Painful Ecstasy BBR
Enchantment - Aura
Enchant Creature
Cumulative upkeep - Pay 1 life
Enchanted creature can't attack or block and has "At the beginning of your upkeep, put a +1/+1 counter on this."
Next: A figure is bowing to a mirror, it seems to shine very brightly and a shadow is seen in the light. The area the figure is in seems to be in an ancient fotress, with rusting armour and broken swords.
Private Mod Note
():
Rollback Post to RevisionRollBack
"Comedy is simply a funny way of being serious." - Peter Ustinov
"Never let your sense of morals get in the way of doing what's right." - Isaac Asimov "To gain that which is worth having, it may be necessary to lose everything else." - Burnadette Devlin
Clash of Elements 1R
Instant
Starting with you and going in turn order, each player may pay 1 mana of a color not paid before for this ability. If a player does, that player chooses a creature or player. Clash of Elements deals 1 damage to a player. If a player doesn't pay mana, the next player may pay mana. When no player can pay any more mana, remove Clash of Elements from the game.
Ugh, that wording's bad. Can anyone fix it?
Next: A human soldier in a large open field is being attacked by a number of goblins, elf archers, beasts, elementals, birds, and other human soldiers.
Stand your Ground :3mana::symw:
Enchantment - Aura
Enchant creature you control
All creatures opponent's control must attack you if able.
Enchanted creature blocks all creatures attacking you.
At the beginning of your upkeep, you win the game. Hans regretted being conscripted now more than ever.
Next: A Giant Dragon on a mountain, with a mouse its size biting its neck.
Private Mod Note
():
Rollback Post to RevisionRollBack
I'll bet you wish you had a non-unglued/unhinged card that shared your first name.
Viscera Ingestation BBB
Enchantment - Aura
Enchant non-spirit creature
Whenever enchanted creature is put into the graveyard from play, put a 2/2 zombie rat token into play with "when this creature deals damage to a creature you may sac it. if you do return a card named Viscera Ingestation to play enchanting that creature."
Whenever Viscera Ingestation is put into play from the graveyard put a 2/2 zombie rat token into play with "when this creature deals damage to a creature you may sac it. if you do return a card named Viscera Ingestation to play enchanting that creature."
Lets see... Give me a card with a pic of a winged feline gliding on the winds lazily over a forest with scattered glowing pools of ooze. non-black and non-creature.
Hmmm? I'll just follow your art, I don't understand what is 'nonblack and non-creature'.
Life Pool GGBB
Enchantment
Sacrifice a creature: Put a +1/+1 counter on Life Pool. You gain 3 life. Any player may play this ability.
Remove four +1/+1 counters from Life Pool: Put a 3/3 black Ooze creature token into play. Only the last player to sacrifice a creature for Life Pool's first ability may play this ability.
Next: A spider with many legs, in the hundreds. Each leg has human hands crawling on it, they seem to come from the 'mouth' of the spider'. The area around the spider is glowing green, the rest of the image is pure black.
Private Mod Note
():
Rollback Post to RevisionRollBack
"Comedy is simply a funny way of being serious." - Peter Ustinov
"Never let your sense of morals get in the way of doing what's right." - Isaac Asimov "To gain that which is worth having, it may be necessary to lose everything else." - Burnadette Devlin
it meant I didn't want a black card or a creature card. simple. lol. and I'm not even touching that description! it's too early in the morning to be having thoughts of hand covered spiders in the dark
"Comedy is simply a funny way of being serious." - Peter Ustinov
"Never let your sense of morals get in the way of doing what's right." - Isaac Asimov "To gain that which is worth having, it may be necessary to lose everything else." - Burnadette Devlin
I liked this one, so I don't know why it stopped. so I'll try jump starting it again. *pulls out jumper cables and hooks them up* CLEAR! PZZT!!
Picture: Two scared elves running through a swamp with an unknown shadowy creature coming from behind. It's about the size of a baby kavu. (if you can picture that)
Overblown Fear
Enchantment- Aura
Enchant creature with converted mana cost two or less
Enchanted creature has fear "Agghh! Oh no, its a huge mons- aww, it's so cute..."
Picture: A red/white mage is standing in the desert sending gusts of sand into the faces of his enemies.
Nobody did my previous 'art', thats why it stopped
Fearless Embermage :symwr::symwr:
Creature - Human Wizard
:symtap:: Fearless Embermage deals 1 damage to each attacking creature and each player. If a creature dealt damage by Fearless Embermage is put into a graveyard this turn, sacrifice Fearless Embermage.
2/1
Next: A spider with many legs, in the hundreds. Each leg has human hands crawling on it, they seem to come from the 'mouth' of the spider'. The area around the spider is glowing green, the rest of the image is pure black.
Private Mod Note
():
Rollback Post to RevisionRollBack
"Comedy is simply a funny way of being serious." - Peter Ustinov
"Never let your sense of morals get in the way of doing what's right." - Isaac Asimov "To gain that which is worth having, it may be necessary to lose everything else." - Burnadette Devlin
Deathgrasp Kumo
:4mana::symb::symg:
Creature - Spirit
Remove a creature card in a graveyard from the game: Deathgrasp Kumo gets +1/+1 until end of turn. Regenerate Deathgrasp Kumo.
3/3
Next: A metal-plated giant dragonfly (6 feet long) flying in the sky. Its legs are holding miniature bombs.
Airstrike Hazardfly
Artifact Creature - Beast
Flying
Sacrifice an artifact: Destroy target creature with converted mana cost X, where X is equal to the sacrificed artifact's power
3/6
Next: A knight-like figure central to the art, with sinister dark strands reaching from him to two hands in the sky much alike a puppetmaster. The knight is unaware of the strands.
Misguided Chivalry 3BB
Enchantment - Aura
Enchant Creature you don't control
You may make all decisions regarding enchanted creature for enchanted Creature's controller.
If enchanted creature's controller plays a spell or ability that could target enchanted creature, you may change the target to enchanted creature. He felt valor, honor and dignity. He was mistaken in all of them.
Next: A humongous pulsating mass floats over a forest. All life behind it takes twisted forms and shapes as it grows out of control. The blob is not unnatural however.
Focus is on the blob and its wake.
Krosan Ooze
:5mana::symg::symg:
Creature - Ooze
Graft 6
Threshold - :symtap:: Double the number of +1/+1 counters on target creature other than Krosan Ooze.
0/0
Next: Four crystals, each made out of an element (air, water, fire, earth), arranged at four corners of a pedestal with ancient runes in the middle.
Altar of the Ages
Legendary Land - Locus
:symtap:: Add to your mana pool.
:1mana:,:symtap:: Untap target Locus.
Next:
A creature, trapped beneath a frozen mountain, encased in crystal. It is visible through the crystal casing, though its form is difficult to make out. It is old and powerful, but the aura it radiates does not feel of malice or hate as one might expect.
Beregon, Slumbering Sentinel5WWW
Legendary Creature - Giant Dragon
Flying, Vigilance
Prevent all damage that would be dealt to and by Beregon to and from creatures.
Beregon, Slumbering Sentinel can block up to three creatures each turn.
Sacrifice four snow lands: Return Beragon to its owner's hand. Any player may play this ability.
8/8
Next:
A picture focusing on a sharp-toothed, strong and muscular demon holding a fatally wounded man above his head. The demon is gleefully drinking the man's blood, which is pouring from his body, and the demon growing stronger because of it. The demon is glowing slightly.
Demonic Avatar 4BB
Creature - Avatar
Whenever a creature is put into a graveyard from play, you may have Demonic Avatar gain the abilities of that creature.
4/4
Next: A dragon completely incinerating an army - except both the army and the dragon are in a small glass sphere in someone's hand.
Private Mod Note
():
Rollback Post to RevisionRollBack
Vintage - Where second turn indestructible 11/11's just don't cut it anymore.
Sphere of Moments
Artifact
When Sphere of Moments comes into play, remove any number of permanents you control from the game. Until end of turn, whenever a player plays a spell, remove that spell from the game.
:5mana:, Sacrifice Sphere of Moments: Return to play each permanent removed from the game by Sphere of Moments under its owner's control. Put each spell removed from the game by Sphere of Moments on the stack. You may choose new targets for each.
Next: A fierce looking ogre. His hands are encased in magical fire and there are stone appendages growing out of his shoulders. He has an enchanted lightning axe in one hand.
Red Elemental Champion RRR
Legendary Creature--Ogre Warrior
When ~ comes into play, search your hand, library, and graveyard for any number of red cards with enchant creature and converted mana cost 4 or less, put them into play enchanting ~, and shuffle your library. Upon him cosmic blessings born of elemental rage/Identity subsumed into a Desire without age.--Book of the Nameless
3/3
Next: A squirrel holding a nut, unaware that a small goblin is hunting it, unaware that a great cat in a tree is about to pounce on the goblin, unaware that a roc in the sky is about to snatch the cat.
Hunting the Hunter 2GG
Sorcery
Each player sacrifices a creature. For each player who didn't, that player sacrifices a land.
Flashback - Remove the top three cards of your library from the game.
Next: A Merfolk patrol stumbles upon the carcass of an ancient sea creature.
Hidden Trove2U
Sorcery
Search you library for a card that shares a name with a card in your graveyard and put it into your hand.
Flashback- 2UB, put the top ten cards of your library into your graveyard
Next:
A bleached skull filled with insects.
Private Mod Note
():
Rollback Post to RevisionRollBack
Always err on the side of power, it makes custom cards more interesting.
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Enchantment - Aura
Enchant Creature
Cumulative upkeep - Pay 1 life
Enchanted creature can't attack or block and has "At the beginning of your upkeep, put a +1/+1 counter on this."
Next: A figure is bowing to a mirror, it seems to shine very brightly and a shadow is seen in the light. The area the figure is in seems to be in an ancient fotress, with rusting armour and broken swords.
"Comedy is simply a funny way of being serious." - Peter Ustinov
"To gain that which is worth having, it may be necessary to lose everything else." - Burnadette Devlin
Artifact (R)
All permanents othen than basic lands are legendary.
Next:
Eclipse. Shadows seem to come out of it.
Avatar & banner made by myself
:symb::symb:
Enchantment
Sacrifice a permanent: Put a black 1/1 Shadow token into play. Any player may play this ability.
Next: To the left, a Boros guildmage channeling fiery energy from the sky. To the right, a Golgari guildmage channeling undead energy from the earth.
Level 2 Judge
Token and Playmat Store
Beyond the Guildpact
Instant
Starting with you and going in turn order, each player may pay 1 mana of a color not paid before for this ability. If a player does, that player chooses a creature or player. Clash of Elements deals 1 damage to a player. If a player doesn't pay mana, the next player may pay mana. When no player can pay any more mana, remove Clash of Elements from the game.
Ugh, that wording's bad. Can anyone fix it?
Next: A human soldier in a large open field is being attacked by a number of goblins, elf archers, beasts, elementals, birds, and other human soldiers.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Enchantment - Aura
Enchant creature you control
All creatures opponent's control must attack you if able.
Enchanted creature blocks all creatures attacking you.
At the beginning of your upkeep, you win the game.
Hans regretted being conscripted now more than ever.
Next: A Giant Dragon on a mountain, with a mouse its size biting its neck.
Enchantment - Aura
Enchant non-spirit creature
Whenever enchanted creature is put into the graveyard from play, put a 2/2 zombie rat token into play with "when this creature deals damage to a creature you may sac it. if you do return a card named Viscera Ingestation to play enchanting that creature."
Whenever Viscera Ingestation is put into play from the graveyard put a 2/2 zombie rat token into play with "when this creature deals damage to a creature you may sac it. if you do return a card named Viscera Ingestation to play enchanting that creature."
Lets see... Give me a card with a pic of a winged feline gliding on the winds lazily over a forest with scattered glowing pools of ooze. non-black and non-creature.
Life Pool GGBB
Enchantment
Sacrifice a creature: Put a +1/+1 counter on Life Pool. You gain 3 life. Any player may play this ability.
Remove four +1/+1 counters from Life Pool: Put a 3/3 black Ooze creature token into play. Only the last player to sacrifice a creature for Life Pool's first ability may play this ability.
Next: A spider with many legs, in the hundreds. Each leg has human hands crawling on it, they seem to come from the 'mouth' of the spider'. The area around the spider is glowing green, the rest of the image is pure black.
"Comedy is simply a funny way of being serious." - Peter Ustinov
"To gain that which is worth having, it may be necessary to lose everything else." - Burnadette Devlin
"Comedy is simply a funny way of being serious." - Peter Ustinov
"To gain that which is worth having, it may be necessary to lose everything else." - Burnadette Devlin
Picture: Two scared elves running through a swamp with an unknown shadowy creature coming from behind. It's about the size of a baby kavu. (if you can picture that)
Enchantment- Aura
Enchant creature with converted mana cost two or less
Enchanted creature has fear
"Agghh! Oh no, its a huge mons- aww, it's so cute..."
Picture: A red/white mage is standing in the desert sending gusts of sand into the faces of his enemies.
Thanks to Aether for this banner.
Creating a fantasy epic:Come join us!
Fearless Embermage :symwr::symwr:
Creature - Human Wizard
:symtap:: Fearless Embermage deals 1 damage to each attacking creature and each player. If a creature dealt damage by Fearless Embermage is put into a graveyard this turn, sacrifice Fearless Embermage.
2/1
Next: A spider with many legs, in the hundreds. Each leg has human hands crawling on it, they seem to come from the 'mouth' of the spider'. The area around the spider is glowing green, the rest of the image is pure black.
"Comedy is simply a funny way of being serious." - Peter Ustinov
"To gain that which is worth having, it may be necessary to lose everything else." - Burnadette Devlin
:4mana::symb::symg:
Creature - Spirit
Remove a creature card in a graveyard from the game: Deathgrasp Kumo gets +1/+1 until end of turn. Regenerate Deathgrasp Kumo.
3/3
Next: A metal-plated giant dragonfly (6 feet long) flying in the sky. Its legs are holding miniature bombs.
Level 2 Judge
Token and Playmat Store
Beyond the Guildpact
Artifact Creature - Beast
Flying
Sacrifice an artifact: Destroy target creature with converted mana cost X, where X is equal to the sacrificed artifact's power
3/6
Next: A knight-like figure central to the art, with sinister dark strands reaching from him to two hands in the sky much alike a puppetmaster. The knight is unaware of the strands.
Enchantment - Aura
Enchant Creature you don't control
You may make all decisions regarding enchanted creature for enchanted Creature's controller.
If enchanted creature's controller plays a spell or ability that could target enchanted creature, you may change the target to enchanted creature.
He felt valor, honor and dignity. He was mistaken in all of them.
Next: A humongous pulsating mass floats over a forest. All life behind it takes twisted forms and shapes as it grows out of control. The blob is not unnatural however.
Focus is on the blob and its wake.
Krosan Ooze
:5mana::symg::symg:
Creature - Ooze
Graft 6
Threshold - :symtap:: Double the number of +1/+1 counters on target creature other than Krosan Ooze.
0/0
Next: Four crystals, each made out of an element (air, water, fire, earth), arranged at four corners of a pedestal with ancient runes in the middle.
Level 2 Judge
Token and Playmat Store
Beyond the Guildpact
Legendary Land - Locus
:symtap:: Add to your mana pool.
:1mana:,:symtap:: Untap target Locus.
Next:
A creature, trapped beneath a frozen mountain, encased in crystal. It is visible through the crystal casing, though its form is difficult to make out. It is old and powerful, but the aura it radiates does not feel of malice or hate as one might expect.
Record: 3-2
Simpsons Mafia (Newbie) - Vanilla Mafia - Win
The Fiasco Corporation - Town Reporter - Loss
Doomsday Mafia - Mafia Roleblocker - Win
Battle Royale Mafia - Serial Daykiller - Loss
Danger City Mafia - Vanilla Town - Win
Legendary Creature - Giant Dragon
Flying, Vigilance
Prevent all damage that would be dealt to and by Beregon to and from creatures.
Beregon, Slumbering Sentinel can block up to three creatures each turn.
Sacrifice four snow lands: Return Beragon to its owner's hand. Any player may play this ability.
8/8
Next:
A picture focusing on a sharp-toothed, strong and muscular demon holding a fatally wounded man above his head. The demon is gleefully drinking the man's blood, which is pouring from his body, and the demon growing stronger because of it. The demon is glowing slightly.
Creature - Avatar
Whenever a creature is put into a graveyard from play, you may have Demonic Avatar gain the abilities of that creature.
4/4
Next: A dragon completely incinerating an army - except both the army and the dragon are in a small glass sphere in someone's hand.
CLICK TEH LINK TO HELP DRAGONS GROW
http://solarion.dragonadopters.com/dragon_15323
Artifact
When Sphere of Moments comes into play, remove any number of permanents you control from the game. Until end of turn, whenever a player plays a spell, remove that spell from the game.
:5mana:, Sacrifice Sphere of Moments: Return to play each permanent removed from the game by Sphere of Moments under its owner's control. Put each spell removed from the game by Sphere of Moments on the stack. You may choose new targets for each.
Next: A fierce looking ogre. His hands are encased in magical fire and there are stone appendages growing out of his shoulders. He has an enchanted lightning axe in one hand.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Legendary Creature--Ogre Warrior
When ~ comes into play, search your hand, library, and graveyard for any number of red cards with enchant creature and converted mana cost 4 or less, put them into play enchanting ~, and shuffle your library.
Upon him cosmic blessings born of elemental rage/Identity subsumed into a Desire without age.--Book of the Nameless
3/3
Next: A squirrel holding a nut, unaware that a small goblin is hunting it, unaware that a great cat in a tree is about to pounce on the goblin, unaware that a roc in the sky is about to snatch the cat.
Make a card called Long For This World.
Sorcery
Sacrifice a creature: Gain life equal to the sacrificed creature.
Flashback - Shuffle ~ back into owner's library.
Next:
A goblin looking at a bird licking it's lips while behind him a alligator licking its lips
And secret tears still flow
What it meant to lose you
No on will ever know
To mourn for you no more
To remember all the happy times
Life still has much in store
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay
Sorcery
Each player sacrifices a creature. For each player who didn't, that player sacrifices a land.
Flashback - Remove the top three cards of your library from the game.
Next: A Merfolk patrol stumbles upon the carcass of an ancient sea creature.
Sorcery
Search you library for a card that shares a name with a card in your graveyard and put it into your hand.
Flashback- 2UB, put the top ten cards of your library into your graveyard
Next:
A bleached skull filled with insects.