How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
Each day you may post any card you want. On the next day all of the posted cards will be put into a poll as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
When you vote, you need to make exactly two votes for two different people. If you notice that you've only voted for one person, include your second vote in your post.
Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the rest of the month. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
This thread is just for your card submission. Take your questions/comments to our discussion thread.
Anyone can post the new thread for the day. When you post it, make sure that:
You have a poll in the thread;
You include everyone's cards (excluding cards that have been disqualified);
The poll is marked as public and multiple choice with a one-day time limit; and
You update the leaderboard with the previous day's scores.
(An easy way to post the new thread is to hit the multiquote button on every post in the previous day's thread, then click Post Reply. Select everything in this post, copy it, and then paste it into the first post for a new thread.)
Convolution Orb3
Artifact (R)
State-based actions that would check a creature's toughness instead check that creature's power. (Creatures are destroyed when their power is 0 or less than the amount of damage marked on them, and may have toughness 0 or less.)
Azusa, Realm Seeker2G
Planeswalker - Azusa
[+1]: Roll the planar die.
[-2]: Players can't roll the planar die until the start of your next turn.
[-5]: Planeswalk away from the current plane. Instead of revealing the next card of your planar deck, search your planar deck for a plane card and put it into the command zone.
{2}
Writhewing Overlord2WG
Creature - Elemental (R)
Flying
Propagate (If this creature would deal damage to a player, put that many 1/1 green Saproling creature tokens onto the battlefield instead.)
Writhewing Overlord's power and toughness are each equal to the number of creatures you control.
*/*
Noctus Sangromancer3B
Creature- Vampire Wizard (R)
Lifelink UBR,T: Noctus Sangromancer deals 3 damage to target player. That player draws two cards, then discards a card. Pain opens the path to enlightenment.
3/3
ForgeryxU
Instant (U)
Kicker—Tap an untapped Rogue you control
Copy target instant or sorcery spell with converted mana cost X or less. You may choose new targets for the copy. If Forgery was kicked, copy it twice instead.
Arrogant Dragon :5mana::symr::symr:
Creature - Dragon (R)
You may exile five red cards from your graveyard rather than pay Arrogant Dragon's mana cost.
Flying
5/5
Urstang Redrunner1BB
Creature - Nightmare R
Flying
Whenever Urstang Redrunner or another Nightmare you control dies, you lose 1 life and draw a card. The Urstang's blood itself is their weapon. Cut them and burn.
2/2
Gelatinous MassXGG
Enchantment (R)
~ enters the battlefield with X slime counters on it.
Remove a slime counter from ~: Put a 1/1 green Ooze creature token with "This creature gets +1/+1 for each slime counter on Gelatinous Mass." onto the battlefield.
When there are no slime counters on ~, sacrifice ~.
Light of Vengeance3WR
Enchantment (R)
Whenever an instant or sorcery spell you don't control targets you, you may copy that spell twice and may change the targets of those copies.
Saving Grace3W
Enchantment (R)
Flash
As long as you’ve cast a spell this turn, you can’t lose the game, your opponents can’t win the game, and damage that would reduce your life total to less than 1 reduces it to 1 instead.
Hex GourmandBR
Creature - Vampire Shaman (C)
Haste
When Hex Gourmand enters the battlefield, you may remove a counter from target permanent. If you do, put a +1/+1 counter on Hex Gourmand.
1/1
Filthspreader3BB
Creature - Zombie Assassin (U)
Wither
When Filth Carrier dies, put a 2/2 black Zombie creature token onto the battlefield for each -1/-1 counter on a creature.
3/1
Prohibition :1mana::symu::symw:
Enchantment (R)
As Prohibition enters the battlefield, name a card other than a basic land card.
The named card can't be played.
Activated abilities of sources with the chosen name can't be activated.
Psychotic Half-Mind1RR
Creature - Homunculus R 2R,T: Put three 1/1 blue and red Homunculus creature tokens with haste onto the battlefield. Exile them at the beginning of the next end step. "EYN! You made me this way, Eyn! Are you happy!?"
—Ov'Sveneetn, lunatic inculus
3/1
Fiery CommandXRRR
Sorcery (R)
Choose two - Destroy any number of target artifacts with total converted mana cost X or less;
or put X 1/1 Cat Elemental creature tokens with haste onto the battlefield, and exile them at the beginning of the next end step;
or discard your hand, then draw X cards;
or you may cast an instant or sorcery card with converted mana cost X or less in your graveyard without paying its mana cost.
Exile ~.
How To Play
Rules
(An easy way to post the new thread is to hit the multiquote button on every post in the previous day's thread, then click Post Reply. Select everything in this post, copy it, and then paste it into the first post for a new thread.)
Note of the Day
DCC July Scoreboard
Lanxal 53 (+7)
Rudyard 44
UncleIstvan 33 (+1)
BladewingX* 28 (+4)
8buffalo* 26
Icarael 25
Rithaniel 24 (+4)
MDenham 23 (+3)
MirrorEntity* 23
Small Child* 23
Atrius 21 (+0)
swishh 20
BlackBull 16
CrazyMatt 16 (+2)
diiimka 15 (+2)
Emocakes* 12
Koopa 10
MagicProfessor28 8
Punkrockanarchymagic 8
Link 4
Ninja Caterpie 4
Pseudofate* 4
Whitemage57 4
dwaynedu* 3
Venser 3
Von Kriplespac 3
Cythare 2
DeadlyVisage* 0
pstmdrn* 0
yarn* 0
(Probably NSFW) So you may have heard I'm trying to write a TV series...
Most Nominated for Random Categories, 2013
Enchantment (R)
You have protection from planes and phenomena.
Atrius' Posts 1W
Instant
You win target thread. If you aren't Atrius, Atrius wins that thread instead.
"Wait, can you actually win a thread?" - Atrius.
Enchantment (R)
Whenever an instant or sorcery spell you don't control targets you, you may copy that spell twice and may change the targets of those copies.
(Probably NSFW) So you may have heard I'm trying to write a TV series...
Most Nominated for Random Categories, 2013
Enchantment (R)
Flash
As long as you’ve cast a spell this turn, you can’t lose the game, your opponents can’t win the game, and damage that would reduce your life total to less than 1 reduces it to 1 instead.
Creature - Vampire Shaman (C)
Haste
When Hex Gourmand enters the battlefield, you may remove a counter from target permanent. If you do, put a +1/+1 counter on Hex Gourmand.
1/1
Creature - Goblin Scout (C)
Haste
Sacrifice Goblin Forerunner: Target creature gains haste until end of turn.
1/1
Creature - Zombie Assassin (U)
Wither
When Filth Carrier dies, put a 2/2 black Zombie creature token onto the battlefield for each -1/-1 counter on a creature.
3/1
My Pauper Cube ♤ The Pauper Cube Thread Common Knowledge — 1 2
Enchantment (R)
As Prohibition enters the battlefield, name a card other than a basic land card.
The named card can't be played.
Activated abilities of sources with the chosen name can't be activated.
Creature - Homunculus R
2R,T: Put three 1/1 blue and red Homunculus creature tokens with haste onto the battlefield. Exile them at the beginning of the next end step.
"EYN! You made me this way, Eyn! Are you happy!?"
—Ov'Sveneetn, lunatic inculus
3/1
Sorcery (R)
Choose two - Destroy any number of target artifacts with total converted mana cost X or less;
or put X 1/1 Cat Elemental creature tokens with haste onto the battlefield, and exile them at the beginning of the next end step;
or discard your hand, then draw X cards;
or you may cast an instant or sorcery card with converted mana cost X or less in your graveyard without paying its mana cost.
Exile ~.
Cockatrice is still going strong over at http://www.woogerworks.com[/B]
Ghostly Battlefield
The Winner is Judge [2]
Chasay, Caller of Fire
Skaab Corpse Looter
[B]This Winner is also Judge [0]
Creature - Beast
When Belligerent Bellowmaw enters the battlefield, you may have it fight target creature.
3/3