Preferentialy you may replace Disturbed Burial for Genesis. I hope somebody out there on this vast internet gets what I'm driving at. I know my humor goes unnoticed rather often.
Took me a minute, but I got it.
Land of Confusion2B
Enchantment - Aura
Enchant Land
You may play Land of Confusion from your graveyard.
Enchanted land has "At the beginning of your upkeep, you lose 2 life unless you discard a card."
Karma doesn't exist. You can't depend on it. If you count on it for justice or catharsis, you will find that you have placed your emotions on very unstable ground; and you will either repeat your disappointment in society over and over, or you will engage in a persistent delusion to protect yourself from that feeling.
Sea-Wasp Colony 5
Artifact
Whenever Sea-Wasp colony becomes tapped, Jellyfish you control get +2/+2 until end of turn. 5,:symtap:: Put a 1/1 Jellyfish token into play.
Sea-Wasp Colony 5
Artifact
Whenever Sea-Wasp colony becomes tapped, Jellyfish you control get +2/+2 until end of turn. 5,:symtap:: Put a 1/1 Jellyfish token into play.
~
2WB
Enchantment
Whenever you play a creature spell you may pay 3 life, if you do destroy target non black creature, or you cannot be the target of spells or abilities until end of turn.
Soulreaper Imp2BB
Creature - Imp
Morph 1BB
Flying, Protection from White
If you would draw a card, you may instead have each opponent lose 2 life, and you gain 2 life.
2/2
Karma doesn't exist. You can't depend on it. If you count on it for justice or catharsis, you will find that you have placed your emotions on very unstable ground; and you will either repeat your disappointment in society over and over, or you will engage in a persistent delusion to protect yourself from that feeling.
Squirrel Cannon 2RG
Enchantment
Sacrifice a land: Put a 1/1 squirrel token into play.
Sacrifice an untapped squirrel: Squirrel Cannon deals 3 damage to target creature or player. Squirrely wrath is upon us!
Oppressive Warlord1BR
Creature - Human Warrior
At the beginning of your upkeep, target opponent chooses a permanent you control. You may sacrifice that permanent. If you don't, that player gains control of that permanent and you draw a card.
4/4
Karma doesn't exist. You can't depend on it. If you count on it for justice or catharsis, you will find that you have placed your emotions on very unstable ground; and you will either repeat your disappointment in society over and over, or you will engage in a persistent delusion to protect yourself from that feeling.
Spell Dust Elemental3BR
Creature – Mercenary Elemental
You have no maximum hand size as long as ~ remains untapped.
When ~ blocks a creature, that creature cannot attack during its controller’s next turn.
When ~ goes to the graveyard from play, search your library for a Mercenary permanent card with CMC 3 or less and place it into play. Shuffle your library.
3/3
History Relived3BG
Enchantment
When ~ comes into play, remove your graveyard from the game. When ~ leaves play, shuffle all cards removed this way into your library. 1BG: Choose a card removed from the game with ~ and put it into your hand.
Karma doesn't exist. You can't depend on it. If you count on it for justice or catharsis, you will find that you have placed your emotions on very unstable ground; and you will either repeat your disappointment in society over and over, or you will engage in a persistent delusion to protect yourself from that feeling.
Soul of the Dragon Moon2BR
Creature - Construct Spirit
As long as ~ is in play, nonbasic lands are mountains.
Whenever ~ deals damage to a player, you gain 2 life. RR: ~ gets +1/+0 until end of turn.
1/3
Sword of Blood and Veins3
Legendary Artifact – Equipment
Equipped creature gets +2/+2 and, “At end of turn, if a creature dealt damage by equipped creature this turn was put into a graveyard, put that card into play under your control. Sacrifice the creature when you lose control of ~.
Sacrifice ~: Remove target player’s library from the game.
Equip 2
Nebusar Coldeyes the Disenchanter 1WUBR
Legendary Creature - Human X,T: Name a card. Target opponent reveals X cards at random from his or her hand. If he or she reveals the named card, creatures you control get +2/+2 and haste until end of turn. That player then discards the named card and all artifact and enchantment cards.
3/3
Coalition Armory8
Artifact
At the beginning of your upkeep, you win the game if you control a land of each basic land type and a creature of each color. 2: Add one mana of any color to your mana pool. WUBRG,t: Remove target permanent from the game. WUBRG,t: Target opponent loses 2 life for each Swamp you control. ~ deals damage equal to the number of Mountains you control to target creature. Put a 1/1 green Saproling creature token into play for each Forest you control. You gain 2 life for each Plains you control. Draw a card for each Island you control, then discard that many cards.
Retro Sandstalker1RRGG
Creature – Viashino Warrior
Haste
When ~ is the target of a spell or effect, choose one – Destroy target land and artifact; or destroy target creature and enchantment; or deal 3 damage to that spells or ability’s controller.
At end of turn, return ~ to its owner’s hand. (Return it only if it’s in play.)
4/2
Grumpy, Dwarven Geomancer 2RW
Legendary Creature - Dwarf Wizard
You may choose not to untap ~ during your untap phase. t: ~ deals damage equal to each player equal to the number of Mountains in play. 2R,t: remove target permanent from the game, and add mana to your mana pool equal to the mana cost of the removed permanent (mana cost includes colour). This permanent remains removed from the game as long as ~ remains tapped.
0/3 "Hi ho, hi ho, where did your soldiers go?"
Cover Fire1RW
Enchantment
Creatures you control have ":2mana:, :symtap:: This creature deals damage equal to its power to target creature or player."
Whenever you cycle a card, untap all creatures you control and they get +1/+1 until end of turn.
Karma doesn't exist. You can't depend on it. If you count on it for justice or catharsis, you will find that you have placed your emotions on very unstable ground; and you will either repeat your disappointment in society over and over, or you will engage in a persistent delusion to protect yourself from that feeling.
Hourglass Simulacrum5
Legendary Artifact
As long as ~ is in play, all flying creature lose flying.
Cumulative Upkeep – Sacrifice a land.
At the beginning of your upkeep, put a White counter on ~.
All non-flying creatures you control get +1/+0 for each white counter on ~. 4, Remove a White counter. Any player may play this ability.
Dark Eyestone :4mana::symb::symb:
Legendary Artifact
Whenever you play a black spell, you may pay :symb:. If you do, put a charge counter on Dark Eyestone.
Remove a charge counter from Dark Eyestone: Choose one - Draw a card, then discard a card; or put the top card of target player's library into his or her graveyard.
Morph :symb::symb::symb:
Captain Planet 1WUBRG
Legendary Creature-ELemental
Flying
If a land would be destroyed by an effect an opponent controls, instead it isn't. Go Planet!
7/7
Vigilante Valkyria 4WW
Creature - Angel
Flying
Whenever Vigilante Valkyria attacks, you may remove target creature from the game. If you do, each player gains life equal to that creature's power, and Vigilante Valkyria deals no combat damage this turn.
4/5
Next: any 3 of the planeswalkers, Nephilim and/or Elders
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Whitevil PlightbreakerRGWU
Planeswalker - Whitevil
+1: Creatures you control get +1/+1 until end of turn.
-2: Put a 1/1 colorless Sand creature token into play for each land you control.
-5: Sacrifice any number of creatures. For each creature sacrificed this way, destroy target permanent.
[4]
Nilivi’s Memory Lotus5
Legendary Artifact
When ~ comes into play, each player removes his or her hand from the game face down, draw seven cards and add 3 mana of any color to your mana pool. At end of turn each player discards his or her hand and returns to his or her hand each cards removed from the game this way. 3, Sacrifice ~: Search your library for a creature card with CMC equal to the number of cards in your hand and place it into play. Shuffle your library.\
Unholy Paladin3WB
Creature - Human Knight
Flash, first strike t: Target creature gets +2/+1 until end of turn. t: ~ deals damage equal to it's power to target attacking creature.
Power in Shadows 1(U/W)(U/W)(U/W)
Enchantment - Aura
Enchant creature
Flash
Prevent all damage that would be dealt by enchanted creature. Whenever damage is prevented this way, you may have the owner of target non-land permanent shuffle it in to their library and draw two cards.
Enchanted creature gains, "t, sacrifice this creature: Change the target of target spell with a single target."
Nettlevine Wight2B
Creature- Goblin Wight
When Nettlevine Wight comes into play, target opponent gains control of it.
During your upkeep sacrifice a creature or a land other than Nettlevine Wight.
3/4
Druid Ditch WG
Enchantment
Whenever a player gains life, you may put that many moat counters on ~.
Creatures with power less than the number of moat counters on ~ cannot attack.
Sacrifice ~: Search your library for a creature with casting cost less than or equal to the number of moat counters on ~ and put it into play.
Took me a minute, but I got it.
Land of Confusion 2B
Enchantment - Aura
Enchant Land
You may play Land of Confusion from your graveyard.
Enchanted land has "At the beginning of your upkeep, you lose 2 life unless you discard a card."
Next: Giant Strength + Fallowsage + The Hive
About Nykthos, Shrine to Nyx:
Artifact
Whenever Sea-Wasp colony becomes tapped, Jellyfish you control get +2/+2 until end of turn.
5,:symtap:: Put a 1/1 Jellyfish token into play.
Next: Furious Assault, True Believer, Wicked Pact
~
2WB
Enchantment
Whenever you play a creature spell you may pay 3 life, if you do destroy target non black creature, or you cannot be the target of spells or abilities until end of turn.
Zur' Weirding
Exalted Angel
Black Knight
Calvin and Hobbes
Cube Tutor
Creature - Imp
Morph 1BB
Flying, Protection from White
If you would draw a card, you may instead have each opponent lose 2 life, and you gain 2 life.
2/2
Next: Squirrel Nest + Kamahl, Pit Fighter + Lithatog
About Nykthos, Shrine to Nyx:
Enchantment
Sacrifice a land: Put a 1/1 squirrel token into play.
Sacrifice an untapped squirrel: Squirrel Cannon deals 3 damage to target creature or player.
Squirrely wrath is upon us!
Next: Crag Saurian, Ragamuffyn, Shrouded Lore
Creature - Human Warrior
At the beginning of your upkeep, target opponent chooses a permanent you control. You may sacrifice that permanent. If you don't, that player gains control of that permanent and you draw a card.
4/4
Next: Spellbook + Wall of Dust + Cateran Kidnappers
About Nykthos, Shrine to Nyx:
Creature – Mercenary Elemental
You have no maximum hand size as long as ~ remains untapped.
When ~ blocks a creature, that creature cannot attack during its controller’s next turn.
When ~ goes to the graveyard from play, search your library for a Mercenary permanent card with CMC 3 or less and place it into play. Shuffle your library.
3/3
Next:
Past, Present (Shift), Future
Adun Oakenshield + Feldon’s Cane + Oblivion Ring
And secret tears still flow
What it meant to lose you
No on will ever know
To mourn for you no more
To remember all the happy times
Life still has much in store
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay
Enchantment
When ~ comes into play, remove your graveyard from the game. When ~ leaves play, shuffle all cards removed this way into your library.
1BG: Choose a card removed from the game with ~ and put it into your hand.
Next: Dragon Engine + Syphon Soul + Blood Moon
About Nykthos, Shrine to Nyx:
Creature - Construct Spirit
As long as ~ is in play, nonbasic lands are mountains.
Whenever ~ deals damage to a player, you gain 2 life.
RR: ~ gets +1/+0 until end of turn.
1/3
Next: Krovikan Vampire, Tormod's Crypt, Sword of Fire and Ice
Legendary Artifact – Equipment
Equipped creature gets +2/+2 and, “At end of turn, if a creature dealt damage by equipped creature this turn was put into a graveyard, put that card into play under your control. Sacrifice the creature when you lose control of ~.
Sacrifice ~: Remove target player’s library from the game.
Equip 2
Next:
Disenchant + Lovisa Coldeyes +Nebuchadnessar
And secret tears still flow
What it meant to lose you
No on will ever know
To mourn for you no more
To remember all the happy times
Life still has much in store
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay
Legendary Creature - Human
X,T: Name a card. Target opponent reveals X cards at random from his or her hand. If he or she reveals the named card, creatures you control get +2/+2 and haste until end of turn. That player then discards the named card and all artifact and enchantment cards.
3/3
What a mouthful!
Next:
Coalition Victory + Last Stand + Legacy Weapon
My Sales Post!
Artifact
At the beginning of your upkeep, you win the game if you control a land of each basic land type and a creature of each color.
2: Add one mana of any color to your mana pool.
WUBRG,t: Remove target permanent from the game.
WUBRG,t: Target opponent loses 2 life for each Swamp you control. ~ deals damage equal to the number of Mountains you control to target creature. Put a 1/1 green Saproling creature token into play for each Forest you control. You gain 2 life for each Plains you control. Draw a card for each Island you control, then discard that many cards.
Next:
Retromancer, Decimate, Viashino Sandstalker
Creature – Viashino Warrior
Haste
When ~ is the target of a spell or effect, choose one – Destroy target land and artifact; or destroy target creature and enchantment; or deal 3 damage to that spells or ability’s controller.
At end of turn, return ~ to its owner’s hand. (Return it only if it’s in play.)
4/2
Next:
Radha, Heir to Keld + Oblivion Ring + Coalhauler Swine
And secret tears still flow
What it meant to lose you
No on will ever know
To mourn for you no more
To remember all the happy times
Life still has much in store
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay
Legendary Creature - Dwarf Wizard
You may choose not to untap ~ during your untap phase.
t: ~ deals damage equal to each player equal to the number of Mountains in play.
2R,t: remove target permanent from the game, and add mana to your mana pool equal to the mana cost of the removed permanent (mana cost includes colour). This permanent remains removed from the game as long as ~ remains tapped.
0/3
"Hi ho, hi ho, where did your soldiers go?"
(Yeesh, talk about wordy :p)
Next: Pandemonium, Astral Slide and Mirari's Wake
SZJ pic by Fishy!
Enchantment
Creatures you control have ":2mana:, :symtap:: This creature deals damage equal to its power to target creature or player."
Whenever you cycle a card, untap all creatures you control and they get +1/+1 until end of turn.
Next: Whiteout + Infinite Hourglass + Soldevi Simulacrum
About Nykthos, Shrine to Nyx:
Legendary Artifact
As long as ~ is in play, all flying creature lose flying.
Cumulative Upkeep – Sacrifice a land.
At the beginning of your upkeep, put a White counter on ~.
All non-flying creatures you control get +1/+0 for each white counter on ~.
4, Remove a White counter. Any player may play this ability.
Next:
Past + Present + Future
Purraj of Urborg + Merfolk Looter + Whetwheel
And secret tears still flow
What it meant to lose you
No on will ever know
To mourn for you no more
To remember all the happy times
Life still has much in store
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay
Legendary Artifact
Whenever you play a black spell, you may pay :symb:. If you do, put a charge counter on Dark Eyestone.
Remove a charge counter from Dark Eyestone: Choose one - Draw a card, then discard a card; or put the top card of target player's library into his or her graveyard.
Morph :symb::symb::symb:
Next:
Air Elemental + Earth Elemental + Water Elemental
Like freeform roleplaying? Try Darkness Befalls Us
Ryttare Kelasin Luna Orelinalei
Captain Planet 1WUBRG
Legendary Creature-ELemental
Flying
If a land would be destroyed by an effect an opponent controls, instead it isn't.
Go Planet!
7/7
Next
Calvin and Hobbes
Cube Tutor
4WW
Creature - Angel
Flying
Whenever Vigilante Valkyria attacks, you may remove target creature from the game. If you do, each player gains life equal to that creature's power, and Vigilante Valkyria deals no combat damage this turn.
4/5
Next: any 3 of the planeswalkers, Nephilim and/or Elders
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Planeswalker - Whitevil
+1: Creatures you control get +1/+1 until end of turn.
-2: Put a 1/1 colorless Sand creature token into play for each land you control.
-5: Sacrifice any number of creatures. For each creature sacrificed this way, destroy target permanent.
[4]
Let's see you do this one:
Black Lotus, Lin Sivvi, Defiant Hero, Memory Jar
Legendary Artifact
When ~ comes into play, each player removes his or her hand from the game face down, draw seven cards and add 3 mana of any color to your mana pool. At end of turn each player discards his or her hand and returns to his or her hand each cards removed from the game this way.
3, Sacrifice ~: Search your library for a creature card with CMC equal to the number of cards in your hand and place it into play. Shuffle your library.\
Next:
Unholy Strength + Benalish Knight + Hail of Arrows
And secret tears still flow
What it meant to lose you
No on will ever know
To mourn for you no more
To remember all the happy times
Life still has much in store
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay
Creature - Human Knight
Flash, first strike
t: Target creature gets +2/+1 until end of turn.
t: ~ deals damage equal to it's power to target attacking creature.
Next:
Temporal Isolation, Deflection, Oblation
Enchantment - Aura
Enchant creature
Flash
Prevent all damage that would be dealt by enchanted creature. Whenever damage is prevented this way, you may have the owner of target non-land permanent shuffle it in to their library and draw two cards.
Enchanted creature gains, "t, sacrifice this creature: Change the target of target spell with a single target."
Next: Boggart Loggers, Nettlevine Blight, Dread Wight
Paralyzation counters... WTF?! -Jack
Want a cool banner like mine?
Go to Heroes of the Plane Studios!
Vizzerdrix Count = 183, 3 in Italian, 2 Foil
Creature- Goblin Wight
When Nettlevine Wight comes into play, target opponent gains control of it.
During your upkeep sacrifice a creature or a land other than Nettlevine Wight.
3/4
Next: Oath of Druids, Kavu Predatorand Moat
Thanks to High~Light Studios for the awesome sig. Go check'em out!
Enchantment
Whenever a player gains life, you may put that many moat counters on ~.
Creatures with power less than the number of moat counters on ~ cannot attack.
Sacrifice ~: Search your library for a creature with casting cost less than or equal to the number of moat counters on ~ and put it into play.
Next:
mana drain, Fistful of Force, Nettling Imp