FossilizeXGG
Sorcery (U)
Exile target creature with X time counters on it. If it doesn't have suspend it gains suspend. (At the beginning of its owner's upkeep, remove a counter from that card. When the last is removed, the player plays it without paying its mana cost. If it's a creature, it has haste.)
Pull of the Void1BB
Sorcery (U)
Kicker - Exile a creature you control.
Destroy target creature. If you kicked Pull of the Void, exile that creature instead. "Pushing them in kills them, but you have to go with them to make sure."
Torrential Tribute :2mana::symw::symw:
Sorcery (R)
As an additional cost to cast Torrential Tribute, exile a creature you control.
Destroy all nonland permanents.
Desert Journey3W
Instant (c)
~ deals X damage to target attacking or blocking creature and you gain X life, where X is the number of Plains you control. It takes a while to cross the deserts outside Cactus Town.
Duel at Sunset :symwr::symwr:
Instant (Uncommon)
Target creature you control fights target creature you don't control (Each deals damage equal to its power to the other.)
Kidnap2UU
Tribal Instant - Pirate U
Exile target creature.
If you control three or more pirates, untap two islands. "They saw young Pete being dragged onto a ship, never to be seen again...
Primal Hunger :2mana::symg::symg:
Tribal Sorcery - Dinosaur {U}
You may only cast Primal Hunger if you control a Dinosaur creature.
Exile target creature. Put X +1/+1 counters onto target Dinosaur, where X is the exiled creature's converted mana cost.
Wash Away - :2mana::symu::symr:
Tribal Instant - Pirate (U)
Put target creature on the bottom of its owners' library. Wash Away deals 2 damage to that creature's owner. The High Tides of Averia* are more dangerous than anyone could imagine, even Pirates sometimes take to the skies in fear of them.
Abyssal Eddy1UW
Sorcery (U)
Exile target creature whose controller controls an island. Wailing from the skies it descend, slicing the seas to the innermost depths of this world.
Sweep Away2WW
Instant (R)
Destroy target attacking creature. Plunder - If you control a permanent you don't own, destroy all creatures instead. Everyone swabs the deck sometime or another.
Make an Example4W
Instant U
Destroy target attacking creature. That creature's controller can't attack during this turn or his or her next turn. "Put his head on a spike as a warning to others."
Toss OverboardUU
Instant (U)
Exile target creature. As long as it's exiled, it has ":4mana:: Return this creature to the battlefield unless any player pays UU".
Gangpress2UB
Sorcery (U)
Target opponent may choose a creature he or she controls and have you gain control of that creature. If he or she doesn't, destroy target creature that player controls. "Work under the lashes on board or die to the lash here, that's yer choice, ya miserable scallywags."
-Corkboot Mackelbee, recruiter for the Silverspear
You used a banned word on your card. Luckily it's allowed in the flavor text.
Aqualash1U
Instant
Return up to two target creatures to their owners' hands. Then, return a creature you control to your hand. The tide rose up, and cut down our enemies. Then, to our dismay, it soon turned on us.
Faerie Tricks1UB
Sorcery (U)
Return target creature you don't control to its owner's hand. You may have that player reveals his or her hand. If you do, choose a creature card from it and that player discards that card.
"The Fae of the land are notorious for their pranks; you could be travelling for days and suddenly find yourself where you started with no idea what you were doing in the first place."
Exalted Smite1WW
Instant (Uncommon)
You may discard a Plains card rather than pay Exalted Smite's mana cost.
Exile target attacking or blocking creature.
Hallowed Edict1W
Sorcery {U}
Target player exiles a creature he or she controls. The Luminarchy promises everyone entrance to the afterlife - they just fulfill that promise earlier for criminals and heathens.
Parisitic Power3B
Sorcery (U)
Target creature gets +X/+0 until end of turn. Another creature gets -0/-X until end of turn where X is the number of swamps you control.
DisdainWW
Instant (R)
Exile target creature with power 4 or less.
Replicate WW (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Round 5: Nemesis Post a creature reprint and it's nemesis.
The nemesis must mirror the reprint (for example: Mirran Crusader vs Phyrexian Crusader).
Quote from Additional Info »
The reprint must be a real card printed by Wizards.
The nemesis cannot be a (functional) reprint.
Another example: Baneslayer Angel and a Demon with protection from Angels and Clerics.
If only one hoses the other, it's not a mirror (for example: Grizzly Bears vs Vodalian Zombie)
When in doubt about the validity of your submission: ask your fellow contestants.
- You can join a Round by submitting a card that fits the Round requirements.
- You can only enter once each round. You may edit your submission at any time, until the new round is posted.
Seabound Seductress1RR
Creature - Human Pirate (U)
When Seabound Seductress enters the battlefield, activate an activated ability of target permanent you do not control. (Nobody pays any costs for that ability.) "Won't you do me this one little favor?"
2/1
Runner up was Metallix87, please remember your submission!
Cleared up the assignment a bit, in case of boats of questions.
Summary:
The reprint must be a creature.
The reprint must be a real card, not a functional reprint.
The nemesis cannot be a reprint, nor a functional reprint.
Note: keep the CMC equal on both, it'll help show the mirroring. Unless you want a Cowboy and Dinosaur to duel, of course.
Salvage Titan :4mana::symb::symb:
Artifact Creature - Golem (Rare)
You may sacrifice three artifacts rather than pay Salvage Titan's mana cost.
Exile three artifact cards from your graveyard: Return Salvage Titan from your graveyard to your hand.
6/4
Angel of Prayers :4mana::symw::symw:
Creature - Angel (Rare)
You may tap three untapped Clerics you control rater than pay Angel of Prayers' mana cost.
Flying, vigilance
Tap three untapped Clerics you control: Exile target creature.
4/6
Charging Bandits4B
Creature - Human Rogue (c)
Whenever ~ attacks, it gets +2/+0 until end of turn. "We ride come nightfall, and take what is rightfully ours."
3/3
Skull Valley Lookout4W
Creature - Human Scout (c)
Whenever ~ blocks, it gets +0/+2 until end of turn.
3/3
When you control no Islands, sacrifice Seasinger.
You may choose not to untap Seasinger during your untap step. t: Gain control of target creature whose controller controls an Island for as long as you control Seasinger and Seasinger remains tapped.
0/1
Nemesis:
Copsecaller1GG Creature - Elf (U)
When you control no Forests, sacrifice Copsecaller.
You may choose not to untap Copsecaller during your untap step. t: Gain control of target artifact or enchantment whose controller controls a Forest for as long as you control Copsecaller and Copsecaller remains tapped.
Reprint: Sower of Temptation2UU
Creature - Faerie Wizard (R)
Flying
When Sower of Temptation enters the battlefield, gain control of target creature for as long as Sower of Temptation remains on the battlefield.
2/2
Nemesis: Steadfast Lawman2WW
Creature - Human Soldier (U)
As long as a player controls a permanent they don't own, Steadfast Lawman gets +3/+3 and has first strike. S'long as people keep stealing, I'll have a job.
2/2
NOTE: It's not one-way hosing, because Sower tempts creatures.
This is kinda silly and unoriginal im-ho. Most people will pick a creature and basically copy it but the opposite. :|
At any rate, still holding spot.
Just wait until we get to the filler month.
Actually what you said is exactly the purpose of this round. But you can only win this round if your submission stands out!
You don't have to be extremely strict in mirroring the card. See the Crusaders: Double Strike vs Infect.
Red vs Blue could be Bounce vs Deal damage, etc.
Angel of Prayers :4mana::symw::symw:
Creature - Angel
You may tap three untapped White creatures you control rater than pay Angel of Prayers' mana cost.
Flying, vigilance
:symtap:, tap three untapped White creatures you control: Exile target creature.
4/6
Pretty nuts when combined with Timely Reinforcements. Heck, in the right circumstances, combine it with Birds of Paradise, and you could potentially have a turn two 4/6 flying vigilance Angel and three 1/1 Soldiers.
Patron Wizard - :symu::symu::symu:
Creature - Wizard (R)
Tap an untapped Wizard you control: Counter target spell unless its controller pays :1mana:.
2/2
Nemesis:
Captain of the Pirate Fleet - :1mana::symu::symu::symu:
Creature - Pirate (R)
Untap five tapped Pirates you control: Gain control of target permanent.
2/2
Feral Animist :1mana::symr::symg:
Creature - Goblin Shaman {C}
:3mana:: Feral Animist gets +X/+0 until end of turn, where X is its power. He chanted over a pot of boiling blood and honey. His brain buzzed like a nest of hornets, and his muscles rippled with the might of the bear.
2/1
Nemesis
Shoreside Guardian :1mana::symw::symu:
Creature - Human Knight {C}
Vigilance
:3mana:: Shoreside Guardian gets +0/+X until end of turn, where X is it's toughness. He stood over the port town and saw the enemy in the horizons. The guardian simply rose his shield and laughed, ready to repel the attackers.
1/2
Yeah, I would like to make the new guy's ability cost less, but then he would be better than what he mirrors.
Reef Pirates 1UU
Creature - Zombie Pirate C
If Reef Pirates damages any opponent, put the top card of that player's library into their graveyard. Relentless as the tide, souls as dark as a moonless night. Bloodshed in their minds and greed burning in their hearts like molten gold.
2/2
//
Ambitious Captain 1WW
Creature - Human Soldier C
When a creature that is blocking, or was blocked by, Ambitious Captain dies, put a permanent card from your graveyard on top of your library. "Stalwart as a saint, soul as brave as a ferocious eagle. Justice on his thoughts and duty alight in his heart like shining gold."
2/2
Kukemssa Pirates3U
Creature - Human Pirate (R)
Whenever Kukemssa Pirates attacks and isn't blocked, you may gain control of target artifact defending player controls. If you do, Kukemssa Pirates assigns no combat damage this turn. We've taken your town. We've taken your goods. Be smart - don't make us take your lives too.
2/2
//
Nataba Sheriff3G
Creature - Human Cowboy? (R)
Whenever Nataba Sheriff attacks and isn't blocked, you may gain control of target noncreature permanent defending player controls but doesn't own. If you do, Nataba Sheriff assigns no combat damage this turn. If there's one crime that cannot stand, its pirating.
3/3
Skinshifter :1mana::symg:
Creature - Human Shaman (R)
:symg:: Choose one — Until end of turn, Skinshifter becomes a 4/4 Rhino and gains trample; or until end of turn, Skinshifter becomes a 2/2 Bird and gains flying; or until end of turn, Skinshifter becomes a 0/8 Plant. Activate this ability only once each turn.
1/1
Nemesis
Soulshifter :1mana::symb:
Creature - Vampire Shaman (R)
:symb:, Pay 3 life: Choose one — Until end of turn, Soulshifter becomes a copy of target creature card from an opponent's graveyard; or until end of turn, Soulshifter becomes 3/3 and gains lifelink; or until end of turn, Soulshifter becomes 5/5.
1/1
Tidespout Tyrant5UUU
Creature - Djinn (R)
Flying
Whenever you cast a spell, return target permanent to its owner's hand.
5/5
Surgestone Sultan5GGG
Creature - Djinn (R)
Trample
Whenever you cast a spell, you may put a permanent card with converted mana cost equal to or less than half that spell's, rounded up, from your hand onto the battlefield.
5/5
Welcome back to We Make the Set.
If you remember it, you should feel right at home.
If not, get ready for the journey!
Last Round: Death
Vote for the 3 best spells that remove a creature.
You used a banned word on your card. Luckily it's allowed in the flavor text.
Round 5: Nemesis
Post a creature reprint and it's nemesis.
The nemesis must mirror the reprint (for example: Mirran Crusader vs Phyrexian Crusader).
- You can join a Round by submitting a card that fits the Round requirements.
- You can only enter once each round. You may edit your submission at any time, until the new round is posted.
WMtS: Discussion
Cards in the Set
Results
Congratulations to Jimmy Groove and his lovely lass.
Runner up was Metallix87, please remember your submission!
Enjoy the ride, and please post your submission below:[/QUOTE]
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Summary:
The reprint must be a creature.
The reprint must be a real card, not a functional reprint.
The nemesis cannot be a reprint, nor a functional reprint.
Note: keep the CMC equal on both, it'll help show the mirroring. Unless you want a Cowboy and Dinosaur to duel, of course.
Yes, of course.
Please also post the full text of the reprint.
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Salvage Titan :4mana::symb::symb:
Artifact Creature - Golem (Rare)
You may sacrifice three artifacts rather than pay Salvage Titan's mana cost.
Exile three artifact cards from your graveyard: Return Salvage Titan from your graveyard to your hand.
6/4
Angel of Prayers :4mana::symw::symw:
Creature - Angel (Rare)
You may tap three untapped Clerics you control rater than pay Angel of Prayers' mana cost.
Flying, vigilance
Tap three untapped Clerics you control: Exile target creature.
4/6
Creature - Human Rogue (c)
Whenever ~ attacks, it gets +2/+0 until end of turn.
"We ride come nightfall, and take what is rightfully ours."
3/3
Skull Valley Lookout 4W
Creature - Human Scout (c)
Whenever ~ blocks, it gets +0/+2 until end of turn.
3/3
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Seasinger 1UU
Creature - Merfolk (U)
When you control no Islands, sacrifice Seasinger.
You may choose not to untap Seasinger during your untap step.
t: Gain control of target creature whose controller controls an Island for as long as you control Seasinger and Seasinger remains tapped.
0/1
Nemesis:
Copsecaller 1GG
Creature - Elf (U)
When you control no Forests, sacrifice Copsecaller.
You may choose not to untap Copsecaller during your untap step.
t: Gain control of target artifact or enchantment whose controller controls a Forest for as long as you control Copsecaller and Copsecaller remains tapped.
0/1
- Main Cube
- No Brains, All Feelings Cube
Sower of Temptation 2UU
Creature - Faerie Wizard (R)
Flying
When Sower of Temptation enters the battlefield, gain control of target creature for as long as Sower of Temptation remains on the battlefield.
2/2
Nemesis:
Steadfast Lawman 2WW
Creature - Human Soldier (U)
As long as a player controls a permanent they don't own, Steadfast Lawman gets +3/+3 and has first strike.
S'long as people keep stealing, I'll have a job.
2/2
NOTE: It's not one-way hosing, because Sower tempts creatures.
You got 99 attackers but I'm blocking with 1.
The Winner is Judge | 7
This Winner is Also Judge | 6
Club Flamingo | Lots
So?
I think the fun in this round is seeing which creatures people pick, and seeing how interesting the nemesis is.
- Main Cube
- No Brains, All Feelings Cube
Just wait until we get to the filler month.
Actually what you said is exactly the purpose of this round. But you can only win this round if your submission stands out!
You don't have to be extremely strict in mirroring the card. See the Crusaders: Double Strike vs Infect.
Red vs Blue could be Bounce vs Deal damage, etc.
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Pretty nuts when combined with Timely Reinforcements. Heck, in the right circumstances, combine it with Birds of Paradise, and you could potentially have a turn two 4/6 flying vigilance Angel and three 1/1 Soldiers.
- Main Cube
- No Brains, All Feelings Cube
Edit
So true, well actually it's Double Strike vs First Strike+Infect.
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I know, but the rest of it is pretty janky and boring
Also Mirry V Phyry is First vs Double strike.
You got 99 attackers but I'm blocking with 1.
The Winner is Judge | 7
This Winner is Also Judge | 6
Club Flamingo | Lots
The reprint has to be the real card. Not just a functional one.
You got 99 attackers but I'm blocking with 1.
The Winner is Judge | 7
This Winner is Also Judge | 6
Club Flamingo | Lots
Patron Wizard - :symu::symu::symu:
Creature - Wizard (R)
Tap an untapped Wizard you control: Counter target spell unless its controller pays :1mana:.
2/2
Nemesis:
Captain of the Pirate Fleet - :1mana::symu::symu::symu:
Creature - Pirate (R)
Untap five tapped Pirates you control: Gain control of target permanent.
2/2
Feral Animist :1mana::symr::symg:
Creature - Goblin Shaman {C}
:3mana:: Feral Animist gets +X/+0 until end of turn, where X is its power.
He chanted over a pot of boiling blood and honey. His brain buzzed like a nest of hornets, and his muscles rippled with the might of the bear.
2/1
Nemesis
Shoreside Guardian :1mana::symw::symu:
Creature - Human Knight {C}
Vigilance
:3mana:: Shoreside Guardian gets +0/+X until end of turn, where X is it's toughness.
He stood over the port town and saw the enemy in the horizons. The guardian simply rose his shield and laughed, ready to repel the attackers.
1/2
Yeah, I would like to make the new guy's ability cost less, but then he would be better than what he mirrors.
Credit to Maelstrom Graphics for the sig.
Creature - Zombie Pirate C
If Reef Pirates damages any opponent, put the top card of that player's library into their graveyard.
Relentless as the tide, souls as dark as a moonless night. Bloodshed in their minds and greed burning in their hearts like molten gold.
2/2
//
Ambitious Captain 1WW
Creature - Human Soldier C
When a creature that is blocking, or was blocked by, Ambitious Captain dies, put a permanent card from your graveyard on top of your library.
"Stalwart as a saint, soul as brave as a ferocious eagle. Justice on his thoughts and duty alight in his heart like shining gold."
2/2
[Clan Flamingo]
Creature - Human Pirate (R)
Whenever Kukemssa Pirates attacks and isn't blocked, you may gain control of target artifact defending player controls. If you do, Kukemssa Pirates assigns no combat damage this turn.
We've taken your town. We've taken your goods. Be smart - don't make us take your lives too.
2/2
//
Nataba Sheriff 3G
Creature - Human Cowboy? (R)
Whenever Nataba Sheriff attacks and isn't blocked, you may gain control of target noncreature permanent defending player controls but doesn't own. If you do, Nataba Sheriff assigns no combat damage this turn.
If there's one crime that cannot stand, its pirating.
3/3
Creature - Troll
Whenever Pygmy Troll becomes blocked by a creature, Pygmy Troll gets +1/+1 until end of turn.
G: Regenerate Pygmy Troll.
1/1
-----------------------------
Town Guard 1W
Creature - Human Soldier
Blocking creatures you control get +1/+1.
W: Regenerate ~.
1/1
Done by Rivenor of Miraculous Recovery signatures!
Creature - Lizard (r)
Whenever a source deals damage to Crag Saurian, that source's controller gains control of Crag Saurian.
4/4
Charismatic Captain UUU
Creature - Human Pirate (r)
Whenever Charismatic Captain deals damage to a creature, gain control of that creature.
2/2
Creature reprint.
Holder.
This is for me more than it is for anyone else. I sucks at colors.
Ninja of the Deep Hours 3U
Creature - Human Ninja (c)
Ninjutsu 1U
Whenever ~ deals combat damage to a player, you may draw a card.
Nemesis:
Deep-Hours Deputy 3W
Creature - Human Cowboy (c)
Defender
Whenever ~ blocks a creature, you may pay 1W. If you do, draw a card.
0/6
Lyzolda, the Blood Witch | Maga, Traitor to Mortals | Mayael the Anima | Rafiq of the Many | Rhys the Redeemed
Sasaya, Oorochi Ascendant | Sygg, River Cutthroat | Thada Adel, Acquisitor | Ulamog, the Infinite Gyre
Creature - Goblin Shaman (C)
When Goblin Arsonist dies, you may have it deal 1 damage to target creature or player.
1/1
//
Martyr of the Innocent1W
Creature - Human Martyr(C)
Sacrifice Martyr of Innocent: Prevent the next 2 damage target creature would deal this turn
1/2
Skinshifter :1mana::symg:
Creature - Human Shaman (R)
:symg:: Choose one — Until end of turn, Skinshifter becomes a 4/4 Rhino and gains trample; or until end of turn, Skinshifter becomes a 2/2 Bird and gains flying; or until end of turn, Skinshifter becomes a 0/8 Plant. Activate this ability only once each turn.
1/1
Nemesis
Soulshifter :1mana::symb:
Creature - Vampire Shaman (R)
:symb:, Pay 3 life: Choose one — Until end of turn, Soulshifter becomes a copy of target creature card from an opponent's graveyard; or until end of turn, Soulshifter becomes 3/3 and gains lifelink; or until end of turn, Soulshifter becomes 5/5.
1/1
Creature - Djinn (R)
Flying
Whenever you cast a spell, return target permanent to its owner's hand.
5/5
Surgestone Sultan 5GGG
Creature - Djinn (R)
Trample
Whenever you cast a spell, you may put a permanent card with converted mana cost equal to or less than half that spell's, rounded up, from your hand onto the battlefield.
5/5
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
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