Alright guys, I love WIJ games, but sometimes it takes like a week to get done, and I would love faster games. SO!
RULES!
1: You can only submit cards for 36 hours after the challenge is issued.
2: Judges, you have 12 hours after the round is closed to judge.
3: If there are 10 entries, the judge may choose to close the round early.
4: If you win, you are the next judge.
5: Post your IIWs
6: If you go over your time limit, someone else will judge that round, or if nobody steps up, we go with the first suggestion for a new round, and that person will judge.
7: Judges, provide how you are going to judge each submission, so that we can know where the criteria is, for a nice one that we can all use, here:
Originality X/10 Is it new? Is it just a functional reprint?
Balance X/10 Did they make something broken? Is it terribad?
Flavor X/5 Flavor text, epic names, sick abilities.
Templating X/5 Did you word your card right? Also, color pie no nos can go here.
TOTAL X/30
Alright guys, I'll judge this first round!
Challenge!
Make a really cool golem!
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T2 GRMistcutter GrullGR
Modern UGRSelkie GoodstuffUGR BRLavaclaw ComboBR
Thanks to Venser, Shaper Savant for the signature!
"Cool" is a very ambiguous term to use.... oh well....
Ignition Golem4
Creature - Golem (U)
When ~ is put into the graveyard from the battlefield due to combat damage, you may pay R. If you do, deal 3 damage to each creature and each player.
3/3
DAMN! Stole my idea! Cetonis and Deus, post your If I Win in spoilers should you win we can keep the thread going.
Metallic Hulk5
Artifact creature-Golem (U)
Metallic Hulk has double strike as long as you control another creature named Metallic Hulk. ,T: Search your library for a creature card named Metallic Hulk and put it onto the battlefield. Shuffle your library.
3/3
Make a multicolor dragon that has a "hits the graveyard" trigger a la the Kamigawa Dragons.
Wow, this is the 5th WIJlike game now.
----------------------------------------------------- Icehulk Golem5UU
Artifact Creature - Golem
~ may block up to two creatures.
Whenever ~ blocks a creature, that creature doesn't untap during its controller's next untap step.
5/7
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IIW:
Multicolored millcards in something other than dimir.
Xylius the Colossus(2/W)(2/U)(2/B)(2/R)(2/G)
Legendary Artifact Creature - Golem (R)
Xylius the Colossus comes into play with a +1/+1 counter on it for each mana spent to play it.
Xylius has shroud as long as U was spent to play it, vigilance as long as W was spent to play it, trample as long as G was spent to play it, haste as long as R was spent to play it and lifelink as long as B was spent to play it.
0/0
Terramorphic Golem0
Artifact Creature - Golem
As an additional cost to cast Terramorphic Golem, sacrifice X lands.
Terramorphic Golem enters the battlefield with X +1/+1 counters.
When Terramorphic Golem leaves the battlefield you may search your library for a basic land card for each +1/+1 counter on Terramorphic Golem, and put them onto the battlefield tapped. Shuffle your library afterwards.
0/0
SOMEONE GET THEIR *$S IN HERE AND MAKE A CARD SO WE CAN HAVES ANOTHER CONTEST!:devo:
JK, ppl. BUT, Brofaux and Caesarius...you two need to put your If I Win conditions in your posts, you know, just in case one of you happens to win AND happen to be incapacitated at the time of the judgings and thereby causing the thread to fail.:-/
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Avatar bySGT_Chubbz.
Check out his stuff at >>> Kracked Graphics <<< Seriously, its rule #3
^^^ CUSTOM CARD CREATING PALEOVENEFICOLOGIST sig by me
I don't do sigs.
If you can read this, you don't need glasses.
Multoven, Gimmervoid Golem3 Legendary Artifact Creature - Golem(R)
At end of turn, if you control no other artifacts, sacrifice ~.
:symq:: Until end of turn, Mountains you control have "T: Add one mana of any color to your mana pool." In its stomach, even the dullest rocks glow lustrous spectrums.
2/2
IIW:
Make a card with two card types. Think Dryad Arbor and Lucent Liminid. The more creative the type pairing, the more points. You get nothing for "Artifact Creature". My main criteria are creativeness and balance. Flavor is relevant, but not as essential.
JUDGINGS!
Here is the rubric:
Originality X/10 Is it new? Is it just a functional reprint?
Balance X/10 Did they make something broken? Is it terribad?
Flavor X/5 Flavor text, epic names, sick abilities.
Templating X/5 Did you word your card right? Also, color pie no nos can go here.
TOTAL X/30
Deus
Ignition Golem 4
Creature - Golem (U)
When ~ is put into the graveyard from the battlefield due to combat damage, you may pay R. If you do, deal 3 damage to each creature and each player.
3/3
O 7/10 Colored abilities on artifact creatures aren't new, but they are an under explored mechanic. Its more powerful than pyroclasm, since it can just block into it, and it is also pretty much unblockable, especially if you give it deathtouch somehow.
B 7/10 It seems to be fine for the most part, but in limited, it is essentially unblockable if you have red mana. Thats my only concern
F 5/5 I get it, its a golem that lights everything on fire!
T 5/5 no problems here.
Total~24/30
Cetonis
Rime Golem 6
Snow Artifact Creature - Golem (U)
Bands with other snow creatures
5/5
O 4/10 Well I have to give you some points, its probably the first snow golem.
B 8/10 If anything,its a 5/5 for any color for six, so its playable, but well, banding is kinda lame, but whatever.
F 1/5 What flavor?
T 5/5 No problems.
Total 18/30 Too bad, your challenge was good.
Kensei
Metallic Hulk 5
Artifact creature-Golem (U)
Metallic Hulk has double strike as long as you control another creature named Metallic Hulk. ,T: Search your library for a creature card named Metallic Hulk and put it onto the battlefield. Shuffle your library.
3/3
O 8/10 Its newish. There aren't that many double strikers around, and a conditional one seems fine. The tutor is cool, thats what gave you the points here.
B 7/10 Its not broken, but how likely are you gonna pick up multiples of this in limited? Its pretty much jank for constructed.
F 3/5 I dont get how Metallic or Hulk equals double strike as long as there is more of them. A more proper name would have been something like One-Arm Titan, or something more creative.
T 5/5 Not a problem.
Total~23/30
Morguloth
Clockwork Golem4 Artifact Creature - Golem (R)
Clockwork Golem enters the battlefield with three +1/+1 counters on it.
Remove a +1/+1 counter from Clockwork Golem: Clockwork Golem gets +2/+2 until the end of turn. 3: Put a +1/+1 counter on Clockwork Golem. The first thing it did was eat it's creator. Then it got to started on the rest of the world.
1/1
O 9/10 There needs to be more clockwork cards. This is a pretty cool one, and a sweet rare. I really like removing counters for quick gain.
B 6/10 Now, I'm not sure, but this might be broken, it has the potential to be swinging as early as 2 in earlier formats, and for 7 at that. The cost should probably be bumped up a notch.
F 6/5 Epic flavor text equals extra point.
T 5/5 Not a problem
26/30
Brofaux
Icehulk Golem5UU
Artifact Creature - Golem
~ may block up to two creatures.
Whenever ~ blocks a creature, that creature doesn't untap during its controller's next untap step.
5/7
O 7/10 Ooh, two headed giant meets wall of frost. Ehh, nothing too original about it, but its cool.
B 9/10 If this is a rare, like i'm assuming it is, then its fine.
F 4/5 Could have used some flavor text, just for fun.
T 4/5 No rarity
Total 24/30
Green Opal
[Diamond Golem 5
Artifact Creature - Golem
Trample
When CARDNAME enters the battlefield, you may search your library for a Golem card, reveal it, and put it into your hand. If you do, shuffle your library.
Other Golem creatures you control have +1/+1. It wasn't just the golems that were drawn to it - treasure hunters and collectors followed in its wake.
3/5
O 9/10 Sweet, New lord. Golems seem like they could be a cool race to explore, and this is an interesting concept for a lord.
B 8/10 No real problems, but wtf is trample doing on a 3 power creature?
F 3/5 I don't understand, it tutors for golems because its shiny?
T 5/5 good job.
Total~ 25/30
Arasma
Xylius the Colossus(2/W)(2/U)(2/B)(2/R)(2/G)
Legendary Artifact Creature - Golem (R)
Xylius the Colossus comes into play with a +1/+1 counter on it for each mana spent to play it.
Xylius has shroud as long as U was spent to play it, vigilance as long as W was spent to play it, trample as long as G was spent to play it, haste as long as R was spent to play it and lifelink as long as B was spent to play it.
0/0
O 10/10 I like the possibilites with this card. It would shine super if you spent 10 colored mana on it, and its pretty dang epic. 10/10 with shroud vigilance trample haste and lifelink? Yes please.
B 9/10 No real problems, since in limited its probably not gonna shine, but it feels mythic to me.
F 3/5 No real flavor, this one could have used a cool render
T 5/5
28/30
Cesarius
Frozen Colossus4
Artifact creature - Golem
Frozen Colossus enters the battlefield tapped.
Frozen Colossus doesn't untap during it's controller's untap step.
At the beginning of your upkeep, you may pay RRR, if you do, untap Frozen Colossus.
7/7 "The coolest golem you'll ever meet."
"You should be shot for that pun."
"I know." - Caesarius and his stream of inner thoughts
O 9/10 Ok this is pretty cool, everything just flows on this card.
B 8/10 You forgot the rarity, but everything else is fine. It would be pushing uncommon, but then again we just saw Pelakka Wurm, so whatever.
F 5/5 Its a frozen golem!, and the flavor text is actually pretty funny, even though it would never make it past development.
T 4/5 Forgot the rarity.
Total 25/30
Hoveryan
Terramorphic Golem0
Artifact Creature - Golem
As an additional cost to cast Terramorphic Golem, sacrifice X lands.
Terramorphic Golem enters the battlefield with X +1/+1 counters.
When Terramorphic Golem leaves the battlefield you may search your library for a basic land card for each +1/+1 counter on Terramorphic Golem, and put them onto the battlefield tapped. Shuffle your library afterwards.
0/0
O 8/10 Its a really cool mash up of terramorphic expanse, devasting summons, and solemn simulacrum. I think its cool, and well designed.
B 7/10 Also, asuming this is rare, its probably okay, but its pretty powerful for a zero mana card, especially when you combine it with crucible of worlds, or KOtR. I would bump the cost up to 1.
F 4/5 It has some flavor, but not that much.
T 4/5 Forgot rarity
23/30
EBB
Multoven, Gimmervoid Golem3 Legendary Artifact Creature - Golem(R)
At end of turn, if you control no other artifacts, sacrifice ~.
:symq:: Until end of turn, Mountains you control have "T: Add one mana of any color to your mana pool." In its forge, even the dullest rocks glow lustrous spectrums.
2/2
O 10/10 This really tickles my fancy. I love the idea of this, and maybe its out of color, but who really cares. This is just awesome.
B 7/10 Really well done here, but untap effects need a cost, or else infinite combos arise, so, you should have added a 1, or R to the ability.
F 4/5 I like it, but how does the glimmervoid = any color mountain?
T 5/5 No problems Smilies
Total~26/30
AND THE WINNER ISH!
Arasma, with a really cool entry.
Next challenge:Make a new black keyword that can go on creatures.
Funeral Stalker2BB
Creature - Nightmare
Pyre 3 (When ~ leaves the battlefield, target creature gets -3/-3 until the beginning of the next end step.)
4/1
IIW:
Design a two card combo.
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T2 GRMistcutter GrullGR
Modern UGRSelkie GoodstuffUGR BRLavaclaw ComboBR
Thanks to Venser, Shaper Savant for the signature!
Deathlink (Whenever this creature is put into a graveyard, destroy target creature)
-------------------------------------------------------------------------
Suicide CorpseBB
Creature - Zombie
Deathlink RR, Sacrifice ~: ~ deals 2 damage to you and target player.
1/1
Bah. I was shooting for 1/30 At least I did get last place. Anyway, a real entry this time:
Ravenous Nightcaller3BB
Creature - Vampire Shaman (U)
Feast 1 - Until end of turn, whenever you tap target swamp for mana, add B to your mana pool. (for each 1 damage this creature deals beyond lethal damage to another creature, trigger this ability)
4/3
IIW: Same one as last time, gotta give it an actual chance:
Remake one of the original Legends, in a form that could actually see print now as a modern-day legend. (most of them need to be less-vanilla and/or less-colors, often more powerful overall. Feel free to be creative.)
Corpsegorger Warlord3RR
Creature - Zombie Minotaur Warrior (R)
Haste, trample
Cannibalize 3: 1(At the beginning of your combat step, you may pay 1 to exile a creature card which shares a creature type as ~ from your graveyard. If you do, put three +1/+1 counters on ~.)
3/3
Necrichor1BB
Creature-Horror (R)
Trample, deathlink (Damage dealt by this creature also causes you to lose that much life.)
5/5 Self-destructive doesn't begin to describe it. Noa Onrec, necromancer
Putrid Midwife :1mana::symb: Common Creature - Hag
Sepsis :symb::symb: (You may pay anytime you would cast a sorcery, if you do sacrifice this and search your library for a swamp card and put it onto the battlefield tapped, then shuffle your library.)
2/1
No child is lost.
If I win: Make a vampiric creature that isn't necessarily a traditional vampire.
Watchlord Demon5BBB
Creature - Demon
Flying, precense 2 (Other creatures get -2/-2.)
5/5 When you enter hell, he'll be there to watch over you. Not that that's a good thing.
While the card itself is fine for it's cost, the mechanic is the type that will never be keyworded, since there is little to no reason to make more than one card with it per block. You could argue that it could go only on big expensive creatures, like annihilator does, but a. I think Eldrazi are a once-in-a-TCG occurrence (or hope so), and doubt anything like them will surface; and b. unlike annihilator, this mechanic does not get better the more of it you have, so there is a lot less fun in having multiple cards with it.
Ethereal Shade 3B
Creature - Shade
Lifelink
Shadowform B (B: This creature gets +1/+1 until end of turn.)
1/1
You'd think with shades being so prominent a black mechanic, Wizards would've keyworded it by now, but there is a very good reason why not to: It looks bad. Really, it's cluncky, and ungrokable, so you can't figure out the connection between the keyword to the effect, unlike "lifelink", "first strike", "unearth", "suspend" etc. the result is taking a mechanic that already has an underline tie between the cards that have it (nearly all of them are shades) and switching it with a new much less evocsative tie.
Oh, and the card is absolute bunkers for limited. No rarity, but I can't see it printed in any block that doesn't have wither, and even then it'll be crazy.
Funeral Stalker2BB
Creature - Nightmare
Pyre 3 (When ~ leaves the battlefield, target creature gets -3/-3 until the beginning of the next end step.)
4/1
While I do like the card (though I think it would have been better costing 4B) and even like the mechanic, here too I find that the mechanic could have never be an integral part of a block, because there is simply only some room for cards that will feature it. let me put it this way, how many Mudbotton Torchrunners does one set needs? same goes for cards with this mechanic, since even with Pyre 1 they are a two for one trade waiting to happen, their numbers will have to limited in any given set. I liked the mechanic for it's simplicity, but it could never be printed.
Deathlink (Whenever this creature is put into a graveyard, destroy target creature)
-------------------------------------------------------------------------
Suicide CorpseBB
Creature - Zombie
Deathlink RR, Sacrifice ~: ~ deals 2 damage to you and target player.
1/1
Ok, this card is insane. It can chump block, kill a creature and hurt your opponent, all in the same time. and that without a rarity, but I'm going to assume rare here, as this is too crazy to go at a lower rarity in any limited format. The mechanic suffers from the very common problem of never being able to go on more than one or two creatures per block, again for the sake of limited. Also, deathlink sounds like it should be a reverse lifelink.
Bah. I was shooting for 1/30 At least I did get last place. Anyway, a real entry this time:
Ravenous Nightcaller3BB
Creature - Vampire Shaman (U)
Feast 1 - Until end of turn, whenever you tap target swamp for mana, add B to your mana pool. (for each 1 damage this creature deals beyond lethal damage to another creature, trigger this ability)
4/3
Now this is interesting and quite original, though way too complex for a keyword. It would have worked fine as a psudo keyword, but not as a regular one. It is very ungrokable and I'm sure it's going to make a lot of people's head hurt. As for the card itself, are you trying to tell me that if this card deals damage to a 1/1, whenever I tap a swamp for mana, I'll get BBBB? I can't say if that sounds like crazy fun or just crazy... Should make for some very cool game moments.
Another card who's mechanic could never be keyworded in real magic. How many cards with this could one block have? I'd say no more than one, and I think even then the mechanic will be better used on a bigger more costly creature with evasion then a weenie wanabie. at least my way you'd get the timmies happy.
Corpsegorger Warlord3RR
Creature - Zombie Minotaur Warrior (R)
Haste, trample
Cannibalize 3: 1(At the beginning of your combat step, you may pay 1 to exile a creature card which shares a creature type as ~ from your graveyard. If you do, put three +1/+1 counters on ~.)
3/3
Ok, it looks like you took the time to come up with a mechanic I can actually see being printed, though it does look a little out of place on a red card. For a card with three creature types, I think paying only one mana and removing a card that shares a creature type with it to give it such a power boost is way too easy, especially when it has trample. The cannibalize cost should be much higher, imo. Other than that, good job.
Necrichor1BB
Creature-Horror (R)
Trample, deathlink (Damage dealt by this creature also causes you to lose that much life.)
5/5 Self-destructive doesn't begin to describe it. Noa Onrec, necromancer
Another Deathlink... this one fits want deathlink should be like, but that doesn't make it a good card. Flesh Reaver's ability is not really the type to go on too many cards, and even though your card shows that it could be done again, it doesn't show that there is any reason to do it more than once every few blocks, so the need for a keyword is void.
Putrid Midwife :1mana::symb: Common Creature - Hag
Sepsis :symb::symb: (You may pay anytime you would cast a sorcery, if you do sacrifice this and search your library for a swamp card and put it onto the battlefield tapped, then shuffle your library.)
2/1
No child is lost.
Took me a while to warm up to this card. While I like the design behind it, I have to disagree on both the name and the rules text of the keyword, for the sole reason that it can only ever be on black cards. I see no reason why not try to find a way to make the rules text appear in a way that will allow it to go on cards that are not black ("search your library for a basic land that can produce mana of this creature's color" should do the trick), and a name that does not imply black only mechanic. there is a reason why they changed Fear into intimidate, you know...
Bloody Rampage1B
Instant {C}
Target creature gets +2/+0 and has vicious until end of turn. "Scream all you want!"
Vicious (Whenever this creature becomes blocked by a creature with lesser power, destroy the blocking creature)
Last, but oh so definitely not least. Vicious is a simple, wicked way to change the dynamics of combat, and I can definitely see it appearing throughout a block. Bloody Rampage itself is a combat trick in the color that usually is very low on those, but it works. I like what the mechanic brings to the game, I just wish you've chosen a more exciting card for it.
Just like to point out that I made the Deathlink mechanic before Brofaux. I'm not saying he plagiarized it but I know it was something else before yesterday. -_-;
SOOOO...a creature with defender, eh?
Æther Conveyor3WUU
Creature-Elemental (R)
Flash, Defender
Æther Conveyor can block any number of creatures.
Whenever Æther Conveyor blocks a creature, you may draw a card.
5/5
Advancing Phalanx2RW
Creature - Human Knight (U)
Defender, first strike
Whenever ~ is dealt damage, put a +1/+1 counter on it. RW: ~ loses defender until the beginning of the next end step.
3/4
IIW:
Make a card with a really cool greek/roman flavor.
Private Mod Note
():
Rollback Post to RevisionRollBack
Now playing
T2 GRMistcutter GrullGR
Modern UGRSelkie GoodstuffUGR BRLavaclaw ComboBR
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RULES!
1: You can only submit cards for 36 hours after the challenge is issued.
2: Judges, you have 12 hours after the round is closed to judge.
3: If there are 10 entries, the judge may choose to close the round early.
4: If you win, you are the next judge.
5: Post your IIWs
6: If you go over your time limit, someone else will judge that round, or if nobody steps up, we go with the first suggestion for a new round, and that person will judge.
7: Judges, provide how you are going to judge each submission, so that we can know where the criteria is, for a nice one that we can all use, here:
Originality X/10 Is it new? Is it just a functional reprint?
Balance X/10 Did they make something broken? Is it terribad?
Flavor X/5 Flavor text, epic names, sick abilities.
Templating X/5 Did you word your card right? Also, color pie no nos can go here.
TOTAL X/30
Alright guys, I'll judge this first round!
Challenge!
Make a really cool golem!
T2
GRMistcutter GrullGR
Modern
UGRSelkie GoodstuffUGR
BRLavaclaw ComboBR
Thanks to Venser, Shaper Savant for the signature!
Ignition Golem 4
Creature - Golem (U)
When ~ is put into the graveyard from the battlefield due to combat damage, you may pay R. If you do, deal 3 damage to each creature and each player.
3/3
Create a card inspired by a modern-day machine.
Take a mechanic from the pre-mirrodin era, and a mechanic after the mirrodin era, and create a card that flavorfully melds both mechanics.
Snow Artifact Creature - Golem (U)
Bands with other snow creatures
5/5
IIW:
Metallic Hulk 5
Artifact creature-Golem (U)
Metallic Hulk has double strike as long as you control another creature named Metallic Hulk.
,T: Search your library for a creature card named Metallic Hulk and put it onto the battlefield. Shuffle your library.
3/3
Check out his stuff at >>> Kracked Graphics <<< Seriously, its rule #3
^^^
CUSTOM CARD CREATING PALEOVENEFICOLOGIST
sig by me
I don't do sigs.
If you can read this, you don't need glasses.
Take a mechanic from the pre-mirrodin era, and a mechanic after the mirrodin era, and create a card that flavorfully melds both mechanics.
-----------------------------------------------------
Icehulk Golem 5UU
Artifact Creature - Golem
~ may block up to two creatures.
Whenever ~ blocks a creature, that creature doesn't untap during its controller's next untap step.
5/7
Multicolored millcards in something other than dimir.
Legendary Artifact Creature - Golem (R)
Xylius the Colossus comes into play with a +1/+1 counter on it for each mana spent to play it.
Xylius has shroud as long as U was spent to play it, vigilance as long as W was spent to play it, trample as long as G was spent to play it, haste as long as R was spent to play it and lifelink as long as B was spent to play it.
0/0
Make a new black keyword that can go on creatures
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Check out his stuff at >>> Kracked Graphics <<< Seriously, its rule #3
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CUSTOM CARD CREATING PALEOVENEFICOLOGIST
sig by me
I don't do sigs.
If you can read this, you don't need glasses.
Artifact Creature - Golem
As an additional cost to cast Terramorphic Golem, sacrifice X lands.
Terramorphic Golem enters the battlefield with X +1/+1 counters.
When Terramorphic Golem leaves the battlefield you may search your library for a basic land card for each +1/+1 counter on Terramorphic Golem, and put them onto the battlefield tapped. Shuffle your library afterwards.
0/0
Make an artifact Planeswalker.
JK, ppl. BUT, Brofaux and Caesarius...you two need to put your If I Win conditions in your posts, you know, just in case one of you happens to win AND happen to be incapacitated at the time of the judgings and thereby causing the thread to fail.:-/
Check out his stuff at >>> Kracked Graphics <<< Seriously, its rule #3
^^^
CUSTOM CARD CREATING PALEOVENEFICOLOGIST
sig by me
I don't do sigs.
If you can read this, you don't need glasses.
Legendary Artifact Creature - Golem (R)
At end of turn, if you control no other artifacts, sacrifice ~.
:symq:: Until end of turn, Mountains you control have "T: Add one mana of any color to your mana pool."
In its stomach, even the dullest rocks glow lustrous spectrums.
2/2
IIW:
Here is the rubric:
Originality X/10 Is it new? Is it just a functional reprint?
Balance X/10 Did they make something broken? Is it terribad?
Flavor X/5 Flavor text, epic names, sick abilities.
Templating X/5 Did you word your card right? Also, color pie no nos can go here.
TOTAL X/30
Deus
Creature - Golem (U)
When ~ is put into the graveyard from the battlefield due to combat damage, you may pay R. If you do, deal 3 damage to each creature and each player.
3/3
O 7/10 Colored abilities on artifact creatures aren't new, but they are an under explored mechanic. Its more powerful than pyroclasm, since it can just block into it, and it is also pretty much unblockable, especially if you give it deathtouch somehow.
B 7/10 It seems to be fine for the most part, but in limited, it is essentially unblockable if you have red mana. Thats my only concern
F 5/5 I get it, its a golem that lights everything on fire!
T 5/5 no problems here.
Total~24/30
Rime Golem 6
Snow Artifact Creature - Golem (U)
Bands with other snow creatures
5/5
O 4/10 Well I have to give you some points, its probably the first snow golem.
B 8/10 If anything,its a 5/5 for any color for six, so its playable, but well, banding is kinda lame, but whatever.
F 1/5 What flavor?
T 5/5 No problems.
Total 18/30 Too bad, your challenge was good.
Artifact creature-Golem (U)
Metallic Hulk has double strike as long as you control another creature named Metallic Hulk.
,T: Search your library for a creature card named Metallic Hulk and put it onto the battlefield. Shuffle your library.
3/3
O 8/10 Its newish. There aren't that many double strikers around, and a conditional one seems fine. The tutor is cool, thats what gave you the points here.
B 7/10 Its not broken, but how likely are you gonna pick up multiples of this in limited? Its pretty much jank for constructed.
F 3/5 I dont get how Metallic or Hulk equals double strike as long as there is more of them. A more proper name would have been something like One-Arm Titan, or something more creative.
T 5/5 Not a problem.
Total~23/30
Artifact Creature - Golem (R)
Clockwork Golem enters the battlefield with three +1/+1 counters on it.
Remove a +1/+1 counter from Clockwork Golem: Clockwork Golem gets +2/+2 until the end of turn.
3: Put a +1/+1 counter on Clockwork Golem.
The first thing it did was eat it's creator. Then it got to started on the rest of the world.
1/1
O 9/10 There needs to be more clockwork cards. This is a pretty cool one, and a sweet rare. I really like removing counters for quick gain.
B 6/10 Now, I'm not sure, but this might be broken, it has the potential to be swinging as early as 2 in earlier formats, and for 7 at that. The cost should probably be bumped up a notch.
F 6/5 Epic flavor text equals extra point.
T 5/5 Not a problem
26/30
Brofaux
Artifact Creature - Golem
~ may block up to two creatures.
Whenever ~ blocks a creature, that creature doesn't untap during its controller's next untap step.
5/7
O 7/10 Ooh, two headed giant meets wall of frost. Ehh, nothing too original about it, but its cool.
B 9/10 If this is a rare, like i'm assuming it is, then its fine.
F 4/5 Could have used some flavor text, just for fun.
T 4/5 No rarity
Total 24/30
Green Opal
Artifact Creature - Golem
Trample
When CARDNAME enters the battlefield, you may search your library for a Golem card, reveal it, and put it into your hand. If you do, shuffle your library.
Other Golem creatures you control have +1/+1.
It wasn't just the golems that were drawn to it - treasure hunters and collectors followed in its wake.
3/5
O 9/10 Sweet, New lord. Golems seem like they could be a cool race to explore, and this is an interesting concept for a lord.
B 8/10 No real problems, but wtf is trample doing on a 3 power creature?
F 3/5 I don't understand, it tutors for golems because its shiny?
T 5/5 good job.
Total~ 25/30
Arasma
Legendary Artifact Creature - Golem (R)
Xylius the Colossus comes into play with a +1/+1 counter on it for each mana spent to play it.
Xylius has shroud as long as U was spent to play it, vigilance as long as W was spent to play it, trample as long as G was spent to play it, haste as long as R was spent to play it and lifelink as long as B was spent to play it.
0/0
O 10/10 I like the possibilites with this card. It would shine super if you spent 10 colored mana on it, and its pretty dang epic. 10/10 with shroud vigilance trample haste and lifelink? Yes please.
B 9/10 No real problems, since in limited its probably not gonna shine, but it feels mythic to me.
F 3/5 No real flavor, this one could have used a cool render
T 5/5
28/30
Cesarius
Artifact creature - Golem
Frozen Colossus enters the battlefield tapped.
Frozen Colossus doesn't untap during it's controller's untap step.
At the beginning of your upkeep, you may pay RRR, if you do, untap Frozen Colossus.
7/7
"The coolest golem you'll ever meet."
"You should be shot for that pun."
"I know." - Caesarius and his stream of inner thoughts
O 9/10 Ok this is pretty cool, everything just flows on this card.
B 8/10 You forgot the rarity, but everything else is fine. It would be pushing uncommon, but then again we just saw Pelakka Wurm, so whatever.
F 5/5 Its a frozen golem!, and the flavor text is actually pretty funny, even though it would never make it past development.
T 4/5 Forgot the rarity.
Total 25/30
Hoveryan
Artifact Creature - Golem
As an additional cost to cast Terramorphic Golem, sacrifice X lands.
Terramorphic Golem enters the battlefield with X +1/+1 counters.
When Terramorphic Golem leaves the battlefield you may search your library for a basic land card for each +1/+1 counter on Terramorphic Golem, and put them onto the battlefield tapped. Shuffle your library afterwards.
0/0
O 8/10 Its a really cool mash up of terramorphic expanse, devasting summons, and solemn simulacrum. I think its cool, and well designed.
B 7/10 Also, asuming this is rare, its probably okay, but its pretty powerful for a zero mana card, especially when you combine it with crucible of worlds, or KOtR. I would bump the cost up to 1.
F 4/5 It has some flavor, but not that much.
T 4/5 Forgot rarity
23/30
EBB
Legendary Artifact Creature - Golem (R)
At end of turn, if you control no other artifacts, sacrifice ~.
:symq:: Until end of turn, Mountains you control have "T: Add one mana of any color to your mana pool."
In its forge, even the dullest rocks glow lustrous spectrums.
2/2
O 10/10 This really tickles my fancy. I love the idea of this, and maybe its out of color, but who really cares. This is just awesome.
B 7/10 Really well done here, but untap effects need a cost, or else infinite combos arise, so, you should have added a 1, or R to the ability.
F 4/5 I like it, but how does the glimmervoid = any color mountain?
T 5/5 No problems Smilies
Total~26/30
AND THE WINNER ISH!
Next challenge:Make a new black keyword that can go on creatures.
T2
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Modern
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You are suppose to make a card showing your mechanic
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Creature - Shade
Lifelink
Shadowform B (B: This creature gets +1/+1 until end of turn.)
1/1
Creature - Nightmare
Pyre 3 (When ~ leaves the battlefield, target creature gets -3/-3 until the beginning of the next end step.)
4/1
IIW:
T2
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Modern
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BRLavaclaw ComboBR
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Suicide Corpse BB
Creature - Zombie
Deathlink
RR, Sacrifice ~: ~ deals 2 damage to you and target player.
1/1
If I win: Make me a king
Multicolored millcards in something other than dimir.
Ravenous Nightcaller 3BB
Creature - Vampire Shaman (U)
Feast 1 - Until end of turn, whenever you tap target swamp for mana, add B to your mana pool. (for each 1 damage this creature deals beyond lethal damage to another creature, trigger this ability)
4/3
IIW: Same one as last time, gotta give it an actual chance:
Creature - Zombie Minotaur Warrior (R)
Haste, trample
Cannibalize 3: 1 (At the beginning of your combat step, you may pay 1 to exile a creature card which shares a creature type as ~ from your graveyard. If you do, put three +1/+1 counters on ~.)
3/3
Create a new twist based on split cards.
My Sales Post!
Creature-Horror (R)
Trample, deathlink (Damage dealt by this creature also causes you to lose that much life.)
5/5
Self-destructive doesn't begin to describe it. Noa Onrec, necromancer
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Common
Creature - Hag
Sepsis :symb::symb: (You may pay anytime you would cast a sorcery, if you do sacrifice this and search your library for a swamp card and put it onto the battlefield tapped, then shuffle your library.)
2/1
No child is lost.
If I win: Make a vampiric creature that isn't necessarily a traditional vampire.
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Instant {C}
Target creature gets +2/+0 and has vicious until end of turn.
"Scream all you want!"
Vicious (Whenever this creature becomes blocked by a creature with lesser power, destroy the blocking creature)
IIW: Make some defender guys.
I so want it to say "and is vicious," but this is a keyword, not a characteristic change.
round closed
While the card itself is fine for it's cost, the mechanic is the type that will never be keyworded, since there is little to no reason to make more than one card with it per block. You could argue that it could go only on big expensive creatures, like annihilator does, but a. I think Eldrazi are a once-in-a-TCG occurrence (or hope so), and doubt anything like them will surface; and b. unlike annihilator, this mechanic does not get better the more of it you have, so there is a lot less fun in having multiple cards with it.
You'd think with shades being so prominent a black mechanic, Wizards would've keyworded it by now, but there is a very good reason why not to: It looks bad. Really, it's cluncky, and ungrokable, so you can't figure out the connection between the keyword to the effect, unlike "lifelink", "first strike", "unearth", "suspend" etc. the result is taking a mechanic that already has an underline tie between the cards that have it (nearly all of them are shades) and switching it with a new much less evocsative tie.
Oh, and the card is absolute bunkers for limited. No rarity, but I can't see it printed in any block that doesn't have wither, and even then it'll be crazy.
While I do like the card (though I think it would have been better costing 4B) and even like the mechanic, here too I find that the mechanic could have never be an integral part of a block, because there is simply only some room for cards that will feature it. let me put it this way, how many Mudbotton Torchrunners does one set needs? same goes for cards with this mechanic, since even with Pyre 1 they are a two for one trade waiting to happen, their numbers will have to limited in any given set. I liked the mechanic for it's simplicity, but it could never be printed.
Ok, this card is insane. It can chump block, kill a creature and hurt your opponent, all in the same time. and that without a rarity, but I'm going to assume rare here, as this is too crazy to go at a lower rarity in any limited format. The mechanic suffers from the very common problem of never being able to go on more than one or two creatures per block, again for the sake of limited. Also, deathlink sounds like it should be a reverse lifelink.
Now this is interesting and quite original, though way too complex for a keyword. It would have worked fine as a psudo keyword, but not as a regular one. It is very ungrokable and I'm sure it's going to make a lot of people's head hurt. As for the card itself, are you trying to tell me that if this card deals damage to a 1/1, whenever I tap a swamp for mana, I'll get BBBB? I can't say if that sounds like crazy fun or just crazy... Should make for some very cool game moments.
Another card who's mechanic could never be keyworded in real magic. How many cards with this could one block have? I'd say no more than one, and I think even then the mechanic will be better used on a bigger more costly creature with evasion then a weenie wanabie. at least my way you'd get the timmies happy.
Ok, it looks like you took the time to come up with a mechanic I can actually see being printed, though it does look a little out of place on a red card. For a card with three creature types, I think paying only one mana and removing a card that shares a creature type with it to give it such a power boost is way too easy, especially when it has trample. The cannibalize cost should be much higher, imo. Other than that, good job.
Another Deathlink... this one fits want deathlink should be like, but that doesn't make it a good card. Flesh Reaver's ability is not really the type to go on too many cards, and even though your card shows that it could be done again, it doesn't show that there is any reason to do it more than once every few blocks, so the need for a keyword is void.
Took me a while to warm up to this card. While I like the design behind it, I have to disagree on both the name and the rules text of the keyword, for the sole reason that it can only ever be on black cards. I see no reason why not try to find a way to make the rules text appear in a way that will allow it to go on cards that are not black ("search your library for a basic land that can produce mana of this creature's color" should do the trick), and a name that does not imply black only mechanic. there is a reason why they changed Fear into intimidate, you know...
Last, but oh so definitely not least. Vicious is a simple, wicked way to change the dynamics of combat, and I can definitely see it appearing throughout a block. Bloody Rampage itself is a combat trick in the color that usually is very low on those, but it works. I like what the mechanic brings to the game, I just wish you've chosen a more exciting card for it.
Megiddo. The best mechanic by far. Great job!
Make some defender guys
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SOOOO...a creature with defender, eh?
Æther Conveyor 3WUU
Creature-Elemental (R)
Flash, Defender
Æther Conveyor can block any number of creatures.
Whenever Æther Conveyor blocks a creature, you may draw a card.
5/5
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CUSTOM CARD CREATING PALEOVENEFICOLOGIST
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Creature - Human Knight (U)
Defender, first strike
Whenever ~ is dealt damage, put a +1/+1 counter on it.
RW: ~ loses defender until the beginning of the next end step.
3/4
IIW:
T2
GRMistcutter GrullGR
Modern
UGRSelkie GoodstuffUGR
BRLavaclaw ComboBR
Thanks to Venser, Shaper Savant for the signature!