Thran's City of Paradise
Land
Whenever Thran's City of Paradise becomes tapped, it deals 1 damage to you.
Whenever a land deals damage to you add one mana of any color to your mana pool.
:symtap:: Tap target permanent you control. "Some things may be better left undiscovered." - Elmor Quary, Dolmaria's Top Brass.
Torture Ritual B
Enchantment - Aura
Enchant creature 1B: Put a -1/-1 counter on enchanted creature.
Whenever enchanted creature is put into graveyard, add BBB to your mana pool and add B to your mana pool equals to its converted mana cost.
Break the Circle :symbg::symbr::symrg:
Sorcery
If RR was spent to play ~, destroy target land. If G was spent to play ~, destroy target artifact or enchantment. If BB was spent to play ~, destroy target nonblack, nonartifact creature. It can't be regenerated. "If one of us were to break the eternal cycle of life and death, it would be disatrous for us all."-Savra
Dragons of NothingnessB
Creature - Dragon
When ~ comes into play, discard your hand.
As long as ~ is in play, your hand size is 0.
Flying, Vigilance
4/4
Doll of Rath5
When Doll of Rath comes into play choose an Opponent.
Whenever Damage is dealt to Doll of Rath, Doll of Rath deals that much damage to the Targeted Player. All Damage dealt to Doll of Rath is prevented. 1R, Discard a Card: Doll of Rath deals 5 damage to itself and 3 to you. (Only play this anytime you could play a Sorcery)
During your upkeep pay 4, if you don't damage dealt to you this turn is doubled.
0/4
Whenever Damage is dealt to Doll of Rath, Doll of Rath deals that much damage to the Targeted Player. All Damage dealt to Doll of Rath is prevented.
Quick Note: This wouldn't work.
Clockwork Candelabra of Souls X3
Artifact Creature-Construct
~ comes into play with X +1/+1 counters on it. X, T: untap X target lands. Remove that mana +1/+1 counters from ~.
Whenever a creature dealt damage by ~ is put into a graveyard from play this turn, put X +1/+1 counters on ~ where X is equal to the creature's converted mana cost.
0/0
Clockwork Dominatrix6
Artifact Creature - Vampire
When Clockwork Dominatrix comes into play, untap all tapped lands and put a +1/+1 counter on each of those lands.
Whenever Clockwork Dominatrix deals combat damage to a creature with a +1/+1 counter on it, gain control of that creature. 1: Move a +1/+1 counter from target land onto target creature. That creature attacks or blocks this turn if able.
1/1
Angelfire x3
Sorcery
Soulfire is colorless.
Soulfire deals X damage to target creature or player. This damage can't be prevented.
Flashback :xmana::xmana:
If Soulfire is played from your graveyard, you gain life equal to the damage dealt.
Infernic Pyrobreak 1RRR
Instant
Damage dealt by Infernic Pyrobreak can't be prevented.
Infernic Pyrobreak deals 2 damage to each creature. If Infernic Pyrobreak is played during combat, it deals 4 damage to each attacking creature. Hellbent - If you have no cards in hand, Infernic Pyrobreak deals 6 damage to each player.
Mystic Mongrel UUUGG
Creature-Snake Hound Mutent
Flash
When ~ comes into play, counter all other spells on the stack.
Discard a card: ~ gets +2/+2 and can't be the target of spells or abilities this turn.
2/2
Soul Detonation 1RRB
Sorcery
Destroy target creature. If it had flying, ~ deals 3 damage to each creature without flying and each player. If it had shadow, ~ deals 6 damage to each creature and each player. Otherwise, ~ deals 2 damage to each creature. "I'm all for draining life--but to keep it bottled up inside me would be selfish."--Jaya Ballard, Task Mage
Black Tribal Rats :2mana::symb::symb:
Creature - Rat Shaman
Suspend 3—:0mana: (Rather than play this card from your hand, pay {0} and remove it from the game with three time counters on it. At the beginning of your upkeep, remove a time counter. When you remove the last, play it without paying its mana cost.)
A deck can have any number of cards named Black Tribal Rats.
Black Tribal Rats gets +1/+1 for each other rat in play. "They came out of nowhere." -rat food.
1/1
Recalling the Black Time
Artifact
:0mana::The next time you would draw a card, add one mana of any color to your mana pool instead. Whenever a total of three mana is added to your mana pool this way in a turn, take an extra turn after this one. Knowledge is magic. Magic is time. Time is knowledge.
Healing Fluxcocoon4WWW
Enchantment
At the beginning of your upkeep, reveal cards from the top of your library until you reveal a creature card. Put that card into your graveyard and all other cards revealed this way on the bottom of your library.
At end of turn, your life total becomes X+3, where X is the converted mana cost of the top card of your graveyard.
Archiving The Dark Ohran1GUB
Instant
Choose one; Target Creature gains "T: Draw a Card"(This effect doesn't end at the end of turn.); Until the end of turn, creatures you control gain "Whenever This Creature does damage to a creature, destroy that creature" and "Whenever this creature does damage to a player draw a card".; Pay X Life: Draw X Cards.
Mijar, Nightmares' Vision 2WB
Legendary Creature - Human Cleric
At the beginning of your upkeep, remove a card in your graveyard from the game. If you do, Mijar, Nightmares' Vision deals 1 damage to each other creature and each player. If you do not, remove Mijar, Nightmares' Vision from the game. Threshold - As long as you have seven or more cards in your graveyard, Mijar, Nightmares' Vision gains flying and "Whenever this creature deals damage, you gain that much life."
3/2
Spiraling Chaos Future XRRUU.
Sorcery
Flip X Coins: For each flip in your favor, Draw a card.
Then reveal the top card of your library. If it's a sorcery card, Shuffle your hand into your library, draw 7 cards and copy this spell on the stack and has Split Second.
D'oh! I forgot to include that it's supposed to sacrifice the artifact. Oh well
Foghands :symg::symg:
Instant
Tap all attacking and blocking creatures and prevent the next 4 damage dealt to each of them this turn. They do not untap during their controllers' next untap step.
Infinite Renewal 3WW
Enchantment
Discard a card: Return target creature you control to its owner's hand.
Discard a card: Target instant or sorcery card in your graveyard gains flashback equal to its mana cost until end of turn.
Stoneflight2RW
Enchantment - Aura
Enchant permanent 1R: Until end of turn, enchanted permanent gets +1/+2, gains flying, and loses defender. Sacrifice it at end of turn. 1W: Enchanted permanent becomes a creature with power and toughness each equal to its converted mana cost until end of turn. It gains defender until end of turn. "You can teach a mountain to walk, but teaching it to fly takes more coaxing than you can muster." -Aleadra Shapemage
Forbidden Counterspell UUU
Instant
Buyback-Discard 2 cards.
Counter target spell. If that spell is countered this way, remove it from the game instead of putting it into its owner's graveyard.
Vampire's Grasp1BBB
Enchantment - Aura
Enchant Creature
Enchanted Creature is a Vampire in addition to it's other types and has "B: This Creature gains Flying". 1B: Enchanted Creature is removed from the game and 1/2 Bat Token is put into play with Vampire's Grasp on it. The Token has "1B, Sacrifice this Creature: Put Target Creature removed from the game into play with Vampire's Grasp on it".
Goblin Chosen :5mana::symr::symr:
Creature - Goblin Cleric
When Goblin Chosen comes into play, put two 1/1 red Goblin creature tokens into play for each spell played before it this turn.
:symg:, Sacrifice two Goblins: Search your library for a basic land card and put that card into play tapped. Then shuffle your library. Empowered by generations of stench.
4/4
Biological Machinations 2GU
Sorcery
Look at the top X cards of your library, where X is the highest converted mana cost among permanents you control. Put all lands among them into play. They lose all abilities and gain the ability "T: Add 2 to your mana pool. This mana can't be used to play spells."
Clockwork Sliver 4
Artifact Creature-Sliver
All slivers come into play with 2 +1/+1 counters on them.
As ~ comes into play, choose an opponent.
Whenever a sliver attacks or blocks, remove a +1/+1 counter from it. If you do, that creature deals 1 damage to the chosen player.
0/0
Thorn Sliver Thallid :4mana::symg::symg:
Legendary Creature - Thallid Sliver
First strike
All non-token Slivers have "At the beginnin of each upkeep put a 1/1 green Sliver creature token into play."
2/2
(Snarfed)
Brood Hydra :4mana::symr::symr:
Creature - Hydra Sliver
Brood Hydracomes into play with two +1/+1 counters on it.
Brood Hydra's power and toughness are each equal the number of +1/+1 counters in play.
When ever a creature recieves combat damage, its controller may put a +1/+1 counters on it.
X/X
Land
Whenever Thran's City of Paradise becomes tapped, it deals 1 damage to you.
Whenever a land deals damage to you add one mana of any color to your mana pool.
:symtap:: Tap target permanent you control.
"Some things may be better left undiscovered." - Elmor Quary, Dolmaria's Top Brass.
Enchantment - Aura
Enchant creature
1B: Put a -1/-1 counter on enchanted creature.
Whenever enchanted creature is put into graveyard, add BBB to your mana pool and add B to your mana pool equals to its converted mana cost.
next:
Terror
Stone Rain
Naturalize
Sorcery
If RR was spent to play ~, destroy target land. If G was spent to play ~, destroy target artifact or enchantment. If BB was spent to play ~, destroy target nonblack, nonartifact creature. It can't be regenerated.
"If one of us were to break the eternal cycle of life and death, it would be disatrous for us all."-Savra
One With Nothing
Dragonstorm
Serra Angel
Altered Art Cards! | Commissions currently Closed
Creature - Dragon
When ~ comes into play, discard your hand.
As long as ~ is in play, your hand size is 0.
Flying, Vigilance
4/4
next:
Stuffy Doll
Furnace of Rath
Lightning Axe
-lol-
When Doll of Rath comes into play choose an Opponent.
Whenever Damage is dealt to Doll of Rath, Doll of Rath deals that much damage to the Targeted Player. All Damage dealt to Doll of Rath is prevented.
1R, Discard a Card: Doll of Rath deals 5 damage to itself and 3 to you. (Only play this anytime you could play a Sorcery)
During your upkeep pay 4, if you don't damage dealt to you this turn is doubled.
0/4
Next:
Magus of the Candelabra
Clockwork Hydra
Soul Collector
Quick Note: This wouldn't work.
Clockwork Candelabra of Souls X3
Artifact Creature-Construct
~ comes into play with X +1/+1 counters on it.
X, T: untap X target lands. Remove that mana +1/+1 counters from ~.
Whenever a creature dealt damage by ~ is put into a graveyard from play this turn, put X +1/+1 counters on ~ where X is equal to the creature's converted mana cost.
0/0
Demonfire
Moonlace
Firemane Angel
Altered Art Cards! | Commissions currently Closed
Artifact Creature - Vampire
When Clockwork Dominatrix comes into play, untap all tapped lands and put a +1/+1 counter on each of those lands.
Whenever Clockwork Dominatrix deals combat damage to a creature with a +1/+1 counter on it, gain control of that creature.
1: Move a +1/+1 counter from target land onto target creature. That creature attacks or blocks this turn if able.
1/1
Next:
Pyroclasm
Flamebreak
Inferno
Sorcery
Soulfire is colorless.
Soulfire deals X damage to target creature or player. This damage can't be prevented.
Flashback :xmana::xmana:
If Soulfire is played from your graveyard, you gain life equal to the damage dealt.
Infernic Pyrobreak 1RRR
Instant
Damage dealt by Infernic Pyrobreak can't be prevented.
Infernic Pyrobreak deals 2 damage to each creature. If Infernic Pyrobreak is played during combat, it deals 4 damage to each attacking creature.
Hellbent - If you have no cards in hand, Infernic Pyrobreak deals 6 damage to each player.
Next
Wild Mongrel
Stonewood Invocation
Mystic Snake
Creature-Snake Hound Mutent
Flash
When ~ comes into play, counter all other spells on the stack.
Discard a card: ~ gets +2/+2 and can't be the target of spells or abilities this turn.
2/2
Next:
Adakar Valkyrie
Vesuva
Kokusho, the evening star
Altered Art Cards! | Commissions currently Closed
Sorcery
Destroy target creature. If it had flying, ~ deals 3 damage to each creature without flying and each player. If it had shadow, ~ deals 6 damage to each creature and each player. Otherwise, ~ deals 2 damage to each creature.
"I'm all for draining life--but to keep it bottled up inside me would be selfish."--Jaya Ballard, Task Mage
Next:
Lotus Bloom
Sakura-Tribe Elder
Relentless Rats
Make a card called Long For This World.
Creature - Rat Shaman
Suspend 3—:0mana: (Rather than play this card from your hand, pay {0} and remove it from the game with three time counters on it. At the beginning of your upkeep, remove a time counter. When you remove the last, play it without paying its mana cost.)
A deck can have any number of cards named Black Tribal Rats.
Black Tribal Rats gets +1/+1 for each other rat in play.
"They came out of nowhere." -rat food.
1/1
Artifact
:0mana::The next time you would draw a card, add one mana of any color to your mana pool instead. Whenever a total of three mana is added to your mana pool this way in a turn, take an extra turn after this one.
Knowledge is magic. Magic is time. Time is knowledge.
Form of the Dragon
Polymorph
Healing Salve
Healing Fluxcocoon 4WWW
Enchantment
At the beginning of your upkeep, reveal cards from the top of your library until you reveal a creature card. Put that card into your graveyard and all other cards revealed this way on the bottom of your library.
At end of turn, your life total becomes X+3, where X is the converted mana cost of the top card of your graveyard.
Next:
Archivist
Ohran Viper
Dark Confidant
Instant
Choose one; Target Creature gains "T: Draw a Card"(This effect doesn't end at the end of turn.); Until the end of turn, creatures you control gain "Whenever This Creature does damage to a creature, destroy that creature" and "Whenever this creature does damage to a player draw a card".; Pay X Life: Draw X Cards.
Next:
Screams of the Damned
Profane Prayers
Mystic Visionary
Legendary Creature - Human Cleric
At the beginning of your upkeep, remove a card in your graveyard from the game. If you do, Mijar, Nightmares' Vision deals 1 damage to each other creature and each player. If you do not, remove Mijar, Nightmares' Vision from the game.
Threshold - As long as you have seven or more cards in your graveyard, Mijar, Nightmares' Vision gains flying and "Whenever this creature deals damage, you gain that much life."
3/2
Next
Time Spiral
Planar Chaos
Future Sight
Sorcery
Flip X Coins: For each flip in your favor, Draw a card.
Then reveal the top card of your library. If it's a sorcery card, Shuffle your hand into your library, draw 7 cards and copy this spell on the stack and has Split Second.
Next:
Twiddle
Fog
Mending Hands
And secret tears still flow
What it meant to lose you
No on will ever know
To mourn for you no more
To remember all the happy times
Life still has much in store
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay
D'oh! I forgot to include that it's supposed to sacrifice the artifact. Oh well
Foghands :symg::symg:
Instant
Tap all attacking and blocking creatures and prevent the next 4 damage dealt to each of them this turn. They do not untap during their controllers' next untap step.
Reconnaissance
Recoil
Recoup
Enchantment
Discard a card: Return target creature you control to its owner's hand.
Discard a card: Target instant or sorcery card in your graveyard gains flashback equal to its mana cost until end of turn.
Next:
Stone Giant
Stonehands
Wakestone Gargoyle
Make a card called Long For This World.
Enchantment - Aura
Enchant permanent
1R: Until end of turn, enchanted permanent gets +1/+2, gains flying, and loses defender. Sacrifice it at end of turn.
1W: Enchanted permanent becomes a creature with power and toughness each equal to its converted mana cost until end of turn. It gains defender until end of turn.
"You can teach a mountain to walk, but teaching it to fly takes more coaxing than you can muster." -Aleadra Shapemage
Next:
Counterspell
Dissipate
Forbid
Instant
Buyback-Discard 2 cards.
Counter target spell. If that spell is countered this way, remove it from the game instead of putting it into its owner's graveyard.
Next: Skeletal Vampire
Sengir Nosferatu
Crovax the Cursed
Enchantment - Aura
Enchant Creature
Enchanted Creature is a Vampire in addition to it's other types and has "B: This Creature gains Flying".
1B: Enchanted Creature is removed from the game and 1/2 Bat Token is put into play with Vampire's Grasp on it. The Token has "1B, Sacrifice this Creature: Put Target Creature removed from the game into play with Vampire's Grasp on it".
Next:
Silkwing Scout
Empty the Warrens
Ancestor's Chosen
Creature - Goblin Cleric
When Goblin Chosen comes into play, put two 1/1 red Goblin creature tokens into play for each spell played before it this turn.
:symg:, Sacrifice two Goblins: Search your library for a basic land card and put that card into play tapped. Then shuffle your library.
Empowered by generations of stench.
4/4
Sorcery
Look at the top X cards of your library, where X is the highest converted mana cost among permanents you control. Put all lands among them into play. They lose all abilities and gain the ability "T: Add 2 to your mana pool. This mana can't be used to play spells."
Next:
CLICK TEH LINK TO HELP DRAGONS GROW
http://solarion.dragonadopters.com/dragon_15323
Artifact Creature-Sliver
All slivers come into play with 2 +1/+1 counters on them.
As ~ comes into play, choose an opponent.
Whenever a sliver attacks or blocks, remove a +1/+1 counter from it. If you do, that creature deals 1 damage to the chosen player.
0/0
Next: Tivadar of Thorn
Thallid
Fungus Sliver
Legendary Creature - Thallid Sliver
First strike
All non-token Slivers have "At the beginnin of each upkeep put a 1/1 green Sliver creature token into play."
2/2
(Snarfed)
Brood Hydra :4mana::symr::symr:
Creature - Hydra Sliver
Brood Hydracomes into play with two +1/+1 counters on it.
Brood Hydra's power and toughness are each equal the number of +1/+1 counters in play.
When ever a creature recieves combat damage, its controller may put a +1/+1 counters on it.
X/X
sorry have to do 4 cards for the next one.