Mind-Grasp Shaman X1
Creature: Human Shaman (Uncommon)
Haste
When ~ enters the battlefield, gain control of target creature with converted mana cost X or less. Untap it and it gains Haste until end of turn. His rituals stoke fury and rancor, turning them toward those he deems most deserving.
2/1
Simic HydraXGU
Creature — Hydra {R}
When Simic Hydra enters the battlefield, distribute X +1/+1 counters among any number of target creatures.
When Simic Hydra leaves the battlefield, draw a card for each +1/+1 counter on it.
1/1
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Can we have Megiddo removed from the forum forever please?
i'm pretty sure i can find your ***** online within 3 minutes
Sarvara, HellhoundRRRBBB
Legendary Creature - Demon Hound (R)
At the beginning of your upkeep, put three 6/6 red and black demon tokens with haste and deathtouch into play. At the beginning of the end step, sacrifice them.
0/6
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I'll be sad if people don't start calling The Chain Veil "Fleetwood Mac."
Design an UNCOMMON or RARE creature that is very efficient/top of the power curve. Think Rhox War Monk, Woolly Thoctar, Leatherback Baloth.
Tide's CrusaderWUR
Creature - Merfolk Knight {R}
Lifelink, First Strike, Islandwalk
~ gets +1/+0 for each island you control
2/2 "Worry not of our journey, my good warriors, just prepare for the fight to come. The tides of war shall bring us to our destination" - Myrim, Merman Captain
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IIW:
Multicolored millcards in something other than dimir.
Luminous Kelpie :3mana::symgu::symgu: Rare Creature - Beast
Luminous Kelpie is each color used to cast it.
Persist
Whenever you cast a spell that shares a color with Luminous Kelpie put a +1/+1 counter on it.
2/2
Even in the darkest of times this beast will shine in the presence of its companions.
HellspitterUBR
Creature - Basilisk Horror [R]
Deathtouch, first strike T: ~ deals 1 damage to all creatures and players.
Unearth UBR For some weird reason, it never evolved an immunity to its own toxins.
1/2
Metamorphic Ooze1WUG
Creature - Ooze
First strike
When ~ comes into play, choose any number of creatures in play. Each player sacrifices any of the chosen creatures he or she controls and puts a 3/3 Green Ooze creature token into play for each creature he or she sacrificed this way.
3/3
Administratix of the Estate1WW
Creature - Human Lady (R)
Administratix of the Estate gets +1/+1 for each permanent you control.
Other creatures you control get +1/+1. A lady is only as powerful as the value of her assets.
-2/-2
BiledrinkerBBB
Creature - Demon
Intimidate
If Biledrinker is a card and it is put into your graveyard from the battlefield, you may sacrifice two swamps. If you do, return this card to the battlefield.
3/3
Administratix of the Estate1WW
Creature - Human Lord (R)
Administratix of the Estate gets +1/+1 for each permanent you control.
Other creatures you control get +1/+1. A lord is only as powerful as the value of his assets.
-2/-2
A lady is only as powerful as the value of her assets.
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Can we have Megiddo removed from the forum forever please?
i'm pretty sure i can find your ***** online within 3 minutes
Devastating Commandos RGU
Creature--Human Soldier Rogue (rare)
3/3
When Devastating Commandos enters the battlefield, exile target land.
Devastating Commandos can't be blocked as long as defending player controls a land that shares a name with the exiled card.
Nihilistic Ruiner(R/G)
Creature - Human Berserker (U)
Haste
Sculpture Smasher gets +1/+1 for each artifact or enchantment on the battlefield.
1/1 "I hate those pointless things!"
Guardian Angel2WW
Creature - Angel (R)
Flying
When Guardian Angel enters the battlefield put a 1/1 white Human Soldier creature token onto the battlefield. t: Regenerate target 1/1 creature.
3/3 "See that you do not look down on one of these little ones. For I tell you that their angels in heaven always see the face of my Father in heaven" Matthew 18:10
Blinx511: This guy would be fine except that red doesn't get permanent creature stealing, that's blue's thing. [b]C[/b]
Megiddo: It's kind of a shame the first ability on this will pretty much always put the counters on itself. [b]B+[/b]
Promatim: I know my challenge said rare and uncommon only, but a legendary creature that costs RRRBBB with an effect this splashy is definitely a mythic. On top of that, 18 power of free creatures every turn is broken. [b]D[/b]
Brofaux: This is very solid but probably a touch too powerful. If it lost lifelink I think it would be a little more balanced. [b]B[/b]
Pendle: I like this! It's really hard to destroy, but keeping it alive requires a bit of investment. The fact it can get huge is nice too. [b]A-[/b]
Kev the Walker: Yes, wrath of god should cost 3 and be reusable. [b]D[/b]
NightArcher: This is cool, both as a weird removal spell and a way to pump up a lot of token creatures or something. [b]A-[/b]
hoyerhan: Very solid, I just don't like how it has to be a -2/-2. It can get enormous though. [b]B+[/b]
riddle: Solid. I think the specific wording on its reanimation clause is a little off, but no big deal. [b]A-[/b]
GetItWrong: I don't know if land destruction will ever be this efficient anymore. Barring that, I really like this design. [b]A-[b]
DeusofCalamity: Awesome drawback, but trample really feels like its pushing it on an 8 power 4 drop. Making regeneration cost 2 might fix things as well. [b]B[/b]
bloodyspasm: This thing will often be a 6/3 attacking on turn 4. Thats really, really strong. Just a touch too powerful. [b]B[/b]
yareg: This is fantastic, except I think it's weird that it hates artifacts but gets stronger if you play them. Was it intended to be opponents artifacts and enchantments only? [b]B+[/b]
diiimka: This is cool, but could be stronger. Maybe a 3/4? [b]B[/b]
Ni3 kan4 zhe4ge ju1zi ma?: I hate cards with flash and haste together, it's not synergistic at all. On top of that, red and black aren't flash colors. [b]C[/b]
Challenge:Create a werewolf type creature. It may be of any rarity, but must showcase a transformation like ability and bonus points if it can infect other creatures.
Werewolf Archer 1GG
Creature - Werewolf (U) T: Werewolf Archer deals one damage to target creature with flying. That creature becomes black.
As long as your opponent controls a black creature, Werewolf Archer gets +2/+2 and is black.
2/1
Unassuming Werewolf1W
Creature — Human {R}
As long as the top card of your library is black, Unassuming Werewolf is a 4/4 black Human Wolf with first strike and "Whenever Unassuming Werewolf deals combat damage to a creature, gain control of that creature for as long as Unassuming Werewolf is a Wolf. That creature becomes a copy of Unassuming Werewolf."
2/1
Remulos, Master Worgen2WBG
Legendary Creature - Human Wolf
Whenever ~ deals damage to a creature, put a lycanthrope counter on that creature.
Creatures with lycanthrope counters are wolves in addition to their other types and have first strike.
You control all wolf creatures.
4/5 "Sometimes, the prey joins the hunter as his partner"
I really like this card, I think I've done well!
I don't like Vampires or Zombies as the staple of black, make me something new that truly describes all the qualities of black, but isn't evil. It should be staple worthy of black. Feel free to make a new creature type.
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IIW:
Multicolored millcards in something other than dimir.
Wizened Carrier :symwb::symwb::symwb:
Creature - Human Peasant {R}
First strike, Poisonous 1
Wizened Carrier must attack each turn if able.
Whenever Wizened Carrier deals combat damage to a creature, destroy that creature. If that creature is destroyed in this way, put an X/X black werewolf creature token onto the battlefield where X is equal to the destroyed creature's power.
Whenever a player loses the game for having 10 or more poison counters, you may put a 10/10 black werewolf creature token onto the battlefield.
1/1 "Do not be fooled by their meek appearance for they are resourceful, and will do all in their power to spread the horrid contagion that flows dormant in their veins."
- Elspeth, Knight Errant in Carriers of the Werewolf Virus pg. 476
Ok not technically a werewolf, but I think it counts. Please inform me of you think otherwise so I may submit another entry
This isn't elegant at all, but I hope it's flavorful.
The Bitten2W
Creature - Human [R]
Whenever ~ is dealt damage by a black source, put a bitten counter on it.
Play with the top card of your library revealed.
As long as the top card of your library is black, and ~ has a bitten counter on it, flip ~.
1/3
///
Rabid Werewolf
Creature - Human Wolf
First strike, provoke
Whenever ~ deals damage to a creature, put a bitten counter on that creature.
You control each permanent with a bitten counter on it and they are wolves in addition to their other types.
Play with the top card of your library revealed.
As long as the top card of your library isn't black, unflip ~.
3/5
Infectious Werewolf 2B
Creature--Human Wolf (rare)
2/2
Wither, persist
Whenever a green spell is cast, each creature with a -1/-1 counter becomes a 2/2 green Wolf creature with ": Regenerate this creature" until end of turn.
design an UNCOMMON or RARE creature that is very efficient/top of the power curve. Think Rhox War Monk, Woolly Thoctar, Leatherback Baloth.
Creature: Human Shaman (Uncommon)
Haste
When ~ enters the battlefield, gain control of target creature with converted mana cost X or less. Untap it and it gains Haste until end of turn.
His rituals stoke fury and rancor, turning them toward those he deems most deserving.
2/1
Creature — Hydra {R}
When Simic Hydra enters the battlefield, distribute X +1/+1 counters among any number of target creatures.
When Simic Hydra leaves the battlefield, draw a card for each +1/+1 counter on it.
1/1
Legendary Creature - Demon Hound (R)
At the beginning of your upkeep, put three 6/6 red and black demon tokens with haste and deathtouch into play. At the beginning of the end step, sacrifice them.
0/6
Creature - Merfolk Knight {R}
Lifelink, First Strike, Islandwalk
~ gets +1/+0 for each island you control
2/2
"Worry not of our journey, my good warriors, just prepare for the fight to come. The tides of war shall bring us to our destination" - Myrim, Merman Captain
Multicolored millcards in something other than dimir.
Rare
Creature - Beast
Luminous Kelpie is each color used to cast it.
Persist
Whenever you cast a spell that shares a color with Luminous Kelpie put a +1/+1 counter on it.
2/2
Even in the darkest of times this beast will shine in the presence of its companions.
Creature - Basilisk Horror [R]
Deathtouch, first strike
T: ~ deals 1 damage to all creatures and players.
Unearth UBR
For some weird reason, it never evolved an immunity to its own toxins.
1/2
My Sales Post!
Creature - Ooze
First strike
When ~ comes into play, choose any number of creatures in play. Each player sacrifices any of the chosen creatures he or she controls and puts a 3/3 Green Ooze creature token into play for each creature he or she sacrificed this way.
3/3
Creature - Human Lady (R)
Administratix of the Estate gets +1/+1 for each permanent you control.
Other creatures you control get +1/+1.
A lady is only as powerful as the value of her assets.
-2/-2
Creature - Demon
Intimidate
If Biledrinker is a card and it is put into your graveyard from the battlefield, you may sacrifice two swamps. If you do, return this card to the battlefield.
3/3
A lady is only as powerful as the value of her assets.
RGU
Creature--Human Soldier Rogue (rare)
3/3
When Devastating Commandos enters the battlefield, exile target land.
Devastating Commandos can't be blocked as long as defending player controls a land that shares a name with the exiled card.
Make a card called Long For This World.
Creature - Troll {R}
Trample, Haste
At the end of your turn, destroy ~.
:symrg::Regenerate ~.
8/3
Take a mechanic from the pre-mirrodin era, and a mechanic after the mirrodin era, and create a card that flavorfully melds both mechanics.
Creature - Human Berserker (U)
Haste
Sculpture Smasher gets +1/+1 for each artifact or enchantment on the battlefield.
1/1
"I hate those pointless things!"
Creature - Angel (R)
Flying
When Guardian Angel enters the battlefield put a 1/1 white Human Soldier creature token onto the battlefield.
t: Regenerate target 1/1 creature.
3/3
"See that you do not look down on one of these little ones. For I tell you that their angels in heaven always see the face of my Father in heaven" Matthew 18:10
do'h! Fixed. Thank you!
Somehow that quote sounds more kinky, imo.
Creature - Warrior (U)
Flash
First Strike, Haste
3/1
Blinx511: This guy would be fine except that red doesn't get permanent creature stealing, that's blue's thing. [b]C[/b]
Megiddo: It's kind of a shame the first ability on this will pretty much always put the counters on itself. [b]B+[/b]
Promatim: I know my challenge said rare and uncommon only, but a legendary creature that costs RRRBBB with an effect this splashy is definitely a mythic. On top of that, 18 power of free creatures every turn is broken. [b]D[/b]
Brofaux: This is very solid but probably a touch too powerful. If it lost lifelink I think it would be a little more balanced. [b]B[/b]
Pendle: I like this! It's really hard to destroy, but keeping it alive requires a bit of investment. The fact it can get huge is nice too. [b]A-[/b]
Kev the Walker: Yes, wrath of god should cost 3 and be reusable. [b]D[/b]
NightArcher: This is cool, both as a weird removal spell and a way to pump up a lot of token creatures or something. [b]A-[/b]
hoyerhan: Very solid, I just don't like how it has to be a -2/-2. It can get enormous though. [b]B+[/b]
riddle: Solid. I think the specific wording on its reanimation clause is a little off, but no big deal. [b]A-[/b]
GetItWrong: I don't know if land destruction will ever be this efficient anymore. Barring that, I really like this design. [b]A-[b]
DeusofCalamity: Awesome drawback, but trample really feels like its pushing it on an 8 power 4 drop. Making regeneration cost 2 might fix things as well. [b]B[/b]
bloodyspasm: This thing will often be a 6/3 attacking on turn 4. Thats really, really strong. Just a touch too powerful. [b]B[/b]
yareg: This is fantastic, except I think it's weird that it hates artifacts but gets stronger if you play them. Was it intended to be opponents artifacts and enchantments only? [b]B+[/b]
diiimka: This is cool, but could be stronger. Maybe a 3/4? [b]B[/b]
Ni3 kan4 zhe4ge ju1zi ma?: I hate cards with flash and haste together, it's not synergistic at all. On top of that, red and black aren't flash colors. [b]C[/b]
Winner:
Pendle!
Challenge: Create a werewolf type creature. It may be of any rarity, but must showcase a transformation like ability and bonus points if it can infect other creatures.
I look forward to reviewing your entries.
Creature - Werewolf (U)
T: Werewolf Archer deals one damage to target creature with flying. That creature becomes black.
As long as your opponent controls a black creature, Werewolf Archer gets +2/+2 and is black.
2/1
Creature — Human {R}
As long as the top card of your library is black, Unassuming Werewolf is a 4/4 black Human Wolf with first strike and "Whenever Unassuming Werewolf deals combat damage to a creature, gain control of that creature for as long as Unassuming Werewolf is a Wolf. That creature becomes a copy of Unassuming Werewolf."
2/1
It's a rare for complexity rather than for power.
Legendary Creature - Human Wolf
Whenever ~ deals damage to a creature, put a lycanthrope counter on that creature.
Creatures with lycanthrope counters are wolves in addition to their other types and have first strike.
You control all wolf creatures.
4/5
"Sometimes, the prey joins the hunter as his partner"
I really like this card, I think I've done well!
Multicolored millcards in something other than dimir.
Creature - Human Peasant {R}
First strike, Poisonous 1
Wizened Carrier must attack each turn if able.
Whenever Wizened Carrier deals combat damage to a creature, destroy that creature. If that creature is destroyed in this way, put an X/X black werewolf creature token onto the battlefield where X is equal to the destroyed creature's power.
Whenever a player loses the game for having 10 or more poison counters, you may put a 10/10 black werewolf creature token onto the battlefield.
1/1
"Do not be fooled by their meek appearance for they are resourceful, and will do all in their power to spread the horrid contagion that flows dormant in their veins."
- Elspeth, Knight Errant in Carriers of the Werewolf Virus pg. 476
Ok not technically a werewolf, but I think it counts. Please inform me of you think otherwise so I may submit another entry
Standard: In Transition
Modern: RG Urzatron
Legacy: W Mighty Quinn
UW Stoneblade
Vintage: GWU "Classic" Angel Oath
GW Enchantress
The Bitten 2W
Creature - Human [R]
Whenever ~ is dealt damage by a black source, put a bitten counter on it.
Play with the top card of your library revealed.
As long as the top card of your library is black, and ~ has a bitten counter on it, flip ~.
1/3
///
Rabid Werewolf
Creature - Human Wolf
First strike, provoke
Whenever ~ deals damage to a creature, put a bitten counter on that creature.
You control each permanent with a bitten counter on it and they are wolves in addition to their other types.
Play with the top card of your library revealed.
As long as the top card of your library isn't black, unflip ~.
3/5
The wolf part is of course, black.
My Sales Post!
2B
Creature--Human Wolf (rare)
2/2
Wither, persist
Whenever a green spell is cast, each creature with a -1/-1 counter becomes a 2/2 green Wolf creature with ": Regenerate this creature" until end of turn.
Make a card called Long For This World.