As Vekarik fades into the memorials, two of them explode, unfortunately taking out their creators... but igniting a full planeswalker spark in the other two. It's clear that the two of you will be responsible for the future cosmology of this plane - a God and a Devil - and over the next year and a half, this is made clear to the plane's inhabitants.
Well, the fact that one of you is God and the other is the Devil is made clear, at least. There's still frequent arguments over which one is which.
You take advantage of the new spark to head out and see the multiverse after a year and a half. It's relaxing, compared to the last half a decade. The world you left behind is thriving with all manner of bizarre beings, the results of everyone's imaginations crossing with each other, and the Breakers are gone, as far as you can tell.
For that matter, you take a quick look-see at Earth - or try to, at least. It's been destroyed by the sequence of earthquakes that brought you here. More's the pity.
Ten years later, you and your opponent return to the plane you've been entrusted with... only to find that religious wars have swept the world in the meantime, and the final consensus after half the world's population was annihilated was that "whatever God is, it's left us to our own devices." You nod to each other: this is probably for the best. You each cast a quick spell to blend in with the natives, and watch the resulting society for a while.
It turns out things are getting worse. These folks need a God and a Devil who actually intervenes in everyday things...
Challenge: Design a pair of planeswalkers, and the corresponding vertical cycle of support spells. One is you, as God; the other is your opponent, as the Devil. You can base these cards off of anything you or your opponent have posted in April, even if it's not in this thread; provide links to support your choices.
Clarifications: For obvious reasons, Gerrard's Mom may not base any of his cards off posts from the Mod Lounge.
Our finalists are... MirrorEntity
vs. Gerrard's Mom
God (themes with Obelisk of oppressive effects and resource denial. Courtmaster done with colorless theme in mind, Investigation the conditional effect of the Encumberance.)
Iwen, Arbiter of Silence2WBB
Planeswalker - Iwen (M)
[+1]: Name a nonland card. Search target player's graveyard, hand and library for any number of cards with that name and exile them. Then that player shuffles his or her library.
[-2]: You get an emblem with "Spells cost 1 more to cast.".
[-8]: Destroy all permanents.
Target player loses 1 life for each permanent he or she controls.
Creature - Human Advisor (U)
Opponents can't cast more than one colored spell each turn.
Target opponent reveals his or her hand. You choose a card from it. That player discards that card unless he or she pays 1.
Geras, Vengeful Scourge2UR
Planeswalker - Geras (M)
[+2]: Each player discards a card, then draws a card.
[--2]: You get an emblem with "Whenever you cast a spell, put the top 2 cards of your library into your graveyard.".
[-7]: For each instant or sorcery card in your graveyard, put a copy of it with epic onto the stack. Exile your graveyard.
Geras' Tombfire deals X damage to target creature or player.
If you would draw a card, you may discard a card instead.
Geras' Lash deals 3 damage to target creature. That creature can't block this turn.
Planeswalker - Mother (M)
+1: Until end of turn, creatures you control have "Whenever this creature deals combat damage to a player, draw a card."
-1: Return target permanent card from your graveyard to your hand. -4: You get an emblem with "At the beginning of your upkeep, put a +1/+1 counter on each creature you control."
Great Mother's Transmogrification1G
As an additional cost to cast Master Transmogrification, sacrifice a permanent.
Search your library for a permanent card with the same converted mana cost as the sacrificed permanent and which does not share a card type with that permanent, and put it onto the battlefield. Then shuffle your library.
Great Mother's Instinct1GG
Choose target creature you control. You may have that creature assign its combat damage this turn as though it wasn't blocked. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.
Great Mother's Groveguard1G
Creature - Brushwagg (C)
Sacrifice Great Mother's Groveguard: Prevent all combat damage that would be dealt this turn.
Eviad, Mirror's Edge1UB
Planeswalker - Eviad (M)
+2: Look at the top two cards of target player's library. Put one of them into that player's graveyard. -1: Return target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. Sacrifice it at the beginning of the end step. -6: Target player gets an emblem with "You can't cast spells with the same name as a card in your graveyard."
Whenever an opponent draws a card, he or she reveals that card. If it is a land card, he or she can't play lands this turn. Otherwise, that player puts the top X cards of his or her library into his or her graveyard, where X is the revealed card's converted mana cost.
Creature - Nightmare (U)
When Eviad's Braindigger enters the battlefield, search target player's library for up to three cards and put them into that player's graveyard. Then the player shuffles his or her library.
When Eviad's Braindigger dies, shuffle up to three cards from your graveyard into your library.
Enchantment - Aura (C)
Enchanted creature is unblockable and has "Whenever this creature deals combat damage to a player, that player puts that many cards from the top of his or her library into his or her graveyard."
Voting is open until 11:15pm Pacific, Sunday, May 13.
Original image by Avi Abrams; postprocessing by myself.
The Card Creation League is a monthly contest in which players compete over seven rounds. Each month has an overall theme and/or story, determined by that month's host.
Each round, the host will assign a card creation task to the players. This task may vary between teams or players.
The first three rounds are open to everyone who joined in the sign-up thread, which will be posted near the end of the previous month. After these rounds, the Top 8 players will move on to three single elimination rounds to determine a winner.
Rounds usually last three to four days for submissions and about two days for critiques, but the host has final say in making the schedule.
For the first three rounds, players are divided into teams. Four teams is standard, but there may be more or less depending on the number of players. Each team will review another team's cards during the critique period of that round.
Each player must submit a Top 3 ranking for the team he or she critiques at the end of each round. Each 1st place is worth 3 points, 2nd place 2 points, and 3rd place 1 point.
Additionally, each player can receive 2 bonus points per round. One point is awarded for posting a Top 3, and one point for providing critiques for that team's cards.
Suggested areas to critique include creativity, balance, printability, and relation to the overall theme or that player's previous cards.
Players who do not post a card or a Top 3 will be put on "probation." Top 3 violations for a round can be removed by posting or PMing the host with your Top 3 before the end of the next round. Any player that would receive a second violation is disqualified from further competition that month.
At the end of the first three rounds, the Top 8 players will be selected by points (usually the top 2 from each team). In the case of ties, there may be more than 8 players advancing. The host will determine matchups for single elimination. At the end of each elimination round, remaining players not in that matchup will choose a winner to advance. The host will break any ties.
The final round is determined by public poll.
Prior to Top 8, players have a chance of getting a total of 100 points toward their score each Scoring Round. Scores for each Round are determined by the following equation:
Total points of Player A in round N = 100 * X/Y, where:
X = Total number of Scoring Points (Judge Points + Additional Points from Top 3 & Critiques)
Y = Total number of Possible Points (3 * Number of Judges + Additional Points)
3 points are given for a First Place Top 3 finish, 2 points for a Second Place, and 1 point for a Third Place. 1 additional point is awarded if a Top 3 is submitted. 1 additional point is awarded if Critiques are given for all entries to be judged.
This way the grading is more streamlined in the fact that all rounds prior to Top 8 are graded equally, and there is no handicap for any team that has fewer judges.
Each player accumulates points from each Scoring Round until the end of Round 3.
I'd still be happy to hear any comments people might have. I liked Iwen's Judgment and Investigation as individual cards, but I didn't think Iwen came together as a cycle for me; the Judgment and ultimate punish large amounts of permanents, but most of the other parts work to prevent there being many permanents in the first place, by discarding or making it harder to play them. Geras works better as a set, and the ultimate is cool.
I thought the fun of the challenge was trying to work four or more posts into a single cohesive vertical cycle, but I guess it worked better to choose a theme and stick to it. Also, admittedly black/blue milling is not a very exciting or new theme.
Anyway, congrats to MirrorEntity! Now I guess you can't help run the PT