Pyrolectric Entity :2mana::symu::symr:
Creature- Avatar
When ~ comes into play, shuffle your hand into library and draw that many cards plus one.
Whenever ~ is put into a graveyard from play, you may pay :1mana::symu::symr:. If you do search your library for a card named ~ and put it into play.
Raging Entity 2WR
Creature - Avatar
When ~ comes into play, ~ deals 2 damage to each other creature.
Whenever ~ is put into a graveyard from play, you may pay :1mana::symw::symr:. If you do search your library for a card named ~ and put it into play.
2/2
Insidious Entity 2WB
Creature - Avatar
When <this> comes into play, each opponent lose 1 life for each life you have gained this turn.
Whenever ~ is put into a graveyard from play, you may pay 1WB. If you do search your library for a card named ~ and put it into play.
2/2
Okay, start of next cycle:
Spectral Vigil 1WW
Instant
Play <this> only during your upkeep.
Prevent all damage dealt to creatures you control this turn.
Spectral Death 1BB
Instant
Play Spectral Death only during your upkeep.
Target player sacrifices any number of creatures of your choice, you lose life equal to double the number of creatures sacrificed this way.
Private Mod Note
():
Rollback Post to RevisionRollBack
"Comedy is simply a funny way of being serious." - Peter Ustinov
"Never let your sense of morals get in the way of doing what's right." - Isaac Asimov "To gain that which is worth having, it may be necessary to lose everything else." - Burnadette Devlin
Spectral Pyres 1RR
Instant
Play Spectral Pyres only during your upkeep.
Chooses a number, then each player sacrifices that many lands. Spectral Pyres deals damage to each player equal to the total number of lands sacrificed this way.
Spectral Growth :2mana::symg::symg:
Instant
Play Spectral Growth only during your upkeep
Each player puts into play a number of 1/2 spirit tokens into play equal to the number of lands he/she controls.
Next:
Realm of the ancients :1mana::symw::symw:
Enchantment
Whenever an artifact you control is put into a graveyard from play, you gain 6 life
Private Mod Note
():
Rollback Post to RevisionRollBack
^courtesy of erasmus^
When our race is forgotten, part of yours will still exist. Do not, therefore, condemn us for what we were compelled to do. And remember this- we shall always envy you. -Karellen, Childhood's End
Realm of the Dead 1BB
Enchantment
Whenever an artifact you control is put into a graveyard from play, you and an opponent of your choice lose 6 life.
Private Mod Note
():
Rollback Post to RevisionRollBack
"Comedy is simply a funny way of being serious." - Peter Ustinov
"Never let your sense of morals get in the way of doing what's right." - Isaac Asimov "To gain that which is worth having, it may be necessary to lose everything else." - Burnadette Devlin
Realm of the Gods 1RR
Enchantment
Whenever an artifact you control is put into a graveyard from play, Realm of the Gods deals 3 damage to target creature you control and 3 damage to target creature you dont control.
Realm of the Nature 1GG
Enchantment
Whenever an artifact you control is put into graveyard from play, put a 3/3 green elephant token into play under your control and a 3/3 green beast token under your opponent control.
next:
Unthinkable Madness UU
Instant
Draw a card. Target opponent may return a land he or she control to its owner hand. If he or she doesn't you draw two cards.
Unthinkable Purity WW
Instant
You gain 4 life. Target opponent may return an enchantment he or she control to its owner's hand. If that player doesn't, you gain 8 life
Private Mod Note
():
Rollback Post to RevisionRollBack
"Comedy is simply a funny way of being serious." - Peter Ustinov
"Never let your sense of morals get in the way of doing what's right." - Isaac Asimov "To gain that which is worth having, it may be necessary to lose everything else." - Burnadette Devlin
Unthinkable Instinct GG Instant
Target creature gets +4/+4. Target opponent may return an artifact he or she control. If he or she doesn't target creature gets +6/+6.
Unthinkable Sacrilege BB
Instant
Destroy target creature, it can't be regenerated. Target opponent may return a creature he or she controls to his or her hand. If that player doesn't, destroy target creature, it can't be regenerated.
Private Mod Note
():
Rollback Post to RevisionRollBack
"Comedy is simply a funny way of being serious." - Peter Ustinov
"Never let your sense of morals get in the way of doing what's right." - Isaac Asimov "To gain that which is worth having, it may be necessary to lose everything else." - Burnadette Devlin
its because it tought you want to do it the other way around, i do blue then you do white.. so i just continue the other way of colour cycle...
Unthinkable Blaze RR Instant
~ deal 1 damage to target creature or player. Target opponent may discard a card at random from his or her hand. If he or she doesn't, ~ deal 3 damage to target creature or player.
Nourishing Growth GG
Sorcery
Put a +1/+1 counter on target creature. It gains trample. (This effect does not end at the end of turn.) Put a +1/+1 counter on target creature. It gains trample. (This effect does not end at the end of turn.)
Next:
Rewards of the Wild 4GG
Enchantment
As an additional cost to play ~, discard a forest card.
When ~ comes into play, put a */* Green Elemental creature token into play with "This creature has power and toughness equal to the number of forests you control.".
Each green creature gets +3/+3 and trample.
Private Mod Note
():
Rollback Post to RevisionRollBack
Quote from jonnyjonski (on Legends" names in Ravnica) »
I'm jazzed!! No more "Wankushookam, the Fist that Opens Only This Much"!
Quote from Shindig_Ascension (on Religion in Magic) »
Wrath of God couldn't be more religious if the picture was Jesus smacking demons with a jug of Holy Water.
Rewards of the Lawful 4WW Enchantment
As an additional cost to play ~, discard a plains card.
When ~ comes into play, put a 1/1 white elemental creature token into play with vigilance and "Whenever this creature deals damage, you gain that much life."
Each white creature gets +3/+3 and first strike.
Private Mod Note
():
Rollback Post to RevisionRollBack
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Creature- Avatar
When ~ comes into play, shuffle your hand into library and draw that many cards plus one.
Whenever ~ is put into a graveyard from play, you may pay :1mana::symu::symr:. If you do search your library for a card named ~ and put it into play.
Thanks to Aether for this banner.
Creating a fantasy epic:Come join us!
Creature - Avatar
When ~ comes into play, ~ deals 2 damage to each other creature.
Whenever ~ is put into a graveyard from play, you may pay :1mana::symw::symr:. If you do search your library for a card named ~ and put it into play.
2/2
Creature - Avatar
When <this> comes into play, each opponent lose 1 life for each life you have gained this turn.
Whenever ~ is put into a graveyard from play, you may pay 1WB. If you do search your library for a card named ~ and put it into play.
2/2
Okay, start of next cycle:
Spectral Vigil 1WW
Instant
Play <this> only during your upkeep.
Prevent all damage dealt to creatures you control this turn.
Instant
Play <this> only durring your upkeep.
Draw two cards.
Sets completed in the "Vale" Block
Vale: The Shadowlands
More sets to come
My Have/Want List
Instant
Play Spectral Death only during your upkeep.
Target player sacrifices any number of creatures of your choice, you lose life equal to double the number of creatures sacrificed this way.
"Comedy is simply a funny way of being serious." - Peter Ustinov
"To gain that which is worth having, it may be necessary to lose everything else." - Burnadette Devlin
Instant
Play Spectral Pyres only during your upkeep.
Chooses a number, then each player sacrifices that many lands. Spectral Pyres deals damage to each player equal to the total number of lands sacrificed this way.
Instant
Play Spectral Growth only during your upkeep
Each player puts into play a number of 1/2 spirit tokens into play equal to the number of lands he/she controls.
Next:
Realm of the ancients :1mana::symw::symw:
Enchantment
Whenever an artifact you control is put into a graveyard from play, you gain 6 life
please, just say Zefu, it's easier to pronounce
Enchantment
Whenever an artifact you control is put into a graveyard from play, you discard a card, then draw 2 cards.
Enchantment
Whenever an artifact you control is put into a graveyard from play, you and an opponent of your choice lose 6 life.
"Comedy is simply a funny way of being serious." - Peter Ustinov
"To gain that which is worth having, it may be necessary to lose everything else." - Burnadette Devlin
Enchantment
Whenever an artifact you control is put into a graveyard from play, Realm of the Gods deals 3 damage to target creature you control and 3 damage to target creature you dont control.
WoW is so addictive.
Enchantment
Whenever an artifact you control is put into graveyard from play, put a 3/3 green elephant token into play under your control and a 3/3 green beast token under your opponent control.
next:
Unthinkable Madness UU
Instant
Draw a card. Target opponent may return a land he or she control to its owner hand. If he or she doesn't you draw two cards.
Instant
You gain 4 life. Target opponent may return an enchantment he or she control to its owner's hand. If that player doesn't, you gain 8 life
"Comedy is simply a funny way of being serious." - Peter Ustinov
"To gain that which is worth having, it may be necessary to lose everything else." - Burnadette Devlin
Instant
Target creature gets +4/+4. Target opponent may return an artifact he or she control. If he or she doesn't target creature gets +6/+6.
Unthinkable Sacrilege BB
Instant
Destroy target creature, it can't be regenerated. Target opponent may return a creature he or she controls to his or her hand. If that player doesn't, destroy target creature, it can't be regenerated.
"Comedy is simply a funny way of being serious." - Peter Ustinov
"To gain that which is worth having, it may be necessary to lose everything else." - Burnadette Devlin
its because it tought you want to do it the other way around, i do blue then you do white.. so i just continue the other way of colour cycle...
Unthinkable Blaze RR
Instant
~ deal 1 damage to target creature or player. Target opponent may discard a card at random from his or her hand. If he or she doesn't, ~ deal 3 damage to target creature or player.
White, Blue, Black, Red, then Green.
Next:
Pearl Knight 1WW
Creature - Human Knight
First strike, protection from black, protection from red, vigilance
2/2
Creature - Merfolk Knight (Merfolk FTW! :D)
First strike, flying, protection from red, protection from green
2/2
Creature - Zombie Knight
First strike, fear, protection from white, protection from green
2/2
Creature - Viashino Knight
Double Strike, Protection from white, Protection from green.
2/2
(Hehe, bet you thought it would get haste no? Well, i like first strike+ first strike= double strike better :P)
Creature - Elf Knight
First strike, protection from black, protection from blue, trample
3/1
Hehe, you didn't see that one coming. The power/toughness change means quite a bit, esp. seeing as it has tramps instead of evasion.
Sorcery
Target creature gets -2/-2.
Target creature gets -2/-2.
[coldsnap mood...]
Sorcery
Target creature gets +2/+2.
Target creature gets +2/+2.
Sorcery
Target creature gains flying.
Target creature gains flying.
Edit: Sarnath'd!
Flaring Smoke RR
Sorcery
Target creature can't block this turn.
Target creature can't block this turn.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Sorcery
Put a +1/+1 counter on target creature. It gains trample. (This effect does not end at the end of turn.)
Put a +1/+1 counter on target creature. It gains trample. (This effect does not end at the end of turn.)
Next:
Rewards of the Wild 4GG
Enchantment
As an additional cost to play ~, discard a forest card.
When ~ comes into play, put a */* Green Elemental creature token into play with "This creature has power and toughness equal to the number of forests you control.".
Each green creature gets +3/+3 and trample.
Enchantment
As an additional cost to play ~, discard a plains card.
When ~ comes into play, put a 1/1 white elemental creature token into play with vigilance and "Whenever this creature deals damage, you gain that much life."
Each white creature gets +3/+3 and first strike.