Welcome to the Final Destination! After a grueling month of arduous tasks in which our participants terraformed a new Plane and bio-engineered its life forms through unnatural selection until reaching the cusp of civilization and the very peak of existence, a Planeswalker, only 2 players are left. A final task was given to them and now you decide who'll be the sole winner.
This was the glorious task assigned to them, please keep them in mind as you judge them:
-Create a card that represents the birth of a plane.
-Create a Plane card. It's abilities must be related to those of your planeswalker.
-Create a card that showcases a new card type.
Without further ado, our finalists! (Click their names to see their submissions and previous cards):
I'm calling it right now- worst rare in the set. Even good limited players will find better bombs at common and uncommon no sweat. Worst. Episode. Ever.
I really do predict this to be our worst rare in set award winner. I'd be happier opening a jar of eyeballs, so I think anything worse is highly unlikely. This card wont just have zero constructed potential, but not be significantly better than a mass of ghouls in a draft.
I found CodGod's entries to me more flavorful and mechanically interesting. Also, I can see towers becoming a real magic the gathering card, and ones that can stand the test of time.
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IIW:
Multicolored millcards in something other than dimir.
I found CodGod's entries to me more flavorful and mechanically interesting. Also, I can see towers becoming a real magic the gathering card, and ones that can stand the test of time.
Thanks! I did my best to make something which seemed justified as a new card type, and while I don't think I got all the way there, I'm quite happy with what I ended up with.
I will be throwing a few structures into the custom cube I'm working on, and my brother says he's taking the idea for his custom set as well.
I voted for Ikeda because Objectives felt more compelling than Structures. CodGod's Planar Birth card was slightly better, and Ikeda's Plane card was slightly better.
I liked both of the first cards, although I'm not entirely sure what I would be putting away with Ikeda's. CodGod's is also a little confusing I suppose, how would you build a deck to put out a bunch of nonwhite things and then turn them into white things? I guess the answer to both of them, as usual, is probably Saproling tokens.
I'm not really keen on CodGod's 0/0 tokens, and his plane is too much math. I haven't had a chance to play Planechase yet, but Ikeda's seems like a reasonable take on it, except that it too might end up with too much going on.
For the new card types, CodGod's Structures seem fairly workable, but in the end it might as well be a planeswalker with some static abilities. The example card is also, in my opinion, too much better than Glorious Anthem. I'm not sure if you are counting being a structure as a drawback there, but the fact that it can protect itself negates that a lot. It's practically Bitterblossom.
The big drawback with Ikeda's Objectives is that they are outside of the mana system; what stops people from playing 3 in every deck? They become as necessary as lands. I think this would be too much of a change to the game. The effect on the example card could easily be done with something along the lines of Beastmaster's Ascension.
Of course, both of you have done a great job over the whole month and did the best that could be asked out of an extremely hard challenge. This is a very close call, but in these cases I tend to go for the smoother, cleaner executed cards, and I think Ikeda pulled that off here.
I figured it would strike some people that way - I feel I did what I could to reduce that by making the creatures only get pumped for counters on other creatures - that way you just count how many +1/+1 counters are on all your creatures total, and each creature has that much bonus to power and toughness including it's own counters - it makes the ability seem more complicated, but the calculation easier. But everyone has their own limits for how much counting they want to do and I figured this was above some people's. Personally, I love cards like this, but I know they aren't everyone's cup of tea.
Of course, both of you have done a great job over the whole month and did the best that could be asked out of an extremely hard challenge.
(emphasis mine) You got that right
I'd like to thank Ikeda and the other contestants who didn't make it this far, as well as Maokun, for a very fun and very challenging month of designs. It's been great, guys!
I claim sanctuary behind the fact that we only had about three days to come up with all this. :/ But it was quite a challenging month. CodGod and everybody else were very good players.
I had to go with Ikeda simply because his objectives work so nicely - what worries me about CodGod's structures is that they have potential for huge combat complexity.
I'm calling it right now- worst rare in the set. Even good limited players will find better bombs at common and uncommon no sweat. Worst. Episode. Ever.
I really do predict this to be our worst rare in set award winner. I'd be happier opening a jar of eyeballs, so I think anything worse is highly unlikely. This card wont just have zero constructed potential, but not be significantly better than a mass of ghouls in a draft.
Previously in the CCL... ! !! !!! !V V
Welcome to the Final Destination! After a grueling month of arduous tasks in which our participants terraformed a new Plane and bio-engineered its life forms through unnatural selection until reaching the cusp of civilization and the very peak of existence, a Planeswalker, only 2 players are left. A final task was given to them and now you decide who'll be the sole winner.
This was the glorious task assigned to them, please keep them in mind as you judge them:
Without further ado, our finalists! (Click their names to see their submissions and previous cards):
Codgod
Ikeda
Congratulations to both of our finalists for making it this far and may the best win!!
Multicolored millcards in something other than dimir.
Thanks! I did my best to make something which seemed justified as a new card type, and while I don't think I got all the way there, I'm quite happy with what I ended up with.
I will be throwing a few structures into the custom cube I'm working on, and my brother says he's taking the idea for his custom set as well.
I'm not really keen on CodGod's 0/0 tokens, and his plane is too much math. I haven't had a chance to play Planechase yet, but Ikeda's seems like a reasonable take on it, except that it too might end up with too much going on.
For the new card types, CodGod's Structures seem fairly workable, but in the end it might as well be a planeswalker with some static abilities. The example card is also, in my opinion, too much better than Glorious Anthem. I'm not sure if you are counting being a structure as a drawback there, but the fact that it can protect itself negates that a lot. It's practically Bitterblossom.
The big drawback with Ikeda's Objectives is that they are outside of the mana system; what stops people from playing 3 in every deck? They become as necessary as lands. I think this would be too much of a change to the game. The effect on the example card could easily be done with something along the lines of Beastmaster's Ascension.
Of course, both of you have done a great job over the whole month and did the best that could be asked out of an extremely hard challenge. This is a very close call, but in these cases I tend to go for the smoother, cleaner executed cards, and I think Ikeda pulled that off here.
(emphasis mine) You got that right
I'd like to thank Ikeda and the other contestants who didn't make it this far, as well as Maokun, for a very fun and very challenging month of designs. It's been great, guys!
I had to go with Ikeda simply because his objectives work so nicely - what worries me about CodGod's structures is that they have potential for huge combat complexity.
[Clan Flamingo] Tier Archivist
[15:21] <@CC> Remember, if you argue, you are an idiot.
Untrophied Wins:
Perfect MCC Scores: 2
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I was hoping a tie would mean you'd give us another round as a tiebreaker
I've got to go with Codgod it just seems more likely something that i could see actually being printed