the beginning of each upkeep, each opponent may proliferate X times. With power comes responsibility.
IIW: Either Avacyn, Griselbrand, Ludevic, or Mikaeus 3.0
Draken Grifter2UB
Creature - Human Mercenary
When Draken Grifter enters the battlefield, gain control of target land. This effect ends if Draken Grifter leaves the battlefield. 3, :symtap:: Search your library for a Mercenary permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library.
2/3
Samurai Temple of Rurroni 4
Artifact - Fortification
Fortified land is legendary
If fortified land is tapped, creatures you control gain bushido 5
Fortify 2 The pilgramage to the Rurroni temple is long and hard, but a duty to those who wish to wield a blade of a samurai.
IIW: Make a future-shifted card! (New keyword[s] with a dubious possibility of being printed)
Undying Unknown
B Creature - Horror (R)
Morph 0
Undying
2/2
Imagine this scenario: You're fighting an amoeba. You don't know what it is. Suddenly, when you're just about to kill it, it comes back. The problem with undying is that your opponents know that the creature is coming back. This card preserves the mystery.
iiwsig
I plan on judging 48 hours after this post's time label (right above my name, for the noobs out there [and I just found that]). I will adjust this time frame based on interest.
I am hoping for at least 5 entries; so tell your friends!
If I win a Winner is Judge-type game and forget an IIW:
2. Stockholm Syndrome
Creature - Spirit (C)
Creatures with power greater than the number of cards in your hand can't block Hovel Geist.
2/1
IIW: A legendary creature of a type that hasn't gotten a legend yet, other than Werewolf.
I wanted to see cards that had the flavor of Innistrad, but outside mechanics.
So it's one of the geists you thought you killed, stuck in this contraption. Do want.
:laugh:Prophylaxis: Undying Unknown
"What's that? Guess I'll just kill it." "Bad idea."
And I still have no idea what the hell it is.
:banghead:Tilde: Hovel Geist
Completely useless ability in the early game, but play out your hand and he's kind of dangerous. "Should have blocked when I had the chance."
:shrug:bloodyspasm: Skaab Gravefiller
I really don't see zombies doing any sort of teamwork like this. Well, maybe, I could pass this. After all, they were people once. Yeah, were . . .
:chillpill:Zoomba: Patron of the Skirsdag
It's a very similar flavor to Ravenous Demon, yet it's its own thing. Way to play up the theme of human sacrifice in a different way.:rate4.5:
Yes, Zoomba won. New challenge is:
A green way to deal with creatures.
Whew.
Worst. Trip. Ever.
If I win a Winner is Judge-type game and forget an IIW:
2. Stockholm Syndrome
Creature - Giant Wurm
Reach
19/20
Glow Wurm 4G
Creature - Wurm (U)
2G: Target creature blocks Glow Wurm this turn if able.
4/3
IIW: Fancy cards.
You got 99 attackers but I'm blocking with 1.
The Winner is Judge | 7
This Winner is Also Judge | 6
Club Flamingo | Lots
Creature - Moose (U)
1G,T: Moose Rammer deals damage equal to it's power to another target creature. Put a -1/-1 counter on Moose Rammer.
3/2
IIW: Attrition, grinding out advantage, no dredge
Creature - Frog Beast (R)
Whenever a creature fights, put a +1/+1 counter on it at end of turn.
When Anurid Instigator enters the battlefield, you may have it fight target creature.
4/4
IIW: A card based on an unpopular mechanic from Magic's past.
Creature - Basilisk [uncommon]
Deathtouch
Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.)
~ can't attack if defending player controls no creatures.
3/5
If I win a Winner is Judge-type game and forget an IIW:
2. Stockholm Syndrome
Enchantment U
During each player's upkeep, target creature with the highest converted mana cost fights target creature with the lowest converted mana cost. If there is a tie for converted mana cost, the player whose turn it is chooses the creature.
IIW: Sagacious
[Clan Flamingo]
Creature - Beast
When Caged Baloth enters the battlefield it fights with target creature. If that creature dies, remove all damage from Caged Baloth and choose another target creature. You may play this ability as many times as you would like.
You want to see destruction? Open that cage door.
7/7
IIW: A cartoon villain in legend form
Dense Undergrowth
Enchantment—Aura (U)
Enchant Land
You may choose not to untap enchanted land during your untap step.
Enchanted land has "T: Remove target creature attacking you from combat and tap it. It does not untap for as long as this land remains tapped."
Not green's usual area of the color pie, but I think the flavor excuses that.
(For anyone who wasn't playing then, Scourge had "casting cost matters" theme, so it was very nice to play U to flip over a morphed Egotist an suddenly have a 8cc creature powering up your Ancient Ooze or Torrent of Fire)
If I win a Winner is Judge-type game and forget an IIW:
2. Stockholm Syndrome
If I win a Winner is Judge-type game and forget an IIW:
2. Stockholm Syndrome
To be honest, this feels more like a "get rid of all weenies" card. I like it, but it might be overpowered. This will virtually get rid of any little bug your opponent has. I suggest 2GG or 3GG.
This is pretty neat. It has a fat bottom, combines two abilities that work well with each other, etc. I don't really like the third clause there though. Just a annoying drawback on a elegant card.
Ooh. This is cool. It's a "fight lord" and and decent card in general. I would make this red, though (Barbarian lord + fight is a good chance at flavor), but great card.
This is a very cool card. I don't like the KO with stuffy doll, but I like what the card is trying to communicate. Good job on this one.
I love Dumb Dude.Oh wait, that's wasn't the card?Glow Wurm is reminds me of Trench Wurm. I like the limited applications of this card, but I feel like green should be getting better stuff for five mana.
This is a cool card. Great flavor and great use of fight. I believe that this might be overpowered though. It's like a Plague Wind for seven mana, and you get a 7/7 out of the deal. I would try this without the remove all damage clause though.
This might be a fine card, but it reminds me of Sorrow's Path. I like the flavor though, but not the color pie violation. I would have made it similar to Lost in the Woods.
Eats a creature then comes back. Cool. This is a pretty interesting card. It swallows X/2s, and it has a nifty returns to hand trigger. Neat.
1. Tilde
2. bloodyspasm
3. VinceVega
4. Trapped Hawk
5. EronTheRelentless (would have given win if it wasn't so OP)
Overall, I loved the cards. Great designs.
Next Challenge: A card based on an unpopular mechanic from Magic's past.
Get yer soulshift, banding, and flanking cards ready!
Legendary Creature - Human Knight (M)
Lifelink; flanking
All creatures able to block Kiyari, the Shining Sidar do so.
Her beauty and her might are the stuff of campfire stories, believed in by none until they finally face her in battle.
7/9
IIW: Return to Jamuraa. Make me feel like I'm in Mirage block again.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Creature - Viashino Shaman (U)
T: Careless Pyromancer deals 1 damage to target creature or player. Clash with an opponent. If it is not a tie, Careless Pyromancer deals 1 damage to a creature or player of the winning player’s choice.
1/1
IIW: Off color alternate play costs.
Land R
t: add one mana of any color to your mana pool. Any player may lose one life to prevent this.
Here, magic is a vindictive force.
[Clan Flamingo]
Instant (U)
Splice into instant or sorcery 3
Draw a card.
"Consider all nuances to reveal infinite potential."
Note: You want to read the flavour text. Twice. It's not a nuance.
IIW: Clever flavour text like this and this.
You got 99 attackers but I'm blocking with 1.
The Winner is Judge | 7
This Winner is Also Judge | 6
Club Flamingo | Lots
Creature—Spirit (U)
Haunt (When this creature dies, exile it haunting target creature).
You control any creature haunted by Possessive Spirit.
1/1
Rhystic Circle is already a card name.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
[Clan Flamingo]
Enchantment
When Forest Massacre enters the battlefield, destroy up to X target creatures. For each creature destroyed in this way, put a poison counter on this card's owner.
At the beginning of each upkeep, each opponent may proliferate X times.
With power comes responsibility.
IIW: Either Avacyn, Griselbrand, Ludevic, or Mikaeus 3.0
Creature - Human Mercenary
When Draken Grifter enters the battlefield, gain control of target land. This effect ends if Draken Grifter leaves the battlefield.
3, :symtap:: Search your library for a Mercenary permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library.
2/3
IIW: Cartoon villain in Legend form
Creature - Human Samurai [uncommon]
~ has bushido X, where X is the number of cards in your hand.
1/2
If I win a Winner is Judge-type game and forget an IIW:
2. Stockholm Syndrome
Samurai Temple of Rurroni 4
Artifact - Fortification
Fortified land is legendary
If fortified land is tapped, creatures you control gain bushido 5
Fortify 2
The pilgramage to the Rurroni temple is long and hard, but a duty to those who wish to wield a blade of a samurai.
IIW: Make a future-shifted card! (New keyword[s] with a dubious possibility of being printed)
Sigil: an MMORPCCG ">Mexus: An MMORPCCG