Counterwhim U
Instant
Backfire (When you cast this spell, any player may reveal a card from their hand with Backfire. If they do, that player also chooses a target for your spell. Both targets are affected.)
Counter target non-creature spell. Some magic is easier to cast, but often unpredictable.
Backfire - X/10 (How well you did the mechanic)
Balance - X/5
Originality - X/5
Overall - X/5 (Everything else, flavor, wording...)
Now the Judgings:
VERMY:
Backfire:5/10 Balance:4/5 Originality:3/5 Overall:3/5 TOTAL:15/25
COMMENTS: Backfire seems very harsh, and taking into account that you lose a card the card and the life on a 50% chance. The card has wording issues and even when the flavor is almost there, flavor text would have helped it a lot.
JEDISEER:
Backfire:7/10 Balance:3/5 Originality:4/5 Overall:3/5 TOTAL:17/25
COMMENTS: Backfire has wording issues and the card seems a little weak for the cost. Flavor is almost lacking and I don't even know where the U fits in here. I could think that this could be a blue only mechanic, but still I could not see a keyword like backfire as blue only.
OHMUSAMA:
Backfire:7/10 Balance:3/5 Originality:4/5 Overall:4/5 TOTAL:18/25
COMMENTS: Backfire works well althought similar to to rhystic. This mechanic could hold your cards in your hand waiting for the right moment, and that is a drawback since I want the card to do what it is supposed to do when I need it. Otherwise it would not matter how cheap to cast the card is for it is going to be hitting you between the eyes.
PHYREXIAN EDITOR:
Backfire:8/10 Balance:3/5 Originality:4/5 Overall:3/5 TOTAL:18/25
COMMENTS: I will judge your first card only. Backfire, as a keyword, seems an add on to the card. This ability is kinda wordy and, with references to the stack, should have to be limited to rares because of its complexity. Also the wording could be friendlier. About the card,I believe the cost is ok for the effect, the add on of the keyword just add an element that you gain an advantage without any cost attached to it.
BROFAUX:
Backfire:8/10 Balance:4/5 Originality:3/5 Overall:3/5 TOTAL:18/25
COMMENTS: Backfire here is very nice. This mechanic could be better balanced on monocolored cards. Multicolor limits the risk of it beign thrown at you. Here the ability complements the card. The ability reminder needs to fix it s wording. With a card name like that flavor text
could made this more flavorful.
LITTLE MONEY:
Backfire:7/10 Balance:4/5 Originality:3/5 Overall:4/5 TOTAL:18/25
COMMENTS: Backfire really lives to its name. This reminded me of cards with similar mechanics. I see this as a mechanic for rare cards and one cycle at the most due to its effect. Nice flavor.
REDEATH:
Backfire:6/10 Balance:3/5 Originality:4/5 Overall:3/5 TOTAL:16/25
COMMENTS: Backfire seems like a way to counter the spell and really brings the true ability that the card was played for. In this card its obvious that the opponent would discard the card and lose five life. But could the discard and 5 ife be worth six mana, three creatures and six or more damage? I think not. The mechanic itself is interesting but the card its on kills it.
CLOWNIN:
Backfire:8/10 Balance:4/5 Originality:3/5 Overall:4/5 TOTAL:19/25
COMMENTS: Backfire feels like an additional cost of the permanent. The card is interesting in the fact that it is dependant on the mana cost to determine how powerful it is. Here 2 damage seems very low to balance this even when the 1 toughness could be meant to provide the balancing element to the card.
MEGIDDO:
Backfire:7/10 Balance:3/5 Originality:4/5 Overall:4/5 TOTAL:18/25
COMMENTS: Backfire seems too limited here. The idea is nice but the question that comes to mind is - Would killing a couple of creatures is worth getting 4 damage or losing a creature? The balancing of the ability is the key here.
PSTMDRN:
Backfire:6/10 Balance:3/5 Originality:4/5 Overall:3/5 TOTAL:16/25
COMMENTS: Backfire seems more of having your spell copied by any number of opponents and ,as it is worded, even yourself. Also the wording of the reminder text needs work, since in multiplayer it may be more than "both".
Zirik Shar, Master of Disguise - 1RR Legendary Creature - Human Rogue 1R: Target Legendary permanent becomes non-Legendary until end of turn. 2U: ~ becomes a copy of target Legendary creature and gains this ability until end of turn. The king ordered the guards to capture Zirik Shar. And as they left, he removed his mask and took the treasure in the throne room.
2/2
A cycle this time, to show what I've done. ------------------------------------
Legacy of BantW(U/G)
Legendary Enchantment {MR}
~ is indestructible as long as you control another permanent that shares a color with ~.
Whenever you play a white, blue, or green spell, target creature you control gains +1/+1 and first strike until end of turn.
Records of EsperU(B/W)
Legendary Enchantment {MR}
~ is indestructible as long as you control another permanent that shares a color with ~.
Whenever you play a blue, white, or black spell, you may draw up to two cards then discard that many cards.
Bones of GrixisB(R/U)
Legendary Enchantment {MR}
~ is indestructible as long as you control another permanent that shares a color with ~.
Whenever you play a black, blue, or red spell, you may sacrifice a creature and gain 3 life.
Totems of JundR(G/B)
Legendary Enchantment {MR}
~ is indestructible as long as you control another permanent that shares a color with ~.
Whenever you play a red, green, or black spell, you may put a green 1/1 saproling creature token into play.
Tomes of Naya G(W/R)
Legendary Enchantment {MR}
~ is indestructible as long as you control another permanent that shares a color with ~.
Whenever you play a green, white, or red spell, target creature gains +1/+1 and trample until end of turn.
Sword of Kaaz4BB
Legendary Artifact - Equipment
Equip: Sacrifice a creature.
If ~ would become unequipped, sacrifice the equipped creature.
Equipped creature becomes a 8/6 black legendary vampire creature named Kaaz, with "Flying, trample, deathtouch. Whenever Kaaz deals damage to a creature that is put into a graveyard this turn, put a +1/+1 counter on Kaaz"
I was thinking intelligent items from D&D that posses you to a degree, then I took that a degree further and made an equipment that actually turns you into a legendary creature of great power.
Do something interesting with the phasing mechanic
Ly'Daya, The Salvation2WWW
Creature - Human Cleric
As ~ enters the battlefield, choose a color. Creatures you control have Protection from the chosen color. Legacy - Whenever you cast a Black spell, you may sacrifice ~ . If you do search your library or hand for a card named "Ly'Daya, The Corrupted" and put it into play.
2/4
I like Legacy so much, that if I win, make a Legendary creature with Legacy and its corresponding Legendary creature!
Edit: I added "or your hand" to the Legacy ability, cause it sucks not being able to find something because it's already in your hand.
Edit, the Second: I forgot the "If I Win" spoiler.
Household NameUR
Enchantment
:symur:, sacrifice a creature: Put a Fame counter on target creature.
Creatures with Fame counters on them and creatures that share a name with them are Legendary. One oft achieves fame only to fall to jealousy, its fatal twin.
Mad Eugenicist1U
Creature - Human Wizard
All creature tokens are legendary. "Uniqueness is a virtue, wouldn't you say? And shouldn't we all strive to be virtuous? If that's true, you could say I just help the rest of the world along."
1/2
Make a card that has "...as long as you can't see..." in its rules text.
Private Mod Note
():
Rollback Post to RevisionRollBack
Can we have Megiddo removed from the forum forever please?
i'm pretty sure i can find your ***** online within 3 minutes
Balance 9/10 (if it works the way i assume it does.) I don't like the fact that you can pay 2U to auto-kill a legendary creature and the only sacrifice is a creature of your own...but, its just a small beef.
Flavor 5/5 seems fine
Challenge 3/5 The use of legendary isn't really that innovative, but still KINDA new.
TOTAL 17/20
Balance 8/10 The indestructabillity makes this a tad OP...but i like the abilities.
Flavor 3/5 The Bant one...the ability doesn't seem very BANT...i would prob say...whenever you play ... target Permanent gains exalted until end of turn...which is PRETTY MUCH the same...but thats just me, There could have been cool flavor texts.
Challenge 1/5 Legendary Enchanments are not new at all
TOTAL 12/20
Balance 9/10 This card seems balanced enough to me, the creature is a bit too big in my opinion.
Flavor 4/5 No flavor text...there could have been a cool one for this card.
Challenge 4/5 not SUPER-NEW, it reminds me ALOT of Tatsumasa, the Dragon's Fang
TOTAL 17/20
Balance 8/10 I don't know how powerfull the CORRUPTED thing is...but, i have to assume its pretty powerful for this card to have a CMC of 5...i want to say it is UP because of the colors you need...if it were 3WWor 4W i would like it better.
Flavor 4/5 no flavor text...
Challenge 5/5 Great stuff...legacy
TOTAL 17/20
Balance 8/10 seems balanced, except that banding is never used and this would only really work in a Legend based deck...which is possible. A bit UP.
Flavor 5/5 seems fine
challenge 5/5 like it
TOTAL 18/20
8/10 Lands cannot have kicker...it is not a spell(but i'm going to pretend you worded it right) but the card itself is OP...a there are multiple creatures that have 2 power that only have CMC 1
Flavor 5/5 there was no room for a flavor text...good thing you have the Non-angel, Non-demon thing, i really like it.
Challenge 0/5 There is nothing new pretaining to legendary about this card.
TOTAL 13/20
Balance 9/10 I think it should have cost a bit more...small beef.
Flavor 4/5 I think the colors should have been UB, and i'm not sure how sacrificing a creature could make someone(thing) else legendary, i don't understand the flavor behind it.
Challenge 5/5 Fame counters...like it.
TOTAL 18/20
Balance 7/10 this card TECHNICALLY only kills tokens with names(pretty sure) but i know what you mean...so i'll judge accordingly. This card is OP...it basically kills all tokens except for 1(of each type).
Flavor 5/5 fine
Challenge 4/5 legendary tokens not UNheard of, but i like a card giving it to all of them.
TOTAL 16/20
Balance 5/10 way UP, 5CMC for 3 life...if a legend (DIED????) it costs 2...underpowered bad...should have cost 3...then free if a legendary creature was put into a graveyard.
Flavor 4/5 no flavor text...and i don't quite get the "mourning" part.
challenge 5/5 seems OK...
TOTAL 14/20
Another TIE??
Phyrexian Editor wins this...at first i couldn't decide...but pstmdrn didn't put an IF I WIN...might think its a bad reason...but i liked both cards and needed a quick deciding factor
First Command3BB
Sorcery
Split second
Return all creatures from all graveyards to the battlefield under their owner's control. Yaggmoth spoke first, and the graves obeyed his command
////
Last Command4WW
Sorcery
Split second
Destroy all creatures, they can't be regenerated. Serra spoke last and the defiled returned to their rest
Make a flip creature that flips into a land (or vice versa)
110.5c A spell or ability that creates a creature token sets both its name and its creature type. If the spell or ability doesn't specify the name of the creature token, its name is the same as its creature type(s). A "Goblin Scout creature token," for example, is named "Goblin Scout" and has the creature subtypes Goblin and Scout. Once a token is on the battlefield, changing its name doesn't change its creature type, and vice versa.
Relevant portion bolded.
Private Mod Note
():
Rollback Post to RevisionRollBack
Can we have Megiddo removed from the forum forever please?
i'm pretty sure i can find your ***** online within 3 minutes
Drain the Land2UG
Instant
Split second.
Tap all lands target opponent controls. Empty all mana from that player's mana pools. For each land he or she controls, add one mana of any color that land could produce to your mana pool.
"Our greatest strength lies in our land. I see no reason the same couldn't be said for our enemies." Ley'no, Druid Mentor
Edit: Challenge:
If I win: create a card with an arena style effect.
Instant
Backfire (When you cast this spell, any player may reveal a card from their hand
with Backfire. If they do, that player also chooses a target for your spell. Both targets
are affected.)
Counter target non-creature spell.
Some magic is easier to cast, but often unpredictable.
If I Win:
[Clan Flamingo]
Club Flamingo Wins: 1
War of the Betrayed
Judgings are IN
First, How I'm going to judge it:
Backfire - X/10 (How well you did the mechanic)
Balance - X/5
Originality - X/5
Overall - X/5 (Everything else, flavor, wording...)
Now the Judgings:
VERMY:
Backfire:5/10 Balance:4/5 Originality:3/5 Overall:3/5 TOTAL:15/25
COMMENTS: Backfire seems very harsh, and taking into account that you lose a card the card and the life on a 50% chance. The card has wording issues and even when the flavor is almost there, flavor text would have helped it a lot.
JEDISEER:
Backfire:7/10 Balance:3/5 Originality:4/5 Overall:3/5 TOTAL:17/25
COMMENTS: Backfire has wording issues and the card seems a little weak for the cost. Flavor is almost lacking and I don't even know where the U fits in here. I could think that this could be a blue only mechanic, but still I could not see a keyword like backfire as blue only.
OHMUSAMA:
Backfire:7/10 Balance:3/5 Originality:4/5 Overall:4/5 TOTAL:18/25
COMMENTS: Backfire works well althought similar to to rhystic. This mechanic could hold your cards in your hand waiting for the right moment, and that is a drawback since I want the card to do what it is supposed to do when I need it. Otherwise it would not matter how cheap to cast the card is for it is going to be hitting you between the eyes.
PHYREXIAN EDITOR:
Backfire:8/10 Balance:3/5 Originality:4/5 Overall:3/5 TOTAL:18/25
COMMENTS: I will judge your first card only. Backfire, as a keyword, seems an add on to the card. This ability is kinda wordy and, with references to the stack, should have to be limited to rares because of its complexity. Also the wording could be friendlier. About the card,I believe the cost is ok for the effect, the add on of the keyword just add an element that you gain an advantage without any cost attached to it.
BROFAUX:
Backfire:8/10 Balance:4/5 Originality:3/5 Overall:3/5 TOTAL:18/25
COMMENTS: Backfire here is very nice. This mechanic could be better balanced on monocolored cards. Multicolor limits the risk of it beign thrown at you. Here the ability complements the card. The ability reminder needs to fix it s wording. With a card name like that flavor text
could made this more flavorful.
LITTLE MONEY:
Backfire:7/10 Balance:4/5 Originality:3/5 Overall:4/5 TOTAL:18/25
COMMENTS: Backfire really lives to its name. This reminded me of cards with similar mechanics. I see this as a mechanic for rare cards and one cycle at the most due to its effect. Nice flavor.
REDEATH:
Backfire:6/10 Balance:3/5 Originality:4/5 Overall:3/5 TOTAL:16/25
COMMENTS: Backfire seems like a way to counter the spell and really brings the true ability that the card was played for. In this card its obvious that the opponent would discard the card and lose five life. But could the discard and 5 ife be worth six mana, three creatures and six or more damage? I think not. The mechanic itself is interesting but the card its on kills it.
CLOWNIN:
Backfire:8/10 Balance:4/5 Originality:3/5 Overall:4/5 TOTAL:19/25
COMMENTS: Backfire feels like an additional cost of the permanent. The card is interesting in the fact that it is dependant on the mana cost to determine how powerful it is. Here 2 damage seems very low to balance this even when the 1 toughness could be meant to provide the balancing element to the card.
MEGIDDO:
Backfire:7/10 Balance:3/5 Originality:4/5 Overall:4/5 TOTAL:18/25
COMMENTS: Backfire seems too limited here. The idea is nice but the question that comes to mind is - Would killing a couple of creatures is worth getting 4 damage or losing a creature? The balancing of the ability is the key here.
PSTMDRN:
Backfire:6/10 Balance:3/5 Originality:4/5 Overall:3/5 TOTAL:16/25
COMMENTS: Backfire seems more of having your spell copied by any number of opponents and ,as it is worded, even yourself. Also the wording of the reminder text needs work, since in multiplayer it may be more than "both".
And the winner is:
CLOWNIN
Clownin's Challenge:
Zirik Shar, Master of Disguise - 1RR
Legendary Creature - Human Rogue
1R: Target Legendary permanent becomes non-Legendary until end of turn.
2U: ~ becomes a copy of target Legendary creature and gains this ability until end of turn.
The king ordered the guards to capture Zirik Shar. And as they left, he removed his mask and took the treasure in the throne room.
2/2
Challenge:
Ruins of Tourach's Gate
Illusional Fears
Ancient Knowledge
False Sense of Security
Floating Caches
A Bit Touch
Nurtured Rooted
Underground Lizards
Tropical Changling
A Brown Cordless
Snowstorm Avalanches
Spitted Baller (by Brofaux)
------------------------------------
Legacy of Bant W(U/G)
Legendary Enchantment {MR}
~ is indestructible as long as you control another permanent that shares a color with ~.
Whenever you play a white, blue, or green spell, target creature you control gains +1/+1 and first strike until end of turn.
Records of Esper U(B/W)
Legendary Enchantment {MR}
~ is indestructible as long as you control another permanent that shares a color with ~.
Whenever you play a blue, white, or black spell, you may draw up to two cards then discard that many cards.
Bones of Grixis B(R/U)
Legendary Enchantment {MR}
~ is indestructible as long as you control another permanent that shares a color with ~.
Whenever you play a black, blue, or red spell, you may sacrifice a creature and gain 3 life.
Totems of Jund R(G/B)
Legendary Enchantment {MR}
~ is indestructible as long as you control another permanent that shares a color with ~.
Whenever you play a red, green, or black spell, you may put a green 1/1 saproling creature token into play.
Tomes of Naya G(W/R)
Legendary Enchantment {MR}
~ is indestructible as long as you control another permanent that shares a color with ~.
Whenever you play a green, white, or red spell, target creature gains +1/+1 and trample until end of turn.
Multicolored millcards in something other than dimir.
Legendary Artifact - Equipment
Equip: Sacrifice a creature.
If ~ would become unequipped, sacrifice the equipped creature.
Equipped creature becomes a 8/6 black legendary vampire creature named Kaaz, with "Flying, trample, deathtouch. Whenever Kaaz deals damage to a creature that is put into a graveyard this turn, put a +1/+1 counter on Kaaz"
I was thinking intelligent items from D&D that posses you to a degree, then I took that a degree further and made an equipment that actually turns you into a legendary creature of great power.
Do something interesting with the phasing mechanic
Club Flamingo Wins: 1
War of the Betrayed
Creature - Human Cleric
As ~ enters the battlefield, choose a color. Creatures you control have Protection from the chosen color.
Legacy - Whenever you cast a Black spell, you may sacrifice ~ . If you do search your library or hand for a card named "Ly'Daya, The Corrupted" and put it into play.
2/4
Edit: I added "or your hand" to the Legacy ability, cause it sucks not being able to find something because it's already in your hand.
Edit, the Second: I forgot the "If I Win" spoiler.
Banner of Epic Battle 2
Artifact
All Legend creatures you control have Banding.
In the greatest wars, the mightiest of heroes fight as one.
[Clan Flamingo]
Create a card with Landfall as a drawback. (e.g., Put a -1/-1 counter on ~)
Club Flamingo Wins: 1
War of the Betrayed
Club Flamingo Wins: 1
War of the Betrayed
Enchantment
:symur:, sacrifice a creature: Put a Fame counter on target creature.
Creatures with Fame counters on them and creatures that share a name with them are Legendary.
One oft achieves fame only to fall to jealousy, its fatal twin.
Club Flamingo Wins: 1
War of the Betrayed
Creature - Human Wizard
All creature tokens are legendary.
"Uniqueness is a virtue, wouldn't you say? And shouldn't we all strive to be virtuous? If that's true, you could say I just help the rest of the world along."
1/2
Thanks to chibiswan for a kick butt avvy art.
And thanks to Heroes of the Plane for making my sig banner
Club Flamingo Wins: 1
War of the Betrayed
Flavor 5/5 seems fine
Challenge 3/5 The use of legendary isn't really that innovative, but still KINDA new.
TOTAL 17/20
Flavor 3/5 The Bant one...the ability doesn't seem very BANT...i would prob say...whenever you play ... target Permanent gains exalted until end of turn...which is PRETTY MUCH the same...but thats just me, There could have been cool flavor texts.
Challenge 1/5 Legendary Enchanments are not new at all
TOTAL 12/20
Flavor 4/5 No flavor text...there could have been a cool one for this card.
Challenge 4/5 not SUPER-NEW, it reminds me ALOT of Tatsumasa, the Dragon's Fang
TOTAL 17/20
Flavor 4/5 no flavor text...
Challenge 5/5 Great stuff...legacy
TOTAL 17/20
Flavor 5/5 seems fine
challenge 5/5 like it
TOTAL 18/20
Flavor 5/5 there was no room for a flavor text...good thing you have the Non-angel, Non-demon thing, i really like it.
Challenge 0/5 There is nothing new pretaining to legendary about this card.
TOTAL 13/20
Flavor 4/5 I think the colors should have been UB, and i'm not sure how sacrificing a creature could make someone(thing) else legendary, i don't understand the flavor behind it.
Challenge 5/5 Fame counters...like it.
TOTAL 18/20
Flavor 5/5 fine
Challenge 4/5 legendary tokens not UNheard of, but i like a card giving it to all of them.
TOTAL 16/20
Flavor 4/5 no flavor text...and i don't quite get the "mourning" part.
challenge 5/5 seems OK...
TOTAL 14/20
Another TIE??
Club Flamingo Wins: 1
War of the Betrayed
Sorcery
Split second
Return all creatures from all graveyards to the battlefield under their owner's control.
Yaggmoth spoke first, and the graves obeyed his command
////
Last Command 4WW
Sorcery
Split second
Destroy all creatures, they can't be regenerated.
Serra spoke last and the defiled returned to their rest
Make a flip creature that flips into a land (or vice versa)
Club Flamingo Wins: 1
War of the Betrayed
Relevant portion bolded.
Club Flamingo Wins: 1
War of the Betrayed
Instant
Split second.
Tap all lands target opponent controls. Empty all mana from that player's mana pools. For each land he or she controls, add one mana of any color that land could produce to your mana pool.
"Our greatest strength lies in our land. I see no reason the same couldn't be said for our enemies." Ley'no, Druid Mentor
Edit:
Challenge:
Also, render!
Enchantment
All spells have split second.
All spells have flash.
At least it'll be over quick.