Lightburst2W
Instant
Destroy target creature. Return any creatures it killed to the battlefield under their owners' control.
Memory issues? A few. Elegence issues? Many more. White destroying any creature? Bad, very bad. Not even black gets that except at relatively high mana costs. This would be overpowered at any rarity, another thing you forgot.
Spare from Total AnnihilationWB
Instant (U)
Whenever a non-Eye creature dies this turn, put a 0/1 Eye creature token onto the battlefield.
What an interesting little card! I'm not sure I like black as this card's second color. It could have very well been mono-white and definitely mono-white if it produced spirits. The black doesn't seem like a great fit but the flavor of just a single eye living on after death is very black and gives me chills. In a good way. Balanced, fun and innovative, maybe not "build-around-me" level but still good.
Holy Light1WW Instant
Regenerate all creatures you control. Prevent all damage dealt this turn.
"And my eyes were spared by the flash of a neon light." ~ Brad, Planeswalker Apprentice
First of all "Damage that would be dealt this turn." If you wanted to retroactively remove damage, it doesn't quite work like that and I don't know why you wouldn't have simply made this card "regenerate all creatures," if that was the case. Second of all, isn't this a little redundant? I don't like that you've given Fog to white, but I never did like this type of abiltiy as green so I won't ***** too much. Regenerating all creatures you control is a little steep for a 3 CMC uncommon. Remember that regeneration is a shield, casting this before combat makes all your creatures effectively indestructible until the end of the turn.
This thing should be Mythic! No, it should be higher than mythic. This card is arbitrarily better than Vindicate, a $40 rare. It is also arbitarily better than Counterspell, perhaps the most iconic blue spell in the game. A tip, hard-counters always, always have at least UU in their mana cost. Another tip, modal spells cost more than their individual parts. This is the agregate of two of the best 3 CMC spells in the game for 2 CMC, smells a bit fishy.
Empowering BlindnessWB Enchantment - Aura (C)
Enchant creature
Enchanted creature has deathtouch and lifelink.
Prevent all combat damage that would be dealt by enchanted creature. "...but unfortunately, my skills in battle were not."
- Skrut the Incompetent
Ha! So ironic! Does make it a bit of a Power of Fire monster though. It is a great twist on Pasifism, doing less while at the same time, doing more. It can still block but can't really attack. At the same time, working around the combat damage nixxing is pretty fun. The only problem is that there are only a couple of spells that let a creature deal damage and do not deal damage on their own.
Neon CommandWUBRG
Sorcery (R)
Choose two - Put three 1/1 white Soldier creature tokens onto the battlefield; draw two cards; destroy up to two target creatures; Neonpurge deals 6 damage to target player; or put a 4/4 green Beast creature token onto the battlefield.
Although most commands cost 6 CMC, as a five colored, its probably just as difficult, if not more, to play it than a sixxer. Unfortunately, it seems to be just a bunch of abilities with wildly different power levels slapped together. The token producers are worthless when compared to the destroying, damaging or card drawing. I hate to say it, but I'm not a fan.
Song of Silence1WW
Instant (R)
Players can't cast spells or activate abilities until end of turn.
"Both defining and deafening"
While reasonable, I find restriction cards just un-fun. Sure, you're safe until the end of the turn, but is it really worth the insane rage in your opponent's eyes? I don't think so. I really do like a name, it's the same as the challenge, close to the original but not quite.
Master's Valour
instant [r]
Each creature your opponents control deals damage equal to its power to you, then you deal damage equal to your life total to each creature your opponents control. 'I will not have another single life lost to preserve my own, I shall meet their full force with my own with a clean conscience.'
I'll give you points for creativity, but I'd never play this card. If you're at the level where this won't kill you, your opponent's creatures are probably too weak to bother with or you have so much life that this is really just a ridiculous win-more. The only situations in which I'd need this are ones in which a *** would do fine if not better or in ones where it would just kill me.
Phosphoric Shambler2GUB
Creature-Zombie Horror (R)
Flash.
When ~ enters the battlefield, tap all creatures target opponent controls.
Whenever a creature an opponent controls becomes tapped, put a +1/+1 counter on ~
1/1
So... Gideon's Avenger + 1/2 Thoughtweft Gambit = ... A GUB Zombie? One thing I've sure of, this should have been white. Possibly mono-white. Or white-blue, if you really want to get technical (which I usually do). Despite all that, I quite like the guy, I would've put it at 1 higher but that's only a maybe, so don't grind your teeth about it.
Yeah, I suppose if your opponent plays a bunch of spells at once this guy is useful, especially since it exiles instead of just graveyarding. I think this could have been useful in Legacy if you made it cost 0 but its usefulness declines in other venues.
Ninja Caterpie!!!
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A silent evil where there shouldn't be another.
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Mostcommandscost5, actually (and I should know, since I'm playing 4/5 of them in my edh deck :P), but considering there are actually only 5 of them in all of existence, I'm not sure there was a point there to begin with lol.
Mostcommandscost5, actually (and I should know, since I'm playing 4/5 of them in my edh deck :P), but considering there are actually only 5 of them in all of existence, I'm not sure there was a point there to begin with lol.
/waitin' around for challenge
Grah! I looked at Austere command only and thought "It's a cycle, why would they have different costs?" I guess that's why I shouldn't do judgings at night...
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Moving Mountains4RG
Enchantment (R)
When Moving Mountains enters the battlefield, untap all mountains you control.
Mountains you control are 3/3 creatures with trample.
IIW: Make me a balanced version of a banned card in Legacy (say what banned card you are balancing in your post).
The Ground Falls Away2WW Enchantment [r]
All flying creatures gain, "Bands with one creature without flying."
All creatures have reach and can only attack or block in bands. One mind to soar, one mind to guide.
iiw: midnight cherry blossoms
fyi: this was the best way i could think of to embody "Things can only attack or block if they're dudes riding on the backs of other flying dudes."
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Quote from ClockworkSwordfish »
Had semenulative upkeep before it was fashionable. Look what you forced me to do, Wizards! IT DIDN'T HAVE TO GO DOWN LIKE THIS!
Quote from LandBoySteve »
Like I said, I can only go by my own experience, which is now 18 years. Kind of disheartening when you think you know something and you find out that you're a notch below a low grade moron.
Birth of a Hero2W
Instant {U}
If target creature with converted mana cost 3 or less would die this turn, put a number of +1/+1 counters on it equal to the damage it was dealt this turn instead. In the meek is the greatest potential to grow strong.
IIW: There's more than one way to skin a cat.
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A silent evil where there shouldn't be another.
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Two Steps From Hell5BBRR
Enchantment - Aura Curse {mr}
Whenever enchanted player adds nonblack, nonred mana to their mana pool, put that many charge counters on ~.
In the beginning of enchanted player's end step, if there are more than five charge counters on ~, they lose the game. Otherwise, remove all charge counters from it.
IIW: Songs based on Youtube videos.
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Follow me! @DigitalBrony on twitter. ...if that's alright with you...
Orpheus 2B
Creature (Musician) Wizard
Tap: Return target creature in an opponents graveyard to the battlefield.
You have control of that creature while [Orpheus] remains in play.
0/1 "Fair lamp of Night, its ornament and friend, who giv'st to Nature works their destin'd end." Selene - Orpheus
IIW: Defer to second place, I just wanted to submit an entry and get a little feedback thanks, not to win sorry.
Heart of Courage2GG
Enchantment - Aura (R)
Enchant creature
Split second
Enchanted creature gets +1/+1, is indestructable, and must attack each turn if able.
Whenever enchanted creature leaves the battlefield, return Heart of Courage to it's owner's hand.
Tenacious Hero2GG
Creature - Human Soldier {R}
Whenever Tenacious Hero deals damage to a blocking creature, you may untap it. If you do, it fights target creature. (Each deals damage equal to its power to the other.) 3/5 His passion for justice burns even hotter than the blaze that forged his sword.
IIW: Make a black-bordered card that cares about gender.
Rage Against The Machine4BB Sorcery {R}
Destory all white and green non-enchantment permanents.
I thought you were being clever and doing a similar group.
You weren't.
The card itself is kinda meh, just a huge black colour-hoser. It's so blunt though, and I dislike it for that reason. Blunt colour-naming hosers are bad as is, but you strictly had to name non-enchantment to not affect black's ability to kill those. Fair, but it's just so inelegant.
Epic Battle2GR
Sorcery (R)
Creatures you control get +1/+1, then for each creature you control, that creature may fight target creature. "It was the ultimate showdown of ultimate destiny."
Sure, epic battle! This would be a pretty epic battle, yes. IMHO though, it would've been totally wicked with more pump. +1/+1 isn't epic enough, y'know?
Flavour text also lacks a certain epic tone to it, but I like the reference.
Moving Mountains4RG
Enchantment (R)
When Moving Mountains enters the battlefield, untap all mountains you control.
Mountains you control are 3/3 creatures with trample.
IIW: Make me a balanced version of a banned card in Legacy (say what banned card you are balancing in your post).
Taking the song title literally is kinda interesting, but also kinda lame. Animation was the most obvious way to move mountains. Nonetheless, it's pretty good. I don't think it needs to be RG, because then you can't have all your dudes be giant when it comes in. While that balances its power ever-so-slightly, it makes it less interesting. :|
The Ground Falls Away2WW Enchantment [r]
All flying creatures gain, "Bands with one creature without flying."
All creatures have reach and can only attack or block in bands. One mind to soar, one mind to guide.
iiw: midnight cherry blossoms
fyi: this was the best way i could think of to embody "Things can only attack or block if they're dudes riding on the backs of other flying dudes."
ERUHGH NO NOT BANDS HERAGUI HWTUIA WUIgaiulhet auiuildhgliqwhaf.
If the best thing you can think of is bad, think of something else.
Flavourfully it fits, I guess, but "creatures can't attack unless a creature with flying also attacks" works just as well. Slightly less exact (more than one dude can ride dudes) but slight flavour sacrifices are required to make coherent cards. However, the way you've worded it, this means normal dudes with banding can attack or block with non-flying dudes. So you can end up with a soldier riding a Camel into the sky. :|
Also, this is kinda broken against decks that don't have flying. Because then they can't attack.
Birth of a Hero2W
Instant {U}
If target creature with converted mana cost 3 or less would die this turn, put a number of +1/+1 counters on it equal to the damage it was dealt this turn instead. In the meek is the greatest potential to grow strong.
IIW: There's more than one way to skin a cat.
Neat. Comes back from near-death to become far more powerful and far stronger than it would have before. Clever, and nice flavour text.
Two Steps From Hell5BBRR
Enchantment - Aura Curse {mr}
Whenever enchanted player adds nonblack, nonred mana to their mana pool, put that many charge counters on ~.
In the beginning of enchanted player's end step, if there are more than five charge counters on ~, they lose the game. Otherwise, remove all charge counters from it.
IIW: Songs based on Youtube videos.
Nothing wrong with that this card, except, even at 9 mana, it seems really too limited. "Lose the game" is really, really harsh for spending 5 mana. I don't particularly like this card, although... eh. A less major punishment would be good; or just a Mana Barbs effect for nonred nonblack.
Also, by "two steps from hell", I'm pretty sure it means there are only three steps. Hell, Here, and Heaven. That means two steps from hell is in Heaven (which is where you go when you listen to the music, which makes sense). Er.
Orpheus 2B
Creature (Musician) Wizard
Tap: Return target creature in an opponents graveyard to the battlefield.
You have control of that creature while [Orpheus] remains in play.
0/1 "Fair lamp of Night, its ornament and friend, who giv'st to Nature works their destin'd end." Selene - Orpheus
IIW: Defer to second place, I just wanted to submit an entry and get a little feedback thanks, not to win sorry.
Oh yeah. Such epic singing music power that it resurrects the dead. Pretty cool, although I feel it's really undercosted. Gruesome Encore is three mana and temporary. This is once a turn starting from turn 4 and is permanent (well, as permanent as this creature). That seems a bit powerful to me. Puppeteer Clique does it twice at most at 5 mana and, while it is a fair amount bigger, it's also temporary.
Unstoppable will
enchantment [r]
If a creature spell you control would be countered or discarded by a spell or ability an opponent controls instead put it on the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. "Forward into the pages of history!" Kamahl, fist of Krosa.
Oh, I like this. Creature spells being pushed straight though by sheer force of will. No, it's greater than force of will (literally)! It's UNSTOPPABLE! (by E.S. Posthumus). Very nice, and the discard thingy makes it less than completely useless.
Although, I reckon the main colour should be green (ie. G(R/W)). Being able to play this enchantment in red/white feels wrong.
Heart of Courage2GG
Enchantment - Aura (R)
Enchant creature
Split second
Enchanted creature gets +1/+1, is indestructable, and must attack each turn if able.
Whenever enchanted creature leaves the battlefield, return Heart of Courage to it's owner's hand.
Hoho, yeah! IMO it's a bit too weak (although maybe I'm just hella underestimating the power of indestructibility). "rage" is a downside though, so I reckon you could make it TRAMPLE OVER YOUR ENEMIES THROUGH SHEER FORCE OF WILL.
Tenacious Hero2GG
Creature - Human Soldier {R}
Whenever Tenacious Hero deals damage to a blocking creature, you may untap it. If you do, it fights target creature. (Each deals damage equal to its power to the other.) 3/5 His passion for justice burns even hotter than the blaze that forged his sword.
IIW: Make a black-bordered card that cares about gender.
Tenacious! This kinda creature feels more like a red or red/green though, at least. Justice is also not really green so the flavour... says white. White/red, because the kinda fighting it's doing feels more red than green. Raging on creatures after being blocked is red. Green doesn't care because it'll trample over.
Also, while these stats help with the fighting, I reckon it would be cooler as a more powerful dude.
Winner is eskimo_rage. Transmutorch had a pretty cool one, but this was way too clever. So that means the next challenge is:
...going to come when eskimo posts. :|
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If you're having creature problems I feel bad for you son
You got 99 attackers but I'm blocking with 1.
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Also, this is kinda broken against decks that don't have flying. Because then they can't attack.
You have clearly never met moat. And i have clearly never met a moat i didn't like.
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Quote from ClockworkSwordfish »
Had semenulative upkeep before it was fashionable. Look what you forced me to do, Wizards! IT DIDN'T HAVE TO GO DOWN LIKE THIS!
Quote from LandBoySteve »
Like I said, I can only go by my own experience, which is now 18 years. Kind of disheartening when you think you know something and you find out that you're a notch below a low grade moron.
Storm Shelter
Land R t: add 1 to your mana pool. t, sacrifice Storm Shelter: Counter target instant or sorcery that targets a permanent you control. "Hurry inside, the thunder's beginning to rage!" -- Rebald, Village Elder
Decavici5WUBRG Sorcery [m]
You may cast Decavici only during your tenth turn.
You win the game. "The stars did not simply align. I aligned them."
--Ioca, the Impudent
Had semenulative upkeep before it was fashionable. Look what you forced me to do, Wizards! IT DIDN'T HAVE TO GO DOWN LIKE THIS!
Quote from LandBoySteve »
Like I said, I can only go by my own experience, which is now 18 years. Kind of disheartening when you think you know something and you find out that you're a notch below a low grade moron.
Mana Vault2
Artifact {R}
Once per turn, you may pay 1. If you do, put a charge counter on Mana Vault.
When Mana Vault leaves the battlefield, add one mana of any color a land you control could produce to your mana pool for each age charge on it.
IIW: Take a character from any video game, combine it with a legendary creature or planeswalker of your choice, then planeshift and colorshift it.
Mana Vault2
Artifact
Cumulative Upkeep- 0 or 1 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When Mana Vault leaves the battlefield, add one mana of any color to your mana pool for each age counter on it.
Why would you ever pay 1??? Also Mana Vault is allready a card
Soul Ark4
Artifact
Whenever a creature dies, you may exile it.
When Soul Ark leaves the battlefield, each player returns all creature cards he or she owns exiled with it. 4: Destroy Soul Ark.
iiw: underused little folk (kithkin, dwarves, gnomes, etc...)
Yeah... I just realized that it didn't work the way I indended it to and was about to go, shall we say, transmute it. What I wanted was for it to only add an age counter if you paid 1.
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A silent evil where there shouldn't be another.
This awesome signature is tbe work of DNC at Heroes of the Plane Studio!
Memory issues? A few. Elegence issues? Many more. White destroying any creature? Bad, very bad. Not even black gets that except at relatively high mana costs. This would be overpowered at any rarity, another thing you forgot.
What an interesting little card! I'm not sure I like black as this card's second color. It could have very well been mono-white and definitely mono-white if it produced spirits. The black doesn't seem like a great fit but the flavor of just a single eye living on after death is very black and gives me chills. In a good way. Balanced, fun and innovative, maybe not "build-around-me" level but still good.
First of all "Damage that would be dealt this turn." If you wanted to retroactively remove damage, it doesn't quite work like that and I don't know why you wouldn't have simply made this card "regenerate all creatures," if that was the case. Second of all, isn't this a little redundant? I don't like that you've given Fog to white, but I never did like this type of abiltiy as green so I won't ***** too much. Regenerating all creatures you control is a little steep for a 3 CMC uncommon. Remember that regeneration is a shield, casting this before combat makes all your creatures effectively indestructible until the end of the turn.
This thing should be Mythic! No, it should be higher than mythic. This card is arbitrarily better than Vindicate, a $40 rare. It is also arbitarily better than Counterspell, perhaps the most iconic blue spell in the game. A tip, hard-counters always, always have at least UU in their mana cost. Another tip, modal spells cost more than their individual parts. This is the agregate of two of the best 3 CMC spells in the game for 2 CMC, smells a bit fishy.
Ha! So ironic! Does make it a bit of a Power of Fire monster though. It is a great twist on Pasifism, doing less while at the same time, doing more. It can still block but can't really attack. At the same time, working around the combat damage nixxing is pretty fun. The only problem is that there are only a couple of spells that let a creature deal damage and do not deal damage on their own.
Although most commands cost 6 CMC, as a five colored, its probably just as difficult, if not more, to play it than a sixxer. Unfortunately, it seems to be just a bunch of abilities with wildly different power levels slapped together. The token producers are worthless when compared to the destroying, damaging or card drawing. I hate to say it, but I'm not a fan.
While reasonable, I find restriction cards just un-fun. Sure, you're safe until the end of the turn, but is it really worth the insane rage in your opponent's eyes? I don't think so. I really do like a name, it's the same as the challenge, close to the original but not quite.
I'll give you points for creativity, but I'd never play this card. If you're at the level where this won't kill you, your opponent's creatures are probably too weak to bother with or you have so much life that this is really just a ridiculous win-more. The only situations in which I'd need this are ones in which a *** would do fine if not better or in ones where it would just kill me.
So... Gideon's Avenger + 1/2 Thoughtweft Gambit = ... A GUB Zombie? One thing I've sure of, this should have been white. Possibly mono-white. Or white-blue, if you really want to get technical (which I usually do). Despite all that, I quite like the guy, I would've put it at 1 higher but that's only a maybe, so don't grind your teeth about it.
Yeah, I suppose if your opponent plays a bunch of spells at once this guy is useful, especially since it exiles instead of just graveyarding. I think this could have been useful in Legacy if you made it cost 0 but its usefulness declines in other venues.
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Magic Wars: DaesseclusMagic Wars Reboot Race:Emesmaa
Orammis Bhasir
Asirri Rokhane
Ursinus Koliel
This awesome signature is tbe work of DNC at Heroes of the Plane Studio!
Magic Wars: DaesseclusMagic Wars Reboot Race:Emesmaa
Orammis Bhasir
Asirri Rokhane
Ursinus Koliel
Most commands cost 5, actually (and I should know, since I'm playing 4/5 of them in my edh deck :P), but considering there are actually only 5 of them in all of existence, I'm not sure there was a point there to begin with lol.
/waitin' around for challenge
Grah! I looked at Austere command only and thought "It's a cycle, why would they have different costs?" I guess that's why I shouldn't do judgings at night...
This awesome signature is tbe work of DNC at Heroes of the Plane Studio!
Magic Wars: DaesseclusMagic Wars Reboot Race:Emesmaa
Orammis Bhasir
Asirri Rokhane
Ursinus Koliel
Listen to some Two Steps From Hell!
(and then make some cards)
You got 99 attackers but I'm blocking with 1.
The Winner is Judge | 7
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>requires research
>no link provided
:|
You got 99 attackers but I'm blocking with 1.
The Winner is Judge | 7
This Winner is Also Judge | 6
Club Flamingo | Lots
Enchantment (R)
When Moving Mountains enters the battlefield, untap all mountains you control.
Mountains you control are 3/3 creatures with trample.
IIW: Make me a balanced version of a banned card in Legacy (say what banned card you are balancing in your post).
WiJ
Peasant 540 Cube
Enchantment [r]
All flying creatures gain, "Bands with one creature without flying."
All creatures have reach and can only attack or block in bands.
One mind to soar, one mind to guide.
iiw: midnight cherry blossoms
fyi: this was the best way i could think of to embody "Things can only attack or block if they're dudes riding on the backs of other flying dudes."
Instant {U}
If target creature with converted mana cost 3 or less would die this turn, put a number of +1/+1 counters on it equal to the damage it was dealt this turn instead.
In the meek is the greatest potential to grow strong.
IIW: There's more than one way to skin a cat.
This awesome signature is tbe work of DNC at Heroes of the Plane Studio!
Magic Wars: DaesseclusMagic Wars Reboot Race:Emesmaa
Orammis Bhasir
Asirri Rokhane
Ursinus Koliel
Two Steps From Hell 5BBRR
Enchantment - Aura Curse {mr}
Whenever enchanted player adds nonblack, nonred mana to their mana pool, put that many charge counters on ~.
In the beginning of enchanted player's end step, if there are more than five charge counters on ~, they lose the game. Otherwise, remove all charge counters from it.
IIW: Songs based on Youtube videos.
2B
Creature (Musician) Wizard
Tap: Return target creature in an opponents graveyard to the battlefield.
You have control of that creature while [Orpheus] remains in play.
0/1
"Fair lamp of Night, its ornament and friend, who giv'st to Nature works their destin'd end." Selene - Orpheus
IIW: Defer to second place, I just wanted to submit an entry and get a little feedback thanks, not to win sorry.
Magic Work Station Winston-180 http://forums.mtgsalvation.com/showthread.php?t=315755
Angelic Destiny cycle..?
Heart of Courage 2GG
Enchantment - Aura (R)
Enchant creature
Split second
Enchanted creature gets +1/+1, is indestructable, and must attack each turn if able.
Whenever enchanted creature leaves the battlefield, return Heart of Courage to it's owner's hand.
Creature - Human Soldier {R}
Whenever Tenacious Hero deals damage to a blocking creature, you may untap it. If you do, it fights target creature. (Each deals damage equal to its power to the other.)
3/5
His passion for justice burns even hotter than the blaze that forged his sword.
IIW: Make a black-bordered card that cares about gender.
Whether or not I win: Go play FILL THE BOX!
I thought you were being clever and doing a similar group.
You weren't.
The card itself is kinda meh, just a huge black colour-hoser. It's so blunt though, and I dislike it for that reason. Blunt colour-naming hosers are bad as is, but you strictly had to name non-enchantment to not affect black's ability to kill those. Fair, but it's just so inelegant.
Sure, epic battle! This would be a pretty epic battle, yes. IMHO though, it would've been totally wicked with more pump. +1/+1 isn't epic enough, y'know?
Flavour text also lacks a certain epic tone to it, but I like the reference.
Taking the song title literally is kinda interesting, but also kinda lame. Animation was the most obvious way to move mountains. Nonetheless, it's pretty good. I don't think it needs to be RG, because then you can't have all your dudes be giant when it comes in. While that balances its power ever-so-slightly, it makes it less interesting. :|
ERUHGH NO NOT BANDS HERAGUI HWTUIA WUIgaiulhet auiuildhgliqwhaf.
If the best thing you can think of is bad, think of something else.
Flavourfully it fits, I guess, but "creatures can't attack unless a creature with flying also attacks" works just as well. Slightly less exact (more than one dude can ride dudes) but slight flavour sacrifices are required to make coherent cards. However, the way you've worded it, this means normal dudes with banding can attack or block with non-flying dudes. So you can end up with a soldier riding a Camel into the sky. :|
Also, this is kinda broken against decks that don't have flying. Because then they can't attack.
Neat. Comes back from near-death to become far more powerful and far stronger than it would have before. Clever, and nice flavour text.
Nothing wrong with that this card, except, even at 9 mana, it seems really too limited. "Lose the game" is really, really harsh for spending 5 mana. I don't particularly like this card, although... eh. A less major punishment would be good; or just a Mana Barbs effect for nonred nonblack.
Also, by "two steps from hell", I'm pretty sure it means there are only three steps. Hell, Here, and Heaven. That means two steps from hell is in Heaven (which is where you go when you listen to the music, which makes sense). Er.
Oh yeah. Such epic singing music power that it resurrects the dead. Pretty cool, although I feel it's really undercosted. Gruesome Encore is three mana and temporary. This is once a turn starting from turn 4 and is permanent (well, as permanent as this creature). That seems a bit powerful to me. Puppeteer Clique does it twice at most at 5 mana and, while it is a fair amount bigger, it's also temporary.
Oh, I like this. Creature spells being pushed straight though by sheer force of will. No, it's greater than force of will (literally)! It's UNSTOPPABLE! (by E.S. Posthumus). Very nice, and the discard thingy makes it less than completely useless.
Although, I reckon the main colour should be green (ie. G(R/W)). Being able to play this enchantment in red/white feels wrong.
Hoho, yeah! IMO it's a bit too weak (although maybe I'm just hella underestimating the power of indestructibility). "rage" is a downside though, so I reckon you could make it TRAMPLE OVER YOUR ENEMIES THROUGH SHEER FORCE OF WILL.
Tenacious! This kinda creature feels more like a red or red/green though, at least. Justice is also not really green so the flavour... says white. White/red, because the kinda fighting it's doing feels more red than green. Raging on creatures after being blocked is red. Green doesn't care because it'll trample over.
Also, while these stats help with the fighting, I reckon it would be cooler as a more powerful dude.
Winner is eskimo_rage. Transmutorch had a pretty cool one, but this was way too clever. So that means the next challenge is:
...going to come when eskimo posts. :|
You got 99 attackers but I'm blocking with 1.
The Winner is Judge | 7
This Winner is Also Judge | 6
Club Flamingo | Lots
You have clearly never met moat. And i have clearly never met a moat i didn't like.
Land R
t: add 1 to your mana pool.
t, sacrifice Storm Shelter: Counter target instant or sorcery that targets a permanent you control.
"Hurry inside, the thunder's beginning to rage!" -- Rebald, Village Elder
[Clan Flamingo]
Sorcery [m]
You may cast Decavici only during your tenth turn.
You win the game.
"The stars did not simply align. I aligned them."
--Ioca, the Impudent
Because Moat is
a) fair
b) a good design
c) not broken
d) modern enough to be relevant
e) totally not my most-hated card ever
f) holding
Manaweave Helix 4
Artifact (U)
1: Put a charge counter on Manaweave Helix.
Remove three charge counters from Manaweave Helix: Add 2 to your mana pool.
IIW: Epic flavour text.
You got 99 attackers but I'm blocking with 1.
The Winner is Judge | 7
This Winner is Also Judge | 6
Club Flamingo | Lots
Artifact {R}
Once per turn, you may pay 1. If you do, put a charge counter on Mana Vault.
When Mana Vault leaves the battlefield, add one mana of any color a land you control could produce to your mana pool for each age charge on it.
IIW: Take a character from any video game, combine it with a legendary creature or planeswalker of your choice, then planeshift and colorshift it.
This awesome signature is tbe work of DNC at Heroes of the Plane Studio!
Magic Wars: DaesseclusMagic Wars Reboot Race:Emesmaa
Orammis Bhasir
Asirri Rokhane
Ursinus Koliel
Why would you ever pay 1??? Also Mana Vault is allready a card
Long live CLAN FLAMINGO
Make wall support cards or a legendary wall
Winner is also Judge = 2
Club Flamingo/Megiddo's Magic Pimp Shack = 4
Artifact
Whenever a creature dies, you may exile it.
When Soul Ark leaves the battlefield, each player returns all creature cards he or she owns exiled with it.
4: Destroy Soul Ark.
iiw: underused little folk (kithkin, dwarves, gnomes, etc...)
Yeah... I just realized that it didn't work the way I indended it to and was about to go, shall we say, transmute it. What I wanted was for it to only add an age counter if you paid 1.
This awesome signature is tbe work of DNC at Heroes of the Plane Studio!
Magic Wars: DaesseclusMagic Wars Reboot Race:Emesmaa
Orammis Bhasir
Asirri Rokhane
Ursinus Koliel