How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
Each day you may post any card you want. On the next day all of the posted cards will be put into a poll as long as you voted. If you post more than one card in a DCC thread, only the first card you post will be taken.
Your card will not be added to the next day's poll unless you also vote in the current poll for that day (or put your vote in your post). When you vote, you need to make exactly two votes for two different people. If you notice that you've only voted for one person, include your second vote in your post.
Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. This indicates that you're on probation for the rest of the month. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
If you wish to post a render, please use the hyperlink option when posting your card and make the card-name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
This thread is just for your card submission. Take your questions/comments to our discussion thread.
Anyone can post the new thread for the day. When you post it, make sure that:
You have a poll in the thread;
You include everyone's cards (excluding cards that have been disqualified);
The poll is marked as public with a one-day time limit; and
You update the leaderboard with the previous day's scores.
(An easy way to post the new thread is to hit the multiquote button on every post in the previous day's thread, then click Post Reply. Select everything in this post, copy it, and then paste it into the first post for a new thread.)
Flying Shrapnel3R
Enchantment (R)
Whenever an artifact is put into your graveyard from the battlefield, you may have Flying Shrapnel deal damage to target creature or player equal to that artifact’s converted mana cost.
Nest Egg(R/W)
Creature - Egg {U}
Defender (R/W)(R/W), Sacrifice Nest Egg: Put a 2/2 red and white Bird creature token onto the battlefield with flying and "(R/W)(R/W)(R/W)(R/W): Sacrifice this creature and return up to 4 cards named Nest Egg from your graveyard to the battlefield."
0/2
Dreams of Vigor1G
Instant (R)
Put two +1/+1 counters on target creature.
Reimagine (You may cast this spell from your graveyard by exiling a card from your hand that shares a color with it in addition to paying its other costs.)
Medusa's Head3
Legendary Artifact - Equipment {M} t, Unattach Medusa's Head: Tap target creature. It doesn't untap during its controller's untap step for as long as Medusa's Head is on the battlefield.
At the beginning of each opponent's upkeep, that player loses life equal to the number of tapped creatures he or she controls.
Equip 2 A gorgon's stare paralyzes the body and torments the soul.
Target creature you control gains deathtouch, wither, and provoke (When this attacks, you may have target creature defending player controls untap and block it if able.).
Destroy this creature at end of combat, it cannot be regenerated.
An infusion of the venom from the Death-Hood Cobra has adverse side effects, though many seeking vengeance accept such a price for a guarantee of satisfaction.
Hand Off2U
Instant (R)
Target player gains control of target spell you control. Among novice wizards, watching your spell blow up in your friend's face is preferable to losing the eyebrows on your own.
All or Nothing3RU
Sorcery (R)
As an additional cost to play All or Nothing, exile your library.
Flip a coin and call it. If you win the flip, each opponent exiles their library. If you lose the flip, draw a card. 'Sometimes you have to let go and hope fate doesn't decide to make you a dead fool.' -Garlax, Izzet Flectomancer
The Toll of War2R
Instant (R)
At the beginning of the next end step each creature the defending player controls that received combat damage this turn gets that many -1/-1 counters placed on it.
Orshey Court Nobleman1W
Creature- Human Advisor (U) U,T: Draw a card. Target opponent adds 3 to his or her mana pool at the beginning of his or her next main phase.
2/1
Markov's Butler 1W
Creature — Human (U)
Defender
At the beginning of your upkeep, transform Markov's Butler.
1/3
///// Markov's Companion
(:symb:)Creature — Vampire (U)
Flying, Lifelink
At the beginning of your upkeep, transform Markov's Companion.
3/1
Riverfront Crossing
Land (R)
:symtap:: Add to your mana pool.
:1mana::symu::symg:, :symtap:: Reveal the top three cards from your library. You may put a creature card revealed this way into your hand. Put the rest on the bottom of your library in any order.
Future Shifter4UU
Creature - Human Shapeshifter (R)
Play with the top card of your library revealed.
If the top card of your library is a creature card, Future Shifter is a copy of that creature.
1/1
Equivalent Exchange :symb::symb::symw:
Instant (U)
Target player sacrifices a creature
You gain 3 life. Magic always has a price, the trick is to not be the one paying it.
Suspend X—:xmana::symw::symw:
When Gradian Saboteur enters the battlefield, if it was suspended, exile target artifact or enchantment with converted mana cost X or less.
“Rushing into a mission unprepared will always end at the tip of their sword.” -Erim, Gradian Captain
Sword of Right and Law- 3
Artifact- Equipment
Equipped creature gets +2/+2 and has protection from white and blue.
Whenever equipped creature deals combat damage to a player, creatures you don't control don't untap during their owners next untap phase and you gain X life where X is equal to the number of creatures tapped.
Bridge Cultivator -- 2G
Creature -- Troll Druid (U)
Whenever Bridge Cultivator regenerates, you may add GG to your mana pool. G: Regenerate Bridge Cultivator.
2/2
Piquant Recipe2R
Enchantment (R)
Whenever you cast a spell that doesn't share a color with a permanent on the battlefield, creatures you control get +2/+0 until end of turn.
Sacrifice a colored permanent: Add one mana of any color to your mana pool. "Bet you've never tasted fried Pokharendi ice before!" - Myrell, Colnus master chef
As Persistent Flames comes into play it deals X damage to target creature or player.
Cumulative upkeep X
Whenever you pay Persistent Flames upkeep cost, you may deal X damage to target creature or player. If X was 0, remove an age counter from Persistent Flames.
These flames may dim, but they never truly go out.
Spawning Wurm :2mana::symu::symu::symg::symg:
Creature - Wurm (MR)
Graft 6
Whenever a +1/+1 counter is removed from Spawning Wurm, put a 0/1 green Plant creature token onto the battlefield.
Remove a +1/+1 counter from Spawning Wurm: Spawning Wurm gains Hexproof until end of turn.
Remove a +1/+1 counter from Spawning Wurm: Spawning Wurm gains Flying and Trample until end of turn.
0/0
When another Elemental you control blocks or becomes blocked by another creature, it deals 1 damage to that creature and 1 damage to that creature's controller.
Sha'tari Gauntlets 4
Artifact (U)
Soul Shard (You may cast this card from your graveyard by exiling a creature card from your graveyard in addition to paying its other costs. If you do, it enters the battlefield as a 2/2 Construct creature in addition to it's other types.) 2: Choose one - Target creature gets +1/+1; target creature gains haste; or target creature gains first strike. The ancient Sha'tari will rise once more, and the world will once again tremble at their perfection.
Izzet Gelectromage2UR
Creature - Goblin Wizard (R)
Whenever a Weird creature you control becomes the target of a spell or ability, that creature deals damage equal to its power to that spell or ability's controller. Then put a creature token that is a copy of that creature onto the battlefield.
Private Mod Note
():
Rollback Post to RevisionRollBack
I'll bet you wish you had a non-unglued/unhinged card that shared your first name.
Opalwave Beach
Land (U) T: Add U to your mana pool. Q: Add one mana of any color to your mana pool. Any player may activate this ability, but only if he or she doesn't control Opalwave Beach.
Tabula Rasa5WW
Sorcery
Your life total becomes equal to your starting life total. Remove all counters from yourself and destroy all Aura enchanting you.
Summoning Disruption1BB
Enchantment - Curse
Enchant Player
If a creature would enter the battlefield under enchanted player's control that player puts two -1/-1 counters on that creature.
The Orzhov RitualWWWWBBBB
Sorcery (M)
Return all exiled creatures to play under your control.
Target opponent sacrifices each creature they control. They lose life equal to the combined converted mana cost of those creatures. You gain that much life. The Orzhov don't call it fanaticism, they call it devotion.
Breaking news.
There will be no Tibalt, Tamiyo, Tezzeret, Garruk, Chandra, Liliana, mini-Jace, big-Jace, Garruk again, or Sarkhan in Theros either.
There will also be no Black Lotus.
Desperate Times1RW
Enchantment (R)
If a source would deal damage to you, you may sacrifice a permanent and put a time counter on Desperate Times. If you do, that source deals half that much damage instead, rounded up.
When there are four or more time counters on Desperate Times, remove them and transform it.
//////////////////////// Desperate Measures
[(R/W)] Enchantment
Sacrifice a permanent: That permanent deals damage equal to its converted mana cost to target creature or player.
Shield-Bearer Spirit
Creature-Spirit Knight
Flash
When Shield-Bearer Spirit enters the battlefield target creature gains hexproof until end of turn.
0/1
Duplicating Aura2UU
Enchantment - Aura (R)
Enchant non-token creature
At the beginning of the upkeep of enchanted creature's controller, each player puts a token that's a copy of enchanted creature onto the battlefield.
At the beginning of the upkeep of enchanted creature's controller, attach Duplicating Aura to another creature it can enchant.
Earth's Drive :1mana::symr:
Sorcery (C)
Choose target player. Earth's Drive deals 1 damage to each creature that player controls for each red card in your graveyard.
Ghastly RampancyUBR
Sorcery (R)
Until end of turn, creatures you control get +2/+0 and have intimidate and "Whenever this creature deals combat damage to a player, sacrifice it and draw a card."
How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
DCC March Scoreboard
luminum can 15
Niv 14
Prophylaxis 14
Koopa 11
Socrates 11
Emocakes 10
void_nothing 10
EronTheRelentless 9
IlGreven 8
gumOnShoe 8
CrazyMatt 8
KoolKoal 8
Timothy, Mimeslayer 8
Altaurus321 7
Solesticio 7
MirrorEntity 7
MDenham 5
L2i0n0k7 4
Blutsau 3
Zanny77 3
Raziel_X007223 2
Random_Nation 2
Polendino 1
dwaynedu 1
Balefire 1
bobthefunny 1
Tilde 1
punkrockanarchymagic 1
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Enchantment
As Persistent Flames comes into play it deals X damage to target creature or player.
Cumulative upkeep X
Whenever you pay Persistent Flames upkeep cost, you may deal X damage to target creature or player. If X was 0, remove an age counter from Persistent Flames.
These flames may dim, but they never truly go out.
Millionaires, I hear it's good Music (Disclaimer: lyrics not PG-13) Thanks, CC
Creature - Wurm (MR)
Graft 6
Whenever a +1/+1 counter is removed from Spawning Wurm, put a 0/1 green Plant creature token onto the battlefield.
Remove a +1/+1 counter from Spawning Wurm: Spawning Wurm gains Hexproof until end of turn.
Remove a +1/+1 counter from Spawning Wurm: Spawning Wurm gains Flying and Trample until end of turn.
0/0
Creature - Elemental Warrior
When another Elemental you control blocks or becomes blocked by another creature, it deals 1 damage to that creature and 1 damage to that creature's controller.
Retired EDH - Tibor and Lumia | [PR]Nemata |Ramirez dePietro | [C]Edric | Riku | Jenara | Lazav | Heliod | Daxos | Roon | Kozilek
Artifact (U)
Soul Shard (You may cast this card from your graveyard by exiling a creature card from your graveyard in addition to paying its other costs. If you do, it enters the battlefield as a 2/2 Construct creature in addition to it's other types.)
2: Choose one - Target creature gets +1/+1; target creature gains haste; or target creature gains first strike.
The ancient Sha'tari will rise once more, and the world will once again tremble at their perfection.
(CubeTutor & MTGS)
360 Peasant Cube!
Custom Cube
RWU Miracles RWU
Instant (U)
Destroy each creature that was dealt damage this turn.
R Citizen Cane (Feldon of the Third Path)
Creature - Goblin Wizard (R)
Whenever a Weird creature you control becomes the target of a spell or ability, that creature deals damage equal to its power to that spell or ability's controller. Then put a creature token that is a copy of that creature onto the battlefield.
Creature- Avatar (M)
Vigilance
The power and toughness of creatures you control can't change from their printed values.
5/5
Land (U)
T: Add U to your mana pool.
Q: Add one mana of any color to your mana pool. Any player may activate this ability, but only if he or she doesn't control Opalwave Beach.
(Probably NSFW) So you may have heard I'm trying to write a TV series...
Most Nominated for Random Categories, 2013
Creature -- Troll Rogue (U)
Whenever a non-Troll, non-Rogue creature attacks, it gets -1/-1 until end of turn.
1B: Regenerate Poisonbridge Troll.
1/1
Sorcery
Your life total becomes equal to your starting life total. Remove all counters from yourself and destroy all Aura enchanting you.
Enchantment - Curse
Enchant Player
If a creature would enter the battlefield under enchanted player's control that player puts two -1/-1 counters on that creature.
Sorcery (R)
Exile all permanents you control. Draw 7 cards.
Thought of the Month:
I gave up from trying to require the 'i' on my name: SolesticIo
Instant (R)
Gain control of target spell. You may choose new targets for it.
Enchantment (R)
If you would search your library, instead draw two cards.
Sorcery (M)
Return all exiled creatures to play under your control.
Target opponent sacrifices each creature they control. They lose life equal to the combined converted mana cost of those creatures. You gain that much life.
The Orzhov don't call it fanaticism, they call it devotion.
₪₪₪₪₪₪₪₪₪₪₪₪₪₪₪₪₪₪₪₪₪₪
(W/B) Teysa, Orzhov Scion (W/B)
G Devoted G
(U/R) Scramblefun (U/R)
(W/U) Heh, Birbs (W/U)
Enchantment (R)
If a source would deal damage to you, you may sacrifice a permanent and put a time counter on Desperate Times. If you do, that source deals half that much damage instead, rounded up.
When there are four or more time counters on Desperate Times, remove them and transform it.
////////////////////////
Desperate Measures
[(R/W)] Enchantment
Sacrifice a permanent: That permanent deals damage equal to its converted mana cost to target creature or player.
Land {R}: Add two mana in any combination of colors to your mana pool. Divine Mecca deals 1 damage to you.
Pay 2 Life: Gain control of Divine Mecca. Any player may activate this ability but only any time he or she could cast a sorcery.
"Everyone claims it, but no one owns it."
Sig & Avvy by Disappointing Signets Inc.
CCC&G BRAGGING RIGHTS
Mafia Statistics
I collect pacifism: 228
Creature-Spirit Knight
Flash
When Shield-Bearer Spirit enters the battlefield target creature gains hexproof until end of turn.
0/1
The Anabyn
Stay Hungry My Friends....
Enchantment - Aura (R)
Enchant non-token creature
At the beginning of the upkeep of enchanted creature's controller, each player puts a token that's a copy of enchanted creature onto the battlefield.
At the beginning of the upkeep of enchanted creature's controller, attach Duplicating Aura to another creature it can enchant.
BGStandard Green AggroGB
UWRGModern Saheeli CobraGRWU
UBRGLegacy StormGRBU
Wizards Certified Rules Advisor
Sorcery (C)
Choose target player. Earth's Drive deals 1 damage to each creature that player controls for each red card in your graveyard.
Sorcery (R)
Until end of turn, creatures you control get +2/+0 and have intimidate and "Whenever this creature deals combat damage to a player, sacrifice it and draw a card."
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝