Magriev, Goblin War Hero :3mana::symr::symr::symr:
Legendary Creature - Goblin Warrior
Haste, Trample, First Strike
When Magriev comes into play, it gains +1/0 until end of turn per each R you used to pay for it.
Return Magriev to it's owner's hand at end of your turn.
1/1
Next: Seeding Footsteps1GG
Enchantment
Whenever a creature comes into play under your control you may search your library for a basic land card and put it into play tapped, then shuffle your library.
I'm calling it right now- worst rare in the set. Even good limited players will find better bombs at common and uncommon no sweat. Worst. Episode. Ever.
I really do predict this to be our worst rare in set award winner. I'd be happier opening a jar of eyeballs, so I think anything worse is highly unlikely. This card wont just have zero constructed potential, but not be significantly better than a mass of ghouls in a draft.
Seeding Footsteps :1mana::symg::symg:
Enchantment
Cumulative upkeep - Target opponent gains 1 life.
Whenever a creature comes into play under your control you may search your library for a basic land card and put it into play tapped, then shuffle your library.
Next: Dark Spellbook2
Artifact
:symtap:: Draw a card
Private Mod Note
():
Rollback Post to RevisionRollBack
"The only thing necessary for the triumph of evil is for good men to do nothing."
Master Plan :symu::symu::symb::symb:
Sorcery
As an additional cost, pay half your life, rounded up and discard your hand.
Look at your library. You may remove any number of cards in it from the game, then put the rest back in any order.
Next: Might of TitansG
Instant
Creatures you control get +5/+5 until end of turn.
Private Mod Note
():
Rollback Post to RevisionRollBack
"The only thing necessary for the triumph of evil is for good men to do nothing."
Might of Titans
Instant
Creatures you control get +5/+5 until end of turn. Prevent all combat damage that would be dealt this turn.
Uprising of the Meek4W
Sorcery
Creatures with 0 power gain trample and get +1/+1 until end of turn for each other creature with 0 power that you control.
Uprising of the Meek :4mana::symw:
Sorcery
Creatures with 0 power gain trample and get +1/+1 until end of turn for each other creature with 0 power that you control. Put a 0/1 serf creature token with Haste into play for each creature you control.
I'm calling it right now- worst rare in the set. Even good limited players will find better bombs at common and uncommon no sweat. Worst. Episode. Ever.
I really do predict this to be our worst rare in set award winner. I'd be happier opening a jar of eyeballs, so I think anything worse is highly unlikely. This card wont just have zero constructed potential, but not be significantly better than a mass of ghouls in a draft.
Sudden Learning :2mana::symu::symu: Instant
Draw 7 cards, then each opponent may draw a card for each card in your hand.
Crimson FaderRBW
Crimson Fader deals X damage to target opponent, target opponent discards X cards, and you gain X life. Where X is the number of cards in your library.
Crimson Fader :symr::symb::symw:
Sorcery
Crimson Fader deals X damage to target opponent, target opponent discards X cards, and you gain X life. Where X is the number of cards in your library.
Any player may remove the top 10 cards of their library from the game while Crimson Fader is on the stack. If they do, then they gain control of Crimson Fader and may choose new targets.
Swordfish :symu::symu:
Creature - Fish
First Strike, Islandwalk
3/2
Swordfish :symu::symu:
Creature - Fish
First Strike, Islandwalk
Whenever Swordfish attacks or blocks sacrifice an island.
3/2
(Watching Resident Evil 2)
Nemisis B
Creature-Zombie Mutant
Sacrifice Nemisis: Add BB to your mana pool.
When Nemisis is put into your graveyard from play, return it to your hand.
1/1
Private Mod Note
():
Rollback Post to RevisionRollBack
MTG Rules Advisor
Join The Steamflogged
Human Rigger Minions committed to
forcing Contraptions in YMTC4,
and Resisting The Tyranny of the
NemisisB
Creature-Zombie Mutant
When ~ comes into play or leaves play lose 3 life.
Sacrifice Nemisis: Add BB to your mana pool.
When Nemisis is put into your graveyard from play, return it to your hand.
1/1
Yeah, it's way too broken as is, let's water it down... Chimney Imp 4B
Creature - Imp
Haunt
When Chimney Imp comes into play or the creature it haunts leaves play, target opponent puts a card from his or her hand on top of his or her library.
:0mana:: Return Chimney Imp to your hand. Play this ability only if Chimney Imp is removed from the game.
1/2
One with Nothing B
Instant
Discard your hand. For each card discarded this way each opponent looses 2 life.
Jabbering Mental Patient R
Creature - Goblin
During each player's upkeep they must discard a card at random. ~ deals X damage to a random other creature where X is equal to that card's cost.
1/1
Jabbering Mental Patient R
Creature - Goblin
You cannot play ~ during your first or second turns.
During each player's upkeep they must discard a card at random. If a player has five or less cards in hand, sacrifice ~.
~ deals X damage to a random other creature where X is equal to that card's cost.
1/1
Shaguar 4
Artifact - Equipment
Shaguar is indestructible.
Equipped creature is indestructible.
Equip 4
ATTACHMENTS
Shaguar
Private Mod Note
():
Rollback Post to RevisionRollBack
RG WurmBall RG Gruul Prototype UG Maddening Mongrel UU The Spellshifts Have Eyes RR Legal, Lethal Goblins UB Planeswalkers RR Zodiac Arrest GB New Elves BB Disciple of the Artifacts
Shield of Kaldra shows that to be very fair. So um...
Shaguar
Artifact - Equipment
Shaguar is indestructible
Equipped creature and equipment attached to it are indestructible.
Equip
Next: Far-Out Shaman G
Creature - Elf Shaman
:symtap:: Creatures can't attack or block this turn.
1/1
Private Mod Note
():
Rollback Post to RevisionRollBack
[The Crafters] | [Johnnies United]
My anecdotal evidence disagrees with yours! EXPLAIN THAT!
RG WurmBall RG Gruul Prototype UG Maddening Mongrel UU The Spellshifts Have Eyes RR Legal, Lethal Goblins UB Planeswalkers RR Zodiac Arrest GB New Elves BB Disciple of the Artifacts
Far-Out Shaman
Creature - Elf Shaman
When ~ comes into play, any opponent can sacrifice a permanent. If they do, counter ~ and put a 1/1 green Elf token into play.
:symtap:: Creatures can't attack or block this turn.
1/1
Suspension Portal1UU
Enchantment XUU,T: Remove target creature from the game with X suspend counters on it. At the beginning of each upkeep, put a +1/+1 counter on suspended creature XUU,T: Remove X suspend counters from suspended creature. XUU,T: Add X suspend counters to suspended creature.
Tapping enchantments is fun. Using it to suspend poor innocent creatures (that get big fast) is even more fun!
RG WurmBall RG Gruul Prototype UG Maddening Mongrel UU The Spellshifts Have Eyes RR Legal, Lethal Goblins UB Planeswalkers RR Zodiac Arrest GB New Elves BB Disciple of the Artifacts
Suspension Portal 1UU
Enchantment XUUT: Remove target creature with no +1/+1 counters from the game with X time counters. Put X +1/+1 counters on it and it gains suspend. X cannot be zero. XUUT, Discard a Card: Add or remove X time counters from target suspended creature.
I assume the first ability was like Otherworld Journey in intent, and the second akin to Timecrafting. Still, either ability could be blue me thinks.
Numai Outcast3B
Creature - Human Samurai
Lifelink, Bushido 2. B, Pay 5 life: Regenerate Numai Outcast.
Whenever Numai Outcast is regenerated, put a +1/+1 counter on it
1/1
Let's make a bah-roken samurai, for a change
Kenshin, Battusai Himura2RW
Legendary Creature - Human samurai.
Double Strike, bushido 3 XW: Kenshin gets bushido X until end of turn
4/3
I'm calling it right now- worst rare in the set. Even good limited players will find better bombs at common and uncommon no sweat. Worst. Episode. Ever.
I really do predict this to be our worst rare in set award winner. I'd be happier opening a jar of eyeballs, so I think anything worse is highly unlikely. This card wont just have zero constructed potential, but not be significantly better than a mass of ghouls in a draft.
Numai Outcast3B
Creature - Human Samurai
Lifelink, Bushido 2. B, Pay 5 life: Regenerate Numai Outcast.
Whenever Numai Outcast is regenerated, put a +1/+1 counter on it
1/1
Let's make a bah-roken samurai, for a change
Kenshin, Battusai Himura2RW
Legendary Creature - Human samurai.
Double Strike, bushido 3 XRW: Kenshin gets bushido X until end of turn
4/3
EDIT: uh, accidentally reposted, please erase the first.
I'm calling it right now- worst rare in the set. Even good limited players will find better bombs at common and uncommon no sweat. Worst. Episode. Ever.
I really do predict this to be our worst rare in set award winner. I'd be happier opening a jar of eyeballs, so I think anything worse is highly unlikely. This card wont just have zero constructed potential, but not be significantly better than a mass of ghouls in a draft.
Yeah, I'm trying to get better at making broken cards. Bear with me.
Kenshin, Battusai Himura :2mana::symr::symw:
Legendary Creature - Human samurai.
Double Strike, bushido 3
:xmana::symr::symw:: Kenshin gets bushido X until end of turn. Kenshin gets -X/-0 until end of turn.
4/3
This is from my Austin Powers theme deck:
Asahi Sumo Arena Land
At the beginning of your upkeep, put a sumo counter on ~.
If there are more than five counters on ~, search your library for a card named Fat Bastard or for a card named Mr. Roboto and put it into play. T, Remove a counter: Add 1 to your mana pool.
Private Mod Note
():
Rollback Post to RevisionRollBack
RG WurmBall RG Gruul Prototype UG Maddening Mongrel UU The Spellshifts Have Eyes RR Legal, Lethal Goblins UB Planeswalkers RR Zodiac Arrest GB New Elves BB Disciple of the Artifacts
Without knowing Fat Bastard or Mr. Roboto we can't try to fix that. As is it's like a sucky Myrodin's Core. Could we at least get a hint as to these other cards?
*sigh* I'll try something else. I gotta get better at making broken cards.
Smelting Accident 2WB
Instant
Remove all creatures from the game. At the end of your turn, each player puts X 0/1 white and black creature tokens into play, where X is the total number of creatures removed this way.
Flashback 2WB
Private Mod Note
():
Rollback Post to RevisionRollBack
RG WurmBall RG Gruul Prototype UG Maddening Mongrel UU The Spellshifts Have Eyes RR Legal, Lethal Goblins UB Planeswalkers RR Zodiac Arrest GB New Elves BB Disciple of the Artifacts
Smelting Accident :2mana::symw::symb:
Instant
Remove all creatures from the game with 2 time counters on them and they gain suspend. At the end of your turn, each player puts X 0/1 white and black creature tokens into play, where X is the total number of creatures removed this way.
Flashback :2mana::symw::symb:
Legendary Creature - Goblin Warrior
Haste, Trample, First Strike
When Magriev comes into play, it gains +1/0 until end of turn per each R you used to pay for it.
Return Magriev to it's owner's hand at end of your turn.
1/1
Next:
Seeding Footsteps 1GG
Enchantment
Whenever a creature comes into play under your control you may search your library for a basic land card and put it into play tapped, then shuffle your library.
Enchantment
Cumulative upkeep - Target opponent gains 1 life.
Whenever a creature comes into play under your control you may search your library for a basic land card and put it into play tapped, then shuffle your library.
Next:
Dark Spellbook 2
Artifact
:symtap:: Draw a card
Artifact
2:symtap:: Draw a card
Next:
Blind Archer 4WW
Creature - Elephant Soldier
WWT: Blind Archer deals 1 damage to target creature.
0/2
Blind Archer RR
Creature - Human Soldier
T: Blind Archer deals 2 damage to target creature or player chosen at random.
0/2
Next:
Master Plan UUBB
Sorcery
Look at your library. You may remove any number of cards in it from the game, then put the rest back in any order.
Sorcery
As an additional cost, pay half your life, rounded up and discard your hand.
Look at your library. You may remove any number of cards in it from the game, then put the rest back in any order.
Next:
Might of Titans G
Instant
Creatures you control get +5/+5 until end of turn.
Instant
Creatures you control get +5/+5 until end of turn. Prevent all combat damage that would be dealt this turn.
Uprising of the Meek 4W
Sorcery
Creatures with 0 power gain trample and get +1/+1 until end of turn for each other creature with 0 power that you control.
Sorcery
Creatures with 0 power gain trample and get +1/+1 until end of turn for each other creature with 0 power that you control. Put a 0/1 serf creature token with Haste into play for each creature you control.
Next:
Sudden Learning 2UU
Instant
Draw 7 cards.
Instant
Draw 7 cards, discard your hand at end of turn.
Swordfish UU
Creature - Fish
First Strike, Islandwalk
3/2
Instant
Draw 7 cards, then each opponent may draw a card for each card in your hand.
Crimson Fader RBW
Crimson Fader deals X damage to target opponent, target opponent discards X cards, and you gain X life. Where X is the number of cards in your library.
Sorcery
Crimson Fader deals X damage to target opponent, target opponent discards X cards, and you gain X life. Where X is the number of cards in your library.
Any player may remove the top 10 cards of their library from the game while Crimson Fader is on the stack. If they do, then they gain control of Crimson Fader and may choose new targets.
Swordfish :symu::symu:
Creature - Fish
First Strike, Islandwalk
3/2
Creature - Fish
First Strike, Islandwalk
Whenever Swordfish attacks or blocks sacrifice an island.
3/2
(Watching Resident Evil 2)
Nemisis B
Creature-Zombie Mutant
Sacrifice Nemisis: Add BB to your mana pool.
When Nemisis is put into your graveyard from play, return it to your hand.
1/1
The Steamflogged
Human Rigger Minions committed to
forcing Contraptions in YMTC4,
and Resisting The Tyranny of the
Viva La Assembly!
Quotes:
Creature-Zombie Mutant
When ~ comes into play or leaves play lose 3 life.
Sacrifice Nemisis: Add BB to your mana pool.
When Nemisis is put into your graveyard from play, return it to your hand.
1/1
Balance Chimney Imp
Chimney Imp 4B
Creature - Imp
Haunt
When Chimney Imp comes into play or the creature it haunts leaves play, target opponent puts a card from his or her hand on top of his or her library.
:0mana:: Return Chimney Imp to your hand. Play this ability only if Chimney Imp is removed from the game.
1/2
Now fix One with Nothing.
Instant
Discard your hand. For each card discarded this way each opponent looses 2 life.
Jabbering Mental Patient R
Creature - Goblin
During each player's upkeep they must discard a card at random. ~ deals X damage to a random other creature where X is equal to that card's cost.
1/1
Creature - Goblin
You cannot play ~ during your first or second turns.
During each player's upkeep they must discard a card at random. If a player has five or less cards in hand, sacrifice ~.
~ deals X damage to a random other creature where X is equal to that card's cost.
1/1
Shaguar 4
Artifact - Equipment
Shaguar is indestructible.
Equipped creature is indestructible.
Equip 4
RG WurmBall
UB PlaneswalkersRG Gruul Prototype
UG Maddening Mongrel
UU The Spellshifts Have Eyes
RR Legal, Lethal Goblins
RR Zodiac Arrest
GB New ElvesBB Disciple of the Artifacts
Shaguar
Artifact - Equipment
Shaguar is indestructible
Equipped creature and equipment attached to it are indestructible.
Equip
Next:
Far-Out Shaman G
Creature - Elf Shaman
:symtap:: Creatures can't attack or block this turn.
1/1
I'm no good at designing broken cards. It's the perfectionist in me, I guess.
RG WurmBall
UB PlaneswalkersRG Gruul Prototype
UG Maddening Mongrel
UU The Spellshifts Have Eyes
RR Legal, Lethal Goblins
RR Zodiac Arrest
GB New ElvesBB Disciple of the Artifacts
Creature - Elf Shaman
When ~ comes into play, any opponent can sacrifice a permanent. If they do, counter ~ and put a 1/1 green Elf token into play.
:symtap:: Creatures can't attack or block this turn.
1/1
Suspension Portal 1UU
Enchantment
XUU,T: Remove target creature from the game with X suspend counters on it. At the beginning of each upkeep, put a +1/+1 counter on suspended creature
XUU,T: Remove X suspend counters from suspended creature.
XUU,T: Add X suspend counters to suspended creature.
Tapping enchantments is fun. Using it to suspend poor innocent creatures (that get big fast) is even more fun!
RG WurmBall
UB PlaneswalkersRG Gruul Prototype
UG Maddening Mongrel
UU The Spellshifts Have Eyes
RR Legal, Lethal Goblins
RR Zodiac Arrest
GB New ElvesBB Disciple of the Artifacts
Enchantment
XUUT: Remove target creature with no +1/+1 counters from the game with X time counters. Put X +1/+1 counters on it and it gains suspend. X cannot be zero.
XUUT, Discard a Card: Add or remove X time counters from target suspended creature.
I assume the first ability was like Otherworld Journey in intent, and the second akin to Timecrafting. Still, either ability could be blue me thinks.
Fix Numai Outcast.
Creature - Human Samurai
Lifelink, Bushido 2.
B, Pay 5 life: Regenerate Numai Outcast.
Whenever Numai Outcast is regenerated, put a +1/+1 counter on it
1/1
Let's make a bah-roken samurai, for a change
Kenshin, Battusai Himura 2RW
Legendary Creature - Human samurai.
Double Strike, bushido 3
XW: Kenshin gets bushido X until end of turn
4/3
Creature - Human Samurai
Lifelink, Bushido 2.
B, Pay 5 life: Regenerate Numai Outcast.
Whenever Numai Outcast is regenerated, put a +1/+1 counter on it
1/1
Let's make a bah-roken samurai, for a change
Kenshin, Battusai Himura 2RW
Legendary Creature - Human samurai.
Double Strike, bushido 3
XRW: Kenshin gets bushido X until end of turn
4/3
EDIT: uh, accidentally reposted, please erase the first.
Kenshin, Battusai Himura :2mana::symr::symw:
Legendary Creature - Human samurai.
Double Strike, bushido 3
:xmana::symr::symw:: Kenshin gets bushido X until end of turn. Kenshin gets -X/-0 until end of turn.
4/3
This is from my Austin Powers theme deck:
Asahi Sumo Arena
Land
At the beginning of your upkeep, put a sumo counter on ~.
If there are more than five counters on ~, search your library for a card named Fat Bastard or for a card named Mr. Roboto and put it into play.
T, Remove a counter: Add 1 to your mana pool.
RG WurmBall
UB PlaneswalkersRG Gruul Prototype
UG Maddening Mongrel
UU The Spellshifts Have Eyes
RR Legal, Lethal Goblins
RR Zodiac Arrest
GB New ElvesBB Disciple of the Artifacts
Smelting Accident 2WB
Instant
Remove all creatures from the game. At the end of your turn, each player puts X 0/1 white and black creature tokens into play, where X is the total number of creatures removed this way.
Flashback 2WB
RG WurmBall
UB PlaneswalkersRG Gruul Prototype
UG Maddening Mongrel
UU The Spellshifts Have Eyes
RR Legal, Lethal Goblins
RR Zodiac Arrest
GB New ElvesBB Disciple of the Artifacts
Instant
Remove all creatures from the game with 2 time counters on them and they gain suspend. At the end of your turn, each player puts X 0/1 white and black creature tokens into play, where X is the total number of creatures removed this way.
Flashback :2mana::symw::symb:
Next:
Beetle Colony
Creature - Insect :5mana::symg::symg:
1/2