Welcome to the DCC!
DCC Discussion thread. Take your questions/comments here.
How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive 1 point for the month. If your card ends up with the most votes for that day, you will receive 2 additional points for the month. In the event of a tie, each person who tied receives 1 additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can play in as many or as few days as you want in any month.
Here are the rules for entering:
Each day you may post any card you want. On the next day all of the posted cards will be put into a poll as long as you voted. If you post more than one card in a DCC thread, only the first card you post will be taken.
Your card will not be added to the next day's poll unless you also vote in the current poll for that day (or put your vote in your post). If you vote for yourself, it will not count and your card will not be put in the next day's poll. (You only receive one warning if you fail to vote [the asterisk next to your username]; thereafter, your card will not be added if you miss voting.)
If you wish to post a render, please use the hyperlink option when posting your card and make the card-name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
This thread is just for your card submission. Take your questions/comments to our discussion thread.
Restless Dead 1B
Creature - Skeleton (U)
1B, Q: Regenerate ~. (Q is the untap symbol.) Right when they seem most vulnerable, they are instead preparing to reform.
1/1
Vaultstalker :symb::symb:
Creature - Shade Assassin
Untap target creature you don't control: Vaultstalker gains your choice of
deathtouch, infect, or double strike until end of turn. Activate this ability only during your turn, before attackers are declared. "Vaultstalkers have the courtesy to tap you on the shoulder before they deliver the final blow - Geth, Lord of the Vault" 2/2
RequiemBB
Legendary Creature - Spirit R
Flying
When Requiem is put into a graveyard from the battlefield, lose 2 life and put a white 2/2 Spirit creature token with flying onto the battlefield.
Evoke W
2/1
Firebomb Lackey 2R
Creature - Goblin
Whenever ~ enters or leaves the battlefield, it deals 2 damage to target creature. Glory - Whenever ~ is put into a graveyard from the battlefield, you may pay R. If you do, return ~ to the battlefield, then exile it.
1/1
Mirrormetal Jug6
Artifact - Attachment (R)
Repaired artifact gains "At the beginning of your upkeep, if this is a creature, it becomes a copy of a creature of your choice except it's still an artifact, and if this isn't a creature, it becomes a copy of an artifact or an enchantment of your choice except it's still an artifact."
Repair 4(4: Regenerate target artifact you control, then attach this to that artifact.)
ResolutionU
Instant
Split Second (While this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.)
If you control three or more spells on the stack, counter all spells.
Waves of Cremation1RRR
Sorcery
Waves of Cremation deals 3 damage to each creature, player, and planeswalker. If a permanent dealt damage this way would be put into a graveyard this turn, exile it instead. The damage can't be prevented.
Valkyrie of Redemption3UUU
Creature - Angel Cleric (MR)
Flying
Whenever Valkyrie of Redemption deals damage to a player, you may gain control of target artifact or land that player controls. (This effect lasts indefinitely.)
She forges a path towards the land of disbelievers, reclaiming the mementos taken by the unforgiven.
5/7
Sieze the Land :3mana::symr: Sorcery {U}
Destroy target land. Purified - If only was spent to cast ~, gain control of that land instead. It becomes a 3/1 red Elemental creature with haste. It's still a land. Sacrifice it at the beginning of your next end step. "Most raiders destroy that which they cannot have. Why not take what you cannot have and and destroy those who said you cannot have it?" - Brutallus
Verdant GrowthGG
Sorcery (R)
Choose two — You may play an additional land this turn; or search your library for a land card, reveal it, put it into your hand, then shuffle your library; or return target land card from your graveyard to your hand.
Polarized Prismcavern
Land {U} T: Add 1 to your mana pool. If it was used to pay for a colorless spell, put a charge counter on Polarized Prismcaverns. T, remove a charge counter from Polarized Prismcavern: Add one mana of any color to your mana pool.
Hexicanth4BB
Creature - Beast (R)
Trample
When there are at least six other creatures on the battlefield, sacrifice Hexicanth. If you do, destroy six target creatures. Hexicanth hides are cursed. Beware what may lurk beneath the surface if you hunt them.
6/6
Time Lock4UUU
Enchantment - Aura [Rare]
Enchant player.
As long as Time Lock is on the battlefield that player can't be the target of spells, abilities, and can't be attacked. That player can't target other players with spells, abilities and can't attack.
During your upkeep sacrifice Time Lock unless you sacrifice three islands.
Private Mod Note
():
Rollback Post to RevisionRollBack
"You were lucky Death was here to save you this time!"
Kiluk Dragonrider :3mana::symr::symr: Creature - Human Barbarian {U}
Flying
Whenever ~ attacks, sacrifice a land. If you do, ~ deals 3 damage to target creature or player. "Our control over the dragons are limited... very, very limited." Former Rider
3/3
Manatied Shamans1GG
Creature - Shaman (C)
Manamorph (You may put this face down on to the battlefield as a land with a mana counter. Facedown cards with mana counters have “T: Add 1 mana to your mana pool.”)
2/2
Spark Gap1R
Enchantment {R}
Whenever an instant or sorcery spell is copied, you may pay R. If you do, Spark Gap deals 2 damage to target creature or player. Twice the lightning, thrice the pain.
Kindled Fury1R
Instant
Split Second (While this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.)
Kindled Fury deals two damage to target creature or player. If you control three or more spells, it deals six damage to that player instead.
Eon Tome 4
Legendary Artifact 5, T: Return target creature from your graveyard to the battlefield under your control. 6, T: Return target permanent from your graveyard to the battlefield. Activate this only if you control a planeswalker.
Myomer Frame4
Artifact - Equipment (R)
Equipped creature gets +X/+0, where X is its power.
At the beginning of your upkeep, put a -1/-1 counter on equipped creature.
Equip 2 The frame's effect provides a quick boost in combat followed by a slow decline as the body wears out from the stress.
Zhina, Siren Empress1UUU
Legendary Creature - Merfolk Wizard
Islandwalk Wisdom - Whenever ~ deals damage to an opponent, if you have more cards in hand than each opponent, you may gain control of target tapped creature that opponent controls as long as ~ is on the battlefield.
3/2
Seal of Infinity1
Artifact
Whenever a player casts an instant or a sorcery, you may pay X, where X is the converted mana cost of that spell. If you do, exile that card as it resolves. XX Sacrifice Seal of Infinity: Cast X spells exiled with Seal of Infinity without paying their mana cost.
I'm calling it right now- worst rare in the set. Even good limited players will find better bombs at common and uncommon no sweat. Worst. Episode. Ever.
I really do predict this to be our worst rare in set award winner. I'd be happier opening a jar of eyeballs, so I think anything worse is highly unlikely. This card wont just have zero constructed potential, but not be significantly better than a mass of ghouls in a draft.
Sleep Chamber 6
Artifact (R)
When Sleep Chamber enters the battlefield, skip your next three turns.
At the beginning of your upkeep, sacrifice Sleep Chamber.
When Sleep Chamber leaves the battlefield, draw 3 cards, put 3 3/3 white Sheep tokens with haste onto the battlefield, search your library for 3 land cards and put them onto the battlefield, and gain 9 life. "I feel rejuvenated!... But my wallet's gone"
-Test subject
Magma Caster1RR
Creature - Elemental Wizard
Haste T: Magma Caster deals 1 damage to target creature or player. The damage can't be prevented. "I will make your bones melt."
1/1
ATTACHMENTS
Magma Caster
Private Mod Note
():
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Welcome to the DCC!
DCC Discussion thread. Take your questions/comments here.
How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive 1 point for the month. If your card ends up with the most votes for that day, you will receive 2 additional points for the month. In the event of a tie, each person who tied receives 1 additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can play in as many or as few days as you want in any month.
Here are the rules for entering:
Dragoon26: 79
Surge: 79
Memnarch: 67
Rithaniel: 41
Morningstar81: 36
CrazyMatt: 32
Maokun: 28
StormBlade: 27
Brushwagg007: 17
jdisawesomesauce: 17
MDenham: 15
BlackBull: 14
Marco: 11
EzraEliot: 10
Koopa: 8
Faefolk: 7
lord of 13: 6
peroxid: 4
Von Kriplespac: 3
Ooms Farlow: 2
SadisticMystic: 2
Doom Lich: 2
Voila!: 1
maddd0g: 1
MichMash: 1
Today is the last day of DCC December 2010. Cards in the poll today will be the last ones to collect votes for this month.
Good luck, remember to vote!
[GTC] Gatecrash Patch for MWS (249/249)
Creature - Beast (R)
Trample
When there are at least six other creatures on the battlefield, sacrifice Hexicanth. If you do, destroy six target creatures.
Hexicanth hides are cursed. Beware what may lurk beneath the surface if you hunt them.
6/6
[GTC] Gatecrash Patch for MWS (249/249)
Enchantment - Aura [Rare]
Enchant player.
As long as Time Lock is on the battlefield that player can't be the target of spells, abilities, and can't be attacked. That player can't target other players with spells, abilities and can't attack.
During your upkeep sacrifice Time Lock unless you sacrifice three islands.
Creature - Human Barbarian {U}
Flying
Whenever ~ attacks, sacrifice a land. If you do, ~ deals 3 damage to target creature or player.
"Our control over the dragons are limited... very, very limited." Former Rider
3/3
(CubeTutor & MTGS)
360 Peasant Cube!
Custom Cube
RWU Miracles RWU
Instant (M)
Gain control of all attacking creatures.
Creature - Shaman (C)
Manamorph (You may put this face down on to the battlefield as a land with a mana counter. Facedown cards with mana counters have “T: Add 1 mana to your mana pool.”)
2/2
BGStandard Green AggroGB
UWRGModern Saheeli CobraGRWU
UBRGLegacy StormGRBU
Wizards Certified Rules Advisor
Enchantment {R}
Whenever an instant or sorcery spell is copied, you may pay R. If you do, Spark Gap deals 2 damage to target creature or player.
Twice the lightning, thrice the pain.
[Clan Flamingo] Tier Archivist
[15:21] <@CC> Remember, if you argue, you are an idiot.
Untrophied Wins:
Perfect MCC Scores: 2
---------------------------------------------------------------
Instant
Split Second (While this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.)
Kindled Fury deals two damage to target creature or player. If you control three or more spells, it deals six damage to that player instead.
Basic #33:
-Game not finished.
GHS Mafia:
-Game not finished.
Trade Update: Sending all trades on Monday.
Legendary Artifact
5, T: Return target creature from your graveyard to the battlefield under your control.
6, T: Return target permanent from your graveyard to the battlefield. Activate this only if you control a planeswalker.
Retired Player
Artifact - Equipment (R)
Equipped creature gets +X/+0, where X is its power.
At the beginning of your upkeep, put a -1/-1 counter on equipped creature.
Equip 2
The frame's effect provides a quick boost in combat followed by a slow decline as the body wears out from the stress.
(Probably NSFW) So you may have heard I'm trying to write a TV series...
Most Nominated for Random Categories, 2013
Legendary Creature - Merfolk Wizard
Islandwalk
Wisdom - Whenever ~ deals damage to an opponent, if you have more cards in hand than each opponent, you may gain control of target tapped creature that opponent controls as long as ~ is on the battlefield.
3/2
Thanks to spiderboy4 for the awesome sig.
Artifact
Whenever a player casts an instant or a sorcery, you may pay X, where X is the converted mana cost of that spell. If you do, exile that card as it resolves.
XX Sacrifice Seal of Infinity: Cast X spells exiled with Seal of Infinity without paying their mana cost.
Artifact (R)
When Sleep Chamber enters the battlefield, skip your next three turns.
At the beginning of your upkeep, sacrifice Sleep Chamber.
When Sleep Chamber leaves the battlefield, draw 3 cards, put 3 3/3 white Sheep tokens with haste onto the battlefield, search your library for 3 land cards and put them onto the battlefield, and gain 9 life.
"I feel rejuvenated!... But my wallet's gone"
-Test subject
Creature - Elemental Wizard
Haste
T: Magma Caster deals 1 damage to target creature or player. The damage can't be prevented.
"I will make your bones melt."
1/1