Platyn Quickblade2GG
Creature - Platypus Assassin (U)
Deathtouch
Whenever Platyn Quickblade deals combat damage to a player, you may have it fight target creature that player controls.
1/3
Worker:
River-Bottom SculptorU
Creature - Platypus (U)
Islandwalk
Creatures with islandwalk you control can block creatures with islandwalk as though they do not have islandwalk.
1/1
Private Mod Note
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Rollback Post to RevisionRollBack
I'll bet you wish you had a non-unglued/unhinged card that shared your first name.
Rattling Poltergiest
Creature - Spirit Soldier
Animate (:4mana:, Exile this creature: Target noncreature artifact becomes an 4/4 Spirit Construct. When the artifact leaves the battlefield, return this creature to the battlefield.)
1/3
Working Class:
Wandering Trickster
Creature - Spirit Citizen
Absorb 1 (If a source would deal damage to this creature, prevent 1 of that damage.) They wander the vast world, adapting themselves to almost any environment.
0/1
Your creature type NEEDS to be the same as your race. So they wouldn't be spirits, they would be whatever your race is called.
Private Mod Note
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Rollback Post to RevisionRollBack
Check out the thread for my cube if you have the time, and tell me how terrible it is.
Generals meant to be drafted first in a single pack of 6 cards.
And here is the actual cube, meant to be drafted in 4 regular sized packs. (60 card decks)
Philerian Battlemind2U
Creature - Philerian Warrior U
Hexproof
~ Cannot be blocked unless defending player pays 1 for each creature he or she controls that's blocking it. He deflects the blows of his enemy's blades and spells with his mind
2/2
Magic Class
Compassionate MageW
Creature - Philerian wizard C
Sacrifice ~: Target creature you or one of your teammates control, gains protection from the color of your choice until end of turn. "I am willing to die protecting those who cannot protect themselves!"
1/1
Kazmel strided confidently through the fetid bayou, his golden fur contrasting starkly with the gloom of his surroundings, a gilded axe slung over his shoulder with implied menace. The young Ursk silently scolded his luck - the Moggnar swamplands were not forgiving to outsiders, and it's warped inhabitants even less so - but begrudgingly soldiered onwards, swift and urgent amongst the languished vegetation. Across the oceans, war was brewing, and by Kiele he was not going fail his nation by succumbing to some puddle of stagnant water!
The Vassav had other ideas.
As patient and as eternal as their developing mistress, the urge to feed pulsing through their collective consciousness like a feverish war drum beat. Kill! Tear! The screams of their Mother reverberating within their skulls, commanding them forth from their darkness and into the searing light, eyes blinded but driven by instinct. This was a big one. The life of a thousand humans in one kill. This one was Hers. Its warrior stink clouding their senses, offensive and proud - at once a challenge and a dinner chime. All the while, Kazmel marched stoically onwards; the lamb to the slaughter.
The Vassav struck without warning, emerging from the rot-black water like a tidal bore of pale flesh and vicious teeth. Kazmel fought bravely, hewing wide swaths through their number, the water slowly turning red with the blood of his conquests. Despite the young warrior's valiant efforts, his assailants failed to relent, seemingly reforming out of the brackish water that raged white and red around him, claws and teeth tearing at his thick hide. The warrior roared and reared back, scattering the numberless horrors through the swamp even as they surged back twice as bloodthirsty.
He saw it then, standing amidst the tired vegetation, as tall as he but horrifically thin - a living spectre of limbs and bone. It's wide eyes shone faintly white through its misshapen tribal mask, giving it an otherworldly, angelic quality. It outstretched a clawed hand deliberately, seemingly beckoning even as its minions swarmed against him relentlessly, tearing chunks of flesh from his hide. Kazmel knew then that this battle was over, falling to his knees in resigned prayer, eyes locked on his ghostly harbinger. "Kiele save . . ." he uttered pleadingly, his last words muffled by swampwater as the roiling storm of marsh and blood and tooth and claw claimed him.
. . .
Bayou Ravager2B
Creature — Vassav Warrior (C)
Bayou Ravager gets +2/+0 as long as it has a -1/-1 counter.
Persist
2/2
Pale Warden3W
Creature — Vassav Cleric (U)
Whenever a creature you control with a -1/-1 counter would be dealt damage, prevent 1 of that damage. "On the 68th of Einslow's Fall, Moggnar swamp expedition scouts first reported light within the walls of Yevan Manor. By the 72nd, the Human presence in the region had ended."
— An Explorative History of Kielra
1/4
Revenge :1mana::symr: - You may cast this for its revenge cost if a source an opponent controls dealt damage to you since your last turn.
"When The Calamity shook the clifftop city, its warriors were so eager to kill the attackers that the surrounding forest is now devoid of wildlife." —Vadas Fex of the Reltathri
When Delthran Negotiator enters the battlefield, exchange control of a basic land you control with target basic land an opponent controls.
"Our contract stated nothing about you taking your wife along." —Synes, Tradesman of the Dark Waters
Team Conclave critiques Team Wynaut.
Team Wynaut critiques Team Consuming Ruin.
Team Consuming Ruin critiques Team GentleMons.
Team GentleMons critiques Team V.
Team V critiques Team Conclave.
EDIT: so I did crits instead of practicing/studying for my tomorrow piano exam. cool.
void_nothing:
Fighter... is too complex imo for a common. Switching blockers and attackers is a very weird area of the rules and it will confuse way too many people for what it's worth. Combat trickery can be a theme, sure, but I don't think mechanicising this is the right way to go about it.
Worker is an interesting piece of work. It's a fairly-costed 3 mana 3/2, or it's ramp. It's a bit too swingy imo (Adding just an additional RR would be easily worth it) and hard to use, but it's interesting.
queensauce:
First card (worker?) is pretty cool, but its trigger and its ability don't really make that much sense.
Second card (mage? seriously, write it down. pretend it's maths because "it's obvious" doesn't cut it) is interesting, but probably really weak considering how often it'll trigger.
I swear these triggers should be swapped around because mechanically, green 'hating' other creatures is weird.
Random_nation:
Fighter is timmy-type cool because of Berserk. Making it a triggered ability is weird with the way it's formatted, but IDC. I'm not sure if it needs to be uncommon, but it's a simple execution of Berserk, which is a simple mechanic. No complaints, although I wonder about the design space of Berserk.
Shadow caller is fine, but Gravestrike is worded terribly. Maybe a triggered ability with "Whenever this creature deals damage, target opponent exiles that many cards from his or her graveyard"? As a static it's... weird at best. The random sac effect seems a bit tacked on.
UncleIstvan:
Fighter's Mindleech is a pretty standard mechanic; seen it before a few times. It seems like it would work ace with Random's Gravestrike mechanic (hint hint) and I love the self-synergy. Very cool uncommon.
Working class is a bit weird of a common for my tastes (but my common design is uber conservative so ignore me), but it's very flavourful.
Prophylaxis:
Ethereal Wraith is great and a very flavourful card (ps. why is the ft not on the card, not everyone looks at renders; I almost missed the cool ft altogether). Seems like it could be pushed more (eg. MAKE IT FLY) but it's a cool, flavourful card.
Trance Breaker is a simple execution of dreamwalk (which, by the way, is a fantastic flavourful mechanic). That said, dreamwalk is a bit silly at first glance, because, depending on how you read it, it may make you think "ISN'T THAT JUST HOW BLOCKERS WORK PROPH". Otherwise, nice.
also check back later for crits of everyone. including my team.
Okay, critiques. You guys may think I'm a little old granny saying things like "Why does this card have so many abilities?" or "What was wrong with Dwarven Trader" or "Why can't we just go back and play with Homlands?". I play mostly limited, and I try to design cards to be safe and interactive, rather than powerful and "I'm going to beat you with this card", and I try to judge the same way. Sorry, but hey, at least you can follow my logic right?
Pale Lurker- Yeah, I'm going to say that it's got too much power. Perhaps if it was uncommon, and only did damage to creatures, but kept the damage mandatory? Then it would at least be a little riskier. I do like the design space, but this is perhaps dangerous.
Murmuring Pacifist- This card. The ability wording is not quite right. (You may pay this card's dwell cost to exile it haunting target creature.) <-Maybe like that? I might put a timing restriction on it too (use this ability only when you could cast a sorcery), but that could totally just be me. The other problem I have with this card is that it's hard to get rid of once it's haunting something. The original haunt only triggered when the haunted creature died, for this reason. It's not very interactive once it gets going.
FLAVOR PUN POINTS. THOSE ARE BAD POINTS.
Venerated Axe-Bearer- Okay. We've talked about this guy. I know your reasonings and the flavor text helps. Solid card, moving on. (Also, i just noticed that the 'bear' in the name is possibly an accidentally pun. You get subtlety points that disappear as soon as people see a picture. I hate puns.)
War-Priest of Kiele- This guy needs some talking about though. He didn't need lifelink and the damage prevention, it makes him too wordy. I would go with lifelink but hold on to the other part for another day because it's a cool trigger. I need to see what you can do with bolster as a mechanic, and this was not the most exciting choice ([wink]FLASH[/wink]).
Child Keeper- Finally, oozes gettin some love. Makin baby oozes. That being said, perhaps too many oozes. For 1(W/G) (strictly better than 1Gor 1W pretty much) you get three dudes? A little too much for me, even if they are only fodder. I may be biased because I love aggro decks and this stomps out some early game damage, but just add 1 to the mana cost?
Onite Hunter- I actually like this card, I am super surprised to say. Only because it seems like a realistic trashy limited sideboard card. It's not crazy exciting but I'm serious that I like it, I think that that type of card is totally acceptable if it's flavorful. Btw, is your race GUW or BUG? Your race info says GUW, but you're talking about swamps an awful lot...
Sinew Binder- Primal Cocoon on a BEATSICK. Well, not so much a beatstick, but if you got two of these guys paired to one another? That's like 2 Primal Cocoons. Crazy. Anyway, good card design, looks Simic, reminds me of vaguely Vigean Hydropon. Those are all good things.
Skygrabber- And here we come to my favorite card anyone has submitted so far. So obvious, so good. Possibly a little too good, I would maybe add 1 to the CMC, or add respective mana costs to the abilities (I like that second idea more). Really though, a card that should exist today.
Griosk Stalker- The distract mechanic does all the work on this one, which is fine because its an interesting mechanic (The name still isn't quite right, but its not like I can dock points for that, as I'm the one that suggested it :P). However, I liked Pest tokens more. "Colorless shadow" seems like...it's not quite right. I wish there had been flavor text.
Vezung Witch Doctor- This guy however, is too much. If you use it with distract, you get a free kill spell in addition to a flashy black bear. If you play it defensively, you will probably kill two creatures with it (give death touch to a blocker, then block a weenie with this guy) and still get a black bear. Ambush Viper was a great card. Black should not get a more efficient version of an already efficient green creature, and especially when the black version helps out other dudes. If this was green, it would still be slightly too powerful methinks. Giving a creature death touch in the middle of combat is powerful, and you're throwing a flashy beater in to boot.
Magic Class: Asuran Combustioneer2R
Creature - Asura Wizard {C} Warp1R (1R: Return this to your hand. Activate this ability only during your upkeep.)
When Asuran Combustioneer enters the battlefield, it deals 2 damage to target creature. 1/1
Working Class: Student of Synergystics1U
Creature - Asura Advisor {U}
At the beginning of each end step, if you cast two or more spells this turn, put a +1/+1 counter on Student of Synergistics. “By combining litrifusion with archionics, we get a result greater then the sum of its parts.”
— Krewe, Master of Synergistics 1/1
Asuran Combustioneer - I get that it's repeatable burn, but it only targets creatures. Somewhere I think it can be made a bit more powerful - even for a common.
Student of Synergystics - Name is a bit awkward. Blue with +1/+1 counters is also a bit awkward. :/
Kazmel strided confidently through the fetid bayou, his golden fur contrasting starkly with the gloom of his surroundings, a gilded axe slung over his shoulder with implied menace. The young Ursk silently scolded his luck - the Moggnar swamplands were not forgiving to outsiders, and it's warped inhabitants even less so - but begrudgingly soldiered onwards, swift and urgent amongst the languished vegetation. Across the oceans, war was brewing, and by Kiele he was not going fail his nation by succumbing to some puddle of stagnant water!
The Vassav had other ideas.
As patient and as eternal as their developing mistress, the urge to feed pulsing through their collective consciousness like a feverish war drum beat. Kill! Tear! The screams of their Mother reverberating within their skulls, commanding them forth from their darkness and into the searing light, eyes blinded but driven by instinct. This was a big one. The life of a thousand humans in one kill. This one was Hers. Its warrior stink clouding their senses, offensive and proud - at once a challenge and a dinner chime. All the while, Kazmel marched stoically onwards; the lamb to the slaughter.
The Vassav struck without warning, emerging from the rot-black water like a tidal bore of pale flesh and vicious teeth. Kazmel fought bravely, hewing wide swaths through their number, the water slowly turning red with the blood of his conquests. Despite the young warrior's valiant efforts, his assailants failed to relent, seemingly reforming out of the brackish water that raged white and red around him, claws and teeth tearing at his thick hide. The warrior roared and reared back, scattering the numberless horrors through the swamp even as they surged back twice as bloodthirsty.
He saw it then, standing amidst the tired vegetation, as tall as he but horrifically thin - a living spectre of limbs and bone. It's wide eyes shone faintly white through its misshapen tribal mask, giving it an otherworldly, angelic quality. It outstretched a clawed hand deliberately, seemingly beckoning even as its minions swarmed against him relentlessly, tearing chunks of flesh from his hide. Kazmel knew then that this battle was over, falling to his knees in resigned prayer, eyes locked on his ghostly harbinger. "Kiele save . . ." he uttered pleadingly, his last words muffled by swampwater as the roiling storm of marsh and blood and tooth and claw claimed him.
. . .
Bayou Ravager2B
Creature — Vassav Warrior (C)
Bayou Ravager gets +2/+0 as long as it has a -1/-1 counter.
Persist
2/2
Pale Warden3W
Creature — Vassav Cleric (U)
Whenever a creature you control with a -1/-1 counter would be dealt damage, prevent 1 of that damage. "On the 68th of Einslow's Fall, Moggnar swamp expedition scouts first reported light within the walls of Yevan Manor. By the 72nd, the Human presence in the region had ended."
— An Explorative History of Kielra
1/4
Dude, you have a great sense of story here.
Bayou Ravager - Great common - 2/2 to 3/1 with persist. Perfect execution.
Pale Warden - I'm a bit biased after reading your first card - couldn't this also get persist as well, esp. as an uncommon?
Worker, showcasing the "Arcane Affinity" keyword, and abilities that reference those colors.
Lefari GroundsculptorG
Creature - Lefari Druid {C}
Arcane Affinity Green T: Add one mana of any color of ~'s arcane affinity colors.
""
0/1
Mage, showing the "caste" mechanic, which are mechanics that work only if you control multiple creatures with the same Arcane Affinity.
Lefari ScholarU
Creature - Lefari Wizard {U}
Arcane Affinity Blue T: Tap an untapped creature you control that shares an Arcane Affinity color with ~. If you do, draw two cards.
"The school mages feel that the best way for the student to learn is to work with a partner."
0/1
Lefari Groundsculptor- welllll. I think this could use some flavor text. It's a bit bland and in the face of it is a weaker Llanowar elves, unless you later on give cards that give more arcane affinity.
Lefari Scholar - Quite powerful. I think it's well balanced and well designed - a great way to synergize the arcane affinity. Remind me - do the creatures need arcane affinity, or will any old blue creature suffice as long as one of them has the affinity?
Order of Chelmea2WW
Creature- Lepith Soldier[U]
Flying
When Order of Chelmea would dies, you may transform it. If you do, attach it to a creature you control. Sent first into battle, they soak up the enemies attacks, and serve as material for new munitions when cleared from the battlefield afterwards.
2/2
///---//// Chelmean Spirit-Boon
Tribal Enchantment-Lepith Aura
(White) Enchant creature you control
Enchanted creature gets +2/+2, has flying and is a Lepith in addition to its other types. After having laid down their bodies in battle, their spirits emerge to join the fight again.
Phasmoan Heretic1GG
Creature- Lepith Spellshaper [U] G,t, discard a card: Put target card from your graveyard on top of your library. Though they respect nature, they find the old ways of the military necro-bishops much easier to work with.
0/2
Order of Chelmea - Ooo, a flip card as an uncommon! Not bad. I like the "death for boon" idea. I think it's a good balance, with an innate protection balanced by flavor.
Phasmoan Heretic - Hmm, I think it's quite powerful. Depends on which way you synergize the card with remaining rounds, but on the surface I think it's neither too strong or weak.
Lunar ArtisanUG
Creature - Lisan Wizard (U)
At the beginning of your upkeep, if no spells were cast last turn, draw a card. "Days change, lives change, and the world itself changes, but the moon and stars remain constant."
2/2
Fighter:
Muck Dweller3G
Creature - Lisan Warrior (C)
Morph 1GG(You may cast this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
Trample
4/2
Lunar Artisan - UG for a 2/2 with an anti draw-go. I like it.
Muck Dweller - I think this can use some flavor text. It's really bland.....................
Rattling Poltergiest
Creature - Pamantine Soldier (U)
Animate (:4mana:, Exile this creature: Target noncreature artifact becomes an 4/4 Spirit Construct. When the artifact leaves the battlefield, return this creature to the battlefield.)
1/3
Working Class:
Wandering Trickster
Creature - Pamantine Citizen (C)
Absorb 1 (If a source would deal damage to this creature, prevent 1 of that damage.) They wander the vast world, adapting themselves to almost any environment.
0/1
Rattling Potergeist - Ooh, interesting protection mechanism. It feels a bit janky, but I think it's ok. Flavor text? Casting cost could be lower.
Wandering Trickster - Nice flavor and mesh of name and ability and flavor text. But too expensive. Either make it 0/2 or cost 2.
Avatarz:
Pale Lurker is super good. Way too good to be a common in my opinion. So what if the creature only sticks around a few turns... in that time it's gonna kill 3 X/1s or deal a bonus 3 damage to a player.
Murmuring Pacifist seems interesting... I think. I'm not sure whether Dwell is activated from the hand or the battlefield. The reminder text should be rewritten as (COST: exile ~ haunting target creature) or (COST: exile ~ from hand haunting target creature). It also seems like Dwell has the ability to be super over-powered. It's basically untargetable/unremovable auras. Anything short of bouncing and/or blinking is useless.
Cardz5000:
Venerated Ax-Bearer made me cringe at first because of the Exalted AND Battlecry, but then I remembered reading your justification for that on your race profile. This seems very printable, however, I think you could probably re-keyword a single ability that encompasses both Exalted and Battlecry instead of copy-pasting conflicting existing mechanics on your card. It would just clean up the card a little.
I think I would really need to play with War Priest of Kiele before deciding if I liked it or not. It's probably amazing in limited with more creatures on the board. Probably makes an awful target to swing into. It makes me want to play tokens so I don't mind double blocking for the extra toughness/lifegain.
Flabort:
Child Keeper could probably get away with just being green. Hybrid doesn't really make a difference here. Getting three bodies for 2 mana seems really good, even if they can't attack. They're gonna 'muck' up the board pretty good though.
I like Onite Hunter. He'd probably be that awkward 23rd card in a sealed pool, but he's better than most in that slot. I was skeptical about the island/swamp matters thing when I read your race profile, but this is an excellent execution of it.
Gerrard's Mom:
Sinew Binder reminds me of a "fixed" Primal Cocoon. Kind of a cool twist on soulbond especially considering you can re-bond with another creature later.
Skygrabber seems fair and balanced. Very simple (albeit wordy) design, but you get what it does after reading it once. I'd like running one of these just because it can make combat tricky.
Rithaniel:
Griosk Stalker looks like the simplest possible execution of your new mechanic. And thats wonderful. No weird math to figure out. Missing a rarity but this clearly fits into the "common or uncommon" requirement.
Vezung Witch Doctor knocks it out of the park. A surprise blocker with deathtouch feels more green than black just because of Ambush Viper and Winged Coatl, but the ability to interact with your Distract mechanic is awesome. Well done.
queensauce:
First card (worker?) is pretty cool, but its trigger and its ability don't really make that much sense.
Second card (mage? seriously, write it down. pretend it's maths because "it's obvious" doesn't cut it) is interesting, but probably really weak considering how often it'll trigger.
I swear these triggers should be swapped around because mechanically, green 'hating' other creatures is weird.
On the topic of class: I hope I didn't lose too much favor for not labeling the classes. The challenge was to demonstrate different parts of the race's society through classes. I can't imagine other people getting mad for not doing a strictly warrior/worker/mage class.
And did you read the same cards as I made? How do you get "green hates creatures" from my first card? They benefit from more being in play... I get the feeling you didn't bother reading my race's mechanics or the snippet of story with the post.
U// Sedris and the Traitor Kings U// G Seshiro, the Appointed G B// Vaevictus Asmadi - "I'm 'exy and I know it" B// W// Treva, The Renewerer W// B/ Rakdos, Lord of Grouphate B/ W//// Cromat the Charmer W////
Ethereal Wraith: Without proliferation this is at most two attacks with a 3/4, pretty cool- a decent creature with a drawback which works well with blue's established identity. I think there needs to be and instead at the end of its dies-shuffle ability, but I'm not too sure on that. Besides that, this evokes a shimmery, dreamy quality well.
Trance Breaker: Dreamwalk seems to heavily discourage attacking, while at the same time saying "if you're going to attack opponent, you should just send everyone at me. Any blockers your leave back aren't going to be much use here.", though if an opponent uses and instant to untap a creature to block, it's dead right quick. I like it.
Guaroga Pathfinder: This is a very strong ability, especially when it's on a common. The flavor is spot-on, but with a good amount of deck-trickery (Ponder, et al) this could put a large numbers of lands onto the battlefield, if you had multiples out and took its effect into amount of consideration when deck-building. With a slightly higher cost, and becoming a uncommon this guy could be great. Without it he seems a tad format-warping (nothing Mindsculptor level, but still.) Also his 2/1 body makes you want to attack with him, but his effect is strong enough that I wouldn't want to risk it, personally.
Warden of Blood: Amazing. I'm surprised something like this hasn't already been printed. The instant I saw it I thought of Pawn of Ulamog and all kind of token-based shenanigans.
Unchained Martyr: A nice introduction to the mechanic. I very badly want to put equipment on him. One nitpick though-why aren't isn't this creature with berserk a berserker?
Shadow Caller: Another nice mechanic intro., but I think the reminder should say 'Damage dealt by this creature also causes the defending player to exile X cards from his or her graveyard, where X is this creature's power.', most of that being templating pedantism, but as it is right now, in a 3-player game you could attack opponent A with this guy, and have opponent B exile a card for his or her graveyard, which is a bit odd.
Boneyard Marauders: I find it tough to evaluate a 3-color uncommon, but starting as a 1/1 makes having three abilities not overly-strong, despite the powerful amount of interconnection between the three of them.
Grubblin Gardener: Ooh, interesting. Not really an accelerant unless you can get their land into the graveyard, and even then you only get to use what that have. I like this.
Wartide Trainee: Feint's reminder text should be "X: Switch target creature blocking this creature with another target creature blocking another target attacking creature."...maybe, though that wording targets three times, which seems awfully weird. I think I understand it though, and it is pretty cool (if you can get it to work/be understood by the players).
Eruption Gleaner:3/2 for 3 or, a free 3/2 and R, could be fun with red's copy-token abilities (Kiki-Jiki, Mirror Breaker,etc) or something like Mimic Vat.
Countryside Ravager: Ravage seems way too 'swingy' to have its own keyword, let alone to be on a common.
Igniter Firemouth: I had to search for what your mechanic does, because of lack of reminder text, and a double-dual mana cost is mighty confusing, especially since it ends up giving your creature haste for BW.
CoiLic
The devour guy seems pretty strong. I wish he got the same number of counters from eating when he came into play or the ability. Same complaint with the Sorcerer, balance wise I guess this is ok but aesthetically it isn't very nice. You could have made it red-centered, pumping with green and shrinking with black. The counter isn't really red anyhow. Emocakes
Revenge is fairly good I suppose, I'd maybe make it a boost effect instead of cost down though, since it is opponent dependent. I feel like blue usually does land exchange, not sure what it's doing for you in green, but it's not way out of line. Eskimo_Rage
Champion and soulbond don't seem like amazing combo abilities, but ok. Not really expecting to see black mana production of this kind these days. Flash and champion is good, but it's just like Restoration Angel. Lordschuft
I don't know if this needs an ability word, it already exists on a lot of stuff (23 creatures). Reflect also has the problem of noncreature damage, it would have to get the controller of the source in that case. EDIT: Misunderstanding there, I guess it's more like white Rootwalla ability for one person every turn, which is fine, but again it might be a case of over-keywording, since it is narrow and only works in white, maybe black. I wish the cohort was at least a 1/1 or a 0/2, I don't like being encouraged to fight with something that will almost assuredly die the first time it does. MirrorEntity
I guess your dudes love drawing. The first one makes sense, not exactly sure what the second one is doing. Trabant777
Blocking taxing is actually pretty cool, Awesome Presence man. Benevolent Bodyguard for teammates, um, ok. Maybe in an Archenemy or 2HG product.
Emocakes:
Resk Avenger is a Goblin Berserker, and then it gets the Revenge ability, I sould like to see cards with revend costs, normal costs be a little higher, or more solid on color. That being said I love the card, just a little on the cheap side.
Delthran Negotiator forces your opponent to cast a spell during his upkeep, and can possibly color screw them without screwing you (deck colors permitting) if you cast him during their upkeep, on the other side, he's a nice surprise chump blocker, but you loose the initial mana hosing ability. decent card, but it usually going to do as much damage as he does good.
Lordschuft:
Sentenced Cohort is nice targeted removal with the -1/-1 counters, or if there aren't any good targets, you just go for their life. this guy really shines early game, you get to swing with a 0/1 and actually accomplish something, or against weenie decks where you can chump block, and kill a weaker creature before it hits you. Good card, fair cost, requires some finesse to play well.
War Acolyth is actually one of the cards I would be most excited to play out of this batch, I'm not sure if he would be as good as I'm thinking he would. the first thing that came to mind was giving reflect to blockers, but then, as the flavor text inspires, you see the true power when it's on an attacker, making that 2/2 into a 4/2 is amazing, but you've also balanced the cost well, over all very nice cards.
Trabant777:
Philerian Battlemind is an interesting take on taxing, while most taxers put the cost on attacking, this goes the other direction nice work, and fairly priced.
Compassionate Mage on the other hand, just doesn't get me excited, it's a Benevolent Bodyguard with a slightly expanded range, it's not a bad card, just nothing new.
MirrorEntity:
Corpse Tinkerer is a cool spin on threshold, rather then the quantity of the grave he's more focused on the quality, I hope to see more cards with this mechanic in the future
Cowled Tradan feels wrong to me, green doesn't like loner, it relies on interdependence rather than independence, I feel like this ability would have been better on a blue card, or switched around to rely on having a number of creatures.
Eskimo_Rage:
Dark Seed Nurturer really wants to be green, black usually give something up to generate mana, but I dig the soulbound mana dork idea.
Celestial Protector awesome use of champion, feels a lot like Mistbind Clique, but with a completely different flavor, I personally would have dropped the cost by :1mana:. I like the ability to chump block, then flash this in before damage is dealt without having to use it as a blocker.
CoiLic:
Necro-husk Warrior has a nice flavor, it devourers, then keep devouring, but for that price, I feel like it should be dropped to a 1/1.
Hivewatch Sorcerer has a good display of color matters, you have to watch out when you cast it, because if it's alone, it might end up killing itself. My only problem is the wording, "target creature gets -2/-2" needs an "until the EOT" clause and I feel like the card would would have done better with an "if-then" approach rather then the "this-if" approach you went with.
Achren
The soul tender seems alright, I think you did a good job balancing it out overall, I was going to say you could have given the spirit token flying, but after thinking about it, the card is pretty versatile, especially since it gives you a creature to tap and if nothing else he's gaining you life.
I like the borrower alright but even though it's simple, I think as a common maybe it should have had W in addition to it's tap cost.
Jimmy Groove
Ancestor caller - This could be appropriate but the set it was printed in would have to make a lot of dream permanents to make it viable, but in my ranking I'm going to assume this was printed in a dream heavy environment ;-)
Annaki Fireheart.... I understand what you are trying to do here but the card doesn't really flow, since this card is already red, in addition to green... It still might work since saying it is red might make it stop being green, I'm not 100% sure. It just doesn't really feel right though.
Komachi
I don't really get the card as far as the name and flavor text goes... But the design in general is pretty solid, I don't have much to say about it. (which is good)
Sanctum Protector... This card is good don't get me wrong, but I think you are dancing on the line my friend, I think it does a little too much, I get that all your guys have flying, but with the evasion this gets to be a little silly since prevention stacks, it's just got to much going on for an uncommon.
KoolKoal
Platyn Quickblade, I laughed when I saw this card I really love the damned if you do damned if you don't feel of this card, it makes me smile... My only issue with it is that it really feels like you should have splashed B. Nothing here is wrong for green, it's just that the feel of the card is black.
River-Bottom Sculptor - This is pretty underwhelming It's not terrible in a deck that centers around islandwalk I guess... This needs to be a common
Link
Martial of the Agora - Pretty well balanced maybe a little much for a common at two CMC... But I suppose, it is two colored, so final judgement is all positive.
As far as agent of the unveilers goes I'm not sure you realize how powerful this card is, it feels rare considering it could net you two cards a turn by turn two... If it didn't have evaision then I could believe it at the uncommon level, but with flying at 3 cmc it's too much.
Small Child
Bordergaurd Purist - I think this guy probably should have been uncommon, I mean Kor Duelist was uncommon... he did get doublestrike but you are giving a P/T boost, and shroud so I think it's comparable as a 2/2 for 3 cmc
Northgate scrapper however... This guy is great and you really get bonus points for the flavor text with me :-P
Rankings
1.Komachi
2.Link
3.KoolKoal
4.Small Child
5.Jimmy Groove
6.Achren
This was really really hard to rank no one was terrible, don't hate me!
CoiLiC
Necro-husk Warrior is nifty, and makes something as straight-forward and simple as Devour actually interesting. Here you can either make it big right now, but potentially lose several creatures to a single well-placed removal spell, or you could make it small for now, and instead respond whenever a player tries to kill one of your creatures. I don't see any reason for this to be green, however.
Hivewatch Sorcerer gets on my nerves, as I don't like asymmetrical mana costs, and there is no reason for this to be green, as far as I can see. Also, why is red adding +1/+1 counters? I dislike that it has to kill itself if you cast it for 2BG with no other creatures on board, and that it is only a 3/3 for 2RG if you have no other creatures to put the +1/+1 counter on. If fact, the only good way to cast this is as full 1BRG. Sure, it has alternate options, but I don't count them as they are bad.
Emocakes
Resk Avenger is okay. There's nothing particularly impressive about it, so, just okay (maybe if it had been a 3/1). I mean, at it's best, it's a bear with a couple of keywords, which is good, but doesn't grab my attention.
Delthran Negotiator is cute, but as it only exchanges basic lands, it will be a mana fixer at best. Then again, it could be used to take away your opponent's only source of a particular color. Nifty card. Doesn't really need flash, of course.
Eskimo_Rage
Dark Seed Nurturer is a weird thing to see in black. It may be overcosted enough to pass, however. Pretty bland design, nothing to talk about here.
Celestial Protector is a pretty straight-forward creature. Reminds me of Changeling Hero, but better. Perhaps a little bit too good, however.
Lordschuft
Sentenced Cohort is interesting, if a little underpowered. It's either a pinger for 3 that can die when it pings someone, or an unblockable 2/1 for 3. Cool things for black to get, but it doesn't do them very well.
War Acolyth is nifty, though it essentially breaks down to "2W, T: Target creature gets +2/+2 until end of turn."
MirrorEntity
Corpse Tinkerer and Cowled Tradan are both essentially the same concept, "This guy has 'T: Card draw.' as long as your creatures have died", just executed in different ways. As far as Corpse Tinkerer goes, it's an Archivist with a restriction and +0/+2. That is acceptable for an uncommon, I guess.
Cowled Tradan, on the other hand, is a Temple Bell with a restriction. A little underwhelming, to be perfectly honest.
Trabant777
Philerian Battlemind is an interesting form of evasion. Kind of a 'tempowalk'. I like it.
Compassionate Mage is an odd example of how the race behaves. Doesn't need that comma, though. I like this as well.
Platyn Quickblade 2GG
Creature - Platypus Assassin (U)
Deathtouch
Whenever Platyn Quickblade deals combat damage to a player, you may have it fight target creature that player controls.
1/3
Worker:
River-Bottom Sculptor U
Creature - Platypus (U)
Islandwalk
Creatures with islandwalk you control can block creatures with islandwalk as though they do not have islandwalk.
1/1
Thus 2 days for critiques, which should be fine because all you're really doing is this:
To be clear, these are the new due dates:
Cards Due 6PM EST, Tuesday, 5 June.
Rankings Due 6PM EST, Thursday, 7 June.
The rest of the rounds will also now follow this 2-day critiquing session.
My Pauper Cube ♤ The Pauper Cube Thread Common Knowledge — 1 2
Your creature type NEEDS to be the same as your race. So they wouldn't be spirits, they would be whatever your race is called.
Generals meant to be drafted first in a single pack of 6 cards.
And here is the actual cube, meant to be drafted in 4 regular sized packs. (60 card decks)
Creature - Philerian Warrior U
Hexproof
~ Cannot be blocked unless defending player pays 1 for each creature he or she controls that's blocking it.
He deflects the blows of his enemy's blades and spells with his mind
2/2
Magic Class
Creature - Philerian wizard C
Sacrifice ~: Target creature you or one of your teammates control, gains protection from the color of your choice until end of turn.
"I am willing to die protecting those who cannot protect themselves!"
1/1
Go ahead and run, you'll only die tired.
Those who might never meet are pooled together
Team Conclave
Achren, Esferi
Jimmy Groove, Annaki
Komachi, Feyrin
KoolKoal, Platyns
Link, Cloudwalkers
Small Child, Vaelshii
Team Wynaut
Atrius, Pamantine
Balefire, Asura
CrustaceanCrusader, Vassav
DeusofCalamity, Lefari
Gallus, Lepith
Ninja Caterpie, Lisandarians
Team Consuming Ruin
Prophylaxis, Dream Wisps
queensauce, Guaroga
Random_Nation, Anabyn
Raziel_X007223, Ignis Kor
UncleIstvan, Grubblins
void_nothing, Ayomis
Team GentleMon
avatarz, Suspyr
Cardz5000, Ursk
Flabort, Onites
Gerrard's Mom, Pods
Rithaniel, Griosk
Team V
CoiLic, Atceras
Emocakes, Delthran
Eskimo_Rage, Celestials
Lordschuft, Lrin
MirrorEntity, Reltathri
Trabant777, Philerians
The Envoy
Bayou Ravager 2B
Creature — Vassav Warrior (C)
Bayou Ravager gets +2/+0 as long as it has a -1/-1 counter.
Persist
2/2
Pale Warden 3W
Creature — Vassav Cleric (U)
Whenever a creature you control with a -1/-1 counter would be dealt damage, prevent 1 of that damage.
"On the 68th of Einslow's Fall, Moggnar swamp expedition scouts first reported light within the walls of Yevan Manor. By the 72nd, the Human presence in the region had ended."
— An Explorative History of Kielra
1/4
Creature - Delthran Warrior {U}
First strike, haste
Revenge :1mana::symr: - You may cast this for its revenge cost if a source an opponent controls dealt damage to you since your last turn.
"When The Calamity shook the clifftop city, its warriors were so eager to kill the attackers that the surrounding forest is now devoid of wildlife." —Vadas Fex of the Reltathri
2/2
Trader class
Creature - Delthran Advisor {C}
Flash
When Delthran Negotiator enters the battlefield, exchange control of a basic land you control with target basic land an opponent controls.
"Our contract stated nothing about you taking your wife along." —Synes, Tradesman of the Dark Waters
1/1
Sig & Avvy by Disappointing Signets Inc.
CCC&G BRAGGING RIGHTS
Mafia Statistics
I collect pacifism: 228
ROUND 1 RANKINGS BEGIN.
You have 2 days.
My Pauper Cube ♤ The Pauper Cube Thread Common Knowledge — 1 2
Here.
My Pauper Cube ♤ The Pauper Cube Thread Common Knowledge — 1 2
My Pauper Cube ♤ The Pauper Cube Thread Common Knowledge — 1 2
1. Prophylaxis
2. void_nothing
3. queensauce
4. Random_Nation
5. UncleIstvan
6. Raziel_X007223
Atrius' Posts 1W
Instant
You win target thread. If you aren't Atrius, Atrius wins that thread instead.
"Wait, can you actually win a thread?" - Atrius.
2. UncleIstvan
3. Random_Nation
4. queensauce
5. void_nothing
6. Raziel_X007223 (no cards yet)
will do crits
if my internet permits
EDIT: so I did crits instead of practicing/studying for my tomorrow piano exam. cool.
Fighter... is too complex imo for a common. Switching blockers and attackers is a very weird area of the rules and it will confuse way too many people for what it's worth. Combat trickery can be a theme, sure, but I don't think mechanicising this is the right way to go about it.
Worker is an interesting piece of work. It's a fairly-costed 3 mana 3/2, or it's ramp. It's a bit too swingy imo (Adding just an additional RR would be easily worth it) and hard to use, but it's interesting.
queensauce:
First card (worker?) is pretty cool, but its trigger and its ability don't really make that much sense.
Second card (mage? seriously, write it down. pretend it's maths because "it's obvious" doesn't cut it) is interesting, but probably really weak considering how often it'll trigger.
I swear these triggers should be swapped around because mechanically, green 'hating' other creatures is weird.
Random_nation:
Fighter is timmy-type cool because of Berserk. Making it a triggered ability is weird with the way it's formatted, but IDC. I'm not sure if it needs to be uncommon, but it's a simple execution of Berserk, which is a simple mechanic. No complaints, although I wonder about the design space of Berserk.
Shadow caller is fine, but Gravestrike is worded terribly. Maybe a triggered ability with "Whenever this creature deals damage, target opponent exiles that many cards from his or her graveyard"? As a static it's... weird at best. The random sac effect seems a bit tacked on.
UncleIstvan:
Fighter's Mindleech is a pretty standard mechanic; seen it before a few times. It seems like it would work ace with Random's Gravestrike mechanic (hint hint) and I love the self-synergy. Very cool uncommon.
Working class is a bit weird of a common for my tastes (but my common design is uber conservative so ignore me), but it's very flavourful.
Prophylaxis:
Ethereal Wraith is great and a very flavourful card (ps. why is the ft not on the card, not everyone looks at renders; I almost missed the cool ft altogether). Seems like it could be pushed more (eg. MAKE IT FLY) but it's a cool, flavourful card.
Trance Breaker is a simple execution of dreamwalk (which, by the way, is a fantastic flavourful mechanic). That said, dreamwalk is a bit silly at first glance, because, depending on how you read it, it may make you think "ISN'T THAT JUST HOW BLOCKERS WORK PROPH". Otherwise, nice.
also check back later for crits of everyone. including my team.
You got 99 attackers but I'm blocking with 1.
The Winner is Judge | 7
This Winner is Also Judge | 6
Club Flamingo | Lots
Pale Lurker- Yeah, I'm going to say that it's got too much power. Perhaps if it was uncommon, and only did damage to creatures, but kept the damage mandatory? Then it would at least be a little riskier. I do like the design space, but this is perhaps dangerous.
Murmuring Pacifist- This card. The ability wording is not quite right. (You may pay this card's dwell cost to exile it haunting target creature.) <-Maybe like that? I might put a timing restriction on it too (use this ability only when you could cast a sorcery), but that could totally just be me. The other problem I have with this card is that it's hard to get rid of once it's haunting something. The original haunt only triggered when the haunted creature died, for this reason. It's not very interactive once it gets going.
FLAVOR PUN POINTS. THOSE ARE BAD POINTS.
Venerated Axe-Bearer- Okay. We've talked about this guy. I know your reasonings and the flavor text helps. Solid card, moving on. (Also, i just noticed that the 'bear' in the name is possibly an accidentally pun. You get subtlety points that disappear as soon as people see a picture. I hate puns.)
War-Priest of Kiele- This guy needs some talking about though. He didn't need lifelink and the damage prevention, it makes him too wordy. I would go with lifelink but hold on to the other part for another day because it's a cool trigger. I need to see what you can do with bolster as a mechanic, and this was not the most exciting choice ([wink]FLASH[/wink]).
Child Keeper- Finally, oozes gettin some love. Makin baby oozes. That being said, perhaps too many oozes. For 1(W/G) (strictly better than 1Gor 1W pretty much) you get three dudes? A little too much for me, even if they are only fodder. I may be biased because I love aggro decks and this stomps out some early game damage, but just add 1 to the mana cost?
Onite Hunter- I actually like this card, I am super surprised to say. Only because it seems like a realistic trashy limited sideboard card. It's not crazy exciting but I'm serious that I like it, I think that that type of card is totally acceptable if it's flavorful. Btw, is your race GUW or BUG? Your race info says GUW, but you're talking about swamps an awful lot...
Sinew Binder- Primal Cocoon on a BEATSICK. Well, not so much a beatstick, but if you got two of these guys paired to one another? That's like 2 Primal Cocoons. Crazy. Anyway, good card design, looks Simic, reminds me of vaguely Vigean Hydropon. Those are all good things.
Skygrabber- And here we come to my favorite card anyone has submitted so far. So obvious, so good. Possibly a little too good, I would maybe add 1 to the CMC, or add respective mana costs to the abilities (I like that second idea more). Really though, a card that should exist today.
Griosk Stalker- The distract mechanic does all the work on this one, which is fine because its an interesting mechanic (The name still isn't quite right, but its not like I can dock points for that, as I'm the one that suggested it :P). However, I liked Pest tokens more. "Colorless shadow" seems like...it's not quite right. I wish there had been flavor text.
Vezung Witch Doctor- This guy however, is too much. If you use it with distract, you get a free kill spell in addition to a flashy black bear. If you play it defensively, you will probably kill two creatures with it (give death touch to a blocker, then block a weenie with this guy) and still get a black bear. Ambush Viper was a great card. Black should not get a more efficient version of an already efficient green creature, and especially when the black version helps out other dudes. If this was green, it would still be slightly too powerful methinks. Giving a creature death touch in the middle of combat is powerful, and you're throwing a flashy beater in to boot.
1. Gerrard's Mom
2. Rithaniel
3. cardsfivethousand
4. Flabort
5. avatarz
Asuran Combustioneer - I get that it's repeatable burn, but it only targets creatures. Somewhere I think it can be made a bit more powerful - even for a common.
Student of Synergystics - Name is a bit awkward. Blue with +1/+1 counters is also a bit awkward. :/
Dude, you have a great sense of story here.
Bayou Ravager - Great common - 2/2 to 3/1 with persist. Perfect execution.
Pale Warden - I'm a bit biased after reading your first card - couldn't this also get persist as well, esp. as an uncommon?
Lefari Groundsculptor- welllll. I think this could use some flavor text. It's a bit bland and in the face of it is a weaker Llanowar elves, unless you later on give cards that give more arcane affinity.
Lefari Scholar - Quite powerful. I think it's well balanced and well designed - a great way to synergize the arcane affinity. Remind me - do the creatures need arcane affinity, or will any old blue creature suffice as long as one of them has the affinity?
Order of Chelmea - Ooo, a flip card as an uncommon! Not bad. I like the "death for boon" idea. I think it's a good balance, with an innate protection balanced by flavor.
Phasmoan Heretic - Hmm, I think it's quite powerful. Depends on which way you synergize the card with remaining rounds, but on the surface I think it's neither too strong or weak.
Lunar Artisan - UG for a 2/2 with an anti draw-go. I like it.
Muck Dweller - I think this can use some flavor text. It's really bland.....................
Rattling Potergeist - Ooh, interesting protection mechanism. It feels a bit janky, but I think it's ok. Flavor text? Casting cost could be lower.
Wandering Trickster - Nice flavor and mesh of name and ability and flavor text. But too expensive. Either make it 0/2 or cost 2.
Final ranking:
1. Crustacean Crusader
2. Atrius
3. Ninja Caterpie
4. DeusofCalamity
5. Gallus
6. Balefire
Avatarz:
Pale Lurker is super good. Way too good to be a common in my opinion. So what if the creature only sticks around a few turns... in that time it's gonna kill 3 X/1s or deal a bonus 3 damage to a player.
Murmuring Pacifist seems interesting... I think. I'm not sure whether Dwell is activated from the hand or the battlefield. The reminder text should be rewritten as (COST: exile ~ haunting target creature) or (COST: exile ~ from hand haunting target creature). It also seems like Dwell has the ability to be super over-powered. It's basically untargetable/unremovable auras. Anything short of bouncing and/or blinking is useless.
Cardz5000:
Venerated Ax-Bearer made me cringe at first because of the Exalted AND Battlecry, but then I remembered reading your justification for that on your race profile. This seems very printable, however, I think you could probably re-keyword a single ability that encompasses both Exalted and Battlecry instead of copy-pasting conflicting existing mechanics on your card. It would just clean up the card a little.
I think I would really need to play with War Priest of Kiele before deciding if I liked it or not. It's probably amazing in limited with more creatures on the board. Probably makes an awful target to swing into. It makes me want to play tokens so I don't mind double blocking for the extra toughness/lifegain.
Flabort:
Child Keeper could probably get away with just being green. Hybrid doesn't really make a difference here. Getting three bodies for 2 mana seems really good, even if they can't attack. They're gonna 'muck' up the board pretty good though.
I like Onite Hunter. He'd probably be that awkward 23rd card in a sealed pool, but he's better than most in that slot. I was skeptical about the island/swamp matters thing when I read your race profile, but this is an excellent execution of it.
Gerrard's Mom:
Sinew Binder reminds me of a "fixed" Primal Cocoon. Kind of a cool twist on soulbond especially considering you can re-bond with another creature later.
Skygrabber seems fair and balanced. Very simple (albeit wordy) design, but you get what it does after reading it once. I'd like running one of these just because it can make combat tricky.
Rithaniel:
Griosk Stalker looks like the simplest possible execution of your new mechanic. And thats wonderful. No weird math to figure out. Missing a rarity but this clearly fits into the "common or uncommon" requirement.
Vezung Witch Doctor knocks it out of the park. A surprise blocker with deathtouch feels more green than black just because of Ambush Viper and Winged Coatl, but the ability to interact with your Distract mechanic is awesome. Well done.
1. Rithaniel
2. Gerrard's Mom
3. Cardz5000
4. Flabort
5. Avatarz
On the topic of class: I hope I didn't lose too much favor for not labeling the classes. The challenge was to demonstrate different parts of the race's society through classes. I can't imagine other people getting mad for not doing a strictly warrior/worker/mage class.
And did you read the same cards as I made? How do you get "green hates creatures" from my first card? They benefit from more being in play... I get the feeling you didn't bother reading my race's mechanics or the snippet of story with the post.
Custom Race: Guaroga
G Seshiro, the Appointed G
B// Vaevictus Asmadi - "I'm 'exy and I know it" B//
W// Treva, The Renewerer W//
B/ Rakdos, Lord of Grouphate B/
W//// Cromat the Charmer W////
1. Balefire
2. Gallus
3. CrustaceanCrusader
4. NinjaCaterpie
5. Atrius
6. DeusOfCalamity
Edit: Was going to do critiques, but computer overheated and it's too hard to do on Kindle. Maybe tomorrow.
Ethereal Wraith: Without proliferation this is at most two attacks with a 3/4, pretty cool- a decent creature with a drawback which works well with blue's established identity. I think there needs to be and instead at the end of its dies-shuffle ability, but I'm not too sure on that. Besides that, this evokes a shimmery, dreamy quality well.
Trance Breaker: Dreamwalk seems to heavily discourage attacking, while at the same time saying "if you're going to attack opponent, you should just send everyone at me. Any blockers your leave back aren't going to be much use here.", though if an opponent uses and instant to untap a creature to block, it's dead right quick. I like it.
Guaroga Pathfinder: This is a very strong ability, especially when it's on a common. The flavor is spot-on, but with a good amount of deck-trickery (Ponder, et al) this could put a large numbers of lands onto the battlefield, if you had multiples out and took its effect into amount of consideration when deck-building. With a slightly higher cost, and becoming a uncommon this guy could be great. Without it he seems a tad format-warping (nothing Mindsculptor level, but still.) Also his 2/1 body makes you want to attack with him, but his effect is strong enough that I wouldn't want to risk it, personally.
Warden of Blood: Amazing. I'm surprised something like this hasn't already been printed. The instant I saw it I thought of Pawn of Ulamog and all kind of token-based shenanigans.
Unchained Martyr: A nice introduction to the mechanic. I very badly want to put equipment on him. One nitpick though-why aren't isn't this creature with berserk a berserker?
Shadow Caller: Another nice mechanic intro., but I think the reminder should say 'Damage dealt by this creature also causes the defending player to exile X cards from his or her graveyard, where X is this creature's power.', most of that being templating pedantism, but as it is right now, in a 3-player game you could attack opponent A with this guy, and have opponent B exile a card for his or her graveyard, which is a bit odd.
Boneyard Marauders: I find it tough to evaluate a 3-color uncommon, but starting as a 1/1 makes having three abilities not overly-strong, despite the powerful amount of interconnection between the three of them.
Grubblin Gardener: Ooh, interesting. Not really an accelerant unless you can get their land into the graveyard, and even then you only get to use what that have. I like this.
Wartide Trainee: Feint's reminder text should be "X: Switch target creature blocking this creature with another target creature blocking another target attacking creature."...maybe, though that wording targets three times, which seems awfully weird. I think I understand it though, and it is pretty cool (if you can get it to work/be understood by the players).
Eruption Gleaner:3/2 for 3 or, a free 3/2 and R, could be fun with red's copy-token abilities (Kiki-Jiki, Mirror Breaker,etc) or something like Mimic Vat.
Countryside Ravager: Ravage seems way too 'swingy' to have its own keyword, let alone to be on a common.
Igniter Firemouth: I had to search for what your mechanic does, because of lack of reminder text, and a double-dual mana cost is mighty confusing, especially since it ends up giving your creature haste for BW.
1. Prophylaxis
2. Random_Nation
3. UncleIstvan
4. Void_nothing
5. queensauce
6. Raziel_X007223
The devour guy seems pretty strong. I wish he got the same number of counters from eating when he came into play or the ability. Same complaint with the Sorcerer, balance wise I guess this is ok but aesthetically it isn't very nice. You could have made it red-centered, pumping with green and shrinking with black. The counter isn't really red anyhow.
Emocakes
Revenge is fairly good I suppose, I'd maybe make it a boost effect instead of cost down though, since it is opponent dependent. I feel like blue usually does land exchange, not sure what it's doing for you in green, but it's not way out of line.
Eskimo_Rage
Champion and soulbond don't seem like amazing combo abilities, but ok. Not really expecting to see black mana production of this kind these days. Flash and champion is good, but it's just like Restoration Angel.
Lordschuft
I don't know if this needs an ability word, it already exists on a lot of stuff (23 creatures).
Reflect also has the problem of noncreature damage, it would have to get the controller of the source in that case.EDIT: Misunderstanding there, I guess it's more like white Rootwalla ability for one person every turn, which is fine, but again it might be a case of over-keywording, since it is narrow and only works in white, maybe black. I wish the cohort was at least a 1/1 or a 0/2, I don't like being encouraged to fight with something that will almost assuredly die the first time it does.MirrorEntity
I guess your dudes love drawing. The first one makes sense, not exactly sure what the second one is doing.
Trabant777
Blocking taxing is actually pretty cool, Awesome Presence man. Benevolent Bodyguard for teammates, um, ok. Maybe in an Archenemy or 2HG product.
1. Emocakes
2. Mirror Entity
3. Trabant777
4. Lordschuft
5. Eskimo_Rage
6. CoiLic
Emocakes:
Resk Avenger is a Goblin Berserker, and then it gets the Revenge ability, I sould like to see cards with revend costs, normal costs be a little higher, or more solid on color. That being said I love the card, just a little on the cheap side.
Delthran Negotiator forces your opponent to cast a spell during his upkeep, and can possibly color screw them without screwing you (deck colors permitting) if you cast him during their upkeep, on the other side, he's a nice surprise chump blocker, but you loose the initial mana hosing ability. decent card, but it usually going to do as much damage as he does good.
Lordschuft:
Sentenced Cohort is nice targeted removal with the -1/-1 counters, or if there aren't any good targets, you just go for their life. this guy really shines early game, you get to swing with a 0/1 and actually accomplish something, or against weenie decks where you can chump block, and kill a weaker creature before it hits you. Good card, fair cost, requires some finesse to play well.
War Acolyth is actually one of the cards I would be most excited to play out of this batch, I'm not sure if he would be as good as I'm thinking he would. the first thing that came to mind was giving reflect to blockers, but then, as the flavor text inspires, you see the true power when it's on an attacker, making that 2/2 into a 4/2 is amazing, but you've also balanced the cost well, over all very nice cards.
Trabant777:
Philerian Battlemind is an interesting take on taxing, while most taxers put the cost on attacking, this goes the other direction nice work, and fairly priced.
Compassionate Mage on the other hand, just doesn't get me excited, it's a Benevolent Bodyguard with a slightly expanded range, it's not a bad card, just nothing new.
MirrorEntity:
Corpse Tinkerer is a cool spin on threshold, rather then the quantity of the grave he's more focused on the quality, I hope to see more cards with this mechanic in the future
Cowled Tradan feels wrong to me, green doesn't like loner, it relies on interdependence rather than independence, I feel like this ability would have been better on a blue card, or switched around to rely on having a number of creatures.
Eskimo_Rage:
Dark Seed Nurturer really wants to be green, black usually give something up to generate mana, but I dig the soulbound mana dork idea.
Celestial Protector awesome use of champion, feels a lot like Mistbind Clique, but with a completely different flavor, I personally would have dropped the cost by :1mana:. I like the ability to chump block, then flash this in before damage is dealt without having to use it as a blocker.
CoiLic:
Necro-husk Warrior has a nice flavor, it devourers, then keep devouring, but for that price, I feel like it should be dropped to a 1/1.
Hivewatch Sorcerer has a good display of color matters, you have to watch out when you cast it, because if it's alone, it might end up killing itself. My only problem is the wording, "target creature gets -2/-2" needs an "until the EOT" clause and I feel like the card would would have done better with an "if-then" approach rather then the "this-if" approach you went with.
1. Lordschuft
2. Emocakes
3. MirrorEntity
4. Eskimo_Rage
5. Trabant777
6. CoiLic
Critiques
The soul tender seems alright, I think you did a good job balancing it out overall, I was going to say you could have given the spirit token flying, but after thinking about it, the card is pretty versatile, especially since it gives you a creature to tap and if nothing else he's gaining you life.
I like the borrower alright but even though it's simple, I think as a common maybe it should have had W in addition to it's tap cost.
Jimmy Groove
Ancestor caller - This could be appropriate but the set it was printed in would have to make a lot of dream permanents to make it viable, but in my ranking I'm going to assume this was printed in a dream heavy environment ;-)
Annaki Fireheart.... I understand what you are trying to do here but the card doesn't really flow, since this card is already red, in addition to green... It still might work since saying it is red might make it stop being green, I'm not 100% sure. It just doesn't really feel right though.
Komachi
I don't really get the card as far as the name and flavor text goes... But the design in general is pretty solid, I don't have much to say about it. (which is good)
Sanctum Protector... This card is good don't get me wrong, but I think you are dancing on the line my friend, I think it does a little too much, I get that all your guys have flying, but with the evasion this gets to be a little silly since prevention stacks, it's just got to much going on for an uncommon.
KoolKoal
Platyn Quickblade, I laughed when I saw this card I really love the damned if you do damned if you don't feel of this card, it makes me smile... My only issue with it is that it really feels like you should have splashed B. Nothing here is wrong for green, it's just that the feel of the card is black.
River-Bottom Sculptor - This is pretty underwhelming It's not terrible in a deck that centers around islandwalk I guess... This needs to be a common
Link
Martial of the Agora - Pretty well balanced maybe a little much for a common at two CMC... But I suppose, it is two colored, so final judgement is all positive.
As far as agent of the unveilers goes I'm not sure you realize how powerful this card is, it feels rare considering it could net you two cards a turn by turn two... If it didn't have evaision then I could believe it at the uncommon level, but with flying at 3 cmc it's too much.
Small Child
Bordergaurd Purist - I think this guy probably should have been uncommon, I mean Kor Duelist was uncommon... he did get doublestrike but you are giving a P/T boost, and shroud so I think it's comparable as a 2/2 for 3 cmc
Northgate scrapper however... This guy is great and you really get bonus points for the flavor text with me :-P
Rankings
2.Link
3.KoolKoal
4.Small Child
5.Jimmy Groove
6.Achren
This was really really hard to rank no one was terrible, don't hate me!
Go ahead and run, you'll only die tired.
Those who might never meet are pooled together
1. Balefire
2. Ninja Caterpie
3. CrustaceanCrusader
4. DeusofCalamity
5. Gallus
6. Atrius
Generals meant to be drafted first in a single pack of 6 cards.
And here is the actual cube, meant to be drafted in 4 regular sized packs. (60 card decks)
1. Rithaniel
2. Gerrard's Mom
3. cardz5000
4. avatarz
5. Flabort
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Necro-husk Warrior is nifty, and makes something as straight-forward and simple as Devour actually interesting. Here you can either make it big right now, but potentially lose several creatures to a single well-placed removal spell, or you could make it small for now, and instead respond whenever a player tries to kill one of your creatures. I don't see any reason for this to be green, however.
Hivewatch Sorcerer gets on my nerves, as I don't like asymmetrical mana costs, and there is no reason for this to be green, as far as I can see. Also, why is red adding +1/+1 counters? I dislike that it has to kill itself if you cast it for 2BG with no other creatures on board, and that it is only a 3/3 for 2RG if you have no other creatures to put the +1/+1 counter on. If fact, the only good way to cast this is as full 1BRG. Sure, it has alternate options, but I don't count them as they are bad.
Emocakes
Resk Avenger is okay. There's nothing particularly impressive about it, so, just okay (maybe if it had been a 3/1). I mean, at it's best, it's a bear with a couple of keywords, which is good, but doesn't grab my attention.
Delthran Negotiator is cute, but as it only exchanges basic lands, it will be a mana fixer at best. Then again, it could be used to take away your opponent's only source of a particular color. Nifty card. Doesn't really need flash, of course.
Eskimo_Rage
Dark Seed Nurturer is a weird thing to see in black. It may be overcosted enough to pass, however. Pretty bland design, nothing to talk about here.
Celestial Protector is a pretty straight-forward creature. Reminds me of Changeling Hero, but better. Perhaps a little bit too good, however.
Lordschuft
Sentenced Cohort is interesting, if a little underpowered. It's either a pinger for 3 that can die when it pings someone, or an unblockable 2/1 for 3. Cool things for black to get, but it doesn't do them very well.
War Acolyth is nifty, though it essentially breaks down to "2W, T: Target creature gets +2/+2 until end of turn."
MirrorEntity
Corpse Tinkerer and Cowled Tradan are both essentially the same concept, "This guy has 'T: Card draw.' as long as your creatures have died", just executed in different ways. As far as Corpse Tinkerer goes, it's an Archivist with a restriction and +0/+2. That is acceptable for an uncommon, I guess.
Cowled Tradan, on the other hand, is a Temple Bell with a restriction. A little underwhelming, to be perfectly honest.
Trabant777
Philerian Battlemind is an interesting form of evasion. Kind of a 'tempowalk'. I like it.
Compassionate Mage is an odd example of how the race behaves. Doesn't need that comma, though. I like this as well.
2. Lordschuft
3. Emocakes
4. Eskimo_Rage
5. CoiLiC
6. MirrorEntity