Nightshade Glider 5B
Creature-Rat Spirit
Fear
Whenever ~ deals combat damage to an opponent, flip it.
1/1
///////////////////
Foul-Fang, Nezumi Shadowmage
Legendary Cerature-Rat Spirit
Protection from black
If a black source would deal damage to a player, instead remove the top X cards of target player's library from the game
2/2
Orochi Stealthslider 4G
Creature - Snake Shaman
Nonbasic landwalk
Whenever Orochi Stealthslider deals combat damage to an opponent, flip it.
1/1
//// Soroza, Soul-Whisperer
Legendary Creature - Snake Shaman
Protection from green
If a green source would deal damage to a player, instead put that many 1/1 colorless Spirit creature tokens into play.
2/2
Flamekin Ancient 1RR
Creature--Elemental Warrior
2/1
When ~ is put into a graveyard from play, it deals 1 damage to each of two target creatures.
:2mana:, sacrifice Flame-kin Ancient: Draw a card.
Moonwind Homonculus 1UU
Creature - Illusoin
When Moonwind Homonculus is put into a graveyard from play, return up to two permanents you control to their owner's hand. , Sacrifice Moonwind Homonculus: Draw a card.
2/1
Private Mod Note
():
Rollback Post to RevisionRollBack
Thanks to blurrycloud, who by the way, is a redonculous artist.
Amrou Rejuvenator :1mana::symw::symw:
Creature- Human Rebel
When Amrou Rejuvenator is put into a graveyard from play, regenerate up to two target creatures.
:2mana:, Sacrifice Armou Rejuvenator: Draw a card.
2/1
Ghostlight Assassin 1BB
Creature-Spirit
When ~ is put into a graveyard from play, each other player loses 2 life and you gain life equal to life lost this way. 2: Draw a card
2/1
Phyrrus, Shinko Bloodmonger 3RR
Legendary Creature - Ogre Demon
When Phyrrus, Shinko Bloodmonger comes into play, search your library for up to three sorcery cards with the word "damage" in their text box and remove them from the game. Then shuffle your library.
Hellbent - X,T: You may play a card with converted mana cost X removed from the game by Phyrrus, Shinko Bloodmonger until end of turn. Play this ability only if you have no cards in hand.
2/2
Private Mod Note
():
Rollback Post to RevisionRollBack
Thanks to blurrycloud, who by the way, is a redonculous artist.
Jiishi, Eiganjo Stout - 1WW
Legendary Creature - Human Samurai
Vigilance, Bushido X where X is the number of Auras attached to Jiishi.
Whenever Jiishi, Eiganjo Stout comes into play you may search your library for up to three Aura cards each with a converted manacost of 3 or less and remove them from the game. WW,t: Attach an aura to Jiishi that was removed from the game by it.
2/1
Circle of Life 3GG
Enchantment
At the beginning of your upkeep, if you have no creatures in play put two 1/1 saproling tokens into play and draw a card. The balance of nature is a fickle thing and must be preserved. -Freyalise
Private Mod Note
():
Rollback Post to RevisionRollBack
^ Done by ME! (My first banner)
IIW:
1. Design a new Ravnica mechanic for one of the old guilds and make a card around it.
2.Design a mono-colored card using two Ravnica mechanics that both come from the color you're using.
3. Blow up a land.
Winner is Judge Wins: 12345
Death's Bidding 3BB
Enchantment
At the beginning of each opponent's upkeep, if that player has no creature cards in his or her graveyard, he or she sacrifices a creature.
I would've added "and you may draw a card" but somehow it seems powerful enough as a one-sided The Abyss with Leyline of the Void out
Private Mod Note
():
Rollback Post to RevisionRollBack
Thanks to blurrycloud, who by the way, is a redonculous artist.
Fell the Mighty 2RR
Enchantment
At the beginning of your upkeep, for each opponent with 20 or more life, Fell the Mighty deals 5 damage to that player and you draw a card.
Wurm Yolkling - 3G
Creature - Egg
Whenever Wurm Yolkling goes to the graveyard from play put a 6/6 green Wurm creature token into play at end of turn.
0/3
Infused Corpse 3B
Creature - Zombie
When ~ is put in a graveyard from play, put a 5/3 black horror into play at end of turn. Called "Fearbreeders" by many townsfolk, zombies are thought to be first attempts to make an horror out of the host's nightmares when it was alive"
0/3
Private Mod Note
():
Rollback Post to RevisionRollBack
Winner is Judge and Club Flaming IIW (get the one on top)
Guild ability being used by another guild
Graveyard effects
Kamahl the Ruthless - 3RRRR
Legendary Creature - Human Barbarian
Double Strike
Whenever Kamahl the Ruthless comes into play, if you didn't play it from your hand, it deals 20 damage to you and each creature you control.
When Kamahl the Ruthless deals combat damage to a creature it deals that much damage to that creature's controller.
If Kamahl the Ruthless would deal combat damage to a player, it deals double that amount of damage instead. A sword in each hand. A hatred in each eye.
5/5
Mageta, the Valiant - 3WWWW
Legendary Creature - Cat Lord
Mageta, the Valiant is indestructible
Whenever Mageta the Valiant goes to the graveyard from play you lose the game.
Whenever Mageta the Valiant comes into play, if you didn't play it from your hand, sacrifice all creatures you control.
Whenever Mageta the Valiant deals combat damage to a player destroy all creatures he or she controls.
8/8
Productive Vision - 3UU
Instant
Name a card type. Target opponent reveals his or her hand. Put 2 2/2 blue Weird creature tokens into play with Defender for each card of the chosen type revealed this way.
Defensive Conversation 1WW
Instant
Choose a card type. Each player who controls a creature attacking you reveals his or her hand. Put two 2/2 white Spirit Knight creature tokens into play for each card of the chosen type revealed this way. Remove them from the game at end of turn.
Fatal Psychosis 4BB
Instant
Choose a card type. Target opponent reveals his or her hand. Put an X/X Demon token with Flying and Trample into play and lose X life where X equals three times number of the chosen type revealed this way.
Dromar's Charm and the other Planeshift dragon charms (Finish the cycle for the Planar Chaos Dragons)
Oros's Charm BRW
Instant
Choose one - Each player sacrifices a creature, or the next spell you play this turn gains split second, or prevent all damage that would be dealt to blocking creatures this turn.
Private Mod Note
():
Rollback Post to RevisionRollBack
Thanks to blurrycloud, who by the way, is a redonculous artist.
Intet’s Charm URG Instant Choose one – Remove the top card of your library from the game, and you may play that card without paying its mana cost as long as that card is removed from the game; creatures you control get +1/+1 and gain trample until end of turn; or creatures you control get +1/+0 and gain haste until end of turn.
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
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Creature-Rat Spirit
Fear
Whenever ~ deals combat damage to an opponent, flip it.
1/1
///////////////////
Foul-Fang, Nezumi Shadowmage
Legendary Cerature-Rat Spirit
Protection from black
If a black source would deal damage to a player, instead remove the top X cards of target player's library from the game
2/2
Creature - Snake Shaman
Nonbasic landwalk
Whenever Orochi Stealthslider deals combat damage to an opponent, flip it.
1/1
////
Soroza, Soul-Whisperer
Legendary Creature - Snake Shaman
Protection from green
If a green source would deal damage to a player, instead put that many 1/1 colorless Spirit creature tokens into play.
2/2
Next: Yavimaya Elder
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
1RR
Creature--Elemental Warrior
2/1
When ~ is put into a graveyard from play, it deals 1 damage to each of two target creatures.
:2mana:, sacrifice Flame-kin Ancient: Draw a card.
Make a card called Long For This World.
1UU
Creature - Illusoin
When Moonwind Homonculus is put into a graveyard from play, return up to two permanents you control to their owner's hand.
, Sacrifice Moonwind Homonculus: Draw a card.
2/1
Thanks to blurrycloud, who by the way, is a redonculous artist.
My other card is a Honden.
Winner of the May 2007 Card Creation League with Colossi Rusting Grounds
I can't believe it's not butter!
Creature- Human Rebel
When Amrou Rejuvenator is put into a graveyard from play, regenerate up to two target creatures.
:2mana:, Sacrifice Armou Rejuvenator: Draw a card.
2/1
Creature-Spirit
When ~ is put into a graveyard from play, each other player loses 2 life and you gain life equal to life lost this way.
2: Draw a card
2/1
Next: Kaho, Minamo Historian
Legendary Creature - Human Monk
When Hyoku, Jukai Monk comes into play, search your library for up to three creature cards and remove them from the game. Then shuffle your library.
:xmana:, :symtap:: You may play a card with converted mana cost X removed from the game with Hyoku, Jukai Monk without paying its mana cost.
2/2
--Kiku
Legendary Creature - Ogre Demon
When Phyrrus, Shinko Bloodmonger comes into play, search your library for up to three sorcery cards with the word "damage" in their text box and remove them from the game. Then shuffle your library.
Hellbent - X,T: You may play a card with converted mana cost X removed from the game by Phyrrus, Shinko Bloodmonger until end of turn. Play this ability only if you have no cards in hand.
2/2
Thanks to blurrycloud, who by the way, is a redonculous artist.
My other card is a Honden.
Winner of the May 2007 Card Creation League with Colossi Rusting Grounds
I can't believe it's not butter!
Legendary Creature - Human Samurai
Vigilance, Bushido X where X is the number of Auras attached to Jiishi.
Whenever Jiishi, Eiganjo Stout comes into play you may search your library for up to three Aura cards each with a converted manacost of 3 or less and remove them from the game.
WW,t: Attach an aura to Jiishi that was removed from the game by it.
2/1
Annnd the next cycle will be.... Convalescent Care
Enchantment
At the beginning of your upkeep, if you have no creatures in play put two 1/1 saproling tokens into play and draw a card.
The balance of nature is a fickle thing and must be preserved. -Freyalise
^ Done by ME! (My first banner)
1. Design a new Ravnica mechanic for one of the old guilds and make a card around it.
2.Design a mono-colored card using two Ravnica mechanics that both come from the color you're using.
3. Blow up a land.
Winner is Judge Wins:
1 2 3 4 5
Enchantment
At the beginning of each opponent's upkeep, if that player has no creature cards in his or her graveyard, he or she sacrifices a creature.
I would've added "and you may draw a card" but somehow it seems powerful enough as a one-sided The Abyss with Leyline of the Void out
Thanks to blurrycloud, who by the way, is a redonculous artist.
My other card is a Honden.
Winner of the May 2007 Card Creation League with Colossi Rusting Grounds
I can't believe it's not butter!
2RR
Enchantment
At the beginning of your upkeep, for each opponent with 20 or more life, Fell the Mighty deals 5 damage to that player and you draw a card.
Make a card called Long For This World.
Creature - Egg
Whenever Wurm Yolkling goes to the graveyard from play put a 6/6 green Wurm creature token into play at end of turn.
0/3
Creature - Zombie
When ~ is put in a graveyard from play, put a 5/3 black horror into play at end of turn.
Called "Fearbreeders" by many townsfolk, zombies are thought to be first attempts to make an horror out of the host's nightmares when it was alive"
0/3
Guild ability being used by another guild
Graveyard effects
Done:
1 Mana Legendary Permanent
Kamigawa re-done
3W
Creature--Human Cleric
0/5
When ~ is put into a graveyard from play, put a 4/4 white flying Angel creature token into play.
Next: Phage the Untouchable
Make a card called Long For This World.
Legendary Creature - Human Barbarian
Double Strike
Whenever Kamahl the Ruthless comes into play, if you didn't play it from your hand, it deals 20 damage to you and each creature you control.
When Kamahl the Ruthless deals combat damage to a creature it deals that much damage to that creature's controller.
If Kamahl the Ruthless would deal combat damage to a player, it deals double that amount of damage instead.
A sword in each hand. A hatred in each eye.
5/5
Legendary Creature - Cat Lord
Mageta, the Valiant is indestructible
Whenever Mageta the Valiant goes to the graveyard from play you lose the game.
Whenever Mageta the Valiant comes into play, if you didn't play it from your hand, sacrifice all creatures you control.
Whenever Mageta the Valiant deals combat damage to a player destroy all creatures he or she controls.
8/8
ok next cycle...... *thinks*
More enchant permanents like Faith's Fetters
Vigor's Aura
1G
Enchantment--Aura
Enchant permanent
The first time each turn enchanted permanent becomes tapped, untap it.
Make a card called Long For This World.
GetitWrong: Yeah. Faith's Fetters seemed awkward to me since it enchanted anything instead of a creature.
Malice's Shroud - 1B
Enchantment - Aura'
Enchant Permanent
Enchanted permanent has Shroud and Deathtouch.
Instant
Name a card type. Target opponent reveals his or her hand. Put 2 2/2 blue Weird creature tokens into play with Defender for each card of the chosen type revealed this way.
1WW
Instant
Choose a card type. Each player who controls a creature attacking you reveals his or her hand. Put two 2/2 white Spirit Knight creature tokens into play for each card of the chosen type revealed this way. Remove them from the game at end of turn.
Make a card called Long For This World.
4BB
Instant
Choose a card type. Target opponent reveals his or her hand. Put an X/X Demon token with Flying and Trample into play and lose X life where X equals three times number of the chosen type revealed this way.
Dromar's Charm and the other Planeshift dragon charms (Finish the cycle for the Planar Chaos Dragons)
Oros's Charm BRW
Instant
Choose one - Each player sacrifices a creature, or the next spell you play this turn gains split second, or prevent all damage that would be dealt to blocking creatures this turn.
Thanks to blurrycloud, who by the way, is a redonculous artist.
My other card is a Honden.
Winner of the May 2007 Card Creation League with Colossi Rusting Grounds
I can't believe it's not butter!
Numot's Charm WUR
Instant
Choose one - Destroy target artifact, or destoy target land, or return target permanent to it's owner's hand.
It's a poem too
URG
Instant
Choose one – Remove the top card of your library from the game, and you may play that card without paying its mana cost as long as that card is removed from the game; creatures you control get +1/+1 and gain trample until end of turn; or creatures you control get +1/+0 and gain haste until end of turn.
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.