Boros Armory
Plane - Ravnica
Whenever you planes walk to Boros Armory, you may search your library for an equipment card and put it onto the battlefield.
Whenever you roll C, you may attach an equipment you control to a creature you control without paying its equip cost.
Urdea Magna
Plane - Equilor
When you planeswalk to Urdea Magna, each player exiles his or her graveyard.
If a card would be put into a graveyard from anywhere, exile it instead.
Whenever you roll Z, double your life total.
Next: Highway Paths of Aysen, Ulgrotha or Goma Fada, Zendikar.
Goma Fada
Plane -- Zendikar
Creatures controlled by the player with the lowest life total have lifelink.
When you roll i, put a 1/1 white Kor Soldier creature token onto the battlefield for each creature you control.
Next: Somewhere on Diraden (a plane covered in darkness, where only black mana can be found and "blood magic" is practiced).
The Great Abyss
Plane - Diraden
All lands are swamps and have "T: Add BB to your mana pool.
Whenever you roll CHAOS, each player sacrifices each creature he or she controlls with the lowest converted mana cost.
Mobius Ocean
Plane - Xerex
Nonbasic Lands don't untap during their owners untap steps.
Whenever you roll CHAOS, untap target nonbasic land you control. It becomes a basic island.
Next: Kaladesh
Private Mod Note
():
Rollback Post to RevisionRollBack
My thoughts are with the friends and family of the Orlando Shooting victims and with the rest of the LGBTQA+ community.
Check out my Newborder Peasant Cube here! http://www.cubetutor.com/draft/37467
Necarg, please don't acknowledge this in any way whatsoever.
True Name Mafia (Win),Clan Contest IX Mafia (Win), Bravely Default Mafia (Loss), BOTAS (loss), BfV (Loss), Ace Attourney (loss)
Rules Advisor before they were eradicated
Hei-Jing Border Wall
Plane -- Mongseng
When you planeswalk to Hei-Jing Border Wall, choose land or air.
If you chose land, creatures can't attack unless they have flying or power 5 or greater.
If you chose air, prevent all noncombat damage that would be dealt to players.
When you roll j, until end of turn, whenever a creature attacks, its controller may tap target creature.
Next: A location on Kephalai (info can be found on MTGS Wiki)
At the beggining of each player's upkeep, each player votes for a player. Only the player with the most votes or those tied for the most votes may be attacked this turn.
When you roll C, Until you next turn, players can't vote on you for ~'s first ability.
Next: A demon-themed plane (Like DTK, but for demons)
Maw of Cir
Plane - Infernis
At the beginning of your upkeep, sacrifice a non-Demon creature. If you can't, you lose 6 life.
When you roll , put a 6/6 black Demon creature token with flying onto the battlefield tapped.
Next: A plane card from a plane ruled and defined by the prevalence of the elemental forces of air.
Private Mod Note
():
Rollback Post to RevisionRollBack
Planar Chaos was not a mistake neither was it random. You might want to look at it again.
[thread=239793][Game] Level Up - Creature[/thread]
Celoria
Plane -- Nevorrus
Creatures with flying get +2/+0.
Creatures without flying get -2/-0.
Whenever you roll z, you may have target creature gain flying until end of turn, and you may have target creature lose flying until end of turn.
Crypt of the First Godking
Plane - Eredia
Whenever a nontoken creature would die, exile it instead, and put a 2/2 black zombie soldier creature token onto the battlefield. If that creature was legendary put three such creature tokens onto the battlefield instead.
Whenever you roll C, you gain 2 life for each creature card you own in exile.
Next
An atlantis like plane/location on a plane, for example; Arixmethes in Theros
Arixmethes, the Sunken City
Plane - Theros
Nonbasic lands are Islands.
Whenever you roll z, put a 6/6 blue Kraken creature token with islandwalk onto the battlefield.
Next: A location on Cridhe, a plane with almost no mana.
Deepsky Space
Plane - Aerio
Permanents and players can't get counters.
Whenever you roll C, up to two target creatures you control each gain flying until end of turn and one target untapped creature your opponent controls gains reach until end of turn.
Benthic Temple
Plane - Aquellor 2, sacrifice a creature: Put a 3/3 blue fish creature token onto the battlefield. 4, sacrifice two creatures: Put a 6/6 blue serpent creature token onto the battlefield.
Whenever you roll C put two 1/1 blue squid creature tokens with islandwalk onto the battlefield.
Razaketh looks oddly fish-like.
Next
A plane/location that represents a large cave system.
OR
A plane/location that represents a trading hub.
Caverns of Sottor
Plane - Rimf
Whenever a creature deals combat damage to a player, that creature's controller loses that much life.
Whenever you roll z, each creature you control gains "t: This creature deals damage equal to its power to target creature or player." until end of turn.
Hastir's Palace of Decadence
Plane - Ormano
Creatures have haste. 3: Target creature attacks or blocks this turn if able.
Whenever you roll C you may gain control of target creature until end of turn and untap it.
Next
An austere plane of contemplation and spirituality.
OR
The devil capital of Innistrad now that the Helvualt is gone.
Shilgen, Seat of Pandemonium
Plane - Innistrad
When you planeswalk to Shilgen, Seat of Pandemonium, each player puts two 2/2 red Devil creature tokens with haste and "At the beginning of each upkeep, the player with the highest life total gains control of this creature." onto the battlefield.
Whenever you roll z, each opponent loses 1 life. You gain life equal to the life lost this way.
Next: A plane representing the nexus of Jund and Naya now that they've reconverged.
The Crimson Chaos Fire
plane - Rath
At the beginning of each player's main phase, add x to that player's mana pool, where X is the number of mana counters on the Crimson Chaos Fire.
Whenever mana is emptied from any player's mana pool, The Crimson Chaos Fire deals damage equal to the amount of mana emptied this way to that player.
Whenever a player rolls q, put a mana counter on The Crimson Chaos Fire.
Otarian Colosseum
Plane -- Dominaria
At the beginning of each player's end step, that player draws a card if he or she controls a legendary creature.
Each legendary creature gets +1/+1 and has "t: This creature fights target creature."
When you roll z, you may put a 5/3 red legendary Human Barbarian creature token named Kamahl onto the battlefield.
When, currently? During Odyssey block? It gets around.
Vaults of the Cabal
Plane - Dominaria
All artifacts have "T, Pay 3 life: Add BBB to your mana pool."
Whenever you roll , instant and sorcery cards in graveyards gain flashback until end of turn. Their flashback costs are equal to their mana costs.
Memnarch's Probability Generator
Plane - Mirrodin
When you planeswalk to Memnarch's Probability Generator or at the beginning of your upkeep, double the number of counters of each type on each permanent.
Whenever you roll , put seven charge counters on target artifact.
Plane - Ravnica
Whenever you planes walk to Boros Armory, you may search your library for an equipment card and put it onto the battlefield.
Whenever you roll C, you may attach an equipment you control to a creature you control without paying its equip cost.
Next: A temple for one of the Theros gods.
CHECK OUT MY TRIBAL CUSTOM SET KREVAN
http://www.mtgsalvation.com/forums/creativity/custom-card-creation/custom-set-creation-and/530273-krevan-the-first-set-in-a-tribal-block
Plane - Equilor
When you planeswalk to Urdea Magna, each player exiles his or her graveyard.
If a card would be put into a graveyard from anywhere, exile it instead.
Whenever you roll Z, double your life total.
Next: Highway Paths of Aysen, Ulgrotha or Goma Fada, Zendikar.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Plane -- Zendikar
Creatures controlled by the player with the lowest life total have lifelink.
When you roll i, put a 1/1 white Kor Soldier creature token onto the battlefield for each creature you control.
Next: Somewhere on Diraden (a plane covered in darkness, where only black mana can be found and "blood magic" is practiced).
Plane - Diraden
All lands are swamps and have "T: Add BB to your mana pool.
Whenever you roll CHAOS, each player sacrifices each creature he or she controlls with the lowest converted mana cost.
Next: a new location on Xerex (Stairs to Infinity)
Plane - Xerex
Nonbasic Lands don't untap during their owners untap steps.
Whenever you roll CHAOS, untap target nonbasic land you control. It becomes a basic island.
Next: Kaladesh
Check out my Newborder Peasant Cube here! http://www.cubetutor.com/draft/37467
True Name Mafia (Win),Clan Contest IX Mafia (Win), Bravely Default Mafia (Loss), BOTAS (loss), BfV (Loss), Ace Attourney (loss)
Rules Advisor before they were eradicated
Plane -- Mongseng
When you planeswalk to Hei-Jing Border Wall, choose land or air.
If you chose land, creatures can't attack unless they have flying or power 5 or greater.
If you chose air, prevent all noncombat damage that would be dealt to players.
When you roll j, until end of turn, whenever a creature attacks, its controller may tap target creature.
Next: A location on Kephalai (info can be found on MTGS Wiki)
Plane - Kephalai
At the beggining of each player's upkeep, each player votes for a player. Only the player with the most votes or those tied for the most votes may be attacked this turn.
When you roll C, Until you next turn, players can't vote on you for ~'s first ability.
Next: A demon-themed plane (Like DTK, but for demons)
Plane - Infernis
At the beginning of your upkeep, sacrifice a non-Demon creature. If you can't, you lose 6 life.
When you roll , put a 6/6 black Demon creature token with flying onto the battlefield tapped.
Next: A plane card from a plane ruled and defined by the prevalence of the elemental forces of air.
Finally a good white villain quote: "So, do I ever re-evaluate my life choices? Never, because I know what I'm doing is a righteous cause."
Factions: Sleeping
Remnants: Valheim
Legendary Journey: Heroes & Planeswalkers
Saga: Shards of Rabiah
Legends: The Elder Dragons
Read up on Red Flags & NWO
Plane -- Nevorrus
Creatures with flying get +2/+0.
Creatures without flying get -2/-0.
Whenever you roll z, you may have target creature gain flying until end of turn, and you may have target creature lose flying until end of turn.
Next:
An Ancient Egypt-themed plane
Plane - Eredia
Whenever a nontoken creature would die, exile it instead, and put a 2/2 black zombie soldier creature token onto the battlefield. If that creature was legendary put three such creature tokens onto the battlefield instead.
Whenever you roll C, you gain 2 life for each creature card you own in exile.
Next
An atlantis like plane/location on a plane, for example; Arixmethes in Theros
Plane - Theros
Nonbasic lands are Islands.
Whenever you roll z, put a 6/6 blue Kraken creature token with islandwalk onto the battlefield.
Next: A location on Cridhe, a plane with almost no mana.
Plane - Cridhe
All lands lose all basic land types.
Whenever you roll z, Target land you control gains all basic land types.
Next: A card from Sol, a plane on which people strive for enlightenment through the blind eternities
Plane - Sol
Whenever a player casts a colorless spell, that player may draw a card.
Whenever you roll z, add 4 to your mana pool.
Next: A plane immune to Phyrexian oil
Plane - Aerio
Permanents and players can't get counters.
Whenever you roll C, up to two target creatures you control each gain flying until end of turn and one target untapped creature your opponent controls gains reach until end of turn.
Next: Razaketh's homeplane
Plane - Aquellor
2, sacrifice a creature: Put a 3/3 blue fish creature token onto the battlefield.
4, sacrifice two creatures: Put a 6/6 blue serpent creature token onto the battlefield.
Whenever you roll C put two 1/1 blue squid creature tokens with islandwalk onto the battlefield.
Razaketh looks oddly fish-like.
Next
A plane/location that represents a large cave system.
OR
A plane/location that represents a trading hub.
Plane - Rimf
Whenever a creature deals combat damage to a player, that creature's controller loses that much life.
Whenever you roll z, each creature you control gains "t: This creature deals damage equal to its power to target creature or player." until end of turn.
Next: A plane that affects card color.
Plane - Lospia
When you planeswalk to ~ the active player chooses a color.
All permanents are the chosen color.
Whenever you roll q, choose another color.
Next: a plane where people strive to be free to do whatever they want.
Plane - Ormano
Creatures have haste.
3: Target creature attacks or blocks this turn if able.
Whenever you roll C you may gain control of target creature until end of turn and untap it.
Next
An austere plane of contemplation and spirituality.
OR
The devil capital of Innistrad now that the Helvualt is gone.
Plane - Innistrad
When you planeswalk to Shilgen, Seat of Pandemonium, each player puts two 2/2 red Devil creature tokens with haste and "At the beginning of each upkeep, the player with the highest life total gains control of this creature." onto the battlefield.
Whenever you roll z, each opponent loses 1 life. You gain life equal to the life lost this way.
Next: A plane representing the nexus of Jund and Naya now that they've reconverged.
Plane - Alara
Creautres have trample
Whenever you roll C, creatures you conrol get +5/+5 until end of turn.
Next: A plane where all life ceased to exist abruptly, and now mana runs wild through it.
plane - Rath
At the beginning of each player's main phase, add x to that player's mana pool, where X is the number of mana counters on the Crimson Chaos Fire.
Whenever mana is emptied from any player's mana pool, The Crimson Chaos Fire deals damage equal to the amount of mana emptied this way to that player.
Whenever a player rolls q, put a mana counter on The Crimson Chaos Fire.
Legacy - Solidarity - mono U aggro - burn - Imperial Painter - Strawberry Shortcake - Bluuzards - bom
next: an area on dominaria! (most of the old sets were based there)
Legacy - Solidarity - mono U aggro - burn - Imperial Painter - Strawberry Shortcake - Bluuzards - bom
Plane -- Dominaria
At the beginning of each player's end step, that player draws a card if he or she controls a legendary creature.
Each legendary creature gets +1/+1 and has "t: This creature fights target creature."
When you roll z, you may put a 5/3 red legendary Human Barbarian creature token named Kamahl onto the battlefield.
Next: The chamber where the Mirari is held.
Vaults of the Cabal
Plane - Dominaria
All artifacts have "T, Pay 3 life: Add BBB to your mana pool."
Whenever you roll , instant and sorcery cards in graveyards gain flashback until end of turn. Their flashback costs are equal to their mana costs.
Memnarch's Probability Generator
Plane - Mirrodin
When you planeswalk to Memnarch's Probability Generator or at the beginning of your upkeep, double the number of counters of each type on each permanent.
Whenever you roll , put seven charge counters on target artifact.
Next: A post-Conflux Alara location.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝