Tides of War2WUR
Sorcery
Choose one - Take an additional turn after this one and skip your next two combat phases; or untap all creatures that attacked this turn and after this main phase, there is an additional combat phase followed by an additional main phase.
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-This signature intentionally left blank to increase general intrigue and mystery-
Frostcaster JuggernautSS
Snow Artifact Creature - Construct
~ attacks each turn if able.
~ can't attack unless defending player controls a snow land. SS: Target land becomes snow until end of turn.
2/2
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This space dedicated to Duane Allman. Wail on Skydog!
Black Ice :snow::symb:
Instant
Destroy target non-snow creature that was dealt damage this turn. It's amazing how one little push can lead to a broken neck.
Everything scares me... kitties scare me... squirrels scare me... corpses....corpses bring forth a pletora of confusing feeling which i prefer not to dwell on...:p
I believe you are only supposed to add or remove a symbol, not both. So your card would have to be like :snow::snow::symb:. With that in mind...
Frigid Lapse of Sanity :snow::snow::symu::symb:
Sorcery
Reveal the top 10 cards of your library. For each snow card revealed this way, target opponent puts the top three cards of his or her library into his or her graveyard. Then put the cards you revealed this way on the bottom of your library in any order.
Thin ice
:snow::symu:
Instant
Target attacking creature doesn't untap during its controller's next untap step, that creature gains "You may choose not to untap this creature during your untap step" and "when this creature becomes untapped, each opponent may return a card named thin ice from his or her graveyard to his or her hand"
Bant Chant :1mana::symg::symw::symu:
Sorcery
As long as you control two or more creatures, gain life equal to the number of creatures you control. If you control two green, white, and blue creatures, double the amount of life you gained this way and draw two cards.
Vigean Influence1UG
Enchantment - Aura
Enchant permanent
If a counter would be placed on enchanted permanent, place two of those counters on it instead.
Guys, we should try to make fewer multicolored cards; the format of this game lends itself to having people go over and over all the low, di- and tricolored costs (though the snow stuff above was cool, props to Hemlock for introducing it). We haven't yet seen a mana symbol larger than :3mana:, after 70 posts. I think this game will be a little more interesting if we make an effort to shy away from multicolor, and push the costs a little higher.
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This space dedicated to Duane Allman. Wail on Skydog!
Keeper of Evertime 3U
Creature - Giant Wizard
:symw:, Remove Keeper of Evertime from the game: Return target enchantment card from your graveyard to your hand.
:symb:, Remove Keeper of Evertime from the game: Return target creature card from your graveyard to your hand.
3/2
Creature - Elemental
Islandwalk
Sacrifice Splashkeeper: Tap up to three target creatures.
Evoke 1(W/U)(W/U)
3/3
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Sorcery
Choose one - Take an additional turn after this one and skip your next two combat phases; or untap all creatures that attacked this turn and after this main phase, there is an additional combat phase followed by an additional main phase.
Creature - Elemental
Flying
If you control four or more creatures, ~ gains haste until end of turn.
3/4
Thanks to Spiderboy at High~Light Studios for Avatar and Sig.
Creature - Human Guardian
Protection from black
Whenever ~ comes into play, you gain 1 life.
2/2
:symr::symw:
Instant
Split Second.
Destroy target artifact or enchantment that's not attached to a permanent.
Creature - Kithkin
Protection from black.
0/1
:snow::symw:
Creature, bird
Flying, protection from blue.
1/2
Snow Creature - Beast
As an additional cost to play ~, sacrifice a snow creature.
Vigilence
3/4
Snow Artifact Creature - Construct
~ attacks each turn if able.
~ can't attack unless defending player controls a snow land.
SS: Target land becomes snow until end of turn.
2/2
Instant
Destroy target non-snow creature that was dealt damage this turn.
It's amazing how one little push can lead to a broken neck.
{Magic: The RPG}
Frigid Lapse of Sanity :snow::snow::symu::symb:
Sorcery
Reveal the top 10 cards of your library. For each snow card revealed this way, target opponent puts the top three cards of his or her library into his or her graveyard. Then put the cards you revealed this way on the bottom of your library in any order.
Enchantment
As ~ comes into play, choose a player. The chosen player can't play snow cards.
:snow::symu:
Instant
Target attacking creature doesn't untap during its controller's next untap step, that creature gains "You may choose not to untap this creature during your untap step" and "when this creature becomes untapped, each opponent may return a card named thin ice from his or her graveyard to his or her hand"
Creature - Homunculus
:symu:: ~ gains shroud until end of turn.
1/1
Thanks to Spiderboy at High~Light Studios for Avatar and Sig.
Creature - Merfolk Rogue
Whenever ~ comes into play, target player discards a card at random.
2/1
creature - merrow scout
when ~ comes into play, target player discards 3 cards.
1/1
Creature - Human Wizard
Flash
Whenever ~ comes into play, counter target spell. You gain 2 life.
2/3
:1mana::symw::symu:
Creature, Elemental
Flying
0/7
Sorcery
As long as you control two or more creatures, gain life equal to the number of creatures you control. If you control two green, white, and blue creatures, double the amount of life you gained this way and draw two cards.
Vigean Influence 1UG
Enchantment - Aura
Enchant permanent
If a counter would be placed on enchanted permanent, place two of those counters on it instead.
Guys, we should try to make fewer multicolored cards; the format of this game lends itself to having people go over and over all the low, di- and tricolored costs (though the snow stuff above was cool, props to Hemlock for introducing it). We haven't yet seen a mana symbol larger than :3mana:, after 70 posts. I think this game will be a little more interesting if we make an effort to shy away from multicolor, and push the costs a little higher.
Creature - Faerie Wizard
Flash
Flying
:symr:, Sacrifice a permanent: Target creature can't block this turn.
1/1
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Creature - Human Wizard
Flying
WUBRG: Tap up to two target permanents, then untap up to two target permanents.
2/2
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Creature - Giant Wizard
:symw:, Remove Keeper of Evertime from the game: Return target enchantment card from your graveyard to your hand.
:symb:, Remove Keeper of Evertime from the game: Return target creature card from your graveyard to your hand.
3/2
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Banish to Dream 4U
Instant
Put target spell or permanent on top of its owner's library.
If you control no non-island lands, fateseal 1.
Enchantment
At the beginning of each player's draw step, that player draws a card.
Whenever an opponent draws a card, clash with that opponent. If you win, target player discards two cards and target player draws a card.
thanks Spiderboy4
Type 2:
GWB aggro
Why do I lurk so much? Really want another non-testing noob posting suggestions?