The Card Creation League is a monthly contest in which players compete over seven rounds. Each month has an overall theme and/or story, determined by that month's host.
Each round, the host will assign a card creation task to the players. This task may vary between teams or players.
The first three rounds are open to everyone who joined in the sign-up thread, which will be posted near the end of the previous month. After these rounds, the Top 8 players will move on to three single elimination rounds to determine a winner.
Rounds usually last three to four days for submissions and about two days for critiques, but the host has final say in making the schedule.
For the first three rounds, players are divided into teams. Four teams is standard, but there may be more or less depending on the number of players. Each team will review another team's cards during the critique period of that round.
Each player must submit a Top 3 ranking for the team he or she critiques at the end of each round. Each 1st place is worth 3 points, 2nd place 2 points, and 3rd place 1 point.
Additionally, each player can receive 2 bonus points per round. One point is awarded for posting a Top 3, and one point for providing critiques for that team's cards.
Suggested areas to critique include creativity, balance, printability, and relation to the overall theme or that player's previous cards.
Players who do not post a card or a Top 3 will be put on "probation." Top 3 violations for a round can be removed by posting or PMing the host with your Top 3 before the end of the next round. Any player that would receive a second violation is disqualified from further competition that month.
At the end of the first three rounds, the Top 8 players will be selected by points (usually the top 2 from each team). In the case of ties, there may be more than 8 players advancing. The host will determine matchups for single elimination. At the end of each elimination round, remaining players not in that matchup will choose a winner to advance. The host will break any ties.
The final round is determined by public poll.
Custom Card League Rules Compendium
* Overview
* Schedule
* Challenge Rounds
* Critique Rounds
* Valid Entry Constitution
* Scoring
* Penalties
* Resources
* Credits
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* Overview
The CCL is among the more fun games on the MtGSalvation forums due to its inherent aspect of interactivity among the Leaguers (that’s you). We actively critique each other’s card designs at the end of each round, putting a more personal interest into our cards and generally making us all better designers. Typically, we build worlds more complete than many games, as each round builds on the designs and ideas of previous rounds in the month. The CCL allows for Leaguers to plumb the depths of creativity, as the point schedule aspect allows for three full rounds without fear of elimination.
* Schedule
o The CCL will run six rounds, each lasting five days.
+ Rounds 1, 2 & 3 will be free-for-alls with each leaguer fighting for the most points during critiques. At the beginning of each of these rounds. The host will divide the league members evenly into two teams and each team will be assigned their design challenge. At the challenge deadline, the round will elapse into the critique section (see Critiques below). Once the critique section ends, the host will tally points and post the next round. Team rosters are likely to change between rounds; the new rosters will be included in the initial posting for the next round.
o Each round will last five days: 3.5 to finalize designs, 1.5 for critiques.
o The schedule will usually operate according to US Easter time zone (GMT -5) We will stick to this schedule as closely as possible, adjusting as necessary.
* Challenge Rounds
o At the start of each round, the host will post the challenge for the round. This may be, at the host’s discretion, a single challenge for all leaguers, a list for each leaguer to choose from, challenges assigned to each leaguer, or other challenge variation.
o Each Leaguer will post his/her entry by the deadline, 3.5 days after the round is posted.
* Critique Rounds
o At the end of each challenge round, the host, or an individual the host designates, will officially close the round and open the forum for critiques. After this point, modifying the post containing your entry for the round will incur penalties (see Penalties section).
o Each Leaguer will thoroughly critique at least 50% of the entries given by the leaguers on the other team.
o In addition to the critiques, each Leaguer generates his/her list of the Top 3 entries for the round. The Top 3 listings are the chief source of points within the CCL and are therefore required to complete. Even if critiques are not completed, Top 3’s must be listed to avoid penalties (see Penalties for penalty schedule). Regardless of the cards actually critiqued by a given Leaguer, Top 3’s can be drawn from any valid entry of the round. Submitting Top 3’s grants one point.
o A valid critique does not need to be lengthy. A few constructive sentences will do as long as they are meaningful. Neither “Hated it,” “Too expensive,” nor “Bahhrokken!!!” are valid critiques.
Example:
The following card is submitted by Fitzgerald:
A few decent critics:
from Tiberius: Templating issue with “nonpermanent card,” it's confusing and should just read “instant or sorcery card.” And the cost seems steep: I’m giving up a mana, a card, and immediate access to the card I looked for. Creative, but not bad.
from Wilhelmina: I hate the name. Also the shuffle part should be right after removing the tutored card instead of on a separate line. Seems powerful as an instant, play it on the opponents turn and you get basically a free draw, but you get to pick it.
from Beauregard: A bit complicated for uncommon. It doesn’t go to microtext on a render (sans flavor text) but it still isn’t all that intuitive.
* Valid Entry Constitution
o A valid entry in a given round cleanly delivers all required components of the challenge. The CCL is based around card design, so each challenge will direct Leaguers to design one or more cards, but other components may be given according to the judge’s discretion. Historically, these non-card components have included such things as keyword mechanic designs, story pieces, and various ideas for the judge to incorporate into later rounds. Include only what is described by the challenge requirements, as superfluous items may sway judgings unfairly and will incur penalties.
o It is customary to include card renders in entries. This is not required. Some Leaguers may not have access to render design software and therefore will not be penalized for posting an entry without a render. However, it must be understood that a proper render is easier to judge/critique as it is more pleasing to the eye, more memorable and allows for Leaguers to judge the card by its wordiness, a very important aspect of a card’s design. Common rendering software used include Magic Set Editor (free program, the standard that most amateur designers use), PhotoShop (not free), and GIMP (free PhotoShop knockoff).
* Scoring
o The bulk of available points will be derived from Top 3 listings, as is League custom. Within each Top 3 listing, the choice for 1st place will be awarded 3 points, the choice for 2nd place will receive 2 points, and the choice for 3rd place will receive 1 point. It is common for Leaguers to post an Honorable Mention or two along with their T3 listings. Honorable Mentions are not awarded points. Posting T3s is required and awards one point for completion of the requirements. There are penalties for failure to post T3s (see Penalties section).
o Critiques are an optional aspect of the CCL, therefore no penalties are given for failure to complete critiques. Any Leaguer completing critiques for at least 50% of the other team's entries will receive 1 bonus point. An additional point will be awarded if a Leaguer critiques all valid entries in the round.
o As noted in the section on Valid Entry Constitution, entries are encouraged to contain proper card renders. Some Leaguers may not have access to render design software and will not be penalized for posting an entry without a render.
* Penalties
o Failure to post Top 3s as required during the Critique section of any round will put a Leaguer on probation. While on probation, failure to post an Top 3 in any later round will disqualify that Leaguer for the remainder of the month.
o Once a Round elapses into its critique section, any Leaguer modifying their entry after any leaguer has posted a critique, will be disqualified for the round.
o Failure to post an entry within the Challenge round will put a Leaguer on probation. While on probation, failure to post an entry in any later round will disqualify that Leaguer for the remainder of the month.
* Resources
o This is a templating guideline compiled by Kraj. It is quite concise and very useful.
o Making Magic by Mark Rosewater, current head of Magic Design at Wizards of the Coast. Making Magic is a weekly article detailing the trials, tribulations and achievements of Magic R&D in riveting prose.
o Magiccards.info is the database mtgsalvation draws upon when you use the [card] tag. The advanced search functionality is useful for searching all cards officially printed by WotC.
o Gatherer is the database maintained officially by WotC. It has slightly different functionality than magiccards.info, but the differences are too numerable to list here. (Someone should write an article about that)
o Your other Leaguers are fantastic resources. We, more than the players of other games on this forum, are a community, as can be seen by the dialogue of any CCL thread.
+ Question, consult with, challenge and encourage each other at every opportunity.
o Credits
Each round, the players have a chance of getting a total of 100 points toward their score. Each score is determined by the following equation:
The grading of 3 points for first place, 2 points for second and 1 for third still stands. This is also the case for up to 2 points for crits and Top3.
Total points of player A in round N = 100 * X/Y
Where:
X = Total number of points given by judges + Bonus points for critiques/Top3
Y = Total number of points possible (3*Number of judges + Bonus Points)
This way the grading is more streamlined in the fact that all rounds up to going to top 8 are graded equally, and there is no handicap for any team that has fewer judges.
Each player starts the next round with the score that he previously had, and another possible 100 points is given to him at the end of that round. Therefore, there is a possible 300 points before the CCL goes to top 8.
There is a saying: "a good thief knows how to get out of every trap, but an excellent thief knows how to avoid falling into one".
Being the best, you have lived your life according to this, and throughout your career of stealing, cheating, robbing and looting, you remained in the shadows, no one knows your name, and no one can connect you with the string of much poorer people you left behind.
Which is why it was so surprising when you found the letter.
It was placed neatly on the floor of your favorite hideout, the one you always thought you were the only one who knew about. The paper is of fine make, and so is the ink, but there is no signature you can see anywhere on the letter.
It reads:
"My esteemed colleague,
For many years I have admired your work. In our profession, there are so many amateurs willing to cut corners to achieve their goals, it is a pleasure to find one who possesses the same devious cunning as myself to see beyond such crude methods.
Our styles may be different, but our goal is the same: to make ours what is currently in the hands of others. To this goal I have spent the last year planning the perfect job. It will make me rich beyond my wildest dreams and more, but I cannot do this alone.
I send you this opportunity because you are the best, and I need the best at my side. There is more than enough loot to be won to last all of us for several lifetimes.
If you are interested, meet me at the place listed on the other side of this page tonight at midnight. Bring your best gear.
May your future be filled with riches!
Sincerely,
A friend."
While you are doing quite well for yourself, you could always use a bit more cash. There is risk here, but then again you wouldn't be in this line of work if you didn't like taking risks every now and then. In truth you are intrigued, and you feel that at the very least you need to know more about this mysterious stranger who seems to know all about you.
There really is no question. You have to go. It time to gather your gear and head to the meeting place.
Round 1 Mission: Create an artifact/equipment/enchantment card representing the tools that your avatar will use in his or her work. The tools must have synergy with your avatar and must fit the description of your teams job.
Team Mastermind: Your job is planning, gathering information and making sure everything runs smoothly. Your card should assist you in at least one of those missions. Team Infiltrator: Your expertise lies in getting into places without getting caught, and avoid detection. Create a card to help your avatar in his or her sneaking efforts. Team Muscle: You are the brawn of the operation. Your job is to get rid of any unpleasantness that might bar the way, either by brute force or some other method. Your card should give your avatar the ability to face every creature that might disturb him or her. Team Specialist: You are lockpickers, tinkerers and saboteurs. You render useless every obstacle that bars your way, be it a door, a safe or a golem-guard. Your tools are made to complement your special skills.
You will have four days to post your cards (until November 8th), followed by two days of critique.
Team Mastermind will critique Team Infiltrator
Team Infiltrator will critique Team Muscle
Team Muscle will critique Team Specialist
Team Specialist will critique Team Mastermind.
The teams:
Team Mastermind: GilGaladTheChef
Umi_no_Samui
Jimmy Groove
netn9
Darkfire_Games
drewdagreek
BlackBull
Team Infiltrator: mzc87
IlGreven
Marr965
Rocket_Powered_Turbo_Slug
Krey
Gerrard's Mom
Team Muscle: Doom Lich
Oculus
swishh
Ryder052
void_nothing
Monkey Playing MTG
Team Specialist:
DeusofCalamity
pstmdrn
brasil_dude101
Eventide
PsiJet
Deadly Budah
The teams are set, to the best of my abilities, to fit each and every avater design to the job it most suited for. Obviously some liberties were taken, but I don't think I stretch the boundaries of logic too much. Complaints about being in the wrong team etc will be ignored, since this is a game, and the goal is to get on with it.
Wow. LOOOOVE the flavor. It's pretty damn awesome.
Rhoad, the Swiftfooted2UB
Legendary Artifact Creature - Human Rogue {R}
:2mana:: Put a 1/1 colorless Rogue artifact creature token named Afterimage onto the battlefield. It has haste and “At the beginning of the next end step, exile Afterimage.” Rhoad, the Swiftfooted gets -1/-1 until end of turn. With legs of Etherium, who can keep up? 3/3
Rhoad had never had anyone request anything of him before. At least not in regards to stealing anything. Although, that may in part have been due to the fact that all he ever stole was Etherium.
Even though he was skeptical, Rhoad had little doubts that there were, in fact, vast pockets of wealth scattered about this world. And if he was to accomplish to goal of discarding his human self, money to buy Etherium would be useful. But it would be foolhardy to jump into anything unprepared. Although he preferred extracting the Etherium and using it to replace his flesh, having it in the form of a weapon had it's own advantages. Besides, in a worst case scenario, he could ignore the associated pain and just graft it onto himself like he'd done with those Lightning Greaves all those years ago...
(In case you didn't get it, Rhoad grafted the Etherium version of some Lightning Greaves to his legs, which is why he is fast enough to leave afterimages.)
Etherium Blade2
Artifact {U}
Equipped creature gets +2/+0. Meld - :4mana:, Sacrifice Etherium Blade: Equipped creature gets +3/+2 and becomes an artifact in addition to its other types. (This effect lasts indefinitely.)
Equip “Think of the sword as an extension of yourself.”
Notes on Meld: Meld is meant to represent the fusing of a given artifact to another permanent. For example, a weapon with Meld would literally fuse to the wearer's arm. This increases the boost in power, as the weapon is now literally a part of the wielder, but removes the weapon's ability to be wielded by another person. The process of fusing with the weapon, however, also creates a vulnerability in that the weapon, which was an artifact, is now part of the wielder, and thus the wielder is now part artifact.
Shakshak, Verminous Sneak -- B
Legendary Creature -- Rat Rogue
Whenever Shakshak, Verminous Sneak attacks and isn't blocked, defending player sacrifices a permanent.
Shakshak is unblockable as long as you control no other permanents.
1/1
Galleria Veil -- 3U
Enchantment (U) 1, Return a permanent you control to its owner's hand: Target permanent gains shroud until end of turn. "That who does not wish to be seen will not be seen." --Shakshak, Verminous Sneak
Ku, Raid Leader3U
Legendary Creature- Human Rogue Wizard (R)
Rogues you control can't be blocked except by creatures with defender. 3,T: Put a lock counter on target creature. It is a Wall in addition to its other types and gains defender for as long as it has a lock counter on it. "The vault is just on the other side of this wall..."
3/3
Entry
Blink Twitch CapeWU
Enchantment- Aura (R)
Enchant Creature
Enchanted creature has protection from creatures with defender. 2UU: Exile enchanted creature and all cards attached to it. Return that creature to the battlefield under its owner's control at the beginning of the next end step, then return all other cards exiled this way to the battlefield attached to that creature. "Walk through walls? I can do that in my sleep. Watch this trick..."
- Ku, Raid Leader
Mellithris, Scoundrel Gallant 2UU
Legendary Creature- Human Rogue (M)
Whenever Mellithris, Scoundrel Gallant deals combat damage to an opponent, you may look at that player’s hand and exile a card in it. 1U: Chose a card exiled with Mellithris, Scoundrel Gallant. Until the end of the turn, you may play the exiled card as though it were in your hand. You may spend blue mana as though it were mana of any color to pay for the costs of the exiled card.
1/4
The Tools
Potential Blade3
Tribal Artifact- Rogue Equipment (R)
Equipped creature is unblockable.
Whenever equipped creature deals combat damage to a player, that player may draw a card.
Whenever an opponent draws a card, if it is not their draw step, the controller of equipped creature may draw a card.
Equip 3 “I take naught but that which you will never know is gone, yet will miss most, for I take that what could have been.” - Mellithris
Taxing Vigilant3WW
Legendary Creature - Human Rogue (M)
Double strike, vigilance
When Taxing Vigilant deals damage, put X tax counters on target artifact, where X is equal to the damage dealt by Taxing Vigilant.
If an artifact has more tax counters on it than its casting cost, gain control of that artifact. (This effect lasts indefinitely.) "If you can’t afford to keep it, I’ll take it off your hands!"
1/4
Tithe Enforcement 2W
Enchantment (U)
Whenever an artifact becomes tapped or activates, its controller taps a permanent they control for each tax counter on it. “Taxes are best paid before your poor.” — Stern warning from the taxing vigilant
Wajur, the Lingering Dark2BBB
Legendary Creature - Shade Rogue B: Target black creature gets +1/+1 until end of turn. BBB: Each creature that was targeted by Wajur, the Lingering Dark this turn gets +2/+2 until end of turn.
3/3 Outcast by the shadows themselves, it now gathers souls that reflect its own darkness.
This round's entry:
Lurker Umbra1B
Enchantment - Aura {U}
Enchant black creature
Enchanted creature has deathtouch as long as it's blocking or being blocked by a creature with toughness greater than enchanted creature's power.
Enchanted creature has lifelink as long as it doesn't have deathtouch.
Totem Armor The shadows drag down the mighty and devour the weak.
Gemnyd Dieb fits the "Specialist" category. Now, what to use from the bag of tricks...
Æthermage's Lens
Artifact - Equipment (R)
Whenever you cast an instant or sorcery spell, you may put target nonland permanent an opponent controls with converted mana cost less than or equal to the converted mana cost of the equipped creature on the bottom of its owner's library.
Equip Now you see it...
Gemynd Dieb :2mana::symbu::symbu::symbu:
Legendary Creature - Illusion Rogue (M)
Whenever ~ deals combat damage to a player, that player reveals his or her hand. You may cast target instant or sorcery card from that player's hand or graveyard without paying its mana cost.
3/4
Nert, Vedalken Bookburner1UR
Legendary Creature - Vedalken Rogue [ERRATA](R)[/ERRATA]
Whenever Nert, Vedalken Bookburner deals combat damage to a player, you may search that player's library for a nonland card and exile it face-down under Nert. X: Copy target spell with converted mana cost X exiled under Nert. You may cast that copy without paying its mana cost.
{1/1}
Pinnacle of Brilliance2UU
Enchantment - Aura (M)
Enchant permanent
Once each turn, you may activate one of the enchanted permanent's activated abilities without paying that ability's associated costs. There are rare moments when the universe lays itself out to people. Sometime, it inspires them, and sometime it makes them plain goofy.
Thought Amulet3
Artifact (R) X,T: Fateseal X, then exile the top card of that player's library under Thought Amulet. (To fateseal X, look at the top X cards of an opponent's library, then put any number of them on the bottom of that player's library and the rest on top in any order.) X,T: Cast target spell exiled under Thought Amulet with converted mana cost X without paying its mana cost. Put that spell on top of its owner's library.
Fatetwister5
Artifact (R) X,T: Scry X or Fateseal X. ,Q: Clash with target opponent. If you win the clash, you may cast either of the revealed cards.
Fireice KnifeUR
Artifact - Equipment (R)
Equipped creature is unblockable and has ",Q: Target player discards a card at random."
Equip 2
Skeleton's Scapel4
Artifact - Equipment (R)
Whenever equipped creature deals combat damage to a player, you may have that player discard that many cards. If you do, draw that many cards.
Equipped creature has "2: This creature is unblockable until end of turn."
Equip 2 No door is cannot open, no mind it cannot pick.
Zone of Quiet3UU
Enchantment (R)
Creatures with power 3 or greater can't attack or block. In the zone, no beast screams in hunger, no battles are wage, no riots are held.
As long as ~ is untapped, play with the top card of your library revealed.
As long as ~ is tapped, your opponents play with the top cards of their libraries revealed.
You may play cards reveled by ~ as though they were in your hand Each eye sees the world in a slightly different light.
4/4
Item:
Two-Way Mirror2
Artifact ,t, Untap target creature you control: Scry 1 1,:symq:, Tap target creature you control: Fateseal 1 "With something like this little beauty, you'll be able to watch your own back."
Since it only appeared on like 2 cards I'll post the comp rules for Fateseal just in case people are rusty.
701.18a To "fateseal N" means to look at the top N cards of an opponent's library,
put any number of them on the bottom of that library in any order,
and put the rest on top of that library in any order.
Ixidrus, Thief of Aeons 3UUBB
Legendary Creature - Vedalken Rogue {MR}
As long as it is your turn, ~ has shroud.
Whenever ~ deals combat damage to an opponent, take an extra turn after this one for each point of damage ~ dealt.
1/5 Editted my thief so that it is formatted correctly.
Improvized Lockpick1
Artifact - Equipment {U}
At the beginning of your upkeep, equipped creature gets +1/+0 until the beginning of your opponent's next turn.
Equipped creature is unblockable. 3: Attach ~ to target creature you control. Activate this ability only on your opponent's turn.
Sasprus, the Beggar GodWBG
Legendary Creature - Human Rogue (M)
Whenever Sasprus, the Beggar God deals damage to a player, choose a permanent type. That player sacrifices a permanent of that type. "Today is a holy day, my good sir. It's the Feast Day of Charity. Or, if you'd prefer it another way, the Penance Day of Wrath."
2/4
Pauper's Bagh Nakhs
Artifact - Equipment (U)
Equipped creature gets +1/+0 and has vigilance.
Equipped creature gets an additional +1/+0 and is unblockable as long as it's attacking a player who controls more nonland permanents than you do.
Equip The beggarman's rusted, lashed-together claws are more unsettling to the sheltered rich.
Toley, Fakers' Headmaster :3mana::symu::symb:
Legendary Creature - Human Rogue (Mythic)
Whenever Toley enters the battlefield, put two 1/1 blue and black Human Rogue creature tokens onto the battlefield.
Rogue creatures you control has "Whenever this creature deals combat damage to a player, that player exile a card from his or her hand stolen by this creature" and ":symtap:: Put a token that is a copy of a card stolen by this creature if that card is a permanent card."
3/3
The Plan:
The Perfect Plan :4mana::symu::symb:
Enchantment (Rare)
Your opponents play with their hands revealed.
At the beginning of your upkeep, scry 3, than fateseal 3.
Creatures you control are unblockable and have shroud. "You can't see what my minions doesn't want you to see"
- Toley, Fakers' Headmaster
Forin Wildpath :1mana::symg::symg:
Legendary Creature - Human Druid Rogue R
When Forin Wildpath damages a player, you may put a land from that player's Graveyard onto the Battlefield tapped. "Draining power from the land leaves a trail I can follow... a trail I can use to put an end to your abuse." -- Forin Wildpath
2/2
The Magic
Scent of the WildG
Enchantment - Aura C
Enchant Creature
Enchanted creature has Protection from Creatures. Spend enough time with beasts and they accept you as their own.
Barsha, Tunnel Doyenne 2RW
Legendary Creature - Dwarf Rogue (R) 1R: Target creature with power 2 or less is unblockable this turn. 1W: Target creature with power 3 or greater can't attack this turn.
2/2
Demolition Fists2RW
Enchantment - Aura (U)
Enchant creature
Enchanted creature has double strike.
Whenever enchanted creature deals combat damage to a player, you may destroy target artifact or enchantment that player controls.
Barsha wasn't stupid. Going in to something like this unprepared would be suicide. She knew tunnels better than anyone on the plane; they were a thing of beauty, letting you approach unheard and unseen, and providing a quick getaway. She had perfected the art of tunneling, in no small part due to the runes she had burned into her fists, which ensured that she could provide her own holes and tunnels when necessary.
Reks the Untouchable :2mana::symu::symu:
Legendary Creature - Human Wizard Rogue
Reks is unblockable.
Whenever Reks deals damage to an opponent, you may return target non-land permanent that opponent controls to its owner's hand.
Whenever Reks becomes the target of a spell or ability you may pay :symu:. If you do return Reks to its owner hand.
2/2 The legend of Reks grew even when most regard his as an urban legend.
Ring of the Guild :sym2u::sym2u:
Artifact - Equipment (R) XU, Return Ring of the Guild to its owner's hand: Put onto the battlefield X 1/1 colorless creature token named Rogue with "0: Target spell targeting the equipped creature, targets a rogue instead."
Equip: "With this ring you have someone watching your back at all times." - Reks the Untouchable
Private Mod Note
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"Those who endure in the face of suffering, those whose faith shines long in evil days, they shall see salvation." -Song of All, canto 904
Minerva, Extortrix3(U/B)(U/B)(U/B)
Legendary Creature - Human Rogue
Shroud
X,t: Gain control of target nonland permanent with converted mana cost X or less unless its controller pays X life.
Pray you never become appealing to her.
2/3
Well...my rogue can't be equipped or enchanted due to shroud...
Coup de Grace4UB
Enchantment (R)
Blocking creatures you control get +3/+3.
Whenever a blocked creature an opponent controls is dealt lethal combat damage by a source you control, you may add X to your mana pool, where X is the blocked creature's converted mana cost.
I'm still trying to figure out how my rogue was put on team muscle...it's 2/3 and has absolutely no aggro skills.
Quistan the Gambler1R
Creature - Human Rogue (MR)
Whenever a player plays a spell or ability with clash, you may look at the top three cards of your library. Put one on the top of your library and the rest on the bottom in any order. T: Add two mana of any color to your mana pool. Spend this mana only on spells with clash. "If you like to gamble, I tell you I'm your man."
2/1
Deck of Fate4
Artifact (R)
Imprint - When Deck of Fate enters the battlefield, search your library for four cards and exile them face down.
Whenever you clash, you may put a random card imprinted on Deck of Fate into your hand. "Playing for the high one... dancing with the devil." - Quistan the Gambler
Willspreader2
Artifact R
When Willspreader enters the battlefield, draw a card.
Whenever you gain control of a permanent other than a basic land, gain control of each other permanent with the same name as that permanent. “It makes bribery the cheapest way to penetrate the enemy ranks.” —Teod, briber adept
It seems that we're still missing a few people. I'll extend the round one more day, so now the dead line is Midnight, EST when November 7th becomes November 8th.
I expect the first round to be at full capacity people!
Xiarius, Amorphous Bandit3UR Legendary Creature - Shapeshifter Rogue (R) U: Xiarius, Amorphous Bandit gains all creature types of target creature until end of turn. Activate this ability only during any player's upkeep.
Protection from creatures that share a creature type with Xiarius. "People hardly expect themselves to be bandits."
6/3
Zeliki, Blade of Xiarius3 Legendary Artifact - Equipment (R)
Reveal an Equipment card from your hand: Zeliki, Blade of Xiarius becomes a copy of that equipment until end of turn. "It has a thousand shapes, but it only takes one to kill you."
-Xiarius, Amorphous Bandit
Sikish, The Sleepblade :1mana::symg::symb: {R}
Legendary Creature - Snake Rogue
Whenever Sikish deals deals combat damage to a creature, tap that creature and put a sleep counter on it.
Permanents with sleep counters on them don't untap during their controller's untap step.
Sacrifice a creature: Return Sikish from your graveyard to the battlefield.
2/1 "As many snakes shed their skins to survive, he has learned to shed the skins of others."
Soulcaller Flute {R}
Artifact - Equipment
All creatures able to block equipped creature do so.
Whenever equipped creature attacks, you may put a 1/1 colorless spirit token onto the battlefield.
Equip - "Once a sacred instrument of a holy order, it now calls victims to its master..."
Private Mod Note
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Rollback Post to RevisionRollBack
Winner of the August CCL '10
Host of the July CCL '10, Host of the March CCL '11
I opened one last year, got two crap worldwake packs and 8x scathe zombies, which I promptly hid around my sister's apartment for her roommates to find. But, yeah, it was a piece of crap.
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Card Creation League
* Overview
* Schedule
* Challenge Rounds
* Critique Rounds
* Valid Entry Constitution
* Scoring
* Penalties
* Resources
* Credits
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* Overview
The CCL is among the more fun games on the MtGSalvation forums due to its inherent aspect of interactivity among the Leaguers (that’s you). We actively critique each other’s card designs at the end of each round, putting a more personal interest into our cards and generally making us all better designers. Typically, we build worlds more complete than many games, as each round builds on the designs and ideas of previous rounds in the month. The CCL allows for Leaguers to plumb the depths of creativity, as the point schedule aspect allows for three full rounds without fear of elimination.
* Schedule
o The CCL will run six rounds, each lasting five days.
+ Rounds 1, 2 & 3 will be free-for-alls with each leaguer fighting for the most points during critiques. At the beginning of each of these rounds. The host will divide the league members evenly into two teams and each team will be assigned their design challenge. At the challenge deadline, the round will elapse into the critique section (see Critiques below). Once the critique section ends, the host will tally points and post the next round. Team rosters are likely to change between rounds; the new rosters will be included in the initial posting for the next round.
o Each round will last five days: 3.5 to finalize designs, 1.5 for critiques.
o The schedule will usually operate according to US Easter time zone (GMT -5) We will stick to this schedule as closely as possible, adjusting as necessary.
* Challenge Rounds
o At the start of each round, the host will post the challenge for the round. This may be, at the host’s discretion, a single challenge for all leaguers, a list for each leaguer to choose from, challenges assigned to each leaguer, or other challenge variation.
o Each Leaguer will post his/her entry by the deadline, 3.5 days after the round is posted.
* Critique Rounds
o At the end of each challenge round, the host, or an individual the host designates, will officially close the round and open the forum for critiques. After this point, modifying the post containing your entry for the round will incur penalties (see Penalties section).
o Each Leaguer will thoroughly critique at least 50% of the entries given by the leaguers on the other team.
o In addition to the critiques, each Leaguer generates his/her list of the Top 3 entries for the round. The Top 3 listings are the chief source of points within the CCL and are therefore required to complete. Even if critiques are not completed, Top 3’s must be listed to avoid penalties (see Penalties for penalty schedule). Regardless of the cards actually critiqued by a given Leaguer, Top 3’s can be drawn from any valid entry of the round. Submitting Top 3’s grants one point.
o A valid critique does not need to be lengthy. A few constructive sentences will do as long as they are meaningful. Neither “Hated it,” “Too expensive,” nor “Bahhrokken!!!” are valid critiques.
Example:
The following card is submitted by Fitzgerald:
A few decent critics:
from Tiberius: Templating issue with “nonpermanent card,” it's confusing and should just read “instant or sorcery card.” And the cost seems steep: I’m giving up a mana, a card, and immediate access to the card I looked for. Creative, but not bad.
from Wilhelmina: I hate the name. Also the shuffle part should be right after removing the tutored card instead of on a separate line. Seems powerful as an instant, play it on the opponents turn and you get basically a free draw, but you get to pick it.
from Beauregard: A bit complicated for uncommon. It doesn’t go to microtext on a render (sans flavor text) but it still isn’t all that intuitive.
* Valid Entry Constitution
o A valid entry in a given round cleanly delivers all required components of the challenge. The CCL is based around card design, so each challenge will direct Leaguers to design one or more cards, but other components may be given according to the judge’s discretion. Historically, these non-card components have included such things as keyword mechanic designs, story pieces, and various ideas for the judge to incorporate into later rounds. Include only what is described by the challenge requirements, as superfluous items may sway judgings unfairly and will incur penalties.
o It is customary to include card renders in entries. This is not required. Some Leaguers may not have access to render design software and therefore will not be penalized for posting an entry without a render. However, it must be understood that a proper render is easier to judge/critique as it is more pleasing to the eye, more memorable and allows for Leaguers to judge the card by its wordiness, a very important aspect of a card’s design. Common rendering software used include Magic Set Editor (free program, the standard that most amateur designers use), PhotoShop (not free), and GIMP (free PhotoShop knockoff).
* Scoring
o The bulk of available points will be derived from Top 3 listings, as is League custom. Within each Top 3 listing, the choice for 1st place will be awarded 3 points, the choice for 2nd place will receive 2 points, and the choice for 3rd place will receive 1 point. It is common for Leaguers to post an Honorable Mention or two along with their T3 listings. Honorable Mentions are not awarded points. Posting T3s is required and awards one point for completion of the requirements. There are penalties for failure to post T3s (see Penalties section).
o Critiques are an optional aspect of the CCL, therefore no penalties are given for failure to complete critiques. Any Leaguer completing critiques for at least 50% of the other team's entries will receive 1 bonus point. An additional point will be awarded if a Leaguer critiques all valid entries in the round.
o As noted in the section on Valid Entry Constitution, entries are encouraged to contain proper card renders. Some Leaguers may not have access to render design software and will not be penalized for posting an entry without a render.
* Penalties
o Failure to post Top 3s as required during the Critique section of any round will put a Leaguer on probation. While on probation, failure to post an Top 3 in any later round will disqualify that Leaguer for the remainder of the month.
o Once a Round elapses into its critique section, any Leaguer modifying their entry after any leaguer has posted a critique, will be disqualified for the round.
o Failure to post an entry within the Challenge round will put a Leaguer on probation. While on probation, failure to post an entry in any later round will disqualify that Leaguer for the remainder of the month.
* Resources
o This is a templating guideline compiled by Kraj. It is quite concise and very useful.
o Making Magic by Mark Rosewater, current head of Magic Design at Wizards of the Coast. Making Magic is a weekly article detailing the trials, tribulations and achievements of Magic R&D in riveting prose.
o Magiccards.info is the database mtgsalvation draws upon when you use the [card] tag. The advanced search functionality is useful for searching all cards officially printed by WotC.
o Gatherer is the database maintained officially by WotC. It has slightly different functionality than magiccards.info, but the differences are too numerable to list here. (Someone should write an article about that)
o Your other Leaguers are fantastic resources. We, more than the players of other games on this forum, are a community, as can be seen by the dialogue of any CCL thread.
+ Question, consult with, challenge and encourage each other at every opportunity.
o Credits
The grading of 3 points for first place, 2 points for second and 1 for third still stands. This is also the case for up to 2 points for crits and Top3.
Total points of player A in round N = 100 * X/Y
Where:
X = Total number of points given by judges + Bonus points for critiques/Top3
Y = Total number of points possible (3*Number of judges + Bonus Points)
This way the grading is more streamlined in the fact that all rounds up to going to top 8 are graded equally, and there is no handicap for any team that has fewer judges.
Each player starts the next round with the score that he previously had, and another possible 100 points is given to him at the end of that round. Therefore, there is a possible 300 points before the CCL goes to top 8.
There is a saying: "a good thief knows how to get out of every trap, but an excellent thief knows how to avoid falling into one".
Being the best, you have lived your life according to this, and throughout your career of stealing, cheating, robbing and looting, you remained in the shadows, no one knows your name, and no one can connect you with the string of much poorer people you left behind.
Which is why it was so surprising when you found the letter.
It was placed neatly on the floor of your favorite hideout, the one you always thought you were the only one who knew about. The paper is of fine make, and so is the ink, but there is no signature you can see anywhere on the letter.
It reads:
"My esteemed colleague,
For many years I have admired your work. In our profession, there are so many amateurs willing to cut corners to achieve their goals, it is a pleasure to find one who possesses the same devious cunning as myself to see beyond such crude methods.
Our styles may be different, but our goal is the same: to make ours what is currently in the hands of others. To this goal I have spent the last year planning the perfect job. It will make me rich beyond my wildest dreams and more, but I cannot do this alone.
I send you this opportunity because you are the best, and I need the best at my side. There is more than enough loot to be won to last all of us for several lifetimes.
If you are interested, meet me at the place listed on the other side of this page tonight at midnight. Bring your best gear.
May your future be filled with riches!
Sincerely,
A friend."
While you are doing quite well for yourself, you could always use a bit more cash. There is risk here, but then again you wouldn't be in this line of work if you didn't like taking risks every now and then. In truth you are intrigued, and you feel that at the very least you need to know more about this mysterious stranger who seems to know all about you.
There really is no question. You have to go. It time to gather your gear and head to the meeting place.
Round 1 Mission: Create an artifact/equipment/enchantment card representing the tools that your avatar will use in his or her work. The tools must have synergy with your avatar and must fit the description of your teams job.
Team Mastermind: Your job is planning, gathering information and making sure everything runs smoothly. Your card should assist you in at least one of those missions.
Team Infiltrator: Your expertise lies in getting into places without getting caught, and avoid detection. Create a card to help your avatar in his or her sneaking efforts.
Team Muscle: You are the brawn of the operation. Your job is to get rid of any unpleasantness that might bar the way, either by brute force or some other method. Your card should give your avatar the ability to face every creature that might disturb him or her.
Team Specialist: You are lockpickers, tinkerers and saboteurs. You render useless every obstacle that bars your way, be it a door, a safe or a golem-guard. Your tools are made to complement your special skills.
You will have four days to post your cards (until November 8th), followed by two days of critique.
Team Mastermind will critique Team Infiltrator
Team Infiltrator will critique Team Muscle
Team Muscle will critique Team Specialist
Team Specialist will critique Team Mastermind.
The teams:
Team Mastermind:
GilGaladTheChef
Umi_no_Samui
Jimmy Groove
netn9
Darkfire_Games
drewdagreek
BlackBull
Team Infiltrator:
mzc87
IlGreven
Marr965
Rocket_Powered_Turbo_Slug
Krey
Gerrard's Mom
Team Muscle:
Doom Lich
Oculus
swishh
Ryder052
void_nothing
Monkey Playing MTG
Team Specialist:
DeusofCalamity
pstmdrn
brasil_dude101
Eventide
PsiJet
Deadly Budah
The teams are set, to the best of my abilities, to fit each and every avater design to the job it most suited for. Obviously some liberties were taken, but I don't think I stretch the boundaries of logic too much. Complaints about being in the wrong team etc will be ignored, since this is a game, and the goal is to get on with it.
Good luck!
Host, December 2015: A Winter Wonderland? - R1|R2|R3|Top 8|Semifinals|Finals|Poll
Host, CCL April 2014: A Game of Fate - Signup|R1|R2|R3|Top 8|Semifinal|Finals|Poll
Host, CCL December 2012: Spy Games - Signup|R1|R2|R3|Top 8|Semifinals|Finals|Poll
Host, CCL November 2010: The Perfect Crime - Signup|R1|R2|R3|Top 8|Semifinals|Finals|Poll
Host, CCL August 2009: A Commander's Journey: Signups|R1|R2|R3|Top 8|Semifinals|Finals|Poll
I've got tons of art from the web. Want art for a render? PM me! Want to create your own collection? Start here!
Legendary Artifact Creature - Human Rogue {R}
:2mana:: Put a 1/1 colorless Rogue artifact creature token named Afterimage onto the battlefield. It has haste and “At the beginning of the next end step, exile Afterimage.” Rhoad, the Swiftfooted gets -1/-1 until end of turn.
With legs of Etherium, who can keep up?
3/3
Rhoad had never had anyone request anything of him before. At least not in regards to stealing anything. Although, that may in part have been due to the fact that all he ever stole was Etherium.
Even though he was skeptical, Rhoad had little doubts that there were, in fact, vast pockets of wealth scattered about this world. And if he was to accomplish to goal of discarding his human self, money to buy Etherium would be useful. But it would be foolhardy to jump into anything unprepared. Although he preferred extracting the Etherium and using it to replace his flesh, having it in the form of a weapon had it's own advantages. Besides, in a worst case scenario, he could ignore the associated pain and just graft it onto himself like he'd done with those Lightning Greaves all those years ago...
(In case you didn't get it, Rhoad grafted the Etherium version of some Lightning Greaves to his legs, which is why he is fast enough to leave afterimages.)
Artifact {U}
Equipped creature gets +2/+0.
Meld - :4mana:, Sacrifice Etherium Blade: Equipped creature gets +3/+2 and becomes an artifact in addition to its other types. (This effect lasts indefinitely.)
Equip
“Think of the sword as an extension of yourself.”
Legendary Creature -- Rat Rogue
Whenever Shakshak, Verminous Sneak attacks and isn't blocked, defending player sacrifices a permanent.
Shakshak is unblockable as long as you control no other permanents.
1/1
Enchantment (U)
1, Return a permanent you control to its owner's hand: Target permanent gains shroud until end of turn.
"That who does not wish to be seen will not be seen." --Shakshak, Verminous Sneak
Previous Cards
Legendary Creature- Human Rogue Wizard (R)
Rogues you control can't be blocked except by creatures with defender.
3,T: Put a lock counter on target creature. It is a Wall in addition to its other types and gains defender for as long as it has a lock counter on it.
"The vault is just on the other side of this wall..."
3/3
Entry
Enchantment- Aura (R)
Enchant Creature
Enchanted creature has protection from creatures with defender.
2UU: Exile enchanted creature and all cards attached to it. Return that creature to the battlefield under its owner's control at the beginning of the next end step, then return all other cards exiled this way to the battlefield attached to that creature.
"Walk through walls? I can do that in my sleep. Watch this trick..."
- Ku, Raid Leader
Legendary Creature- Human Rogue (M)
Whenever Mellithris, Scoundrel Gallant deals combat damage to an opponent, you may look at that player’s hand and exile a card in it.
1U: Chose a card exiled with Mellithris, Scoundrel Gallant. Until the end of the turn, you may play the exiled card as though it were in your hand. You may spend blue mana as though it were mana of any color to pay for the costs of the exiled card.
1/4
The Tools
Tribal Artifact- Rogue Equipment (R)
Equipped creature is unblockable.
Whenever equipped creature deals combat damage to a player, that player may draw a card.
Whenever an opponent draws a card, if it is not their draw step, the controller of equipped creature may draw a card.
Equip 3
“I take naught but that which you will never know is gone, yet will miss most, for I take that what could have been.” - Mellithris
Gather information, huh? I think so.
Taxing Vigilant 3WW
Legendary Creature - Human Rogue (M)
Double strike, vigilance
When Taxing Vigilant deals damage, put X tax counters on target artifact, where X is equal to the damage dealt by Taxing Vigilant.
If an artifact has more tax counters on it than its casting cost, gain control of that artifact. (This effect lasts indefinitely.)
"If you can’t afford to keep it, I’ll take it off your hands!"
1/4
Tithe Enforcement 2W
Enchantment (U)
Whenever an artifact becomes tapped or activates, its controller taps a permanent they control for each tax counter on it.
“Taxes are best paid before your poor.” — Stern warning from the taxing vigilant
Wajur, the Lingering Dark 2BBB
Legendary Creature - Shade Rogue
B: Target black creature gets +1/+1 until end of turn.
BBB: Each creature that was targeted by Wajur, the Lingering Dark this turn gets +2/+2 until end of turn.
3/3
Outcast by the shadows themselves, it now gathers souls that reflect its own darkness.
This round's entry:
Lurker Umbra 1B
Enchantment - Aura {U}
Enchant black creature
Enchanted creature has deathtouch as long as it's blocking or being blocked by a creature with toughness greater than enchanted creature's power.
Enchanted creature has lifelink as long as it doesn't have deathtouch.
Totem Armor
The shadows drag down the mighty and devour the weak.
[Clan Flamingo] Tier Archivist
[15:21] <@CC> Remember, if you argue, you are an idiot.
Untrophied Wins:
Perfect MCC Scores: 2
---------------------------------------------------------------
Æthermage's Lens
Artifact - Equipment (R)
Whenever you cast an instant or sorcery spell, you may put target nonland permanent an opponent controls with converted mana cost less than or equal to the converted mana cost of the equipped creature on the bottom of its owner's library.
Equip
Now you see it...
Gemynd Dieb :2mana::symbu::symbu::symbu:
Legendary Creature - Illusion Rogue (M)
Whenever ~ deals combat damage to a player, that player reveals his or her hand. You may cast target instant or sorcery card from that player's hand or graveyard without paying its mana cost.
3/4
Nert, Vedalken Bookburner 1UR
Legendary Creature - Vedalken Rogue [ERRATA](R)[/ERRATA]
Whenever Nert, Vedalken Bookburner deals combat damage to a player, you may search that player's library for a nonland card and exile it face-down under Nert.
X: Copy target spell with converted mana cost X exiled under Nert. You may cast that copy without paying its mana cost.
{1/1}
Pinnacle of Brilliance 2UU
Enchantment - Aura (M)
Enchant permanent
Once each turn, you may activate one of the enchanted permanent's activated abilities without paying that ability's associated costs.
There are rare moments when the universe lays itself out to people. Sometime, it inspires them, and sometime it makes them plain goofy.
Thought Amulet 3
Artifact (R)
X,T: Fateseal X, then exile the top card of that player's library under Thought Amulet. (To fateseal X, look at the top X cards of an opponent's library, then put any number of them on the bottom of that player's library and the rest on top in any order.)
X,T: Cast target spell exiled under Thought Amulet with converted mana cost X without paying its mana cost. Put that spell on top of its owner's library.
Fatetwister 5
Artifact (R)
X,T: Scry X or Fateseal X.
,Q: Clash with target opponent. If you win the clash, you may cast either of the revealed cards.
Fireice Knife UR
Artifact - Equipment (R)
Equipped creature is unblockable and has ",Q: Target player discards a card at random."
Equip 2
Skeleton's Scapel 4
Artifact - Equipment (R)
Whenever equipped creature deals combat damage to a player, you may have that player discard that many cards. If you do, draw that many cards.
Equipped creature has "2: This creature is unblockable until end of turn."
Equip 2
No door is cannot open, no mind it cannot pick.
Zone of Quiet 3UU
Enchantment (R)
Creatures with power 3 or greater can't attack or block.
In the zone, no beast screams in hunger, no battles are wage, no riots are held.
Malakrias, Five-Eyes :3mana::symu::symu::symu: (M)
Legendary Creature - Vedalken Rogue
As long as ~ is untapped, play with the top card of your library revealed.
As long as ~ is tapped, your opponents play with the top cards of their libraries revealed.
You may play cards reveled by ~ as though they were in your hand
Each eye sees the world in a slightly different light.
4/4
Item:
Two-Way Mirror2
Artifact
,t, Untap target creature you control: Scry 1
1,:symq:, Tap target creature you control: Fateseal 1
"With something like this little beauty, you'll be able to watch your own back."
Since it only appeared on like 2 cards I'll post the comp rules for Fateseal just in case people are rusty.
701.18a To "fateseal N" means to look at the top N cards of an opponent's library,
put any number of them on the bottom of that library in any order,
and put the rest on top of that library in any order.
Legendary Creature - Vedalken Rogue {MR}
As long as it is your turn, ~ has shroud.
Whenever ~ deals combat damage to an opponent, take an extra turn after this one for each point of damage ~ dealt.
1/5
Editted my thief so that it is formatted correctly.
Artifact - Equipment {U}
At the beginning of your upkeep, equipped creature gets +1/+0 until the beginning of your opponent's next turn.
Equipped creature is unblockable.
3: Attach ~ to target creature you control. Activate this ability only on your opponent's turn.
Take a mechanic from the pre-mirrodin era, and a mechanic after the mirrodin era, and create a card that flavorfully melds both mechanics.
Sasprus, the Beggar God WBG
Legendary Creature - Human Rogue (M)
Whenever Sasprus, the Beggar God deals damage to a player, choose a permanent type. That player sacrifices a permanent of that type.
"Today is a holy day, my good sir. It's the Feast Day of Charity. Or, if you'd prefer it another way, the Penance Day of Wrath."
2/4
Pauper's Bagh Nakhs
Artifact - Equipment (U)
Equipped creature gets +1/+0 and has vigilance.
Equipped creature gets an additional +1/+0 and is unblockable as long as it's attacking a player who controls more nonland permanents than you do.
Equip
The beggarman's rusted, lashed-together claws are more unsettling to the sheltered rich.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Why yes, yes there is. The Deadline is November 7th, meaning when November 6th ends at midnight, EST, so does the round.
Wow, I kinda got attached to the empty place where a trophy should be for the past year or so, but now that I see it, a trophy is much better. Thanks.
IMPORTANT NOTICE TO ALL: In case you haven't noticed, the rounds requires a strong tie to your avatar so POST YOUR AVATAR NEXT TO YOU SUBMISSION.
Host, December 2015: A Winter Wonderland? - R1|R2|R3|Top 8|Semifinals|Finals|Poll
Host, CCL April 2014: A Game of Fate - Signup|R1|R2|R3|Top 8|Semifinal|Finals|Poll
Host, CCL December 2012: Spy Games - Signup|R1|R2|R3|Top 8|Semifinals|Finals|Poll
Host, CCL November 2010: The Perfect Crime - Signup|R1|R2|R3|Top 8|Semifinals|Finals|Poll
Host, CCL August 2009: A Commander's Journey: Signups|R1|R2|R3|Top 8|Semifinals|Finals|Poll
I've got tons of art from the web. Want art for a render? PM me! Want to create your own collection? Start here!
Legendary Creature - Human Rogue (Mythic)
Whenever Toley enters the battlefield, put two 1/1 blue and black Human Rogue creature tokens onto the battlefield.
Rogue creatures you control has "Whenever this creature deals combat damage to a player, that player exile a card from his or her hand stolen by this creature" and ":symtap:: Put a token that is a copy of a card stolen by this creature if that card is a permanent card."
3/3
The Plan:
Enchantment (Rare)
Your opponents play with their hands revealed.
At the beginning of your upkeep, scry 3, than fateseal 3.
Creatures you control are unblockable and have shroud.
"You can't see what my minions doesn't want you to see"
- Toley, Fakers' Headmaster
Legendary Creature - Human Druid Rogue R
When Forin Wildpath damages a player, you may put a land from that player's Graveyard onto the Battlefield tapped.
"Draining power from the land leaves a trail I can follow... a trail I can use to put an end to your abuse." -- Forin Wildpath
2/2
The Magic
Enchantment - Aura C
Enchant Creature
Enchanted creature has Protection from Creatures.
Spend enough time with beasts and they accept you as their own.
[Clan Flamingo]
Legendary Creature - Dwarf Rogue (R)
1R: Target creature with power 2 or less is unblockable this turn.
1W: Target creature with power 3 or greater can't attack this turn.
2/2
Enchantment - Aura (U)
Enchant creature
Enchanted creature has double strike.
Whenever enchanted creature deals combat damage to a player, you may destroy target artifact or enchantment that player controls.
Barsha wasn't stupid. Going in to something like this unprepared would be suicide. She knew tunnels better than anyone on the plane; they were a thing of beauty, letting you approach unheard and unseen, and providing a quick getaway. She had perfected the art of tunneling, in no small part due to the runes she had burned into her fists, which ensured that she could provide her own holes and tunnels when necessary.
Reks the Untouchable :2mana::symu::symu:
Legendary Creature - Human Wizard Rogue
Reks is unblockable.
Whenever Reks deals damage to an opponent, you may return target non-land permanent that opponent controls to its owner's hand.
Whenever Reks becomes the target of a spell or ability you may pay :symu:. If you do return Reks to its owner hand.
2/2
The legend of Reks grew even when most regard his as an urban legend.
Ring of the Guild :sym2u::sym2u:
Artifact - Equipment (R)
XU, Return Ring of the Guild to its owner's hand: Put onto the battlefield X 1/1 colorless creature token named Rogue with "0: Target spell targeting the equipped creature, targets a rogue instead."
Equip:
"With this ring you have someone watching your back at all times." - Reks the Untouchable
Minerva, Extortrix 3(U/B)(U/B)(U/B)
Legendary Creature - Human Rogue
Shroud
X,t: Gain control of target nonland permanent with converted mana cost X or less unless its controller pays X life.
Pray you never become appealing to her.
2/3
Well...my rogue can't be equipped or enchanted due to shroud...
Coup de Grace 4UB
Enchantment (R)
Blocking creatures you control get +3/+3.
Whenever a blocked creature an opponent controls is dealt lethal combat damage by a source you control, you may add X to your mana pool, where X is the blocked creature's converted mana cost.
I'm still trying to figure out how my rogue was put on team muscle...it's 2/3 and has absolutely no aggro skills.
Creature - Human Rogue (MR)
Whenever a player plays a spell or ability with clash, you may look at the top three cards of your library. Put one on the top of your library and the rest on the bottom in any order.
T: Add two mana of any color to your mana pool. Spend this mana only on spells with clash.
"If you like to gamble, I tell you I'm your man."
2/1
Deck of Fate 4
Artifact (R)
Imprint - When Deck of Fate enters the battlefield, search your library for four cards and exile them face down.
Whenever you clash, you may put a random card imprinted on Deck of Fate into your hand.
"Playing for the high one... dancing with the devil." - Quistan the Gambler
The rogue
The implement:
Willspreader 2
Artifact R
When Willspreader enters the battlefield, draw a card.
Whenever you gain control of a permanent other than a basic land, gain control of each other permanent with the same name as that permanent.
“It makes bribery the cheapest way to penetrate the enemy ranks.”
—Teod, briber adept
I expect the first round to be at full capacity people!
Host, December 2015: A Winter Wonderland? - R1|R2|R3|Top 8|Semifinals|Finals|Poll
Host, CCL April 2014: A Game of Fate - Signup|R1|R2|R3|Top 8|Semifinal|Finals|Poll
Host, CCL December 2012: Spy Games - Signup|R1|R2|R3|Top 8|Semifinals|Finals|Poll
Host, CCL November 2010: The Perfect Crime - Signup|R1|R2|R3|Top 8|Semifinals|Finals|Poll
Host, CCL August 2009: A Commander's Journey: Signups|R1|R2|R3|Top 8|Semifinals|Finals|Poll
I've got tons of art from the web. Want art for a render? PM me! Want to create your own collection? Start here!
Legendary Creature - Shapeshifter Rogue (R)
U: Xiarius, Amorphous Bandit gains all creature types of target creature until end of turn. Activate this ability only during any player's upkeep.
Protection from creatures that share a creature type with Xiarius.
"People hardly expect themselves to be bandits."
Legendary Artifact - Equipment (R)
Reveal an Equipment card from your hand: Zeliki, Blade of Xiarius becomes a copy of that equipment until end of turn.
"It has a thousand shapes, but it only takes one to kill you."
-Xiarius, Amorphous Bandit
Generals meant to be drafted first in a single pack of 6 cards.
And here is the actual cube, meant to be drafted in 4 regular sized packs. (60 card decks)
Legendary Creature - Snake Rogue
Whenever Sikish deals deals combat damage to a creature, tap that creature and put a sleep counter on it.
Permanents with sleep counters on them don't untap during their controller's untap step.
Sacrifice a creature: Return Sikish from your graveyard to the battlefield.
2/1
"As many snakes shed their skins to survive, he has learned to shed the skins of others."
Soulcaller Flute {R}
Artifact - Equipment
All creatures able to block equipped creature do so.
Whenever equipped creature attacks, you may put a 1/1 colorless spirit token onto the battlefield.
Equip -
"Once a sacred instrument of a holy order, it now calls victims to its master..."
Host of the July CCL '10, Host of the March CCL '11