Haunted Manor
Land R
When you control five or more artifacts, transform Haunted Manor. t: add 1 to your mana pool.
//
Rampant Poltergeist
(B)Creature - Spirit
Flying
Unequipped, non-creature Artifacts you control are 2/2 artifact creatures with flying in addition to their other abilities.
4/4
Well I think I'm supposed to already use a named double face card. So I will
Huntmaster of the Fells2RG
Legendary Creature - Human Werewolf (M)
Reach
Whenever ~ comes into play, transform all other humans you control.
At the beginning of each upkeep, if no spells were cast last turn, transform ~
3/4
-------------------------------- Nightmaster of the Fells
Legendary Creature - Werewolf
Trample
Werewolf cards you own come into play transformed.
Other werewolf creatures you control can't transform.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform ~
5/5
IIW - Your greatest fear
EDIT: I'm sad cause they just previewed a card with a very similar abilities...
Haunted Cemetery
Land (R)
~ enters the battlefield tapped.
Sacrifice a non-Spirit creature you control: Add W or B to your mana pool.
At the beginning of the end step, if three or more creatures died this turn, transform ~.
// Shattered Crypt (W/B) Enchantment (R)
Whenever a creature dies, put two 1/1 white Spirit creature tokens with flying onto the battlefield under your control.
At the beginning of the end step, if no creatures died this turn, transform ~.
I appear to be taking this literally (hint: take a look at the DKA Mechanics article on the mothership)
Wolfbitten CaptiveG
Creature - Human Werewolf (U)
At the beginning of each upkeep, if no spells were cast last turn, transform Wolfbitten Captive. He bides his time, knowing there will be a moment in which he will be unstoppable
0/1
//
Escaped Predator
(G) Creature - Werewolf (U)
Trample
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Escaped Predator. He runs, knowing there will be a time where he can run no longer.
3/2
IIW: DFCs from outside Innistrad (and the gothic horror setting).
A conditional Garruk's Companion, for one less? This is a card that could see play alongside Werewolf decks. I'm a bit sad that this is pretty much better than the red version of this, though. You're supposed to compare the two werewolf one-drops against each other, not just run one that's better than the other.
EDIT: Just caught the zero power on the other side. Nice not obsoleting it! My notes apply, though. Zero power doesn't really rectify the situation, though - you'll just be as seldom to attack with a zero power than a one power in late game.
Slayer Prodigy2WW Creature - Human Warrior [R]
At the beginning of each end step, if two or more Zombies, Vampires and/or Werewolves have died this turn, transform ~.
First Strike
2/4
//
Bren, Hero of Five Nights [W] Legendary Creature - Human Warrior [R]
Double strike
When ~ attacks, all non-Human creatures you don't control get -2/-0 and all other Human creatures you control get +2/+0.
3/4
I understand the flavor, but the trigger is just way, way too narrow. Heck, even Elite Inquisitor doesn't see any play!
Avacyn's Relic2
Artifact - Equipment (U)
Equipped creature gets +0/+1 and protection from werewolves, vampires and zombies.
When ~ becomes equipped to an angel, transform it.
Equip 1
// Avacyn's Sword
Tribal Artifact - Angel Equipment (U)
Equipped creature gets +3/+3 and has protection from nonangel sources.
When ~ becomes equipped to a nonangel creature, transform it.
Equip 3
I love the dual contrast between the two equipment. I'm a bit afraid that this might be too good, though - "protection from nonangel sources" is really a beating paired up with vigilance, which most angels have.
Haunted Cemetery
Land (R)
~ enters the battlefield tapped.
Sacrifice a non-Spirit creature you control: Add W or B to your mana pool.
At the beginning of the end step, if three or more creatures died this turn, transform ~.
// Shattered Crypt (W/B) Enchantment (R)
Whenever a creature dies, put two 1/1 white Spirit creature tokens with flying onto the battlefield under your control.
At the beginning of the end step, if no creatures died this turn, transform ~.
IIW: How to survive alone in the desert.
Why the tapped clause?
This is good, though. This could be a fun token producer. My only regret is that you need a lot of creatures to make this work, and the tapless producer means that you can generate lots of mana quickly.
Yin-masked Kami :3mana::symw::symw:
(:symbw:)Creature - Spirit
Vigilance, lifelink
When you cast a black spell, transform CARDNAME
4/4
// Yang-Masked Kami
Creature: Spirit
First Strike, deathtouch
When you cast a white spell, transform CARDNAME
4/4
IIW: Non blue card draw
This is pretty mediocre, but I appreciate the dual contrast of the colors. This is more Kamigawa than DA, though. Also, 3WW for a card designed to be used in WB?
PeaceWW
World Enchantment
Creatures can't attack.
During each player's end of turn, if a creature has died, transform ~.
// War
World Enchantment
In the beginning of your upkeep, put a 1/1 white Human creature token onto the battlefield.
Creatures each player controls have +1/+0.
During each player's end of turn, if no creatures have attacked, transform ~.
IIW: Explosions!
This is just way too not fun. Moat is one of the most unfun cards ever, and this takes it to a whole new level. Nuh-uh.
Spirit Walker 1RR
creature- shaman [r]
Haste
Remove a +1+1 counter from spirit walker: spirit walker deals 1 damage to target creature or player.
When spirit walker dies return it to the battlefield and transform it.
2/2
So, this never dies? This card is a bit confusing to me, but I understand how all of the pieces work. This card will have a hard time dying, though. I appreciate how interlocked the pieces feel on the card.
Torchwood Treefolk2GG
Creature - Treefolk Warrior (U)
Reach
Whenever Torchwood Treefolk is dealt damage by a red instant or sorcery, transform it.
2/4
// Sentient Torch (Colorless, but artifact colorless, not Eldrazi colorless)
Artifact - Equipment (U)
Equipped creature can't be blocked by Vampires and Zombies. RG, Put a -1/-1 counter on Sentient Torch: Sentient Torch becomes a 2/4 red and green Treefolk Warrior creature until end of turn.
Equip 1
The transform trigger comes from setting it on fire as red instants or sorceries that deal damage invariably are fire or lightning based (Screw you, Glacial Ray).
The animation ability is the Torchwood Treefolk trying to come back to life, but growing weaker as the flames consume it.
Torch ability itself mirrors the Blazing Torch.
I love the flavor on this one, but what are the chances of this being hit by a burn spell? You could hit it yourself, but the GG in the cost makes me skeptical. Hmm..
Haunted Manor
Land R
When you control five or more artifacts, transform Haunted Manor. t: add 1 to your mana pool.
//
Rampant Poltergeist
(B)Creature - Spirit
Flying
Unequipped, non-creature Artifacts you control are 2/2 artifact creatures with flying.
4/4
IIW: Vantage
Neat! This is a cute card. I'm a bit afraid that it's a bit too powerful, though. Lands that transform into 4/4 flying spirits with an army might be a bit too powerful.
Well I think I'm supposed to already use a named double face card. So I will
Huntmaster of the Fells2RG
Legendary Creature - Human Werewolf (M)
Reach
Whenever ~ comes into play, transform all other humans you control.
At the beginning of each upkeep, if no spells were cast last turn, transform ~
3/4
-------------------------------- Nightmaster of the Fells
Legendary Creature - Werewolf
Trample
Werewolf cards you own come into play transformed.
Other werewolf creatures you control can't transform.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform ~
5/5
IIW - Your greatest fear
EDIT: I'm sad cause they just previewed a card with a very similar abilities...
Pretty cool. Why reach? I love the contrast that this guy transforms the pack immediatly, and then he becomes a beast transformed. Very, very string and cool card. I would be stoked to open this.
Shadowing4BB
Enchantment
When ~ enters the battlefield, put a 0/0 black Shadow creature token into play for each permanent you control.
Shadows get +1/+0 and have fear.
IIW: EXPLODE.
Private Mod Note
():
Rollback Post to RevisionRollBack
Follow me! @DigitalBrony on twitter. ...if that's alright with you...
Progress Cancelled4UB
Instant (R)
Exile all spells and all permanents that entered the battlefield this turn.
Each player cannot cast spells this turn. "System file corrupted. Shutdown imminent."
Jester of the Mind3B
Creature - Clown
Suspend - 5
When you remove a time counter from Jester of the Mind each Nightmare gets a +1/+1 counter.
All Nightmares have Intimidate.
3/6
Bankrupcy2BB
Enchantment (R)
All lands lose all abilities and have "Tap two untapped lands you control: Add to your mana pool one mana of any type those lands could produce." "Next time, pay your taxes..."
basically makes it so that your lands only add half a mana ;-)
outside of health issues, getting into money problems seems like the worst that could happen to me (just bought a house)
EDIT: reworded it so it doesn't give a color you otherwise wouldn't have had access to.
Psuedogeddon. Actually the way its worded its a permageddon. If the lands lose all abilities then they couldn't produce anykind of mana which would make the card broken. As it sits its extreamly powerful. Allowing aggro to just completely take control out of the game if this reasolves isn't fair.
Progress Cancelled4UB
Instant (R)
Exile all spells and all permanents that entered the battlefield this turn.
Each player cannot cast spells this turn. "System file corrupted. Shutdown imminent."
I like it. Usually a 1 for 1 though can lead to blow outs which is needed for a card with a cost this high. Nothing really else to say.
Phobia, Fear Himself2BB
Legendary Creature - Demon Warrior (M)
Flying
When Phobia, Fear Himself enters the battlefield, tap all other creatures.
Creatures with power 3 or less don't untap during their controllers' untap steps as long as you control Phobia, Fear Himself.
4/4 "Cower before him, puny creatures!" - Skalsim, High Priest of Angsttraum
Nothing to fear but fear itself. Its a really efficiant creature that can just lock down the board. I would like it better if he was a little weaker and didn't just win the game. Maybe if he was a 3/3 or a 4/2 it would be better.
Shadowing4BB
Enchantment
When ~ enters the battlefield, put a 0/0 black Shadow creature token into play for each permanent you control.
Shadows get +1/+0 and have fear.
IIW: EXPLODE.
Um... Kind of useless. It makes 1/0s and you need a glorious anthem effect to make them do anything. Even with that, its power just doesn't stack up for the trouble.
Jester of the Mind3B
Creature - Clown
Suspend - 5
When you remove a time counter from Jester of the Mind each Nightmare gets a +1/+1 counter.
All Nightmares have Intimidate.
3/6
So it has no suspend cost. The flavor is good and the card seem ok. Not really much nightmare support so the ability is kind of a weak. Not having a suspend cost really killed this though.
Prophylaxis HOORAY TO YOU
Is it about time to kill this thread... the downturn is quite disheartening. Just want to hear your thoughts on it.
The One Percent3G
Enchantment
The creature with the greatest power on the battlefield is indestructable. If two or more creatures are tied for the highest power, destroy the one with the lowest converted mana cost.
All creatures with converted mana cost 3 or less gain defender.
The above is my entry but here is another:
Newt Gingrich4G
Legendary Creature - Lizard Mutant
Whenever a player casts a spell or ability that could target Newt Gingrich, change the target of that spell or ability to Newt Gingrich. No matter what he says, there is someone getting mad.
0/4
The One Percent3G
Enchantment
The creature with the greatest power on the battlefield is indestructable. If two or more creatures are tied for the highest power, destroy the one with the lowest converted mana cost.
All creatures with converted mana cost 3 or less gain defender.
The above is my entry but here is another:
Newt Gingrich4G
Legendary Creature - Lizard Mutant
Whenever a player casts a spell or ability that could target Newt Gingrich, change the target of that spell or ability to Newt Gingrich. No matter what he says, there is someone getting mad.
0/4
IIW: A card based on your favorite tv show.
I feel like the above card would not play well. Essentially translates to "the rich get richer". What about if they have the same CMC?
Tonguegrinder3
Artifact (R) ,T: Put a -1/-1 counter on target creature.
Creatures with -1/-1 counters can only use their abilities during their controller's turn. "Think twice before you speak out of turn."
Inspired by the folkklore in my Hometown: denderbelle
according to old tales, women who did nothing but gossip, or men/women who told lies where sentenced to have their tongue grinded by a grindstone. Thus making them incapable of speech. Also punishable was children speaking out of turn (influence for the last ability)
This is fine - a reuseable removal engine as well as an ability-locker.
Winner - bloodyspasm.
I propose something: We really need to get activity up in these threads. CF has been eating these threads away for a long time. What solutions can we propose?
Ok, since I'm only getting 2 submissions this round, let me ask a quick question:
Why are the 'the winner is judge' and 'this winner is aso judge' going the way of the dodo?
- challenges not interesting enough?
- most judges take too long to judge?
- sudden lack of interest
Just curious...
I'll judge tomorrow evening, or when more people decide to enter (I would like to have at least 5 entries)
I do wish that they wouldn't.
I think it is because of the clan tier rankings, but maybe not.
Ok, since I'm only getting 2 submissions this round, let me ask a quick question:
Why are the 'the winner is judge' and 'this winner is aso judge' going the way of the dodo?
- challenges not interesting enough?
- most judges take too long to judge?
- sudden lack of interest
Just curious...
I'll judge tomorrow evening, or when more people decide to enter (I would like to have at least 5 entries)
I'll be honest, I am baffled. It's not like these threads weren't going strong before. There are four entries for the current challenge. This might be because it's inaccessible to a lot of people on the forum (outside of the U.S.), but the previous challenge only had six.
Disappointed, since I love the WIJ, even if I haven't been posting in here (or in any of them, really) that much anymore.
Also, wilsonbiggs, all three threads coexisted for the entire lifetime of CF until recently. I don't think it can be blamed on that.
Private Mod Note
():
Rollback Post to RevisionRollBack
Can we have Megiddo removed from the forum forever please?
i'm pretty sure i can find your ***** online within 3 minutes
Inventory
Artifact - Inventory
In the beginning of your upkeep pay X. Then put ~ X spots higher than the tenth spot in your library. You get an emblem with "During your draw step, as long as you have not drawn a card named Inventory, you lose 1 life."
Wave of IdeasXU Instant
Spend only blue mana on X.
Target player draws X cards.
Trying to keep this thread alive. To that end, I support IIW (the "If I win" clause to determine the next challenge).
My IIW is: A card that fits into Innistrad or Dark Ascension by flavor, but not mechanics.
Curse of Demon's Binding4BB
Legendary Enchantment - Aura Curse (M)
Enchant opponent
At the beginning of the enchanted opponent's upkeep, that player sacrifices a creature. If enchanted opponent controls zero creatures, transform Curse of Demon's Binding.
// Arplos Unbound B Legendary Creature - Demon (M)
Flying, lifelink
At the beginning of an opponent's upkeep, choose one - that player sacrifices a creature; or that player loses 4 life.
7/7
Tryptan Demon BBB Creature - Demon [mythic]
As an additional cost to cast ~, sacrifice any number of creatures with total power 6 or greater. If the total power of creatures sacrificed this way is 13 or greater, put eight +1/+1 counters on ~.
Flying, trample
8/8
Private Mod Note
():
Rollback Post to RevisionRollBack
"The rumors of my death have been greatly exaggerated." --Mark Twain
If I win a Winner is Judge-type game and forget an IIW:
1. A creature that will be destroyed by spot removal, but not mass removal.
2. Stockholm Syndrome
To post a comment, please login or register a new account.
Land R
When you control five or more artifacts, transform Haunted Manor.
t: add 1 to your mana pool.
//
Rampant Poltergeist
(B)Creature - Spirit
Flying
Unequipped, non-creature Artifacts you control are 2/2 artifact creatures with flying in addition to their other abilities.
4/4
IIW: Vantage
[Clan Flamingo]
Huntmaster of the Fells 2RG
Legendary Creature - Human Werewolf (M)
Reach
Whenever ~ comes into play, transform all other humans you control.
At the beginning of each upkeep, if no spells were cast last turn, transform ~
3/4
--------------------------------
Nightmaster of the Fells
Legendary Creature - Werewolf
Trample
Werewolf cards you own come into play transformed.
Other werewolf creatures you control can't transform.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform ~
5/5
IIW - Your greatest fear
EDIT: I'm sad cause they just previewed a card with a very similar abilities...
Long live CLAN FLAMINGO
Make wall support cards or a legendary wall
Winner is also Judge = 2
Club Flamingo/Megiddo's Magic Pimp Shack = 4
Whats the point of this coming into play tapped?
Long live CLAN FLAMINGO
Make wall support cards or a legendary wall
Winner is also Judge = 2
Club Flamingo/Megiddo's Magic Pimp Shack = 4
A conditional Garruk's Companion, for one less? This is a card that could see play alongside Werewolf decks. I'm a bit sad that this is pretty much better than the red version of this, though. You're supposed to compare the two werewolf one-drops against each other, not just run one that's better than the other.
EDIT: Just caught the zero power on the other side. Nice not obsoleting it! My notes apply, though. Zero power doesn't really rectify the situation, though - you'll just be as seldom to attack with a zero power than a one power in late game.
I understand the flavor, but the trigger is just way, way too narrow. Heck, even Elite Inquisitor doesn't see any play!
I love the dual contrast between the two equipment. I'm a bit afraid that this might be too good, though - "protection from nonangel sources" is really a beating paired up with vigilance, which most angels have.
Why the tapped clause?
This is good, though. This could be a fun token producer. My only regret is that you need a lot of creatures to make this work, and the tapless producer means that you can generate lots of mana quickly.
This is pretty mediocre, but I appreciate the dual contrast of the colors. This is more Kamigawa than DA, though. Also, 3WW for a card designed to be used in WB?
This is just way too not fun. Moat is one of the most unfun cards ever, and this takes it to a whole new level. Nuh-uh.
So, this never dies? This card is a bit confusing to me, but I understand how all of the pieces work. This card will have a hard time dying, though. I appreciate how interlocked the pieces feel on the card.
I love the flavor on this one, but what are the chances of this being hit by a burn spell? You could hit it yourself, but the GG in the cost makes me skeptical. Hmm..
Neat! This is a cute card. I'm a bit afraid that it's a bit too powerful, though. Lands that transform into 4/4 flying spirits with an army might be a bit too powerful.
Pretty cool. Why reach? I love the contrast that this guy transforms the pack immediatly, and then he becomes a beast transformed. Very, very string and cool card. I would be stoked to open this.
New challenge - your greatest fear
Enchantment
When ~ enters the battlefield, put a 0/0 black Shadow creature token into play for each permanent you control.
Shadows get +1/+0 and have fear.
IIW: EXPLODE.
Instant (R)
Exile all spells and all permanents that entered the battlefield this turn.
Each player cannot cast spells this turn.
"System file corrupted. Shutdown imminent."
Long live CLAN FLAMINGO
Make wall support cards or a legendary wall
Winner is also Judge = 2
Club Flamingo/Megiddo's Magic Pimp Shack = 4
Creature - Clown
Suspend - 5
When you remove a time counter from Jester of the Mind each Nightmare gets a +1/+1 counter.
All Nightmares have Intimidate.
3/6
Thanks to Chainer, Dementia Master for the Nightmares.
IIW: Non Red, Non Black Goblins
Psuedogeddon. Actually the way its worded its a permageddon. If the lands lose all abilities then they couldn't produce anykind of mana which would make the card broken. As it sits its extreamly powerful. Allowing aggro to just completely take control out of the game if this reasolves isn't fair.
I like it. Usually a 1 for 1 though can lead to blow outs which is needed for a card with a cost this high. Nothing really else to say.
Nothing to fear but fear itself. Its a really efficiant creature that can just lock down the board. I would like it better if he was a little weaker and didn't just win the game. Maybe if he was a 3/3 or a 4/2 it would be better.
Um... Kind of useless. It makes 1/0s and you need a glorious anthem effect to make them do anything. Even with that, its power just doesn't stack up for the trouble.
BR- BR- BR- BROKEN. A counter spell every turn AND IT ONLY COSTS 3. I understand that you have to put it on top though thats not much of a drawback.
So it has no suspend cost. The flavor is good and the card seem ok. Not really much nightmare support so the ability is kind of a weak. Not having a suspend cost really killed this though.
Long live CLAN FLAMINGO
Make wall support cards or a legendary wall
Winner is also Judge = 2
Club Flamingo/Megiddo's Magic Pimp Shack = 4
I'll do this if it lives. Wait: what's the IIW? I'll do mine.
Supernova 6B
Enchantment
When ~ enters the battlefield, destroy all lands.
In the beginning of each player's upkeep, they sacrifice a creature.
Enchantment
The creature with the greatest power on the battlefield is indestructable. If two or more creatures are tied for the highest power, destroy the one with the lowest converted mana cost.
All creatures with converted mana cost 3 or less gain defender.
The above is my entry but here is another:
Newt Gingrich 4G
Legendary Creature - Lizard Mutant
Whenever a player casts a spell or ability that could target Newt Gingrich, change the target of that spell or ability to Newt Gingrich.
No matter what he says, there is someone getting mad.
0/4
IIW: A card based on your favorite tv show.
I feel like the above card would not play well. Essentially translates to "the rich get richer". What about if they have the same CMC?
This is fine - a reuseable removal engine as well as an ability-locker.
Winner - bloodyspasm.
I propose something: We really need to get activity up in these threads. CF has been eating these threads away for a long time. What solutions can we propose?
Creature - Ooze Bat (U)
Flying
1B, Put a -1/-1 counter on ~: Target creature gains deathtouch until end of turn.
2/2
IIW: A card that does something interesting while it's in your library.
I do wish that they wouldn't.
I think it is because of the clan tier rankings, but maybe not.
Disappointed, since I love the WIJ, even if I haven't been posting in here (or in any of them, really) that much anymore.
Also, wilsonbiggs, all three threads coexisted for the entire lifetime of CF until recently. I don't think it can be blamed on that.
Artifact - Inventory
In the beginning of your upkeep pay X. Then put ~ X spots higher than the tenth spot in your library. You get an emblem with "During your draw step, as long as you have not drawn a card named Inventory, you lose 1 life."
IIW: Cards without casting costs
Instant
Spend only blue mana on X.
Target player draws X cards.
Trying to keep this thread alive. To that end, I support IIW (the "If I win" clause to determine the next challenge).
My IIW is: A card that fits into Innistrad or Dark Ascension by flavor, but not mechanics.
If I win a Winner is Judge-type game and forget an IIW:
2. Stockholm Syndrome
Sorcery (U)
Lightning Focus deals 3 damage to target creature or player.
Draw a card.
IIW siggy
If I win a Winner is Judge-type game and forget an IIW:
2. Stockholm Syndrome
I have already attempted to save the Winner is Judge thread, I don't think I can manage another one and still have a life.
If I win a Winner is Judge-type game and forget an IIW:
2. Stockholm Syndrome
Legendary Enchantment - Aura Curse (M)
Enchant opponent
At the beginning of the enchanted opponent's upkeep, that player sacrifices a creature. If enchanted opponent controls zero creatures, transform Curse of Demon's Binding.
//
Arplos Unbound
B Legendary Creature - Demon (M)
Flying, lifelink
At the beginning of an opponent's upkeep, choose one - that player sacrifices a creature; or that player loses 4 life.
7/7
iiw siggy
Creature - Demon [mythic]
As an additional cost to cast ~, sacrifice any number of creatures with total power 6 or greater. If the total power of creatures sacrificed this way is 13 or greater, put eight +1/+1 counters on ~.
Flying, trample
8/8
If I win a Winner is Judge-type game and forget an IIW:
2. Stockholm Syndrome