* Overview
* Schedule
* Challenge Rounds
* Critique Rounds
* Valid Entry Constitution
* Scoring
* Penalties
* Resources
* Credits
------------------------------------------------------------------------
* Overview
The CCL is among the more fun games on the MtGSalvation forums due to its inherent aspect of interactivity among the Leaguers (that’s you). We actively critique each other’s card designs at the end of each round, putting a more personal interest into our cards and generally making us all better designers. Typically, we build worlds more complete than many games, as each round builds on the designs and ideas of previous rounds in the month. The CCL allows for Leaguers to plumb the depths of creativity, as the point schedule aspect allows for three full rounds without fear of elimination.
* Schedule
o The CCL will run six rounds, each lasting five days.
+ Rounds 1, 2 & 3 will be free-for-alls with each leaguer fighting for the most points during critiques. At the beginning of each of these rounds. The host will divide the league members evenly into two teams and each team will be assigned their design challenge. At the challenge deadline, the round will elapse into the critique section (see Critiques below). Once the critique section ends, the host will tally points and post the next round. Team rosters are likely to change between rounds; the new rosters will be included in the initial posting for the next round.
o Each round will last five days: 3.5 to finalize designs, 1.5 for critiques.
o The schedule will usually operate according to US Easter time zone (GMT -5) We will stick to this schedule as closely as possible, adjusting as necessary.
* Challenge Rounds
o At the start of each round, the host will post the challenge for the round. This may be, at the host’s discretion, a single challenge for all leaguers, a list for each leaguer to choose from, challenges assigned to each leaguer, or other challenge variation.
o Each Leaguer will post his/her entry by the deadline, 3.5 days after the round is posted.
* Critique Rounds
o At the end of each challenge round, the host, or an individual the host designates, will officially close the round and open the forum for critiques. After this point, modifying the post containing your entry for the round will incur penalties (see Penalties section).
o Each Leaguer will thoroughly critique at least 50% of the entries given by the leaguers on the other team.
o In addition to the critiques, each Leaguer generates his/her list of the Top 3 entries for the round. The Top 3 listings are the chief source of points within the CCL and are therefore required to complete. Even if critiques are not completed, Top 3’s must be listed to avoid penalties (see Penalties for penalty schedule). Regardless of the cards actually critiqued by a given Leaguer, Top 3’s can be drawn from any valid entry of the round. Submitting Top 3’s grants one point.
o A valid critique does not need to be lengthy. A few constructive sentences will do as long as they are meaningful. Neither “Hated it,” “Too expensive,” nor “Bahhrokken!!!” are valid critiques.
Example:
The following card is submitted by Fitzgerald:
A few decent critics:
from Tiberius: Templating issue with “nonpermanent card,” it's confusing and should just read “instant or sorcery card.” And the cost seems steep: I’m giving up a mana, a card, and immediate access to the card I looked for. Creative, but not bad.
from Wilhelmina: I hate the name. Also the shuffle part should be right after removing the tutored card instead of on a separate line. Seems powerful as an instant, play it on the opponents turn and you get basically a free draw, but you get to pick it.
from Beauregard: A bit complicated for uncommon. It doesn’t go to microtext on a render (sans flavor text) but it still isn’t all that intuitive.
* Valid Entry Constitution
o A valid entry in a given round cleanly delivers all required components of the challenge. The CCL is based around card design, so each challenge will direct Leaguers to design one or more cards, but other components may be given according to the judge’s discretion. Historically, these non-card components have included such things as keyword mechanic designs, story pieces, and various ideas for the judge to incorporate into later rounds. Include only what is described by the challenge requirements, as superfluous items may sway judgings unfairly and will incur penalties.
o It is customary to include card renders in entries. This is not required. Some Leaguers may not have access to render design software and therefore will not be penalized for posting an entry without a render. However, it must be understood that a proper render is easier to judge/critique as it is more pleasing to the eye, more memorable and allows for Leaguers to judge the card by its wordiness, a very important aspect of a card’s design. Common rendering software used include Magic Set Editor (free program, the standard that most amateur designers use), PhotoShop (not free), and GIMP (free PhotoShop knockoff).
* Scoring
o The bulk of available points will be derived from Top 3 listings, as is League custom. Within each Top 3 listing, the choice for 1st place will be awarded 3 points, the choice for 2nd place will receive 2 points, and the choice for 3rd place will receive 1 point. It is common for Leaguers to post an Honorable Mention or two along with their T3 listings. Honorable Mentions are not awarded points. Posting T3s is required and awards one point for completion of the requirements. There are penalties for failure to post T3s (see Penalties section).
o Critiques are an optional aspect of the CCL, therefore no penalties are given for failure to complete critiques. Any Leaguer completing critiques for at least 50% of the other team's entries will receive 1 bonus point. An additional point will be awarded if a Leaguer critiques all valid entries in the round.
o As noted in the section on Valid Entry Constitution, entries are encouraged to contain proper card renders. Some Leaguers may not have access to render design software and will not be penalized for posting an entry without a render.
* Penalties
o Failure to post Top 3s as required during the Critique section of any round will put a Leaguer on probation. While on probation, failure to post an Top 3 in any later round will disqualify that Leaguer for the remainder of the month.
o Once a Round elapses into its critique section, any Leaguer modifying their entry after any leaguer has posted a critique, will be disqualified for the round.
o Failure to post an entry within the Challenge round will put a Leaguer on probation. While on probation, failure to post an entry in any later round will disqualify that Leaguer for the remainder of the month.
* Resources
o This is a templating guideline compiled by Kraj. It is quite concise and very useful.
o Making Magic by Mark Rosewater, current head of Magic Design at Wizards of the Coast. Making Magic is a weekly article detailing the trials, tribulations and achievements of Magic R&D in riveting prose.
o Magiccards.info is the database mtgsalvation draws upon when you use the [card] tag. The advanced search functionality is useful for searching all cards officially printed by WotC.
o Gatherer is the database maintained officially by WotC. It has slightly different functionality than magiccards.info, but the differences are too numerable to list here. (Someone should write an article about that)
o Your other Leaguers are fantastic resources. We, more than the players of other games on this forum, are a community, as can be seen by the dialogue of any CCL thread.
+ Question, consult with, challenge and encourage each other at every opportunity.
o Credits
Each round, the players have a chance of getting a total of 100 points toward their score. Each score is determined by the following equation:
The grading of 3 points for first place, 2 points for second and 1 for third still stands. This is also the case for up to 2 points for crits and Top3.
Total points of player A in round N = 100 * X/Y
Where:
X = Total number of points given by judges + Bonus points for critiques/Top3
Y = Total number of points possible (3*Number of judges + Bonus Points)
This way the grading is more streamlined in the fact that all rounds up to going to top 8 are graded equally, and there is no handicap for any team that has fewer judges.
Each player starts the next round with the score that he previously had, and another possible 100 points is given to him at the end of that round. Therefore, there is a possible 300 points before the CCL goes to top 8.
(I am using Excel to calculate points. If you think my math is wrong (which it may be), please message me and I'll have a look.) Team Spades: xX-TacOcat-Xx - 42 ImpulsiveKnowledge - 82 MonkeyPlayingMTG - 150 shadowfenix - 0 Solesticio - 203 Ryder052 - 145 Team Hearts: Gerrard’s Mom - 205 Twilight Kiwi - 162 Shadowrulz - 0 Cosmo Chou - 149 KingOldBoy - 79 PsiJet - 104 Team Clubs:
Jimmy Groove - 173 CXA26483 - 31 Doom Lich - 34 Darkfire_Games - 74 Rocket_Powered_Turbo_Slug - 172 Cryptic Hero - 104 Team Diamonds: Asrama - 111 Kev the Walker Rauthiss - 13
Krey - 219 Drewdagreek - 218 Zsehaelax DeusofCalamity - 172
As your dominance over the realm comes to be, the Ringleader starts to fade away. Upon the realization that he is dying, he attempts to lunge at you, but he disappears completely shortly before making contact.
"It's over..." you think to yourself.
Then, the ball he'd be carrying rolls to your feet. As you pick it up, you feel tremendous amounts of mana within it. And it seems familiar. Kind of like home. And so, it fell upon your shoulders to restore your world with the mana at your fingertips.
Unsure of what you were doing, you decide to start small. Much to your surprise, you are, in fact, capable of bringing that which once was back into existence. However, whether it is the Circus' tainted atmosphere, or your inexperience (since, after all, you aren't a planeswalker), things aren't coming out quite right...
Nevertheless, you work hard and are ultimately able to bring your world back. Once you work is complete, even if it isn't quite perfect, you decide to return home. As you step out through the portal you came in through, it quickly shuts behind you. However, by now you no longer care what happens to the circus, and eventually, you forget about it... But despite all of this, THE SHOW WILL GO ON! MWAHAHAHAHAHAH!
Create a horizontal Un-cycle based upon a previously designed card.
Jimmy Groove:
Wardweaver1W
Creature - Human Wizard (R)
Wardweaver is colorless.
At the beginning of your upkeep, you may reveal the top card of your library. Wardweaver gains the color(s) of the revealed card until end of turn. W: Target creature you control gains protection from each of Wardweaver's colors. Given the right raw materials, she can craft runes that turn even dragons and demons aside.
2/2
Wearbear1G
Creature - Human Bear Druid (R)
At the beginning of your first main phase, you may remove an article of clothing. If you do, add one mana to your mana pool of any color of that article of clothing. She exercises her right to bear bottoms.
2/2
Bare-barian1R
Creature - Human Barbarian (R)
At the beginning of your first main phase, you may remove an article of clothing. If you do, Bare-barian deals 2 damage to target creature that shares a color with that article of clothing. Getting beaten by him is quite em-bare-ass-ing.
2/1
Rail-thin Supermodel1B
Creature - Human Skeleton (R)
At the beginning of your first main phase, you may remove an article of clothing. If you do, until end of turn if Rail-thin Supermodel would be dealt lethal damage by a source that shares a color with that article of clothing, regenerate it instead. Tequila makes her clothes fall off... and sometimes a nose or an ear too.
2/1
Panty Raider1U
Creature - Human Rogue (R)
At the beginning of your first main phase, you may remove an article of clothing. If you do, gain control of target equipment or aura if it shares a color with that article of clothing. You may attach that permanent to a new legal target. Not all academic traditions involve higher education.
1/3
Nun of Your Business1W
Creature - Human Cleric (R)
At the beginning of your first main phase, you may don an article of clothing. If you do, Nun of Your Business gains protection from a color of that article of clothing until end of turn. No one or two see the nun's underoos.
2/2
Krey:
Prophet of Pain2BB
Creature - Cleric Assassin (U)
Deathtouch
When Prophet of Pain enters the battlefield, target creature gains deathtouch until end of turn. When a creature dealt damage by a creature you control is put into a graveyard this turn, put a +1/+1 counter on target creature you control.
1/1
His knowledge of the healing arts allows him to become a better assassin.
Prophet of SunshineWW
Creature - Crazy Dude (u)
If you are playing during the day, creatures you control get +1/+1, otherwise they get -1/-1.
2/2 "Now I'm walking on Sunshine" - Katrina and the Waves
Prophet of RainUU
Crature - Crazy Dude (u)
If it is raining when you cast Prophet of Rain, tap all creatures you don't control.
If it stops raining while Prophet of Rain is in the battlefield,untap all creatures you don't control.
:symtap:: Tap target creature. Use this ability only if it is raining.
2/2 "I can't stop the rain from falling" - Air Supply
Prophet of NightBB
Crature - Crazy Dude (u)
If you are playing during the night, creatures you control get +1/+1, otherwise they get -1/-1.
2/2 "Feel the beat of the rhythm of the Night" - 911
Prophet of HeatstrokeRR
Creature - Crazy Dude (u)
While Prophet of Heatstroke is in the battlefield players in this game can't get anything to drink.
You can have one sip of liquid until end of turn.
2/2 "Can you feel it, the energy, the heat. Can you feel it." - Prodigy
Prophet of MushroomsGG
Creature - Crazy Dude (u)
Tell an opponent of a way of protecting the enviroment that you have not mentioned before,:symtap:: Put a 2/2 green mushroom men token into the battlefield.
2/2 "...and thought the dims an awful strain. I think I seen a mushroom man!" - Les Claypool
I voted for Jimmy because his cards have an interactive aspect that Krey's lack. Players can't do much about the weather, and the red and green Prophets in particular are too strange. Also, straight up 2/2s are a bit weird in blue, black, and red.
The problem with Jimmy's cards is that they only seem uncommon in power level, and there is no restriction that says you can't put the clothing back on, then remove it every turn. Still, the puns and the concept are pretty good.
That is a good point. If I were to do them over again I'd add in reminder text that reads: (You can't put on/take off that article of clothing this game unless another effect allows it.)
Mostly I went with rare because I figured strip Magic was something that shouldn't dominate Limited, especially not Limited with the people I play with. It would look a lot like a documentary on walruses on the Discovery Channel.
Krey's card are more suited for their rarity, as Jimmy's cards are somewhat under powered. I can understand why you don't want too many people stripping during a game, but since there is a finite amount of clothing for each player, the effects should have been stronger. I also didn't like how the white one suddenly has a different mechanic. Feels out of the cycle.
In the end, I voted for Jimmy because his cards made me laugh, and the prospect of strip-mtg is still appealing despite the lack of actual females playing the game...
Krey's card are more suited for their rarity, as Jimmy's cards are somewhat under powered. I can understand why you don't want too many people stripping during a game, but since there is a finite amount of clothing for each player, the effects should have been stronger. I also didn't like how the white one suddenly has a different mechanic. Feels out of the cycle.
In the end, I voted for Jimmy because his cards made me laugh, and the prospect of strip-mtg is still appealing despite the lack of actual females playing the game...
However, the cards don't say that you can't put the clothes back on after you take it off.
Private Mod Note
():
Rollback Post to RevisionRollBack
Take a mechanic from the pre-mirrodin era, and a mechanic after the mirrodin era, and create a card that flavorfully melds both mechanics.
I realize that, but I feel that if your group was to play those cards, they would first agree that you can't put clothes back on unless ordered to by another card, the "official" rules of the game no longer matter when stripping is involved.
Great Finals Jimmy. I don't like "Un" cards very much and it was hard for me to come up with this challenge, but still I did my bit when I saw that Prophet of "Pain" rimed with "Prophet of Rain" and took that as a starting point.
Thanks to those who liked my cards and voted for me. C U in the next CCL.
Private Mod Note
():
Rollback Post to RevisionRollBack
"Those who endure in the face of suffering, those whose faith shines long in evil days, they shall see salvation." -Song of All, canto 904
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Clown Art by 0PurePoison0 on DeviantArt
* Overview
* Schedule
* Challenge Rounds
* Critique Rounds
* Valid Entry Constitution
* Scoring
* Penalties
* Resources
* Credits
------------------------------------------------------------------------
* Overview
The CCL is among the more fun games on the MtGSalvation forums due to its inherent aspect of interactivity among the Leaguers (that’s you). We actively critique each other’s card designs at the end of each round, putting a more personal interest into our cards and generally making us all better designers. Typically, we build worlds more complete than many games, as each round builds on the designs and ideas of previous rounds in the month. The CCL allows for Leaguers to plumb the depths of creativity, as the point schedule aspect allows for three full rounds without fear of elimination.
* Schedule
o The CCL will run six rounds, each lasting five days.
+ Rounds 1, 2 & 3 will be free-for-alls with each leaguer fighting for the most points during critiques. At the beginning of each of these rounds. The host will divide the league members evenly into two teams and each team will be assigned their design challenge. At the challenge deadline, the round will elapse into the critique section (see Critiques below). Once the critique section ends, the host will tally points and post the next round. Team rosters are likely to change between rounds; the new rosters will be included in the initial posting for the next round.
o Each round will last five days: 3.5 to finalize designs, 1.5 for critiques.
o The schedule will usually operate according to US Easter time zone (GMT -5) We will stick to this schedule as closely as possible, adjusting as necessary.
* Challenge Rounds
o At the start of each round, the host will post the challenge for the round. This may be, at the host’s discretion, a single challenge for all leaguers, a list for each leaguer to choose from, challenges assigned to each leaguer, or other challenge variation.
o Each Leaguer will post his/her entry by the deadline, 3.5 days after the round is posted.
* Critique Rounds
o At the end of each challenge round, the host, or an individual the host designates, will officially close the round and open the forum for critiques. After this point, modifying the post containing your entry for the round will incur penalties (see Penalties section).
o Each Leaguer will thoroughly critique at least 50% of the entries given by the leaguers on the other team.
o In addition to the critiques, each Leaguer generates his/her list of the Top 3 entries for the round. The Top 3 listings are the chief source of points within the CCL and are therefore required to complete. Even if critiques are not completed, Top 3’s must be listed to avoid penalties (see Penalties for penalty schedule). Regardless of the cards actually critiqued by a given Leaguer, Top 3’s can be drawn from any valid entry of the round. Submitting Top 3’s grants one point.
o A valid critique does not need to be lengthy. A few constructive sentences will do as long as they are meaningful. Neither “Hated it,” “Too expensive,” nor “Bahhrokken!!!” are valid critiques.
Example:
The following card is submitted by Fitzgerald:
A few decent critics:
from Tiberius: Templating issue with “nonpermanent card,” it's confusing and should just read “instant or sorcery card.” And the cost seems steep: I’m giving up a mana, a card, and immediate access to the card I looked for. Creative, but not bad.
from Wilhelmina: I hate the name. Also the shuffle part should be right after removing the tutored card instead of on a separate line. Seems powerful as an instant, play it on the opponents turn and you get basically a free draw, but you get to pick it.
from Beauregard: A bit complicated for uncommon. It doesn’t go to microtext on a render (sans flavor text) but it still isn’t all that intuitive.
* Valid Entry Constitution
o A valid entry in a given round cleanly delivers all required components of the challenge. The CCL is based around card design, so each challenge will direct Leaguers to design one or more cards, but other components may be given according to the judge’s discretion. Historically, these non-card components have included such things as keyword mechanic designs, story pieces, and various ideas for the judge to incorporate into later rounds. Include only what is described by the challenge requirements, as superfluous items may sway judgings unfairly and will incur penalties.
o It is customary to include card renders in entries. This is not required. Some Leaguers may not have access to render design software and therefore will not be penalized for posting an entry without a render. However, it must be understood that a proper render is easier to judge/critique as it is more pleasing to the eye, more memorable and allows for Leaguers to judge the card by its wordiness, a very important aspect of a card’s design. Common rendering software used include Magic Set Editor (free program, the standard that most amateur designers use), PhotoShop (not free), and GIMP (free PhotoShop knockoff).
* Scoring
o The bulk of available points will be derived from Top 3 listings, as is League custom. Within each Top 3 listing, the choice for 1st place will be awarded 3 points, the choice for 2nd place will receive 2 points, and the choice for 3rd place will receive 1 point. It is common for Leaguers to post an Honorable Mention or two along with their T3 listings. Honorable Mentions are not awarded points. Posting T3s is required and awards one point for completion of the requirements. There are penalties for failure to post T3s (see Penalties section).
o Critiques are an optional aspect of the CCL, therefore no penalties are given for failure to complete critiques. Any Leaguer completing critiques for at least 50% of the other team's entries will receive 1 bonus point. An additional point will be awarded if a Leaguer critiques all valid entries in the round.
o As noted in the section on Valid Entry Constitution, entries are encouraged to contain proper card renders. Some Leaguers may not have access to render design software and will not be penalized for posting an entry without a render.
* Penalties
o Failure to post Top 3s as required during the Critique section of any round will put a Leaguer on probation. While on probation, failure to post an Top 3 in any later round will disqualify that Leaguer for the remainder of the month.
o Once a Round elapses into its critique section, any Leaguer modifying their entry after any leaguer has posted a critique, will be disqualified for the round.
o Failure to post an entry within the Challenge round will put a Leaguer on probation. While on probation, failure to post an entry in any later round will disqualify that Leaguer for the remainder of the month.
* Resources
o This is a templating guideline compiled by Kraj. It is quite concise and very useful.
o Making Magic by Mark Rosewater, current head of Magic Design at Wizards of the Coast. Making Magic is a weekly article detailing the trials, tribulations and achievements of Magic R&D in riveting prose.
o Magiccards.info is the database mtgsalvation draws upon when you use the [card] tag. The advanced search functionality is useful for searching all cards officially printed by WotC.
o Gatherer is the database maintained officially by WotC. It has slightly different functionality than magiccards.info, but the differences are too numerable to list here. (Someone should write an article about that)
o Your other Leaguers are fantastic resources. We, more than the players of other games on this forum, are a community, as can be seen by the dialogue of any CCL thread.
+ Question, consult with, challenge and encourage each other at every opportunity.
o Credits
The grading of 3 points for first place, 2 points for second and 1 for third still stands. This is also the case for up to 2 points for crits and Top3.
Total points of player A in round N = 100 * X/Y
Where:
X = Total number of points given by judges + Bonus points for critiques/Top3
Y = Total number of points possible (3*Number of judges + Bonus Points)
This way the grading is more streamlined in the fact that all rounds up to going to top 8 are graded equally, and there is no handicap for any team that has fewer judges.
Each player starts the next round with the score that he previously had, and another possible 100 points is given to him at the end of that round. Therefore, there is a possible 300 points before the CCL goes to top 8.
Team Spades:
xX-TacOcat-Xx - 42ImpulsiveKnowledge - 82MonkeyPlayingMTG - 150shadowfenix - 0Solesticio - 203Ryder052 - 145Team Hearts:
Gerrard’s Mom - 205Twilight Kiwi - 162Shadowrulz - 0Cosmo Chou - 149KingOldBoy - 79PsiJet - 104Team Clubs:
Jimmy Groove - 173
CXA26483 - 31Doom Lich - 34Darkfire_Games - 74Rocket_Powered_Turbo_Slug - 172Cryptic Hero - 104Team Diamonds:
Asrama - 111Kev the WalkerRauthiss - 13Krey - 219
Drewdagreek - 218ZsehaelaxDeusofCalamity - 172Round 1
Round 2Round 3
Round 4Round 5
As your dominance over the realm comes to be, the Ringleader starts to fade away. Upon the realization that he is dying, he attempts to lunge at you, but he disappears completely shortly before making contact.
"It's over..." you think to yourself.
Then, the ball he'd be carrying rolls to your feet. As you pick it up, you feel tremendous amounts of mana within it. And it seems familiar. Kind of like home. And so, it fell upon your shoulders to restore your world with the mana at your fingertips.
Unsure of what you were doing, you decide to start small. Much to your surprise, you are, in fact, capable of bringing that which once was back into existence. However, whether it is the Circus' tainted atmosphere, or your inexperience (since, after all, you aren't a planeswalker), things aren't coming out quite right...
Nevertheless, you work hard and are ultimately able to bring your world back. Once you work is complete, even if it isn't quite perfect, you decide to return home. As you step out through the portal you came in through, it quickly shuts behind you. However, by now you no longer care what happens to the circus, and eventually, you forget about it... But despite all of this, THE SHOW WILL GO ON! MWAHAHAHAHAHAH!
Final Challenge:
Unhinge 'Em Back From The Dead!
Creature - Human Wizard (R)
Wardweaver is colorless.
At the beginning of your upkeep, you may reveal the top card of your library. Wardweaver gains the color(s) of the revealed card until end of turn.
W: Target creature you control gains protection from each of Wardweaver's colors.
Given the right raw materials, she can craft runes that turn even dragons and demons aside.
2/2
Creature - Human Bear Druid (R)
At the beginning of your first main phase, you may remove an article of clothing. If you do, add one mana to your mana pool of any color of that article of clothing.
She exercises her right to bear bottoms.
2/2
Bare-barian 1R
Creature - Human Barbarian (R)
At the beginning of your first main phase, you may remove an article of clothing. If you do, Bare-barian deals 2 damage to target creature that shares a color with that article of clothing.
Getting beaten by him is quite em-bare-ass-ing.
2/1
Rail-thin Supermodel 1B
Creature - Human Skeleton (R)
At the beginning of your first main phase, you may remove an article of clothing. If you do, until end of turn if Rail-thin Supermodel would be dealt lethal damage by a source that shares a color with that article of clothing, regenerate it instead.
Tequila makes her clothes fall off... and sometimes a nose or an ear too.
2/1
Panty Raider 1U
Creature - Human Rogue (R)
At the beginning of your first main phase, you may remove an article of clothing. If you do, gain control of target equipment or aura if it shares a color with that article of clothing. You may attach that permanent to a new legal target.
Not all academic traditions involve higher education.
1/3
Nun of Your Business 1W
Creature - Human Cleric (R)
At the beginning of your first main phase, you may don an article of clothing. If you do, Nun of Your Business gains protection from a color of that article of clothing until end of turn.
No one or two see the nun's underoos.
2/2
Prophet of Pain 2BB
Creature - Cleric Assassin (U)
Deathtouch
When Prophet of Pain enters the battlefield, target creature gains deathtouch until end of turn. When a creature dealt damage by a creature you control is put into a graveyard this turn, put a +1/+1 counter on target creature you control.
1/1
His knowledge of the healing arts allows him to become a better assassin.
Prophet of Sunshine WW
Creature - Crazy Dude (u)
If you are playing during the day, creatures you control get +1/+1, otherwise they get -1/-1.
2/2
"Now I'm walking on Sunshine" - Katrina and the Waves
Prophet of Rain UU
Crature - Crazy Dude (u)
If it is raining when you cast Prophet of Rain, tap all creatures you don't control.
If it stops raining while Prophet of Rain is in the battlefield,untap all creatures you don't control.
:symtap:: Tap target creature. Use this ability only if it is raining.
2/2
"I can't stop the rain from falling" - Air Supply
Prophet of Night BB
Crature - Crazy Dude (u)
If you are playing during the night, creatures you control get +1/+1, otherwise they get -1/-1.
2/2
"Feel the beat of the rhythm of the Night" - 911
Prophet of Heatstroke RR
Creature - Crazy Dude (u)
While Prophet of Heatstroke is in the battlefield players in this game can't get anything to drink.
You can have one sip of liquid until end of turn.
2/2
"Can you feel it, the energy, the heat. Can you feel it." - Prodigy
Prophet of Mushrooms GG
Creature - Crazy Dude (u)
Tell an opponent of a way of protecting the enviroment that you have not mentioned before,:symtap:: Put a 2/2 green mushroom men token into the battlefield.
2/2
"...and thought the dims an awful strain. I think I seen a mushroom man!" - Les Claypool
And now, YOU DECIDE!
The problem with Jimmy's cards is that they only seem uncommon in power level, and there is no restriction that says you can't put the clothing back on, then remove it every turn. Still, the puns and the concept are pretty good.
Mostly I went with rare because I figured strip Magic was something that shouldn't dominate Limited, especially not Limited with the people I play with. It would look a lot like a documentary on walruses on the Discovery Channel.
In the end, I voted for Jimmy because his cards made me laugh, and the prospect of strip-mtg is still appealing despite the lack of actual females playing the game...
Host, December 2015: A Winter Wonderland? - R1|R2|R3|Top 8|Semifinals|Finals|Poll
Host, CCL April 2014: A Game of Fate - Signup|R1|R2|R3|Top 8|Semifinal|Finals|Poll
Host, CCL December 2012: Spy Games - Signup|R1|R2|R3|Top 8|Semifinals|Finals|Poll
Host, CCL November 2010: The Perfect Crime - Signup|R1|R2|R3|Top 8|Semifinals|Finals|Poll
Host, CCL August 2009: A Commander's Journey: Signups|R1|R2|R3|Top 8|Semifinals|Finals|Poll
I've got tons of art from the web. Want art for a render? PM me! Want to create your own collection? Start here!
However, the cards don't say that you can't put the clothes back on after you take it off.
Take a mechanic from the pre-mirrodin era, and a mechanic after the mirrodin era, and create a card that flavorfully melds both mechanics.
Host, December 2015: A Winter Wonderland? - R1|R2|R3|Top 8|Semifinals|Finals|Poll
Host, CCL April 2014: A Game of Fate - Signup|R1|R2|R3|Top 8|Semifinal|Finals|Poll
Host, CCL December 2012: Spy Games - Signup|R1|R2|R3|Top 8|Semifinals|Finals|Poll
Host, CCL November 2010: The Perfect Crime - Signup|R1|R2|R3|Top 8|Semifinals|Finals|Poll
Host, CCL August 2009: A Commander's Journey: Signups|R1|R2|R3|Top 8|Semifinals|Finals|Poll
I've got tons of art from the web. Want art for a render? PM me! Want to create your own collection? Start here!
Thanks to those who liked my cards and voted for me. C U in the next CCL.