Crashing Lynx :4mana::symg:
Creature - Cat
Trample
Whenever Crashing Lynx attacks it gets +X/+X until end of turn, where X is the number of tapped lands target opponent controls.
1/2
Spell TheftUUU
Instant
Split Second
You may remove a blue card in your hand from the game instead of paying Spell Theft's mana cost.
Counter target spell and remove it from the game. Until the end of your next turn, you may play that spell without paying its mana cost.
Great Wall 2W
Enchantment
All creatures gain plainswalk.
Creatures you don't control that have plainswalk can be blocked as though they didn't have plainswalk.
Scream of Death BBB
Enchantment B: Target player discards a card. If a creature card is deiscarded this way you may pay BB. If you do all players lose X life where X is equal to the converted mana cost of the disacrded card.
Watch the double posting there Aethoran, just go back and edit your previous post!
Mudhole2R
Instant
Target player removes all land cards in his or her graveyard from the game. Mudhole deals 2 damage to that player for each land card removed in this way.
Selesnya Totem3
Artifact T: Add G or W to your mana pool. 2GW: Selesnya Totem becomes a 4/4 Elephant token with "GW, Sacrifice Selesnya Totem: Regenerate each other creature you control." You gain 4 life.
Mud Quake :1mana::symr:
Instant
Remove all land cards in target player's graveyard from the game, then Mud Quake deals damage to that player equal to the number of cards removed in this way.
Cycling
Next - fix however you like.
Moggblade Flinger
Creature- Goblin Warrior
Sacrifice Moggblade Flinger and an attacking creature: Moggblade Flinger deals damage to target creature or player equal to that creature's power.
1/1
Moggblade Flinger
Creature- Goblin Warrior 1R, Sacrifice Moggblade Flinger and an attacking creature: Moggblade Flinger deals damage to target creature or player equal to that creature's power.
1/1
Christmas! W
Sorcery
Each player searches his or her library for a card, reveals it, and put it into his or her hand then shuffles his or her library. Remove ~ from the game with 365 time counters, it gains Suspend.
Christmas!
Sorcery
Each player searches his or her library for a card, reveals it, puts it into his or her hand, then shuffles his or her library. Remove Christmas! from the game with 365 time counters and it gains suspend.
Whenever a player gains or loses life, remove ten times that many time counters from Christmas!. DCI Notes: MR -- 365 counters?! I'd rather just use a calendar.
Next: Underworld Journey1B
Sorcery
Return target creature card from a graveyard to play under your control.
Underworld Journey :1mana::symb:
Sorcery
Return target creature card from a graveyard to play under your control with one time counter on it. It gains vanishing.
Terrageddon :1mana::symr::symr:
Sorcery
Kicker
If the kicker cost wasn't paid, nonbasic lands you control become basic Mountains until end of turn. Then, destroy all basic lands.
Next:
Null Thoughts
Instant
As an additional cost to play Null Thoughts, discard X cards.
Counter target spell with converted mana cost X.
Null Thoughts
Instant
As an additional cost to play Null Thoughts, discard X blue cards.
Counter target spell with converted mana cost X, then draw X cards.
Elfstorm1G Sorcery
Search your library for an elf card and put it into play.
Convoke
Storm
Replicate G
Elfstorm:1mana::symg: Sorcery
Convoke
Storm
Replicate Search your library for an elf card and put it into play. You lose 2 life for each elf permanent you control.
Indomitable Fire1R Instant
Replicate: Sacrifice a permanent
~ Deals 2 damages to target player
I'm calling it right now- worst rare in the set. Even good limited players will find better bombs at common and uncommon no sweat. Worst. Episode. Ever.
I really do predict this to be our worst rare in set award winner. I'd be happier opening a jar of eyeballs, so I think anything worse is highly unlikely. This card wont just have zero constructed potential, but not be significantly better than a mass of ghouls in a draft.
Yawgmoth's Time Mox
When Yawgmoth's TIme Mox comes into play, if you played it from your hand, you lose 20 life. : add to your mana pool. Sacrifice Yawgmoth's Time Mox: Take an extra turn after this one.
Suspend 5 -
Lifedraining Shade 1
Creature - Shade
Lifedraining Shade can't attack unless you sacrifice a creature and pay 5 life.
Yawgmoth's Time Mox 0 Artifact
~ cannot be played during the first through fourth turn of the game. t: add B to your mana pool. Sacrifice ~: take an extra turn. Target opponent controls that turn.[/quote]
Edit: Sarnath'd
Lifedraining Shade 1BB
Creature - Shade
~ cannot attack unless you sacrifice a creature and pay 5 life.
Lifelink 1B: ~ gets +3/+3 until end of turn.
1/1
(BTW, on Christmas, even without suspend at all the card is still kind of broken. White search like that? Realy, it was the huge number of time counters that was the problem? Anyway, moving on.)
The Blob 3BBB
Legendary Creature - Human Mutant Warrior
You cannot sacrifice ~. Whenever ~ would leave play instead tap ~. Nothing Moves the Blob! 5/5
Actually, that looks pretty balanced. It could be worded better though.
The Blob :3mana::symb::symb::symb:
Legendary Creature - Human Mutant Warrior
~ comes into play tapped.
You cannot sacrifice ~. Whenever ~ would leave play instead return ~ into play tapped. Nothing Moves the Blob! 5/5
Darksteel Crusader
Artifact creature- Myr Knight
Indestructible
Protection from non-artifact.
At end of turn, if no opponent controls an artifact creature, sacrifice Darksteel Crusader.
2/2
Glittering Jewel
Artifact
Whenever a player plays a card, draws a card, plays an activated ability or a creature attacks or blocks, you gain 1 life.
Glittering Jewel
Artifact
Whenever a player plays a card, draws a card, plays an activated ability or a creature attacks or blocks, you gain 1 life.
When~ comes into play, put a copy of it into play under each opponent's control.
Next:
ATTACHMENTS
Impaling Dagger
Private Mod Note
():
Rollback Post to RevisionRollBack
To him,
Nothing has worth
Unless it belongs
To someone else.
It is not the lust for wealth
That drives him
Simply the hunter's thrill,
And the moment
Of acquisition.
Nothing is truly your own.
It is his –
Whether you know it or not.
For the rest of the Seer's Parables click here
The "P" in my name comes from a magicthegathering.com article in which they were contemplating adding a sixth color to Magic for Planar Chaos. here is a link to that article
Impaling Dagger:5mana:
Artifact-Equipment
Equiped creature gets -X/-X where Xis the number of age counters on ~, Indestructible, "This creature attacks each turn if able" and Deal damage to target creature equal to the number of age counters on ~
Cumulitive upkeep-Destroy Target artifact you control
~ is indistructable
Whenever you play a creature, if ~ is unequiped attach ~ to that creature
Equip
Next:
Qual, Rampaging Killer
Creature- Assasin
Double strike, Provoke
Remove from game a creature dealt damage by ~.
You gain life equal to damage dealt by ~.
:Deal 1 damage to target creature or player.
: Deal ~ Power to target creature or player.
: Destroy target permanent.
5/5
"He kills for the love of it. Maims for the thrill, and Destroys for the madness."
Qual, Rampaging Killer
Creature- Assasin
At the beginning of your upkeep, sacrifice Qual unless you pay :symb::symb::symb::symb: and 10 life.
Double strike, Provoke
Whenever Qual deals damage to a creature, remove it from the game.
Whenever Qual deals damage, you gain that much life.
: Qual deals 1 damage to target creature an opponent controls and 1 damage to target creature you control.
: Qual deals damage equal to its power to target creature or player and you lose twice that much life (After all, you only lost once that much life because of Quals Lifelink Ability).
: Destroy two target permanents you control and target permanent you don't control.
5/5
"He kills for the love of it. Maims for the thrill, and Destroys for the madness."
Lost in Darkness
Lost in Darkness is black.
Lost in Darkness can't be countered. You lose the game.
Suspend 15 -
Lost in Darkness
Sorcery (Lost in Darkness is black.)
Lost in Darkness can't be countered. You lose the game.
Remove a time counter from ~: Target demon gains haste and fear until end of turn. Use this ability only when ~ is suspended.
Suspend 15 - B
Fuzzy Bunny :20mana::symg:
Creature - Rabbit
Shroud
As you play ~ you may remove any number of cards from your library. ~ costs 1 less for each card removed this way.
At the beginning of your upkeep put a token creature into play that's a copy of ~
Your life total is equal to the number of cards in your library. Whenever you'd lose life you remove that many cards from the top of your library.
0/1
Twincast MageUU
Creature - Vedalkan Wizard
T: Copy target instant or sorcery. You may choose new targets for the copy.
1/2
I'm calling it right now- worst rare in the set. Even good limited players will find better bombs at common and uncommon no sweat. Worst. Episode. Ever.
I really do predict this to be our worst rare in set award winner. I'd be happier opening a jar of eyeballs, so I think anything worse is highly unlikely. This card wont just have zero constructed potential, but not be significantly better than a mass of ghouls in a draft.
Twincast Mage :symu::symu:
Creature - Spellshaper Vedalken Wizard
:symu::symu:, :symtap:, discard a card: Copy target instant or sorcery. You may choose new targets for the copy.
1/2
Final Decision :symr::symw:
Sorcery
Creatures you control get +1/+0 until end of turn. At end of turn, you lose the game.
Final Decision WR
Sorcery
Put two 3/3 white Angel creature tokens with flying into play.
Creatures you control get +1/+0 and have haste until end of turn. At end of turn, you lose the game.
Next:
Dimming Spirit B
Creature--Spirit
2/2
Cumulative upkeep
Creature--Spirit
2/2
At the beginning of your upkeep, each opponent loses life equal to the number of age counters on Dimming Spirit. You gain that much life.
Shadow, Lifelink
Cumulative upkeep
Next:
Overgrowing Plant
Creature - Plant
: Overgrowing Plant gets +3/+3 until end of turn.
1/1
I'm calling it right now- worst rare in the set. Even good limited players will find better bombs at common and uncommon no sweat. Worst. Episode. Ever.
I really do predict this to be our worst rare in set award winner. I'd be happier opening a jar of eyeballs, so I think anything worse is highly unlikely. This card wont just have zero constructed potential, but not be significantly better than a mass of ghouls in a draft.
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Creature - Cat
Trample
Whenever Crashing Lynx attacks it gets +X/+X until end of turn, where X is the number of tapped lands target opponent controls.
1/2
Spell Theft UUU
Instant
Split Second
You may remove a blue card in your hand from the game instead of paying Spell Theft's mana cost.
Counter target spell and remove it from the game. Until the end of your next turn, you may play that spell without paying its mana cost.
Enchantment
All creatures gain plainswalk.
Creatures you don't control that have plainswalk can be blocked as though they didn't have plainswalk.
Next: Fix Mudhole
EDIT: Oops, a bit slow there.
Enchantment
B: Target player discards a card. If a creature card is deiscarded this way you may pay BB. If you do all players lose X life where X is equal to the converted mana cost of the disacrded card.
Next: Fix Mudhole
Mudhole 2R
Instant
Target player removes all land cards in his or her graveyard from the game. Mudhole deals 2 damage to that player for each land card removed in this way.
Selesnya Totem 3
Artifact
T: Add G or W to your mana pool.
2GW: Selesnya Totem becomes a 4/4 Elephant token with "GW, Sacrifice Selesnya Totem: Regenerate each other creature you control." You gain 4 life.
Instant
Remove all land cards in target player's graveyard from the game, then Mud Quake deals damage to that player equal to the number of cards removed in this way.
Cycling
Next - fix however you like.
Moggblade Flinger
Creature- Goblin Warrior
Sacrifice Moggblade Flinger and an attacking creature: Moggblade Flinger deals damage to target creature or player equal to that creature's power.
1/1
Creature- Goblin Warrior
1R, Sacrifice Moggblade Flinger and an attacking creature: Moggblade Flinger deals damage to target creature or player equal to that creature's power.
1/1
Christmas! W
Sorcery
Each player searches his or her library for a card, reveals it, and put it into his or her hand then shuffles his or her library. Remove ~ from the game with 365 time counters, it gains Suspend.
Sorcery
Each player searches his or her library for a card, reveals it, puts it into his or her hand, then shuffles his or her library. Remove Christmas! from the game with 365 time counters and it gains suspend.
Whenever a player gains or loses life, remove ten times that many time counters from Christmas!.
DCI Notes: MR -- 365 counters?! I'd rather just use a calendar.
Next:
Underworld Journey 1B
Sorcery
Return target creature card from a graveyard to play under your control.
U Twinsanity
WUBRG Reaper King
UBG Dredge
UR Howling Owl
GBU Thief of Time
Sorcery
Return target creature card from a graveyard to play under your control with one time counter on it. It gains vanishing.
Terrageddon 1RR
Sorcery
Destroy all basic lands.
Sorcery
Kicker
If the kicker cost wasn't paid, nonbasic lands you control become basic Mountains until end of turn. Then, destroy all basic lands.
Next:
Null Thoughts
Instant
As an additional cost to play Null Thoughts, discard X cards.
Counter target spell with converted mana cost X.
Instant
As an additional cost to play Null Thoughts, discard X blue cards.
Counter target spell with converted mana cost X, then draw X cards.
Elfstorm 1G
Sorcery
Search your library for an elf card and put it into play.
Convoke
Storm
Replicate G
Sorcery
Convoke
Storm
Replicate
Search your library for an elf card and put it into play.
You lose 2 life for each elf permanent you control.
Indomitable Fire 1R
Instant
Replicate: Sacrifice a permanent
~ Deals 2 damages to target player
Instant
Replicate: Sacrifice a non-token creature or artifact
~ Deals 2 damages to target player
Yawgmoth's Time Mox 0
t: add B to your mana pool.
Sacrifice ~: take an extra turn after this one.
Currently offering 2 non-foil Kolighan's Command for a Date Stamped foil!
convert bulk into good cards? PucaTrade - https://pucatrade.com/invite/gift/21195
Ebay - decks/Promos/DVDs
Trade thread (constantly updated)
http://www.mtgsalvation.com/trading-post/details/337-pokerbob1s-casual-trading-emporium
When Yawgmoth's TIme Mox comes into play, if you played it from your hand, you lose 20 life.
: add to your mana pool.
Sacrifice Yawgmoth's Time Mox: Take an extra turn after this one.
Suspend 5 -
Lifedraining Shade 1
Creature - Shade
Lifedraining Shade can't attack unless you sacrifice a creature and pay 5 life.
1/1
Yawgmoth's Time Mox 0Artifact
~ cannot be played during the first through fourth turn of the game.
t: add B to your mana pool.
Sacrifice ~: take an extra turn. Target opponent controls that turn.[/quote]
Edit: Sarnath'd
Lifedraining Shade 1BB
Creature - Shade
~ cannot attack unless you sacrifice a creature and pay 5 life.
Lifelink
1B: ~ gets +3/+3 until end of turn.
1/1
(BTW, on Christmas, even without suspend at all the card is still kind of broken. White search like that? Realy, it was the huge number of time counters that was the problem? Anyway, moving on.)
The Blob 3BBB
Legendary Creature - Human Mutant Warrior
You cannot sacrifice ~. Whenever ~ would leave play instead tap ~.
Nothing Moves the Blob!
5/5
The Blob :3mana::symb::symb::symb:
Legendary Creature - Human Mutant Warrior
~ comes into play tapped.
You cannot sacrifice ~. Whenever ~ would leave play instead return ~ into play tapped.
Nothing Moves the Blob!
5/5
Darksteel Cruscader 2
Artifact creature- Myr Knight
Indestructible
Protection from non-artifact.
2/2
Artifact creature- Myr Knight
Indestructible
Protection from non-artifact.
At end of turn, if no opponent controls an artifact creature, sacrifice Darksteel Crusader.
2/2
Glittering Jewel
Artifact
Whenever a player plays a card, draws a card, plays an activated ability or a creature attacks or blocks, you gain 1 life.
Artifact
Whenever a player plays a card, draws a card, plays an activated ability or a creature attacks or blocks, you gain 1 life.
When~ comes into play, put a copy of it into play under each opponent's control.
Next:
For the rest of the Seer's Parables click here
The "P" in my name comes from a magicthegathering.com article in which they were contemplating adding a sixth color to Magic for Planar Chaos. here is a link to that article
Artifact-Equipment
Equiped creature gets -X/-X where Xis the number of age counters on ~, Indestructible, "This creature attacks each turn if able" and Deal damage to target creature equal to the number of age counters on ~
Cumulitive upkeep-Destroy Target artifact you control
~ is indistructable
Whenever you play a creature, if ~ is unequiped attach ~ to that creature
Equip
Next:
Qual, Rampaging Killer
Creature- Assasin
Double strike, Provoke
Remove from game a creature dealt damage by ~.
You gain life equal to damage dealt by ~.
:Deal 1 damage to target creature or player.
: Deal ~ Power to target creature or player.
: Destroy target permanent.
5/5
"He kills for the love of it. Maims for the thrill, and Destroys for the madness."
Sig and avatar by the fine people at
[High~Light Studios]
Do not meddle in the affairs of dragons, for you are crunchy and good with ketchup.
Self proclaimed (Draconic) Leader of the one-man goblin mob.
Necromancer: Prices are reasonable (Only an arm and a leg, or two.)
Creature- Assasin
At the beginning of your upkeep, sacrifice Qual unless you pay :symb::symb::symb::symb: and 10 life.
Double strike, Provoke
Whenever Qual deals damage to a creature, remove it from the game.
Whenever Qual deals damage, you gain that much life.
: Qual deals 1 damage to target creature an opponent controls and 1 damage to target creature you control.
: Qual deals damage equal to its power to target creature or player and you lose twice that much life (After all, you only lost once that much life because of Quals Lifelink Ability).
: Destroy two target permanents you control and target permanent you don't control.
5/5
"He kills for the love of it. Maims for the thrill, and Destroys for the madness."
Lost in Darkness
Lost in Darkness is black.
Lost in Darkness can't be countered. You lose the game.
Suspend 15 -
Sorcery
(Lost in Darkness is black.)
Lost in Darkness can't be countered. You lose the game.
Remove a time counter from ~: Target demon gains haste and fear until end of turn. Use this ability only when ~ is suspended.
Suspend 15 - B
Fuzzy Bunny 20G
Creature - Rabbit
Shroud, 0/1
Creature - Rabbit
Shroud
As you play ~ you may remove any number of cards from your library. ~ costs 1 less for each card removed this way.
At the beginning of your upkeep put a token creature into play that's a copy of ~
Your life total is equal to the number of cards in your library. Whenever you'd lose life you remove that many cards from the top of your library.
0/1
Twincast Mage UU
Creature - Vedalkan Wizard
T: Copy target instant or sorcery. You may choose new targets for the copy.
1/2
Creature - Spellshaper Vedalken Wizard
:symu::symu:, :symtap:, discard a card: Copy target instant or sorcery. You may choose new targets for the copy.
1/2
Final Decision :symr::symw:
Sorcery
Creatures you control get +1/+0 until end of turn. At end of turn, you lose the game.
WR
Sorcery
Put two 3/3 white Angel creature tokens with flying into play.
Creatures you control get +1/+0 and have haste until end of turn. At end of turn, you lose the game.
Next:
Dimming Spirit
B
Creature--Spirit
2/2
Cumulative upkeep
Make a card called Long For This World.
Creature--Spirit
2/2
At the beginning of your upkeep, each opponent loses life equal to the number of age counters on Dimming Spirit. You gain that much life.
Shadow, Lifelink
Cumulative upkeep
Next:
Overgrowing Plant
Creature - Plant
: Overgrowing Plant gets +3/+3 until end of turn.
1/1
Creature - Plant
Defender, Reach
:symg:, sacrifice a forest : Overgrowing Plant gets +3/+3 until end of turn.
1/1
Squire's Son 1W
0/1