After almost 2 full months, our pool is down to 2 participants: Oculus and Gerrard's Mom.
Oculus, your challenge:
Create four cards. The first is a creature representation of you at the beginning of your imprisonment. The second is a mono-black creature named Gix, who is your master. The third is a creature representation of you as the commander of all Phyrexians on Innistrad. The fourth is a plane card named New Innistrad. The details are up to you.
Gerrard's Mom, your challenge:
Create four cards. The first is a planeswalker representation of you at the beginning of your travels. The second is a creature ally you met in your travels. The third is a planeswalker representation of you as you come to New Innistrad. The fourth is a card of a new type of your creation that represents the death of the plane. The details are up to you.
Quote from Oculus »
Etheor the Deranged2UB
Legendary Creature - Human Wizard {M}
If you would draw a card, instead return a card from your graveyard to your hand. 1UB: Each player puts the top three cards of his or her library into his or her graveyard. He retraces his journals tirelessly, desperately seeking a part of his mind long lost to the darkness.
2/2
Gix, Heir of Yawgmoth4BBBB
Legendary Creature - Demon Praetor {M}
Intimidate 2BB:Exile Gix, Heir of Yawgmoth from your hand possessing target creature an opponent controls. (Exile it, then return it to the battlefield when the possessed creature leaves the battlefield.)
Possessed creature has "at the beginning of your upkeep, you lose 2 life." On a carpet of blood shall his master's legacy come to pass.
6/6
Etheor, High Evincar4UUU
Legendary Creature - Human Praetor {R}
At the beginning of your upkeep, choose one - transform Etheor, High Evincar; or search your library for a Spirit card, reveal it, then put it into your hand and shuffle your library. The geists could not see what the oil did to the living. The church cared for naught but its power. Only their leader truly understood its nature.
7/4
======================================= Etheor's Essence
(O) Legendary Creature - Spirit {R}
At the beginning of your upkeep, choose one - transform Etheor's Essence; or put a +1/+1 counter on each Spirit creature you control. The church hunted those they were once prey to mercilessly. Even the angels joined the rebellion led by Griselbrand, but ultimately they could not hem the oil's spread.
4/7
New Innistrad
Plane - Innistrad
Players who control a Spirit can't planeswalk.
At the beginning of your end step, sacrifice a non-Spirit creature. If you do, put a 1/1 white Spirit creature token onto the battlefield.
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Whenever you roll C, exile all Spirits, then each player returns all non-Spirit creature cards from his or her graveyard to the battlefield.
Quote from Gerrard"s Mom »
Caran, Spellwright2UB
Planeswalker - Caran (M)
+2: Until your next turn, target player loses 2 life whenever he or she casts a spell.
-1: Draw two cards, then you may discard two cards. If you do, you may activate this ability again this turn.
-2: Return target creature to its owner's hand. That player discards a card.
{4}
Years into his travels, on a plane wracked by war, he was betrayed by his employers, left for dead in a desolate mountain range. When he awoke, he was in the care of a beautiful but sorrowful woman, a lady of golden hair who spent the daylight hours repeating prayers for all those lost in the war. As he spent time there, and came to care for her, he realized that she was not a simple cleric, but in fact a refugee of conflict on another plane, the sole survivor sent from a plane of angels and light in its dying days.
Lady Sunkeeper1WW
Legendary Creature - Human Cleric (R)
Whenever a card is put into your graveyard from anywhere, put a prayer counter on Lady Sunkeeper.
At the beginning of your upkeep, gain 1 life for each prayer counter on Lady Sunkeeper.
0/5
Under the Lady Sunkeeper's care, Caran saw the suffering that he had caused, and learned to appreciate those around him. Love lit a second spark in him, one that changed him far more than the spark of the planes: the spark of faith.Vowing to right the wrongs he had created, he left on another journey through the planes, a journey of peace, returning often to look after his true love.
Caran Redeemed1WU
Planeswalker - Caran (M)
+0: Until your next turn, whenever you cast a spell, gain 1 life and put a loyalty counter on Caran Redeemed.
-2: Return any number of target cards with total converted mana cost three or less from your graveyard to your hand.
-5: You get an emblem with "Creatures your opponents control get -X/-0, where X is the number of creatures you control."
{3}
After some time, he realized that there was one place left to visit, one where he had perhaps caused the most suffering: his home plane of Innistrad. But the Innistrad he returned to was nothing like that which he had left. A plague of darkness had fallen upon the land, an evil far greater than any of the monsters that had once seemed so terrifying. Caran sought for answers, battled the soul-devouring creatures countless times, but eventually realized there was no saving his plane. He understood then what had happened to the plane of his beloved Lady Sunkeeper, although he lacked the power to live through the act of destroying a plane. In his place, then, he sent away one young boy, the son of a cathar and untainted by Phyrexia's touch, knowing that he would be cared for by the golden-haired priestess. Then, using his own vital essence to weave the spell, he unleashed a wave of purification, one that consumed the whole plane in a matter of seconds.
Stand Against the Darkness
Event
Condition: You control exactly one creature and your opponents control a total of ten or more creatures.
Effect: When you reveal Stand Against the Darkness, choose one creature you control and exile all other permanents.
(Events are a new type of oversized card, which are placed in the command zone face down at the start of the game. The official rules for Event cards allow players to select three Event cards to begin the game with, but variants include randomly dealing out Events at the start of the game or randomly drawing an event every few turns. Each Event has a condition; when that condition is met, the Event may be revealed, and its effect occurs.)
Will Innistrad be part of Phyrexia forever? Please vote!
And good luck to Oculus! Put in the vote for you. I like the first Etheor the best of your cards, although I'm not sure about the fact that it doesn't have an "out" like Forbidden Crypt.
And good luck to Oculus! Put in the vote for you. I like the first Etheor the best of your cards, although I'm not sure about the fact that it doesn't have an "out" like Forbidden Crypt.
I had no idea that card existed. Sadface.
Anyway, gave you the gentleman vote as well. Your entries were pretty sweet all in all, especially the Event. My only qualm is that Caran Redeemed is very reliant on outside help to function properly (with exception to the second ability, which has scary potential).
All of Venser's abilities rely on other cards as well. What would you say is scary about the second ability? I guess I should have made it nonland.
One comment about Gix, I'm not sure why you would possess someone when you can just beat down for 6, except to do stuff like dodge removal. It almost feels more like a Fleeting Image type of hard to remove blue guy.
All of Venser's abilities rely on other cards as well. What would you say is scary about the second ability? I guess I should have made it nonland.
One comment about Gix, I'm not sure why you would possess someone when you can just beat down for 6, except to do stuff like dodge removal. It almost feels more like a Fleeting Image type of hard to remove blue guy.
Oculus and I would love more votes and feedback!
I guess the problem is that if you top-deck a land, it's virtually impossible to pump him up. Not saying the 'walker as a whole works nicely, just that I wish it was a little more flexible on the primary ability.
The important thing with Gix (and I may have goofed up the reminder text) is that he possesses from your hand. That means you can "cast" him turn four as a Soul Bleed that you really, really don't want to get rid of.
Oh ok yeah I totally missed it being from the hand, iirc the guys in the last round were possessing from the battlefield. Both are interesting but it seems like it might be a little too much scope for one mechanic to operate from multiple zones in this way. It's like being able to Forecast from your hand and the graveyard or something like that.
Oh ok yeah I totally missed it being from the hand, iirc the guys in the last round were possessing from the battlefield. Both are interesting but it seems like it might be a little too much scope for one mechanic to operate from multiple zones in this way. It's like being able to Forecast from your hand and the graveyard or something like that.
Yeah, I originally planned to make it from the battlefield only, but that was really just haunt with a built-in return clause. I figured the rares and mythics could be a little more flexible in how they abuse the mechanic.
Final Round
POLL
Final Round Link
After almost 2 full months, our pool is down to 2 participants: Oculus and Gerrard's Mom.
Will Innistrad be part of Phyrexia forever? Please vote!
Oh, and good luck to GM!
(I'm not sure how clear my theme for Phynnistrad was, but here it is: Soul Alchemy! And soul rending and whatnot. You get the idea.)
[Clan Flamingo] Tier Archivist
[15:21] <@CC> Remember, if you argue, you are an idiot.
Untrophied Wins:
Perfect MCC Scores: 2
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I abstain, because they're both excellent.
This is for me more than it is for anyone else. I sucks at colors.
Damnit, I cannot believe I forgot.
I had no idea that card existed. Sadface.
Anyway, gave you the gentleman vote as well. Your entries were pretty sweet all in all, especially the Event. My only qualm is that Caran Redeemed is very reliant on outside help to function properly (with exception to the second ability, which has scary potential).
[Clan Flamingo] Tier Archivist
[15:21] <@CC> Remember, if you argue, you are an idiot.
Untrophied Wins:
Perfect MCC Scores: 2
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One comment about Gix, I'm not sure why you would possess someone when you can just beat down for 6, except to do stuff like dodge removal. It almost feels more like a Fleeting Image type of hard to remove blue guy.
Oculus and I would love more votes and feedback!
I guess the problem is that if you top-deck a land, it's virtually impossible to pump him up. Not saying the 'walker as a whole works nicely, just that I wish it was a little more flexible on the primary ability.
The important thing with Gix (and I may have goofed up the reminder text) is that he possesses from your hand. That means you can "cast" him turn four as a Soul Bleed that you really, really don't want to get rid of.
[Clan Flamingo] Tier Archivist
[15:21] <@CC> Remember, if you argue, you are an idiot.
Untrophied Wins:
Perfect MCC Scores: 2
---------------------------------------------------------------
Yeah, I originally planned to make it from the battlefield only, but that was really just haunt with a built-in return clause. I figured the rares and mythics could be a little more flexible in how they abuse the mechanic.
[Clan Flamingo] Tier Archivist
[15:21] <@CC> Remember, if you argue, you are an idiot.
Untrophied Wins:
Perfect MCC Scores: 2
---------------------------------------------------------------
[Clan Flamingo] Tier Archivist
[15:21] <@CC> Remember, if you argue, you are an idiot.
Untrophied Wins:
Perfect MCC Scores: 2
---------------------------------------------------------------