In this game we make cards from a given casting cost. One for each rarity.
In this order...
Common
Uncommon
Rare
Mythic Rare
The goal is to try to get somewhat balanced cards the cost given at each rarity.
At the end of each entry from common to rare give a suggested casting cost for the next cycle. The person that makes the Mythic Rare chooses one of the suggested casting cost for the round.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
I will start by giving both the starting casting cost for this cycle and make the common for this first cycle.
3R
Surprise Bombing3R
Instant (C)
Deal 5 damage to a creature you control, and 5 damage to target creature or player.
Glad to see somebody take the first leap into a brand new game.
Alliance Elelmental3R
Legendary Creature - Elemental Knight (R)
If W was spent to play ~, ~ has life link.
If B was spent to play ~, ~ has Wither.
If U was spent to play ~, has Flying.
If G was spent to play ~, ~ come into play with a +1/+1 counter on it. "Chaos fuels it, but mana teaches."
~Lynz Aleeri, Master Druid and Archmage of mana. 2/2
Monocled Goblin3R
Mythic Rare-Goblin Cleric
When ~ comes into play return all goblins into play from the graveyard. XT:Return target goblin from graveyard into play,Where x is it's converted mana cost.
1/1
"It's not often you see a goblin do surgery, it's even rarer to see one do it to help the injured, and it's harder to find one who actually knows what they're doing. This my friend, is the smartest goblin on this planet."
Lets see we start with the next cycle with a common for 2B
Death Sigel2B
Enchantment (C)
Whenever a creature is put into a graveyard for the battlefield its controler may pay BB or 2 life, if they do they may shuffle that creature into it's owner's library.
Cycle suggestion: 3WWGG
Private Mod Note
():
Rollback Post to RevisionRollBack
"Reincarnated as myself, so I became the friendly neighborhood Zombie"
Running a single game all the time. Check it out. Always happy so see a new face.
Artificial Death2B
Enchantment (U)
Whenever a creature is put on the battlefield, pay BB put a copy of target creature into play under It's owners control with a -1/-1 counter on it. Sacrifice the Original card.
Deadly Gambit :2mana::symb:
Sorcery (R)
Reveal the top five cards of your library and put them into your hand. You lose life equal to the total converted mana cost of the revealed cards. Each opponent gains that much life.
Cycle suggestion: 1RW
Edit: Actually, are the cards supposed to be similar?
Grave's Contempt2B
Enchantment
Whenever a creature is put into a graveyard from the battlefield, any opponent may pay 2 life. If no one does, return it to the battlefield under your control.
Glad to have you join in, the cards don't have to be similar at all.
Rude Awakening2B
Sorcery(MR)
Target openent discards all cards in his hand, you put a creature from the graveyard onto the battlefield who's total mana costs equals that of the discarded cards.
Raging Wall1WR
Creature - Wall Barbarian (C)
Defender, First strike
If ~ blocked last turn you may pay RRW, if you do
~ gets +3/+0 and loses defender until end of turn.
1/4
Cycle suggestion: XWUR
Private Mod Note
():
Rollback Post to RevisionRollBack
"Reincarnated as myself, so I became the friendly neighborhood Zombie"
Running a single game all the time. Check it out. Always happy so see a new face.
First a cheer for the count of people in here going up.
Next my card in the cycle...
Warding Weapons 1WR
Enchantment - (R) WW: Put a deterrence counter on target creature. RR: Destroy target attacking creature with a deterrence counter on it.
Cycle suggestion: 1RGU
Private Mod Note
():
Rollback Post to RevisionRollBack
"Reincarnated as myself, so I became the friendly neighborhood Zombie"
Running a single game all the time. Check it out. Always happy so see a new face.
Raging peace1WR
Enchantment-(MR)
One creature may attack during attack phase. Attacking creatures get +2/+2.
Each player gains 1 life for each attacking creature. We had a benafitial treaty, it allowed us to rage war, in a wway that we all could profit.
Wraparound1
Artifact Equipment-(U)
Equipped creature has T:Tap target creature or it's player pays 2 life. It keeps them busy for hours, keep them out of our hair.
Spirit of fireWWRG
Creature-Elemental Spirit(U)
Vigilance, First Strike
~s toughness is equal to number of creatures in play.
3/*
"When the fire can burn water, you know you're in trouble"
Swan Song WWRG
Enchantment [R]
Whenever a creature you control is put into a graveyard from play you may search your library for a creature card with the same converted mana cost as it, reveal it and put it into your hand.
Wild AngelWWRG
Creature - Angel Warrior (MR)
Flying
Kicker WWRG
If the Kicker cost was paid ~ comes into play with two +1/+1 counters on it and has Double strike and Trample.
2/2
Next Cycle: WUUR
Private Mod Note
():
Rollback Post to RevisionRollBack
"Reincarnated as myself, so I became the friendly neighborhood Zombie"
Running a single game all the time. Check it out. Always happy so see a new face.
Benthic FlameWUUR Creature - Elemental {C}
~ cannot attack unless the defending player controls an Island.
~ cannot block unless you control an island. W: ~ gets +0/+1 until end of turn. R: ~ gets +1/+0 until end of turn. 3/1
Merfolk FirecrackerWUUR
Creature-Goblin Merfolk(U)
When ~ comes into play tap all creature you control, gain 1 life for each creature tapped. Tsacrifice a goblin: Target creature takes 1 damage T: Put X cards from your graveyard into your library, where X is the number of merfolk in play.
1/2 It fights it's own instincts, as an abomination of the sea he is feared.
Searing BrillianceWUUR
Instant (R)
Reveal the top three cards of your library. For every land card revealed this way, you gain 2 life. For every nonland card revealed this way, ~ deals 1 damage to target creature or player. Put the revealed cards on the top or bottom of your library in any order. Draw a card.
Elodin, Academy ProfessorWUUR
Legendary Creature - Human Wizard(MR)
Whenever an opponent casts a spell return a sorcery or instant card from your graveyard to hand.
Instant and sorcery spells cost you 2 less to cast 2/4
Break Through the Threshold1GU
Sorcery(C)
look at the top three cards of our library, put all creatures in your hand, and the rest on the bottom of the library. We scavenged the forests, and the seas looking for those who could help.
Simic Graftory1GU
Enchantment (U)
Graft 7
Remove a +1/+1 counter from ~: Look at the top four cards of your library, choose a creature or a land card from among them reveal it and put it into your hand. put the rest on the bottom of your library in any order.
Cycle suggestion: UUUBBG
Private Mod Note
():
Rollback Post to RevisionRollBack
"Reincarnated as myself, so I became the friendly neighborhood Zombie"
Running a single game all the time. Check it out. Always happy so see a new face.
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In this game we make cards from a given casting cost. One for each rarity.
In this order...
Common
Uncommon
Rare
Mythic Rare
The goal is to try to get somewhat balanced cards the cost given at each rarity.
At the end of each entry from common to rare give a suggested casting cost for the next cycle. The person that makes the Mythic Rare chooses one of the suggested casting cost for the round.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
I will start by giving both the starting casting cost for this cycle and make the common for this first cycle.
3R
Surprise Bombing 3R
Instant (C)
Deal 5 damage to a creature you control, and 5 damage to target creature or player.
Suggestion for next cycle's cost 2BU
Running a single game all the time. Check it out. Always happy so see a new face.
Sky Grenade 3R
Instant (U)
Deal 3 Damage to all creatures with Flying
Cycle Suggestion: 2B
Alliance Elelmental 3R
Legendary Creature - Elemental Knight (R)
If W was spent to play ~, ~ has life link.
If B was spent to play ~, ~ has Wither.
If U was spent to play ~, has Flying.
If G was spent to play ~, ~ come into play with a +1/+1 counter on it.
"Chaos fuels it, but mana teaches."
~Lynz Aleeri, Master Druid and Archmage of mana.
2/2
Cycle suggestion: 1GWR
Running a single game all the time. Check it out. Always happy so see a new face.
Mythic Rare-Goblin Cleric
When ~ comes into play return all goblins into play from the graveyard.
XT:Return target goblin from graveyard into play,Where x is it's converted mana cost.
1/1
"It's not often you see a goblin do surgery, it's even rarer to see one do it to help the injured, and it's harder to find one who actually knows what they're doing. This my friend, is the smartest goblin on this planet."
Next Cycle:2B
Death Sigel 2B
Enchantment (C)
Whenever a creature is put into a graveyard for the battlefield its controler may pay BB or 2 life, if they do they may shuffle that creature into it's owner's library.
Cycle suggestion: 3WWGG
Running a single game all the time. Check it out. Always happy so see a new face.
Enchantment (U)
Whenever a creature is put on the battlefield, pay BB put a copy of target creature into play under It's owners control with a -1/-1 counter on it. Sacrifice the Original card.
Cycle Suggestion: 2BGR
Sorcery (R)
Reveal the top five cards of your library and put them into your hand. You lose life equal to the total converted mana cost of the revealed cards. Each opponent gains that much life.
Cycle suggestion: 1RW
Edit: Actually, are the cards supposed to be similar?
Grave's Contempt 2B
Enchantment
Whenever a creature is put into a graveyard from the battlefield, any opponent may pay 2 life. If no one does, return it to the battlefield under your control.
Rude Awakening2B
Sorcery(MR)
Target openent discards all cards in his hand, you put a creature from the graveyard onto the battlefield who's total mana costs equals that of the discarded cards.
Next cycle will be: 1RW
Raging Wall 1WR
Creature - Wall Barbarian (C)
Defender, First strike
If ~ blocked last turn you may pay RRW, if you do
~ gets +3/+0 and loses defender until end of turn.
1/4
Cycle suggestion: XWUR
Running a single game all the time. Check it out. Always happy so see a new face.
Next my card in the cycle...
Warding Weapons 1WR
Enchantment - (R)
WW: Put a deterrence counter on target creature.
RR: Destroy target attacking creature with a deterrence counter on it.
Cycle suggestion: 1RGU
Running a single game all the time. Check it out. Always happy so see a new face.
Enchantment-(MR)
One creature may attack during attack phase. Attacking creatures get +2/+2.
Each player gains 1 life for each attacking creature.
We had a benafitial treaty, it allowed us to rage war, in a wway that we all could profit.
Next Cycle will be:1
Artifact creature - Thopter (c)
Flying
Unearth 1
1/2
"In the past thopters made great spies, now they make great scouts."
Cycle suggestion: 2:symr::symg::symu:
Running a single game all the time. Check it out. Always happy so see a new face.
Artifact Equipment-(U)
Equipped creature has T:Tap target creature or it's player pays 2 life.
It keeps them busy for hours, keep them out of our hair.
Cycle suggestion: 6BB
but no biggy. also a cost suggestion is needed too.
Energetic Gift 1
Artifact - (R)
~ comes into play tapped.
T sacrifice ~: each player adds 4 mana in any color combination to their mana pool.
Cycle suggestion: WWRG
Running a single game all the time. Check it out. Always happy so see a new face.
Artifact - {MR}
Tap all permanents you control, sacrifice ~: Draw all the remaining cards in your library.
Next Cycle: WWRG
Honorable Warrior WWRG
Creature - Human Warrior (C)
Vigilance, Haste, Trample
2/2
cycle suggestion : UURG
Running a single game all the time. Check it out. Always happy so see a new face.
Creature-Elemental Spirit(U)
Vigilance, First Strike
~s toughness is equal to number of creatures in play.
3/*
"When the fire can burn water, you know you're in trouble"
Cycle suggestion: 4RGG
Enchantment [R]
Whenever a creature you control is put into a graveyard from play you may search your library for a creature card with the same converted mana cost as it, reveal it and put it into your hand.
cycle suggestion: WUUR
Sig courtesy of DOLZero
[82/360] Custom Cube
Blog about the Custom Cube
Creature - Angel Warrior (MR)
Flying
Kicker WWRG
If the Kicker cost was paid ~ comes into play with two +1/+1 counters on it and has Double strike and Trample.
2/2
Next Cycle: WUUR
Running a single game all the time. Check it out. Always happy so see a new face.
Creature - Elemental {C}
~ cannot attack unless the defending player controls an Island.
~ cannot block unless you control an island.
W: ~ gets +0/+1 until end of turn.
R: ~ gets +1/+0 until end of turn.
3/1
Suggestion: SS
Creature-Goblin Merfolk(U)
When ~ comes into play tap all creature you control, gain 1 life for each creature tapped.
Tsacrifice a goblin: Target creature takes 1 damage
T: Put X cards from your graveyard into your library, where X is the number of merfolk in play.
1/2
It fights it's own instincts, as an abomination of the sea he is feared.
Suggestion:BBRR
Instant (R)
Reveal the top three cards of your library. For every land card revealed this way, you gain 2 life. For every nonland card revealed this way, ~ deals 1 damage to target creature or player. Put the revealed cards on the top or bottom of your library in any order. Draw a card.
Suggestion: 1GU
Legendary Creature - Human Wizard(MR)
Whenever an opponent casts a spell return a sorcery or instant card from your graveyard to hand.
Instant and sorcery spells cost you 2 less to cast
2/4
next cycle: 1GU
Sig courtesy of DOLZero
[82/360] Custom Cube
Blog about the Custom Cube
Sorcery(C)
look at the top three cards of our library, put all creatures in your hand, and the rest on the bottom of the library.
We scavenged the forests, and the seas looking for those who could help.
Cycle suggestion:2B
Enchantment (U)
Graft 7
Remove a +1/+1 counter from ~: Look at the top four cards of your library, choose a creature or a land card from among them reveal it and put it into your hand. put the rest on the bottom of your library in any order.
Cycle suggestion: UUUBBG
Running a single game all the time. Check it out. Always happy so see a new face.