Welcome to the DCC!
DCC Discussion thread. Take your questions/comments here.
How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive 1 point for the month. If your card ends up with the most votes for that day, you will receive 2 additional points for the month. In the event of a tie, each person who tied receives 1 additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can play in as many or as few days as you want in any month.
Here are the rules for entering:
Each day you may post any card you want. On the next day all of the posted cards will be put into a poll as long as you voted. If you post more than one card in a DCC thread, only the first card you post will be taken.
Your card will not be added to the next day's poll unless you also vote in the current poll for that day (or put your vote in your post). If you vote for yourself, it will not count and your card will not be put in the next day's poll. (You only receive one warning if you fail to vote [the asterisk next to your username]; thereafter, your card will not be added if you miss voting.)
If you wish to post a render, please use the hyperlink option when posting your card and make the card-name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
This thread is just for your card submission. Take your questions/comments to our discussion thread.
Septilibrium7UG
Sorcery
If an opponent has seven or more permanents than you on the battlefield, Septilibrium costs 7 less to play.
Reveal cards from your library until you reveal 7 permanent cards, put those cards onto the battlefield and the rest on the bottom of your library in any order.
Scarwood Tusker 2RG
Creature - Boar Beast (R)
Trample
Whenever Scarwood Tusker deals combat damage to a player, you may exile a card at random from your graveyard. If you do, return a card at random from your graveyard to your hand, then reorder your graveyard as you choose.
Beastcycling 1(R/G)(1(R/G), Discard this card: Search your library for a Beast card, reveal it, and put it into your hand. Then shuffle your library.)
3/3
Formicator3B
Creature - Insect Wizard
Formicator has power and toughness equal to the total power of other black Insects on the battlefield minus the total toughness of nonblack Insects on the battlefield plus 1. 1BB: Exile target creature. Its controller puts X 1/1 black Insect creature tokens onto the battlefield, where X is that creature's power.
*+1/*+1
Conflicting Beliefs :symrw::symrw::symgu::symgu:
Enchantment
If red was spent to play Conflicting Beliefs creatures you control get +1/+0 and gain haste.
If white was spent to play Conflicting Beliefs creatures you control get +0/+1 and gain vigilance.
If green was spent to play Conflicting Beliefs creatures you control get +1/+0 and gain trample.
If blue was spent to play Conflicting Beliefs creatures you control get +0/+1 and gain flying.
StingR Instant
Sting deals 2 damage to target creature. It that creature is the only creature on the battlefield, Sting deals 4 damage to it instead. Pain is exceeded only by the inability to share it.
Miracle FruitG
Enchantment - Aura (U)
Enchant creature
Whenever enchanted creature attacks, put a seed counter on Miracle Fruit.
Enchanted creature has "T: Add one mana of any color to your mana pool for each seed counter on Miracle Fruit."
Legion Trap -- 3WW
Instant -- Trap
If a creature with power 7 or greater is attacking you, you may pay 0 rather than pay Legion Trap's mana cost.
Put X 1/1 white Human Soldier creature tokens onto the battlefield, where X is the power of target creature that's attacking you.
Bloom of Serpents5UG
Sorcery (R)
Until end of turn, creatures you control are 6/6 blue and green Snake creatures with trample and deathtouch. "My cry became a hiss, and my legs became nothing. I slithered to the enemy, and bit. I realize now why serpents don't need swords."
Contract with the NightXBB
Enchantment
Vanishing X
When Contract with the Night enters the battlefield, draw X cards.
At the begining of your upkeep, you lose life equal to the number of time counters on Contract with the Night.
The overzealous ones are the most fun.
—Spirit of the Night
Utopia Blossom2G
Creature - Plant (R)
Defender
~ enters the battlefield with 3 +1/+1 counters on it.
Whenever another creature enters the battlefield, move a +1/+1 counter from ~ onto it. T, Remove a +1/+1 counter from ~: Add two mana of any color to your mana pool. No being has ever resisted the urge to consume the fruit on its branches.
0/1
Shieldbreaker8
Legendary Artifact - Equipment (M)
Equipped creature can't be the target of spells or abilities opponents control.
Whenever equipped creature would deal combat damage to another creature, if that creature isn't equipped, prevent that damage, and if that creature is equipped with a legendary artifact named Woundhealer, prevent that damage and sacrifice Shieldbreaker. Otherwise, destroy all equipment attached to that creature, then destroy that creature.
Equip 0
Advocate of Purity2W Creature – Human Cleric (Common) When Advocate of Purity enters the battlefield, if its rebirth cost was paid, destroy target artifact or enchantment. Rebirth 2WW(You may cast this card from your graveyard for its rebirth cost. If you do, it enters the battlefield with a death counter on it. If this creature would leave the battlefield, exile it instead.)
2/3
Elvish Healer GW
Creature - Elf Cleric T: Target creature gets +X/+X until end of turn, where X is equal to the damage already dealt to it this turn. Among this select group, scars are signs of power with meaning beyond just experience. 2/3
Devour WholeBG
Sorcery
As an additional cost to play Devour Whole, tap an untapped black or green creature you control.
Destroy target creature, it cannot be regenerated. Put X +1/+1 counters on the creature tapped to play Devour Whole, where X is the destroyed creature's thoughness.
I'm calling it right now- worst rare in the set. Even good limited players will find better bombs at common and uncommon no sweat. Worst. Episode. Ever.
I really do predict this to be our worst rare in set award winner. I'd be happier opening a jar of eyeballs, so I think anything worse is highly unlikely. This card wont just have zero constructed potential, but not be significantly better than a mass of ghouls in a draft.
Plague Cats1BB Creature - Cat
Plague Cats' power and toughness are each equal to the number of Cats on the battlefield plus the number of Rat cards in all graveyards. Food is better with friends.
*/*
Beaming Glory1W
Enchantment - Aura
Hinder 3 (You may not cast this card until at least three spells have been cast during the turn.)
Enchant creature
Enchanted creature gets +5/+5 and has lifelink, vigilance and protection from red. In times of doubt, misfortune, and when all is chaos, there will always be one to do right.
Terrible Souvenir1B
Instant (U)
Search target opponent's library for a card. That player shuffles his or her library, then puts the chosen card on top of it.
Draw a card. There's one thing worse than a poorly-thought gift: a gift of poor thoughts.
Welcome to the DCC!
DCC Discussion thread. Take your questions/comments here.
How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive 1 point for the month. If your card ends up with the most votes for that day, you will receive 2 additional points for the month. In the event of a tie, each person who tied receives 1 additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can play in as many or as few days as you want in any month.
Here are the rules for entering:
BlueLotus: 21
Rush_Clasic: 19
R&Doom: 18
Caesarius: 17
FirstTurnManaBurn*: 16
Seryph: 15
PlanesJaywalker: 14
Memnarch: 12
Zanny77: 12
Mushroom: 9
Megabug: 9
Marco: 9
swishh: 7
IlGreven: 7
Maokun: 6
Niv*: 5
MDenham: 5
Nokiou: 3
Nakamura: 2
DeusofCalamity: 2
SadisticMystic: 1
Tromple*: 1
Umi-no_Samui*: 1
Harbinger_: 1
Spaltenhauer: 1
Artificer Andy: 1
Good luck, remember to vote!
Millionaires, I hear it's good Music (Disclaimer: lyrics not PG-13) Thanks, CC
Enchantment
Vanishing X
When Contract with the Night enters the battlefield, draw X cards.
At the begining of your upkeep, you lose life equal to the number of time counters on Contract with the Night.
The overzealous ones are the most fun.
—Spirit of the Night
Millionaires, I hear it's good Music (Disclaimer: lyrics not PG-13) Thanks, CC
Sorcery
Put four 1/1 red goblin creature tokens into play with, "1: Destroy this creature. Any player may play this ability."
Creature - Plant (R)
Defender
~ enters the battlefield with 3 +1/+1 counters on it.
Whenever another creature enters the battlefield, move a +1/+1 counter from ~ onto it.
T, Remove a +1/+1 counter from ~: Add two mana of any color to your mana pool.
No being has ever resisted the urge to consume the fruit on its branches.
0/1
Sets - Arcania
Competitions - CCL: March 2011, April 2011
Legendary Artifact - Equipment (M)
Equipped creature can't be the target of spells or abilities opponents control.
Whenever equipped creature would deal combat damage to another creature, if that creature isn't equipped, prevent that damage, and if that creature is equipped with a legendary artifact named Woundhealer, prevent that damage and sacrifice Shieldbreaker. Otherwise, destroy all equipment attached to that creature, then destroy that creature.
Equip 0
(Probably NSFW) So you may have heard I'm trying to write a TV series...
Most Nominated for Random Categories, 2013
Creature – Human Cleric (Common)
When Advocate of Purity enters the battlefield, if its rebirth cost was paid, destroy target artifact or enchantment.
Rebirth 2WW (You may cast this card from your graveyard for its rebirth cost. If you do, it enters the battlefield with a death counter on it. If this creature would leave the battlefield, exile it instead.)
2/3
Creature - Elf Cleric
T: Target creature gets +X/+X until end of turn, where X is equal to the damage already dealt to it this turn.
Among this select group, scars are signs of power with meaning beyond just experience.
2/3
Sorcery
If target creature has flying, it gets +5/+0 and loses flying until end of turn.
Sorcery
As an additional cost to play Devour Whole, tap an untapped black or green creature you control.
Destroy target creature, it cannot be regenerated. Put X +1/+1 counters on the creature tapped to play Devour Whole, where X is the destroyed creature's thoughness.
Enchantment - Aura
Hinder 3 (You may not cast this card until at least three spells have been cast during the turn.)
Enchant creature
Enchanted creature gets +5/+5 and has lifelink, vigilance and protection from red.
In times of doubt, misfortune, and when all is chaos, there will always be one to do right.
Instant (U)
Search target opponent's library for a card. That player shuffles his or her library, then puts the chosen card on top of it.
Draw a card.
There's one thing worse than a poorly-thought gift: a gift of poor thoughts.
[GTC] Gatecrash Patch for MWS (249/249)
Instant (U)
Attach target Equipment you control to target creature you control.
Draw a card.