Hello and welcome to round one of The Battle Factory! Once again, I'm your host, the Factory Head for this contest. Right now we're in the card designing phase of round one. Once this phase is over I will be pairing you and we'll enter the judging phase, and once that is complete we will worry about swapping.
For right now all you need to do is post your cards.
Anyway, Inside of this absolutely giant spoiler are your restriction sets! Remember, you are to choose exactly three restrictions to use to design your cards.
1. Pokedex — One card lets you search your library.
2. I Choose You! — One card is a modal spell.
3. Tribal — One Elf, one Goblin, one Merfolk.
4. Gym Leader — All cards are Dragons.
5. Gym Leader — All cards are Elementals.
6. Up to Chance! — All cards have the word "random."
1. Swords Dance — One card increases power only.
2. Damned if you do... — One card has "unless" in its rules text.
3. Technician — All cards have either flashback or unearth.
4. Three's a Crowd — Each card has converted mana cost exactly three.
5. Gym Leader — All cards are Plants.
6. Monotony — All cards are red.
1. Technician — One card has flashback.
2. Hold it! — One card is a Pacifism variant.
3. Activist — All cards have activated abilities.
4. Monotony — All cards are black.
5. Family First — All cards must be related to the same planeswalker. (You choose the PW.)
6. Stepwise Colors — One card is colorless, one card is monocolored, one card is multicolored.
1. Wonder Guard — One card has protection from green.
2. Technician — One card has flash.
3. It's Evolving! — Cards form a vertical cycle.
4. The enemy of my enemy... — All cards are enemy-colored color pairs.
5. Circle of Life — One card has "sacrifice," in its text, another has "dies," and the third can leave your graveyard.
6. Monotony — All cards are red.
1. Type Chart — One card is a Wizard.
2. Symbolism — One card has four or more mana symbols in its cost.
3. Horrors of Innistrad — One card is a Vampire, one is a Werewolf, and one is a Zombie.
4. Gym Leader — All cards are Constructs.
5. Social Equality — All cards are uncommon.
6. Rock, Paper, Scissors — Each card is hosed by one of the others and hoses the third.
1. Type Chart — One card is an Insect.
2. Type Chart — One card is a Warrior.
3. Legend — Each card is legendary
4. Trio — The cards form a horizontal cycle.
5. Monotony — All cards are white.
6. Gym Leader — All cards are Spirits.
1. Type Chart — One card is a Human.
2. Cryptic — One card has "face down" in its rules text.
3. Social Equality — All cards are mythic.
4. Monotony — All cards are blue.
5. Gigantiform — Total CMC more than 23.
6. Gym Leader — All cards are Birds.
1. Minimize — One card has CMC 1.
2. Just My Type — One card is an Artifact.
3. Thanks, Professor! — One card is a red creature, another is a green creature, and the third is a blue creature.
4. Minimize — Total CMC less than nine.
5. Gigantiform — Total CMC greater than fifteen.
6. Circle of Life — One card has "sacrifice," in its text, another has "dies," and the third can leave your graveyard.
1. Just My Type — One card is an Instant.
2. Type Chart — One card is a Construct.
3. Enter the Dungeon — A Warrior, a Wizard, and an Archer.
4. The enemy of my enemy... — All cards are enemy-colored color pairs.
5. Minimize — Total CMC less than six.
6. Waterfall — All cards have cascade and can form a chain.
1. The Sleeper Awakens — One card is an Eldrazi titan.
2. Wonder Guard — One card has protection from white.
3. Battle Royale — One card has "When this creature attacks," another has "When this creature blocks," and the third has "When this creature attacks or blocks."
4. Gym Leader — All cards are Warriors.
5. Gym Leader — All cards are Wizards.
6. Monotony — All cards are green.
1. Neapolitan — One card has exactly three colors.
2. Wonder Guard — One card has protection from blue.
3. Grim Trigger — All cards have triggered abilities.
4. Snow Warning — All cards are snow.
5. The Unspeakable — Two cards together search for the third.
6. Gigantiform — Total CMC greater than fifteen.
1. Selfdestruct — One card can sacrifice itself.
2. Ovinize — One card turns a creature into a sheep.
3. Land, Sea, and Air — One card has trample, another card has islandwalk, and the third card has flying.
4. Day by Day — Cards fit into first, second, third sets of an existing block.
5. Rainbow — All five colors are represented.
6. No Touching! — No two cards share a color. (At least three colors required.)
1. Gigantic — One card has CMC 10.
2. By Any Means Possible — One card is an alternate win condition.
3. Transform — All cards are double faced creatures.
4. Gigantiform — Total CMC greater than seventeen.
5. Gym Leader — All cards are Plants.
6. I Choose You! — All cards are modal.
1. A Touch of Class — One card is french vanilla.
2. Type Chart — One card is a Wizard.
3. Social Equality — All cards are rare.
4. Minimize — Total CMC less than eight.
5. Gigantiform — Total CMC greater than twenty one.
6. Reinforcements — Each card makes a different token.
1. Type Chart — One card is an Elemental.
2. Preemptive Strike — One card has an effect before the game begins.
3. It's Evolving! — Cards form a vertical cycle.
4. In the Family — All cards are the creature type of your choice.
5. Minimize — Total CMC less than seven.
6. Birds of a Feather — All cards make the same token.
1. Gotta Catch'em All! — One card gains control of a creature.
2. Technician — Landfall
3. Social equality — All cards are common.
4. Extremespeed — All cards can be played at instant speed.
5. Gym Leader — All cards are Insects.
6. Huge Power — Total power greater than 12.
1. Type Chart — One card is a Plant.
2. Cantrip! — One card is a cantrip.
3. Exclusivity — Cards share no words between them.
4. Gym Leader — All cards are Humans.
5. Gigantiform — Total CMC greater than 19.
6. Memento — All cards have an effect in the graveyard.
1. Slow Start — One card enters the battlefield tapped.
2. Type Chart — One card is a Dragon.
3. Tribal — An Elf, a Goblin, and a Merfolk.
4. Trio — The cards form a horizontal cycle.
5. Social equality — All cards are common.
6. Rock, Paper, Scissors — Each card is hosed by one of the others and hoses the third.
1. Just My Type — One card is a sorcery.
2. Suction Cups — One card is an Aura.
3. Land, Sea, and Air — One card has trample, another card has islandwalk, and the third card has flying
4. Kaldra's Legacy — All cards mention each other by name.
5. Minimize — Total CMC less than nine.
6. Gigantiform — Total CMC greater than twenty one.
1. Technician — One card has Evoke.
2. Wonder Guard — One card has protection from red.
3. Thanks, Professor! — A green creature, a red creature, and a blue creature.
4. Gym Leader — All cards are Dragons.
5. Battle Royale — One card has "When this creature attacks," another has "When this creature blocks," and the third has "When this creature attacks or blocks."
6. The Unspeakable — Two cards together search for the third.
1. Bulk Up — One card increases power and toughness.
2. Just My Type — One card is a land.
3. Monotony — All cards are white.
4. In the Family — All cards are the creature type of your choice.
5. Rainbow — All five colors are represented.
6. Stepwise Colors — One card is colorless, one card is monocolored, one card is multicolored.
1. Cheap as Free — One card is nonland and has no mana cost.
2. Suction Cups — One card is an Equipment.
3. Monotony — All cards are blue.
4. Gym Leader — All cards are Spirits.
5. Gym Leader — All cards are Horrors.
6. Reinforcements — Each card makes a different token.
1. Technician — One card has Haunt.
2. Preemptive Strike — One card has an effect before the game begins.
3. Monotony — All cards are green.
4. Gym Leader — All cards are Humans.
5. Gym Leader — All cards are Elementals.
6. Huge Power — Total power greater than 12.
1. Type Chart — One card is a Spirit.
2. Technician — One card has Metalcraft.
3. Family First — All cards must be related to the same planeswalker. (You choose the PW.)
4. Minimize — Total CMC less than six.
5. Gym Leader — All cards are Plants.
6. Birds of a Feather — All cards make the same token.
1. Just My Type — One card is an Enchantment.
2. Transform! — One card is a double-faced creature.
3. Kaldra's Legacy — All cards mention each other by name.
4. Transform — All cards are double faced creatures.
5. Social Equality — All cards are mythic.
6. Gigantiform — Total CMC greater than seventeen.
1. Split Personality — One card is a split card.
2. The More, The Merrier — One card makes three or more tokens.
3. Gym Leader — All cards are Birds.
4. Gym Leader — All cards are Insects.
5. No Touching! — No two cards share a color. (At least three colors required.)
6. Waterfall — All cards have cascade and can form a chain.
1. Pure Power — One card's power is twice its toughness.
2. Against the World — One card says "each opponent."
3. Enter the Dungeon — A Warrior, a Wizard, and an Archer.
4. Memento — All cards have an effect in the graveyard.
5. Social Equality — All cards are rare.
6. Grim Trigger — All cards have triggered abilities.
1. Unusual Channels — One card can be cast from somewhere other than the hand.
2. Bean Counter — One card uses +1/+1 counters.
3. Extremespeed — All cards can be played at instant speed.
4. Horrors of Innistrad — One card is a Vampire, one is a Werewolf, and one is a Zombie.
5. I Choose You! — All cards are modal.
6. Three's a Crowd — Each card has converted mana cost exactly three.
1. Wonder Guard — One card has protection from blue.
2. Take Me to Your Leader — One card is a lord or an anthem.
3. Day by Day — Cards fit into first, second, third sets of an existing block.
4. Gym Leader — All cards are Warriors.
5. Activist — All cards have activated abilities.
6. Exclusivity — Cards share no words between them.
1. Ghost Chups — One card is legendary.
2. More than Meets the Eye — One card is a double faced artifact.
3. Monotony — All cards are black.
4. Gym Leader — All cards are Constructs.
5. Gym Leader — All cards are Wizards.
6. Technician — All cards have either flashback or unearth.
1. Trace — One card copies another object.
2. Technician — One card has unearth.
3. Legend — All cards are legendary.
4. Minimize — Total CMC less than seven.
5. Gigantiform — Total CMC greater than twenty three.
6. Snow Warning — All cards are snow.
1. Type Chart — One card is a Bird.
2. Just My Type — One card is a Creature.
3. Social Equality — All cards are uncommon.
4. Minimize — Total CMC less than eight.
5. Gigantiform — Total CMC greater than nineteen.
6. Up to Chance! — All cards have the word "random."
Post only once in this thread! Make sure that your post contains both your three cards AND the three restrictions you chose to use!
Please see the discussion thread here, which has a complete overview of the rules, if you have any questions about how the game works. However, one important tidbit that needs to be reiterated:
For all entries, numbers 1 and 2 are your single restrictions. Numbers 3 through 6 are your blanket restrictions. Single restrictions apply to only one card of your set of three. You must apply each single restriction you have to a different card in your set. Blanket restrictions describe something that must be true about your entry as a whole.
Almost forgot: The deadline is Midnight, January 14th, ET
Once again, thanks to Club Flamingo for the help, avatarz for the banner, and you for participating!
Neapolitan — One card has exactly three colors, Gigantiform — Total CMC greater than fifteen, Grim Trigger — All cards have triggered abilities.
Aether Consort3UU
Creature-Human Wizard (U)
When Aether Consort enters the battlefield, you may return X other target creatures you control to their owners' hands. If you do, return X creatures to their owners' hands.
2/3
Fungal Embodiment 4GG
Enchantment (R)
When you control no Saprolings and no Fungi, sacrifice Fungal Embodiment and you lose 5 life.
At the beginning of each upkeep, put a 1/1 green Saproling creature token onto the battlefield.
Sacrifice a Saproling: You gain 2 life.
Recoiling Specter4UBR
Creature-Specter (R)
Flying
Whenever Recoiling Specter deals damage to a player, that player discards a card.
Whenever Recoiling Specter deals damage to a creature, return that creature to its owner's hand. UBR,T: Recoiling Specter deals 1 damage to target creature or player. Play this ability only as a sorcery.
5/4
1. Ghost Chups — One card is legendary. 2. More than Meets the Eye — One card is a double faced artifact. 5. Gym Leader — All cards are Wizards.
Phylactery Rod
Artifact (R) ,T, Pay 1 life: Counter target spell unless its controller pays :1mana:. When a spell is countered in this way, put a charge counter on Phylactery Rod. If it has three or more charge counters on it, remove them all and transform it.
/// Neb-Waset Lich {:0mana:} Artifact Creature - Zombie Wizard
Pay XX life, :symtap:: Counter target spell with converted mana cost X.
When Neb-Waset Lich dies, return it to the battlefield transformed at the beginning of your next upkeep. "Silence is the most precious thing," said the pharaoh to his shabtis, and silence was their purpose henceforth.
4/3
Cirruswing Sage3U
Creature - Bird Wizard (U)
Flying
When Cirruswing Sage enters the battlefield, put three 0/1 blue Elemental creature tokens with flying and defender onto the battlefield.
2/1
Wysdok, the Secret Master3UR
Legendary Creature - Human Wizard (M)
Wysdok, the Secret Master can't be countered.
As Wysdok enters the battlefield, reveal your hand and name a nonland card that isn't there.
You may cast the named card without paying its mana cost. When you do, it can't be countered. Wysdok wanders back through time, to invent magic itself in the far future long ago.
2/2
3. Thanks, Professor! — A green creature, a red creature, and a blue creature. 5. Battle Royale — One card has "When this creature attacks," another has "When this creature blocks," and the third has "When this creature attacks or blocks." 6. The Unspeakable — Two cards together search for the third.
Sentinel of the Gate2GG
Creature - Elf Shaman (U)
Whenever Sentinel of the Gate blocks, you may sacrifice two creatures with total converted mana cost eight or more. If you do, search your library for a card named The Synchron and put it onto the battlefield blocking target attacking creature, then shuffle your library. With my dying breath, I shall summon my god to defeat you.
2/4
Gate Pryer2RR
Creature - Goblin Shaman (U)
Whenever Gate Pryer attacks, you may sacrifice two creatures with total converted mana cost eight or more. If you do, search your library for a card named The Synchron and put it onto the battlefield attacking, then shuffle your library. Call me foolish now, you'll reap your reward when my god takes you.
4/2
The Synchron5UUU
Legendary Creature - Enigma (M)
Flying, vigilance, hexproof
Whenever The Synchron attacks or blocks, you may draw a number of cards equal to the number of creature cards in your graveyard.
The price to open the gate is great, but its prize is greater still.
5/7
*Wonder Guard* — One card has protection from blue.
*Take Me to Your Leader* — One card is a lord or an anthem.
*Gym Leader* — All cards are Warriors.
Card 1:
Viashino Lieutenant 2R
Creature - Viashino Warrior R
Other Viashino creatures you control get +1/+1
Viashino creatures you control have haste
2/2
Card 2:
Jamuraan Wind-Rider 1RR
Creature - Viashino Warrior U
Protection from blue.
If Jamuraan Wind-Rider becomes blocked by a creature with power greater than four, return Jamuraan Wind-Rider to its owner's hand.
2/2
Card 3:
Viashino Hunter 3R
Creature - Viashino Warrior C
:symtap:: deal 1 damage to target creature. That creature can't block this turn.
1/2
1. Cheap as Free — One card is nonland and has no mana cost.
2. Suction Cups — One card is an Equipment.
3. Monotony — All cards are blue.
4. Gym Leader — All cards are Spirits.
5. Gym Leader — All cards are Horrors.
6. Reinforcements — Each card makes a different token.
RESTRICTIONS USED:
3. Gym Leader - All creatures are Spirits.
4. Monotony - All cards are blue.
6. Reinforcements - Each card makes a different token.
Featherborne Spirit1WU
Creature - Bird Spirit (U)
Flying
Featherborne Spirit can only block creatures with flying.
:symtap:: Put a 1/1 bird token with flying on the battlefield.
2/2
Waveborne Spirit3UU
Creature - Faerie Spirit (U)
:symu::symu:: Reveal the top three cards of your library. Put a 1/1 blue spirit creature token on the battlefield for each instant and sorcery revealed in this way. Activate this ability only any time you could cast a sorcery.
1/1
Earthborne Spirit1GU
Creature - Beast Spirit (U)
Whenever Earthborne Spirit or another spirit creature dies, put a 2/2 green beast creature token on the battlefield.
1/3
Restrictions:
Gym Leader — All cards are Warriors.
Wonder Guard — One card has protection from white.
Battle Royale — One card has "When this creature attacks," another has "When this creature blocks," and the third has "When this creature attacks or blocks."
Relentless Leader2RW
Creature - Human Warrior R
Whenever Relentless Leader attacks or blocks, all creatures gain battle cry until end of turn. "Behind every great man, is 10,000 lesser men following him to the death. In front of him 10,001 men who want him dead."
4/3
Warrior of Darkness2B
Creature - Human Warrior R
First strike, protection from White
Whenever Warrior of Darkness attacks, flip over up two target creature cards. They are 2/2 creatures with no abilities. "Whether or not you die is only a question of whether or not you try and stop him."
2/2
Wounded GrenadierR
Creature - Goblin Warrior R
Wounded Grenadier attacks each turn if able.
Whenever Wounded Grenadier blocks, it deals 5 damage to target creature or player. "I once was a grenadier like you, but then I took a grenade to the whole body."
0/1
4. Extremespeed — All cards can be played at instant speed.
5. Gym Leader — All cards are Insects.
6. Huge Power — Total power greater than 12.
Nantuko Rainmaker3GG
Creature - Insect Shaman (U)
Nantuko Rainmaker has flash as long as you control two or more Islands. GG: Tap target creature with flying.
3/3
Rustweevil Swarm2G
Tribal Instant - Insect (U)
Multikicker—Tap an untapped Insect you control
Destroy target artifact, then destroy another target artifact for each time Rustweevil Swarm was kicked.
Maggot Colossus7BBB
Creature - Insect Leviathan (M) Morbid—Maggot Colossus has flash if a creature died this turn.
Trample
At the beginning of your upkeep, sacrifice two creatures. If you don't, tap Maggot Colossus and it deals damage equal to its power divided evenly, rounded up, to you and two creatures you control of an opponent's choice.
10/10
1. Bulk Up — One card increases power and toughness.
2. Just My Type — One card is a land.
6. Stepwise Colors — One card is colorless, one card is monocolored, one card is multicolored.
Surprise Aider3GG
Creature - Human Rogue (U)
When Surprise Aider enters the battlefield, put two +1/+1 counters on target creature.
Ambush 2GG (As long as a creature is attacking you or a planeswalker you control, you may cast ~ for its ambush cost. If you do, return it to its owner's hand at the beginning of the next end step.)
2/2
Lake of Knowledge
Land (U)
Lake of Knowledge enters the battlefield tapped.
When Lake of Knowledge enters the battlefield, you may pay 1U. If so, draw a card. T: Add U to your mana pool.
Rylozeth, Specter of Rebirth3UBG
Legendary Creature - Specter (R)
When Rylozeth attacks, defending player discards a card. That player loses life equal to it's converted mana cost. Return a card from your graveyard from your hand. You gain life equal to it's converted mana cost.
4/5 "You give and you give. I take and I take."
In the Family — All cards are the creature type of your choice. Minimize — Total CMC less than seven. Birds of a Feather — All cards make the same token.
Shadow Slasher :symb::symb:
Creature - Vampire (M)
Vanishing 2
When Shadow Slasher enters the battlefield, you lose 1 life.
If Shadow Slasher dies return it to the battlefield under your control with 2 time counters and put a 1/1 black Vampire creature token with lifelink into play.
Shadow Seeker :symb::symb:
Creature - Vampire (M)
Whenever you lose life, put a 1/1 black Vampire creature token with lifelink into play.
Sacrifice two creatures: You gain one life.
Shadow Mourner :symb::symb:
Creature - Vampire (M)
If a source would add to your mana pool, it adds an additional and you lose 1 life.
:symb::symb::symb:: Put a 1/1 black Vampire creature token with lifelink into play.
Bah - rushed the entry because I would have missed the deadline. Not overly happy with the entry. However, it is what it is.
3. Thanks, Professor! — One card is a red creature, another is a green creature, and the third is a blue creature.
4. Minimize — Total CMC less than nine.
6. Circle of Life — One card has "sacrifice," in its text, another has "dies," and the third can leave your graveyard.
Ground Smasher1RR
Creature - Minotaur Soldier
First Strike R: Sacrifice Blood Chaser to have it deal 1 damage to all creatures without flying.
3/1
Chameleon RusherGG
Creature - Lizard
Shroud
When Chameleon Rusher is put in your graveyard from the battlefield, return it to your hand at the beginning of the next end step.
1/1
Rainmaker1UU
Creature - Merfolk Wizard
When Rainmaker enters the battlefield or dies you may put a rain counter on target land. Lands with rain counters on them are Islands in addition to their other types. This effect does not end when Rainmaker dies.
2/2
Real requirements:
3. Enter the Dungeon — A Warrior, a Wizard, and an Archer.
4. Memento — All cards have an effect in the graveyard.
5. Social Equality — All cards are rare.
Did it for the lulz:
1. Pure Power — One card's power is twice its toughness. (x3 son)
2. Against the World — One card says "each opponent."
6. Grim Trigger — All cards have triggered abilities.
Boarofe, Courage Incarnate2RR Legendary Creature - Spirit Warrior (R)
Haste
Whenever a Warrior you control attacks, you may return Boarofe, Courage Incarnate from your graveyard to the battlefield tapped and attacking. If you do, each attacking Warrior you control gets +3/+0 and gains trample until end of turn. Sacrifice those Warriors at end of turn. "We fight to free us from tyranny! We fight to crush those in our way! We fight to fight!"
4/2
Soulbright Mage1 Creature - Kithkin Wizard (R)
When Soulbright Mage enters the battlefield, instant and sorcery spells you control can't be countered by spells or abilities this turn unless each opponent pays 2. 2WU, Exile Soulbright Mage from your graveyard: Return target instant or sorcery card from your graveyard to your hand. "I will keep the magic of my ancestors alive for as long as I can. It is all I can do for my people."
2/1
Undead Bloodarcher2BRG Creature - Zombie Archer (R)
Reach
When Undead Bloodarcher enters the battlefield, sacrifice a creature. If you do, Undead Bloodarcher deals damage 6 damage to target creature and that creature's controller.
Unearth 6R (6R: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) His bow? An enormous undead hand. His ammunition? A fiery explosion of mangled corpses and blood.
6/3
2. Ovinize — One card turns a creature into a sheep.
3. Land, Sea, and Air — One card has trample, another card has islandwalk, and the third card has flying.
4. Day by Day — Cards fit into first, second, third sets of an existing block. (Invasion, Planeshift, Apocalypse)
Urborg Imp2BR
Creature - Imp (U)
Flying 2BR,T: Target player draws a card, then Urborg Imp deals damage to that player equal to the number of cards in his or her hand. Its flamewrit scrolls hold the powerful but painful secrets of the Lords of the Burning Isles.
2/2
Galina's DelegateWU
Creature - Merfolk Cleric (R)
Kicker - Return a creature you control to its owner's hand.
Islandwalk
If you paid the kicker cost, Galina's Delegate has "Spells your opponents cast cost 1 more to cast."
2/2
Hexgazer Basilisk3GG
Creature - Basilisk (U)
Trample U: Target creature blocking or blocked by Hexgazer Basilisk becomes a 0/1 green Sheep until end of turn. The basilisk population in Yavimaya exploded after a polymorphic mutation allowed their fearsome gaze to change hapless prey into mutton instead of stone.
4/4
My chosen restrictions:
1. Just My Type — One card is a sorcery.
2. Suction Cups — One card is an Aura.
5. Minimize — Total CMC less than nine.
Pact of Preparation0 O Sorcery (R)
Search your library for an Equipment or Aura card and put it into your hand. Then shuffle your library.
At the beginning of your next upkeep, pay 2W. If you don't, you lose the game. After a war is declared in Bant, there is a period of a week called Forveredelseration, the initial rite of battle that gather the weapons and forces necessary.
Battle Charisma2WW
Enchantment - Aura (R)
Enchant creature
Enchanted creature gets +2/+2 and has first strike.
Whenever enchanted creature attacks, put a 2/2 white Soldier creature token onto the battlefield tapped and attacking.
Devoted CavalierWW
Creature - Human Knight (C)
Aura spells you cast that target Devoted Cavalier cost 1 less to cast. "Faith is my shield and training my weapon." [2/2]
Just My Type — One card is an Enchantment. Social Equality — All cards are mythic. Gigantiform — Total CMC greater than seventeen.
Ulsanasra, Proxy of the Mystery8
Planeswalker - Ulsanasra M [+5]: Target player reveals cards from the top of his or her library until he or she reveals a land card. That player puts all cards revealed this way into his or her hand. [-2]: Put target nonland permanent into its owner’s library, third from the top. [-14]: You get an emblem with “You may look at each other player’s hand and the top seven cards of each library.”
[[6]]
Amahiel, Angel of PainWBB
Legendary Creature - Angel M
Flying, vigilance
Whenever you lose life, put that many +1/+1 counters on Amahiel, Angel of Pain. Every scar brings him closer to absolution.
2/2
Omniscience4URG
Enchantment M
Play with the top three cards of your library revealed.
You may play the top three cards of your library. Infinite motes of light in an endless void. One would never think it, but within each lies more power than any single world could ever muster.
Ambush Lycan1RG
[U]Creature - Werewolf[/U] [u]
Flash
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ambush Lycan. "It is not hearing the rustling of claws that should frighten you. It is hearing nothing at all." -Chiro, Avacynian Survivalist
3/3
//// Comatose Patient
[blue] [U]Creature - Human Werewolf[/U] [u] 1U: Discard a card, then draw a card.
At the beginning of each upkeep, if no spells were cast last turn, transform Comatose Patient. "Not all dreams should end." -Chiro, Avacynian Survivalist
0/1
Belfry Divers1BB
[U]Creature - Vampire Berserker[/U] [r]
Flying, lifelink
When Belfry Divers blocks or becomes blocked, sacrifice it. If you do, put two 1/1 black Vampire creature tokens with flying onto the battlefield. 1BB, Sacrifice two Vampires: Return Belfry Divers from your graveyard to the battlefield. "Skittish? No, certainly not. It will strike when it means to."
-Chiro, Avacynian Survivalist
2/2
Leprosy2U
[U]Tribal Instant - Zombie[/U] [c]
Tap all non-Zombie creatures. Those creatures don't untap during their controller's next untap step. "Did everyone get away? Wait -- where's Chiro?"
-Esiena, Chiro's widow
Had semenulative upkeep before it was fashionable. Look what you forced me to do, Wizards! IT DIDN'T HAVE TO GO DOWN LIKE THIS!
Quote from LandBoySteve »
Like I said, I can only go by my own experience, which is now 18 years. Kind of disheartening when you think you know something and you find out that you're a notch below a low grade moron.
Signups are closed, unfortunately. If this turns out to be popular (and it's certainly looking that way), it's highly likely that this will be run again, so there's always next time!
Further questions can be directed to the discussion thread here.
Woodlore RangerGG
Creature - Human Ranger C
Haunt (When Woodlore Ranger dies, exile it haunting another target creature)
When Woodlore Ranger enters the battlefield, or a creature it haunts dies, draw a card. Their secrets are passed on from generation to generation.
2/1
Elite Huntsman 1GG
Creature - Human Ranger U
Hexproof, First Strike His training for survival proved an asset in battle.
3/2
Fenn, Knife-Eyes 1G
Legendary Creature - Human Ranger R
First Strike, Flash
If Fenn, Knife-Eyes is in your opening hand, you may begin the game with it on the battlefield. "They say nothing can surprise him." -- Kaffa, elven ex-patriat
2/1
Restrictions:
1. Technician — One card has Haunt. *
2. Preemptive Strike — One card has an effect before the game begins.*
3. Monotony — All cards are green.
4. Gym Leader — All cards are Humans.* *official
1. Trace — One card copies another object.
2. Technician — One card has unearth.
3. Minimize — Total CMC less than seven.
Jerax, Mirrortrapper2U
Creature - Human Wizard Imprint- When ~ enters the battlefield, exile target nontoken creature.
~'s power and toughness are equal to the exiled card's power and toughness halved, rounded down.
*÷2/*÷2
Magma
Land R: ~ is a Plains, Mountain, Island, Forest, or Swamp. R: ~ has no land type.
Lennor, Magical EarthwormBGU
Legendary Creature - Worm
When ~ is cast from your hand, sacrifice it.
Basic landwalk
As long as you control an Island, ~ has Unearth GB.
3/3
Social Equality — All cards are uncommon. Horrors of Innistrad — One card is a Vampire, one is a Werewolf, and one is a Zombie. Rock, Paper, Scissors — Each card is hosed by one of the others and hoses the third.
(Day) Stensian Serf1G Creature - Human Werewolf (U)
At the beginning of each upkeep, if no spells were cast last turn, transform Stensian Serf. When lycanthopy expanded into Stensia, many gave themselves willingly to the wild, hoping it would protect them from their vampire masters.
1/1
(Night) Bloodhunter
O Creature - Werewolf (U)
If a +1/+1 counter would be put on another creature, put a +1/+1 counter on Bloodhunter instead.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Bloodhunter. And it did so much more.
4/3
Bloodhall Underling1B Creature - Vampire (U)
Whenever another creature dies, exile it. If you do, put a +1/+1 counter on Bloodhall Underling. The lowest of the vampire hierarchy are forced to subsist on the blood of the dead, sucking all that they can out of others' leftovers.
0/1
Shambling Plague2B Creature - Zombie (U)
Deathtouch BB, Exile Shambling Plague from your graveyard: Target creature deals damage to itself equal to it's power.
3. It's Evolving! — Cards form a vertical cycle.
5. Circle of Life — One card has "sacrifice," in its text, another has "dies," and the third can leave your graveyard.
6. Monotony — All cards are red.
Pit Fighter RecruitR
Creature - Human Warrior (C)
Haste
At the beginning of the end step, Sacrifice ~, if you do, it deals 1 damage to target creature or player.
2/1 The recruits come with fire in their hearts. They leave with fire everywhere.
Pit Fighter Champion1RR
Creature - Human Warrior (U)
First Strike
Whenever an opponent is dealt noncombat damage by a source you control, return ~ from your graveyard to your hand
3/1 New champions are born everyday to replace those of the past.
Pit Fighter Master1RRR
Creature - Human Warrior (R)
Whenever another creature you control dies, return a red creature card from your graveyard with converted mana cost less than the creature that died to your hand.
4/3 "I have two jobs. Fight and make sure we have enough fodder... uh... I mean recruits."
1. A Touch of Class — One card is french vanilla.
2. Type Chart — One card is a Wizard.
6. Reinforcements — Each card makes a different token.
Mimeomage2UUU
Creature - Wizard (R)
Whenever a Wizard creature you control dies, put a token onto the battlefield that'a copy of that creature.
1/3
Still Life Gem0
Artifact - Equipment (U)
Living Weapon
Equip 0
Angry Loner2BG
Creature - Human Monk (R)
Rampage 3 Morbid - Whenever ~ attacks, if a creature died this turn, ~ must be blocked by all creatures defending player controls.
2/2
"Here only miracles. Here, only the rising of spirit. And yes, love if it was pertinent (which it was so often); and sometimes bloodletting. But never the prosaic, never the trivial. Here the man who brought the strangest tale was the most welcome. Here every excess was celebrated if it brought visions, and every vision analyzed for the hints it held to the nature of the Everlasting." - Clive Barker's Imajica
Minimize — Total CMC less than six. Gym Leader — All cards are Plants. Birds of a Feather — All cards make the same token.
I do love me some blanket statements.
Product:
Natural CommunionG
Tribal Sorcery - Plant
Put a 0/1 green plant creature token into play.
Flashback 1G
Walking Fertilizer1G
Creature - Plant
Exile Walking Fertilizer from your graveyard: Put two 0/1 green plant creature tokens into play.
1/2
Yu Glen, Harbinger of Growth GG
Legendary Creature - Plant Elemental G, t: Put a 0/1 green plant creature token into play.
Whenever a plant creature you control dies, you may pay 2. If you do, put a +1/+1 counter on each plant creature you control.
1/1
Private Mod Note
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Put your knowledge to the test!
Hello and welcome to round one of The Battle Factory! Once again, I'm your host, the Factory Head for this contest. Right now we're in the card designing phase of round one. Once this phase is over I will be pairing you and we'll enter the judging phase, and once that is complete we will worry about swapping.
For right now all you need to do is post your cards.
Anyway, Inside of this absolutely giant spoiler are your restriction sets! Remember, you are to choose exactly three restrictions to use to design your cards.
2. I Choose You! — One card is a modal spell.
3. Tribal — One Elf, one Goblin, one Merfolk.
4. Gym Leader — All cards are Dragons.
5. Gym Leader — All cards are Elementals.
6. Up to Chance! — All cards have the word "random."
2. Damned if you do... — One card has "unless" in its rules text.
3. Technician — All cards have either flashback or unearth.
4. Three's a Crowd — Each card has converted mana cost exactly three.
5. Gym Leader — All cards are Plants.
6. Monotony — All cards are red.
2. Hold it! — One card is a Pacifism variant.
3. Activist — All cards have activated abilities.
4. Monotony — All cards are black.
5. Family First — All cards must be related to the same planeswalker. (You choose the PW.)
6. Stepwise Colors — One card is colorless, one card is monocolored, one card is multicolored.
2. Technician — One card has flash.
3. It's Evolving! — Cards form a vertical cycle.
4. The enemy of my enemy... — All cards are enemy-colored color pairs.
5. Circle of Life — One card has "sacrifice," in its text, another has "dies," and the third can leave your graveyard.
6. Monotony — All cards are red.
2. Symbolism — One card has four or more mana symbols in its cost.
3. Horrors of Innistrad — One card is a Vampire, one is a Werewolf, and one is a Zombie.
4. Gym Leader — All cards are Constructs.
5. Social Equality — All cards are uncommon.
6. Rock, Paper, Scissors — Each card is hosed by one of the others and hoses the third.
2. Type Chart — One card is a Warrior.
3. Legend — Each card is legendary
4. Trio — The cards form a horizontal cycle.
5. Monotony — All cards are white.
6. Gym Leader — All cards are Spirits.
2. Cryptic — One card has "face down" in its rules text.
3. Social Equality — All cards are mythic.
4. Monotony — All cards are blue.
5. Gigantiform — Total CMC more than 23.
6. Gym Leader — All cards are Birds.
2. Just My Type — One card is an Artifact.
3. Thanks, Professor! — One card is a red creature, another is a green creature, and the third is a blue creature.
4. Minimize — Total CMC less than nine.
5. Gigantiform — Total CMC greater than fifteen.
6. Circle of Life — One card has "sacrifice," in its text, another has "dies," and the third can leave your graveyard.
2. Type Chart — One card is a Construct.
3. Enter the Dungeon — A Warrior, a Wizard, and an Archer.
4. The enemy of my enemy... — All cards are enemy-colored color pairs.
5. Minimize — Total CMC less than six.
6. Waterfall — All cards have cascade and can form a chain.
2. Wonder Guard — One card has protection from white.
3. Battle Royale — One card has "When this creature attacks," another has "When this creature blocks," and the third has "When this creature attacks or blocks."
4. Gym Leader — All cards are Warriors.
5. Gym Leader — All cards are Wizards.
6. Monotony — All cards are green.
2. Wonder Guard — One card has protection from blue.
3. Grim Trigger — All cards have triggered abilities.
4. Snow Warning — All cards are snow.
5. The Unspeakable — Two cards together search for the third.
6. Gigantiform — Total CMC greater than fifteen.
2. Ovinize — One card turns a creature into a sheep.
3. Land, Sea, and Air — One card has trample, another card has islandwalk, and the third card has flying.
4. Day by Day — Cards fit into first, second, third sets of an existing block.
5. Rainbow — All five colors are represented.
6. No Touching! — No two cards share a color. (At least three colors required.)
2. By Any Means Possible — One card is an alternate win condition.
3. Transform — All cards are double faced creatures.
4. Gigantiform — Total CMC greater than seventeen.
5. Gym Leader — All cards are Plants.
6. I Choose You! — All cards are modal.
2. Type Chart — One card is a Wizard.
3. Social Equality — All cards are rare.
4. Minimize — Total CMC less than eight.
5. Gigantiform — Total CMC greater than twenty one.
6. Reinforcements — Each card makes a different token.
2. Preemptive Strike — One card has an effect before the game begins.
3. It's Evolving! — Cards form a vertical cycle.
4. In the Family — All cards are the creature type of your choice.
5. Minimize — Total CMC less than seven.
6. Birds of a Feather — All cards make the same token.
2. Technician — Landfall
3. Social equality — All cards are common.
4. Extremespeed — All cards can be played at instant speed.
5. Gym Leader — All cards are Insects.
6. Huge Power — Total power greater than 12.
2. Cantrip! — One card is a cantrip.
3. Exclusivity — Cards share no words between them.
4. Gym Leader — All cards are Humans.
5. Gigantiform — Total CMC greater than 19.
6. Memento — All cards have an effect in the graveyard.
2. Type Chart — One card is a Dragon.
3. Tribal — An Elf, a Goblin, and a Merfolk.
4. Trio — The cards form a horizontal cycle.
5. Social equality — All cards are common.
6. Rock, Paper, Scissors — Each card is hosed by one of the others and hoses the third.
2. Suction Cups — One card is an Aura.
3. Land, Sea, and Air — One card has trample, another card has islandwalk, and the third card has flying
4. Kaldra's Legacy — All cards mention each other by name.
5. Minimize — Total CMC less than nine.
6. Gigantiform — Total CMC greater than twenty one.
2. Wonder Guard — One card has protection from red.
3. Thanks, Professor! — A green creature, a red creature, and a blue creature.
4. Gym Leader — All cards are Dragons.
5. Battle Royale — One card has "When this creature attacks," another has "When this creature blocks," and the third has "When this creature attacks or blocks."
6. The Unspeakable — Two cards together search for the third.
2. Just My Type — One card is a land.
3. Monotony — All cards are white.
4. In the Family — All cards are the creature type of your choice.
5. Rainbow — All five colors are represented.
6. Stepwise Colors — One card is colorless, one card is monocolored, one card is multicolored.
2. Suction Cups — One card is an Equipment.
3. Monotony — All cards are blue.
4. Gym Leader — All cards are Spirits.
5. Gym Leader — All cards are Horrors.
6. Reinforcements — Each card makes a different token.
2. Preemptive Strike — One card has an effect before the game begins.
3. Monotony — All cards are green.
4. Gym Leader — All cards are Humans.
5. Gym Leader — All cards are Elementals.
6. Huge Power — Total power greater than 12.
2. Technician — One card has Metalcraft.
3. Family First — All cards must be related to the same planeswalker. (You choose the PW.)
4. Minimize — Total CMC less than six.
5. Gym Leader — All cards are Plants.
6. Birds of a Feather — All cards make the same token.
2. Transform! — One card is a double-faced creature.
3. Kaldra's Legacy — All cards mention each other by name.
4. Transform — All cards are double faced creatures.
5. Social Equality — All cards are mythic.
6. Gigantiform — Total CMC greater than seventeen.
2. The More, The Merrier — One card makes three or more tokens.
3. Gym Leader — All cards are Birds.
4. Gym Leader — All cards are Insects.
5. No Touching! — No two cards share a color. (At least three colors required.)
6. Waterfall — All cards have cascade and can form a chain.
2. Against the World — One card says "each opponent."
3. Enter the Dungeon — A Warrior, a Wizard, and an Archer.
4. Memento — All cards have an effect in the graveyard.
5. Social Equality — All cards are rare.
6. Grim Trigger — All cards have triggered abilities.
2. Bean Counter — One card uses +1/+1 counters.
3. Extremespeed — All cards can be played at instant speed.
4. Horrors of Innistrad — One card is a Vampire, one is a Werewolf, and one is a Zombie.
5. I Choose You! — All cards are modal.
6. Three's a Crowd — Each card has converted mana cost exactly three.
2. Take Me to Your Leader — One card is a lord or an anthem.
3. Day by Day — Cards fit into first, second, third sets of an existing block.
4. Gym Leader — All cards are Warriors.
5. Activist — All cards have activated abilities.
6. Exclusivity — Cards share no words between them.
2. More than Meets the Eye — One card is a double faced artifact.
3. Monotony — All cards are black.
4. Gym Leader — All cards are Constructs.
5. Gym Leader — All cards are Wizards.
6. Technician — All cards have either flashback or unearth.
2. Technician — One card has unearth.
3. Legend — All cards are legendary.
4. Minimize — Total CMC less than seven.
5. Gigantiform — Total CMC greater than twenty three.
6. Snow Warning — All cards are snow.
2. Just My Type — One card is a Creature.
3. Social Equality — All cards are uncommon.
4. Minimize — Total CMC less than eight.
5. Gigantiform — Total CMC greater than nineteen.
6. Up to Chance! — All cards have the word "random."
Please see the discussion thread here, which has a complete overview of the rules, if you have any questions about how the game works. However, one important tidbit that needs to be reiterated:
For all entries, numbers 1 and 2 are your single restrictions. Numbers 3 through 6 are your blanket restrictions.
Single restrictions apply to only one card of your set of three. You must apply each single restriction you have to a different card in your set.
Blanket restrictions describe something that must be true about your entry as a whole.
Almost forgot: The deadline is Midnight, January 14th, ET
Once again, thanks to Club Flamingo for the help, avatarz for the banner, and you for participating!
Aether Consort3UU
Creature-Human Wizard (U)
When Aether Consort enters the battlefield, you may return X other target creatures you control to their owners' hands. If you do, return X creatures to their owners' hands.
2/3
Fungal Embodiment 4GG
Enchantment (R)
When you control no Saprolings and no Fungi, sacrifice Fungal Embodiment and you lose 5 life.
At the beginning of each upkeep, put a 1/1 green Saproling creature token onto the battlefield.
Sacrifice a Saproling: You gain 2 life.
Recoiling Specter4UBR
Creature-Specter (R)
Flying
Whenever Recoiling Specter deals damage to a player, that player discards a card.
Whenever Recoiling Specter deals damage to a creature, return that creature to its owner's hand.
UBR,T: Recoiling Specter deals 1 damage to target creature or player. Play this ability only as a sorcery.
5/4
1. Ghost Chups — One card is legendary.
2. More than Meets the Eye — One card is a double faced artifact.
5. Gym Leader — All cards are Wizards.
Phylactery Rod
Artifact (R)
,T, Pay 1 life: Counter target spell unless its controller pays :1mana:. When a spell is countered in this way, put a charge counter on Phylactery Rod. If it has three or more charge counters on it, remove them all and transform it.
///
Neb-Waset Lich
{:0mana:} Artifact Creature - Zombie Wizard
Pay XX life, :symtap:: Counter target spell with converted mana cost X.
When Neb-Waset Lich dies, return it to the battlefield transformed at the beginning of your next upkeep.
"Silence is the most precious thing," said the pharaoh to his shabtis, and silence was their purpose henceforth.
4/3
Cirruswing Sage 3U
Creature - Bird Wizard (U)
Flying
When Cirruswing Sage enters the battlefield, put three 0/1 blue Elemental creature tokens with flying and defender onto the battlefield.
2/1
Wysdok, the Secret Master 3UR
Legendary Creature - Human Wizard (M)
Wysdok, the Secret Master can't be countered.
As Wysdok enters the battlefield, reveal your hand and name a nonland card that isn't there.
You may cast the named card without paying its mana cost. When you do, it can't be countered.
Wysdok wanders back through time, to invent magic itself in the far future long ago.
2/2
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
5. Battle Royale — One card has "When this creature attacks," another has "When this creature blocks," and the third has "When this creature attacks or blocks."
6. The Unspeakable — Two cards together search for the third.
Sentinel of the Gate 2GG
Creature - Elf Shaman (U)
Whenever Sentinel of the Gate blocks, you may sacrifice two creatures with total converted mana cost eight or more. If you do, search your library for a card named The Synchron and put it onto the battlefield blocking target attacking creature, then shuffle your library.
With my dying breath, I shall summon my god to defeat you.
2/4
Gate Pryer 2RR
Creature - Goblin Shaman (U)
Whenever Gate Pryer attacks, you may sacrifice two creatures with total converted mana cost eight or more. If you do, search your library for a card named The Synchron and put it onto the battlefield attacking, then shuffle your library.
Call me foolish now, you'll reap your reward when my god takes you.
4/2
The Synchron 5UUU
Legendary Creature - Enigma (M)
Flying, vigilance, hexproof
Whenever The Synchron attacks or blocks, you may draw a number of cards equal to the number of creature cards in your graveyard.
The price to open the gate is great, but its prize is greater still.
5/7
*Take Me to Your Leader* — One card is a lord or an anthem.
*Gym Leader* — All cards are Warriors.
Viashino Lieutenant 2R
Creature - Viashino Warrior R
Other Viashino creatures you control get +1/+1
Viashino creatures you control have haste
2/2
Card 2:
Jamuraan Wind-Rider 1RR
Creature - Viashino Warrior U
Protection from blue.
If Jamuraan Wind-Rider becomes blocked by a creature with power greater than four, return Jamuraan Wind-Rider to its owner's hand.
2/2
Card 3:
Viashino Hunter 3R
Creature - Viashino Warrior C
:symtap:: deal 1 damage to target creature. That creature can't block this turn.
1/2
2. Suction Cups — One card is an Equipment.
3. Monotony — All cards are blue.
4. Gym Leader — All cards are Spirits.
5. Gym Leader — All cards are Horrors.
6. Reinforcements — Each card makes a different token.
RESTRICTIONS USED:
3. Gym Leader - All creatures are Spirits.
4. Monotony - All cards are blue.
6. Reinforcements - Each card makes a different token.
Featherborne Spirit 1WU
Creature - Bird Spirit (U)
Flying
Featherborne Spirit can only block creatures with flying.
:symtap:: Put a 1/1 bird token with flying on the battlefield.
2/2
Waveborne Spirit 3UU
Creature - Faerie Spirit (U)
:symu::symu:: Reveal the top three cards of your library. Put a 1/1 blue spirit creature token on the battlefield for each instant and sorcery revealed in this way. Activate this ability only any time you could cast a sorcery.
1/1
Earthborne Spirit 1GU
Creature - Beast Spirit (U)
Whenever Earthborne Spirit or another spirit creature dies, put a 2/2 green beast creature token on the battlefield.
1/3
Gym Leader — All cards are Warriors.
Wonder Guard — One card has protection from white.
Battle Royale — One card has "When this creature attacks," another has "When this creature blocks," and the third has "When this creature attacks or blocks."
Relentless Leader 2RW
Creature - Human Warrior R
Whenever Relentless Leader attacks or blocks, all creatures gain battle cry until end of turn.
"Behind every great man, is 10,000 lesser men following him to the death. In front of him 10,001 men who want him dead."
4/3
Warrior of Darkness 2B
Creature - Human Warrior R
First strike, protection from White
Whenever Warrior of Darkness attacks, flip over up two target creature cards. They are 2/2 creatures with no abilities.
"Whether or not you die is only a question of whether or not you try and stop him."
2/2
Wounded Grenadier R
Creature - Goblin Warrior R
Wounded Grenadier attacks each turn if able.
Whenever Wounded Grenadier blocks, it deals 5 damage to target creature or player.
"I once was a grenadier like you, but then I took a grenade to the whole body."
0/1
5. Gym Leader — All cards are Insects.
6. Huge Power — Total power greater than 12.
Creature - Insect Shaman (U)
Nantuko Rainmaker has flash as long as you control two or more Islands.
GG: Tap target creature with flying.
3/3
Rustweevil Swarm 2G
Tribal Instant - Insect (U)
Multikicker—Tap an untapped Insect you control
Destroy target artifact, then destroy another target artifact for each time Rustweevil Swarm was kicked.
Maggot Colossus 7BBB
Creature - Insect Leviathan (M)
Morbid—Maggot Colossus has flash if a creature died this turn.
Trample
At the beginning of your upkeep, sacrifice two creatures. If you don't, tap Maggot Colossus and it deals damage equal to its power divided evenly, rounded up, to you and two creatures you control of an opponent's choice.
10/10
(Probably NSFW) So you may have heard I'm trying to write a TV series...
Most Nominated for Random Categories, 2013
1. Bulk Up — One card increases power and toughness.
2. Just My Type — One card is a land.
6. Stepwise Colors — One card is colorless, one card is monocolored, one card is multicolored.
Surprise Aider 3GG
Creature - Human Rogue (U)
When Surprise Aider enters the battlefield, put two +1/+1 counters on target creature.
Ambush 2GG (As long as a creature is attacking you or a planeswalker you control, you may cast ~ for its ambush cost. If you do, return it to its owner's hand at the beginning of the next end step.)
2/2
Lake of Knowledge
Land (U)
Lake of Knowledge enters the battlefield tapped.
When Lake of Knowledge enters the battlefield, you may pay 1U. If so, draw a card.
T: Add U to your mana pool.
Rylozeth, Specter of Rebirth 3UBG
Legendary Creature - Specter (R)
When Rylozeth attacks, defending player discards a card. That player loses life equal to it's converted mana cost. Return a card from your graveyard from your hand. You gain life equal to it's converted mana cost.
4/5
"You give and you give. I take and I take."
Minimize — Total CMC less than seven.
Birds of a Feather — All cards make the same token.
Creature - Vampire (M)
Vanishing 2
When Shadow Slasher enters the battlefield, you lose 1 life.
If Shadow Slasher dies return it to the battlefield under your control with 2 time counters and put a 1/1 black Vampire creature token with lifelink into play.
Shadow Seeker :symb::symb:
Creature - Vampire (M)
Whenever you lose life, put a 1/1 black Vampire creature token with lifelink into play.
Sacrifice two creatures: You gain one life.
Shadow Mourner :symb::symb:
Creature - Vampire (M)
If a source would add to your mana pool, it adds an additional and you lose 1 life.
:symb::symb::symb:: Put a 1/1 black Vampire creature token with lifelink into play.
Bah - rushed the entry because I would have missed the deadline. Not overly happy with the entry. However, it is what it is.
This is for me more than it is for anyone else. I sucks at colors.
4. Minimize — Total CMC less than nine.
6. Circle of Life — One card has "sacrifice," in its text, another has "dies," and the third can leave your graveyard.
Creature - Minotaur Soldier
First Strike
R: Sacrifice Blood Chaser to have it deal 1 damage to all creatures without flying.
3/1
Chameleon Rusher GG
Creature - Lizard
Shroud
When Chameleon Rusher is put in your graveyard from the battlefield, return it to your hand at the beginning of the next end step.
1/1
Rainmaker 1UU
Creature - Merfolk Wizard
When Rainmaker enters the battlefield or dies you may put a rain counter on target land. Lands with rain counters on them are Islands in addition to their other types. This effect does not end when Rainmaker dies.
2/2
Real requirements:
3. Enter the Dungeon — A Warrior, a Wizard, and an Archer.
4. Memento — All cards have an effect in the graveyard.
5. Social Equality — All cards are rare.
Did it for the lulz:
1. Pure Power — One card's power is twice its toughness. (x3 son)
2. Against the World — One card says "each opponent."
6. Grim Trigger — All cards have triggered abilities.
Boarofe, Courage Incarnate 2RR
Legendary Creature - Spirit Warrior (R)
Haste
Whenever a Warrior you control attacks, you may return Boarofe, Courage Incarnate from your graveyard to the battlefield tapped and attacking. If you do, each attacking Warrior you control gets +3/+0 and gains trample until end of turn. Sacrifice those Warriors at end of turn.
"We fight to free us from tyranny! We fight to crush those in our way! We fight to fight!"
4/2
Soulbright Mage 1
Creature - Kithkin Wizard (R)
When Soulbright Mage enters the battlefield, instant and sorcery spells you control can't be countered by spells or abilities this turn unless each opponent pays 2.
2WU, Exile Soulbright Mage from your graveyard: Return target instant or sorcery card from your graveyard to your hand.
"I will keep the magic of my ancestors alive for as long as I can. It is all I can do for my people."
2/1
Undead Bloodarcher 2BRG
Creature - Zombie Archer (R)
Reach
When Undead Bloodarcher enters the battlefield, sacrifice a creature. If you do, Undead Bloodarcher deals damage 6 damage to target creature and that creature's controller.
Unearth 6R (6R: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
His bow? An enormous undead hand. His ammunition? A fiery explosion of mangled corpses and blood.
6/3
3. Land, Sea, and Air — One card has trample, another card has islandwalk, and the third card has flying.
4. Day by Day — Cards fit into first, second, third sets of an existing block. (Invasion, Planeshift, Apocalypse)
Creature - Imp (U)
Flying
2BR,T: Target player draws a card, then Urborg Imp deals damage to that player equal to the number of cards in his or her hand.
Its flamewrit scrolls hold the powerful but painful secrets of the Lords of the Burning Isles.
2/2
Galina's Delegate WU
Creature - Merfolk Cleric (R)
Kicker - Return a creature you control to its owner's hand.
Islandwalk
If you paid the kicker cost, Galina's Delegate has "Spells your opponents cast cost 1 more to cast."
2/2
Hexgazer Basilisk 3GG
Creature - Basilisk (U)
Trample
U: Target creature blocking or blocked by Hexgazer Basilisk becomes a 0/1 green Sheep until end of turn.
The basilisk population in Yavimaya exploded after a polymorphic mutation allowed their fearsome gaze to change hapless prey into mutton instead of stone.
4/4
1. Just My Type — One card is a sorcery.
2. Suction Cups — One card is an Aura.
5. Minimize — Total CMC less than nine.
O Sorcery (R)
Search your library for an Equipment or Aura card and put it into your hand. Then shuffle your library.
At the beginning of your next upkeep, pay 2W. If you don't, you lose the game.
After a war is declared in Bant, there is a period of a week called Forveredelseration, the initial rite of battle that gather the weapons and forces necessary.
Battle Charisma 2WW
Enchantment - Aura (R)
Enchant creature
Enchanted creature gets +2/+2 and has first strike.
Whenever enchanted creature attacks, put a 2/2 white Soldier creature token onto the battlefield tapped and attacking.
Devoted Cavalier WW
Creature - Human Knight (C)
Aura spells you cast that target Devoted Cavalier cost 1 less to cast.
"Faith is my shield and training my weapon."
[2/2]
[Clan Flamingo]
The clan for custom card creators!
Social Equality — All cards are mythic.
Gigantiform — Total CMC greater than seventeen.
Planeswalker - Ulsanasra M
[+5]: Target player reveals cards from the top of his or her library until he or she reveals a land card. That player puts all cards revealed this way into his or her hand.
[-2]: Put target nonland permanent into its owner’s library, third from the top.
[-14]: You get an emblem with “You may look at each other player’s hand and the top seven cards of each library.”
Legendary Creature - Angel M
Flying, vigilance
Whenever you lose life, put that many +1/+1 counters on Amahiel, Angel of Pain.
Every scar brings him closer to absolution.
2/2
Enchantment M
Play with the top three cards of your library revealed.
You may play the top three cards of your library.
Infinite motes of light in an endless void. One would never think it, but within each lies more power than any single world could ever muster.
Three's A Crowd
Extremespeed
Horrors of Innistrad
Ambush Lycan 1RG
[U]Creature - Werewolf[/U] [u]
Flash
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ambush Lycan.
"It is not hearing the rustling of claws that should frighten you. It is hearing nothing at all."
-Chiro, Avacynian Survivalist
3/3
////
Comatose Patient
[blue] [U]Creature - Human Werewolf[/U] [u]
1U: Discard a card, then draw a card.
At the beginning of each upkeep, if no spells were cast last turn, transform Comatose Patient.
"Not all dreams should end."
-Chiro, Avacynian Survivalist
0/1
Belfry Divers 1BB
[U]Creature - Vampire Berserker[/U] [r]
Flying, lifelink
When Belfry Divers blocks or becomes blocked, sacrifice it. If you do, put two 1/1 black Vampire creature tokens with flying onto the battlefield.
1BB, Sacrifice two Vampires: Return Belfry Divers from your graveyard to the battlefield.
"Skittish? No, certainly not. It will strike when it means to."
-Chiro, Avacynian Survivalist
2/2
Leprosy 2U
[U]Tribal Instant - Zombie[/U] [c]
Tap all non-Zombie creatures. Those creatures don't untap during their controller's next untap step.
"Did everyone get away? Wait -- where's Chiro?"
-Esiena, Chiro's widow
(CubeTutor & MTGS)
360 Peasant Cube!
Custom Cube
RWU Miracles RWU
Signups are closed, unfortunately. If this turns out to be popular (and it's certainly looking that way), it's highly likely that this will be run again, so there's always next time!
Further questions can be directed to the discussion thread here.
Woodlore Ranger GG
Creature - Human Ranger C
Haunt (When Woodlore Ranger dies, exile it haunting another target creature)
When Woodlore Ranger enters the battlefield, or a creature it haunts dies, draw a card.
Their secrets are passed on from generation to generation.
2/1
Elite Huntsman 1GG
Creature - Human Ranger U
Hexproof, First Strike
His training for survival proved an asset in battle.
3/2
Fenn, Knife-Eyes 1G
Legendary Creature - Human Ranger R
First Strike, Flash
If Fenn, Knife-Eyes is in your opening hand, you may begin the game with it on the battlefield.
"They say nothing can surprise him." -- Kaffa, elven ex-patriat
2/1
Restrictions:
1. Technician — One card has Haunt. *
2. Preemptive Strike — One card has an effect before the game begins.*
3. Monotony — All cards are green.
4. Gym Leader — All cards are Humans.*
*official
[Clan Flamingo]
2. Technician — One card has unearth.
3. Minimize — Total CMC less than seven.
Jerax, Mirrortrapper 2U
Creature - Human Wizard
Imprint- When ~ enters the battlefield, exile target nontoken creature.
~'s power and toughness are equal to the exiled card's power and toughness halved, rounded down.
*÷2/*÷2
Magma
Land
R: ~ is a Plains, Mountain, Island, Forest, or Swamp.
R: ~ has no land type.
Lennor, Magical Earthworm BGU
Legendary Creature - Worm
When ~ is cast from your hand, sacrifice it.
Basic landwalk
As long as you control an Island, ~ has Unearth GB.
3/3
Horrors of Innistrad — One card is a Vampire, one is a Werewolf, and one is a Zombie.
Rock, Paper, Scissors — Each card is hosed by one of the others and hoses the third.
Creature - Human Werewolf (U)
At the beginning of each upkeep, if no spells were cast last turn, transform Stensian Serf.
When lycanthopy expanded into Stensia, many gave themselves willingly to the wild, hoping it would protect them from their vampire masters.
O Creature - Werewolf (U)
If a +1/+1 counter would be put on another creature, put a +1/+1 counter on Bloodhunter instead.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Bloodhunter.
And it did so much more.
Creature - Vampire (U)
Whenever another creature dies, exile it. If you do, put a +1/+1 counter on Bloodhall Underling.
The lowest of the vampire hierarchy are forced to subsist on the blood of the dead, sucking all that they can out of others' leftovers.
Creature - Zombie (U)
Deathtouch
BB, Exile Shambling Plague from your graveyard: Target creature deals damage to itself equal to it's power.
Generals meant to be drafted first in a single pack of 6 cards.
And here is the actual cube, meant to be drafted in 4 regular sized packs. (60 card decks)
Monotony - All cards are white.
Gym Leader - All cards are Spirits.
Founding Ancestor 2W
Creature - Spirit (C)
Founding Ancestor costs 2 less to cast during your first turn.
2/2
Sacred Butterfly 1W
Creature - Spirit Insect (U)
Flying
Whenever Sacred Butterfly would be destroyed, instead gain 3 life.
0/1
Shy Geist 2W
Creature - Spirit (U)
Flying
If Shy Geist is the target of of a spell or ability, return Shy Geist to your hand.
4/4
5. Circle of Life — One card has "sacrifice," in its text, another has "dies," and the third can leave your graveyard.
6. Monotony — All cards are red.
Creature - Human Warrior (C)
Haste
At the beginning of the end step, Sacrifice ~, if you do, it deals 1 damage to target creature or player.
2/1
The recruits come with fire in their hearts. They leave with fire everywhere.
Pit Fighter Champion 1RR
Creature - Human Warrior (U)
First Strike
Whenever an opponent is dealt noncombat damage by a source you control, return ~ from your graveyard to your hand
3/1
New champions are born everyday to replace those of the past.
Pit Fighter Master 1RRR
Creature - Human Warrior (R)
Whenever another creature you control dies, return a red creature card from your graveyard with converted mana cost less than the creature that died to your hand.
4/3
"I have two jobs. Fight and make sure we have enough fodder... uh... I mean recruits."
Long live CLAN FLAMINGO
Make wall support cards or a legendary wall
Winner is also Judge = 2
Club Flamingo/Megiddo's Magic Pimp Shack = 4
1. A Touch of Class — One card is french vanilla.
2. Type Chart — One card is a Wizard.
6. Reinforcements — Each card makes a different token.
Mimeomage 2UUU
Creature - Wizard (R)
Whenever a Wizard creature you control dies, put a token onto the battlefield that'a copy of that creature.
1/3
Still Life Gem 0
Artifact - Equipment (U)
Living Weapon
Equip 0
Angry Loner 2BG
Creature - Human Monk (R)
Rampage 3
Morbid - Whenever ~ attacks, if a creature died this turn, ~ must be blocked by all creatures defending player controls.
2/2
Minimize — Total CMC less than six.
Gym Leader — All cards are Plants.
Birds of a Feather — All cards make the same token.
I do love me some blanket statements.
Product:
Natural Communion G
Tribal Sorcery - Plant
Put a 0/1 green plant creature token into play.
Flashback 1G
Walking Fertilizer 1G
Creature - Plant
Exile Walking Fertilizer from your graveyard: Put two 0/1 green plant creature tokens into play.
1/2
Yu Glen, Harbinger of Growth GG
Legendary Creature - Plant Elemental
G, t: Put a 0/1 green plant creature token into play.
Whenever a plant creature you control dies, you may pay 2. If you do, put a +1/+1 counter on each plant creature you control.
1/1