The Card Creation League is a monthly contest in which players compete over seven rounds. Each month has an overall theme and/or story, determined by that month's host.
Each round, the host will assign a card creation task to the players. This task may vary between teams or players.
The first three rounds are open to everyone who joined in the sign-up thread, which will be posted near the end of the previous month. After these rounds, the Top 8 players will move on to three single elimination rounds to determine a winner.
Rounds usually last three to four days for submissions and about two days for critiques, but the host has final say in making the schedule.
For the first three rounds, players are divided into teams. Four teams is standard, but there may be more or less depending on the number of players. Each team will review another team's cards during the critique period of that round.
Each player must submit a Top 3 ranking for the team he or she critiques at the end of each round. Each 1st place is worth 3 points, 2nd place 2 points, and 3rd place 1 point.
Additionally, each player can receive 2 bonus points per round. One point is awarded for posting a Top 3, and one point for providing critiques for that team's cards.
Suggested areas to critique include creativity, balance, printability, and relation to the overall theme or that player's previous cards.
Players who do not post a card or a Top 3 will be put on "probation." Top 3 violations for a round can be removed by posting or PMing the host with your Top 3 before the end of the next round. Any player that would receive a second violation is disqualified from further competition that month.
At the end of the first three rounds, the Top 8 players will be selected by points (usually the top 2 from each team). In the case of ties, there may be more than 8 players advancing. The host will determine matchups for single elimination. At the end of each elimination round, remaining players not in that matchup will choose a winner to advance. The host will break any ties.
The final round is determined by public poll.
Custom Card League Rules Compendium
* Overview
* Schedule
* Challenge Rounds
* Critique Rounds
* Valid Entry Constitution
* Scoring
* Penalties
* Resources
* Credits
------------------------------------------------------------------------
* Overview
The CCL is among the more fun games on the MtGSalvation forums due to its inherent aspect of interactivity among the Leaguers (that’s you). We actively critique each other’s card designs at the end of each round, putting a more personal interest into our cards and generally making us all better designers. Typically, we build worlds more complete than many games, as each round builds on the designs and ideas of previous rounds in the month. The CCL allows for Leaguers to plumb the depths of creativity, as the point schedule aspect allows for three full rounds without fear of elimination.
* Schedule
o The CCL will run six rounds, each lasting five days.
+ Rounds 1, 2 & 3 will be free-for-alls with each leaguer fighting for the most points during critiques. At the beginning of each of these rounds. The host will divide the league members evenly into two teams and each team will be assigned their design challenge. At the challenge deadline, the round will elapse into the critique section (see Critiques below). Once the critique section ends, the host will tally points and post the next round. Team rosters are likely to change between rounds; the new rosters will be included in the initial posting for the next round.
o Each round will last five days: 3.5 to finalize designs, 1.5 for critiques.
o The schedule will usually operate according to US Easter time zone (GMT -5) We will stick to this schedule as closely as possible, adjusting as necessary.
* Challenge Rounds
o At the start of each round, the host will post the challenge for the round. This may be, at the host’s discretion, a single challenge for all leaguers, a list for each leaguer to choose from, challenges assigned to each leaguer, or other challenge variation.
o Each Leaguer will post his/her entry by the deadline, 3.5 days after the round is posted.
* Critique Rounds
o At the end of each challenge round, the host, or an individual the host designates, will officially close the round and open the forum for critiques. After this point, modifying the post containing your entry for the round will incur penalties (see Penalties section).
o Each Leaguer will thoroughly critique at least 50% of the entries given by the leaguers on the other team.
o In addition to the critiques, each Leaguer generates his/her list of the Top 3 entries for the round. The Top 3 listings are the chief source of points within the CCL and are therefore required to complete. Even if critiques are not completed, Top 3’s must be listed to avoid penalties (see Penalties for penalty schedule). Regardless of the cards actually critiqued by a given Leaguer, Top 3’s can be drawn from any valid entry of the round. Submitting Top 3’s grants one point.
o A valid critique does not need to be lengthy. A few constructive sentences will do as long as they are meaningful. Neither “Hated it,” “Too expensive,” nor “Bahhrokken!!!” are valid critiques.
Example:
The following card is submitted by Fitzgerald:
A few decent critics:
from Tiberius: Templating issue with “nonpermanent card,” it's confusing and should just read “instant or sorcery card.” And the cost seems steep: I’m giving up a mana, a card, and immediate access to the card I looked for. Creative, but not bad.
from Wilhelmina: I hate the name. Also the shuffle part should be right after removing the tutored card instead of on a separate line. Seems powerful as an instant, play it on the opponents turn and you get basically a free draw, but you get to pick it.
from Beauregard: A bit complicated for uncommon. It doesn’t go to microtext on a render (sans flavor text) but it still isn’t all that intuitive.
* Valid Entry Constitution
o A valid entry in a given round cleanly delivers all required components of the challenge. The CCL is based around card design, so each challenge will direct Leaguers to design one or more cards, but other components may be given according to the judge’s discretion. Historically, these non-card components have included such things as keyword mechanic designs, story pieces, and various ideas for the judge to incorporate into later rounds. Include only what is described by the challenge requirements, as superfluous items may sway judgings unfairly and will incur penalties.
o It is customary to include card renders in entries. This is not required. Some Leaguers may not have access to render design software and therefore will not be penalized for posting an entry without a render. However, it must be understood that a proper render is easier to judge/critique as it is more pleasing to the eye, more memorable and allows for Leaguers to judge the card by its wordiness, a very important aspect of a card’s design. Common rendering software used include Magic Set Editor (free program, the standard that most amateur designers use), PhotoShop (not free), and GIMP (free PhotoShop knockoff).
* Scoring
o The bulk of available points will be derived from Top 3 listings, as is League custom. Within each Top 3 listing, the choice for 1st place will be awarded 3 points, the choice for 2nd place will receive 2 points, and the choice for 3rd place will receive 1 point. It is common for Leaguers to post an Honorable Mention or two along with their T3 listings. Honorable Mentions are not awarded points. Posting T3s is required and awards one point for completion of the requirements. There are penalties for failure to post T3s (see Penalties section).
o Critiques are an optional aspect of the CCL, therefore no penalties are given for failure to complete critiques. Any Leaguer completing critiques for at least 50% of the other team's entries will receive 1 bonus point. An additional point will be awarded if a Leaguer critiques all valid entries in the round.
o As noted in the section on Valid Entry Constitution, entries are encouraged to contain proper card renders. Some Leaguers may not have access to render design software and will not be penalized for posting an entry without a render.
* Penalties
o Failure to post Top 3s as required during the Critique section of any round will put a Leaguer on probation. While on probation, failure to post an Top 3 in any later round will disqualify that Leaguer for the remainder of the month.
o Once a Round elapses into its critique section, any Leaguer modifying their entry after any leaguer has posted a critique, will be disqualified for the round.
o Failure to post an entry within the Challenge round will put a Leaguer on probation. While on probation, failure to post an entry in any later round will disqualify that Leaguer for the remainder of the month.
* Resources
o This is a templating guideline compiled by Kraj. It is quite concise and very useful.
o Making Magic by Mark Rosewater, current head of Magic Design at Wizards of the Coast. Making Magic is a weekly article detailing the trials, tribulations and achievements of Magic R&D in riveting prose.
o Magiccards.info is the database mtgsalvation draws upon when you use the [card] tag. The advanced search functionality is useful for searching all cards officially printed by WotC.
o Gatherer is the database maintained officially by WotC. It has slightly different functionality than magiccards.info, but the differences are too numerable to list here. (Someone should write an article about that)
o Your other Leaguers are fantastic resources. We, more than the players of other games on this forum, are a community, as can be seen by the dialogue of any CCL thread.
+ Question, consult with, challenge and encourage each other at every opportunity.
o Credits
Each round, the players have a chance of getting a total of 100 points toward their score. Each score is determined by the following equation:
The grading of 3 points for first place, 2 points for second and 1 for third still stands. This is also the case for up to 2 points for crits and Top3.
Total points of player A in round N = 100 * X/Y
Where:
X = Total number of points given by judges + Bonus points for critiques/Top3
Y = Total number of points possible (3*Number of judges + Bonus Points)
This way the grading is more streamlined in the fact that all rounds up to going to top 8 are graded equally, and there is no handicap for any team that has fewer judges.
Each player starts the next round with the score that he previously had, and another possible 100 points is given to him at the end of that round. Therefore, there is a possible 300 points before the CCL goes to top 8.
You don't get far in your line of work by getting easily intimidated, but as you arrive to the meeting place, a chill runs down your spine. The location is the old burnt-out orphanage, long abandoned and considered haunted. A part of you appreciate that it a good location since there is little chance of authorities ever coming in and disturbing you, while another part would really, really rather be in someplace with better lighting.
You arrive before the noted time, and as a matter of habit, you pick a nice, shadowy spot and wait. Soon you see someone else coming. you open your mouth to hail them, but then you see the look on their faces, of anticipation and confusion, mirroring your own. Whoever they are, they are not the ones that brought you here.
Little by little, the orphanage fills with shadowy figures. You recognize some. Not by name, since they were never foolish enough to have their names known, but you can tell be certain signs they are the same as you, master rogues who have ample experience. Whoever has brought you here has pick a team of what looks like all of the best rogues in town.
"Greeting, ladies and gentleman". The sound nearly makes you jump. It seems like its coming from a dark spot above the beams holding the ceiling, one that up until now you thought was unreachable. You can't even make up a shape, but the more you listen to the voice, the more it sounds oddly familiar:
"I am glad that all of you choose to come here today. What I have to offer is a too rare of an opportunity to not share it with those who are my finest colleague. I know better than to ask for names. Such labeling is un befitting the type of people we are. For myself, you may refer to me as Mister Teeth."
The name causes ripples of murmurs throughout the small crowd of rogues gathered. You remember hearing a tale of a "Mister Teeth" when you just stated out. Someone had supposedly manage to steal the contents of a vault inside a manned barracks, but what made the story a legend is that he also managed to steal all the gold teeth from inside the mouths of the sleeping guards, without a single person waking up. You've always dismissed this as just a tale told by thieves, but hearing the name now makes you wonder if there was truth to it.
Mister Teeth continues: "I won't keep you for long. As I've told you in writing, I have made the perfect plan for a job that will make all of you very very rich. I am not ready to divulge the details at this time, but as a preliminary preparation, I'll have you all start working on the escape plan, so that it will be ready when we make our move. The first part is simple: each and every one of you needs to find a scapegoat. Someone unimportant, but with skills similar to yours, to take the blame once the job is done. You have one week to find such a person. I'll contact you once you've found them with the location of our next meeting place. Good luck."
From the silence the follows, you can only assume that Mister Teeth is gone, even though you saw no movement from the area the voice was coming from. You see the others make their way out, and you do the same. You have a task to do. It's time to find a scapegoat.
Round 2 Mission: Create an non legendary rogue creature card representing a scapegoat to take the blame for you. It needs to fit the description of your team's specific skillset:
Team Mastermind: Your job is planning, gathering information and making sure everything runs smoothly. Make a creature that can do something like that to take the heat of you. Team Infiltrator: Your expertise lies in getting into places without getting caught, and avoid detection. Your scapegoat should be likewise sneaky. Team Muscle: You are the brawn of the operation. Your job is to get rid of any unpleasantness that might bar the way, either by brute force or some other method. Make a creature that can can get rid of other creatures to take the fall. Team Specialist: You are lockpickers, tinkerers and saboteurs. You render useless every obstacle that bars your way, be it a door, a safe or a golem-guard. Make a creature who can do something similar, so the cops can grab them and not you.
You will have four days to post your cards (Until midnight when November 17th becomes November 18th), followed by two days of critique.
Team Mastermind will critique Team Specialist
Team Infiltrator will critique Team Mastermind
Team Muscle will critique Team Infiltrator
Team Specialist will critique Team Muscle.
Teams and scores:
Scores will be up it a bit, once I'm done calculating them.
My rogue technically accomplishes this task by himself without the need for another card since he makes temporary copies of himself, but whatever. Holder.
Rhoad, the Swiftfooted2UB
Legendary Artifact Creature - Human Rogue {R}
:2mana:: Put a 1/1 colorless Rogue artifact creature token named Afterimage onto the battlefield. It has haste and “At the beginning of the next end step, exile Afterimage.” Rhoad, the Swiftfooted gets -1/-1 until end of turn. With legs of Etherium, who can keep up? 3/3
Rhoad had never had anyone request anything of him before. At least not in regards to stealing anything. Although, that may in part have been due to the fact that all he ever stole was Etherium.
Even though he was skeptical, Rhoad had little doubts that there were, in fact, vast pockets of wealth scattered about this world. And if he was to accomplish to goal of discarding his human self, money to buy Etherium would be useful. But it would be foolhardy to jump into anything unprepared. Although he preferred extracting the Etherium and using it to replace his flesh, having it in the form of a weapon had it's own advantages. Besides, in a worst case scenario, he could ignore the associated pain and just graft it onto himself like he'd done with those Lightning Greaves all those years ago...
(In case you didn't get it, Rhoad grafted the Etherium version of some Lightning Greaves to his legs, which is why he is fast enough to leave afterimages.)
Etherium Blade2
Artifact {U}
Equipped creature gets +2/+0. Meld - :4mana:, Sacrifice Etherium Blade: Equipped creature gets +3/+2 and becomes an artifact in addition to its other types. (This effect lasts indefinitely.)
Equip “Think of the sword as an extension of yourself.”
Notes on Meld: Meld is meant to represent the fusing of a given artifact to another permanent. For example, a weapon with Meld would literally fuse to the wearer's arm. This increases the boost in power, as the weapon is now literally a part of the wielder, but removes the weapon's ability to be wielded by another person. The process of fusing with the weapon, however, also creates a vulnerability in that the weapon, which was an artifact, is now part of the wielder, and thus the wielder is now part artifact.
Although the greaves grafted to Rhoad's legs made him fast enough to avoid most spells, if this was going to be dangerous and difficult enough to warrant this many thieves, he figured he'd need some other distraction to keep him safe. But rather than find some poor fool who would hopefully get in the way on time, Rhoad chose to create an interference who, if needed, could follow orders. Although it pained him grreatly to do so, he extracted some etherium from his own body, and proceeded to craft it into the shape of a small creature. He soon brought it to life, but not before modifying its composition so as to give it magnetic properties. Now, if he ever fell prey to a spell, he could just toss this construct aside, and in theory, the spell would switch targets. Rhoad was hoping he would not have to make more than one of them though, as the pain associated with extracting etherium was even greater than that of grafting it onto one's self. However, if push came to shove, he'd make the sacrifice to stay alive.
Magnetic Marionette3
Artifact Creature - Construct{U}
You may cast Magnetic Marionette any time you could cast an instant by sacrificing an artifact in addition to its other costs.
When Magnetic Marionette enters the battlefield, change the target of target spell that targets only a single creature or artifact to Magnetic Marionette. 2/2
Xiarius, Amorphous Bandit3UR Legendary Creature - Shapeshifter Rogue (R) U: Xiarius, Amorphous Bandit gains all creature types of target creature until end of turn. Activate this ability only during any player's upkeep.
Protection from creatures that share a creature type with Xiarius. "People hardly expect themselves to be bandits."
6/3
Zeliki, Blade of Xiarius3 Legendary Artifact - Equipment (R)
Reveal an Equipment card from your hand: Zeliki, Blade of Xiarius becomes a copy of that equipment until end of turn. "It has a thousand shapes, but it only takes one to kill you."
-Xiarius, Amorphous Bandit
Polymorphous Thug2UR Creature - Shapeshifter Rogue (U)
You may have Polymorphous Thug enter the battlefield as a copy of target creature you control. It gains "R: This creature gets +1/-1 until end of turn." "Stupid creatures, but they're tough and make good body doubles"
-Xiarius, Amorphous Bandit
Mellithris, Scoundrel Gallant2UU
Legendary Creature- Human Rogue (M)
Whenever Mellithris, Scoundrel Gallant deals combat damage to an opponent, you may look at that player’s hand and exile a card in it. 1U: Chose a card exiled with Mellithris, Scoundrel Gallant. Until the end of the turn, you may play the exiled card as though it were in your hand. You may spend blue mana as though it were mana of any color to pay for the costs of the exiled card.
1/4
The Tools of the Trade
Potential Blade3
Tribal Artifact- Rogue Equipment (R)
Equipped creature is unblockable.
Whenever equipped creature deals combat damage to a player, that player may draw a card.
Whenever an opponent draws a card, if it is not their draw step, the controller of equipped creature may draw a card.
Equip 3 “I take naught but that which you will never know is gone, yet will miss most, for I take that what could have been.” - Mellithris
The Scapegoat
Alibius Ooze1UU
Creature- Shapeshifter (U)
Changeling XU:Alibius Ooze becomes a copy of target creature with converted mana cost X until the end of the turn, and gains this ability. It’s still named Alibius Ooze. Grown for the specific purpose of providing alibi’s, Alibius are useful in throwing a suspicious investigator off a trail.
1/1
Wajur, the Lingering Dark2BBB
Legendary Creature - Shade Rogue B: Target black creature gets +1/+1 until end of turn. BBB: Each creature that was targeted by Wajur, the Lingering Dark this turn gets +2/+2 until end of turn.
3/3 Outcast by the shadows themselves, it now gathers souls that reflect its own darkness.
Lurker Umbra1B
Enchantment - Aura {U}
Enchant black creature
Enchanted creature has deathtouch as long as it's blocking or being blocked by a creature with toughness greater than enchanted creature's power.
Enchanted creature has lifelink as long as it doesn't have deathtouch.
Totem Armor The shadows drag down the mighty and devour the weak.
This round's entry:
Netherfang4BB
Creature - Elemental Rogue {U} B: Target creature blocking or being blocked by Netherfang gets -1/-1 until end of turn. B: Target player dealt damage by Netherfang this turn loses 1 life.
5/5 Rumored to be an ancient demon's escaped pet, the netherfang is often blamed for the nights' tolls.
Sorry if I didn't get my judging done in the previous! My internet decided to throw a fit (they 'interrupted' me). I am back now and will keep on top of this!
Taxing Vigilant3WW
Legendary Creature - Human Rogue (M)
Double strike, vigilance
When Taxing Vigilant deals damage, put X tax counters on target artifact, where X is equal to the damage dealt by Taxing Vigilant.
If an artifact has more tax counters on it than its casting cost, gain control of that artifact. (This effect lasts indefinitely.) "If you can’t afford to keep it, I’ll take it off your hands!"
1/4
Tithe Enforcement 2W
Enchantment (U)
Whenever an artifact becomes tapped or activates, its controller taps a permanent they control for each tax counter on it. “Taxes are best paid before your poor.” — Stern warning from the taxing vigilant
Persistant Rogue1W
Creature - Human Rogue (R)
If ~ is removed from the battlefield, add a tax counter to an artifact target opponent controls.
If a rogue you control would be sent to the graveyard, instead put ~ in the graveyard instead.
Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner’s control with a -1/-1 counter on it.) "He didn't learn the first time." - Taxing Vigilant
1/2
Ixidrus, Thief of Aeons 3UUBB
Legendary Creature - Vedalken Rogue {MR}
As long as it is your turn, ~ has shroud.
Whenever ~ deals combat damage to an opponent, take an extra turn after this one for each point of damage ~ dealt.
1/5 Editted my thief so that it is formatted correctly.
Improvized Lockpick1
Artifact - Equipment {U}
At the beginning of your upkeep, equipped creature gets +1/+0 until the beginning of your opponent's next turn.
Equipped creature is unblockable. 3: Attach ~ to target creature you control. Activate this ability only on your opponent's turn.
Infernal TimeLooter 1UUBB
Creature - Demon Wizard Rogue {R}
Flying
Whenever ~ attacks and isn't blocked, you may take an extra turn after this one. If you do, skip your next turn after the extra turn.
3/3
On the second turn, if you use his ability, nothing will happen, since the previous "skip a turn" counters the new "take an extra turn", and all you are left with is "skip your next turn".
Nert, Vedalken Bookburner1UR
Legendary Creature - Vedalken Rogue [ERRATA](R)[/ERRATA]
Whenever Nert, Vedalken Bookburner deals combat damage to a player, you may search that player's library for a nonland card and exile it face-down under Nert. X: Copy target spell with converted mana cost X exiled under Nert. You may cast that copy without paying its mana cost.
{1/1}
Pinnacle of Brilliance2UU
Enchantment - Aura (M)
Enchant permanent
Once each turn, you may activate one of the enchanted permanent's activated abilities without paying that ability's associated costs. There are rare moments when the universe lays itself out to people. Sometimes, it inspires them, and sometimes it makes them just plain goofy.
Wordthief Prodigy2UR
Creature - Vedalken Rogue (R)
At the beginning of your upkeep, you may pay 3 and sacrifice Wordthief Prodigy. If you do, reveal the top three cards of your library. You may cast any number of instants or sorceries revealed this way without paying their mana costs if they share a name with a card in your graveyard.
{0/1}
The Fall GuyWW
Creature - Human Rogue (U)
If a spell targeting you could target The Fall Guy, you may have that spell target The Fall Guy instead. "So you're gonna give me how much gold to just stand here?"
{1/1}
Some Green Creature1GG
Creature - Beast (U)
If Some Green Creature is the only attacking creature you control, all creatures defending player controls must block it if able.
Some Green Creature gets +1/+1 for each creature blocking it.
{2/1}
So I need a suc- er, colleague, to assist in this endeavor. Someone unimportant, though with skills similar to my own. Hmmm. Well, then, what about...
Temnein il-Kor :3mana::symu::symb:
Creature - Kor Rogue (U)
Shadow
Whenever ~ deals combat damage to a player, that player reveals his or her hand. You choose a nonland card from it. That player discards that card.
:symb::symb:: Regenerate ~.
2/3 "You're thinking too much. Let me help you with that."
Gemynd Dieb :2mana::symbu::symbu::symbu:
Legendary Creature - Illusion Rogue (M)
Whenever ~ deals combat damage to a player, that player reveals his or her hand. You may cast target instant or sorcery card from that player's hand or graveyard without paying its mana cost.
3/4
Æthermage's Lens
Artifact - Equipment (R)
Whenever you cast an instant or sorcery spell, you may put target nonland permanent an opponent controls with converted mana cost less than or equal to the converted mana cost of the equipped creature on the bottom of its owner's library.
Equip Now you see it...
Barsha, Tunnel Doyenne 2RW
Legendary Creature - Dwarf Rogue (R) 1R: Target creature with power 2 or less is unblockable this turn. 1W: Target creature with power 3 or greater can't attack this turn.
2/2
Demolition Fists2RW
Enchantment - Aura (U)
Enchant creature
Enchanted creature has double strike.
Whenever enchanted creature deals combat damage to a player, you may destroy target artifact or enchantment that player controls.
Asrama, I think it would be useful if you could link to at least the last round in the first post of every round.
Prismcloak AgentW
Creature - Kithkin Rogue (U)
At the beginning of each player's upkeep, choose a color. Prismcloak Agent gains protection from the chosen color until end of turn. WW, Sacrifice Prismcloak Agent: Destroy target attacking or blocking creature of the chosen color.
1/1
Sasprus, the Beggar GodWBG
Legendary Creature - Human Rogue (M)
Whenever Sasprus, the Beggar God deals damage to a player, choose a permanent type. That player sacrifices a permanent of that type. "Today is a holy day, my good sir. It's the Feast Day of Charity. Or, if you'd prefer it another way, the Penance Day of Wrath."
2/4
Pauper's Bagh Nakhs
Artifact - Equipment (U)
Equipped creature gets +1/+0 and has vigilance.
Equipped creature gets an additional +1/+0 and is unblockable as long as it's attacking a player who controls more nonland permanents than you do.
Equip The beggarman's rusted, lashed-together claws are more unsettling to the sheltered rich.
Impoverished Esquire1GW
Creature - Human Knight Rogue (U)
First strike
As long as another Rogue you control is attacking, all creatures able to block Impoverished Esquire do so. "He thinks he'll win back his family's estate by fighting the poor's battles for them. His delusion is amusing." - Sasprus
3/2
As long as ~ is untapped, play with the top card of your library revealed.
As long as ~ is tapped, your opponents play with the top cards of their libraries revealed.
You may play cards reveled by ~ as though they were in your hand Each eye sees the world in a slightly different light.
4/4
Two-Way Mirror
Artifact
:1mana:,, Untap target creature you control: Scry 1
:1mana:,:symq:, Tap target creature you control: Fateseal 1 "With something like this little beauty, you'll be able to watch your own back."
Sacrifice ~: Scry 2, then reveal the top card of your library. Counter target spell if it has the same converted mana cost as the revealed card. Malakrias' Five-Eyes clan offers unparalleled insight to it's members. They are able to see all outcomes of any situation.
1/1
Shakshak, Verminous Sneak -- B
Legendary Creature -- Rat Rogue
Whenever Shakshak, Verminous Sneak attacks and isn't blocked, defending player sacrifices a permanent.
Shakshak is unblockable as long as you control no other permanents.
1/1
Galleria Veil -- 3U
Enchantment (U) 1, Return a permanent you control to its owner's hand: Target permanent gains shroud until end of turn. "That who does not wish to be seen will not be seen." --Shakshak, Verminous Sneak
Verminous Temptress -- 1BB
Creature -- Rat Rogue (R)
Swampwalk B: Verminous Temptress loses swampwalk until end of turn and gains deathtouch until end of turn. Target creature blocks it if able this turn. When a thief doesn't want to be seen, she isn't. But when she does, all eyes are upon her.
3/1
Alley HypnotistU
Creature - Human Rogue U
When Alley Hypnotist enters the battlefield, gain control of target creature with converted mana cost 1 for as long as Alley Hypnotist remains on the battlefield. "If there's a whisper around the corner, cover your ears or regret for years." —Tidarnian saying
1/1
Forin Wildpath :1mana::symg::symg:
Legendary Creature - Human Druid Rogue R
When Forin Wildpath damages a player, you may put a land from that player's Graveyard onto the Battlefield tapped. "Draining power from the land leaves a trail I can follow... a trail I can use to put an end to your abuse." -- Forin Wildpath
2/2
Scapegoat:
Screeching Weasel G
Creature - Weasel C
All creatures able to block Screeching Weasel do so. "A weasel?! I was sure the demons were upon us!"
1/1
BTW: I was proud of my scores for being first timer!
Reks the Untouchable :2mana::symu::symu:
Legendary Creature - Human Wizard Rogue
Reks is unblockable.
Whenever Reks deals damage to an opponent, you may return target non-land permanent that opponent controls to its owner's hand.
Whenever Reks becomes the target of a spell or ability you may pay :symu:. If you do return Reks to its owner hand.
2/2 The legend of Reks grew even when most regard his as an urban legend.
Ring of the Guild :sym2u::sym2u:
Artifact - Equipment (R)
:xmana::symu:, Return Ring of the Guild to its owner's hand: Put onto the battlefield X 1/1 colorless creature token named Rogue with ":0mana:: Target spell targeting the creature that last equipped Ring of the Guild, targets a rogue instead."
Equip: "With this ring you have someone watching your back at all times." - Reks the Untouchable
* - Fixed the wording so it could work as it was meant to do.
Apprentice of the MistsUU
Creature - Human Wizard (U)
When Apprentice of the Mists enters the battlefield, return target non land permanent to its owner's hand. 1U: Apprentice of the Mists is unblockable until end of turn.
1/2 "In the legacy of the Order of the Mists, there has been only one that have used our teaching for his own selfish needs, he who shall never be named, was our greatest student and also our greatest shame." - Eroz, Master of the Mists
Quistan the Gambler1R
Creature - Human Rogue (MR)
Whenever a player plays a spell or ability with clash, you may look at the top three cards of your library. Put one on the top of your library and the rest on the bottom in any order. T: Add two mana of any color to your mana pool. Spend this mana only on spells with clash. "If you like to gamble, I tell you I'm your man."
2/1
Deck of Fate4
Artifact (R)
Imprint - When Deck of Fate enters the battlefield, search your library for four cards and exile them face down.
Whenever you clash, you may put a random card imprinted on Deck of Fate into your hand. "Playing for the high one... dancing with the devil." - Quistan the Gambler
Gutterspy1R
Creature - Goblin Rogue (U)
When Gutterspy enters the battlefield, clash with an opponent. If you win, target creature cannot block this turn. Aurikan goblins occupy the lowest social positions. As such, guards often ignore them, allowing them to study schedules and determine the perfect time to strike.
2/1
Ku, Raid Leader3U
Legendary Creature- Human Rogue Wizard (R)
Rogues you control can't be blocked except by creatures with defender. 3,T: Put a lock counter on target creature. It is a Wall in addition to its other types and gains defender for as long as it has a lock counter on it. "The vault is just on the other side of this wall..."
3/3
Tool
Blink Twitch CapeWU
Enchantment- Aura (R)
Enchant Creature
Enchanted creature has protection from creatures with defender. 2UU: Exile enchanted creature and all cards attached to it. Return that creature to the battlefield under its owner's control at the beginning of the next end step, then return all other cards exiled this way to the battlefield attached to that creature. "Walk through walls? I can do that in my sleep. Watch this trick..."
- Ku, Raid Leader
Entry
Barricade Phaser2UU
Creature- Human Rogue Wizard (U) T: Exile target creature with defender, then return it to play under its owner's control at the beginning of the that player's next upkeep. Walking through walls is a lot easier when there is no wall.
1/3
Toley, Fakers' Headmaster :3mana::symu::symb:
Legendary Creature - Human Rogue (Mythic)
Whenever Toley enters the battlefield, put two 1/1 blue and black Human Rogue creature tokens onto the battlefield.
Rogue creatures you control has "Whenever this creature deals combat damage to a player, that player exile a card from his or her hand stolen by this creature" and ":symtap:: Put a token that is a copy of a card stolen by this creature if that card is a permanent card."
3/3
The Plan:
The Perfect Plan :4mana::symu::symb:
Enchantment (Rare)
Your opponents play with their hands revealed.
At the beginning of your upkeep, scry 3, than fateseal 3.
Creatures you control are unblockable and have shroud. "You can't see what my minions doesn't want you to see"
- Toley, Fakers' Headmaster
The Scapegoat:
Kataque Elite Infiltrator :2mana::symu::symb:
Creature - Human Rogue (Rare)
Shroud
Kataque Elite Infiltrator is unblockable.
Whenever Kataque Elite Infiltrator deals combat damage to a player, that player exile a card from his or her hand. Until end of turn, you may cast that card without paying its mana cost. If you think you could catch a Kataque spy, its probably a thought that was transplanted within you.
1/2
Hey, I'd just like to post that while I would have loved to continue this month, sadly my life thinks otherwise. I'm dropping this month, but see ya all next time! Also, Good luck Asrama!
Private Mod Note
():
Rollback Post to RevisionRollBack
Winner of the August CCL '10
Host of the July CCL '10, Host of the March CCL '11
I opened one last year, got two crap worldwake packs and 8x scathe zombies, which I promptly hid around my sister's apartment for her roommates to find. But, yeah, it was a piece of crap.
You, sir, have just won the internet. Congratulations.
Now imagine if you had a high powered creature. Should probably make it a Rare instead if that was the case though. Other than that, good work.
Oculus
Ooops, sorry Oc...didn't see it. LOL
Decent card. It would fit well with your avatar, even though its abilities should be a bit higher with the life loss aspect IMHO.
Will get to it
swishh
NO SUBMISSION
Ryder
Interesting effects as it does mesh well with your avatar. Other than that, its a vanilla creature. should probably have another effect, especially for the casting cost and as an uncommon. What also happens if a player spends both W or B combined?
void_nothing
It's a good creature but should have higher toughness, especially if it has damage going towards it. Not to mention if a creature had trample....the best bet would be to make it 1BG and had deathtouch instead.
Presents the feel of your rogue well without becoming too powerful to be used as a ‘scapegoat’, I still feel that there is probably some way to make this ridiculously over-effective.
pstmdrn –
Enables your rogue to do his job, and effectively deflects attention from it. Green seems to be a tricky color to have a ‘rogue’ character in.
brasil_dude101 –
Works very well with the theme you seem to be developing. I like that it doesn’t just have flash, you have to sacrifice another artifact to change the target of the spell.
Eventide –
Works effectively with your rogue, but I’m not seeing how it functions as a scapegoat. Most of the other scapegoats seem to be useful in deflecting attention away from the main rogue, either by having similar effects, or by forcibly taking a blow for the rogue in a sticky situation.
PsiJet –
Your scapegoat does a wonderful job of throwing the suspicion off your rogue while still maintaining some use to him. I like the idea of a white rouge being a sort of corrupt bureaucrat.
Thanks to Lanxal for the gorgeous banner!
Card Creation League
* Overview
* Schedule
* Challenge Rounds
* Critique Rounds
* Valid Entry Constitution
* Scoring
* Penalties
* Resources
* Credits
------------------------------------------------------------------------
* Overview
The CCL is among the more fun games on the MtGSalvation forums due to its inherent aspect of interactivity among the Leaguers (that’s you). We actively critique each other’s card designs at the end of each round, putting a more personal interest into our cards and generally making us all better designers. Typically, we build worlds more complete than many games, as each round builds on the designs and ideas of previous rounds in the month. The CCL allows for Leaguers to plumb the depths of creativity, as the point schedule aspect allows for three full rounds without fear of elimination.
* Schedule
o The CCL will run six rounds, each lasting five days.
+ Rounds 1, 2 & 3 will be free-for-alls with each leaguer fighting for the most points during critiques. At the beginning of each of these rounds. The host will divide the league members evenly into two teams and each team will be assigned their design challenge. At the challenge deadline, the round will elapse into the critique section (see Critiques below). Once the critique section ends, the host will tally points and post the next round. Team rosters are likely to change between rounds; the new rosters will be included in the initial posting for the next round.
o Each round will last five days: 3.5 to finalize designs, 1.5 for critiques.
o The schedule will usually operate according to US Easter time zone (GMT -5) We will stick to this schedule as closely as possible, adjusting as necessary.
* Challenge Rounds
o At the start of each round, the host will post the challenge for the round. This may be, at the host’s discretion, a single challenge for all leaguers, a list for each leaguer to choose from, challenges assigned to each leaguer, or other challenge variation.
o Each Leaguer will post his/her entry by the deadline, 3.5 days after the round is posted.
* Critique Rounds
o At the end of each challenge round, the host, or an individual the host designates, will officially close the round and open the forum for critiques. After this point, modifying the post containing your entry for the round will incur penalties (see Penalties section).
o Each Leaguer will thoroughly critique at least 50% of the entries given by the leaguers on the other team.
o In addition to the critiques, each Leaguer generates his/her list of the Top 3 entries for the round. The Top 3 listings are the chief source of points within the CCL and are therefore required to complete. Even if critiques are not completed, Top 3’s must be listed to avoid penalties (see Penalties for penalty schedule). Regardless of the cards actually critiqued by a given Leaguer, Top 3’s can be drawn from any valid entry of the round. Submitting Top 3’s grants one point.
o A valid critique does not need to be lengthy. A few constructive sentences will do as long as they are meaningful. Neither “Hated it,” “Too expensive,” nor “Bahhrokken!!!” are valid critiques.
Example:
The following card is submitted by Fitzgerald:
A few decent critics:
from Tiberius: Templating issue with “nonpermanent card,” it's confusing and should just read “instant or sorcery card.” And the cost seems steep: I’m giving up a mana, a card, and immediate access to the card I looked for. Creative, but not bad.
from Wilhelmina: I hate the name. Also the shuffle part should be right after removing the tutored card instead of on a separate line. Seems powerful as an instant, play it on the opponents turn and you get basically a free draw, but you get to pick it.
from Beauregard: A bit complicated for uncommon. It doesn’t go to microtext on a render (sans flavor text) but it still isn’t all that intuitive.
* Valid Entry Constitution
o A valid entry in a given round cleanly delivers all required components of the challenge. The CCL is based around card design, so each challenge will direct Leaguers to design one or more cards, but other components may be given according to the judge’s discretion. Historically, these non-card components have included such things as keyword mechanic designs, story pieces, and various ideas for the judge to incorporate into later rounds. Include only what is described by the challenge requirements, as superfluous items may sway judgings unfairly and will incur penalties.
o It is customary to include card renders in entries. This is not required. Some Leaguers may not have access to render design software and therefore will not be penalized for posting an entry without a render. However, it must be understood that a proper render is easier to judge/critique as it is more pleasing to the eye, more memorable and allows for Leaguers to judge the card by its wordiness, a very important aspect of a card’s design. Common rendering software used include Magic Set Editor (free program, the standard that most amateur designers use), PhotoShop (not free), and GIMP (free PhotoShop knockoff).
* Scoring
o The bulk of available points will be derived from Top 3 listings, as is League custom. Within each Top 3 listing, the choice for 1st place will be awarded 3 points, the choice for 2nd place will receive 2 points, and the choice for 3rd place will receive 1 point. It is common for Leaguers to post an Honorable Mention or two along with their T3 listings. Honorable Mentions are not awarded points. Posting T3s is required and awards one point for completion of the requirements. There are penalties for failure to post T3s (see Penalties section).
o Critiques are an optional aspect of the CCL, therefore no penalties are given for failure to complete critiques. Any Leaguer completing critiques for at least 50% of the other team's entries will receive 1 bonus point. An additional point will be awarded if a Leaguer critiques all valid entries in the round.
o As noted in the section on Valid Entry Constitution, entries are encouraged to contain proper card renders. Some Leaguers may not have access to render design software and will not be penalized for posting an entry without a render.
* Penalties
o Failure to post Top 3s as required during the Critique section of any round will put a Leaguer on probation. While on probation, failure to post an Top 3 in any later round will disqualify that Leaguer for the remainder of the month.
o Once a Round elapses into its critique section, any Leaguer modifying their entry after any leaguer has posted a critique, will be disqualified for the round.
o Failure to post an entry within the Challenge round will put a Leaguer on probation. While on probation, failure to post an entry in any later round will disqualify that Leaguer for the remainder of the month.
* Resources
o This is a templating guideline compiled by Kraj. It is quite concise and very useful.
o Making Magic by Mark Rosewater, current head of Magic Design at Wizards of the Coast. Making Magic is a weekly article detailing the trials, tribulations and achievements of Magic R&D in riveting prose.
o Magiccards.info is the database mtgsalvation draws upon when you use the [card] tag. The advanced search functionality is useful for searching all cards officially printed by WotC.
o Gatherer is the database maintained officially by WotC. It has slightly different functionality than magiccards.info, but the differences are too numerable to list here. (Someone should write an article about that)
o Your other Leaguers are fantastic resources. We, more than the players of other games on this forum, are a community, as can be seen by the dialogue of any CCL thread.
+ Question, consult with, challenge and encourage each other at every opportunity.
o Credits
The grading of 3 points for first place, 2 points for second and 1 for third still stands. This is also the case for up to 2 points for crits and Top3.
Total points of player A in round N = 100 * X/Y
Where:
X = Total number of points given by judges + Bonus points for critiques/Top3
Y = Total number of points possible (3*Number of judges + Bonus Points)
This way the grading is more streamlined in the fact that all rounds up to going to top 8 are graded equally, and there is no handicap for any team that has fewer judges.
Each player starts the next round with the score that he previously had, and another possible 100 points is given to him at the end of that round. Therefore, there is a possible 300 points before the CCL goes to top 8.
Signups
Round 1
You don't get far in your line of work by getting easily intimidated, but as you arrive to the meeting place, a chill runs down your spine. The location is the old burnt-out orphanage, long abandoned and considered haunted. A part of you appreciate that it a good location since there is little chance of authorities ever coming in and disturbing you, while another part would really, really rather be in someplace with better lighting.
You arrive before the noted time, and as a matter of habit, you pick a nice, shadowy spot and wait. Soon you see someone else coming. you open your mouth to hail them, but then you see the look on their faces, of anticipation and confusion, mirroring your own. Whoever they are, they are not the ones that brought you here.
Little by little, the orphanage fills with shadowy figures. You recognize some. Not by name, since they were never foolish enough to have their names known, but you can tell be certain signs they are the same as you, master rogues who have ample experience. Whoever has brought you here has pick a team of what looks like all of the best rogues in town.
"Greeting, ladies and gentleman". The sound nearly makes you jump. It seems like its coming from a dark spot above the beams holding the ceiling, one that up until now you thought was unreachable. You can't even make up a shape, but the more you listen to the voice, the more it sounds oddly familiar:
"I am glad that all of you choose to come here today. What I have to offer is a too rare of an opportunity to not share it with those who are my finest colleague. I know better than to ask for names. Such labeling is un befitting the type of people we are. For myself, you may refer to me as Mister Teeth."
The name causes ripples of murmurs throughout the small crowd of rogues gathered. You remember hearing a tale of a "Mister Teeth" when you just stated out. Someone had supposedly manage to steal the contents of a vault inside a manned barracks, but what made the story a legend is that he also managed to steal all the gold teeth from inside the mouths of the sleeping guards, without a single person waking up. You've always dismissed this as just a tale told by thieves, but hearing the name now makes you wonder if there was truth to it.
Mister Teeth continues: "I won't keep you for long. As I've told you in writing, I have made the perfect plan for a job that will make all of you very very rich. I am not ready to divulge the details at this time, but as a preliminary preparation, I'll have you all start working on the escape plan, so that it will be ready when we make our move. The first part is simple: each and every one of you needs to find a scapegoat. Someone unimportant, but with skills similar to yours, to take the blame once the job is done. You have one week to find such a person. I'll contact you once you've found them with the location of our next meeting place. Good luck."
From the silence the follows, you can only assume that Mister Teeth is gone, even though you saw no movement from the area the voice was coming from. You see the others make their way out, and you do the same. You have a task to do. It's time to find a scapegoat.
Round 2 Mission: Create an non legendary rogue creature card representing a scapegoat to take the blame for you. It needs to fit the description of your team's specific skillset:
Team Mastermind: Your job is planning, gathering information and making sure everything runs smoothly. Make a creature that can do something like that to take the heat of you.
Team Infiltrator: Your expertise lies in getting into places without getting caught, and avoid detection. Your scapegoat should be likewise sneaky.
Team Muscle: You are the brawn of the operation. Your job is to get rid of any unpleasantness that might bar the way, either by brute force or some other method. Make a creature that can can get rid of other creatures to take the fall.
Team Specialist: You are lockpickers, tinkerers and saboteurs. You render useless every obstacle that bars your way, be it a door, a safe or a golem-guard. Make a creature who can do something similar, so the cops can grab them and not you.
You will have four days to post your cards (Until midnight when November 17th becomes November 18th), followed by two days of critique.
Team Mastermind will critique Team Specialist
Team Infiltrator will critique Team Mastermind
Team Muscle will critique Team Infiltrator
Team Specialist will critique Team Muscle.
Teams and scores:
Scores will be up it a bit, once I'm done calculating them.
Team Mastermind:
GilGaladTheChef - 47
Umi_no_Samui - 35
Jimmy Groove - 70
netn9 - 11
Darkfire_Games - 52
BlackBull - 29
Team Infiltrator:
mzc87 - 0 (Probation)
IlGreven - 45
Marr965 - 10
Rocket_Powered_Turbo_Slug - 60
Krey - 15
Gerrard's Mom -100
Team Muscle:
Doom Lich - 94
Oculus - 35
swishh - 11 (Probation)
Ryder052 - 11
void_nothing - 41
Monkey Playing MTG - 29 (probation)
Team Specialist:
DeusofCalamity - 35
pstmdrn - 57
brasil_dude101 - 57
Eventide - 64
PsiJet - 14
Deadly Budah - 0 (probation)
Good luck!
Host, December 2015: A Winter Wonderland? - R1|R2|R3|Top 8|Semifinals|Finals|Poll
Host, CCL April 2014: A Game of Fate - Signup|R1|R2|R3|Top 8|Semifinal|Finals|Poll
Host, CCL December 2012: Spy Games - Signup|R1|R2|R3|Top 8|Semifinals|Finals|Poll
Host, CCL November 2010: The Perfect Crime - Signup|R1|R2|R3|Top 8|Semifinals|Finals|Poll
Host, CCL August 2009: A Commander's Journey: Signups|R1|R2|R3|Top 8|Semifinals|Finals|Poll
I've got tons of art from the web. Want art for a render? PM me! Want to create your own collection? Start here!
Legendary Artifact Creature - Human Rogue {R}
:2mana:: Put a 1/1 colorless Rogue artifact creature token named Afterimage onto the battlefield. It has haste and “At the beginning of the next end step, exile Afterimage.” Rhoad, the Swiftfooted gets -1/-1 until end of turn.
With legs of Etherium, who can keep up?
3/3
Rhoad had never had anyone request anything of him before. At least not in regards to stealing anything. Although, that may in part have been due to the fact that all he ever stole was Etherium.
Even though he was skeptical, Rhoad had little doubts that there were, in fact, vast pockets of wealth scattered about this world. And if he was to accomplish to goal of discarding his human self, money to buy Etherium would be useful. But it would be foolhardy to jump into anything unprepared. Although he preferred extracting the Etherium and using it to replace his flesh, having it in the form of a weapon had it's own advantages. Besides, in a worst case scenario, he could ignore the associated pain and just graft it onto himself like he'd done with those Lightning Greaves all those years ago...
(In case you didn't get it, Rhoad grafted the Etherium version of some Lightning Greaves to his legs, which is why he is fast enough to leave afterimages.)
Artifact {U}
Equipped creature gets +2/+0.
Meld - :4mana:, Sacrifice Etherium Blade: Equipped creature gets +3/+2 and becomes an artifact in addition to its other types. (This effect lasts indefinitely.)
Equip
“Think of the sword as an extension of yourself.”
Artifact Creature - Construct{U}
You may cast Magnetic Marionette any time you could cast an instant by sacrificing an artifact in addition to its other costs.
When Magnetic Marionette enters the battlefield, change the target of target spell that targets only a single creature or artifact to Magnetic Marionette.
2/2
Legendary Creature - Shapeshifter Rogue (R)
U: Xiarius, Amorphous Bandit gains all creature types of target creature until end of turn. Activate this ability only during any player's upkeep.
Protection from creatures that share a creature type with Xiarius.
"People hardly expect themselves to be bandits."
Legendary Artifact - Equipment (R)
Reveal an Equipment card from your hand: Zeliki, Blade of Xiarius becomes a copy of that equipment until end of turn.
"It has a thousand shapes, but it only takes one to kill you."
-Xiarius, Amorphous Bandit
Creature - Shapeshifter Rogue (U)
You may have Polymorphous Thug enter the battlefield as a copy of target creature you control. It gains "R: This creature gets +1/-1 until end of turn."
"Stupid creatures, but they're tough and make good body doubles"
-Xiarius, Amorphous Bandit
Generals meant to be drafted first in a single pack of 6 cards.
And here is the actual cube, meant to be drafted in 4 regular sized packs. (60 card decks)
The Rogue
Legendary Creature- Human Rogue (M)
Whenever Mellithris, Scoundrel Gallant deals combat damage to an opponent, you may look at that player’s hand and exile a card in it.
1U: Chose a card exiled with Mellithris, Scoundrel Gallant. Until the end of the turn, you may play the exiled card as though it were in your hand. You may spend blue mana as though it were mana of any color to pay for the costs of the exiled card.
1/4
The Tools of the Trade
Tribal Artifact- Rogue Equipment (R)
Equipped creature is unblockable.
Whenever equipped creature deals combat damage to a player, that player may draw a card.
Whenever an opponent draws a card, if it is not their draw step, the controller of equipped creature may draw a card.
Equip 3
“I take naught but that which you will never know is gone, yet will miss most, for I take that what could have been.” - Mellithris
The Scapegoat
Creature- Shapeshifter (U)
Changeling
XU:Alibius Ooze becomes a copy of target creature with converted mana cost X until the end of the turn, and gains this ability. It’s still named Alibius Ooze.
Grown for the specific purpose of providing alibi’s, Alibius are useful in throwing a suspicious investigator off a trail.
1/1
Wajur, the Lingering Dark 2BBB
Legendary Creature - Shade Rogue
B: Target black creature gets +1/+1 until end of turn.
BBB: Each creature that was targeted by Wajur, the Lingering Dark this turn gets +2/+2 until end of turn.
3/3
Outcast by the shadows themselves, it now gathers souls that reflect its own darkness.
Lurker Umbra 1B
Enchantment - Aura {U}
Enchant black creature
Enchanted creature has deathtouch as long as it's blocking or being blocked by a creature with toughness greater than enchanted creature's power.
Enchanted creature has lifelink as long as it doesn't have deathtouch.
Totem Armor
The shadows drag down the mighty and devour the weak.
This round's entry:
Netherfang 4BB
Creature - Elemental Rogue {U}
B: Target creature blocking or being blocked by Netherfang gets -1/-1 until end of turn.
B: Target player dealt damage by Netherfang this turn loses 1 life.
5/5
Rumored to be an ancient demon's escaped pet, the netherfang is often blamed for the nights' tolls.
[Clan Flamingo] Tier Archivist
[15:21] <@CC> Remember, if you argue, you are an idiot.
Untrophied Wins:
Perfect MCC Scores: 2
---------------------------------------------------------------
Taxing Vigilant 3WW
Legendary Creature - Human Rogue (M)
Double strike, vigilance
When Taxing Vigilant deals damage, put X tax counters on target artifact, where X is equal to the damage dealt by Taxing Vigilant.
If an artifact has more tax counters on it than its casting cost, gain control of that artifact. (This effect lasts indefinitely.)
"If you can’t afford to keep it, I’ll take it off your hands!"
1/4
Tithe Enforcement 2W
Enchantment (U)
Whenever an artifact becomes tapped or activates, its controller taps a permanent they control for each tax counter on it.
“Taxes are best paid before your poor.” — Stern warning from the taxing vigilant
Persistant Rogue 1W
Creature - Human Rogue (R)
If ~ is removed from the battlefield, add a tax counter to an artifact target opponent controls.
If a rogue you control would be sent to the graveyard, instead put ~ in the graveyard instead.
Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner’s control with a -1/-1 counter on it.)
"He didn't learn the first time." - Taxing Vigilant
1/2
Top 3 from previous round:
1. Darkfire_Games
2. GilGaladTheChef
3. Umi_no_Samui
Legendary Creature - Vedalken Rogue {MR}
As long as it is your turn, ~ has shroud.
Whenever ~ deals combat damage to an opponent, take an extra turn after this one for each point of damage ~ dealt.
1/5
Editted my thief so that it is formatted correctly.
Artifact - Equipment {U}
At the beginning of your upkeep, equipped creature gets +1/+0 until the beginning of your opponent's next turn.
Equipped creature is unblockable.
3: Attach ~ to target creature you control. Activate this ability only on your opponent's turn.
Infernal TimeLooter 1UUBB
Creature - Demon Wizard Rogue {R}
Flying
Whenever ~ attacks and isn't blocked, you may take an extra turn after this one. If you do, skip your next turn after the extra turn.
3/3
On the second turn, if you use his ability, nothing will happen, since the previous "skip a turn" counters the new "take an extra turn", and all you are left with is "skip your next turn".
Take a mechanic from the pre-mirrodin era, and a mechanic after the mirrodin era, and create a card that flavorfully melds both mechanics.
Nert, Vedalken Bookburner 1UR
Legendary Creature - Vedalken Rogue [ERRATA](R)[/ERRATA]
Whenever Nert, Vedalken Bookburner deals combat damage to a player, you may search that player's library for a nonland card and exile it face-down under Nert.
X: Copy target spell with converted mana cost X exiled under Nert. You may cast that copy without paying its mana cost.
{1/1}
Pinnacle of Brilliance 2UU
Enchantment - Aura (M)
Enchant permanent
Once each turn, you may activate one of the enchanted permanent's activated abilities without paying that ability's associated costs.
There are rare moments when the universe lays itself out to people. Sometimes, it inspires them, and sometimes it makes them just plain goofy.
Wordthief Prodigy 2UR
Creature - Vedalken Rogue (R)
At the beginning of your upkeep, you may pay 3 and sacrifice Wordthief Prodigy. If you do, reveal the top three cards of your library. You may cast any number of instants or sorceries revealed this way without paying their mana costs if they share a name with a card in your graveyard.
{0/1}
The Fall Guy WW
Creature - Human Rogue (U)
If a spell targeting you could target The Fall Guy, you may have that spell target The Fall Guy instead.
"So you're gonna give me how much gold to just stand here?"
{1/1}
Some Green Creature 1GG
Creature - Beast (U)
If Some Green Creature is the only attacking creature you control, all creatures defending player controls must block it if able.
Some Green Creature gets +1/+1 for each creature blocking it.
{2/1}
Temnein il-Kor :3mana::symu::symb:
Creature - Kor Rogue (U)
Shadow
Whenever ~ deals combat damage to a player, that player reveals his or her hand. You choose a nonland card from it. That player discards that card.
:symb::symb:: Regenerate ~.
2/3
"You're thinking too much. Let me help you with that."
Gemynd Dieb :2mana::symbu::symbu::symbu:
Legendary Creature - Illusion Rogue (M)
Whenever ~ deals combat damage to a player, that player reveals his or her hand. You may cast target instant or sorcery card from that player's hand or graveyard without paying its mana cost.
3/4
Æthermage's Lens
Artifact - Equipment (R)
Whenever you cast an instant or sorcery spell, you may put target nonland permanent an opponent controls with converted mana cost less than or equal to the converted mana cost of the equipped creature on the bottom of its owner's library.
Equip
Now you see it...
Legendary Creature - Dwarf Rogue (R)
1R: Target creature with power 2 or less is unblockable this turn.
1W: Target creature with power 3 or greater can't attack this turn.
2/2
Demolition Fists 2RW
Enchantment - Aura (U)
Enchant creature
Enchanted creature has double strike.
Whenever enchanted creature deals combat damage to a player, you may destroy target artifact or enchantment that player controls.
Asrama, I think it would be useful if you could link to at least the last round in the first post of every round.
Prismcloak Agent W
Creature - Kithkin Rogue (U)
At the beginning of each player's upkeep, choose a color. Prismcloak Agent gains protection from the chosen color until end of turn.
WW, Sacrifice Prismcloak Agent: Destroy target attacking or blocking creature of the chosen color.
1/1
Sasprus, the Beggar God WBG
Legendary Creature - Human Rogue (M)
Whenever Sasprus, the Beggar God deals damage to a player, choose a permanent type. That player sacrifices a permanent of that type.
"Today is a holy day, my good sir. It's the Feast Day of Charity. Or, if you'd prefer it another way, the Penance Day of Wrath."
2/4
Pauper's Bagh Nakhs
Artifact - Equipment (U)
Equipped creature gets +1/+0 and has vigilance.
Equipped creature gets an additional +1/+0 and is unblockable as long as it's attacking a player who controls more nonland permanents than you do.
Equip
The beggarman's rusted, lashed-together claws are more unsettling to the sheltered rich.
Impoverished Esquire 1GW
Creature - Human Knight Rogue (U)
First strike
As long as another Rogue you control is attacking, all creatures able to block Impoverished Esquire do so.
"He thinks he'll win back his family's estate by fighting the poor's battles for them. His delusion is amusing." - Sasprus
3/2
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Legendary Creature - Vedalken Rogue
As long as ~ is untapped, play with the top card of your library revealed.
As long as ~ is tapped, your opponents play with the top cards of their libraries revealed.
You may play cards reveled by ~ as though they were in your hand
Each eye sees the world in a slightly different light.
4/4
Two-Way Mirror
Artifact
:1mana:,, Untap target creature you control: Scry 1
:1mana:,:symq:, Tap target creature you control: Fateseal 1
"With something like this little beauty, you'll be able to watch your own back."
Five-Eyed Lookout 1U
Creature - Vedalken Wizard Rogue
Sacrifice ~: Scry 2, then reveal the top card of your library. Counter target spell if it has the same converted mana cost as the revealed card.
Malakrias' Five-Eyes clan offers unparalleled insight to it's members. They are able to see all outcomes of any situation.
1/1
Shakshak, Verminous Sneak -- B
Legendary Creature -- Rat Rogue
Whenever Shakshak, Verminous Sneak attacks and isn't blocked, defending player sacrifices a permanent.
Shakshak is unblockable as long as you control no other permanents.
1/1
Galleria Veil -- 3U
Enchantment (U)
1, Return a permanent you control to its owner's hand: Target permanent gains shroud until end of turn.
"That who does not wish to be seen will not be seen." --Shakshak, Verminous Sneak
Verminous Temptress -- 1BB
Creature -- Rat Rogue (R)
Swampwalk
B: Verminous Temptress loses swampwalk until end of turn and gains deathtouch until end of turn. Target creature blocks it if able this turn.
When a thief doesn't want to be seen, she isn't. But when she does, all eyes are upon her.
3/1
Host, December 2015: A Winter Wonderland? - R1|R2|R3|Top 8|Semifinals|Finals|Poll
Host, CCL April 2014: A Game of Fate - Signup|R1|R2|R3|Top 8|Semifinal|Finals|Poll
Host, CCL December 2012: Spy Games - Signup|R1|R2|R3|Top 8|Semifinals|Finals|Poll
Host, CCL November 2010: The Perfect Crime - Signup|R1|R2|R3|Top 8|Semifinals|Finals|Poll
Host, CCL August 2009: A Commander's Journey: Signups|R1|R2|R3|Top 8|Semifinals|Finals|Poll
I've got tons of art from the web. Want art for a render? PM me! Want to create your own collection? Start here!
Alley Hypnotist U
Creature - Human Rogue U
When Alley Hypnotist enters the battlefield, gain control of target creature with converted mana cost 1 for as long as Alley Hypnotist remains on the battlefield.
"If there's a whisper around the corner, cover your ears or regret for years."
—Tidarnian saying
1/1
Legendary Creature - Human Druid Rogue R
When Forin Wildpath damages a player, you may put a land from that player's Graveyard onto the Battlefield tapped.
"Draining power from the land leaves a trail I can follow... a trail I can use to put an end to your abuse." -- Forin Wildpath
2/2
Scapegoat:
Screeching Weasel G
Creature - Weasel C
All creatures able to block Screeching Weasel do so.
"A weasel?! I was sure the demons were upon us!"
1/1
BTW: I was proud of my scores for being first timer!
[Clan Flamingo]
Reks the Untouchable :2mana::symu::symu:
Legendary Creature - Human Wizard Rogue
Reks is unblockable.
Whenever Reks deals damage to an opponent, you may return target non-land permanent that opponent controls to its owner's hand.
Whenever Reks becomes the target of a spell or ability you may pay :symu:. If you do return Reks to its owner hand.
2/2
The legend of Reks grew even when most regard his as an urban legend.
Ring of the Guild :sym2u::sym2u:
Artifact - Equipment (R)
:xmana::symu:, Return Ring of the Guild to its owner's hand: Put onto the battlefield X 1/1 colorless creature token named Rogue with ":0mana:: Target spell targeting the creature that last equipped Ring of the Guild, targets a rogue instead."
Equip:
"With this ring you have someone watching your back at all times." - Reks the Untouchable
* - Fixed the wording so it could work as it was meant to do.
Apprentice of the Mists UU
Creature - Human Wizard (U)
When Apprentice of the Mists enters the battlefield, return target non land permanent to its owner's hand.
1U: Apprentice of the Mists is unblockable until end of turn.
1/2
"In the legacy of the Order of the Mists, there has been only one that have used our teaching for his own selfish needs, he who shall never be named, was our greatest student and also our greatest shame." - Eroz, Master of the Mists
A:
Host, December 2015: A Winter Wonderland? - R1|R2|R3|Top 8|Semifinals|Finals|Poll
Host, CCL April 2014: A Game of Fate - Signup|R1|R2|R3|Top 8|Semifinal|Finals|Poll
Host, CCL December 2012: Spy Games - Signup|R1|R2|R3|Top 8|Semifinals|Finals|Poll
Host, CCL November 2010: The Perfect Crime - Signup|R1|R2|R3|Top 8|Semifinals|Finals|Poll
Host, CCL August 2009: A Commander's Journey: Signups|R1|R2|R3|Top 8|Semifinals|Finals|Poll
I've got tons of art from the web. Want art for a render? PM me! Want to create your own collection? Start here!
Creature - Human Rogue (MR)
Whenever a player plays a spell or ability with clash, you may look at the top three cards of your library. Put one on the top of your library and the rest on the bottom in any order.
T: Add two mana of any color to your mana pool. Spend this mana only on spells with clash.
"If you like to gamble, I tell you I'm your man."
2/1
Deck of Fate 4
Artifact (R)
Imprint - When Deck of Fate enters the battlefield, search your library for four cards and exile them face down.
Whenever you clash, you may put a random card imprinted on Deck of Fate into your hand.
"Playing for the high one... dancing with the devil." - Quistan the Gambler
Gutterspy 1R
Creature - Goblin Rogue (U)
When Gutterspy enters the battlefield, clash with an opponent. If you win, target creature cannot block this turn.
Aurikan goblins occupy the lowest social positions. As such, guards often ignore them, allowing them to study schedules and determine the perfect time to strike.
2/1
Previous Cards
Avatar
Legendary Creature- Human Rogue Wizard (R)
Rogues you control can't be blocked except by creatures with defender.
3,T: Put a lock counter on target creature. It is a Wall in addition to its other types and gains defender for as long as it has a lock counter on it.
"The vault is just on the other side of this wall..."
3/3
Tool
Enchantment- Aura (R)
Enchant Creature
Enchanted creature has protection from creatures with defender.
2UU: Exile enchanted creature and all cards attached to it. Return that creature to the battlefield under its owner's control at the beginning of the next end step, then return all other cards exiled this way to the battlefield attached to that creature.
"Walk through walls? I can do that in my sleep. Watch this trick..."
- Ku, Raid Leader
Entry
Creature- Human Rogue Wizard (U)
T: Exile target creature with defender, then return it to play under its owner's control at the beginning of the that player's next upkeep.
Walking through walls is a lot easier when there is no wall.
1/3
Legendary Creature - Human Rogue (Mythic)
Whenever Toley enters the battlefield, put two 1/1 blue and black Human Rogue creature tokens onto the battlefield.
Rogue creatures you control has "Whenever this creature deals combat damage to a player, that player exile a card from his or her hand stolen by this creature" and ":symtap:: Put a token that is a copy of a card stolen by this creature if that card is a permanent card."
3/3
The Plan:
Enchantment (Rare)
Your opponents play with their hands revealed.
At the beginning of your upkeep, scry 3, than fateseal 3.
Creatures you control are unblockable and have shroud.
"You can't see what my minions doesn't want you to see"
- Toley, Fakers' Headmaster
The Scapegoat:
Creature - Human Rogue (Rare)
Shroud
Kataque Elite Infiltrator is unblockable.
Whenever Kataque Elite Infiltrator deals combat damage to a player, that player exile a card from his or her hand. Until end of turn, you may cast that card without paying its mana cost.
If you think you could catch a Kataque spy, its probably a thought that was transplanted within you.
1/2
Host of the July CCL '10, Host of the March CCL '11
[Clan Flamingo]
Doom Lich
Now imagine if you had a high powered creature. Should probably make it a Rare instead if that was the case though. Other than that, good work.
Oculus
Ooops, sorry Oc...didn't see it. LOL
Decent card. It would fit well with your avatar, even though its abilities should be a bit higher with the life loss aspect IMHO.
Will get to it
swishh
NO SUBMISSION
Ryder
Interesting effects as it does mesh well with your avatar. Other than that, its a vanilla creature. should probably have another effect, especially for the casting cost and as an uncommon. What also happens if a player spends both W or B combined?
void_nothing
It's a good creature but should have higher toughness, especially if it has damage going towards it. Not to mention if a creature had trample....the best bet would be to make it 1BG and had deathtouch instead.
MPMTG
DROPPED - NO SUBMISSION
Top 3 (Well, since there are ONLY 3):
1. Doom Lich
2. Ryder
3. Oculus
pstmdrn –
brasil_dude101 –
Eventide –
PsiJet –
Deadly Budah -
Top 3
2. DeusofCalamity
3. pstmdrn