Shinobi Training Grounds Tribal Land - Ninja T: Add 1 to your mana pool. T: Add 2 mana of any color to your mana pool. Use this mana only to pay for Ninjisu costs.
Dance of Death 3BB
Tribal Enchantment: Assasin
Whenever a nonblack creature becomes tapped, put X -1/-1 counters on that creature, where X is the number of Assasins you control.
Screeching Gate 4R
Tribal Sorcery - Wizard
Search your library for a sorcery card, reveal it, and put it into your hand, then shuffle your library.
If a player controls the most Wizards among players, he or she puts a 2/3 red Bird Beast creature token named Screeching Primoc with flying into play.
Soul of the Pit 3BB
Tribal Sorcery - Demon
As an additional cost to play Souls of the Pit, sacrifice X creatures.
Put an X/X black Demon token with flying and "at the beginning of your upkeep sacrifice a creature" into play under control.
Flametongue Frenzy :1mana::symr:
Tribal Enchantment - Kavu Aura
Enchant Kavu
When Flametongue Frenzy comes into play, it deals damage equal to enchanted creature's power to target creature.
Enchanted creature gets +1/+0.
Rabies 3B
Tribal Sorcery- Rat
Until end of turn, whenever a rat you control would deal damage to a creature, at the end of the turn that creature gains deathtouch and "whenever this creature deals damage, sacrifice it"
Saurian Roar :1mana::symr:
Tribal Instant - Lizard
Target creature can't block this turn.
Lizardcopy (When you play this spell, put a copy of it on the stack for each Lizard you control.) Even the bravest of men tremble when Old Chomper roars.
Spirit Mirror2W
Tribal Instant - Reflection
Put a 2/2 white Reflection creature token into play with "Sacrifice this creature: Return a card named ~ from your graveyard to it's owner's hand."
Annoying Chatter 2G
Tribal Instant - Squirrel
Counter target blue spell. If you control a Squirrel, draw a card.
NEXT: Fox
Private Mod Note
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"Nothing is ever easy." -Zeddicus Zu'l Zorander, First Wizard of D'Hara
Thanks to Charlie Donaldson for the sig. DECKS PLAYED: Block:
Quick 'n' Toast, Mirror Master Standard:
Red Deck Wins Legacy:
Mono-Black Aggro, Red Deck Wins Vintage:
Neo-Academy, Gorger, Easter Tendrils
The Hunt Begins 2G
Tribal Instant- Fox
Put a 2/2 green Fox creature token into play with Deathtouch, Shroud, and "When this attacks, each creature must block it if able."
Hmm... What about a made up creature type?
Try: Kryloc (If you don't have enough imagination to run with that then heres an eaiser one: Vampire. If you feel really ambitious, do both.)
Private Mod Note
():
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About Mindslaver rulings:
Quote from ebcubs03 »
so if i am that player do i get to sleep with his girlfriend ?
Underground Party 3
Tribal Sorcery-Kryloc
~ does 2 damage to each non-Kryloc creature. Creatures damaged this way cannot be regenerated this turn.
"When the Kryloc have a party, everyone knows about it."
Next: Mutant
Private Mod Note
():
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"Darius?"
"Yea?"
"There's a Goblin sneaking up behind you."
"So?"
"Just Sayin"
Amazing Leathermime Gaymer
Knefriteri Bahushi
Creature - Uhailu Advisor Assassin
When Knefriteri Bahusi enters the battlefield, exile target player's graveyard unless he or she pays
1/1
Gold: 10
Inventory: Aristocrat's Facade
Traits: Legal Boundaries (+1.5 on rolls involving deception)
Ills:
Experience: 5/20
Mana::symwb::sym2w::symub:
Underground Party 3
Tribal Sorcery-Kryloc
~ does 2 damage to each non-Kryloc creature. Creatures damaged this way cannot be regenerated this turn.
"When the Kryloc have a party, everyone knows about it."
Next: Mutant
Outcast Outpost
Tribal Land- Mutant T: Add 1 to your mana pool. T: Target mutant gains first strike and protection from a color of your choise until end of turn.
Next: Djinn
Private Mod Note
():
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Thank Heroes of the Plane for an awesome banner!
Currently Playing:
Standard RWBGFritesGBWR GBBG ZombiesBG
Extended:
lolno
Seed Garden2G
Tribal Enchantment - Saproling
Whenever a forest comes into play under your control put a 1/1 green Saproling creature into play.
Whenever you play a Treefolk or Saproling spell put a 1/1 green Saproling creature into play.
Tribal Enchantment- Samurai
All creatures you control become 1/1 white samurai with Bushido X.
They might look small…
Next: Advisor
Tribal Instant - Advisor
Target player can't play spells until his or her next upkeep.
If you control an Advisor, draw a card.
Next:
Ninja
My Sales Post!
Tribal Land - Ninja
T: Add 1 to your mana pool.
T: Add 2 mana of any color to your mana pool. Use this mana only to pay for Ninjisu costs.
Is that OK, or would you rather I did a nonland?
Next up: Assassin
Tribal Enchantment: Assasin
Whenever a nonblack creature becomes tapped, put X -1/-1 counters on that creature, where X is the number of Assasins you control.
Next: Wizard (Bonus for not blue ^^)
Tribal Sorcery - Wizard
Search your library for a sorcery card, reveal it, and put it into your hand, then shuffle your library.
If a player controls the most Wizards among players, he or she puts a 2/3 red Bird Beast creature token named Screeching Primoc with flying into play.
Next: Berserker
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Tribal Sorcery - Berserker
Put a +1/+1 counter on target creature and it gains haste and double strike until end of turn.
Next:
Demon
My Sales Post!
Tribal Sorcery - Demon
As an additional cost to play Souls of the Pit, sacrifice X creatures.
Put an X/X black Demon token with flying and "at the beginning of your upkeep sacrifice a creature" into play under control.
Next: Kavu
Tribal Enchantment - Kavu Aura
Enchant Kavu
When Flametongue Frenzy comes into play, it deals damage equal to enchanted creature's power to target creature.
Enchanted creature gets +1/+0.
Next: Rat!
Tribal Sorcery- Rat
Until end of turn, whenever a rat you control would deal damage to a creature, at the end of the turn that creature gains deathtouch and "whenever this creature deals damage, sacrifice it"
Next: Illusion
Tribal Instant- Illusion
Return target creature you control to your hand.
Draw a card if you control an illusion.
Next: Human
Tribal Sorcery - Human
As an additional cost to play City-Builders, tap 2 humans you control. Put a 0/5 white City token into play.
Not sure what the flavor of humans is in MTG, but I figured I'd try this.
Next: Angel
Tribal Instant - Angel
Gain 2 life for each creature you control.
Angelcycling WW
Next: Lizard.
Tribal Instant - Lizard
Target creature can't block this turn.
Lizardcopy (When you play this spell, put a copy of it on the stack for each Lizard you control.)
Even the bravest of men tremble when Old Chomper roars.
Next: Nightmare!
Tribal Sorcery - Nightmare
All lands are swamps. (This effect doesn't end at the end of turn.)
Next:
Vampire
My Sales Post!
Tribal Instant- Vampire
You Gain X life and target player loses X life
Actually it's more of a "scrape and lick"
Next: Skeleton
According to this study I should be deaf by now.
Banner made by: Spiderboy4 :o:o:o
It shouldn't be "dies"
It shouldn't be "is put into the graveyard from the battlefield"
It should be "is put into the graveyard from play"
Tribal Instant – Skeleton
Target creature becomes a 1/1 black Skeleton until end of turn.
Next:
Reflection
And secret tears still flow
What it meant to lose you
No on will ever know
To mourn for you no more
To remember all the happy times
Life still has much in store
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay
Tribal Instant - Reflection
Put a 2/2 white Reflection creature token into play with "Sacrifice this creature: Return a card named ~ from your graveyard to it's owner's hand."
Next: Snake.
Tribal Sorcery - Snake
Target player gets a poison counter. Draw a card.
Next:
Squirrel
My Sales Post!
Tribal Instant - Squirrel
Counter target blue spell. If you control a Squirrel, draw a card.
NEXT: Fox
Thanks to Charlie Donaldson for the sig.
DECKS PLAYED:
Block:
Quick 'n' Toast, Mirror Master
Standard:
Red Deck Wins
Legacy:
Mono-Black Aggro, Red Deck Wins
Vintage:
Neo-Academy, Gorger, Easter Tendrils
Tribal Instant- Fox
Put a 2/2 green Fox creature token into play with Deathtouch, Shroud, and "When this attacks, each creature must block it if able."
Hmm... What about a made up creature type?
Try: Kryloc (If you don't have enough imagination to run with that then heres an eaiser one: Vampire. If you feel really ambitious, do both.)
About Mindslaver rulings:
Tribal Sorcery-Kryloc
~ does 2 damage to each non-Kryloc creature. Creatures damaged this way cannot be regenerated this turn.
"When the Kryloc have a party, everyone knows about it."
Next: Mutant
"Yea?"
"There's a Goblin sneaking up behind you."
"So?"
"Just Sayin"
Amazing Leathermime Gaymer
Creature - Uhailu Advisor Assassin
When Knefriteri Bahusi enters the battlefield, exile target player's graveyard unless he or she pays
1/1
Gold: 10
Inventory: Aristocrat's Facade
Traits: Legal Boundaries (+1.5 on rolls involving deception)
Ills:
Experience: 5/20
Mana::symwb::sym2w::symub:
Outcast Outpost
Tribal Land- Mutant
T: Add 1 to your mana pool.
T: Target mutant gains first strike and protection from a color of your choise until end of turn.
Next: Djinn
Thank Heroes of the Plane for an awesome banner!
Currently Playing:
Standard
RWBGFritesGBWR
GBBG ZombiesBG
Extended:
lolno
Gleemax shall take over the world. Go Gleemax.:D
Tribal Sorcery - Djinn
Until end of turn, whenever you play a Djinn spell, you may draw a card.
Next: Saproling
Seed Garden 2G
Tribal Enchantment - Saproling
Whenever a forest comes into play under your control put a 1/1 green Saproling creature into play.
Whenever you play a Treefolk or Saproling spell put a 1/1 green Saproling creature into play.
Next: Fish
Tribal Artifact - Fish
Whenever a fish comes into play, you may return target fish card you control to your its owner's hand.
Next: Construct