The Card Creation League is a monthly contest in which players compete over seven rounds. Each month has an overall theme and/or story, determined by that month's host.
Each round, the host will assign a card creation task to the players. This task may vary between teams or players.
The first three rounds are open to everyone who joined in the sign-up thread, which will be posted near the end of the previous month. After these rounds, the Top 8 players will move on to three single elimination rounds to determine a winner.
Rounds usually last three to four days for submissions and about two days for critiques, but the host has final say in making the schedule.
For the first three rounds, players are divided into teams. Four teams is standard, but there may be more or less depending on the number of players. Each team will review another team's cards during the critique period of that round.
Each player must submit a Top 3 ranking for the team he or she critiques at the end of each round. Each 1st place is worth 3 points, 2nd place 2 points, and 3rd place 1 point.
Additionally, each player can receive 2 bonus points per round. One point is awarded for posting a Top 3, and one point for providing critiques for that team's cards.
Suggested areas to critique include creativity, balance, printability, and relation to the overall theme or that player's previous cards.
Players who do not post a card or a Top 3 will be put on "probation." Top 3 violations for a round can be removed by posting or PMing the host with your Top 3 before the end of the next round. Any player that would receive a second violation is disqualified from further competition that month.
At the end of the first three rounds, the Top 8 players will be selected by points (usually the top 2 from each team). In the case of ties, there may be more than 8 players advancing. The host will determine matchups for single elimination. At the end of each elimination round, remaining players not in that matchup will choose a winner to advance. The host will break any ties.
The final round is determined by public poll.
Custom Card League Rules Compendium
* Overview
* Schedule
* Challenge Rounds
* Critique Rounds
* Valid Entry Constitution
* Scoring
* Penalties
* Resources
* Credits
------------------------------------------------------------------------
* Overview
The CCL is among the more fun games on the MtGSalvation forums due to its inherent aspect of interactivity among the Leaguers (that’s you). We actively critique each other’s card designs at the end of each round, putting a more personal interest into our cards and generally making us all better designers. Typically, we build worlds more complete than many games, as each round builds on the designs and ideas of previous rounds in the month. The CCL allows for Leaguers to plumb the depths of creativity, as the point schedule aspect allows for three full rounds without fear of elimination.
* Schedule
o The CCL will run six rounds, each lasting five days.
+ Rounds 1, 2 & 3 will be free-for-alls with each leaguer fighting for the most points during critiques. At the beginning of each of these rounds. The host will divide the league members evenly into two teams and each team will be assigned their design challenge. At the challenge deadline, the round will elapse into the critique section (see Critiques below). Once the critique section ends, the host will tally points and post the next round. Team rosters are likely to change between rounds; the new rosters will be included in the initial posting for the next round.
o Each round will last five days: 3.5 to finalize designs, 1.5 for critiques.
o The schedule will usually operate according to US Easter time zone (GMT -5) We will stick to this schedule as closely as possible, adjusting as necessary.
* Challenge Rounds
o At the start of each round, the host will post the challenge for the round. This may be, at the host’s discretion, a single challenge for all leaguers, a list for each leaguer to choose from, challenges assigned to each leaguer, or other challenge variation.
o Each Leaguer will post his/her entry by the deadline, 3.5 days after the round is posted.
* Critique Rounds
o At the end of each challenge round, the host, or an individual the host designates, will officially close the round and open the forum for critiques. After this point, modifying the post containing your entry for the round will incur penalties (see Penalties section).
o Each Leaguer will thoroughly critique at least 50% of the entries given by the leaguers on the other team.
o In addition to the critiques, each Leaguer generates his/her list of the Top 3 entries for the round. The Top 3 listings are the chief source of points within the CCL and are therefore required to complete. Even if critiques are not completed, Top 3’s must be listed to avoid penalties (see Penalties for penalty schedule). Regardless of the cards actually critiqued by a given Leaguer, Top 3’s can be drawn from any valid entry of the round. Submitting Top 3’s grants one point.
o A valid critique does not need to be lengthy. A few constructive sentences will do as long as they are meaningful. Neither “Hated it,” “Too expensive,” nor “Bahhrokken!!!” are valid critiques.
Example:
The following card is submitted by Fitzgerald:
A few decent critics:
from Tiberius: Templating issue with “nonpermanent card,” it's confusing and should just read “instant or sorcery card.” And the cost seems steep: I’m giving up a mana, a card, and immediate access to the card I looked for. Creative, but not bad.
from Wilhelmina: I hate the name. Also the shuffle part should be right after removing the tutored card instead of on a separate line. Seems powerful as an instant, play it on the opponents turn and you get basically a free draw, but you get to pick it.
from Beauregard: A bit complicated for uncommon. It doesn’t go to microtext on a render (sans flavor text) but it still isn’t all that intuitive.
* Valid Entry Constitution
o A valid entry in a given round cleanly delivers all required components of the challenge. The CCL is based around card design, so each challenge will direct Leaguers to design one or more cards, but other components may be given according to the judge’s discretion. Historically, these non-card components have included such things as keyword mechanic designs, story pieces, and various ideas for the judge to incorporate into later rounds. Include only what is described by the challenge requirements, as superfluous items may sway judgings unfairly and will incur penalties.
o It is customary to include card renders in entries. This is not required. Some Leaguers may not have access to render design software and therefore will not be penalized for posting an entry without a render. However, it must be understood that a proper render is easier to judge/critique as it is more pleasing to the eye, more memorable and allows for Leaguers to judge the card by its wordiness, a very important aspect of a card’s design. Common rendering software used include Magic Set Editor (free program, the standard that most amateur designers use), PhotoShop (not free), and GIMP (free PhotoShop knockoff).
* Scoring
o The bulk of available points will be derived from Top 3 listings, as is League custom. Within each Top 3 listing, the choice for 1st place will be awarded 3 points, the choice for 2nd place will receive 2 points, and the choice for 3rd place will receive 1 point. It is common for Leaguers to post an Honorable Mention or two along with their T3 listings. Honorable Mentions are not awarded points. Posting T3s is required and awards one point for completion of the requirements. There are penalties for failure to post T3s (see Penalties section).
o Critiques are an optional aspect of the CCL, therefore no penalties are given for failure to complete critiques. Any Leaguer completing critiques for at least 50% of the other team's entries will receive 1 bonus point. An additional point will be awarded if a Leaguer critiques all valid entries in the round.
o As noted in the section on Valid Entry Constitution, entries are encouraged to contain proper card renders. Some Leaguers may not have access to render design software and will not be penalized for posting an entry without a render.
* Penalties
o Failure to post Top 3s as required during the Critique section of any round will put a Leaguer on probation. While on probation, failure to post an Top 3 in any later round will disqualify that Leaguer for the remainder of the month.
o Once a Round elapses into its critique section, any Leaguer modifying their entry after any leaguer has posted a critique, will be disqualified for the round.
o Failure to post an entry within the Challenge round will put a Leaguer on probation. While on probation, failure to post an entry in any later round will disqualify that Leaguer for the remainder of the month.
* Resources
o This is a templating guideline compiled by Kraj. It is quite concise and very useful.
o Making Magic by Mark Rosewater, current head of Magic Design at Wizards of the Coast. Making Magic is a weekly article detailing the trials, tribulations and achievements of Magic R&D in riveting prose.
o Magiccards.info is the database mtgsalvation draws upon when you use the [card] tag. The advanced search functionality is useful for searching all cards officially printed by WotC.
o Gatherer is the database maintained officially by WotC. It has slightly different functionality than magiccards.info, but the differences are too numerable to list here. (Someone should write an article about that)
o Your other Leaguers are fantastic resources. We, more than the players of other games on this forum, are a community, as can be seen by the dialogue of any CCL thread.
+ Question, consult with, challenge and encourage each other at every opportunity.
o Credits
Each round, the players have a chance of getting a total of 100 points toward their score. Each score is determined by the following equation:
The grading of 3 points for first place, 2 points for second and 1 for third still stands. This is also the case for up to 2 points for crits and Top3.
Total points of player A in round N = 100 * X/Y
Where:
X = Total number of points given by judges + Bonus points for critiques/Top3
Y = Total number of points possible (3*Number of judges + Bonus Points)
This way the grading is more streamlined in the fact that all rounds up to going to top 8 are graded equally, and there is no handicap for any team that has fewer judges.
Each player starts the next round with the score that he previously had, and another possible 100 points is given to him at the end of that round. Therefore, there is a possible 300 points before the CCL goes to top 8.
Welcome, thieves, scoundrels, cheaters, liars, swindlers, scallywags, bullies, rascals and all you people who know the rules of society are a great, but surely they only apply to other people.
You've lived your life grabbing what you can, regardless of whether or not you had the right for it. It has been a good life, and you've made yourself a small fortune, as well as reputation in the innermost circles of society's underbelly, but something is still missing.
Every thief dreams of that one big job. The one whose reward's dwarfs all other. The one that can set you up for life.
You do not know where the message came from, but once you've read it, you could not ignore it. Your unique skills are needed for one job, the mother of all jobs, the perfect crime.
To take your chance at riches and a place in the story of what will no doubt become the legend of the most outrageous crime in the multiverse, you must first show your face:
Singup mission: Create a legendary rogue creature. That creature will be your avatar, the card representing you in this contest. During this month, your avatar will not only be important for the future cards you'll design, but it may effect the team you'll be assigned to. (That's right, it might not be random this time, you may now close your mouths)
As long as ~ is untapped, play with the top card of your library revealed.
As long as ~ is tapped, your opponents play with the top cards of their libraries revealed.
You may play cards reveled by ~ as though they were in your hand Each eye sees the world in a slightly different light.
4/4
Ixidrus, Thief of Aeons 3UUBB
Legendary Creature - Vedalken Rogue {MR}
If it is your turn, ~ has shroud.
Whenever ~ deals combat damage to an opponent, take an extra turn after this one for each point of damage ~ dealt.
1/5
Xiarius, Amorphous Bandit3UR Legendary Creature - Shapeshifter Rogue U: Xiarius, Amorphous Bandit gains all creature types of target creature until end of turn. Activate this ability only during any player's upkeep.
Protection from creatures that share a creature type with Xiarius. "People hardly expect themselves to be bandits."
Rhoad, the Swiftfooted2UB
Legendary Artifact Creature - Human Rogue {R}
:2mana:: Put a 1/1 colorless Rogue artifact creature token named Afterimage onto the battlefield. It has haste and “At the beginning of the next end step, exile Afterimage.” Rhoad, the Swiftfooted gets -1/-1 until end of turn. With legs of Etherium, who can keep up? 3/3
Ribuku, The Ultimate Thief2UUU
Legendary Creature - Human Ninja Rouge
Ninjutsu 2UU
Whenever Ribuku deals combat damage to a player, that player discards a nonland card at random. You may then search your deck for a card with a converted mana cost equal to or less then the card discarded. If you do, shuffle your library.
Mellithris, Scoundrel Gallant2UU
Legendary Creature- Human Rogue (M)
Whenever Mellithris, Scoundrel Gallant deals combat damage to an opponent, you may look at that player’s hand and exile a card in it. 1U: Chose a card exiled with Mellithris, Scoundrel Gallant. Until the end of the turn, you may play the exiled card as though it were in your hand. You may spend blue mana as though it were mana of any color to pay for the costs of the exiled card.
1/4
Forin Wildpath 1GG
Legendary Creature - Human Druid Rogue R
When Forin Wildpath damages a player, you may put a land from that player's Graveyard onto the Battlefield tapped. "Draining power from the land leaves a trail I can follow... a trail I can use to put an end to your abuse." -- Forin Wildpath
2/2
Shakshak, Verminous Sneak -- B
Legendary Creature -- Rat Rogue
Whenever Shakshak, Verminous Sneak attacks and isn't blocked, defending player sacrifices a permanent.
Shakshak is unblockable as long as you control no other permanents.
1/1
Wajur, the Lingering Dark2BBB
Legendary Creature - Shade Rogue B: Target black creature gets +1/+1 until end of turn. BBB: Each creature that was targeted by Wajur, the Lingering Dark this turn get +2/+2 until end of turn.
3/3 Outcast by the shadows themselves, it now gathers souls that reflect its own darkness.
Gemynd Dieb :2mana::symub::symub::symub:
Legendary Creature - Illusion Rogue (M)
Whenever ~ deals combat damage to a player, that player reveals his or her hand. You may cast target instant or sorcery card from that player's hand or graveyard without paying its mana cost.
3/4
Taxing Vigilant3WW
Legendary Creature - Human Rogue (M)
Double strike, vigilance
When Taxing Vigilant deals damage, put X tax counters on target artifact, where X is equal to the damage dealt by Taxing Vigilant.
If an artifact has more tax counters on it than its casting cost, gain control of that artifact. (This effect lasts indefinitely.) "If you can’t afford to keep it, I’ll take it off your hands!"
1/4
Quistan the Gambler1R
Creature - Human Rogue (MR)
Whenever a player plays a spell with clash, you may look at the top three cards of your library. Put one on the top of your library and the rest on the bottom in any order. T: Add two mana of any color to your mana pool. Spend this mana only on spells with clash. "If you like to gamble, I tell you I'm your man."
2/1
Ku, Raid Leader3U
Legendary Creature- Human Rogue Wizard (R)
Rogues you control can't be blocked except by creatures with defender. 3,T: Put a lock counter on target creature. It is a Wall in addition to its other types and gains defender for as long as it has a lock counter on it. "The vault is just on the other side of this wall..."
3/3
Reks the Untouchable2UU
Legendary Creature - Human Wizard Rogue
Reks is unblockable.
Whenever Reks deals damage to an opponent, you may return target non-land permanent that opponent controls to its owner's hand.
Whenever Reks becomes the target of a spell or ability you may pay U. If you do return Reks to its owner hand.
2/2 The legend of Reks grew even when most regard his as an urban legend.
@Doom Lich - Thanks and fixed. Forgot about that card.
Rhys the Untouchable2UU
Legendary Creature - Human Wizard Rogue
Rhys is unblockable.
Whenever Rhys deals damage to an opponent, you may return target non-land permanent that opponent controls to its owner's hand.
Whenever Rhys becomes the target of a spell or ability you may pay U. If you do return Rhys to its owner hand.
2/2 The legend of Rhys grew even when most regard his as an urban legend.
Not to sound too condescending(although I'm sure I sound very) but Rhys is the name of the elf hero from Lorwyn.
Private Mod Note
():
Rollback Post to RevisionRollBack
Check out the thread for my cube if you have the time, and tell me how terrible it is.
Generals meant to be drafted first in a single pack of 6 cards.
And here is the actual cube, meant to be drafted in 4 regular sized packs. (60 card decks)
Toley, Fakers' Headmaster :3mana::symu::symb:
Legendary Creature - Human Rogue (Mythic)
Whenever Toley enters the battlefield, put two 1/1 blue and black Human Rogue creature tokens onto the battlefield.
Rogue creatures you control has "Whenever this creature deals combat damage to a player, that player exile a card from his or her hand stolen by this creature" and ":symtap:: Put a token that is a copy of a card stolen by this creature if that card is a permanent card."
3/3
STEALER OF IDEAS Nert, Vedalken Bookburner1UR
Legendary Creature - Vedalken Rogue
Whenever Nert, Vedalken Bookburner deals combat damage to a player, you may search that player's library for a nonland card and exile it face-down under Nert. X: Copy target spell with converted mana cost X exiled under Nert. You may cast that copy without paying its mana cost.
{1/1}
STEALER OF THINGS Temras, Trinket Thief2UU
Legendary Creature - Human Rogue T: Scry 1, then reveal the top card of your library. If the revealed card is an artifact, you may put it onto the battlefield. Otherwise, discard a card, then put the revealed card into your hand. What one considers a trinket is determined by the size of their greed.
{1/2}
STEALER OF HEARTS The Charming Mask2WB
Legendary Creature - Vampire Rogue
Lifelink, Vigilance T: Gain control of target creature blocking or blocked by The Charming Mask. The Charming Mask deals nor receives combat damage this turn.
{2/4}
Gebsen, Freelance Saboteur 1BB
Legendary Creature - Spirit Rogue
Whenever ~ enters the battlefield you may search target player's library for a card and put it into their graveyard. Then that player shuffles their library.
Whenever another creature enters the battlefield from your graveyard you may also return ~ from your graveyard to the battlefield.
2/2 "Funny thing is, he never had much of a career before the hanging..."
Private Mod Note
():
Rollback Post to RevisionRollBack
'Lo, there do I see my father. 'Lo, there do I see my mother, and my sisters, and my brothers. 'Lo, there do I see the line of my people back to the beginning. 'Lo, they do call to me. They bid me to take my place amongst them in the halls of Valhalla. Where the brave may live forever.
STEALER OF IDEAS Nert, Vedalken Bookburner1UR
Legendary Creature - Vedalken Rogue
Whenever Nert, Vedalken Prodigy deals combat damage to a player, you may search that player's library for a nonland card and exile it face-down under Nert. X: Copy target spell with converted mana cost X exiled under Nert. You may cast that copy without paying its mana cost.
{1/1}
Your creature's name and ability have a slight disparity between them. Is he a prodigy or a bookburner?
See if I have time for this month.
Fernil Gil, Mooch Extraordiaire2UU
Legendary Creature - Human Rogue
Flash
If an aura spell is on the stack, Fernil Gil costs 2less to play.
When Fernil Gil enters the battlefield, you may change the targets of any spells or abilities with a single target to Fernil Gil, if Fernil Gil is a legal target. Why seek a well-deserved reward? An undeserved one is so much easier.
1/3
See if I have time for this month.
Fernil Gil, Mooch Extraordiaire2UU
Legendary Creature - Human Rogue
Flash
If an aura spell is on the stack, Fernil Gil costs 2less to play.
When Fernil Gil enters the battlefield, you may change the targets of any spells or abilities with a single target to Fernil Gil, if Fernil Gil is a legal target. Why seek a well-deserved reward? An undeserved one is so much easier.
1/3
That would be so AWESOME if people actually played auras.
Private Mod Note
():
Rollback Post to RevisionRollBack
Check out the thread for my cube if you have the time, and tell me how terrible it is.
Generals meant to be drafted first in a single pack of 6 cards.
And here is the actual cube, meant to be drafted in 4 regular sized packs. (60 card decks)
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Thanks to Lanxal for the gorgeous banner!
Card Creation League
* Overview
* Schedule
* Challenge Rounds
* Critique Rounds
* Valid Entry Constitution
* Scoring
* Penalties
* Resources
* Credits
------------------------------------------------------------------------
* Overview
The CCL is among the more fun games on the MtGSalvation forums due to its inherent aspect of interactivity among the Leaguers (that’s you). We actively critique each other’s card designs at the end of each round, putting a more personal interest into our cards and generally making us all better designers. Typically, we build worlds more complete than many games, as each round builds on the designs and ideas of previous rounds in the month. The CCL allows for Leaguers to plumb the depths of creativity, as the point schedule aspect allows for three full rounds without fear of elimination.
* Schedule
o The CCL will run six rounds, each lasting five days.
+ Rounds 1, 2 & 3 will be free-for-alls with each leaguer fighting for the most points during critiques. At the beginning of each of these rounds. The host will divide the league members evenly into two teams and each team will be assigned their design challenge. At the challenge deadline, the round will elapse into the critique section (see Critiques below). Once the critique section ends, the host will tally points and post the next round. Team rosters are likely to change between rounds; the new rosters will be included in the initial posting for the next round.
o Each round will last five days: 3.5 to finalize designs, 1.5 for critiques.
o The schedule will usually operate according to US Easter time zone (GMT -5) We will stick to this schedule as closely as possible, adjusting as necessary.
* Challenge Rounds
o At the start of each round, the host will post the challenge for the round. This may be, at the host’s discretion, a single challenge for all leaguers, a list for each leaguer to choose from, challenges assigned to each leaguer, or other challenge variation.
o Each Leaguer will post his/her entry by the deadline, 3.5 days after the round is posted.
* Critique Rounds
o At the end of each challenge round, the host, or an individual the host designates, will officially close the round and open the forum for critiques. After this point, modifying the post containing your entry for the round will incur penalties (see Penalties section).
o Each Leaguer will thoroughly critique at least 50% of the entries given by the leaguers on the other team.
o In addition to the critiques, each Leaguer generates his/her list of the Top 3 entries for the round. The Top 3 listings are the chief source of points within the CCL and are therefore required to complete. Even if critiques are not completed, Top 3’s must be listed to avoid penalties (see Penalties for penalty schedule). Regardless of the cards actually critiqued by a given Leaguer, Top 3’s can be drawn from any valid entry of the round. Submitting Top 3’s grants one point.
o A valid critique does not need to be lengthy. A few constructive sentences will do as long as they are meaningful. Neither “Hated it,” “Too expensive,” nor “Bahhrokken!!!” are valid critiques.
Example:
The following card is submitted by Fitzgerald:
A few decent critics:
from Tiberius: Templating issue with “nonpermanent card,” it's confusing and should just read “instant or sorcery card.” And the cost seems steep: I’m giving up a mana, a card, and immediate access to the card I looked for. Creative, but not bad.
from Wilhelmina: I hate the name. Also the shuffle part should be right after removing the tutored card instead of on a separate line. Seems powerful as an instant, play it on the opponents turn and you get basically a free draw, but you get to pick it.
from Beauregard: A bit complicated for uncommon. It doesn’t go to microtext on a render (sans flavor text) but it still isn’t all that intuitive.
* Valid Entry Constitution
o A valid entry in a given round cleanly delivers all required components of the challenge. The CCL is based around card design, so each challenge will direct Leaguers to design one or more cards, but other components may be given according to the judge’s discretion. Historically, these non-card components have included such things as keyword mechanic designs, story pieces, and various ideas for the judge to incorporate into later rounds. Include only what is described by the challenge requirements, as superfluous items may sway judgings unfairly and will incur penalties.
o It is customary to include card renders in entries. This is not required. Some Leaguers may not have access to render design software and therefore will not be penalized for posting an entry without a render. However, it must be understood that a proper render is easier to judge/critique as it is more pleasing to the eye, more memorable and allows for Leaguers to judge the card by its wordiness, a very important aspect of a card’s design. Common rendering software used include Magic Set Editor (free program, the standard that most amateur designers use), PhotoShop (not free), and GIMP (free PhotoShop knockoff).
* Scoring
o The bulk of available points will be derived from Top 3 listings, as is League custom. Within each Top 3 listing, the choice for 1st place will be awarded 3 points, the choice for 2nd place will receive 2 points, and the choice for 3rd place will receive 1 point. It is common for Leaguers to post an Honorable Mention or two along with their T3 listings. Honorable Mentions are not awarded points. Posting T3s is required and awards one point for completion of the requirements. There are penalties for failure to post T3s (see Penalties section).
o Critiques are an optional aspect of the CCL, therefore no penalties are given for failure to complete critiques. Any Leaguer completing critiques for at least 50% of the other team's entries will receive 1 bonus point. An additional point will be awarded if a Leaguer critiques all valid entries in the round.
o As noted in the section on Valid Entry Constitution, entries are encouraged to contain proper card renders. Some Leaguers may not have access to render design software and will not be penalized for posting an entry without a render.
* Penalties
o Failure to post Top 3s as required during the Critique section of any round will put a Leaguer on probation. While on probation, failure to post an Top 3 in any later round will disqualify that Leaguer for the remainder of the month.
o Once a Round elapses into its critique section, any Leaguer modifying their entry after any leaguer has posted a critique, will be disqualified for the round.
o Failure to post an entry within the Challenge round will put a Leaguer on probation. While on probation, failure to post an entry in any later round will disqualify that Leaguer for the remainder of the month.
* Resources
o This is a templating guideline compiled by Kraj. It is quite concise and very useful.
o Making Magic by Mark Rosewater, current head of Magic Design at Wizards of the Coast. Making Magic is a weekly article detailing the trials, tribulations and achievements of Magic R&D in riveting prose.
o Magiccards.info is the database mtgsalvation draws upon when you use the [card] tag. The advanced search functionality is useful for searching all cards officially printed by WotC.
o Gatherer is the database maintained officially by WotC. It has slightly different functionality than magiccards.info, but the differences are too numerable to list here. (Someone should write an article about that)
o Your other Leaguers are fantastic resources. We, more than the players of other games on this forum, are a community, as can be seen by the dialogue of any CCL thread.
+ Question, consult with, challenge and encourage each other at every opportunity.
o Credits
The grading of 3 points for first place, 2 points for second and 1 for third still stands. This is also the case for up to 2 points for crits and Top3.
Total points of player A in round N = 100 * X/Y
Where:
X = Total number of points given by judges + Bonus points for critiques/Top3
Y = Total number of points possible (3*Number of judges + Bonus Points)
This way the grading is more streamlined in the fact that all rounds up to going to top 8 are graded equally, and there is no handicap for any team that has fewer judges.
Each player starts the next round with the score that he previously had, and another possible 100 points is given to him at the end of that round. Therefore, there is a possible 300 points before the CCL goes to top 8.
Welcome, thieves, scoundrels, cheaters, liars, swindlers, scallywags, bullies, rascals and all you people who know the rules of society are a great, but surely they only apply to other people.
You've lived your life grabbing what you can, regardless of whether or not you had the right for it. It has been a good life, and you've made yourself a small fortune, as well as reputation in the innermost circles of society's underbelly, but something is still missing.
Every thief dreams of that one big job. The one whose reward's dwarfs all other. The one that can set you up for life.
You do not know where the message came from, but once you've read it, you could not ignore it. Your unique skills are needed for one job, the mother of all jobs, the perfect crime.
To take your chance at riches and a place in the story of what will no doubt become the legend of the most outrageous crime in the multiverse, you must first show your face:
Singup mission: Create a legendary rogue creature. That creature will be your avatar, the card representing you in this contest. During this month, your avatar will not only be important for the future cards you'll design, but it may effect the team you'll be assigned to. (That's right, it might not be random this time, you may now close your mouths)
I'll post a deadline at a later date.
Host, December 2015: A Winter Wonderland? - R1|R2|R3|Top 8|Semifinals|Finals|Poll
Host, CCL April 2014: A Game of Fate - Signup|R1|R2|R3|Top 8|Semifinal|Finals|Poll
Host, CCL December 2012: Spy Games - Signup|R1|R2|R3|Top 8|Semifinals|Finals|Poll
Host, CCL November 2010: The Perfect Crime - Signup|R1|R2|R3|Top 8|Semifinals|Finals|Poll
Host, CCL August 2009: A Commander's Journey: Signups|R1|R2|R3|Top 8|Semifinals|Finals|Poll
I've got tons of art from the web. Want art for a render? PM me! Want to create your own collection? Start here!
[Clan Flamingo]
Host, December 2015: A Winter Wonderland? - R1|R2|R3|Top 8|Semifinals|Finals|Poll
Host, CCL April 2014: A Game of Fate - Signup|R1|R2|R3|Top 8|Semifinal|Finals|Poll
Host, CCL December 2012: Spy Games - Signup|R1|R2|R3|Top 8|Semifinals|Finals|Poll
Host, CCL November 2010: The Perfect Crime - Signup|R1|R2|R3|Top 8|Semifinals|Finals|Poll
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Legendary Creature - Vedalken Rogue
As long as ~ is untapped, play with the top card of your library revealed.
As long as ~ is tapped, your opponents play with the top cards of their libraries revealed.
You may play cards reveled by ~ as though they were in your hand
Each eye sees the world in a slightly different light.
4/4
Legendary Creature - Vedalken Rogue {MR}
If it is your turn, ~ has shroud.
Whenever ~ deals combat damage to an opponent, take an extra turn after this one for each point of damage ~ dealt.
1/5
Take a mechanic from the pre-mirrodin era, and a mechanic after the mirrodin era, and create a card that flavorfully melds both mechanics.
Legendary Creature - Shapeshifter Rogue
U: Xiarius, Amorphous Bandit gains all creature types of target creature until end of turn. Activate this ability only during any player's upkeep.
Protection from creatures that share a creature type with Xiarius.
"People hardly expect themselves to be bandits."
Generals meant to be drafted first in a single pack of 6 cards.
And here is the actual cube, meant to be drafted in 4 regular sized packs. (60 card decks)
Legendary Artifact Creature - Human Rogue {R}
:2mana:: Put a 1/1 colorless Rogue artifact creature token named Afterimage onto the battlefield. It has haste and “At the beginning of the next end step, exile Afterimage.” Rhoad, the Swiftfooted gets -1/-1 until end of turn.
With legs of Etherium, who can keep up?
3/3
Legendary Creature - Human Ninja Rouge
Ninjutsu 2UU
Whenever Ribuku deals combat damage to a player, that player discards a nonland card at random. You may then search your deck for a card with a converted mana cost equal to or less then the card discarded. If you do, shuffle your library.
R: A Dragons Dinner
RW: Dragosian Forces
WUB: Mirrodin Beastiary
WU: Esper Almanac
WUB: Esper Encyclopedia
Legendary Creature- Human Rogue (M)
Whenever Mellithris, Scoundrel Gallant deals combat damage to an opponent, you may look at that player’s hand and exile a card in it.
1U: Chose a card exiled with Mellithris, Scoundrel Gallant. Until the end of the turn, you may play the exiled card as though it were in your hand. You may spend blue mana as though it were mana of any color to pay for the costs of the exiled card.
1/4
Legendary Creature - Human Druid Rogue R
When Forin Wildpath damages a player, you may put a land from that player's Graveyard onto the Battlefield tapped.
"Draining power from the land leaves a trail I can follow... a trail I can use to put an end to your abuse." -- Forin Wildpath
2/2
[Clan Flamingo]
Legendary Creature -- Rat Rogue
Whenever Shakshak, Verminous Sneak attacks and isn't blocked, defending player sacrifices a permanent.
Shakshak is unblockable as long as you control no other permanents.
1/1
Legendary Creature - Shade Rogue
B: Target black creature gets +1/+1 until end of turn.
BBB: Each creature that was targeted by Wajur, the Lingering Dark this turn get +2/+2 until end of turn.
3/3
Outcast by the shadows themselves, it now gathers souls that reflect its own darkness.
[Clan Flamingo] Tier Archivist
[15:21] <@CC> Remember, if you argue, you are an idiot.
Untrophied Wins:
Perfect MCC Scores: 2
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Legendary Creature - Illusion Rogue (M)
Whenever ~ deals combat damage to a player, that player reveals his or her hand. You may cast target instant or sorcery card from that player's hand or graveyard without paying its mana cost.
3/4
Taxing Vigilant 3WW
Legendary Creature - Human Rogue (M)
Double strike, vigilance
When Taxing Vigilant deals damage, put X tax counters on target artifact, where X is equal to the damage dealt by Taxing Vigilant.
If an artifact has more tax counters on it than its casting cost, gain control of that artifact. (This effect lasts indefinitely.)
"If you can’t afford to keep it, I’ll take it off your hands!"
1/4
Creature - Human Rogue (MR)
Whenever a player plays a spell with clash, you may look at the top three cards of your library. Put one on the top of your library and the rest on the bottom in any order.
T: Add two mana of any color to your mana pool. Spend this mana only on spells with clash.
"If you like to gamble, I tell you I'm your man."
2/1
Legendary Creature- Human Rogue Wizard (R)
Rogues you control can't be blocked except by creatures with defender.
3,T: Put a lock counter on target creature. It is a Wall in addition to its other types and gains defender for as long as it has a lock counter on it.
"The vault is just on the other side of this wall..."
3/3
Legendary Creature - Human Wizard Rogue
Reks is unblockable.
Whenever Reks deals damage to an opponent, you may return target non-land permanent that opponent controls to its owner's hand.
Whenever Reks becomes the target of a spell or ability you may pay U. If you do return Reks to its owner hand.
2/2
The legend of Reks grew even when most regard his as an urban legend.
@Doom Lich - Thanks and fixed. Forgot about that card.
Not to sound too condescending(although I'm sure I sound very) but Rhys is the name of the elf hero from Lorwyn.
Generals meant to be drafted first in a single pack of 6 cards.
And here is the actual cube, meant to be drafted in 4 regular sized packs. (60 card decks)
Legendary Creature - Human Rogue (Mythic)
Whenever Toley enters the battlefield, put two 1/1 blue and black Human Rogue creature tokens onto the battlefield.
Rogue creatures you control has "Whenever this creature deals combat damage to a player, that player exile a card from his or her hand stolen by this creature" and ":symtap:: Put a token that is a copy of a card stolen by this creature if that card is a permanent card."
3/3
STEALER OF IDEAS
Nert, Vedalken Bookburner 1UR
Legendary Creature - Vedalken Rogue
Whenever Nert, Vedalken Bookburner deals combat damage to a player, you may search that player's library for a nonland card and exile it face-down under Nert.
X: Copy target spell with converted mana cost X exiled under Nert. You may cast that copy without paying its mana cost.
{1/1}
STEALER OF THINGS
Temras, Trinket Thief 2UU
Legendary Creature - Human Rogue
T: Scry 1, then reveal the top card of your library. If the revealed card is an artifact, you may put it onto the battlefield. Otherwise, discard a card, then put the revealed card into your hand.
What one considers a trinket is determined by the size of their greed.
{1/2}
STEALER OF HEARTS
The Charming Mask 2WB
Legendary Creature - Vampire Rogue
Lifelink, Vigilance
T: Gain control of target creature blocking or blocked by The Charming Mask. The Charming Mask deals nor receives combat damage this turn.
{2/4}
Legendary Creature - Spirit Rogue
Whenever ~ enters the battlefield you may search target player's library for a card and put it into their graveyard. Then that player shuffles their library.
Whenever another creature enters the battlefield from your graveyard you may also return ~ from your graveyard to the battlefield.
2/2
"Funny thing is, he never had much of a career before the hanging..."
Your creature's name and ability have a slight disparity between them. Is he a prodigy or a bookburner?
Fernil Gil, Mooch Extraordiaire2UU
Legendary Creature - Human Rogue
Flash
If an aura spell is on the stack, Fernil Gil costs 2less to play.
When Fernil Gil enters the battlefield, you may change the targets of any spells or abilities with a single target to Fernil Gil, if Fernil Gil is a legal target.
Why seek a well-deserved reward? An undeserved one is so much easier.
1/3
That would be so AWESOME if people actually played auras.
Generals meant to be drafted first in a single pack of 6 cards.
And here is the actual cube, meant to be drafted in 4 regular sized packs. (60 card decks)