Innocent Ignorance WWW
Enchantment
Creatures you control can't attack.
Prevent all damage that would be dealt to you.
Sscrifice Innocent Ignorance: Each player gains life equal to the average amount of life each player has.
Next: A dark scene, nothing can be seen but a shining blade a a gush of blood. It also seems to be raining blood from the sky.
Private Mod Note
():
Rollback Post to RevisionRollBack
"Comedy is simply a funny way of being serious." - Peter Ustinov
"Never let your sense of morals get in the way of doing what's right." - Isaac Asimov "To gain that which is worth having, it may be necessary to lose everything else." - Burnadette Devlin
Vampire's Plenty -
Enchantment
Whenever a creature dealt damage this turn by a Vampire you control is put into the graveyard, put a +1/+1 counter on all Vampires you control.
Next: A closeup of a heavily armoured man with no helmet. He looks dazed and a small vine, originating from his forehead, is growing out of his head. He seems in pain.
Fruitful Thoughts BUGG
Instant
Destroy target creature, it can't be regenerated.
Put a green Plant creature with power and tougness equal to that creature's converted mana cost into play under each players control.
Next: A whirl of colours, a hand is seen reaching out towards a sword which is emmiting black 'lights'.
Private Mod Note
():
Rollback Post to RevisionRollBack
"Comedy is simply a funny way of being serious." - Peter Ustinov
"Never let your sense of morals get in the way of doing what's right." - Isaac Asimov "To gain that which is worth having, it may be necessary to lose everything else." - Burnadette Devlin
Final Glory1W
Instant (R)
Search your library for an equipment card and put it into play equipping target creature. Then shuffle your library. Sacrifice the equipment at end of turn.
Next:
A big hole. A terrified man is inside the hole, holding the edge of it with the tip of his fingers, almost falling. In the bottom of the hole there are numerous bodies colored with a red-blood color, reaching their hands forward to the man. Yes, the bodies are alive.
Desecration Pit
Artifact
You may choose not to untap ~ during your untap step.
:symb:, :symtap:: remove target creature from the game and put a 2/2 black Zombie token into play. When ~ becomes untapped, return the removed creature into play and sacrifice the Zombie token.
Next: A glorious chapel standing in the flat plains. Gold light emerges from the chapel. Several knights are praying outside this chapel
Holy Lands 2WW
Instant
As an additional cost to play Holy Lands, you may pay any amount of life.
Put a 2/2 white Human Paladin creature token into play for each 1 life paid this way.
Next: A large serpent coils around a tower, it has blood red eyes glowing. It seems to be drizzling and many dot (People) are running towards shelter.
Private Mod Note
():
Rollback Post to RevisionRollBack
"Comedy is simply a funny way of being serious." - Peter Ustinov
"Never let your sense of morals get in the way of doing what's right." - Isaac Asimov "To gain that which is worth having, it may be necessary to lose everything else." - Burnadette Devlin
Squallcaller Serpent
:4mana::symg::symu:
Creature - Snake
:symtap:: All creatures lose double strike, fear, flying, first strike, haste, landwalk, protection and vigilance until end of turn.
4/4
Next: A giant cave illuminated by millions of candles, big and small. These candles never seem to burn out.
Spirit Cathedral
Land
Whenever a player plays a spell, untap Spirit Cathedral.
Tap each other land you control: Add one mana of any colour to your mana pool, you lose 3 life. Play this ability only if Spirit Cathedral is untapped.
:symtap:: Tap a permanent of your choice, that permanent's controller taps a permanent of his or her choice.
Next: A gleaming tower of mirrors, smoke is coiling out from the top. A few dots are seen on the ground, making a trail towards the tower. Around most of the tower is water and a bridges of ice, some dots are walking there.
Private Mod Note
():
Rollback Post to RevisionRollBack
"Comedy is simply a funny way of being serious." - Peter Ustinov
"Never let your sense of morals get in the way of doing what's right." - Isaac Asimov "To gain that which is worth having, it may be necessary to lose everything else." - Burnadette Devlin
Tower of Mirrors
Artifact
:8mana::,:symtap:: Change the target of target spell with a single target. Then, copy that spell. You may choose new targets for the copy.
Not sure if that fits the art that well....
Next: A man standing in some ancient ruins, the sky is dark and it is raining. The rune symbols on the walls are glowing.
Everybody, come check out YMtC Inferno. We need good card creators, but as of right now, we don't have enough players.
Tortured Runecaster 2BG
Creature- Human Wizard
Whenever you play an enchantment spell, each player sacrifices a permenant.
Sacrifice an enchantment: Each player loses 1 life.
3/1 "I know not what the symbols mean, but I can feel the pain that they describe and must share it with the world."
Next: People are running from a large, ferocious-looking creature, but one woman stands her ground. The creature is transfixed and seemingly calmed by the woman's presence and gaze.
Daring Elf 2GG
Creature - Elf Warrior
When Daring Elf comes into play, each player searches his or her library for a creature card and puts it into play, deal damage equal to their total power to Daring Elf.
2/1
Next: A dark tower filled with people, a lone figure stands at the foot of the tower, he/she is glowing white. Some creatures are seen far off in a dark forest.
Private Mod Note
():
Rollback Post to RevisionRollBack
"Comedy is simply a funny way of being serious." - Peter Ustinov
"Never let your sense of morals get in the way of doing what's right." - Isaac Asimov "To gain that which is worth having, it may be necessary to lose everything else." - Burnadette Devlin
Darkness Call 1BB
Sorcery
As and additional cost sacrifice two creatures.
Put 3 2/2 black zombie tokens into play under your control.
next:
Showing a tall young man carrying a huge sword that's made from bone. He wore a cracked bone mask and long black robe.. Dark evil aura coming out from his body as if it will devour the poeple that get near it
Sinning Sword 5
Artifact - Equipment
Equipped creature has +5/-5, fear and first strike.
Equip 0
Next: A figure is seen in the distance, he is holding something in his hands and looking at it. The area is a forest and some eyes are seen looking at him.
Private Mod Note
():
Rollback Post to RevisionRollBack
"Comedy is simply a funny way of being serious." - Peter Ustinov
"Never let your sense of morals get in the way of doing what's right." - Isaac Asimov "To gain that which is worth having, it may be necessary to lose everything else." - Burnadette Devlin
Sylvan Calling
:1mana::symg:
Sorcery
Kicker :4mana::symg::symg:
Search your library for a basic land card and put it into play tapped, then shuffle your library.
If you paid the kicker cost, search your library for a creature card and put it into play tapped, then shuffle your library.
Next: A gem that emanates pure negative energy. The gem draws everything in, even robbing the eyesight of people looking at it.
Nullstone 3
Artifact
Each permanent loses all of its abilities.
Whenever a spell is played, put it into its owner's graveyard. 0: Each player ignores Nullstone's effects until the end of your next turn.
Next: A tower is breaking, a few people are running away from the tower. It is close to the coast and the mist is forming.... something.
Private Mod Note
():
Rollback Post to RevisionRollBack
"Comedy is simply a funny way of being serious." - Peter Ustinov
"Never let your sense of morals get in the way of doing what's right." - Isaac Asimov "To gain that which is worth having, it may be necessary to lose everything else." - Burnadette Devlin
Hidden CutthroatBB
Enchantment
Whenever your opponent has 10 or more cards in his or her graveyard, Hidden Cutthroat becomes a 4/2 creature with Fear and that reads "Whenever target opponent loses life, that player loses that amount plus one" It watches its prey until it feels most at home.
Next: A slowly forming fire around a group of unwary travellers. THey are closed in, but do not know it yet.
Fury of the Mountain RR
Instant
Up to three target creatures have "Sacrifice this at the beginning of your upkeep unless you put a +1/+1 counter on each red creature each opponent controls." (This effect doesn't end at the end of turn)
Next: A pillar of smoke is seen in the distance, many people are walking towards it, most of them are holding a green orb in their right hand and a blue orb in their left. Most of them are also wearing White and black robes with red lines.
Private Mod Note
():
Rollback Post to RevisionRollBack
"Comedy is simply a funny way of being serious." - Peter Ustinov
"Never let your sense of morals get in the way of doing what's right." - Isaac Asimov "To gain that which is worth having, it may be necessary to lose everything else." - Burnadette Devlin
Calm Seas UU
Enchantment
Players can't play spells.
You can't lose the game as long as you have seven or more cards in hand. 3: Ignore Calm Seas's abilities until end of turn, any player may play this ability. UU, discard a card: Counter target spell.
Next: A tall tree is growing on a vast desert. It has many flowers around and on it and birds are flying around it. Some Elves are walking around. Two of them are at a certain point and walking while turning into Viashino.
Private Mod Note
():
Rollback Post to RevisionRollBack
"Comedy is simply a funny way of being serious." - Peter Ustinov
"Never let your sense of morals get in the way of doing what's right." - Isaac Asimov "To gain that which is worth having, it may be necessary to lose everything else." - Burnadette Devlin
Nature's Wonders
:1mana::symg::symg::symu:
Sorcery
Each player may return any number of permanents they control to their owners' hands. For each permanent returned this way, he or she may put an artifact, creature, enchantment or land card from his or her hand into play.
Next: The ghostly apparition of a human child, stealing food from unwary stall owners in Tin Street.
Tin-Street Fallen 1BB
Creature - Spirit Rogue
When Tin-Street Fallen comes into play,if U was spent to play it, each player sacrifices a permanent.
2/1
Next: A magical device counting down in foreign symbols, with several cloaked figures huddled around it.
Artifact
Fading 5
When Rathi Time Bomb is put into a graveyard from play, if it had no fading counters on it, it deals 8 damage to each creature and each other player.
Next: A man bound to a torture device. His legs are evidently broken abd a large portion of his skin is burnt. However he seems to be enjoying it.
Enchantment
Creatures you control can't attack.
Prevent all damage that would be dealt to you.
Sscrifice Innocent Ignorance: Each player gains life equal to the average amount of life each player has.
Next: A dark scene, nothing can be seen but a shining blade a a gush of blood. It also seems to be raining blood from the sky.
"Comedy is simply a funny way of being serious." - Peter Ustinov
"To gain that which is worth having, it may be necessary to lose everything else." - Burnadette Devlin
Enchantment
Whenever a creature dealt damage this turn by a Vampire you control is put into the graveyard, put a +1/+1 counter on all Vampires you control.
Next: A closeup of a heavily armoured man with no helmet. He looks dazed and a small vine, originating from his forehead, is growing out of his head. He seems in pain.
Instant
Destroy target creature, it can't be regenerated.
Put a green Plant creature with power and tougness equal to that creature's converted mana cost into play under each players control.
Next: A whirl of colours, a hand is seen reaching out towards a sword which is emmiting black 'lights'.
"Comedy is simply a funny way of being serious." - Peter Ustinov
"To gain that which is worth having, it may be necessary to lose everything else." - Burnadette Devlin
Instant (R)
Search your library for an equipment card and put it into play equipping target creature. Then shuffle your library. Sacrifice the equipment at end of turn.
Next:
A big hole. A terrified man is inside the hole, holding the edge of it with the tip of his fingers, almost falling. In the bottom of the hole there are numerous bodies colored with a red-blood color, reaching their hands forward to the man. Yes, the bodies are alive.
Avatar & banner made by myself
Artifact
You may choose not to untap ~ during your untap step.
:symb:, :symtap:: remove target creature from the game and put a 2/2 black Zombie token into play. When ~ becomes untapped, return the removed creature into play and sacrifice the Zombie token.
Next: A glorious chapel standing in the flat plains. Gold light emerges from the chapel. Several knights are praying outside this chapel
The Official Vodka Duke of the 499
Visit my best/worst cards by collector's number thread!
Stardust Siggies! Wonderful graphics:D
Instant
As an additional cost to play Holy Lands, you may pay any amount of life.
Put a 2/2 white Human Paladin creature token into play for each 1 life paid this way.
Next: A large serpent coils around a tower, it has blood red eyes glowing. It seems to be drizzling and many dot (People) are running towards shelter.
"Comedy is simply a funny way of being serious." - Peter Ustinov
"To gain that which is worth having, it may be necessary to lose everything else." - Burnadette Devlin
:4mana::symg::symu:
Creature - Snake
:symtap:: All creatures lose double strike, fear, flying, first strike, haste, landwalk, protection and vigilance until end of turn.
4/4
Next: A giant cave illuminated by millions of candles, big and small. These candles never seem to burn out.
Level 2 Judge
Token and Playmat Store
Beyond the Guildpact
Land
Whenever a player plays a spell, untap Spirit Cathedral.
Tap each other land you control: Add one mana of any colour to your mana pool, you lose 3 life. Play this ability only if Spirit Cathedral is untapped.
:symtap:: Tap a permanent of your choice, that permanent's controller taps a permanent of his or her choice.
Next: A gleaming tower of mirrors, smoke is coiling out from the top. A few dots are seen on the ground, making a trail towards the tower. Around most of the tower is water and a bridges of ice, some dots are walking there.
"Comedy is simply a funny way of being serious." - Peter Ustinov
"To gain that which is worth having, it may be necessary to lose everything else." - Burnadette Devlin
Artifact
:8mana::,:symtap:: Change the target of target spell with a single target. Then, copy that spell. You may choose new targets for the copy.
Not sure if that fits the art that well....
Next: A man standing in some ancient ruins, the sky is dark and it is raining. The rune symbols on the walls are glowing.
Thanks to Aether for this banner.
Creating a fantasy epic:Come join us!
Tortured Runecaster 2BG
Creature- Human Wizard
Whenever you play an enchantment spell, each player sacrifices a permenant.
Sacrifice an enchantment: Each player loses 1 life.
3/1
"I know not what the symbols mean, but I can feel the pain that they describe and must share it with the world."
Next: People are running from a large, ferocious-looking creature, but one woman stands her ground. The creature is transfixed and seemingly calmed by the woman's presence and gaze.
Sorcery
Target opponent skips his or her next combat phase.
"Thou shall not attack."
Next: a robe-clad Elf in dark woods where Lhurguyf's roam
Creature - Elf Warrior
When Daring Elf comes into play, each player searches his or her library for a creature card and puts it into play, deal damage equal to their total power to Daring Elf.
2/1
Next: A dark tower filled with people, a lone figure stands at the foot of the tower, he/she is glowing white. Some creatures are seen far off in a dark forest.
"Comedy is simply a funny way of being serious." - Peter Ustinov
"To gain that which is worth having, it may be necessary to lose everything else." - Burnadette Devlin
Sorcery
Search your library for a legendary creature card and put it into play. Shuffle your library.
When darkness arrives, light shall come.
Next:
Show a couple of humans soldiers being sorrounded by a bunch of zombies. They're carrying and old lamp and an old staff.
Sorcery
As and additional cost sacrifice two creatures.
Put 3 2/2 black zombie tokens into play under your control.
next:
Showing a tall young man carrying a huge sword that's made from bone. He wore a cracked bone mask and long black robe.. Dark evil aura coming out from his body as if it will devour the poeple that get near it
Artifact - Equipment
Equipped creature has +5/-5, fear and first strike.
Equip 0
Next: A figure is seen in the distance, he is holding something in his hands and looking at it. The area is a forest and some eyes are seen looking at him.
"Comedy is simply a funny way of being serious." - Peter Ustinov
"To gain that which is worth having, it may be necessary to lose everything else." - Burnadette Devlin
:1mana::symg:
Sorcery
Kicker :4mana::symg::symg:
Search your library for a basic land card and put it into play tapped, then shuffle your library.
If you paid the kicker cost, search your library for a creature card and put it into play tapped, then shuffle your library.
Next: A gem that emanates pure negative energy. The gem draws everything in, even robbing the eyesight of people looking at it.
Level 2 Judge
Token and Playmat Store
Beyond the Guildpact
Artifact
Each permanent loses all of its abilities.
Whenever a spell is played, put it into its owner's graveyard.
0: Each player ignores Nullstone's effects until the end of your next turn.
Next: A tower is breaking, a few people are running away from the tower. It is close to the coast and the mist is forming.... something.
"Comedy is simply a funny way of being serious." - Peter Ustinov
"To gain that which is worth having, it may be necessary to lose everything else." - Burnadette Devlin
Creature - Spirit Kraken
Islandwalk
When ~ comes into play, destroy target land.
5/5
Next: Two ne'er-do-wells are adoring their il-gotten loot, unaware there is a third person with them.
Enchantment
Whenever your opponent has 10 or more cards in his or her graveyard, Hidden Cutthroat becomes a 4/2 creature with Fear and that reads "Whenever target opponent loses life, that player loses that amount plus one"
It watches its prey until it feels most at home.
Next: A slowly forming fire around a group of unwary travellers. THey are closed in, but do not know it yet.
Instant
Up to three target creatures have "Sacrifice this at the beginning of your upkeep unless you put a +1/+1 counter on each red creature each opponent controls." (This effect doesn't end at the end of turn)
Next: A pillar of smoke is seen in the distance, many people are walking towards it, most of them are holding a green orb in their right hand and a blue orb in their left. Most of them are also wearing White and black robes with red lines.
"Comedy is simply a funny way of being serious." - Peter Ustinov
"To gain that which is worth having, it may be necessary to lose everything else." - Burnadette Devlin
Legendary Enchantment
Permanents in play are all colors.
Next: A vast sea, whcih is completely calm. An old man is sitting and praying on the shore and the sun is rising.
The Official Vodka Duke of the 499
Visit my best/worst cards by collector's number thread!
Stardust Siggies! Wonderful graphics:D
Enchantment
Players can't play spells.
You can't lose the game as long as you have seven or more cards in hand.
3: Ignore Calm Seas's abilities until end of turn, any player may play this ability.
UU, discard a card: Counter target spell.
Next: A tall tree is growing on a vast desert. It has many flowers around and on it and birds are flying around it. Some Elves are walking around. Two of them are at a certain point and walking while turning into Viashino.
"Comedy is simply a funny way of being serious." - Peter Ustinov
"To gain that which is worth having, it may be necessary to lose everything else." - Burnadette Devlin
:1mana::symg::symg::symu:
Sorcery
Each player may return any number of permanents they control to their owners' hands. For each permanent returned this way, he or she may put an artifact, creature, enchantment or land card from his or her hand into play.
Next: The ghostly apparition of a human child, stealing food from unwary stall owners in Tin Street.
Level 2 Judge
Token and Playmat Store
Beyond the Guildpact
Creature - Spirit Rogue
When Tin-Street Fallen comes into play,if U was spent to play it, each player sacrifices a permanent.
2/1
Next: A magical device counting down in foreign symbols, with several cloaked figures huddled around it.
WoW is so addictive.
Artifact
Fading 5
When Rathi Time Bomb is put into a graveyard from play, if it had no fading counters on it, it deals 8 damage to each creature and each other player.
Next: A man bound to a torture device. His legs are evidently broken abd a large portion of his skin is burnt. However he seems to be enjoying it.
Level 2 Judge
Token and Playmat Store
Beyond the Guildpact