Blind Eternity's Wish - U
Sorcery
You may choose a Planeswalker card you own from outside the game, reveal that card, and put it into your hand. Exile Blind Eternity's Wish.
SR-2X Drone
Artifact Creature - Drone {M}
~ cannot block.
At the beginning of your upkeep, put a copy of ~ onto the battlefield.
Sacrifice five creatures named ~: Choose a creature target opponent controls. Put a token into play that is a copy of that creature.
0/1
SR would stand for self-replicating
2X was difficult to represent, but it is meant to relate to the mathematical relationship between # of upkeeps, X, and the number of drones in play. It should be 2^X, but that looks rather silly written out.
Flawed Mirror1
Artifact (M)
Whenever a permanent enters the battlefield, Flawed Mirror gains all subtypes of that permanent until end of turn. Even imperfections are invaluable when they are Mishra's inventions.
Edit: What if I put "you lose the game at the end of turn"?
Your fine. I was just ranting about a minor combo that the card has. I don't think there are any cards in magic that specifically say that you lose the game, so it is worthy of mythic status, even though it is only good if combod with something else.
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Take a mechanic from the pre-mirrodin era, and a mechanic after the mirrodin era, and create a card that flavorfully melds both mechanics.
Pupil of MalevolenceB
Creature-Human Shaman (M)
Level up BB, sacrifice a creature [1/1]
[Level 1-3> Lifelink [3/3]
[Level 4+> Flying, trample, deathlink (whenever this creature deals damage, you lose that much life) [8/8]
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Avatar bySGT_Chubbz.
Check out his stuff at >>> Kracked Graphics <<< Seriously, its rule #3
^^^ CUSTOM CARD CREATING PALEOVENEFICOLOGIST sig by me
I don't do sigs.
If you can read this, you don't need glasses.
Your fine. I was just ranting about a minor combo that the card has. I don't think there are any cards in magic that specifically say that you lose the game, so it is worthy of mythic status, even though it is only good if combod with something else.
Well, there's 17 of them... Though if you mean cards that "only" say that, you are right.
This interaction with hive mind already existed anyway.
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Can we have Megiddo removed from the forum forever please?
i'm pretty sure i can find your ***** online within 3 minutes
Lotus Seed1
Artifact {M} 2: Put a charge counter on Lotus Seed.
:symtap:, remove a charge counter from Lotus Seed: Add 3 mana of any one color to your mana pool.
I hope you have nothing against non-permanent mythics (at least the effect is permanent)
Ignite Spark
Sorcery (M)
Search your library for a planeswalker card and exile it and all cards with the same name.
Target creature you control becomes a copy of an exiled card; put X loyalty counters on it, where X is that creature's toughness. (The effect is permanent) They say a near-death experience is necessary to achieve this. Let's try. - Chandra Nalaar
Is it broken?
According to this logic you could say that Stifled Phyrexian Dreadnought on turn 1 is broken, or, say recent Vampire Hexmage'd Dark Depths combo deserves a ban. I guess Force of Will makes you want to jump out of window then, huh?
Ignite Spark has enough drawback for your opponent to punish your careless risky play. And type2 is not the only format btw
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Four-Legged Damnation
Land Creature - Rat (Uncommon Rare)
:xmana:: Four-Legged Damnation deals X damage to each other creature and each player. Tap Four-Legged Damnation and remove it from combat.
1/1 Beware anything born among the land where scavengers nest in hollowed out rib-cages and chittering crawlers peer from empty eye sockets.
Is it broken?
According to this logic you could say that Stifled Phyrexian Dreadnought on turn 1 is broken, or, say recent Vampire Hexmage'd Dark Depths combo deserves a ban. I guess Force of Will makes you want to jump out of window then, huh?
Ignite Spark has enough drawback for your opponent to punish your careless risky play. And type2 is not the only format btw
Where is the drawback with this card? You don't even need to remove all the copies of the planeswalker you dig up if you don't want to as it is currently worded. You can simply choose not to find more than one.
Standards only answer to this would be to play first with removal open, or hope that your opponent doesn't draw it
Institute FailureU
Enchantment (MR)
Cumulative Upkeep 1UU
You may counter up to X spells each turn, where X is the number of age counters on Institute failure.
Sooo, its probably templated wrong, but you get the idea.
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Now playing
T2 GRMistcutter GrullGR
Modern UGRSelkie GoodstuffUGR BRLavaclaw ComboBR
Thanks to Venser, Shaper Savant for the signature!
Gwyllion Pride
Enchantment (M)
During your upkeep all players lose 1 life. You gain life equal to the life lost this way.
" No pain no gain "
That card is overpowered, me thinks. Killer in multiplayer if you combo it with Sanguine Bond, and it's still good 1v1.
In a test scenario, lets say you're playing two headed giant. So that's four players. Each player loses 4 life, you get 4 (so your net life gain/loss is 0, so that doesn't hurt you at all). However, because you still gained 4 life, target player losses 4 life. And thats if you have ONE copy of this. If you have say, two copies of this in this scenario, they're LOOSING EIGHT LIFE at your upkeep without you having to lift a finger- All you're using is Sanguine Bond and two of these.
KEEP IN MIND that you can have multiple copies of either Sanguine Bond OR this card, so in a completely theoretical situation (this wouldn't happen, but it illustrates how crazy this is) if you have four Sanguine Bonds out and four of these, in four player game situation target opponent loses 64 life at the begging of your upkeep.
Phyrexian Sentry1
Artifact Creature {MR}
Defender
Whenever Iron Sentry blocks or becomes blocked it gets -3/+3 until the end of turn. 2: Target creature you control loses defender until the end of turn. 5: Gain control of target creature with defender.
3/3 The cold hatred that permeates all of Phyrexia can awaken even the most honorable fortifications to acts of unbelievable treachery.
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The Problem with the human gene pool is there are no lifeguards
Good god, that's like 20 entrants...twice what the thread is designed for, lol. I don't envy Kev.
He'd better not chicken out of it though. If he wants, he can just take the first 10 entries; That's all that is stated by the thread so that's all the judge is required to do.
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IIW:
Multicolored millcards in something other than dimir.
He'd better not chicken out of it though. If he wants, he can just take the first 10 entries; That's all that is stated by the thread so that's all the judge is required to do.
Well, he DID say "Contest open until tonight" when there were at least 15 entries so I think he implied that he was going to judge ALL of them.
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Avatar bySGT_Chubbz.
Check out his stuff at >>> Kracked Graphics <<< Seriously, its rule #3
^^^ CUSTOM CARD CREATING PALEOVENEFICOLOGIST sig by me
I don't do sigs.
If you can read this, you don't need glasses.
Jeeze cut the poor guy some slack, I've been in the same position before and what you need the most in that situation is the reasonable patience of the contestants (@.@)
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The Problem with the human gene pool is there are no lifeguards
Level up on an enchantment is nice, as they can't be as easily 2-for-1ed like creatures. "Make-your-own-Baneslayer" is also really strong, and this in limited is insane. Just one thing, this doesn't really feel "mythic" to me, as weenie decks won't be sinking mana into this early; but it's an awesome (though weaker) top deck (than say Martial Coup).
Way too strong. 1 to cast 2/2 intimidate with no drawbacks is already way too good, so you do the math.
Useful card as it filters and cycles for only 1. Only problem? Wizards doesn't make these all-purpose cards as mythics.
Walkers should never ever be 1 mana. Even though it 'only' makes endless chump blockers and has a less-powerful ultimate shouldn't blind you from the fact that this is comparable to Elspeth's survivability at a fourth of her cost.
Definitely mythic, and comparable to Death's Shadow. A new 2-drop with Stifle anyone?
Nice color hoser, though not really mythic to me. Also no point to make it legendary really.
Force of Savagery throwback. Interesting, but seems like too much trouble for too little benefit.
LOL, potentially broken, in a deck which is built to utilize it; 1st turn Bolas anyone? Also, a rules nightmare, but very mythic!
Great idea, and somewhat akin to the Rise doppelganger, so I'm not sure if this is mythic per se. It is a great counter to reanimation decks and (maybe) Zoo so I'll give you extra props for its useability.
Again, unsure if it's mythic as its applications are pretty narrow. Not too bad an idea though. Some flavor text would be nice, and would be pretty simple to do too.
Ugly name, and could've been made a blue card. I do like the sac ability, though it seems a bit too long to achieve.
Very interesting ability, though what use it could have I'm not really sure. Doesn't feel that mythic to me, and I would hate to open this in a pack.
I like everything about this card except for its flavor text. Open to One with Nothing jokes, but this actually wins you the game with Hive Mind as someone mentioned. Very cool!
Not mythic, unless Student of Warfare is considered one as well. The level up cost is really steep for small gain, and its ultimate form while impressive, is really painful as well.
Potential for broken starts, and very mythic, so well-done! (Not so sure on balance though. ;))
It's interesting that everyone thinks slapping 'planeswalker' text on a card makes it a mythic. This is fine, though super-limited and reserved for SBs. Something like 'remove all counters from target permanent" would have it made it more useful as well, and the way it is I see it more as (B/W) instead.
Seems impossible to maintain, so we're basically looking at Silence for Cryptic Command mana. Not that hot.
Don't think this is op per se, just look at Bloodchief Ascension. Though it's really nuts in multiplayer and an annoying bleeder in constructed, top-decking this is yucks. Nice card.
Not sure what to make of this card, as it seems borderline mythic, borderline op, and borderline balanced. It does take a specialized deck to utilize it fully, though I like how you made it so every player using it interacts well with each other player using it(and I do think every control deck would kill to have this printed). Nicely done!
Mythic Rare
Creature - Incarnation
Whenever a creature enters the battlefield, ~ becomes a copy of that creature with this ability.
0/1
The quintessence of chance, erratic and spiteful.
If I win:
Sorcery
You may choose a Planeswalker card you own from outside the game, reveal that card, and put it into your hand. Exile Blind Eternity's Wish.
Artifact Creature - Drone {M}
~ cannot block.
At the beginning of your upkeep, put a copy of ~ onto the battlefield.
Sacrifice five creatures named ~: Choose a creature target opponent controls. Put a token into play that is a copy of that creature.
0/1
SR would stand for self-replicating
2X was difficult to represent, but it is meant to relate to the mathematical relationship between # of upkeeps, X, and the number of drones in play. It should be 2^X, but that looks rather silly written out.
Artifact (M)
Whenever a permanent enters the battlefield, Flawed Mirror gains all subtypes of that permanent until end of turn.
Even imperfections are invaluable when they are Mishra's inventions.
I just realized that this card is instant win with hive mind because the copies go off first. O_o
Take a mechanic from the pre-mirrodin era, and a mechanic after the mirrodin era, and create a card that flavorfully melds both mechanics.
That is an uncanny [accidental] combination with Hive Mind as Deus says. Cool.
Multicolored millcards in something other than dimir.
Your fine. I was just ranting about a minor combo that the card has. I don't think there are any cards in magic that specifically say that you lose the game, so it is worthy of mythic status, even though it is only good if combod with something else.
Take a mechanic from the pre-mirrodin era, and a mechanic after the mirrodin era, and create a card that flavorfully melds both mechanics.
Creature-Human Shaman (M)
Level up BB, sacrifice a creature [1/1]
[Level 1-3> Lifelink [3/3]
[Level 4+> Flying, trample, deathlink (whenever this creature deals damage, you lose that much life) [8/8]
Check out his stuff at >>> Kracked Graphics <<< Seriously, its rule #3
^^^
CUSTOM CARD CREATING PALEOVENEFICOLOGIST
sig by me
I don't do sigs.
If you can read this, you don't need glasses.
Well, there's 17 of them... Though if you mean cards that "only" say that, you are right.
This interaction with hive mind already existed anyway.
Artifact {M}
2: Put a charge counter on Lotus Seed.
:symtap:, remove a charge counter from Lotus Seed: Add 3 mana of any one color to your mana pool.
Turn 1: Mountain, Ornithopter, Ignite Spark for Nicol Bolas, Planeswalker, Blow up your land. Go.
No, not broken...
According to this logic you could say that Stifled Phyrexian Dreadnought on turn 1 is broken, or, say recent Vampire Hexmage'd Dark Depths combo deserves a ban. I guess Force of Will makes you want to jump out of window then, huh?
Ignite Spark has enough drawback for your opponent to punish your careless risky play. And type2 is not the only format btw
Land Creature - Rat (Uncommon Rare)
:xmana:: Four-Legged Damnation deals X damage to each other creature and each player. Tap Four-Legged Damnation and remove it from combat.
1/1
Beware anything born among the land where scavengers nest in hollowed out rib-cages and chittering crawlers peer from empty eye sockets.
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Where is the drawback with this card? You don't even need to remove all the copies of the planeswalker you dig up if you don't want to as it is currently worded. You can simply choose not to find more than one.
Standards only answer to this would be to play first with removal open, or hope that your opponent doesn't draw it
Enchantment (MR)
Cumulative Upkeep 1UU
You may counter up to X spells each turn, where X is the number of age counters on Institute failure.
Sooo, its probably templated wrong, but you get the idea.
T2
GRMistcutter GrullGR
Modern
UGRSelkie GoodstuffUGR
BRLavaclaw ComboBR
Thanks to Venser, Shaper Savant for the signature!
Enchantment (M)
During your upkeep all players lose 1 life. You gain life equal to the life lost this way.
" No pain no gain "
WHY!?1BW
Sorcery
Destroy all permanents you control.
"We were fully prepared to die.
But when given the button to our own demise,
Im not entirely sure what we were thinking..."
In a test scenario, lets say you're playing two headed giant. So that's four players. Each player loses 4 life, you get 4 (so your net life gain/loss is 0, so that doesn't hurt you at all). However, because you still gained 4 life, target player losses 4 life. And thats if you have ONE copy of this. If you have say, two copies of this in this scenario, they're LOOSING EIGHT LIFE at your upkeep without you having to lift a finger- All you're using is Sanguine Bond and two of these.
KEEP IN MIND that you can have multiple copies of either Sanguine Bond OR this card, so in a completely theoretical situation (this wouldn't happen, but it illustrates how crazy this is) if you have four Sanguine Bonds out and four of these, in four player game situation target opponent loses 64 life at the begging of your upkeep.
Multicolored millcards in something other than dimir.
Artifact Creature {MR}
Defender
Whenever Iron Sentry blocks or becomes blocked it gets -3/+3 until the end of turn.
2: Target creature you control loses defender until the end of turn.
5: Gain control of target creature with defender.
3/3
The cold hatred that permeates all of Phyrexia can awaken even the most honorable fortifications to acts of unbelievable treachery.
Standard: In Transition
Modern: RG Urzatron
Legacy: W Mighty Quinn
UW Stoneblade
Vintage: GWU "Classic" Angel Oath
GW Enchantress
Check out his stuff at >>> Kracked Graphics <<< Seriously, its rule #3
^^^
CUSTOM CARD CREATING PALEOVENEFICOLOGIST
sig by me
I don't do sigs.
If you can read this, you don't need glasses.
He'd better not chicken out of it though. If he wants, he can just take the first 10 entries; That's all that is stated by the thread so that's all the judge is required to do.
Multicolored millcards in something other than dimir.
Well, he DID say "Contest open until tonight" when there were at least 15 entries so I think he implied that he was going to judge ALL of them.
Check out his stuff at >>> Kracked Graphics <<< Seriously, its rule #3
^^^
CUSTOM CARD CREATING PALEOVENEFICOLOGIST
sig by me
I don't do sigs.
If you can read this, you don't need glasses.
Standard: In Transition
Modern: RG Urzatron
Legacy: W Mighty Quinn
UW Stoneblade
Vintage: GWU "Classic" Angel Oath
GW Enchantress
My Sales Post!
2. Pendle
3.The Motley Fool
4. Brofaux
5. Bpy6
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