Here we stand on the precipice of war, with the fate of Ravnica hanging in the balance. But no matter the outcome of any battle, it is the people themselves that will choose which Guild they want to lead them into a new future. As claws and chaos clash with sword and order, the citizens watch and wait on the sidelines; it is you who must weigh your options and opinions, and decide which Guild is truly superior.
A month of harrowing challenges has whittled the competition down to merely two Guilds: the Pacul Crush:symgu:, roused to action by Gerrard's Mom; and the Azodir:symbu:, subtly shaped by Zsehaelax. These two very different Guilds - opposite in many ways - have rallied the greatest forces and most powerful spells at their disposal to throw at each other.
Through the crucible of conflict, two new sparks have awakened on Ravnica - as fate would have it, one in each of the remaining Guilds. Desperate to turn their newfound power to advantage for their people, these fledgling 'walkers search the Multiverse for new allies to swell the ranks and otherworldly magic to leverage against their foes. To begin with, you must create a tri-color card to represent this planeswalker.
In order to fuel their multiplanar jaunts, your heroes require a jump-start of mana from home. You'll need to make them a land that produces all three of your guild's colors in some way to help them out.
First stop on the road trip is the plane of Alara, ripe with multicolored magic perfect for your Guild to draw inspiration from in the wake of the Conflux. Create a powerful multicolored instant or sorcery in your Guild's colors with Alaran flavor that your planeswalker might learn here. Dual and tri-colored spells are both acceptable.
Next up is the twisted world known as Shadowmoor, a place that's no stranger to the power of hybrid. Taking advantage of this power both familiar and bizarre, you must take an existing Shadowmoor-block hybrid creature and twist it to serve your Guild's purposes. It should still be only two colors, but doesn't need to be both of its original colors.
The last stop is Dominaria, where ancient and powerful magics - relics of the Phyrexian Invasion, used to repel their forces and unwitting pawns - still linger. Surely something to crush your opposing Guild can be found here. Create an enchantment with at least one of your Guild's colors, tailored to work against the two colors your Guild excludes. For GM, this means an enchantment that hurts WB, while Zsehaelax's must be anti-RG. This should not be a direct color-hoser; rather, it should hamper strategies and/or mechanics common to those two-color combinations.
Finally returning home, your planeswalkers have one final task - your native forces must be at the peak of power as well if you hope for victory. Transform an existing gold card from Ravnica block, belonging to one of your component Guilds, into a tri-colored bomb for your Guild.
Thus prepared, your armies arrayed against each other, each side only waits for some unspoken trigger to unleash hell on one another...
Awesome that my guild is blue and its enemies and Zsehaelax's is blue and its allies. Thinking about my entry, good luck man! And thanks to Kiwi and all the other players this month.
Parun: Vergul the ReactiveURG
Legendary Creature - Goblin Mutant (R)
Mass 3
Vergul the Reactive can't be blocked except by X or more creatures, where X is its power.
Whenever Vergul deals combat damage to a player, draw that many cards, then discard that many cards at random.
2/2
Mechanic:
Mass N (Whenever this creature deals combat damage to a player, distribute X +1/+1 counters among creatures you control.)
Flavor:
Clumps of cytoplast have transformed the plundering Gruul hordes into Katamari Damacy-style agglomerating monsters. Every building or citizen they smash is eventually absorbed into a larger, out of control mass of smashiness, or pieces of the mass break up and reattach to nearby raiders. The color justification is blue's long-term planning in the choice of where to put counters, modulating green's desire for growth and red's desire to attack. The new guild is called the Pacul Crush.)
Pacul Spire-Vaulter2R
(A Viashino, long tongue hanging out of the side of his mouth and bluish clumps encasing his arms and legs, leaps off from a tall spire, taking chunks of it with him.)
Creature - Viashino Scout (C)
Mass 1 (Whenever this deals combat damage to a player, put a +1/+1 counter on a creature you control.) U: Pacul Spire-Vaulter gains flying until end of turn.
2/2
Nullbark Mossdog 3RG
Creature - Plant Hound (U)
(A crouched creature with green, shaggy body and a smooth black head emits some kind of blue blast from its mouth. Two white-cloaked figures are gesturing towards it, but dissipating runes in the air show that their magic has gone awry.)
Mass 1 (Whenever this deals combat damage to a player, put a +1/+1 counter on a creature you control.) 3U, Remove a +1/+1 counter from Nullbark Mossdog: Counter target spell. Of all Ravnica's wild hounds, only these have a bark that makes the city quieter.
3/3
Grab // Go (Grab)3UR
Sorcery (U)
Attach all Equipment and Auras to target creature you control, then move all counters onto that creature.
Grab // Go (Go)1GU
Sorcery (U)
Whenever target creature you control deals damage this turn, draw that many cards.
Volput, the Bubbling Well
Land (U) T: Add 1 to your mana pool. XURG, T: Target creature with power X or less is unblockable this turn.
Cytoreactor Cannon2
Artifact (R) T: Move a counter from target permanent to another target permanent. URG,T: For each counter on target permanent, put another of those counters on another target permanent.
ClumpcasterURG
Creature - Goblin Wizard (U)
Mass 1 (Whenever this deals combat damage to a player, put a +1/+1 counter on a creature you control.)
Remove a +1/+1 counter from Clumpcaster: Choose one — Draw a card, then discard a card; or Clumpcaster deals 1 damage to target creature or player; or add one mana of any color to your mana pool.
2/2
Repetitive Impulse 1{URG}
(A robed elven mage casts a complex magical latticework, gold in color and hovering above the city street. He looks shocked as a goblin with a clump of cytoplast on his head also gestures, causing spikes of red energy to flow up through the holes in the spell.)
Instant (C)
Choose target spell. Reveal the top four cards of your library and choose one that shares a card type with that spell. Put that card into your hand and the rest on the bottom of your library in any order.
Pacul Guildmage {URG}{URG}
(A Viashino in purple robes crouches slightly, his arms forward. His forearms are encased in cytoplasm, which crackles with arcane energy and sends out sparks.)
Creature - Viashino Wizard (U) 1U: Target creature gains vigilance until end of turn. 1R: Target creature gains haste until end of turn. 1G: Target creature gains trample until end of turn.
2/2
Squatters' Rebellion 3{URG}{URG}{URG}
(Figures identifiable as Pacul crouch and hop around triumphantly on the tops of buildings of all types, all of which float at strange angles and seem to be in motion in a swirling mass of greenish-blue slime.)
Sorcery (R)
Gain control of all lands until end of turn. Untap all lands you control. Having grown unstable, the cytoplast vats were known to produce occasional short-lived but explosive floods, which could end with entire districts of Ravnica rearranged from the foundations up. Somehow, these moments of chaos always ended well for the Pacul.
Titan Hatcher 4{URG}{URG}{URG}
(A huge jelly-like mass looms in a green-lit and somewhat ruined laboratory. A copper-scaled dragon crouches in attack posture in the foreground, but above it we can see a jellified imitation dragon emerging from the ooze.)
Creature - Ooze Wall (M)
Defender
At the beginning of your upkeep, put a creature token into play that is a copy of target creature with the greatest power. (If two or more creatures are tied for greatest power, target any one of them.)
0/7
During one of the Pacul Crush's surprise raids, they had unleashed a wave of giant termites that chomped through an entire block within minutes. Riding the head of the lead termite was the unlikely parun Vergul, flailing about with a stream of magic-replicating cytoplast. They burst through the floor of a well-supplied office, and Vergul flew through the air, colliding with a blue-robed human wizard. The young man froze Vergul in mid-air, flickered through his memories, and then cast his hand up, parting the veil between planes. He had not noticed, however, the cytoplast tendrils connecting his leg to the dazed goblin, and the planeswalking attempt enveloped Vergul as well. Somehow, the crazed, tiny figure was also lit with the Spark, which set him upon a haphazard journey through the planes:
Vergul Starwild1URG
Planeswalker - Vergul (M)
+1: You may cast a spell with converted mana cost 4 or less without paying its mana cost.
-2: Gain control of target noncreature permanent.
-5: For each creature, put a token that's a copy of that creature onto the battlefield. Those tokens gain haste.
{3}
The Pacul had overrun most of the remaining labs of the Simic, but they were not completely destroyed. Rather, the members of the Crush recognized that the vats and experimental concoctions provided endless hours of fun, and always brought back the most dangerous looking substances they could find on their raids. These experiments were performed under the supervision of former researchers who had been driven mad and given in to their unchecked desires for bigger and better effects:
Pacul Testing Grounds
Land (R) T: Add U to your mana pool. Spend this mana only to cast instant spells. T: Add R to your mana pool. Spend this mana only to cast sorcery spells. T: Add G to your mana pool. Spend this mana only to cast creature spells.
In the patchwork of a newly reformed plane, Vergul came across ferocious tribes of humans, goblins, elves and nacatl that had been modified with enchancements of a highly reactive red stone. Under the guidance of vedalken with metallic limbs, they had learned to activate this stone, not only to increase their own strength, but to sap the strength of their quarry on plane-spanning hunts as well. Vergul's cytoplast was the perfect catalyst, providing easy and quick delivery of this fearsome power:
Sangrite Reaction3URG
Sorcery (U)
Until end of turn, the power of each creature you don't control becomes 0.
Until end of turn, each creature you control gains trample and gets +X/+0, where X is equal to that creature's power.
On Shadowmoor, Vergul found a ready ally, someone who understood his burning curiosity. She quickly mastered the arcane links of his Pacul brood, and accompanied him in a mothering role, teaching all the wild-minded raiders how to deal with any magic they might encounter:
Wort, Pacul Matron4(U/R)(U/R)
Legendary Creature - Goblin Shaman (R)
Tap an untapped creature you control: Copy target instant or sorcery spell. You may choose new targets for the copy.
3/3
One more stop was made on a large and storied plane, where Vergul encountered a mission of scholars from a renowned island academy. These mages were engaged in assisting the local community of elves, a proud culture, in their attempt to preserve their forests and themselves from the ravages of nature, the recovering human civilizations, and the threats of selfish and dark magics:
Llanowar Learning2GU
Enchantment (R)
Whenever a spell or ability an opponent controls causes a permanent to be put into your graveyard from the battlefield, you may search your library for a card with the same name as that card, reveal it, and put it into your hand. If you do, shuffle your library.
Finally, Vergul returned to Ravnica and engaged in furious research, transforming an old trick into a powerful new weapon:
ScaldslimeURG
Instant (R)
Counter target spell, activated ability, or triggered ability. Scaldslime deals damage equal to the converted mana cost of that spell or the source of that ability to target creature or player. (Mana abilities can't be targeted.)
Vergul's innovation was to have the voidslime burn up as it consumed magic, for, as any good goblin knows, all spells should end in fire.
Everything up to this point:
Parun Augustin, Twice-Bit :2mana::symw::symu::symb: Legendary Creature - Vampire Advisor (M) Discard a card: Draw a card. Whenever a card is put into your graveyard from anywhere, lose 1 life. 2/3
Mechanical Common Mind ShadowU Instant (c) Draw a card Foreshadow - While you're searching your library, you may cast this spell from your library.
Color Matters Circu Azodir Arbiter2UU Legendary Creature - Human Advisor Whenever you play a black spell, search your library for a card and exile it face down. If you do, shuffle your library. Whenever you play a white spell, you may put a card exiled by Circu into your hand. 2/2
Split Card Innocence1UW Instant (U) Exile target creature. Its controller draws a card. Return that card to the battlefield under its owner's control at the beginning of the next end step. // Guilt1UB Instant (U) Target creature's controller sacrifices it.
Guildhome Veripole, Beacon of Wisdom Land (U) T: Add 1 to your mana pool. WUB,T: Look at the top card of target player's library. You may put that card on the bottom of that player's library. No one ever questioned a lighthouse in the old market district.
Artifact Azodir Tome 3 Artifact (R) 1U,T: Each player draws a card. 2WB,T, Exile Azodir Tome: Each player exiles his or her hand. Chapter One: How to Hide a Guild
Herald Guildmage
Semifinals: Veripole Warden 2{WUB}
Creature - Human Wizard (C) When Veripole Warden enters the battlefield, you may search your library for a card named Veripole Warden, reveal it and put it into your hand. If you do, shuffle your library. 1/1
Azodir Guildmage{WUB}{WUB}{WUB} Creature – Vedalken Wizard (U) 1WU, Reveal a card in your hand: Gain life equal to the revealed card’s converted mana cost. Activate this ability only any time you could cast a sorcery. 1UB, Discard a card: Return target card with converted mana cost equal to the discarded card from your graveyard to your hand. Activate this ability only any time you could cast a sorcery. 2/2
Stultify1(W/B)U
Instant (R)
Counter target activated ability from a creature source and exile that creature if it's on the battlefield. "That was pretty embarassing for you." - Circu
Spirit of the Azodir {WUB}{WUB}{WUB}{WUB}
Legendary Creature - Avatar (M) Foreshadow - While you're searching your library, you may cast this spell from your library. Flying When Spirit of the Azodir is put into a graveyard from anywhere, shuffle it into its owner's library.
4/4 "Like truth and power, she is absolute." - Augustin, Twice-Bit
Final Round:
Where once there were many, merely two remain - Gerrard's Mom and the savage Pacul Crush find themselves rivaled only by Zsehaelax and the insidiously manipulative Azodir:symbu:.
Ordram was a young man when he was recruited by the Azodir. Fascinated by their ability to control and manipulate the fundamental forces of life and thought, he overjoyed the guild when his nascent spark finally ignited.
Ordram, Azodir Ascendant UWB
Planeswalker - Ordram (M)
+1: Exile target creature you control. At the beginning of the next end step, return that card to the battlefield under its owner's control.
-1: You may reveal a card in your hand. If you do, search your library for a card with the same name, reveal it, and put it into your hand. Then shuffle your library.
-6: Put all face-up exiled creature cards onto the battlefield under your control.
3
Upon leaving Ravnica, Ordram first planeswalked to the once, overflowing seas of Ulgrotha. BrackishPool
Land - Island (R) (T: Add U to your mana pool.)
As Brackish Pool enters the battlefield, you may have an opponent draw a card. If you don't, Brackish Pool enters the battlefield tapped. T, Pay 1 life: Add W or B to your mana pool.
On Alara, Tezzeret taught Ordram how to weave etherium.
Carmot's GraspX(W/B)UU
Instant (R)
Gain control of target creature with converted mana cost X or less. That creature becomes an artifact in addition to its other types. (This effect lasts indefinitely.)
Lurking on Shadowmoor, Ordram allied with the merfolk tainted by Oona.
Coal-Eyed Selkie
Creature - Merfolk Rogue (R)
Islandwalk
Whenever Coal-Eyed Selkie deals combat damage to a player, you may have that player discard that many cards.
1/1
Swinging by Dominaria, Ordram picked up a defensive spell from a doppleganger.
Vesuvan Curtain2UU
Enchantment (R)
All creatures have shroud.
Circu taught Ordram his most devastating magic. Ordram perfected it.
Glimpse of the VoidWUB
Sorcery (M)
Target player exiles the top ten cards of his or her library.
At last, Ordram was ready to defeat the Pacul insurgents.
I haven't followed this round, so I'm coming into this challenge not knowing what these contestants have done beforehand.
It was actually pretty close, but I picked GM. His card's seemed more polished and really gave me an idea of what his guild was all about. Zsehaelax's cards individually had some more flare in some cases, but I couldn't grasp a vision of a guild as a whole.
I voted for Gerrard's Mom, not cause he spanked me and I wanted to at least have lost to the champion, but looking at his cards...he truly made an enemy colored guild seem...natural. His cards really enveloped how these colors worked together, which is very difficult for enemy colors. Kudos to Gerrard's Mom, although Zsehaelax, you did an astounding job. Best of luck to you both.
Breaking news.
There will be no Tibalt, Tamiyo, Tezzeret, Garruk, Chandra, Liliana, mini-Jace, big-Jace, Garruk again, or Sarkhan in Theros either.
There will also be no Black Lotus.
Good luck again Zsehaelax, it's been a good month. For this challenge, I especially liked the shifts of existing gold cards, made for fun research and an interesting challenge. The only thing I would have changed is to allow creatures for Alara block, since most of the shard-related mechanics are creature abilities. I wanted to do a guy with a big devour number (3?), shroud and trample for maybe URG, which would make devour actually good. I liked the general idea I came up with there, but the details were hard to work out. What do people think on the cost and rarity of Sangrite Reaction? Fatal Fury is rare, but this seemed more like Overrun to me, which is uncommon. It's usually better than Overrun unless you only have 1 and 2 power creatures, but it was designed to help a guild using Mass that should have plenty of +1/+1 counters.
Quick comments for Zse's cards:
The planeswalker just lacks a little internal synergy, the abilities are otherwise fine. I like the second ability and would have built around that, maybe Aether Tradewinds for the first one? If you're going with that ultimate, though, exiling cards from somewhere (deck, graveyard, hand and battlefield are all possible in those colors) seems like a natural choice for a cheaper ability.
The land seems slightly underpowered; good in being an island, but if you have to pay life every time, you could almost just make it do that without ETBT. A life and a card seems a pretty steep price for allied mana.
Carmot's Grasp is fine as Dominate with Esper flavor.
Coal-Eyed Selkie seems a little strange in blue, otherwise it's comparable to Needle Specter.
Vesuvan Curtain is practically Dense Foliage except for abilities, but it does a pretty good job hurting red/green since red targets your creatures with burn and green targets its own creatures with pump, sometimes. This was one challenge where the arc guild was easier to pull off than the wedge guild, I'd say.
I don't know if Glimpse of the Void is mythic to me, the mechanic is a fine extension of Glimpse the Unthinkable but it works fine at rare, especially since it asks for a deck to be built around it. The tie to your walker is nice, but otherwise you're paying one more mana in another color for an increase in effect that doesn't seem worth it, since it prevents you from milling yourself for recursion. I think you could have gone to 15 cards.
Overall, I'd say your design basics are solid, no color pie problems or anything, but if I had to recommend a change I'd say try something a little more adventurous and creative. Other than the walker, cards this round seemed like very slight tweaks on past examples.
Vergul Starwild - Two serious wording problems:
First: Based on Kaho, Minamo Historian, you may cast a nonland CARD with CMC 4-. It isn't a spell until it is cast.
Ultimate: "For each creature..." Where? In your exiled zone, library, sideboard, your opponent controls? For each creature [on the battlefield]. Again, with this wording, your planeswalker does nothing.
Pacul Testing Grounds - Quirky but it works, very guild feel to it.
Sangrite Reaction - Sangrite is black, red, and green, not blue. This is not an uncommon, but should be rare.
Wort, Pacul Matron - Can you say broken? She should at best be: "Tap two untapped creatures you control that share a color with target instant or sorcery: Copy that spell. You may choose new targets."
Llanowar Learning - How does this hose black AND white?
Scaldslime - This is really cool.
Thanks for the wordings catches. "Cast a card" is weird, but I see there are three examples of that wording. It looks those wordings can be fixed without changing text size, although that is a problem with your walker.
On the Sangrite, sure it's from Jund, but I see no reason why blue-aligned people couldn't encounter and exploit it after the Conflux. I was working on the story hints that, being an exciting red stone, it might be the same as the one required to make more filigree that didn't exist on Esper any more. I think that was the Carmot you used in your card, right? This was never confirmed afaik, but there was storyline forum talk concerning them being the same thing.
On Wort, you have to invest in making creatures before you can get it out. This is mainly just a reaction to the fact that I wanted the Shadowmoor Wort, the Raidmother to be good, but it sucked. Six mana rare creatures should be game changing.
I came up with 120 white cards that destroy something targeted, plus the ones that aren't such as Armageddon and Wrath of God. Of course black is full of targeted creature removal. Simply put, the iconic WB card is Vindicate, and this works against whatever you want to target with it. My card is also pretty good against red, but blue and green are most likely to affect the board without outright destroying things, so I thought it fit. Your card arguably hoses red, black, and white best as well.
My interpretation was that there was a little more room to expand on the ideas of the original for those, but I was referring more to the other cards, the two spells that were similar to Dominate and Dense Foliage. I don't mean to come off harsh, though, I think you've had solid execution here and in other contests, just suggesting a possible direction for your continued development as an amateur designer, since I think that sort of reaction and advice is the best reward for getting to the final stages of these contests. When you have a lot of people looking over and giving opinions on your cards, even if it's just to vote, you can see what areas you are good at and what you need to work on.
Sangrite Reaction seems a lot like a berserk for all your creatures.
In the same way that Lightning Helix is like Lightning Bolt. There is a fairly limited set of common effects in each color; the interesting thing is how you combine them. Lightning Helix is cool because it splices two effects that fit their separate colors together, with great symmetry. I was shooting for something on the same lines with Sangrite Reaction; red and green can increase power, in particularly doubling it. Now that I think of it, I could have had opponent's creatures get -X/-0, where X is their power, to improve the symmetry. Blue can subtract power, red and green can raise it. Actually Schismotivate is probably the closest to this concept, but I wanted to include green so I went with an Overrun variant, expanding it to all creatures. Toughness pumping is possible but not necessary when you reduce the opponent's power.
Peace man, I apologize if anything there came across as patronizing. Just trying to explain my thinking there, otherwise I was just trying to help you get an idea of how you might continue to improve your designs in the future.
I found that Gerrard's Mom's Cards were atrocious. A non functional planeswalker, a mass berserk at uncommon, your power levels were over 9000 and your rarities didn't justify the obscenity.
As for Zseha, it's no surprise that GM said he was an amateur designer, but at least Z followed the challenge and did what he was supposed to do. Also, wouldn't making cards that actually work be above amateur for designing?
This thread is for competitive decks only. Your deck is not Grixis Control, as you said yourself. A serious decklist with shroud and counterspells belongs here, not a for fun/casual decklist with bad discard. Sorry, but your princess is in another castle.
I liked GM's cards better. Wording issues and such can be worked out, but innovative ideas and really cool flavour clinch the spot in my books. Both players did well though.
@Gerrard's Mom: If you were to ever re-make Sangrite Reaction, try to work Kamahl, Fist of Krosa into the flavour text. Why? Because KAMAHL SMASH!!!
Unfortunately for the citizens of Ravnica, though the dust has settled, all is not as it seems.
Four votes will be discounted - bombskribba, LolitaVenemous, phish716, and lexlutheran. This makes Gerrard's Mom our winner for March 2010.
Zsehaelax, you made a good showing for the round and I liked a lot of your cards. I'm disappointed that you felt the need to resort to such measures when you fell behind in the poll. While there is technically no rule against padding your votes in such a way (yet - I suggest we amend them to prevent a repeat of this fiasco), it's an obvious manipulation of the system and poor sportsmanship to boot. It's a violation of the spirit of the competition. The point of the CCL is to have some flavorful fun, not to win at any cost. :/ I hope you learn to trust more in your own skills as a designer in the future, and take as much from any losses that may come as you do from your victories.
Though I admit underhanded tactics like this are very in-flavor for the Azodir, so kudos for that at least.
Private Mod Note
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Rollback Post to RevisionRollBack
"Suffer the little creatures, for they may yet rise up and beat you senseless."
I actually asked the mods about this in advance, and the answer I got was that it is allowed. It is not encouraged, but because the contests are for fun, ie: popularity contests, there is nothing about it against the rules.
This thread is for competitive decks only. Your deck is not Grixis Control, as you said yourself. A serious decklist with shroud and counterspells belongs here, not a for fun/casual decklist with bad discard. Sorry, but your princess is in another castle.
It was on the advice of a mod that I decided to discount the votes. My first inclination was to disqualify you entirely, but as there's no technical rule regarding the issue I decided to go this route and still allow a win if you got enough legitimate votes.
I believe you know exactly what's going on, Z, but I'll elucidate for everyone else's benefit. I thought it was a little odd when I saw LolitaVenomous' post - a user whose only activity on the entire forum was posting and voting in this thread - so I took a closer look at the actual votes. When phish716 also popped up I decided to ask a mod about it, and confirmed that both accounts shared your IP. Lexlutheran was just icing on the cake - I mean c'mon, the account was created today!
I shouldn't have to explain why "bombskribba"s vote was disqualified. :/
Bom, I find it very unlikely that a mod would allow, let alone encourage, using multiple accounts to vote more than once in a poll deciding the result of a competition, casual or otherwise. You both have used the phrase "popularity contest" in the past. I think it's kind of sad you believe that's all the CCL amounts to. I for one, and I know most of our fellows here will agree with me, base my decisions in the CCL on which cards I like best. Zsehaelax, it's ridiculous to claim that you lost just because GM is more "popular," or to use that as an excuse for what's happened here. Even without your "extra" votes the poll was very close. You should have been satisfied with that, and proud of doing so well this month.
Private Mod Note
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Rollback Post to RevisionRollBack
"Suffer the little creatures, for they may yet rise up and beat you senseless."
Sorry it took me a while to respond. I went to bed, then went to work.
If bombskribba's name really is just a coincidence and he's not an alt account for Bom Scriba, then I apologize and will retract my concerns on that front.
However, I stand by my decision to disallow the other three votes. Each account seems to have been created for the sole purpose of voting for you; none have ever participated in any other aspect of MTGS before, let alone the CCL or Card Creation forums at large. And I watched the poll very closely as we neared the finish line. Once it got neck and neck, every time the score became tied a new account popped up to vote for you. I assume that you asked IRL friends, with no apparent interest or investment in MTGS, to log on and help you out. I honestly wouldn't have noticed anything if each of them hadn't posted a short blurb revealing that the accounts had never been used for anything but voting (or had just been created, in one case). I can't even tell if all of them looked at all the cards, as they made no specific comments aside from how much they liked your submissions in general, but in any case I can't see how or why they would have possibly voted for GM.
My point is this: As I said before, while it's not against the rules (so I didn't just disqualify you off the bat), I feel that garnering votes in such a way goes against the spirit and intent of the CCL - a competition under the scrutiny of your peers - and I believe it's within my responsibilities as runner of the March CCL to make such a decision.
If you think it's necessary, I'll ask a mod to make a judgment call on the situation.
Private Mod Note
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"Suffer the little creatures, for they may yet rise up and beat you senseless."
Why are you responding to a PM with a public post?
I believe I've already explained my reasoning adequately. What I think is suspect is that you've professed to know all three voters in question IRL. Also, what do post count or tenure have to do with character?
Why would I think there was anything wrong with bitterroot's vote? Since you keep bringing it up I've looked at his account to address your concerns. He looks like an established and fairly active member of MTGS to me. Though he doesn't seem to have participated in the CCL before, a quick glance at his recent posts shows he regularly plays in several of the other games in this forum.
Private Mod Note
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"Suffer the little creatures, for they may yet rise up and beat you senseless."
I'm not just discounting their votes because they're new members, or because they are your friends IRL, or because of what they posted, or because of how they all showed up one at a time each time the vote became tied, or any single other point I've mentioned in pretty exhaustive and repetitive detail now.
It's the combination of all those factors.
I'm not "punishing" anyone but you. Lolita, phish, and lexlutheran are certainly welcome to MTGS and I have no authority - or desire - to tell them otherwise. But I somehow doubt we would've seen them again aside from showing up to vote for you elsewhere when you needed it.
Originally Posted by Zsehaelax:
halo hunter can never kill baneslayer angel
Originally Posted by Jace, the Mindsculptor: 2/17
Oracle Rules text on Halo hunter from Gatherer:
When Halo Hunter enters the battlefield, destroy target Angel.
BSA is an angel, is it not??
Originally Posted by Zsehaelax:
Oracle Rules text on Baneslayer Angel:
"Protection from Demons" means the following:
Baneslayer Angel can't be targeted by abilities from sources with the creature type Demon"
pwnt
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Here we stand on the precipice of war, with the fate of Ravnica hanging in the balance. But no matter the outcome of any battle, it is the people themselves that will choose which Guild they want to lead them into a new future. As claws and chaos clash with sword and order, the citizens watch and wait on the sidelines; it is you who must weigh your options and opinions, and decide which Guild is truly superior.
A month of harrowing challenges has whittled the competition down to merely two Guilds: the Pacul Crush:symgu:, roused to action by Gerrard's Mom; and the Azodir:symbu:, subtly shaped by Zsehaelax. These two very different Guilds - opposite in many ways - have rallied the greatest forces and most powerful spells at their disposal to throw at each other.
In order to fuel their multiplanar jaunts, your heroes require a jump-start of mana from home. You'll need to make them a land that produces all three of your guild's colors in some way to help them out.
First stop on the road trip is the plane of Alara, ripe with multicolored magic perfect for your Guild to draw inspiration from in the wake of the Conflux. Create a powerful multicolored instant or sorcery in your Guild's colors with Alaran flavor that your planeswalker might learn here. Dual and tri-colored spells are both acceptable.
Next up is the twisted world known as Shadowmoor, a place that's no stranger to the power of hybrid. Taking advantage of this power both familiar and bizarre, you must take an existing Shadowmoor-block hybrid creature and twist it to serve your Guild's purposes. It should still be only two colors, but doesn't need to be both of its original colors.
The last stop is Dominaria, where ancient and powerful magics - relics of the Phyrexian Invasion, used to repel their forces and unwitting pawns - still linger. Surely something to crush your opposing Guild can be found here. Create an enchantment with at least one of your Guild's colors, tailored to work against the two colors your Guild excludes. For GM, this means an enchantment that hurts WB, while Zsehaelax's must be anti-RG. This should not be a direct color-hoser; rather, it should hamper strategies and/or mechanics common to those two-color combinations.
Finally returning home, your planeswalkers have one final task - your native forces must be at the peak of power as well if you hope for victory. Transform an existing gold card from Ravnica block, belonging to one of your component Guilds, into a tri-colored bomb for your Guild.
Thus prepared, your armies arrayed against each other, each side only waits for some unspoken trigger to unleash hell on one another...
Vergul the Reactive URG
Legendary Creature - Goblin Mutant (R)
Mass 3
Vergul the Reactive can't be blocked except by X or more creatures, where X is its power.
Whenever Vergul deals combat damage to a player, draw that many cards, then discard that many cards at random.
2/2
Mechanic:
Mass N (Whenever this creature deals combat damage to a player, distribute X +1/+1 counters among creatures you control.)
Flavor:
Clumps of cytoplast have transformed the plundering Gruul hordes into Katamari Damacy-style agglomerating monsters. Every building or citizen they smash is eventually absorbed into a larger, out of control mass of smashiness, or pieces of the mass break up and reattach to nearby raiders. The color justification is blue's long-term planning in the choice of where to put counters, modulating green's desire for growth and red's desire to attack. The new guild is called the Pacul Crush.)
Pacul Spire-Vaulter 2R
(A Viashino, long tongue hanging out of the side of his mouth and bluish clumps encasing his arms and legs, leaps off from a tall spire, taking chunks of it with him.)
Creature - Viashino Scout (C)
Mass 1 (Whenever this deals combat damage to a player, put a +1/+1 counter on a creature you control.)
U: Pacul Spire-Vaulter gains flying until end of turn.
2/2
Nullbark Mossdog 3RG
Creature - Plant Hound (U)
(A crouched creature with green, shaggy body and a smooth black head emits some kind of blue blast from its mouth. Two white-cloaked figures are gesturing towards it, but dissipating runes in the air show that their magic has gone awry.)
Mass 1 (Whenever this deals combat damage to a player, put a +1/+1 counter on a creature you control.)
3U, Remove a +1/+1 counter from Nullbark Mossdog: Counter target spell.
Of all Ravnica's wild hounds, only these have a bark that makes the city quieter.
3/3
Grab // Go (Grab) 3UR
Sorcery (U)
Attach all Equipment and Auras to target creature you control, then move all counters onto that creature.
Grab // Go (Go) 1GU
Sorcery (U)
Whenever target creature you control deals damage this turn, draw that many cards.
Volput, the Bubbling Well
Land (U)
T: Add 1 to your mana pool.
XURG, T: Target creature with power X or less is unblockable this turn.
Cytoreactor Cannon 2
Artifact (R)
T: Move a counter from target permanent to another target permanent.
URG,T: For each counter on target permanent, put another of those counters on another target permanent.
Clumpcaster URG
Creature - Goblin Wizard (U)
Mass 1 (Whenever this deals combat damage to a player, put a +1/+1 counter on a creature you control.)
Remove a +1/+1 counter from Clumpcaster: Choose one — Draw a card, then discard a card; or Clumpcaster deals 1 damage to target creature or player; or add one mana of any color to your mana pool.
2/2
Repetitive Impulse 1{URG}
(A robed elven mage casts a complex magical latticework, gold in color and hovering above the city street. He looks shocked as a goblin with a clump of cytoplast on his head also gestures, causing spikes of red energy to flow up through the holes in the spell.)
Instant (C)
Choose target spell. Reveal the top four cards of your library and choose one that shares a card type with that spell. Put that card into your hand and the rest on the bottom of your library in any order.
Pacul Guildmage {URG}{URG}
(A Viashino in purple robes crouches slightly, his arms forward. His forearms are encased in cytoplasm, which crackles with arcane energy and sends out sparks.)
Creature - Viashino Wizard (U)
1U: Target creature gains vigilance until end of turn.
1R: Target creature gains haste until end of turn.
1G: Target creature gains trample until end of turn.
2/2
Squatters' Rebellion 3{URG}{URG}{URG}
(Figures identifiable as Pacul crouch and hop around triumphantly on the tops of buildings of all types, all of which float at strange angles and seem to be in motion in a swirling mass of greenish-blue slime.)
Sorcery (R)
Gain control of all lands until end of turn. Untap all lands you control.
Having grown unstable, the cytoplast vats were known to produce occasional short-lived but explosive floods, which could end with entire districts of Ravnica rearranged from the foundations up. Somehow, these moments of chaos always ended well for the Pacul.
Titan Hatcher 4{URG}{URG}{URG}
(A huge jelly-like mass looms in a green-lit and somewhat ruined laboratory. A copper-scaled dragon crouches in attack posture in the foreground, but above it we can see a jellified imitation dragon emerging from the ooze.)
Creature - Ooze Wall (M)
Defender
At the beginning of your upkeep, put a creature token into play that is a copy of target creature with the greatest power. (If two or more creatures are tied for greatest power, target any one of them.)
0/7
Vergul Starwild 1URG
Planeswalker - Vergul (M)
+1: You may cast a spell with converted mana cost 4 or less without paying its mana cost.
-2: Gain control of target noncreature permanent.
-5: For each creature, put a token that's a copy of that creature onto the battlefield. Those tokens gain haste.
{3}
The Pacul had overrun most of the remaining labs of the Simic, but they were not completely destroyed. Rather, the members of the Crush recognized that the vats and experimental concoctions provided endless hours of fun, and always brought back the most dangerous looking substances they could find on their raids. These experiments were performed under the supervision of former researchers who had been driven mad and given in to their unchecked desires for bigger and better effects:
Pacul Testing Grounds
Land (R)
T: Add U to your mana pool. Spend this mana only to cast instant spells.
T: Add R to your mana pool. Spend this mana only to cast sorcery spells.
T: Add G to your mana pool. Spend this mana only to cast creature spells.
In the patchwork of a newly reformed plane, Vergul came across ferocious tribes of humans, goblins, elves and nacatl that had been modified with enchancements of a highly reactive red stone. Under the guidance of vedalken with metallic limbs, they had learned to activate this stone, not only to increase their own strength, but to sap the strength of their quarry on plane-spanning hunts as well. Vergul's cytoplast was the perfect catalyst, providing easy and quick delivery of this fearsome power:
Sangrite Reaction 3URG
Sorcery (U)
Until end of turn, the power of each creature you don't control becomes 0.
Until end of turn, each creature you control gains trample and gets +X/+0, where X is equal to that creature's power.
On Shadowmoor, Vergul found a ready ally, someone who understood his burning curiosity. She quickly mastered the arcane links of his Pacul brood, and accompanied him in a mothering role, teaching all the wild-minded raiders how to deal with any magic they might encounter:
Wort, Pacul Matron 4(U/R)(U/R)
Legendary Creature - Goblin Shaman (R)
Tap an untapped creature you control: Copy target instant or sorcery spell. You may choose new targets for the copy.
3/3
One more stop was made on a large and storied plane, where Vergul encountered a mission of scholars from a renowned island academy. These mages were engaged in assisting the local community of elves, a proud culture, in their attempt to preserve their forests and themselves from the ravages of nature, the recovering human civilizations, and the threats of selfish and dark magics:
Llanowar Learning 2GU
Enchantment (R)
Whenever a spell or ability an opponent controls causes a permanent to be put into your graveyard from the battlefield, you may search your library for a card with the same name as that card, reveal it, and put it into your hand. If you do, shuffle your library.
Finally, Vergul returned to Ravnica and engaged in furious research, transforming an old trick into a powerful new weapon:
Scaldslime URG
Instant (R)
Counter target spell, activated ability, or triggered ability. Scaldslime deals damage equal to the converted mana cost of that spell or the source of that ability to target creature or player. (Mana abilities can't be targeted.)
Vergul's innovation was to have the voidslime burn up as it consumed magic, for, as any good goblin knows, all spells should end in fire.
Parun
Augustin, Twice-Bit :2mana::symw::symu::symb:
Legendary Creature - Vampire Advisor (M)
Discard a card: Draw a card.
Whenever a card is put into your graveyard from anywhere, lose 1 life.
2/3
Mechanical Common
Mind Shadow U
Instant (c)
Draw a card
Foreshadow - While you're searching your library, you may cast this spell from your library.
Color Matters
Circu Azodir Arbiter 2UU
Legendary Creature - Human Advisor
Whenever you play a black spell, search your library for a card and exile it face down. If you do, shuffle your library.
Whenever you play a white spell, you may put a card exiled by Circu into your hand.
2/2
Split Card
Innocence 1UW
Instant (U)
Exile target creature. Its controller draws a card.
Return that card to the battlefield under its owner's control at the beginning of the next end step.
//
Guilt 1UB
Instant (U)
Target creature's controller sacrifices it.
Guildhome
Veripole, Beacon of Wisdom
Land (U)
T: Add 1 to your mana pool.
WUB,T: Look at the top card of target player's library. You may put that card on the bottom of that player's library.
No one ever questioned a lighthouse in the old market district.
Artifact
Azodir Tome 3
Artifact (R)
1U,T: Each player draws a card.
2WB,T, Exile Azodir Tome: Each player exiles his or her hand.
Chapter One: How to Hide a Guild
Herald
Guildmage
Semifinals:
Veripole Warden 2{WUB}
Creature - Human Wizard (C)
When Veripole Warden enters the battlefield, you may search your library for a card named Veripole Warden, reveal it and put it into your hand. If you do, shuffle your library.
1/1
Azodir Guildmage {WUB}{WUB}{WUB}
Creature – Vedalken Wizard (U)
1WU, Reveal a card in your hand: Gain life equal to the revealed card’s converted mana cost. Activate this ability only any time you could cast a sorcery.
1UB, Discard a card: Return target card with converted mana cost equal to the discarded card from your graveyard to your hand. Activate this ability only any time you could cast a sorcery.
2/2
Stultify 1(W/B)U
Instant (R)
Counter target activated ability from a creature source and exile that creature if it's on the battlefield.
"That was pretty embarassing for you." - Circu
Spirit of the Azodir {WUB}{WUB}{WUB}{WUB}
Legendary Creature - Avatar (M)
Foreshadow - While you're searching your library, you may cast this spell from your library.
Flying
When Spirit of the Azodir is put into a graveyard from anywhere, shuffle it into its owner's library.
4/4
"Like truth and power, she is absolute." - Augustin, Twice-Bit
Final Round:
Where once there were many, merely two remain - Gerrard's Mom and the savage Pacul Crush find themselves rivaled only by Zsehaelax and the insidiously manipulative Azodir:symbu:.
Ordram was a young man when he was recruited by the Azodir. Fascinated by their ability to control and manipulate the fundamental forces of life and thought, he overjoyed the guild when his nascent spark finally ignited.
Ordram, Azodir Ascendant UWB
Planeswalker - Ordram (M)
+1: Exile target creature you control. At the beginning of the next end step, return that card to the battlefield under its owner's control.
-1: You may reveal a card in your hand. If you do, search your library for a card with the same name, reveal it, and put it into your hand. Then shuffle your library.
-6: Put all face-up exiled creature cards onto the battlefield under your control.
3
Upon leaving Ravnica, Ordram first planeswalked to the once, overflowing seas of Ulgrotha.
Brackish Pool
Land - Island (R)
(T: Add U to your mana pool.)
As Brackish Pool enters the battlefield, you may have an opponent draw a card. If you don't, Brackish Pool enters the battlefield tapped.
T, Pay 1 life: Add W or B to your mana pool.
On Alara, Tezzeret taught Ordram how to weave etherium.
Carmot's Grasp X(W/B)UU
Instant (R)
Gain control of target creature with converted mana cost X or less. That creature becomes an artifact in addition to its other types. (This effect lasts indefinitely.)
Lurking on Shadowmoor, Ordram allied with the merfolk tainted by Oona.
Coal-Eyed Selkie
Creature - Merfolk Rogue (R)
Islandwalk
Whenever Coal-Eyed Selkie deals combat damage to a player, you may have that player discard that many cards.
1/1
Swinging by Dominaria, Ordram picked up a defensive spell from a doppleganger.
Vesuvan Curtain 2UU
Enchantment (R)
All creatures have shroud.
Circu taught Ordram his most devastating magic. Ordram perfected it.
Glimpse of the Void WUB
Sorcery (M)
Target player exiles the top ten cards of his or her library.
At last, Ordram was ready to defeat the Pacul insurgents.
Sign Up
Round One
Round Two
Round Three
Round Four
Round Five
I invite everyone to make their voice heard, and I am sure our competitors would appreciate any comments on their cards!
My First (And Probably Only) MCC Perfect Score: December 09 (Round One)
My Pauper Cube ♤ The Pauper Cube Thread Common Knowledge — 1 2
It was actually pretty close, but I picked GM. His card's seemed more polished and really gave me an idea of what his guild was all about. Zsehaelax's cards individually had some more flare in some cases, but I couldn't grasp a vision of a guild as a whole.
Sets - Arcania
Competitions - CCL: March 2011, April 2011
₪₪₪₪₪₪₪₪₪₪₪₪₪₪₪₪₪₪₪₪₪₪
(W/B) Teysa, Orzhov Scion (W/B)
G Devoted G
(U/R) Scramblefun (U/R)
(W/U) Heh, Birbs (W/U)
Quick comments for Zse's cards:
The land seems slightly underpowered; good in being an island, but if you have to pay life every time, you could almost just make it do that without ETBT. A life and a card seems a pretty steep price for allied mana.
Carmot's Grasp is fine as Dominate with Esper flavor.
Coal-Eyed Selkie seems a little strange in blue, otherwise it's comparable to Needle Specter.
Vesuvan Curtain is practically Dense Foliage except for abilities, but it does a pretty good job hurting red/green since red targets your creatures with burn and green targets its own creatures with pump, sometimes. This was one challenge where the arc guild was easier to pull off than the wedge guild, I'd say.
I don't know if Glimpse of the Void is mythic to me, the mechanic is a fine extension of Glimpse the Unthinkable but it works fine at rare, especially since it asks for a deck to be built around it. The tie to your walker is nice, but otherwise you're paying one more mana in another color for an increase in effect that doesn't seem worth it, since it prevents you from milling yourself for recursion. I think you could have gone to 15 cards.
Overall, I'd say your design basics are solid, no color pie problems or anything, but if I had to recommend a change I'd say try something a little more adventurous and creative. Other than the walker, cards this round seemed like very slight tweaks on past examples.
Thanks for the wordings catches. "Cast a card" is weird, but I see there are three examples of that wording. It looks those wordings can be fixed without changing text size, although that is a problem with your walker.
On the Sangrite, sure it's from Jund, but I see no reason why blue-aligned people couldn't encounter and exploit it after the Conflux. I was working on the story hints that, being an exciting red stone, it might be the same as the one required to make more filigree that didn't exist on Esper any more. I think that was the Carmot you used in your card, right? This was never confirmed afaik, but there was storyline forum talk concerning them being the same thing.
On Wort, you have to invest in making creatures before you can get it out. This is mainly just a reaction to the fact that I wanted the Shadowmoor Wort, the Raidmother to be good, but it sucked. Six mana rare creatures should be game changing.
I came up with 120 white cards that destroy something targeted, plus the ones that aren't such as Armageddon and Wrath of God. Of course black is full of targeted creature removal. Simply put, the iconic WB card is Vindicate, and this works against whatever you want to target with it. My card is also pretty good against red, but blue and green are most likely to affect the board without outright destroying things, so I thought it fit. Your card arguably hoses red, black, and white best as well.
My First (And Probably Only) MCC Perfect Score: December 09 (Round One)
In the same way that Lightning Helix is like Lightning Bolt. There is a fairly limited set of common effects in each color; the interesting thing is how you combine them. Lightning Helix is cool because it splices two effects that fit their separate colors together, with great symmetry. I was shooting for something on the same lines with Sangrite Reaction; red and green can increase power, in particularly doubling it. Now that I think of it, I could have had opponent's creatures get -X/-0, where X is their power, to improve the symmetry. Blue can subtract power, red and green can raise it. Actually Schismotivate is probably the closest to this concept, but I wanted to include green so I went with an Overrun variant, expanding it to all creatures. Toughness pumping is possible but not necessary when you reduce the opponent's power.
As for Zseha, it's no surprise that GM said he was an amateur designer, but at least Z followed the challenge and did what he was supposed to do. Also, wouldn't making cards that actually work be above amateur for designing?
Just sayin'
My Alter portfolio
Instant
Exile all drama, please.
Players cannot cast flames for the rest of the game.
My First (And Probably Only) MCC Perfect Score: December 09 (Round One)
we can't say that about him for april's ccl, however
@Gerrard's Mom: If you were to ever re-make Sangrite Reaction, try to work Kamahl, Fist of Krosa into the flavour text. Why? Because KAMAHL SMASH!!!
Unfortunately for the citizens of Ravnica, though the dust has settled, all is not as it seems.
Four votes will be discounted - bombskribba, LolitaVenemous, phish716, and lexlutheran. This makes Gerrard's Mom our winner for March 2010.
Zsehaelax, you made a good showing for the round and I liked a lot of your cards. I'm disappointed that you felt the need to resort to such measures when you fell behind in the poll. While there is technically no rule against padding your votes in such a way (yet - I suggest we amend them to prevent a repeat of this fiasco), it's an obvious manipulation of the system and poor sportsmanship to boot. It's a violation of the spirit of the competition. The point of the CCL is to have some flavorful fun, not to win at any cost. :/ I hope you learn to trust more in your own skills as a designer in the future, and take as much from any losses that may come as you do from your victories.
Though I admit underhanded tactics like this are very in-flavor for the Azodir, so kudos for that at least.
My First (And Probably Only) MCC Perfect Score: December 09 (Round One)
My Alter portfolio
I believe you know exactly what's going on, Z, but I'll elucidate for everyone else's benefit. I thought it was a little odd when I saw LolitaVenomous' post - a user whose only activity on the entire forum was posting and voting in this thread - so I took a closer look at the actual votes. When phish716 also popped up I decided to ask a mod about it, and confirmed that both accounts shared your IP. Lexlutheran was just icing on the cake - I mean c'mon, the account was created today!
I shouldn't have to explain why "bombskribba"s vote was disqualified. :/
Bom, I find it very unlikely that a mod would allow, let alone encourage, using multiple accounts to vote more than once in a poll deciding the result of a competition, casual or otherwise. You both have used the phrase "popularity contest" in the past. I think it's kind of sad you believe that's all the CCL amounts to. I for one, and I know most of our fellows here will agree with me, base my decisions in the CCL on which cards I like best. Zsehaelax, it's ridiculous to claim that you lost just because GM is more "popular," or to use that as an excuse for what's happened here. Even without your "extra" votes the poll was very close. You should have been satisfied with that, and proud of doing so well this month.
My First (And Probably Only) MCC Perfect Score: December 09 (Round One)
If bombskribba's name really is just a coincidence and he's not an alt account for Bom Scriba, then I apologize and will retract my concerns on that front.
However, I stand by my decision to disallow the other three votes. Each account seems to have been created for the sole purpose of voting for you; none have ever participated in any other aspect of MTGS before, let alone the CCL or Card Creation forums at large. And I watched the poll very closely as we neared the finish line. Once it got neck and neck, every time the score became tied a new account popped up to vote for you. I assume that you asked IRL friends, with no apparent interest or investment in MTGS, to log on and help you out. I honestly wouldn't have noticed anything if each of them hadn't posted a short blurb revealing that the accounts had never been used for anything but voting (or had just been created, in one case). I can't even tell if all of them looked at all the cards, as they made no specific comments aside from how much they liked your submissions in general, but in any case I can't see how or why they would have possibly voted for GM.
My point is this: As I said before, while it's not against the rules (so I didn't just disqualify you off the bat), I feel that garnering votes in such a way goes against the spirit and intent of the CCL - a competition under the scrutiny of your peers - and I believe it's within my responsibilities as runner of the March CCL to make such a decision.
If you think it's necessary, I'll ask a mod to make a judgment call on the situation.
My First (And Probably Only) MCC Perfect Score: December 09 (Round One)
I believe I've already explained my reasoning adequately. What I think is suspect is that you've professed to know all three voters in question IRL. Also, what do post count or tenure have to do with character?
Why would I think there was anything wrong with bitterroot's vote? Since you keep bringing it up I've looked at his account to address your concerns. He looks like an established and fairly active member of MTGS to me. Though he doesn't seem to have participated in the CCL before, a quick glance at his recent posts shows he regularly plays in several of the other games in this forum.
My First (And Probably Only) MCC Perfect Score: December 09 (Round One)
It's the combination of all those factors.
I'm not "punishing" anyone but you. Lolita, phish, and lexlutheran are certainly welcome to MTGS and I have no authority - or desire - to tell them otherwise. But I somehow doubt we would've seen them again aside from showing up to vote for you elsewhere when you needed it.
My First (And Probably Only) MCC Perfect Score: December 09 (Round One)
halo hunter can never kill baneslayer angel
Originally Posted by Jace, the Mindsculptor: 2/17
Oracle Rules text on Halo hunter from Gatherer:
When Halo Hunter enters the battlefield, destroy target Angel.
BSA is an angel, is it not??
Originally Posted by Zsehaelax:
Oracle Rules text on Baneslayer Angel:
"Protection from Demons" means the following:
Baneslayer Angel can't be targeted by abilities from sources with the creature type Demon"
pwnt