THE CARD CREATION LEAGUE
[ September 2011 ] ROUND THREE "The Discovery"
The Card Creation League is a monthly contest in which players compete over seven rounds. Each month has an overall theme and/or story, determined by that month's host.
Each round, the host will assign a card creation task to the players. This task may vary between teams or players.
The first three rounds are open to everyone who joined in the sign-up thread, which will be posted near the end of the previous month. After these rounds, the Top 8 players will move on to three single elimination rounds to determine a winner.
Rounds usually last three to four days for submissions and about two days for critiques, but the host has final say in making the schedule.
For the first three rounds, players are divided into teams. Four teams is standard, but there may be more or less depending on the number of players. Each team will review another team's cards during the critique period of that round.
Each player must submit a Top 3 ranking for the team he or she critiques at the end of each round. Each 1st place is worth 3 points, 2nd place 2 points, and 3rd place 1 point.
Additionally, each player can receive 2 bonus points per round. One point is awarded for posting a Top 3, and one point for providing critiques for that team's cards.
Suggested areas to critique include creativity, balance, printability, and relation to the overall theme or that player's previous cards.
Players who do not post a card or a Top 3 will be put on "probation." Top 3 violations for a round can be removed by posting or PMing the host with your Top 3 before the end of the next round. Any player that would receive a second violation is disqualified from further competition that month.
At the end of the first three rounds, the Top 8 players will be selected by points (usually the top 2 from each team). In the case of ties, there may be more than 8 players advancing. The host will determine matchups for single elimination. At the end of each elimination round, remaining players not in that matchup will choose a winner to advance. The host will break any ties.
The final round is determined by public poll.
Prior to Top 8, players have a chance of getting a total of 100 points toward their score each Scoring Round. Scores for each Round are determined by the following equation:
Total points of Player A in round N = 100 * X/Y, where:
X = Total number of Scoring Points (Judge Points + Additional Points from Top 3 & Critiques)
Y = Total number of Possible Points (3 * Number of Judges + Additional Points)
3 points are given for a First Place Top 3 finish, 2 points for a Second Place, and 1 point for a Third Place. 1 additional point is awarded if a Top 3 is submitted. 1 additional point is awarded if Critiques are given for all entries to be judged.
This way the grading is more streamlined in the fact that all rounds prior to Top 8 are graded equally, and there is no handicap for any team that has fewer judges.
Each player accumulates points from each Scoring Round until the end of Round 3.
Scores from Round One and Two are now completed. @Team Gateway@
Brofaux 112
Oculus 80
MDenham 64
Eremity 55
AeroMage 52
dwaynedu 49
Marr965 49
ParaSiempre 32
>> ol MISAKA lo
As you investigate the cause of the strange convergence of histories on your newly-discovered world, your subordinates back home have not been idle - searching the multiverse for other planes to explore, they have learned that such alterations of reality aren't isolated to this first plane. Every place that seems at first familiar from your studies soon reveals itself to be so from more than one perspective.
And now, having found the source, you've realize it's not merely some sort of natural, if bizarre, phenomenon.
At the heart of each world you've discovered a force actively altering its timeline, though to what purpose you can only begin to speculate. Though it was well-hidden, disguised as a native part of the plane, your alien origin made it simple enough to recognize its own. Deeper answers beckon from just out of reach - the source of this wideswept change waits only for you to pry its secrets out one by one.
This round, your task is to make an artifact or enchantment to represent a force capable of changing the history of the world - specifically, the combined world you displayed in Round Two. You must also create a card of the same type as your Round One card, intended to destroy, manipulate, or form a combo with that artifact or enchantment.
You have until Sunday, September 18th at midnight Pacific, when it becomes Monday, to complete your submissions. Please include either a link to or a copy of your previoues submissions in your post.
Critiques/Top 3 must be complete by Wednesday, September 21st at 6PM Pacific. Gateway <> Wormhole
Portal <> Corridor
Again, I apologize for the unexpected delays this past week. I still don't have time to get the scores calculated for the last two rounds, but I at least didn't want to make you guys wait any longer for Round Three. Next week will be much better for me, so I will definitely have the scores complete by the time they become relevant.
Alternatively, if anyone who's run a CCL before would like to volunteer to figure the scores so far a bit sooner, I'd be much obliged.
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"Suffer the little creatures, for they may yet rise up and beat you senseless."
I'll make an entry a bit later, but I don't have high hopes for it.
If these are about having fun and learning, I have done both in this months competition. I've definitely had fun, but I've also learned that Planechase is not a good base for making CCL cards. I was under the assumption that most people had experience with it in one way or another, but not so. Lesson learned
, NB: First line should read "all other permanents".
Dichotoverse5RRW
Enchantment {R}
When Dichotoverse enters the battlefield, exile all permanents.
All creatures have haste.
At the beginning of your upkeep, return all permanents exiled by Dichotoverse to the battlefield, then exile all other permanents that didn't enter the battlefield this way.
Scars of Zendikar (?):
Prevailer's QuestRW
Enchantment {R}
Whenever a creature enters the battlefield under your control, you may put a quest counter on Prevailer's Quest.
As long as Prevailer's Quest has three or more quest counters on it, creatures you control have battle cry. "Our scouts have found a world that struggles as we do. Let us lend them our strength, in the hopes they will return the favor."
- Jor Kadeen, the Prevailer
Time Chisel3
Artifact {M} ,T: Put up to three cards in target opponent's graveyard on the bottom of his or her library. Search that player's library for that many cards, put them into his or her graveyard, then that player shuffles his or her library.
Circle of Waste2R
Enchantment {C}
When Circle of Waste enters the battlefield, exile target land.
When Circle of Waste leaves the battlefield, return the exiled land to the battlefield under its owner's control.
Wurmhole Generator3
Artifact {R} T: Search your library for three cards and put them into your hand. Then shuffle your library. Activate this only if another player controls a permanent named Wurmhole Generator. "It will allow you to travel through the cosmos and search for vast riches. It's a scientific marvel."
"Thats spectacular! Start it up!"
"Uh... yea. You see.... we can't..."
"Why the heck not??"
"We need another one on the other side..."- Vedalken Scientist
Ravnica (Izzet) + Dominaria (Time Spiral)
Frozen in AEtherspaceXU
Instant {R}
(X cannot be 0)
Exile target creature with X time counters on it. If it doesn't have suspend, it gains suspend.
Replicate U "Please don't tell me that you inputted in the wrong coordiates for the gate...."
"Alright, I won't tell you."
Space-Time Distortion3UUU
Enchantment {M}
If a player would take a turn, if it is not an extra turn granted by ~, that player takes two turns instead. "Ddooeess eevveerryytthhiinngg sseeeemm sslloowweerr ttoo yyoouu??"
It's doubling season for turns, rather than other things. Meaning Time Warp says "Take 2 extra turns after this.", and time stretch gives 4 extra turns.
It also means that each player takes 2 turns at least, as this replaces your normal turn with 2. However, only the first one is considered your turn. The second turn is considered an "extra turn" for purposes of cards like stranglehold and the card below.
The fix!
Time-Space Suppression Module 2
Artifact {M}
If a player would begin an extra turn or an extra phase, that player skips that turn or phase instead.
Changing force: Pact of the ParunsWUBRG
Enchantment (MR)
Multicolored creatures you control get +2/+2.
Whenever a multicolored permanent enters the battlefield under your control, choose two: Tap target permanent; or draw a card; or target creature gets -2/-2; or deal 3 damage to target player; or put two +1/+1 counters on target creature. 'Guildpact' in name only, this one was made not for peace, but for war.
Note: The guilds are two colours each.
Thing that interacts: Mindleash Helmet2(P/U)
Artifact (R)
If a player would choose one or more modes, you may choose those modes for them (You choose all targets for those modes). "These Ravnicans may have hope, but that can be changed."
- Jin-Gitaxias, Core Augur
Ruling note: You don't control the spell/ability so draw still affects the spell's controller.
Impossible Spyglass2
Artifact (R)
Players play with their hands revealed. "I can see everything both in this world and the next."
Phystric Cytoplasm3UG
Creature - Elemental Mutant (U)
Phystric Cytoplasm enters the battlefield with four -1/-1 counters on it. Whenever another creature enters the battlefield, you may move a -1/-1 counter from Phystric Cytoplasm onto that creature.
7/7 "Some of the ideas on this world are magnificent, but they require a bit of... changing."
- Jin-Gitaxias, Core Augur
Moonsilver Periapt4
Artifact (R)
Cards in graveyards and cards in exile lose all abilities.
Oboro Silversmith3UU
Creature - Moonfolk Artificer (R)
Flying Landfall—Whenever a land enters the battlefield under your control, exile the top card of target player's library. , Return two lands you control to their owner's hand: Exile target nonland permanent.
2/4
Wow. Interesting challenge. I have a question, though: since my first card was double-faced, does my challenge this round have to be the front face, or either face (i.e. creature, or planeswalker, or either)? Just curious.
I decided to just go with a creature. If this is not admissible, please let me know.
Kud of Ashsoot MountainRR
Legendary Creature- Goblin Warrior (M)
Haste
If CARDNAME would die or be exiled, put two loyalty counters on it and transform it instead.
2/1
//////////////////// Kud, Myth of Ashsoot
Planeswalker- Kud
+2: Put two 1/1 red Goblin creature tokens onto the battlefield.
-1: Sacrifice a goblin. If you do, CARDNAME deals 3 damage to target creature or player.
-6: You get an emblem with "Goblin creatures you control get +1/+0 and gain haste."
Kyren DragoncallerR
Creature- Goblin Spellshaper (R)
1/1 3RR,t, Discard a card, Sacrifice a creature: Put a 4/4 red Dragon creature token with flying onto the battlefield. The Kyren tribe established an alliance with the dragons by making offerings of Jund's other goblin tribes.
Bloodsand Hourglass2BB
Legendary Artifact (R)
Whenever a creature dies, you may play another card from your graveyard.
Whenever a creature dies, exile it. It does keep time, just not in the traditional sense.
-Crucius the Mad
Brackwater Diver1UU
Creature- Merfolk Spellshaper (U) U,T, Discard card: Put the top two cards of your library into your graveyard. Draw a card.
1/3 "And I thought Tidehollow waters were filthy. At least these Deepwood necromancers aren't concerned about etherium.”
-Ezperazzan refugee
Planeswalk
Sorcery (R)
Exile all planar cards in the command zone.
Choose a planar card you own from outside the game and put it into your command zone.
"As I was dueling, the ground warped beside me, reality distorted. After a moment of silence we were in a vast, untouched world."
Unknown planeswalker
Round 2 - The Divergence
Incognito Knowledge
Sorcery (R)
Incognito Knowledge is white and blue.
Forecast - 1WU, reveal Incognito Knowledge from your hand: Draw a card. If you have seven or more cards from your hand, then put a 1/1 white Bird creature token with flying onto the battlefield. Activate this ability only once and only during your upkeep.
Round 3 - The Discovery - Card 1
Agyrem's Merging2WB
Enchantment (R)
You can't cast creature spells.
Whenever a creature enters the battlefield, put a copy of that creature onto the battlefield under your control. It is a white Spirit in addition to it's other colors and types.
My card represents the merging of the Spirit world (Agyrem) with Ravnica, with a little tribal spirit theme with Kamigawa.
Round 3 - The Discovery - Card 2
Soul's Convergence3B
Sorcery (U)
As an additional cost to cast Soul's Convergence, sacrifice any amount of Spirits.
Target player loses X life and you gain X life, where X is the total power of the Spirits sacrificed.
Agyrem's Merging, in playtesting, had a bit of a stalemate when the opponent casted creatures with higher toughness than power. This card provides quite a bit of reach.
Bag of Wishes6
Legendary Artifact (MR) ,T: You may choose a card you own from outside the game, reveal that card, and put it into your hand. When you reach into the bag, you never know what you are going to get! Or where you got it from.
Combining Domainaria (Cold Snap) and Zendikar
Avalanche Elemental5GG
Snow Creature - Elemental (MR)
Snow Landwalk
Landfall - Whenever a land enters the battlefield under your control, Avalanche Titan gets +X/+X until end of turn, where X is it's power. Even when frozen solid the land lashes out.
4/4
Circle of Winter4W
Legendary Snow Enchantment (MR)
All permanents, spells, and cards that are not in play are snow. All colored mana in a card's mana cost is snow mana instead. There it was, a circle of pure chill. From it, cold air which flooded the landscape, turning all to frost.
Magma Cannon3
Artifact (U)
Magma Cannon enters the battlefield with three charge counters on it. 2, T, Remove a charge counter from Magma Cannon: Destroy target snow permanent. I don't know what brought the Ice Age here, but I will be sure to remove it.
Make an artifact or enchantment to represent a force capable of changing the history of the world
Will of the Masterminds1UBR
Enchantment
Whenever you activate the ability of a planeswalker you control, you may pay 3. If you do, gain control of target non-land permanent until end of turn. "Destiny? Bah. The fate of the world is the path that I have set for it." - Nicol Bolas
Create a card of the same type as your Round One card, intended to destroy, manipulate, or form a combo with that artifact or enchantment.
Spark Sabre 3R
Enchantment - Aura
Enchant Planeswalker 3R, :symtap:: Enchanted Planeswalker deals damage to target creature or player equal to the number of loyalty counters on it , then remove a loyalty counter from enchanted planeswalker. "Through the teachings of my elder Planeswalker, I learned that the spark's ability to manipulate space can not only be used for travel, but for attack as well." - Zaun, Mad Apprentice of Bolas
2nd Round Entry
I find it interesting that this round is named the "Divergence" instead of "Convergence".
Gateway : New Phyrexia (Scars of Mirrodin) + Eventide/Shadowmoor
Phyretic Hold :2mana::symb:
Enchantment {UC} BB: Creatures you control gain persist until end of turn.
Creatures you control with -1/-1 counters on them are artifacts with infect in addition to their other types and abilities. "A creature that willingly accepts death is a creature that Phyrexia will willingly embrace. In that, this plane is much like its creatures."-Elesh Norn, Grand Cenobite.
Spark Clamp3UB
Enchantment - Aura {R}
Enchant Planeswalker.
You control enchanted planeswalker. 3UB, Exile Spark Clamp: Move all loyalty counters from enchanted planeswalker to another planeswalker you control. "For years I tried to create an artificial spark within me. Having failed, I found it much easier to merely tap into the power of an existing walker. Regrettably, they rarely survive the process." - Zaun, Madman of Dimir
Portal of Altercation
Enchantment (R)
At the beginning of each end step, if you shuffled your library this turn, you may look at the top five cards of your library, then put them back in any order.
Compass of Fate
Artifact (U)
When Compass of Fate enters the battlefield, draw a card.
:1mana:,:symtap:: Shuffle your library.
Enchantment (R)
Goblin creatures you control have Devour 1.
Whenever a Goblin you control devours a non-Goblin creature, it gains haste and double strike until end of turn. The stranger brought with him a new breed of goblin that savored the taste of dragonflesh.
The Enabler
Rozzok, Boros Runt
Legendary Creature- Goblin Soldier (M)
First Strike, Haste
At the beginning of your end step, you may pay XRRR. If you do, transform Rozzok, Boros Runt and put X loyalty counter on him. Picked on and abused by his guildmates, ignored by everyone else, Rozzok searched for a power strong enough to fuel his rage.
1/1
///////////////////////////////////////////////////// Rozzok Ascendant
Planeswalker- Rozzok
When a non-Goblin creature is put into a graveyard from the battlefield, put a loyalty counter on Rozzok, Goblin Avenger.
-2: Destroy target creature that dealt damage to a Goblin this turn.
-7: Destroy all nonland, non-Goblin permanents.
0
Previous submissions (with corrections in response to feedback):
Round 2: Divergence
Baby Boggart
Creature- Goblin (C)
Devour 2
Baby Boggart can't devour more than one creature. "I found it playing in a lava pit. Can I keep it?"
-Rikka
1/1
Round 1: Discovery
Rikka, Druid AdeptG
Legendary Creature- Elf Druid (M)
T: Add G to your mana pool.
At the end of your turn, you may pay XGGG. If you do, transform Rikka, Druid Adept and put X loyalty counters on it.
1/1 “If the mana infusion succeeds, she will be our greatest weapon against the interlopers.”
-Elven Committee on Planar Trespass
//////////////////////////////////////////////////////////////////// Rikka Ascendant
Planeswalker- Rikka
+1: Add G to your mana pool.
-3: Destroy target nonland, noncreature permanent. Add G to your mana pool equal to that permanent's converted mana cost.
-7: You receive an emblem with "Mana doesn't empty from your mana pool at the end of steps and phases.".
0
Round1: Dreams of Other Worlds1UU
Enchantment (R)
Whenever an activated ability of a planeswalker is activated, you may draw a card. Whenever I sleep, I see through their eyes, these voyagers of the eternities. I know not why these visions come to me, but fear I must learn something from them to protect our world from the horrors I have seen on others.
Round 2:
The sixth member of the Eiganjo Castle cycle: Kelidoro, the Frozen Stronghold
Legendary Snow Land (R) T: Add 1 to your mana pool. S,T: Counter target spell or ability that targets a legendary permanent you control unless that spell or ability's controller pays 2. (S can be paid with one mana from a snow permanent.)
Round 3: History changer: Past's Prison5
Legendary Artifact (R)
At the beginning of your upkeep, you may put target card in your graveyard on the bottom of your library. If you do, search your library for a card with a different name that shares a type with that card and put that card in your graveyard. Then shuffle your library. "Within this cage the Kami of Times Past was bound deep within the Frozen Stronghold, and its power bent to the whims of Kelidoro's master."
- The History of Kamigawa
Note: Yeah, the wording's a bit weird, with "that card" used twice to refer to different things (first the target card you're putting back in the library, and secondly the card you searched for which is going to the graveyard). But I think the intent is fairly clear despite that.
Combo with above: Frozen Memories1UU
Snow Enchantment
Whenever a snow card would be put into your graveyard from your library, exile that card instead.
You may play cards exiled by Frozen Memories. The spirits could capture precious memories in cages of ice, to prevent them being forgotten.
Interplanar Scout
Artifact Creature - Golem (c)
Whenever Interplanar Scout attacks, scry 2.
1/2 Now, finally, I shall know what lies beyond this world.
Champion of Valeron :symw::symg::symu:
Creature - Human Knight (r)
Level up: :1mana::symw:
4/4
////////////////////////////////////////////////////
[Level 1-3] Exalted
5/5
///////////////////////////////////////////////////
[Level 4+] Creatures you control have exalted.
6/6
(Insert OP flavor)
Fluxing Terrian :3mana::symg::symu:
Enchantment (mr)
Lands have Flash A player may still only play one land per turn.
Whenever a creature attacks alone, it's controller may search their library for a basic land card, reveal it, put it into thier hand, then shuffle their library.
Truly, this was an awsome power to behold, and I reluctantly admit that I was soon enamored with the idea of using it for myself, though I knew not how. The answer soon came to me in the form of a deceptivly simple cloak, brought to me by one of my scouts.
Rangers Cloak
Artifact - Equipment
Landfall - Whenever a land enters the battlfield under your conrtol, equipped creature gains your choice of one of the following until the beginning of the next endstep: Flying; Trample; Haste; Shroud; or is unblockable.
Equip:
Bleh...this is going to be amusing...although with my score the way it is, I don't think me trying to hard on this would really mean much, so I'll just wing it. I'm pretty sure crits won't really be necessary for mine after I'm done. LOL
EDIT: Geez, I just realized I did Innistrad + Eventide (Lorwyn/Shadowmoor Block). THIS should be amusing. Thank goodness MSE put in the transform function.
The Happy Sorcery Spell:
Biomechanical Trap X:symbu::symbu:
Sorcery - Trap (U)
If there are three or more artifacts on the battlefield, you may pay X life instead of paying Biomechanic Trap’s mana cost.
Search your library for a noncreature artifact that uses counters and put it on the battlefield with X counters on it. Shuffle your library afterwards. "To bring life to a machine, you need to sometimes use your own."
The Happy Artifact:
(D) Mechanical Egg 5
Artifact (M)
During your upkeep, put an egg counter on Mechanical Egg.
If there are five or more egg counters on Mechanical Egg, transform it.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
/////////////////////
(N) Armor Plated Sphinx
(:symbu:)Legendary Artifact Creature - Sphinx (M)
Flying
During your upkeep, remove an egg counter from Armor Plated Sphinx and reveal the top card of your library. If it’s a creature, target player loses X life, where X is equal to the revealed creatures power.
If there are no egg counters on Armor Plated Sphinx, transform it.
3/7
Hapredd's Dromond5
Artifact Creature - Ship (R)
Ride 4 - 2
Flying (W/U)(W/U): Exile Hapredd's Dromond and all riding creatures. At the beginning of the end of turn step, return those cards to the battlefield and attach those creatures to Hapredd's Dromond.
3/3 Careful Construction2W
Sorcery (R)
Search your library for an artifact card with converted mana cost equal to or less than the number of artifacts you control and put it onto the battlefield. Then shuffle your library.
Forecast — , Reveal Careful Construction from your hand: Put a 1/1 colorless Myr artifact creature token onto the battlefield. (Activate this ability only during your upkeep and only once each turn.)
An enchantment capable of changing the history of the world:
Focused Recollection2UU
Enchantment (R) 1U, Exile X cards from your graveyard: You may cast target card in your graveyard with converted mana cost X or less without paying its mana cost.
Artifact combo:
Somnor Orb3
Artifact (R)
Whenever a player casts a spell, that player puts the top X cards of his or her library into his or her graveyard, where X is that spell's converted mana cost.
Heroic Soul :1mana::symg::symw::symu:
Tribal Enchantment - Aura Rebel (R)
Enchant Creature
Enchanted creature is a Rebel in addition to its other types and has Hexproof.
Whenever enchanted creature deals combat damage to an opponent, you may pay :symg::symw::symu:. If you do, tap two target permanents that player controls. They don't untap during that player's next untap step. Even the most timid of creatures can feel the calling and become the Cause's next champion.
Confusion Matrix
Artifact (R)
Each creature you control can't be blocked except by two or more creatures.
Whenever a creature you control deals combat damage to an opponent, draw a card unless any player pays :1mana:.
Chronal Lenses
Artifact (U)
:xmana:,:symtap:: Look at the top X cards of target player's library. For each used to pay this ability you may put a card revealed this way at the bottom of that player's library. With these lenses the future is open like a book to me!
Samurai Replica
Artifact Creature - Samurai
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
:1mana::symw:, Sacrifice Samurai Replica: Samurai Replica deals damage equal to its power to target creature blocking or blocked by it.
2/2 It protects with uncanny loyalty.
This round, your task is to make an artifact or enchantment to represent a force capable of changing the history of the world - specifically, the combined world you displayed in Round Two. You must also create a card of the same type as your Round One card, intended to destroy, manipulate, or form a combo with that artifact or enchantment.
Chronal Displacement2WU
Enchantment
Return Chronal Displacement to your hand: Shuffle target non-land permanent into its owner's library. That permanent's controller may put a permanent of the same type onto the battlefield. When the waves of time grab you, its up to fate to know when you'll end.
Illusionary Wand3
Artifact U or 2,:symtap:: Choose a card type, target permanent becomes of the chosen type until end of turn. In these dark times things are really not what they seem.
Reality ShiftWUBRG Legendary Enchantment (Mythic Rare)
As Reality Shift enters the battlefield, choose a creature type.
Creatures are the chosen type. WUBRG: Creatures become the creature type of your choice. Misako was in an even fouler mood than usual when she discovered her pointy ears.
- The History of Kamigawa
I probably shouldn't have forced the flavour text onto this but once I'd thought of it I couldn't resist
Notes: - WUBRG is a mana cost that appears in Kamigawa block (Genju of the Realm) and is also referenced in Mirrodin Block
- Because this is a Mythic Rare, it doesn't have the reminder text (This effect lasts indefinitely), nor does it spell out that activating the ability replaces the last creature type chosen.
A card of the same type (Artifact) that combos with the enchantment above:
Mana Philtre4
Artifact (Uncommon)
You may pay 0 rather than WUBRG for mana costs and activation costs of spells and permanents you control. “Why is everything grey?”
Notes:
- This costs 4 for a reason (see card number 1)
- This is not a combo with Fist of Suns. Both are alternative casting costs, and you can't replace an alternative cost with another alternative cost.
- It's very aggressively worded, but only in very specific situations. It doesn't reduce the coloured portion of a spell to 0, the spell has to cost EXACTLY WUBRG for this to work.
Bant meets Boros, the war between lawful and zealotry!
Dominion3
Legendary Artifact - Equipment {R}
Whenever equipped creature attacks alone, it gets +X/+Y until end of turn, where X is the sum of power of other creatures you control and Y is the sum of toughness of other creatures you control.
Equip 3 Blessed by justice of the people.
----------------------------------------------------
Sedan of the Renegade1RW
Legendary Creature - Human Rebel {R} 3RR,T: Gain control of target creature until end of turn. It gains haste. You may equip any number of Equipments equipped on Sedan of the Renegade to that creature. Activate this ability as sorcery and only if Sedan is equipped. "Take the sword of justice. Be victory or be treacherous!"
2/2
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Magic Level 2 Judge Currently Playing:
Standard: Bant Tokens / Jeskai Tutelage
Modern: Temur Twin / GR Tron
Legacy: Miracles / Grixis Delver
Force of Squirrels 2GB
Enchantment (R)
As long as Force of Squirrels is on the battlefield exile all non robot squirrel cards from the battlefield and no creatures may be played. 3, Remove a creature card from your graveyard or your hand and tear it up: Each card scrap piece counts a 1/1 colorless robot squirrel you control. Any player may play this ability.
Bigger Fan 3
Artifact (U) 1: Blow once on the surface of the table. For each piece of cardboard scrap that falls off the table, gain 1 life. If an cardboard card (not torn into pieces) falls off the table, put it back onto the table.
3, :symtap:: Shuffle target enchantment or land to its owner's library. Exile cards from the top of its controller's library until a permanent that shares a type with it is exiled. Put that permanent into play and shuffle all other cards exiled this way into their owner's library.
It's all a matter of where you standing.
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[ September 2011 ]
ROUND THREE
"The Discovery"
@Team Gateway@
Brofaux 112
Oculus 80
MDenham 64
Eremity 55
AeroMage 52
dwaynedu 49
Marr965 49
ParaSiempre 32
>>
ol MISAKA lo@Team Portal@
Ninja Caterpie 98
Koopa 97
Viperion 80
Krey 60
CrazyMatt 52
> NotoriousLynx 27 TOP 3 PROBATION
PsiJet 24
>>
ChaoticSpark>>
Jimmy Groove@Team Wormhole@
Rimeshade 103
CodGod 93
Lordschuft 92
Prophylaxis 63
ced395 54
Maokun 44
> Shaddock86 30 TOP 3 PROBATION
Takaline 19
>>
CrustaceanCrusader@Team Corridor@
Gerrard's Mom 121
Timothy, Mimeslayer 84
yewlas 79
lcd 75
DeusofCalamity 63
> Ryder052 40 TOP 3 PROBATION
MagicBrains 16
>>
Doom Lich>>
HyralAnd now, having found the source, you've realize it's not merely some sort of natural, if bizarre, phenomenon.
At the heart of each world you've discovered a force actively altering its timeline, though to what purpose you can only begin to speculate. Though it was well-hidden, disguised as a native part of the plane, your alien origin made it simple enough to recognize its own. Deeper answers beckon from just out of reach - the source of this wideswept change waits only for you to pry its secrets out one by one.
This round, your task is to make an artifact or enchantment to represent a force capable of changing the history of the world - specifically, the combined world you displayed in Round Two. You must also create a card of the same type as your Round One card, intended to destroy, manipulate, or form a combo with that artifact or enchantment.
You have until Sunday, September 18th at midnight Pacific, when it becomes Monday, to complete your submissions. Please include either a link to or a copy of your previoues submissions in your post.Critiques/Top 3 must be complete by Wednesday, September 21st at 6PM Pacific.
Gateway <> Wormhole
Portal <> Corridor
Round One - The Door
Round Two - The Divergence
My First (And Probably Only) MCC Perfect Score: December 09 (Round One)
Alternatively, if anyone who's run a CCL before would like to volunteer to figure the scores so far a bit sooner, I'd be much obliged.
My First (And Probably Only) MCC Perfect Score: December 09 (Round One)
If these are about having fun and learning, I have done both in this months competition. I've definitely had fun, but I've also learned that Planechase is not a good base for making CCL cards. I was under the assumption that most people had experience with it in one way or another, but not so. Lesson learned
Anyways, HOLDER.
This is for me more than it is for anyone else. I sucks at colors.
Gateway:
NB: First line should read "all other permanents".
Dichotoverse 5RRW
Enchantment {R}
When Dichotoverse enters the battlefield, exile all permanents.
All creatures have haste.
At the beginning of your upkeep, return all permanents exiled by Dichotoverse to the battlefield, then exile all other permanents that didn't enter the battlefield this way.
Scars of Zendikar (?):
Prevailer's Quest RW
Enchantment {R}
Whenever a creature enters the battlefield under your control, you may put a quest counter on Prevailer's Quest.
As long as Prevailer's Quest has three or more quest counters on it, creatures you control have battle cry.
"Our scouts have found a world that struggles as we do. Let us lend them our strength, in the hopes they will return the favor."
- Jor Kadeen, the Prevailer
Time Chisel 3
Artifact {M}
,T: Put up to three cards in target opponent's graveyard on the bottom of his or her library. Search that player's library for that many cards, put them into his or her graveyard, then that player shuffles his or her library.
Circle of Waste 2R
Enchantment {C}
When Circle of Waste enters the battlefield, exile target land.
When Circle of Waste leaves the battlefield, return the exiled land to the battlefield under its owner's control.
[Clan Flamingo] Tier Archivist
[15:21] <@CC> Remember, if you argue, you are an idiot.
Untrophied Wins:
Perfect MCC Scores: 2
---------------------------------------------------------------
Wurmhole Generator 3
Artifact {R}
T: Search your library for three cards and put them into your hand. Then shuffle your library. Activate this only if another player controls a permanent named Wurmhole Generator.
"It will allow you to travel through the cosmos and search for vast riches. It's a scientific marvel."
"Thats spectacular! Start it up!"
"Uh... yea. You see.... we can't..."
"Why the heck not??"
"We need another one on the other side..."- Vedalken Scientist
Ravnica (Izzet) + Dominaria (Time Spiral)
Frozen in AEtherspace XU
Instant {R}
(X cannot be 0)
Exile target creature with X time counters on it. If it doesn't have suspend, it gains suspend.
Replicate U
"Please don't tell me that you inputted in the wrong coordiates for the gate...."
"Alright, I won't tell you."
Ravnica (Izzet) meets Dominaria(Timespiral)
Experiment gone "wrong".
Space-Time Distortion3UUU
Enchantment {M}
If a player would take a turn, if it is not an extra turn granted by ~, that player takes two turns instead.
"Ddooeess eevveerryytthhiinngg sseeeemm sslloowweerr ttoo yyoouu??"
It's doubling season for turns, rather than other things. Meaning Time Warp says "Take 2 extra turns after this.", and time stretch gives 4 extra turns.
It also means that each player takes 2 turns at least, as this replaces your normal turn with 2. However, only the first one is considered your turn. The second turn is considered an "extra turn" for purposes of cards like stranglehold and the card below.
Time-Space Suppression Module 2
Artifact {M}
If a player would begin an extra turn or an extra phase, that player skips that turn or phase instead.
Take a mechanic from the pre-mirrodin era, and a mechanic after the mirrodin era, and create a card that flavorfully melds both mechanics.
Changing force:
Pact of the Paruns WUBRG
Enchantment (MR)
Multicolored creatures you control get +2/+2.
Whenever a multicolored permanent enters the battlefield under your control, choose two: Tap target permanent; or draw a card; or target creature gets -2/-2; or deal 3 damage to target player; or put two +1/+1 counters on target creature.
'Guildpact' in name only, this one was made not for peace, but for war.
Note: The guilds are two colours each.
Thing that interacts:
Mindleash Helmet 2(P/U)
Artifact (R)
If a player would choose one or more modes, you may choose those modes for them (You choose all targets for those modes).
"These Ravnicans may have hope, but that can be changed."
- Jin-Gitaxias, Core Augur
Ruling note: You don't control the spell/ability so draw still affects the spell's controller.
Artifact (R)
Players play with their hands revealed.
"I can see everything both in this world and the next."
Creature - Elemental Mutant (U)
Phystric Cytoplasm enters the battlefield with four -1/-1 counters on it. Whenever another creature enters the battlefield, you may move a -1/-1 counter from Phystric Cytoplasm onto that creature.
7/7
"Some of the ideas on this world are magnificent, but they require a bit of... changing."
- Jin-Gitaxias, Core Augur
You got 99 attackers but I'm blocking with 1.
The Winner is Judge | 7
This Winner is Also Judge | 6
Club Flamingo | Lots
Round 1, Round 2
Moonsilver Periapt 4
Artifact (R)
Cards in graveyards and cards in exile lose all abilities.
Oboro Silversmith 3UU
Creature - Moonfolk Artificer (R)
Flying
Landfall—Whenever a land enters the battlefield under your control, exile the top card of target player's library.
, Return two lands you control to their owner's hand: Exile target nonland permanent.
2/4
(Probably NSFW) So you may have heard I'm trying to write a TV series...
Most Nominated for Random Categories, 2013
Wow. Interesting challenge.
I have a question, though: since my first card was double-faced, does my challenge this round have to be the front face, or either face (i.e. creature, or planeswalker, or either)? Just curious.I decided to just go with a creature. If this is not admissible, please let me know.
Kud of Ashsoot Mountain RR
Legendary Creature- Goblin Warrior (M)
Haste
If CARDNAME would die or be exiled, put two loyalty counters on it and transform it instead.
2/1
////////////////////
Kud, Myth of Ashsoot
Planeswalker- Kud
+2: Put two 1/1 red Goblin creature tokens onto the battlefield.
-1: Sacrifice a goblin. If you do, CARDNAME deals 3 damage to target creature or player.
-6: You get an emblem with "Goblin creatures you control get +1/+0 and gain haste."
Kyren Dragoncaller R
Creature- Goblin Spellshaper (R)
1/1
3RR,t, Discard a card, Sacrifice a creature: Put a 4/4 red Dragon creature token with flying onto the battlefield.
The Kyren tribe established an alliance with the dragons by making offerings of Jund's other goblin tribes.
Bloodsand Hourglass 2BB
Legendary Artifact (R)
Whenever a creature dies, you may play another card from your graveyard.
Whenever a creature dies, exile it.
It does keep time, just not in the traditional sense.
-Crucius the Mad
Brackwater Diver 1UU
Creature- Merfolk Spellshaper (U)
U,T, Discard card: Put the top two cards of your library into your graveyard. Draw a card.
1/3
"And I thought Tidehollow waters were filthy. At least these Deepwood necromancers aren't concerned about etherium.”
-Ezperazzan refugee
Mechanic Creator's Contest III- Winner
[Clan Flamingo]
Prophylaxis's Submission
Previous Entries
Round 1 - The Door
Sorcery (R)
Exile all planar cards in the command zone.
Choose a planar card you own from outside the game and put it into your command zone.
"As I was dueling, the ground warped beside me, reality distorted. After a moment of silence we were in a vast, untouched world."
Unknown planeswalker
Round 2 - The Divergence
Sorcery (R)
Incognito Knowledge is white and blue.
Forecast - 1WU, reveal Incognito Knowledge from your hand: Draw a card. If you have seven or more cards from your hand, then put a 1/1 white Bird creature token with flying onto the battlefield. Activate this ability only once and only during your upkeep.
Round 3 - The Discovery - Card 1
Agyrem's Merging 2WB
Enchantment (R)
You can't cast creature spells.
Whenever a creature enters the battlefield, put a copy of that creature onto the battlefield under your control. It is a white Spirit in addition to it's other colors and types.
My card represents the merging of the Spirit world (Agyrem) with Ravnica, with a little tribal spirit theme with Kamigawa.
Round 3 - The Discovery - Card 2
Sorcery (U)
As an additional cost to cast Soul's Convergence, sacrifice any amount of Spirits.
Target player loses X life and you gain X life, where X is the total power of the Spirits sacrificed.
Agyrem's Merging, in playtesting, had a bit of a stalemate when the opponent casted creatures with higher toughness than power. This card provides quite a bit of reach.
Bag of Wishes 6
Legendary Artifact (MR)
,T: You may choose a card you own from outside the game, reveal that card, and put it into your hand.
When you reach into the bag, you never know what you are going to get! Or where you got it from.
Combining Domainaria (Cold Snap) and Zendikar
Avalanche Elemental 5GG
Snow Creature - Elemental (MR)
Snow Landwalk
Landfall - Whenever a land enters the battlefield under your control, Avalanche Titan gets +X/+X until end of turn, where X is it's power.
Even when frozen solid the land lashes out.
4/4
Circle of Winter 4W
Legendary Snow Enchantment (MR)
All permanents, spells, and cards that are not in play are snow. All colored mana in a card's mana cost is snow mana instead.
There it was, a circle of pure chill. From it, cold air which flooded the landscape, turning all to frost.
Magma Cannon 3
Artifact (U)
Magma Cannon enters the battlefield with three charge counters on it.
2, T, Remove a charge counter from Magma Cannon: Destroy target snow permanent.
I don't know what brought the Ice Age here, but I will be sure to remove it.
BGStandard Green AggroGB
UWRGModern Saheeli CobraGRWU
UBRGLegacy StormGRBU
Wizards Certified Rules Advisor
Will of the Masterminds 1UBR
Enchantment
Whenever you activate the ability of a planeswalker you control, you may pay 3. If you do, gain control of target non-land permanent until end of turn.
"Destiny? Bah. The fate of the world is the path that I have set for it." - Nicol Bolas
Spark Sabre 3R
Enchantment - Aura
Enchant Planeswalker
3R, :symtap:: Enchanted Planeswalker deals damage to target creature or player equal to the number of loyalty counters on it , then remove a loyalty counter from enchanted planeswalker.
"Through the teachings of my elder Planeswalker, I learned that the spark's ability to manipulate space can not only be used for travel, but for attack as well." - Zaun, Mad Apprentice of Bolas
2nd Round Entry
Gateway : New Phyrexia (Scars of Mirrodin) + Eventide/Shadowmoor
Phyretic Hold :2mana::symb:
Enchantment {UC}
BB: Creatures you control gain persist until end of turn.
Creatures you control with -1/-1 counters on them are artifacts with infect in addition to their other types and abilities.
"A creature that willingly accepts death is a creature that Phyrexia will willingly embrace. In that, this plane is much like its creatures." -Elesh Norn, Grand Cenobite.
1st Round Entry
Multicolored millcards in something other than dimir.
Round 2 --> http://forums.mtgsalvation.com/showpost.php?p=7272614&postcount=25
Round 1--> http://forums.mtgsalvation.com/showpost.php?p=7231484&postcount=9
Portal of Altercation
Enchantment (R)
At the beginning of each end step, if you shuffled your library this turn, you may look at the top five cards of your library, then put them back in any order.
Compass of Fate
Artifact (U)
When Compass of Fate enters the battlefield, draw a card.
:1mana:,:symtap:: Shuffle your library.
Loose the Boggarts 1:symrg::symrg:
Enchantment (R)
Goblin creatures you control have Devour 1.
Whenever a Goblin you control devours a non-Goblin creature, it gains haste and double strike until end of turn.
The stranger brought with him a new breed of goblin that savored the taste of dragonflesh.
The Enabler
Rozzok, Boros Runt
Legendary Creature- Goblin Soldier (M)
First Strike, Haste
At the beginning of your end step, you may pay XRRR. If you do, transform Rozzok, Boros Runt and put X loyalty counter on him.
Picked on and abused by his guildmates, ignored by everyone else, Rozzok searched for a power strong enough to fuel his rage.
1/1
/////////////////////////////////////////////////////
Rozzok Ascendant
Planeswalker- Rozzok
When a non-Goblin creature is put into a graveyard from the battlefield, put a loyalty counter on Rozzok, Goblin Avenger.
-2: Destroy target creature that dealt damage to a Goblin this turn.
-7: Destroy all nonland, non-Goblin permanents.
0
Previous submissions (with corrections in response to feedback):
Round 2: Divergence
Baby Boggart
Creature- Goblin (C)
Devour 2
Baby Boggart can't devour more than one creature.
"I found it playing in a lava pit. Can I keep it?"
-Rikka
1/1
Round 1: Discovery
Legendary Creature- Elf Druid (M)
T: Add G to your mana pool.
At the end of your turn, you may pay XGGG. If you do, transform Rikka, Druid Adept and put X loyalty counters on it.
1/1
“If the mana infusion succeeds, she will be our greatest weapon against the interlopers.”
-Elven Committee on Planar Trespass
////////////////////////////////////////////////////////////////////
Rikka Ascendant
Planeswalker- Rikka
+1: Add G to your mana pool.
-3: Destroy target nonland, noncreature permanent. Add G to your mana pool equal to that permanent's converted mana cost.
-7: You receive an emblem with "Mana doesn't empty from your mana pool at the end of steps and phases.".
0
Dreams of Other Worlds 1UU
Enchantment (R)
Whenever an activated ability of a planeswalker is activated, you may draw a card.
Whenever I sleep, I see through their eyes, these voyagers of the eternities. I know not why these visions come to me, but fear I must learn something from them to protect our world from the horrors I have seen on others.
Round 2:
The sixth member of the Eiganjo Castle cycle:
Kelidoro, the Frozen Stronghold
Legendary Snow Land (R)
T: Add 1 to your mana pool.
S,T: Counter target spell or ability that targets a legendary permanent you control unless that spell or ability's controller pays 2. (S can be paid with one mana from a snow permanent.)
Round 3:
History changer:
Past's Prison 5
Legendary Artifact (R)
At the beginning of your upkeep, you may put target card in your graveyard on the bottom of your library. If you do, search your library for a card with a different name that shares a type with that card and put that card in your graveyard. Then shuffle your library.
"Within this cage the Kami of Times Past was bound deep within the Frozen Stronghold, and its power bent to the whims of Kelidoro's master."
- The History of Kamigawa
Note: Yeah, the wording's a bit weird, with "that card" used twice to refer to different things (first the target card you're putting back in the library, and secondly the card you searched for which is going to the graveyard). But I think the intent is fairly clear despite that.
Combo with above:
Frozen Memories 1UU
Snow Enchantment
Whenever a snow card would be put into your graveyard from your library, exile that card instead.
You may play cards exiled by Frozen Memories.
The spirits could capture precious memories in cages of ice, to prevent them being forgotten.
Artifact Creature - Golem (c)
Whenever Interplanar Scout attacks, scry 2.
1/2
Now, finally, I shall know what lies beyond this world.
Creature - Human Knight (r)
Level up: :1mana::symw:
4/4
////////////////////////////////////////////////////
[Level 1-3] Exalted
5/5
///////////////////////////////////////////////////
[Level 4+] Creatures you control have exalted.
6/6
(Insert OP flavor)
Enchantment (mr)
Lands have Flash A player may still only play one land per turn.
Whenever a creature attacks alone, it's controller may search their library for a basic land card, reveal it, put it into thier hand, then shuffle their library.
Truly, this was an awsome power to behold, and I reluctantly admit that I was soon enamored with the idea of using it for myself, though I knew not how. The answer soon came to me in the form of a deceptivly simple cloak, brought to me by one of my scouts.
Artifact - Equipment
Landfall - Whenever a land enters the battlfield under your conrtol, equipped creature gains your choice of one of the following until the beginning of the next endstep: Flying; Trample; Haste; Shroud; or is unblockable.
Equip:
Bleh...this is going to be amusing...although with my score the way it is, I don't think me trying to hard on this would really mean much, so I'll just wing it. I'm pretty sure crits won't really be necessary for mine after I'm done. LOL
Round 1
Round 2
EDIT: Geez, I just realized I did Innistrad + Eventide (Lorwyn/Shadowmoor Block). THIS should be amusing. Thank goodness MSE put in the transform function.
The Happy Sorcery Spell:
Sorcery - Trap (U)
If there are three or more artifacts on the battlefield, you may pay X life instead of paying Biomechanic Trap’s mana cost.
Search your library for a noncreature artifact that uses counters and put it on the battlefield with X counters on it. Shuffle your library afterwards.
"To bring life to a machine, you need to sometimes use your own."
The Happy Artifact:
Artifact (M)
During your upkeep, put an egg counter on Mechanical Egg.
If there are five or more egg counters on Mechanical Egg, transform it.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
/////////////////////
(N) Armor Plated Sphinx
(:symbu:)Legendary Artifact Creature - Sphinx (M)
Flying
During your upkeep, remove an egg counter from Armor Plated Sphinx and reveal the top card of your library. If it’s a creature, target player loses X life, where X is equal to the revealed creatures power.
If there are no egg counters on Armor Plated Sphinx, transform it.
3/7
Artifact Creature - Ship (R)
Ride 4 - 2
Flying
(W/U)(W/U): Exile Hapredd's Dromond and all riding creatures. At the beginning of the end of turn step, return those cards to the battlefield and attach those creatures to Hapredd's Dromond.
3/3
Careful Construction 2W
Sorcery (R)
Search your library for an artifact card with converted mana cost equal to or less than the number of artifacts you control and put it onto the battlefield. Then shuffle your library.
Forecast — , Reveal Careful Construction from your hand: Put a 1/1 colorless Myr artifact creature token onto the battlefield. (Activate this ability only during your upkeep and only once each turn.)
Focused Recollection 2UU
Enchantment (R)
1U, Exile X cards from your graveyard: You may cast target card in your graveyard with converted mana cost X or less without paying its mana cost.
Artifact combo:
Somnor Orb 3
Artifact (R)
Whenever a player casts a spell, that player puts the top X cards of his or her library into his or her graveyard, where X is that spell's converted mana cost.
Heroic Soul :1mana::symg::symw::symu:
Tribal Enchantment - Aura Rebel (R)
Enchant Creature
Enchanted creature is a Rebel in addition to its other types and has Hexproof.
Whenever enchanted creature deals combat damage to an opponent, you may pay :symg::symw::symu:. If you do, tap two target permanents that player controls. They don't untap during that player's next untap step.
Even the most timid of creatures can feel the calling and become the Cause's next champion.
Confusion Matrix
Artifact (R)
Each creature you control can't be blocked except by two or more creatures.
Whenever a creature you control deals combat damage to an opponent, draw a card unless any player pays :1mana:.
Chronal Lenses
Artifact (U)
:xmana:,:symtap:: Look at the top X cards of target player's library. For each used to pay this ability you may put a card revealed this way at the bottom of that player's library.
With these lenses the future is open like a book to me!
Samurai Replica
Artifact Creature - Samurai
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
:1mana::symw:, Sacrifice Samurai Replica: Samurai Replica deals damage equal to its power to target creature blocking or blocked by it.
2/2
It protects with uncanny loyalty.
Chronal Displacement 2WU
Enchantment
Return Chronal Displacement to your hand: Shuffle target non-land permanent into its owner's library. That permanent's controller may put a permanent of the same type onto the battlefield.
When the waves of time grab you, its up to fate to know when you'll end.
Illusionary Wand 3
Artifact
U or 2,:symtap:: Choose a card type, target permanent becomes of the chosen type until end of turn.
In these dark times things are really not what they seem.
An enchantment capable of changing that world:
Legendary Enchantment (Mythic Rare)
As Reality Shift enters the battlefield, choose a creature type.
Creatures are the chosen type.
WUBRG: Creatures become the creature type of your choice.
Misako was in an even fouler mood than usual when she discovered her pointy ears.
- The History of Kamigawa
I probably shouldn't have forced the flavour text onto this but once I'd thought of it I couldn't resist
Notes:
- WUBRG is a mana cost that appears in Kamigawa block (Genju of the Realm) and is also referenced in Mirrodin Block
- Because this is a Mythic Rare, it doesn't have the reminder text (This effect lasts indefinitely), nor does it spell out that activating the ability replaces the last creature type chosen.
Round 1: Peering at another plane: http://forums.mtgsalvation.com/showpost.php?p=7246210&postcount=41
A card of the same type (Artifact) that combos with the enchantment above:
Artifact (Uncommon)
You may pay 0 rather than WUBRG for mana costs and activation costs of spells and permanents you control.
“Why is everything grey?”
Notes:
- This costs 4 for a reason (see card number 1)
- This is not a combo with Fist of Suns. Both are alternative casting costs, and you can't replace an alternative cost with another alternative cost.
- It's very aggressively worded, but only in very specific situations. It doesn't reduce the coloured portion of a spell to 0, the spell has to cost EXACTLY WUBRG for this to work.
Dominion 3
Legendary Artifact - Equipment {R}
Whenever equipped creature attacks alone, it gets +X/+Y until end of turn, where X is the sum of power of other creatures you control and Y is the sum of toughness of other creatures you control.
Equip 3
Blessed by justice of the people.
----------------------------------------------------
Sedan of the Renegade 1RW
Legendary Creature - Human Rebel {R}
3RR,T: Gain control of target creature until end of turn. It gains haste. You may equip any number of Equipments equipped on Sedan of the Renegade to that creature. Activate this ability as sorcery and only if Sedan is equipped.
"Take the sword of justice. Be victory or be treacherous!"
2/2
Currently Playing:
Standard: Bant Tokens / Jeskai Tutelage
Modern: Temur Twin / GR Tron
Legacy: Miracles / Grixis Delver
Force of Squirrels
2GB
Enchantment (R)
As long as Force of Squirrels is on the battlefield exile all non robot squirrel cards from the battlefield and no creatures may be played.
3, Remove a creature card from your graveyard or your hand and tear it up: Each card scrap piece counts a 1/1 colorless robot squirrel you control. Any player may play this ability.
Bigger Fan
3
Artifact (U)
1: Blow once on the surface of the table. For each piece of cardboard scrap that falls off the table, gain 1 life. If an cardboard card (not torn into pieces) falls off the table, put it back onto the table.
Artifact (R)
3, :symtap:: Shuffle target enchantment or land to its owner's library. Exile cards from the top of its controller's library until a permanent that shares a type with it is exiled. Put that permanent into play and shuffle all other cards exiled this way into their owner's library.
It's all a matter of where you standing.