Kerin, Nicor Queen
Legendary Creature - Spirit (M)
Affinity for basic lands.
When Keron enters the battlefield, put a -1/-1 counter on it for each colored mana that was spent to cast it.
17/17
Scrapyard Elemental9B
Artifact Creature - Elemental Construct
Affinity for artifacts
Whenever Scrapyard Elemental enters the battlefield, destroy all other artifacts on the battlefield.
Scrapyard Elemental's power and toughness are equal to the number of artifacts in your graveyard.
*/*
Private Mod Note
():
Rollback Post to RevisionRollBack
IIW:
Multicolored millcards in something other than dimir.
End of the World8BBRRRGG
Legendary Creature — Avatar {M}
Haste, flying, trample
Forecast — 1R, Reveal End of the World from your hand: Choose one — End of the World deals 2 damage to target creature; or End of the World deals 1 damage to each creature; or target creature can't block this turn.
15/15
Private Mod Note
():
Rollback Post to RevisionRollBack
Can we have Megiddo removed from the forum forever please?
i'm pretty sure i can find your ***** online within 3 minutes
Spellburner8RRR
Creature - Dragon (rare)
Delve
Flying, Trample
When Spellburner enters the battlefield, it deals damage to each other creature equal to the number of cards you've exiled this turn.
6/6
Private Mod Note
():
Rollback Post to RevisionRollBack
Seven Knights gathered under a single banner, but soon came to learn one more would join their cause.
Lisorex, the Graveyard Thrasher9BBB
Legendary Creature - Horror
Lisorex, the Graveyard Thrasher costs 1 less for each creature card in all graveyards.
Trample
Whenever Lisorex, the Graveyard Thrasher attacks, exile target creature card in a graveyard. If you can't put a -1/-1 counter on Lisorex, the Graveyard Thrasher.
Craqoros, the Lavaborn God :sym2r::sym2r::sym2r::sym2r::sym2r::sym2r:
Legendary Creature - Avatar Dragon Berserker {M}
Double strike, haste, trample
When ~ enters the battlefield, take an extra turn after this one. At the end of that turn, you lose the game.
Craqoros' power is equal to the number of mountains on the battlefield. */6
Iblis, Lord of Shayatin10BBB
Legendary Creature - Demon
Flying
When you cast Iblis, you may search your library for any number of Demon permanent cards and put them onto the battlefield.
Whenever you search your library, if you lost 6 or more life this turn, you may put Iblis from your library onto the battlefield.
6/6
Kor DemolisherWWW9
Creature - Kor Ally
Haste
When Kor Demolisher comes in play destroy target artifact.
If no artifacts were destroyed this turn sacrifice Kor Demolisher.
Pay W less for every ally you have in play when summoning Kor Demolisher.
On what turn can this card get out? X/10 (10 -> Turn 1-3, -1 for each additional turn. Balance: X/10 Everything Else: X/5
On what turn can this card get out? 6/10
At best, you could probably get this out on turn 7 with a few ramp spells or mana dudes. Balance: 8/10
8/8 with three evasive abilities and an interesting ability for 10. Not bad. Everything Else: 2.5/5
-2 because it doesn't fulfill the challenge (had to be GREATER than 10).
-.5 Rarity Total: 15.5/25
On what turn can this card get out? 7/10
Probably about turn 6 with ramp spells and a couple Sol Rings. Balance: 9/10
Yea, it seems a little underwhelming, but I wasn't around when affinity was a format breaker, so I don't know. Everything Else: 4.5/5
Fine. Total: 20.5/25
On what turn can this card get out? 9/10
With the multitude of 0-1 cmc cost artifacts and artifact lands, this guy could probably get out on turn 4 on a good day. Balance: 6/10
Like the last post, I wasn't there when affinity was in format, so I cannot accurately assess the power. However, if you really power this guy out, then you will have nothing when he comes into play, since all artifacts are gone, and you set yourself to be X-for-1'd with a simple [CARD]path to exile[/CRD]. Everything Else: 4.5/5
-.5 Rarity Total: 19.5/25
On what turn can this card get out? 7/10
-3 because this guy doesn't actually get played till the late game, if ever, but you keep the other 7 because this guy can be effective very early in the game, even if you don't cast it. Balance: 9/10
15/15 for 15 Everything Else: 4/5
Name is kind of funny. "I doom blade End of the World. :p" Total: 20/25
On what turn can this card get out? 8.5/10
Probably turn 4 or 5, depending how many burn spells you have played before it. (Turn 1: land, lightning bolt. Turn 2: land, rampant growth, Turn 3: land, harrow, rampant growth, shock. Turn 4: Your card, which earthquakes for 6) Balance: 9/10
6/6 flying trample for 11, that can be reduced is about right. Everything Else: 5/5 Total: 22.5/25
On what turn can this card get out? 7/10
Between trun 5 and 7, depending if you kill your opponent's dudes. Balance: 8/10
A 7/7 trampler with a drawback for 11 that can be reduced. Thats fine, maybe weak. Everything Else: 4.5/5
-.5 Rarity
Total: 19.5/25
On what turn can this card get out? 7/10
Turn 6 on average. Balance: 7/10
Everything but the extra turn thing is red, though the lose the game after it is red. However, you are sett Everything Else: 5/5 Total: 19/25
On what turn can this card get out? 7/10
From what I can tell, when you cast this spell, all mana is used to cast it, and there is none left in your pool. Therefore, I don't think that the "costs less for each mana in your mana pool" would work. However, if it did work, this would be out on at least turn 7, but since it is in green, you could probably get this out on turn 4 or 5, especially with Omnath. Balance: 8/10
7/7 Trampler for 7 in green is fine. Its on the level of Duskdale Wurm. However, it can get better than that. Everything Else: 4.5/5
-.5 Rarity Total: 19.5/25
On what turn can this card get out? 6/10
Turn 7, assuming you do Rest for the Weary and then cast for WWWWW. Balance: 8/10
Its basically Akroma (minus Trample and Haste and plus Flash and Lifelink) that can be played one turn earlier. Meh. Everything Else: 5/5 Total: 19/25
On what turn can this card get out? 9/10
In the best of cases turn 1, but in a Suicide Black build, probably a consistant turn 4, with fetches and the like. Balance: 8/10
6/6 flier for 13, OR hurt yourself, and get him out for free. OK.. I buy that. Everything Else: 4.5/5
-.5 Rarity
Total: 21.5/25
On what turn can this card get out? 9/10
Turn 4 after forecast, play land, Rest for the Weary, play for free. Balance: 8/10
This is on the level of Serra Ascendant in terms of applications. Its ok, but the fact that you can play it for free fairly consistantly on turn 3 or 4 is pretty OP. Everything Else: 5/5 Total: 22/25
On what turn can this card get out? 0/10
For allies, which are a really fast paced deck, this is too slow. Balance: 2/10 Tuktuk Scrapper is a card... Everything Else: 0/5
No P/T, and no "When another ally enters the battlefield..." Total: 2 This is so blatantly bad, and not thought out.
CRUSADER_8
Private Mod Note
():
Rollback Post to RevisionRollBack
Take a mechanic from the pre-mirrodin era, and a mechanic after the mirrodin era, and create a card that flavorfully melds both mechanics.
Okay next challenge: Make a dual-colored knight. Any rarity (but please specify your rarity!), any two colors, just go nuts. Feel free to improve upon previous designs in a neat spiffy package or be bold and try to reinvent the mechanical flavor of knights as a type! It can be a lord, a timmy card, or even just a reimagining of your ordinary two-drops.
I will ask that you add a race to the creature type line, such as Elf or Human for example.
The Eighth Knight2WB Legendary Creature - Human Rebel Knight
First strike
When The Eighth Knight enters the battlefield, if you control seven other knights, tap all knights you control. An opponent of your choice loses X life, where X is equal to the combined power of all knights tapped this way.
4/4
Private Mod Note
():
Rollback Post to RevisionRollBack
Quote from ClockworkSwordfish »
Had semenulative upkeep before it was fashionable. Look what you forced me to do, Wizards! IT DIDN'T HAVE TO GO DOWN LIKE THIS!
Quote from LandBoySteve »
Like I said, I can only go by my own experience, which is now 18 years. Kind of disheartening when you think you know something and you find out that you're a notch below a low grade moron.
I actually made a cycle of Legendary Knights at one point, as my playgroup was discussing generals we made. They represented the seasons. I no longer have it typed up, but might as well submit one from memory.
Liana, Knight of Autumn 2WB
Legendary Creature-Human Knight R
When Liana, Knight of Autumn deals damage to a player, that player discards a card at random.
First Strike, Swampwalk
2/2
Private Mod Note
():
Rollback Post to RevisionRollBack
EDH: UUUJin-Gitaxias, Core AugurUUU
Modern WWWHatebearsWWW
Adrium, Steel Champion(2/U)(2/W)
Legendary Artifact Creature - Knight Construct (R)
If you spent U to cast ~, ~ has flying.
If you spent W to cast ~, ~ has vigilance.
If you only spent colorless mana to cast ~, ~ gets +2/+2 and is indestructible.
2/2
"Here only miracles. Here, only the rising of spirit. And yes, love if it was pertinent (which it was so often); and sometimes bloodletting. But never the prosaic, never the trivial. Here the man who brought the strangest tale was the most welcome. Here every excess was celebrated if it brought visions, and every vision analyzed for the hints it held to the nature of the Everlasting." - Clive Barker's Imajica
To post a comment, please login or register a new account.
Legendary Creature - Spirit (M)
Affinity for basic lands.
When Keron enters the battlefield, put a -1/-1 counter on it for each colored mana that was spent to cast it.
17/17
Artifact Creature - Elemental Construct
Affinity for artifacts
Whenever Scrapyard Elemental enters the battlefield, destroy all other artifacts on the battlefield.
Scrapyard Elemental's power and toughness are equal to the number of artifacts in your graveyard.
*/*
Multicolored millcards in something other than dimir.
Legendary Creature — Avatar {M}
Haste, flying, trample
Forecast — 1R, Reveal End of the World from your hand: Choose one — End of the World deals 2 damage to target creature; or End of the World deals 1 damage to each creature; or target creature can't block this turn.
15/15
Creature - Dragon (rare)
Delve
Flying, Trample
When Spellburner enters the battlefield, it deals damage to each other creature equal to the number of cards you've exiled this turn.
6/6
Legendary Creature - Horror
Lisorex, the Graveyard Thrasher costs 1 less for each creature card in all graveyards.
Trample
Whenever Lisorex, the Graveyard Thrasher attacks, exile target creature card in a graveyard. If you can't put a -1/-1 counter on Lisorex, the Graveyard Thrasher.
7/7
Decks:
Legendary Creature - Avatar Dragon Berserker {M}
Double strike, haste, trample
When ~ enters the battlefield, take an extra turn after this one. At the end of that turn, you lose the game.
Craqoros' power is equal to the number of mountains on the battlefield.
*/6
Creature - Avatar
Trample
Manasurge Entity costs X less to cast, where X is the amount of mana in your mana pool.
7/7
[Clan Flamingo] Tier Archivist
[15:21] <@CC> Remember, if you argue, you are an idiot.
Untrophied Wins:
Perfect MCC Scores: 2
---------------------------------------------------------------
Take a mechanic from the pre-mirrodin era, and a mechanic after the mirrodin era, and create a card that flavorfully melds both mechanics.
Light Elemental 8WWWWW
Creature - Elemental (M)
Light Elemental costs 1 less to cast for each life you gained this turn.
Flash, flying, vigilance, lifelink, protection from black and from red
5/5
Legendary Creature - Demon
Flying
When you cast Iblis, you may search your library for any number of Demon permanent cards and put them onto the battlefield.
Whenever you search your library, if you lost 6 or more life this turn, you may put Iblis from your library onto the battlefield.
6/6
Creature - Kor Ally
Haste
When Kor Demolisher comes in play destroy target artifact.
If no artifacts were destroyed this turn sacrifice Kor Demolisher.
Pay W less for every ally you have in play when summoning Kor Demolisher.
"i came, i saw, i destroyed"
I was waiting for the holders to not become holders. (Summon Legend <_<)
Judging Now!
Edit: Almost done. Will finish within the next hour.
Take a mechanic from the pre-mirrodin era, and a mechanic after the mirrodin era, and create a card that flavorfully melds both mechanics.
Multicolored millcards in something other than dimir.
[Clan Flamingo]
Multicolored millcards in something other than dimir.
On what turn can this card get out? X/10 (10 -> Turn 1-3, -1 for each additional turn.
Balance: X/10
Everything Else: X/5
On what turn can this card get out? 6/10
At best, you could probably get this out on turn 7 with a few ramp spells or mana dudes.
Balance: 8/10
8/8 with three evasive abilities and an interesting ability for 10. Not bad.
Everything Else: 2.5/5
-2 because it doesn't fulfill the challenge (had to be GREATER than 10).
-.5 Rarity
Total: 15.5/25
On what turn can this card get out? 7/10
Probably about turn 6 with ramp spells and a couple Sol Rings.
Balance: 9/10
Yea, it seems a little underwhelming, but I wasn't around when affinity was a format breaker, so I don't know.
Everything Else: 4.5/5
Fine.
Total: 20.5/25
On what turn can this card get out? 9/10
With the multitude of 0-1 cmc cost artifacts and artifact lands, this guy could probably get out on turn 4 on a good day.
Balance: 6/10
Like the last post, I wasn't there when affinity was in format, so I cannot accurately assess the power. However, if you really power this guy out, then you will have nothing when he comes into play, since all artifacts are gone, and you set yourself to be X-for-1'd with a simple [CARD]path to exile[/CRD].
Everything Else: 4.5/5
-.5 Rarity
Total: 19.5/25
On what turn can this card get out? 7/10
-3 because this guy doesn't actually get played till the late game, if ever, but you keep the other 7 because this guy can be effective very early in the game, even if you don't cast it.
Balance: 9/10
15/15 for 15
Everything Else: 4/5
Name is kind of funny. "I doom blade End of the World. :p"
Total: 20/25
On what turn can this card get out? 8.5/10
Probably turn 4 or 5, depending how many burn spells you have played before it. (Turn 1: land, lightning bolt. Turn 2: land, rampant growth, Turn 3: land, harrow, rampant growth, shock. Turn 4: Your card, which earthquakes for 6)
Balance: 9/10
6/6 flying trample for 11, that can be reduced is about right.
Everything Else: 5/5
Total: 22.5/25
On what turn can this card get out? 7/10
Between trun 5 and 7, depending if you kill your opponent's dudes.
Balance: 8/10
A 7/7 trampler with a drawback for 11 that can be reduced. Thats fine, maybe weak.
Everything Else: 4.5/5
-.5 Rarity
Total: 19.5/25
On what turn can this card get out? 7/10
Turn 6 on average.
Balance: 7/10
Everything but the extra turn thing is red, though the lose the game after it is red. However, you are sett
Everything Else: 5/5
Total: 19/25
On what turn can this card get out? 7/10
From what I can tell, when you cast this spell, all mana is used to cast it, and there is none left in your pool. Therefore, I don't think that the "costs less for each mana in your mana pool" would work. However, if it did work, this would be out on at least turn 7, but since it is in green, you could probably get this out on turn 4 or 5, especially with Omnath.
Balance: 8/10
7/7 Trampler for 7 in green is fine. Its on the level of Duskdale Wurm. However, it can get better than that.
Everything Else: 4.5/5
-.5 Rarity
Total: 19.5/25
On what turn can this card get out? 6/10
Turn 7, assuming you do Rest for the Weary and then cast for WWWWW.
Balance: 8/10
Its basically Akroma (minus Trample and Haste and plus Flash and Lifelink) that can be played one turn earlier. Meh.
Everything Else: 5/5
Total: 19/25
On what turn can this card get out? 9/10
In the best of cases turn 1, but in a Suicide Black build, probably a consistant turn 4, with fetches and the like.
Balance: 8/10
6/6 flier for 13, OR hurt yourself, and get him out for free. OK.. I buy that.
Everything Else: 4.5/5
-.5 Rarity
Total: 21.5/25
On what turn can this card get out? 9/10
Turn 4 after forecast, play land, Rest for the Weary, play for free.
Balance: 8/10
This is on the level of Serra Ascendant in terms of applications. Its ok, but the fact that you can play it for free fairly consistantly on turn 3 or 4 is pretty OP.
Everything Else: 5/5
Total: 22/25
On what turn can this card get out? 0/10
For allies, which are a really fast paced deck, this is too slow.
Balance: 2/10
Tuktuk Scrapper is a card...
Everything Else: 0/5
No P/T, and no "When another ally enters the battlefield..."
Total: 2 This is so blatantly bad, and not thought out.
CRUSADER_8
Take a mechanic from the pre-mirrodin era, and a mechanic after the mirrodin era, and create a card that flavorfully melds both mechanics.
Turn 2: Sunpetal Grove, Lotus Cobra
Turn 3: Marsh Flats/Arid Mesa (W) -> Plains (WW), sacrifice Sunspring Expedition, Light Elemental
hm.
Or if you have an aversion to ramp, sacrifice Sunspring on turn 5 (or for an exciting twist - during your opponent's turn!!!).
Turn 1: Magical Christmas Land
Take a mechanic from the pre-mirrodin era, and a mechanic after the mirrodin era, and create a card that flavorfully melds both mechanics.
Okay next challenge: Make a dual-colored knight. Any rarity (but please specify your rarity!), any two colors, just go nuts. Feel free to improve upon previous designs in a neat spiffy package or be bold and try to reinvent the mechanical flavor of knights as a type! It can be a lord, a timmy card, or even just a reimagining of your ordinary two-drops.
I will ask that you add a race to the creature type line, such as Elf or Human for example.
I will except 10-15 entries.
EDIT: IT DOES NOT HAVE TO BE LEGENDARY.
Legendary Creature - Human Rebel Knight
First strike
When The Eighth Knight enters the battlefield, if you control seven other knights, tap all knights you control. An opponent of your choice loses X life, where X is equal to the combined power of all knights tapped this way.
4/4
Liana, Knight of Autumn 2WB
Legendary Creature-Human Knight R
When Liana, Knight of Autumn deals damage to a player, that player discards a card at random.
First Strike, Swampwalk
2/2
UUUJin-Gitaxias, Core AugurUUU
Modern
WWWHatebearsWWW
Legendary Artifact Creature - Knight Construct (R)
If you spent U to cast ~, ~ has flying.
If you spent W to cast ~, ~ has vigilance.
If you only spent colorless mana to cast ~, ~ gets +2/+2 and is indestructible.
2/2