The Apathy Fog
Plane - Grey-Waste
Players can't gain life.
Whenever you roll :chaos:, target player loses 8 life.
The Apathy Fog
Plane—Grey-Waste
Whenever a player would gain life, instead put that many shield counters on that player.
For each player, prevent the first X damage that would be dealt each turn to that player, where X is the number of shield counters he or she has.
:chaos:: Whenever you roll :chaos:, target player loses life equal to the number of shield counters he or she has.
Hallowing Chamber1WW
Enchantment
Shroud
You can't lose life.
Creatures you control can't attack.
Next: Existence Limiter4
Artifact
Whenever a creature comes into play under an opponent's control, if that player controls 4 more creatures, that player sacrifices a creature. "Sadly, there isn't enough for room for all us. Someone has to go. And I'm staying."
Existence Limiter
Artifact
When ~ comes into play, each player sacrifices creatures until they control 4 or less. Whenever a creature comes into play, if it's controller controls 4 or more creatures, it's controller must sacrifice creatures until he or she has 4.
"Sadly, there isn't enough for room for all us. Someone has to go. And I'm staying."
Next:
Chuck Norris
Plane Scheme Creature - Legend
(Chuck Norris has no mana cost because only Chuck Norris can play Chuck Norris.)
Chuck Norris's power and toughness is equal to his actual power and toughness.
Chuck Norris can do whatever he wants.
When Chuck Norris comes into play, he wins the game. (Not you, not your opponents)
X/X
Chuck Norris
Plane Scheme Creature - Legend
(Chuck Norris has no mana cost because only Chuck Norris can play Chuck Norris.)
Chuck Norris's power and toughness is equal to his actual power and toughness.
Chuck Norris can do whatever he wants.
When Chuck Norris comes into play, he wins the game. (Not you, not your opponents)
When Chuck Norris comes into play, Chuck Norris (the real one) must rip it into confetti to prove that he is the real Chuck Norris.
X/X
Next: Gallium Coating1U
Enchantment - Aura
Flash
Enchant creature
For as long as enchanted creature's power is 1 or less, it can't attack or block, and its activated abilities can't be activated.
Gallium Coating :1mana::symu:
Enchantment - Aura
Enchant creature
Enchanted Creature gets -1/+1
For as long as enchanted creature's power is 1 or less, it can't attack or block, and its activated abilities can't be activated.
Not really broken.
Greater Balls of Fire :1mana::symr::symr::symr:
Sorcery
~ deals 5 damage to all creatures you don't control, all other players, and all players playing a different game of MtG.
Greater Balls of Fire
:1mana::symr::symr::symr:
Sorcery
Cast Greater Balls of Fire only if there is a red permanent on the battlefield in every game visible from your seat.
Greater Balls of Fire deals 5 damage to all creatures you don't control, all other players, and all players playing a different game of Magic you can see from your seat.
Next:
1B
Sorcery
Until end of turn, damage dealt by sources you control is dealt as though its source had infect.
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Uncontrolled Plague:1mana::symb:
Sorcery
Until end of turn, damage dealt by sources you control is dealt as though those sources had Infect.
At end of turn, sacrifice all nonland permanents you control. You get 5 Poison Counters.
Next:
Psychological Warfare
Basic Land - Island
Er... I mean...
Counterspells :symu::symu:
Instant
Split Second
~ cannot counter itself.
Counter all spells in your Range of Influence
Exile all spells that cannot be countered (Including those outside your range of influence)
Counter all spells outside your Range of Influence unless their controllers pay
Edited: Counterspells
:symu::symu:
Instant
Split second
Counter all other spells in your range of influence.
Counter each spell outside your range of influence unless its controller pays :3mana:.
Exile all spells that can't be countered.
Balanced: Counterspells
:symu::symu:
Instant
Cast Counterspells only if there are four or more spells are in your range of influence.
Split second
Counter all other spells in your range of influence.
Counter each spell outside your range of influence unless its controller pays :3mana:.
Exile all spells that can't be countered.
Next: (one of my recent ones completely skewed)
Arcwarped Reaper--
--> 1--
Artifact Creature - Horror--
Arcwarped Reaper enters the battlefield with four -1/-1 counters on it.--
First strike--
When Arcwarped Reaper is put into a graveyard from the battlefield, you may put its -1/-1 counters on target creature.--
8/8--
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Arcwarped Reaper
Artifact Creature - Horror
Arcwood Reaper enters the battlefield with X -1/-1 counters on it, where X is 8 minus the number of artifact cards in your graveyard.
First Strike
When Arcwarped Reaper is put into a graveyard from the battlefield, you lose life equal to the number of -1/-1 counters on it plus 2, then you may put those -1//-1 counters on target creature.
8/8
Next:
Flash Flood
Instant
Split Second
Spill target cup/glass of water on target player's cards.
Lord Varg of the Vargons
Legendary Creature - Mutant Ninja Warrior
Flash, deathtouch, protection from everything.
5/5
(I decided yours was too weak.)
Next:
Goblin Terrorist :symr::symb:
Creature - Goblin
:symtap:: Destroy target land.
:symtap:: Gain control of target creature for as long as ~ remains in play. It cannot attack or block.
:symb:: Untap ~.
:symr:: Target player draws 2 cards and discards 3 cards at random, then loses 3 life.
1/1
Shotgun Bears1G
Creature - Bear
Whenever ~ attacks, if you control a Mountain, it deals 8 damage to defending player.
2/2
Shotgun Bears1G
Creature - Bear Defender
Whenever ~ attacks, if you control a Mountain, it deals 8 damage to defending player.
2/2 Easy fix!
OK, kidding.
Shotgun Bears1G
Creature - Bear As an additional cost to cast ~, sacrifice all lands you control.
Whenever ~ attacks, if you control a Mountain and a Forest, it deals 8 damage to defending player.
2/2 Easy fix!
Next:
Overblown Avatar of Somethingness WUBRG
Creature - Avatar
~ has all abilities of cards in each players' graveyard, battlefield and command zone.
5/5
Private Mod Note
():
Rollback Post to RevisionRollBack
Microsoft's latest update for Gleemax was buggy, and resulted in multicolor in every block since Lorwyn.
Ragequit1
Instant
Target player leaves the game if he or she has no permanents on the battlefield, cards in the graveyard or cards in their hand. I'm not playing this topdecking crap.
Essence of Eternity :3mana::symw::symw::symw:
Legendary Creature - Incarnation (Rare)
Essence of Eternity is indestructible.
As long as all your creatures are white, Essence of Eternity get +5/+4 and other creatures you control get +1/+1.
0/1
Darksteel Demon6
Flying
CARD is indestructible.
When CARD enters the battlefield, exile your hand, all permanents you control, and the top twenty cards of your library. 9/9
Meteor Storm
Instant
Storm, Gravestorm, Cardstorm (As you cast this spell, put a copy of this card on the stack for each card drawn this turn.), Sparkstorm (For each point of life that a player lost this turn, put a copy of this spell on the stack.)
~ deals 1 damage to target player.
Flashback :1mana::symr:
Private Mod Note
():
Rollback Post to RevisionRollBack
Credit to Maelstrom Graphics for the sig.
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Plane—Grey-Waste
Whenever a player would gain life, instead put that many shield counters on that player.
For each player, prevent the first X damage that would be dealt each turn to that player, where X is the number of shield counters he or she has.
:chaos:: Whenever you roll :chaos:, target player loses life equal to the number of shield counters he or she has.
Next:
Prismatoad WUBRG
Creature—Frog
3/3
(Probably NSFW) So you may have heard I'm trying to write a TV series...
Most Nominated for Random Categories, 2013
Creature - Frog
,T: Add WUBRG to your mana pool.
3/3
Next:
Hallowing Chamber 1WW
Enchantment
Shroud
You can't lose life.
[Clan Flamingo] Tier Archivist
[15:21] <@CC> Remember, if you argue, you are an idiot.
Untrophied Wins:
Perfect MCC Scores: 2
---------------------------------------------------------------
Enchantment
Shroud
You can't lose life.
Creatures you control can't attack.
Next:
Existence Limiter 4
Artifact
Whenever a creature comes into play under an opponent's control, if that player controls 4 more creatures, that player sacrifices a creature.
"Sadly, there isn't enough for room for all us. Someone has to go. And I'm staying."
Artifact
When ~ comes into play, each player sacrifices creatures until they control 4 or less. Whenever a creature comes into play, if it's controller controls 4 or more creatures, it's controller must sacrifice creatures until he or she has 4.
"Sadly, there isn't enough for room for all us. Someone has to go. And I'm staying."
Next:
Chuck Norris
Plane Scheme Creature - Legend
(Chuck Norris has no mana cost because only Chuck Norris can play Chuck Norris.)
Chuck Norris's power and toughness is equal to his actual power and toughness.
Chuck Norris can do whatever he wants.
When Chuck Norris comes into play, he wins the game. (Not you, not your opponents)
X/X
Credit to Maelstrom Graphics for the sig.
Plane Scheme Creature - Legend
(Chuck Norris has no mana cost because only Chuck Norris can play Chuck Norris.)
Chuck Norris's power and toughness is equal to his actual power and toughness.
Chuck Norris can do whatever he wants.
When Chuck Norris comes into play, he wins the game. (Not you, not your opponents)
When Chuck Norris comes into play, Chuck Norris (the real one) must rip it into confetti to prove that he is the real Chuck Norris.
X/X
Next:
Gallium Coating 1U
Enchantment - Aura
Flash
Enchant creature
For as long as enchanted creature's power is 1 or less, it can't attack or block, and its activated abilities can't be activated.
Enchantment - Aura
Enchant creature
Enchanted Creature gets -1/+1
For as long as enchanted creature's power is 1 or less, it can't attack or block, and its activated abilities can't be activated.
Not really broken.
Greater Balls of Fire :1mana::symr::symr::symr:
Sorcery
~ deals 5 damage to all creatures you don't control, all other players, and all players playing a different game of MtG.
Credit to Maelstrom Graphics for the sig.
:1mana::symr::symr::symr:
Sorcery
Cast Greater Balls of Fire only if there is a red permanent on the battlefield in every game visible from your seat.
Greater Balls of Fire deals 5 damage to all creatures you don't control, all other players, and all players playing a different game of Magic you can see from your seat.
Next:
1B
Sorcery
Until end of turn, damage dealt by sources you control is dealt as though its source had infect.
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Sorcery
Until end of turn, damage dealt by sources you control is dealt as though those sources had Infect.
At end of turn, sacrifice all nonland permanents you control. You get 5 Poison Counters.
Next:
Psychological Warfare
Basic Land - Island
Er... I mean...
Counterspells :symu::symu:
Instant
Split Second
~ cannot counter itself.
Counter all spells in your Range of Influence
Exile all spells that cannot be countered (Including those outside your range of influence)
Counter all spells outside your Range of Influence unless their controllers pay
Credit to Maelstrom Graphics for the sig.
Counterspells
:symu::symu:
Instant
Split second
Counter all other spells in your range of influence.
Counter each spell outside your range of influence unless its controller pays :3mana:.
Exile all spells that can't be countered.
Balanced:
Counterspells
:symu::symu:
Instant
Cast Counterspells only if there are four or more spells are in your range of influence.
Split second
Counter all other spells in your range of influence.
Counter each spell outside your range of influence unless its controller pays :3mana:.
Exile all spells that can't be countered.
Next: (one of my recent ones completely skewed)
Arcwarped Reaper--
--> 1--
Artifact Creature - Horror--
Arcwarped Reaper enters the battlefield with four -1/-1 counters on it.--
First strike--
When Arcwarped Reaper is put into a graveyard from the battlefield, you may put its -1/-1 counters on target creature.--
8/8--
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Artifact Creature - Horror
Arcwood Reaper enters the battlefield with X -1/-1 counters on it, where X is 8 minus the number of artifact cards in your graveyard.
First Strike
When Arcwarped Reaper is put into a graveyard from the battlefield, you lose life equal to the number of -1/-1 counters on it plus 2, then you may put those -1//-1 counters on target creature.
8/8
Next:
Flash Flood
Instant
Split Second
Spill target cup/glass of water on target player's cards.
Credit to Maelstrom Graphics for the sig.
Legendary Creature - Mutant Ninja Warrior
Flash, deathtouch, protection from everything.
5/5
(I decided yours was too weak.)
Next:
Goblin Terrorist :symr::symb:
Creature - Goblin
:symtap:: Destroy target land.
:symtap:: Gain control of target creature for as long as ~ remains in play. It cannot attack or block.
:symb:: Untap ~.
:symr:: Target player draws 2 cards and discards 3 cards at random, then loses 3 life.
1/1
Credit to Maelstrom Graphics for the sig.
Shotgun Bears 1G
Creature - Bear
Defender
Whenever ~ attacks, if you control a Mountain, it deals 8 damage to defending player.
2/2
Easy fix!
OK, kidding.
Shotgun Bears 1G
Creature - Bear
As an additional cost to cast ~, sacrifice all lands you control.
Whenever ~ attacks, if you control a Mountain and a Forest, it deals 8 damage to defending player.
2/2
Easy fix!
Next:
Overblown Avatar of Somethingness WUBRG
Creature - Avatar
~ has all abilities of cards in each players' graveyard, battlefield and command zone.
5/5
Instant
Target player leaves the game if he or she has no permanents on the battlefield, cards in the graveyard or cards in their hand.
I'm not playing this topdecking crap.
Essence of Eternity :3mana::symw::symw::symw:
Legendary Creature - Incarnation (Rare)
Essence of Eternity is indestructible.
As long as all your creatures are white, Essence of Eternity get +5/+4 and other creatures you control get +1/+1.
0/1
Next:
Darksteel Demon
Artifact Creature - Demon (Mythic)
Flying
Darksteel Demon is indestructible.
9/9
Flying
CARD is indestructible.
When CARD enters the battlefield, exile your hand, all permanents you control, and the top twenty cards of your library.
9/9
Wandering Scholar U
Instant (U)
Draw two cards.
GWU Rafiq
RWB Zurgo
WBG Ghave
WUB Oloro
WBR Kaalia (Archived)
My Blog, currently working on series about my custom set Cazia.
Steam Trades - I play Dota 2, CS:GO, TF2, and trade cards heavily. Add me if you like.
Instant
Each player draws 2 cards.
Next:
Meteor Storm
Instant
Storm, Gravestorm, Cardstorm (As you cast this spell, put a copy of this card on the stack for each card drawn this turn.), Sparkstorm (For each point of life that a player lost this turn, put a copy of this spell on the stack.)
~ deals 1 damage to target player.
Flashback :1mana::symr:
Credit to Maelstrom Graphics for the sig.